Wow o.o How2map.
GL!
GL!
Thanks _(:3」∠)_TheWantedOne wrote:
Wow o.o How2map.
GL!
Thanks for the mod :3Ikaros_F wrote:
:) hi,from#modreps
hard:
00:04:669 (3) - whistle in there is noise,you can remove it ~removed
02:19:670 (6) - i think this slider change to two circle maybe better,also like 02:33:583 (2) - ... ~ill keep it because it fits.. but i need to take more suggestion about that
03:49:887 (1) - 03:55:974 (1) - the volume become so fast ,you can decrease the volume step by step ~fixed
insane:
00:15:974 (1) - this slider is strange ,you can change it to 4 circle,and delete 00:16:952 (4) - ~no change..it fits
this is my first mod ,i hope it can help you ~it helps :3
gl~thanks
19:20 _Asagi_: okay lets go
19:20 -Bakari-: cool
19:20 _Asagi_: <~~ practicing for owc ;w;
19:20 _Asagi_: okay.. what diff?
19:20 -Bakari-: let's start with general things
19:20 -Bakari-: first of all, is the BG size
19:20 -Bakari-: 1022x768
19:20 _Asagi_: must be?
19:21 -Bakari-: 1024x768 is the recommended one :D
19:21 -Bakari-: it's just 2 pixels or something like that
19:21 _Asagi_: dat 2 pixel
19:21 -Bakari-: it won't take too much time to fix the size, right? :)
19:21 _Asagi_: is it a big deal?
19:21 -Bakari-: not really
19:21 _Asagi_: okay.. ill fix it
19:22 -Bakari-: next thing is combo colours
19:23 -Bakari-: they're so depressing, it doesn't fit with this BG
19:23 _Asagi_: lol
19:23 -Bakari-: and one more thing, kiais
19:24 _Asagi_: oh wait.. what color of the circles is in yours??
19:24 _Asagi_: blue yellow orange?
19:24 -Bakari-: http://puu.sh/4ESxs.png
19:25 -Bakari-: ahhhh, and you should disable thewidescreen support. (Song Setup > Storyboarding)
19:26 _Asagi_: lol...
19:26 _Asagi_: i forgot to put
19:26 _Asagi_: i mean... in my skin.. i have default colors
19:26 _Asagi_: http://puu.sh/4ESAc.png
19:26 _Asagi_: ^it really fits
19:26 -Bakari-: just copy them from skin's .ini file
19:26 -Bakari-: just to make sure :)
19:27 _Asagi_: yes...
19:27 _Asagi_: done lol
19:27 -Bakari-: and fix your kiai
19:28 -Bakari-: it should be the same for every diff
19:28 _Asagi_: what do you mean?
19:28 _Asagi_: http://puu.sh/4ESEu.png
19:28 _Asagi_: this^?
19:28 -Bakari-: http://puu.sh/4ESF5.png
19:28 -Bakari-: this
19:29 -Bakari-: you should start/end them at the same time on EVERY diff
19:29 -Bakari-: (except for guest diffs, but you have no any)
19:31 _Asagi_: dat mini sec
19:31 _Asagi_: lol
19:31 _Asagi_: fixed
19:32 -Bakari-: oh, ok
19:32 -Bakari-: now to the [Insane]
19:37 -Bakari-: nice flow
19:37 -Bakari-: I wan't sure about AR8 but it fits here
19:37 -Bakari-: well, OD 8 kinda bugs me
19:37 -Bakari-: are you sure? I'd use 7 here to make streams and those 1/4 jumps more playable
19:38 _Asagi_: hmmm..
19:38 _Asagi_: i made it OD8 to make it not rape-able
19:38 _Asagi_: but if 7 is recommended.. ill change it
19:39 -Bakari-: it's up to you
19:39 -Bakari-: next thing is kinda nazi
19:39 -Bakari-: 00:12:930 (2) - how about a cute curve here? :)
19:40 -Bakari-: it'd make a smooth flow between (1) and (3,4,5)
19:40 _Asagi_: ill keep OD8 for now.. ill ask more suggestion on that
19:40 _Asagi_: fixed :3
19:45 -Bakari-: 00:17:713 (1) -
19:45 -Bakari-: 3/4 sliders here are strange because of two reasons
19:45 -Bakari-: a lot ofthem are overmapped and/or beats on red ticks are ignored
19:45 -Bakari-: slider tick rate 2 would solve the second problem
19:46 _Asagi_: if i make it tick 2.. and then the 3/4 sliders are fine?
19:46 -Bakari-: not yet :P
19:46 _Asagi_: not all..?? hahaha
19:47 -Bakari-: seriously, beats like 00:18:039 - this one are really weak
19:47 -Bakari-: reducing the volume on them would be a good idea
19:48 _Asagi_: or.. maybe the clap hitsound
19:48 _Asagi_: too loud. i think
19:48 -Bakari-: yea, too loud. that's why I'm telling you to reduce the volume
19:49 _Asagi_: maybe 50 will do
19:50 -Bakari-: yeaah, and you'll have to use a lot of green lines
19:50 _Asagi_: O.O
19:51 -Bakari-: 00:22:930 (1) - try a soft sampleset here
19:51 _Asagi_: so.. all the note with clap must have green lines?? o.o
19:51 _Asagi_: why not.. make it 50% on the timing section?
19:51 -Bakari-: all blue ticks should have a lower volume
19:52 -Bakari-: i mean, c'mon, these beats are so hard to hear and they're minor
19:52 _Asagi_: do you mean.. ill reduce the vol ONLY on blue ticks?? or all with claps??
19:52 -Bakari-: on blue ticks only
19:53 _Asagi_: okay.. i get it lol hahaha
19:53 -Bakari-: http://osu.ppy.sh/ss/1012577
19:53 _Asagi_: blue tick sliders only? right?
19:53 -Bakari-: yeah
19:53 _Asagi_: okay .. i get it perfectly lol
19:53 -Bakari-: and soft sampleset whistles for those cute-soft-sounds like 00:19:452 -
19:54 _Asagi_: 00:19:451 (1) - until?
19:55 -Bakari-: until? just use them whenever you hear soft sounds
19:55 -Bakari-: 00:23:148 - 00:23:365 - 00:23:582 -
19:55 _Asagi_: oh.. i get it
19:55 -Bakari-: 00:28:039 - listen to the song on 25% playback rate, there's a missing circle!
19:56 _Asagi_: snare
19:57 -Bakari-: 00:40:974 (5) - how about a new combo, so we'll be able to read these jumps better
19:58 _Asagi_: fixed
19:59 -Bakari-: 01:26:843 (5) - feels different from previous beats, I'd place a NC to emphasize it
20:00 -Bakari-: 01:36:191 (1) - NC on the previous circle is enough to warn us about antijumps, no need to overuse them
20:00 -Bakari-: yeah, I'm kinda picky about combos
20:00 _Asagi_: im not confident on the NC's .. so its okay hahaha
20:02 -Bakari-: 01:45:322 (3) - whistle here. do we really need it? I'd remove it
20:02 _Asagi_: removed
20:03 -Bakari-: 02:16:409 (2) - 1/4 spacing here is different from your regular 1/4 patterns
20:03 -Bakari-: try to keep it more consistent
20:04 -Bakari-: 02:28:800 (3) - aaand one more new combo
20:04 -Bakari-: make those 1/4s understandable
20:05 _Asagi_: i think its understandable
20:05 -Bakari-: 02:47:279 (6) - well, and how about a new combo here?
20:05 -Bakari-: it'd make the last beat more.. "epic"
20:05 _Asagi_: i just moved 02:29:018 (2) - away from 02:28:366 (2) - so its more readable.
20:05 _Asagi_: maybe i just fix it a little
20:06 _Asagi_: dat epic hahaha
20:06 -Bakari-: 03:19:234 (3,4) - may confuse players, you didn't use anything like this before
20:08 -Bakari-: 03:35:756 (1) - i feel kinda bad about this clap
20:08 -Bakari-: why did you ignore it? :<
20:09 -Bakari-: also, probably you need a new combo at 03:50:974 (4) - to make comboing more consistent!
20:09 _Asagi_: there's no clap?
20:09 _Asagi_: 03:35:756 (1) - here?
20:10 -Bakari-: there's NO clap, but there should be one :P
20:10 -Bakari-: 03:35:974 -
20:10 -Bakari-: listen to this beat!
20:10 _Asagi_: no tick
20:10 _Asagi_: wait
20:10 _Asagi_: ill make it tick 2
20:10 -Bakari-: and finish this one on a red tick
20:11 -Bakari-: if you feel like mapping the beat on a blue tick, place a circle there
20:12 _Asagi_: 03:35:756 (1) - i dont know if it really needs a clap
20:13 -Bakari-: well, it needs something. we can't just ignore this beat, it sounds really different from regular beats
20:13 _Asagi_: sound horrible i think XD
20:13 -Bakari-: just to make sure
20:13 -Bakari-: we're talking about 03:35:974 - clap here, right?
20:13 _Asagi_: ye that
20:14 _Asagi_: on the slider tick right?
20:14 -Bakari-: yeah
20:14 -Bakari-: sounds great to me \:D/
20:14 -Bakari-: well, just see what other people will say
20:14 _Asagi_: ill just reduce the vol clap haha
20:15 -Bakari-: that's it for the [Insane]
20:15 -Bakari-: pretty nice diff, by the way
20:15 -Bakari-: [Hard]
20:16 _Asagi_: AT LAST!! i made a nice insane lol
20:16 -Bakari-: don't forget to apply your hitsound changes here, as well
20:16 _Asagi_: ill fix the blue tick vol on insane later GG
20:17 _Asagi_: yes
20:17 -Bakari-: 00:05:974 (2,3) - so, yeah, jumps on [Hard] diff should be balanced
20:17 -Bakari-: I'd say that it feels TOO hard
20:17 _Asagi_: maybe you will saw a same mistake on the insane.. dont irritate on that XD
20:17 -Bakari-: try to keep DS a little bit lower here
20:17 -Bakari-: jumps harder than x2.5 aren't really playable for that kind of diff, imo
20:19 -Bakari-: 00:23:365 (5) - i'm not really sure, but I feel like you've missed a New Combo here
20:19 -Bakari-: it'd work better with vocals and music
20:20 -Bakari-: `00:47:495 (4) - ^ same as above. and the reason is the same
20:21 -Bakari-: 00:54:887 (1) - kinda bugs me. how can I read the second repeat here? it's almost impossible to read it :<
20:22 _Asagi_: ideas?
20:22 -Bakari-: yeah, sure
20:22 -Bakari-: make two sliders with one repeat o3o/
20:25 -Bakari-: you know, 01:27:278 (6) - epic new combo is epic. place it here
20:25 _Asagi_: sorry.. same mistake XD
20:26 -Bakari-: 01:36:191 (1) - no need to spam new combos, this one is extra :P
20:27 -Bakari-: 02:07:496 (4) - you'll hate me for being too picky with comboing ._.
20:27 _Asagi_: same mistake again lol
20:28 -Bakari-: 02:14:888 (1,2) - guess what? :D
20:29 _Asagi_: ^ okay okay i know that hahaha
20:29 _Asagi_: i dont care if youre too picky on comboing.. as long as it helps :3
20:30 -Bakari-: 03:51:408 (5) - oh, ok :3
20:31 -Bakari-: that's it for a hard diff, btw
20:32 -Bakari-: didn't like some jumps, and 1/4 jumps make it really, really hard
20:32 -Bakari-: but that's ok, i guess
20:32 _Asagi_: its okay.. its low bpm anyway..
20:32 -Bakari-: low bpm is <100
20:32 -Bakari-: at least i think so
20:32 _Asagi_: i think they can do it lol
20:33 -Bakari-: [Normal]
20:34 -Bakari-: 00:05:539 (1) - oh god, 1/4 slider is too short
20:34 -Bakari-: i'd call it unreadable
20:35 -Bakari-: 00:58:800 (5,1,2,3,4,5,6,1,2,3,4) - that's a [Normal]! don't overuse 1/2 patterns ;_;
20:35 -Bakari-: it's too hard, i think
20:35 -Bakari-: 02:18:801 (5,1,2,3,4,5,6,1,2,3,4) - same as above
20:36 -Bakari-: in fact, I don't rally like the flow here. and the diff looks kinda messy to me
20:36 -Bakari-: but that's because of huge DS, I think
20:37 -Bakari-: actually, it's not even about your flow, it's about the AR and "style"
20:37 _Asagi_: my god.. im not good at making normals and easies
20:37 -Bakari-: for example, 00:37:278 (2,3) - here
20:37 -Bakari-: if I were a player, I'd hit (3)'
20:37 -Bakari-: (3)'s tail*
20:38 -Bakari-: same happens a lot + AR doesn't really match with patterns. AR6 would work better, but it's too high for this kind of diff
20:39 -Bakari-: so, yeah, try to think about making patterns/AR more balanced. or just get more opinions on this diff!
20:39 -Bakari-: the rhythm is pretty cute, except those crazy 1/2 parts :P
20:40 -Bakari-: well, in fact, even those 1/2s parts are not that bad
20:40 _Asagi_: god damn 1/2 parts LOOOL
20:40 _Asagi_: some
20:40 -Bakari-: but something like 02:59:235 (1,1) - this isn't playable at all
20:40 -Bakari-: I'm not against 1/2 beats
20:40 -Bakari-: but DO NOT overuse them
20:41 -Bakari-: remember, that normal players are still weak :P
20:41 _Asagi_: okay.. ill reduce 1/2 damn sliders hahaha
20:41 _Asagi_: 02:59:235 (1,1) - why this is not playable?
20:42 -Bakari-: too soon after the spinner
20:42 -Bakari-: players wouldn't catch the slider
20:43 _Asagi_: okay i get it
20:43 -Bakari-: just think about making the diff easie
20:43 -Bakari-: easier*
20:43 _Asagi_: okay.. i think the easy diff has a lot of problem.. i think XD
20:43 -Bakari-: let's see :D
20:43 -Bakari-: [easy]
20:44 -Bakari-: nice diff settings <3
20:45 -Bakari-: 00:05:539 (4) - tail is too close to (3). some beginners may mistakenly hit it. They're not familiar with such things as "flow" and it's better to make it more intuitive for them
20:45 _Asagi_: loool
20:45 -Bakari-: 00:33:800 (3,2) - same :<
20:46 -Bakari-: an example of how-to-fix it http://puu.sh/4EVa5.jpg
20:46 _Asagi_: oh
20:46 _Asagi_: and that ufo
20:46 -Bakari-: 00:40:321 (3) - second reverse arrow appears way too fast, beginners won't be able to notice it in time
20:46 -Bakari-: ^ this is important
20:46 -Bakari-: and yeah, UFOs are so cute <3
20:47 _Asagi_: so 1 repeat only
20:47 _Asagi_: hahaha lol
20:47 -Bakari-: yeah, try to be gentle with beginners
20:47 -Bakari-: 01:13:365 (1) - this slider would make lolis cry.
20:48 -Bakari-: loli don't know how to play it
20:48 _Asagi_: it looks like im a bad guy XD
20:48 -Bakari-: don't be a bad guy, think about our newbie-players!
20:48 -Bakari-: 01:18:582 (4) -
20:48 -Bakari-: ;___;
20:48 -Bakari-: "MOOOOOOOM, THAT BAD GUY IS MAKING ME CRYYYY"
20:49 -Bakari-: 01:25:756 (4) - ok, nvm. I'll just sit in this corner and cry alone
20:49 -Bakari-: well, you got the idea. such sliders make bginners cry, it's better to avoid them :P
20:50 -Bakari-: 01:27:278 (5) - well, no need to tell you, but you can place a new combo here!
20:50 _Asagi_: as i said.. i was my 1st time i made easy XD
20:51 -Bakari-: it's not bad! :)
20:51 -Bakari-: 01:35:756 (3,4) - by the way, it's different from regular 1/1 rhythm, so it may bug beginners
20:51 _Asagi_: just some errors lol
20:51 _Asagi_: i didnt know
20:52 -Bakari-: http://puu.sh/4EVm6.jpg
20:52 -Bakari-: well, in fact, it bugs some guys who try to HD-DT-FL-HR it
20:52 -Bakari-: but beginner don't really like it too, I think :P
20:53 _Asagi_: god damn i hate when someone FL-ed it hahaha
20:53 -Bakari-: 02:03:800 (3) - head of the slider is hidden, doesn't looks playable for beginners
20:53 -Bakari-: 02:27:930 (2) - the tail is too close, players may mistakenly hit it and blah,blah,blah
20:53 -Bakari-: you got it
20:54 -Bakari-: I won't tell the same thing anymore, you can fix it yourself :)
20:55 _Asagi_: yea
20:55 -Bakari-: 03:01:191 (1) - A̶n̶d̶r̶e̶a̶ some BATs may complain that the circle appears too soon after the spinner
20:56 -Bakari-: aaand that's it
20:56 _Asagi_: .
20:56 -Bakari-: pretty nice for a first try :3/
20:56 _Asagi_: lol.. andrea with strike through lol
20:56 _Asagi_: ye.. haha i just forced myself to make
20:57 _Asagi_: no one accept easy GD god damn ;w;
20:57 -Bakari-: well, yeah :<
20:57 -Bakari-: should I post the llog or something?
20:57 _Asagi_: yeah
Thanks for the mod helpful as always-Bakari- wrote:
Just a little IRC mod :3the log19:20 _Asagi_: okay lets go
19:20 -Bakari-: cool
19:20 _Asagi_: <~~ practicing for owc ;w;
19:20 _Asagi_: okay.. what diff?
19:20 -Bakari-: let's start with general things
19:20 -Bakari-: first of all, is the BG size
19:20 -Bakari-: 1022x768
19:20 _Asagi_: must be?
19:21 -Bakari-: 1024x768 is the recommended one :D
19:21 -Bakari-: it's just 2 pixels or something like that
19:21 _Asagi_: dat 2 pixel
19:21 -Bakari-: it won't take too much time to fix the size, right? :)
19:21 _Asagi_: is it a big deal?
19:21 -Bakari-: not really
19:21 _Asagi_: okay.. ill fix it
19:22 -Bakari-: next thing is combo colours
19:23 -Bakari-: they're so depressing, it doesn't fit with this BG
19:23 _Asagi_: lol
19:23 -Bakari-: and one more thing, kiais
19:24 _Asagi_: oh wait.. what color of the circles is in yours??
19:24 _Asagi_: blue yellow orange?
19:24 -Bakari-: http://puu.sh/4ESxs.png
19:25 -Bakari-: ahhhh, and you should disable thewidescreen support. (Song Setup > Storyboarding)
19:26 _Asagi_: lol...
19:26 _Asagi_: i forgot to put
19:26 _Asagi_: i mean... in my skin.. i have default colors
19:26 _Asagi_: http://puu.sh/4ESAc.png
19:26 _Asagi_: ^it really fits
19:26 -Bakari-: just copy them from skin's .ini file
19:26 -Bakari-: just to make sure :)
19:27 _Asagi_: yes...
19:27 _Asagi_: done lol
19:27 -Bakari-: and fix your kiai
19:28 -Bakari-: it should be the same for every diff
19:28 _Asagi_: what do you mean?
19:28 _Asagi_: http://puu.sh/4ESEu.png
19:28 _Asagi_: this^?
19:28 -Bakari-: http://puu.sh/4ESF5.png
19:28 -Bakari-: this
19:29 -Bakari-: you should start/end them at the same time on EVERY diff
19:29 -Bakari-: (except for guest diffs, but you have no any)
19:31 _Asagi_: dat mini sec
19:31 _Asagi_: lol
19:31 _Asagi_: fixed
19:32 -Bakari-: oh, ok
19:32 -Bakari-: now to the [Insane]
19:37 -Bakari-: nice flow
19:37 -Bakari-: I wan't sure about AR8 but it fits here
19:37 -Bakari-: well, OD 8 kinda bugs me
19:37 -Bakari-: are you sure? I'd use 7 here to make streams and those 1/4 jumps more playable
19:38 _Asagi_: hmmm..
19:38 _Asagi_: i made it OD8 to make it not rape-able
19:38 _Asagi_: but if 7 is recommended.. ill change it
19:39 -Bakari-: it's up to you
19:39 -Bakari-: next thing is kinda nazi
19:39 -Bakari-: 00:12:930 (2) - how about a cute curve here? :)
19:40 -Bakari-: it'd make a smooth flow between (1) and (3,4,5)
19:40 _Asagi_: ill keep OD8 for now.. ill ask more suggestion on that
19:40 _Asagi_: fixed :3
19:45 -Bakari-: 00:17:713 (1) -
19:45 -Bakari-: 3/4 sliders here are strange because of two reasons
19:45 -Bakari-: a lot ofthem are overmapped and/or beats on red ticks are ignored
19:45 -Bakari-: slider tick rate 2 would solve the second problem
19:46 _Asagi_: if i make it tick 2.. and then the 3/4 sliders are fine?
19:46 -Bakari-: not yet :P
19:46 _Asagi_: not all..?? hahaha
19:47 -Bakari-: seriously, beats like 00:18:039 - this one are really weak
19:47 -Bakari-: reducing the volume on them would be a good idea
19:48 _Asagi_: or.. maybe the clap hitsound
19:48 _Asagi_: too loud. i think
19:48 -Bakari-: yea, too loud. that's why I'm telling you to reduce the volume
19:49 _Asagi_: maybe 50 will do
19:50 -Bakari-: yeaah, and you'll have to use a lot of green lines
19:50 _Asagi_: O.O
19:51 -Bakari-: 00:22:930 (1) - try a soft sampleset here
19:51 _Asagi_: so.. all the note with clap must have green lines?? o.o
19:51 _Asagi_: why not.. make it 50% on the timing section?
19:51 -Bakari-: all blue ticks should have a lower volume
19:52 -Bakari-: i mean, c'mon, these beats are so hard to hear and they're minor
19:52 _Asagi_: do you mean.. ill reduce the vol ONLY on blue ticks?? or all with claps??
19:52 -Bakari-: on blue ticks only
19:53 _Asagi_: okay.. i get it lol hahaha
19:53 -Bakari-: http://osu.ppy.sh/ss/1012577
19:53 _Asagi_: blue tick sliders only? right?
19:53 -Bakari-: yeah
19:53 _Asagi_: okay .. i get it perfectly lol
19:53 -Bakari-: and soft sampleset whistles for those cute-soft-sounds like 00:19:452 -
19:54 _Asagi_: 00:19:451 (1) - until?
19:55 -Bakari-: until? just use them whenever you hear soft sounds
19:55 -Bakari-: 00:23:148 - 00:23:365 - 00:23:582 -
19:55 _Asagi_: oh.. i get it
19:55 -Bakari-: 00:28:039 - listen to the song on 25% playback rate, there's a missing circle!
19:56 _Asagi_: snare
19:57 -Bakari-: 00:40:974 (5) - how about a new combo, so we'll be able to read these jumps better
19:58 _Asagi_: fixed
19:59 -Bakari-: 01:26:843 (5) - feels different from previous beats, I'd place a NC to emphasize it
20:00 -Bakari-: 01:36:191 (1) - NC on the previous circle is enough to warn us about antijumps, no need to overuse them
20:00 -Bakari-: yeah, I'm kinda picky about combos
20:00 _Asagi_: im not confident on the NC's .. so its okay hahaha
20:02 -Bakari-: 01:45:322 (3) - whistle here. do we really need it? I'd remove it
20:02 _Asagi_: removed
20:03 -Bakari-: 02:16:409 (2) - 1/4 spacing here is different from your regular 1/4 patterns
20:03 -Bakari-: try to keep it more consistent
20:04 -Bakari-: 02:28:800 (3) - aaand one more new combo
20:04 -Bakari-: make those 1/4s understandable
20:05 _Asagi_: i think its understandable
20:05 -Bakari-: 02:47:279 (6) - well, and how about a new combo here?
20:05 -Bakari-: it'd make the last beat more.. "epic"
20:05 _Asagi_: i just moved 02:29:018 (2) - away from 02:28:366 (2) - so its more readable.
20:05 _Asagi_: maybe i just fix it a little
20:06 _Asagi_: dat epic hahaha
20:06 -Bakari-: 03:19:234 (3,4) - may confuse players, you didn't use anything like this before
20:08 -Bakari-: 03:35:756 (1) - i feel kinda bad about this clap
20:08 -Bakari-: why did you ignore it? :<
20:09 -Bakari-: also, probably you need a new combo at 03:50:974 (4) - to make comboing more consistent!
20:09 _Asagi_: there's no clap?
20:09 _Asagi_: 03:35:756 (1) - here?
20:10 -Bakari-: there's NO clap, but there should be one :P
20:10 -Bakari-: 03:35:974 -
20:10 -Bakari-: listen to this beat!
20:10 _Asagi_: no tick
20:10 _Asagi_: wait
20:10 _Asagi_: ill make it tick 2
20:10 -Bakari-: and finish this one on a red tick
20:11 -Bakari-: if you feel like mapping the beat on a blue tick, place a circle there
20:12 _Asagi_: 03:35:756 (1) - i dont know if it really needs a clap
20:13 -Bakari-: well, it needs something. we can't just ignore this beat, it sounds really different from regular beats
20:13 _Asagi_: sound horrible i think XD
20:13 -Bakari-: just to make sure
20:13 -Bakari-: we're talking about 03:35:974 - clap here, right?
20:13 _Asagi_: ye that
20:14 _Asagi_: on the slider tick right?
20:14 -Bakari-: yeah
20:14 -Bakari-: sounds great to me \:D/
20:14 -Bakari-: well, just see what other people will say
20:14 _Asagi_: ill just reduce the vol clap haha
20:15 -Bakari-: that's it for the [Insane]
20:15 -Bakari-: pretty nice diff, by the way
20:15 -Bakari-: [Hard]
20:16 _Asagi_: AT LAST!! i made a nice insane lol
20:16 -Bakari-: don't forget to apply your hitsound changes here, as well
20:16 _Asagi_: ill fix the blue tick vol on insane later GG
20:17 _Asagi_: yes
20:17 -Bakari-: 00:05:974 (2,3) - so, yeah, jumps on [Hard] diff should be balanced
20:17 -Bakari-: I'd say that it feels TOO hard
20:17 _Asagi_: maybe you will saw a same mistake on the insane.. dont irritate on that XD
20:17 -Bakari-: try to keep DS a little bit lower here
20:17 -Bakari-: jumps harder than x2.5 aren't really playable for that kind of diff, imo
20:19 -Bakari-: 00:23:365 (5) - i'm not really sure, but I feel like you've missed a New Combo here
20:19 -Bakari-: it'd work better with vocals and music
20:20 -Bakari-: `00:47:495 (4) - ^ same as above. and the reason is the same
20:21 -Bakari-: 00:54:887 (1) - kinda bugs me. how can I read the second repeat here? it's almost impossible to read it :<
20:22 _Asagi_: ideas?
20:22 -Bakari-: yeah, sure
20:22 -Bakari-: make two sliders with one repeat o3o/
20:25 -Bakari-: you know, 01:27:278 (6) - epic new combo is epic. place it here
20:25 _Asagi_: sorry.. same mistake XD
20:26 -Bakari-: 01:36:191 (1) - no need to spam new combos, this one is extra :P
20:27 -Bakari-: 02:07:496 (4) - you'll hate me for being too picky with comboing ._.
20:27 _Asagi_: same mistake again lol
20:28 -Bakari-: 02:14:888 (1,2) - guess what? :D
20:29 _Asagi_: ^ okay okay i know that hahaha
20:29 _Asagi_: i dont care if youre too picky on comboing.. as long as it helps :3
20:30 -Bakari-: 03:51:408 (5) - oh, ok :3
20:31 -Bakari-: that's it for a hard diff, btw
20:32 -Bakari-: didn't like some jumps, and 1/4 jumps make it really, really hard
20:32 -Bakari-: but that's ok, i guess
20:32 _Asagi_: its okay.. its low bpm anyway..
20:32 -Bakari-: low bpm is <100
20:32 -Bakari-: at least i think so
20:32 _Asagi_: i think they can do it lol
20:33 -Bakari-: [Normal]
20:34 -Bakari-: 00:05:539 (1) - oh god, 1/4 slider is too short
20:34 -Bakari-: i'd call it unreadable
20:35 -Bakari-: 00:58:800 (5,1,2,3,4,5,6,1,2,3,4) - that's a [Normal]! don't overuse 1/2 patterns ;_;
20:35 -Bakari-: it's too hard, i think
20:35 -Bakari-: 02:18:801 (5,1,2,3,4,5,6,1,2,3,4) - same as above
20:36 -Bakari-: in fact, I don't rally like the flow here. and the diff looks kinda messy to me
20:36 -Bakari-: but that's because of huge DS, I think
20:37 -Bakari-: actually, it's not even about your flow, it's about the AR and "style"
20:37 _Asagi_: my god.. im not good at making normals and easies
20:37 -Bakari-: for example, 00:37:278 (2,3) - here
20:37 -Bakari-: if I were a player, I'd hit (3)'
20:37 -Bakari-: (3)'s tail*
20:38 -Bakari-: same happens a lot + AR doesn't really match with patterns. AR6 would work better, but it's too high for this kind of diff
20:39 -Bakari-: so, yeah, try to think about making patterns/AR more balanced. or just get more opinions on this diff!
20:39 -Bakari-: the rhythm is pretty cute, except those crazy 1/2 parts :P
20:40 -Bakari-: well, in fact, even those 1/2s parts are not that bad
20:40 _Asagi_: god damn 1/2 parts LOOOL
20:40 _Asagi_: some
20:40 -Bakari-: but something like 02:59:235 (1,1) - this isn't playable at all
20:40 -Bakari-: I'm not against 1/2 beats
20:40 -Bakari-: but DO NOT overuse them
20:41 -Bakari-: remember, that normal players are still weak :P
20:41 _Asagi_: okay.. ill reduce 1/2 damn sliders hahaha
20:41 _Asagi_: 02:59:235 (1,1) - why this is not playable?
20:42 -Bakari-: too soon after the spinner
20:42 -Bakari-: players wouldn't catch the slider
20:43 _Asagi_: okay i get it
20:43 -Bakari-: just think about making the diff easie
20:43 -Bakari-: easier*
20:43 _Asagi_: okay.. i think the easy diff has a lot of problem.. i think XD
20:43 -Bakari-: let's see :D
20:43 -Bakari-: [easy]
20:44 -Bakari-: nice diff settings <3
20:45 -Bakari-: 00:05:539 (4) - tail is too close to (3). some beginners may mistakenly hit it. They're not familiar with such things as "flow" and it's better to make it more intuitive for them
20:45 _Asagi_: loool
20:45 -Bakari-: 00:33:800 (3,2) - same :<
20:46 -Bakari-: an example of how-to-fix it http://puu.sh/4EVa5.jpg
20:46 _Asagi_: oh
20:46 _Asagi_: and that ufo
20:46 -Bakari-: 00:40:321 (3) - second reverse arrow appears way too fast, beginners won't be able to notice it in time
20:46 -Bakari-: ^ this is important
20:46 -Bakari-: and yeah, UFOs are so cute <3
20:47 _Asagi_: so 1 repeat only
20:47 _Asagi_: hahaha lol
20:47 -Bakari-: yeah, try to be gentle with beginners
20:47 -Bakari-: 01:13:365 (1) - this slider would make lolis cry.
20:48 -Bakari-: loli don't know how to play it
20:48 _Asagi_: it looks like im a bad guy XD
20:48 -Bakari-: don't be a bad guy, think about our newbie-players!
20:48 -Bakari-: 01:18:582 (4) -
20:48 -Bakari-: ;___;
20:48 -Bakari-: "MOOOOOOOM, THAT BAD GUY IS MAKING ME CRYYYY"
20:49 -Bakari-: 01:25:756 (4) - ok, nvm. I'll just sit in this corner and cry alone
20:49 -Bakari-: well, you got the idea. such sliders make bginners cry, it's better to avoid them :P
20:50 -Bakari-: 01:27:278 (5) - well, no need to tell you, but you can place a new combo here!
20:50 _Asagi_: as i said.. i was my 1st time i made easy XD
20:51 -Bakari-: it's not bad! :)
20:51 -Bakari-: 01:35:756 (3,4) - by the way, it's different from regular 1/1 rhythm, so it may bug beginners
20:51 _Asagi_: just some errors lol
20:51 _Asagi_: i didnt know
20:52 -Bakari-: http://puu.sh/4EVm6.jpg
20:52 -Bakari-: well, in fact, it bugs some guys who try to HD-DT-FL-HR it
20:52 -Bakari-: but beginner don't really like it too, I think :P
20:53 _Asagi_: god damn i hate when someone FL-ed it hahaha
20:53 -Bakari-: 02:03:800 (3) - head of the slider is hidden, doesn't looks playable for beginners
20:53 -Bakari-: 02:27:930 (2) - the tail is too close, players may mistakenly hit it and blah,blah,blah
20:53 -Bakari-: you got it
20:54 -Bakari-: I won't tell the same thing anymore, you can fix it yourself :)
20:55 _Asagi_: yea
20:55 -Bakari-: 03:01:191 (1) - A̶n̶d̶r̶e̶a̶ some BATs may complain that the circle appears too soon after the spinner
20:56 -Bakari-: aaand that's it
20:56 _Asagi_: .
20:56 -Bakari-: pretty nice for a first try :3/
20:56 _Asagi_: lol.. andrea with strike through lol
20:56 _Asagi_: ye.. haha i just forced myself to make
20:57 _Asagi_: no one accept easy GD god damn ;w;
20:57 -Bakari-: well, yeah :<
20:57 -Bakari-: should I post the llog or something?
20:57 _Asagi_: yeah
We've fixed:~~~~~~~~~~~~~~~~~~~~~~~
- Some hitsound mistakes
- General mistakes
- Minor flow improvements
- Some unreadable patterns
- And maybe something else!
Best of luck!~~~ ♥
<3Andrea wrote:
This is a pretty promising map, I'll look forward to it.
_Asagi_ wrote:
<3Andrea wrote:
This is a pretty promising map, I'll look forward to it.
OkayKonei wrote:
Call me for a mod after you applied above mod.
Thanks for the mod o3ohappy623 wrote:
as your request, and sorry for my supper huge late ~dont sweat it.. its okay :3~not sure about this.. ill ask somebody about thisGeneral
- consider adding "茶太" in Artitst ~added
- Idk if its a BPM change in 03:54:235 -, you may need to find someone to check it
Easy
- Please Check Aimod, there are some unsnapped objects ~fixed
- 00:05:539 (4) - maybe an NC? Because the music is going up here ~fixed
- 00:13:800 (1,1) - as I mentioned before, you may need to cancel the NC in 00:14:235 (1) to make it more readable for newbies ~fixed
- 00:15:974 (3) - try to make the red tick fully cover the slidertick, so it will fit with the beat : ~fixed
- 00:25:104 (1) - remove the NC here, and NC at 00:26:408 (2) - because the melody changes here instead of 00:25:104 (1) - , please apply it in 01:45:104 (1,2) - as well ~fixed
- 00:48:365 (1,2,3,4,5) - well, there are quite hard for newbies imo, you used many 1/2 reverse sliders and it might confuse newbies, try to reduce some of them, or you may keep it first and look for further mods because its only my personal opinion Once you decided to change it, make sure to change 02:08:365 (1,2,3,4,5) ~ill keep this for now.. ill need more mod about this
- 01:09:887 (1,3) - blanket stuff, it looks better if you make a blanket for them : ~fixed
- 01:14:669 (2,3) - ^, move the last anchor one grid down ~fixed
- 01:20:321 (1,2) - hmm, move 01:20:756 (2) - a grid to right , to make a line with 01:20:321 (1) - ? if you take this, dont forget to blanket 01:21:408 (3) - ~fixed
- 01:37:278 (5) - Since there is a big drum hit in 01:37:713 -, feels empty if you miss it , or you may try the following : ~good idea .fixed
- 02:19:017 (4,1) - blanket ~fixed
- 02:36:408 (4,1) - ^ ~fixed
- 02:43:800 (2,3) - ^ ~fixed
- 03:28:582 (4,1) - ^ ~fixed
- 03:22:060 (1) - add a clap in the reverse ~fixed
- 03:53:365 (5,6) - mentioned before, dont forget to move 03:54:669 (6) to 1/1 to keep the beat, if you think it doesnt fit the music, you may expand 03:53:365 (5) - and end at 03:55:104 (7)~i expanded 03:53:365 (5) - and ended it at 03:54:959
Normal
[/notice]
- 00:05:539 (5) - same as Easy, NC is better imo~fixed
- 00:12:061 (3,4) - blanket ~fixed
- 01:00:974 (4) - notice that this slider is touching the life bar, it looks not really nice in Easy or Normal, I suggest you drag this down a bit ~fixed
- 01:03:365 (2) - try to stack with 01:01:843 (5) - exactly ~fixed
- 01:11:191 (3) - ^, 01:09:887 (1) - ~fixed
- 01:18:365 (3) - blanket ;w; ~fixed
- 01:22:278 (4) - seems you are following the vocal here, but this doesnt, the vocal is started at 01:22:495 - you better change this to follow the vocal instead, thats what you did right in 02:42:495 (4) ~fixed
- 02:09:236 (4) - this slider is touching the life bar too, consider dragging it down ~fixed
- 02:23:366 (2) - stack exactly ~fixed
- 02:31:191 (3) - hmm, one grid up seems better? ~i think its fine.. ill keep it
- 02:36:627 (3,2) - try not to overlap each other, idk if its easy to read in Normal diff ;w; ~i dont know too..its low bpm anyway.. ill ask for more suggestions :3
- 03:25:973 (2) - stacking issue ~fixed
- 03:37:495 (1,2) - blanket : ~fixed
- 03:44:886 (4) - same as above, try to follow the vocal ~fixed
- 03:54:235 (1,2) - same as Easy, you may need use a long slider instead~i dunno about this.. ill keep it for now
Hard
- 00:19:452 (1,2) - blanket QwQ ~fixed
- 00:51:191 (1) - remove this NC, it isnt really need imo, Moveover, to consist the NC pattern you did in 00:49:452 (2) ~fixed
- 00:57:495 (1) - remove NC and NC at 00:59:235 (5) -, get consistency with 01:13:148 (1) - , there should be more, you may need to spend some time and recheck the diff and fix your NC pattern I guess, more example : 02:11:192 (1) - remove NC ~fixed
- 01:17:495 (2,6) - hmm, stack? ~fixed
- 01:36:191 (1) - remove NC, its overused imo, since 01:35:756 (1) - has been noticed that there is an anti-jump so it isnt a necessary to add a NC in 01:36:191 (1) - ~this is really need here.. so players can notice that was an anti jump.. ill keep it
- 02:33:583 (2,3) - I guess they are quite far ;w; compare with the 1st kiai, Distance in here didnt same ( 01:13:582 (2,3) - ) you may need to reduce the ds here. Besides, 1/4 jumps is quite difficult imo although its a low BPM ~fixed
- 02:45:975 (1) - stack exactly with 02:44:888 (4) - ~fixed
- 03:07:713 (4) - you changed SV here, you have to NC to notice players ~fixed
- 03:36:191 (2,3,4) - like what I mentioned above, it might be too hard in Hard diff, try to keep this in Insane~i make it a 1/4 repeat slider
- 03:50:974 (4,2) - Blanket?~fixed
Insane
- 01:35:756 (1,1) - same as Hard, it isnt a necessary for a new combo in 01:36:191 (1) - ~same as above too..no change
- 02:46:844 (5,1) - swap NC , to keep consistency with 01:26:843 (1) - ~fixed
- 03:06:843 (2,3,4) - NC to each slider, because SV changed ~ill keep this.. because the SV change starts here 03:06:843 (2) - so they will notice that the SV is getting faster and faster..no need to NC :3
- 03:36:191 (2,3,4,5,6,7,8) - so tough xD ~i dunno hahahaha... ill ask more suggestion on that hahaha
- 03:49:451 (5,1) - swap NC for consistency~fixed
thats it!, the major problems are the consistency with NC pattern and some blanket stuff, keep going =w=bb~need more mods hahaha
Thanks for theFr33z3R wrote:
GD Complete. _Asagi_ will be adding it soon.
Lel rejected. Better luck next time. :3
Fr33z3R Threw 2 stars.
Thanks for the mod10crystalmask01 wrote:
Ello ^^ random mod![Easy]
00:17:278 (5) - NC ~fixed
00:19:017 (3,2) - Stack properly? ~fixed
00:23:365 (4) - NC ~no change
01:21:408 (3) - Add finish on the head? ~fixed
01:23:800 (2) - NC ~fixed
01:36:626 (4) - ^ ~fixed
01:43:365 (4) - ^ ~fixed
02:41:408 (3) - Add finish on the head? ~fixed
03:18:582 (2) - First object appearing in Kai is usually a NC ~fixed
03:44:017 (3) - Add finish on the head? ~fixed
03:52:930 (4) - NC ~fixed
[Normal]
00:06:843 (2) - Add finish on the tail. ~fixed
01:11:408 (4,6) - Stack? ~fixed
01:21:408 (3) - Add finish on the head? ~fixed
02:41:409 (3) - ^ ~fixed
03:32:495 (1) - ^ ~fixed
03:44:017 (3) - ^ ~fixed
[Hard]
01:00:974 (3) - Move lower. ~fixed
01:21:409 (4) - Add finish ~fixed
01:36:626 (2) - NC for a good combo effect here xD ~no change.. i need more suggestion on this
02:18:800 (4) - Erm, try replacing this slider with 2 notes, like this? ~its fine.. no change
02:41:408 (4) - Add finish ~fixed
03:15:104 (1) - ^ ~fixed
03:44:017 (4) - ^ ~fixed
[Insane]
01:21:409 (4) - Add finish. ~fixed
02:41:408 (4) - ^ ~fixed
03:44:017 (4) - ^ ~fixed
..Sorry, not so good at this diff ;w;
Hope this helps~! ^^[color=#0040FF]~ [/color]
ThanksBlazeblack07 wrote:
I Love Your Map _Asagi_ keep up the good Work
:VFr33z3R wrote:
Where Is A BAT When You Need One. *runs
Squirrel wrote:
Heyah, mod from queue. ~ ^o^
I like the mapset. there are just some few minor thingsnoone cares about xD..
so, well I'll just point out, what I'd change, it's all personal taste.. >o<
[Easy]there are a few irregulraities with the distance between objects,I don't think that many people care about stuff like this, so I don't write them down.. if you want me to, send a pm.. ^__^ ~i think ill fix it myself :3
- 00:06:843 (2,3) - if you move 2 to 440|204 and 3 to 356|244 you could 'end' before the break at the same place where 00:02:061 (2) started. ovo
(and I like curves better than straight lines. I think it's easier to move the mouse in circles than in lines..) ~fixed- 00:21:626 (2) - basically the same here, you could move this to 144|176 to create a curve.
if you wanna keep symmetry 00:23:365 (4) and following objects get messed up, though. .o. ~fixed- 00:26:408 (1) - ~fixed
- 01:43:800 (2) - move the red anchor a few grids down (396|188) to match better with 01:43:365 (1)? ~fixed
- 03:05:539 (2) - ctrl+g for better flow? ~fixed
same with 03:06:843 (3), then.
[Normal][Hard]
- 00:07:713 (1) - I'd prefer if this follows the same movement as 00:06:843 (2). but it's fine as it is as well. .o. ~i think its fine.. ill keep it
- 00:13:365 (5) - reverse? 00:14:234 (1) had to be changed then, though.. ~its fine.. no change
- 01:22:930 (5) - use same curve as for 01:22:495 (4)? It#d match with 01:21:408 (3) as well. ~fixed
- 02:06:844 (3) - shape looks a bit weird, cause you used four anchors.. you could correct that. .o. ~fixed XD
- 03:23:582 (5) - .. x: I'd consider this jumping.. and I don't think jumps belong in Normal diffs.. >< ~no change in here, this is not a jump for me, well try to look at the slider follow circle, it is almost like a normal circle that you dont need to move your cursor
- 03:38:365 (2) - reverse? has a better flow imo ~fixed
there's nothing wrong in this diff.. xD
- 03:28:364 (6,7) - switch around to match style from before? o:~i dont know what the problem here, i just stack 4 and 6
[Insane]
nuffin here. ~ \:D/
The mapset is great, good luck getting this ranked! >u< ~Thanks
yay yay.. ThanksIrreversible wrote:
IRC modding14:17 Irreversible: i remember modding your map
14:17 -Asagi: what map??
14:17 Irreversible: bibuko
14:17 -Asagi: oh about your map.. you asked me for mod..
14:18 Irreversible: i did?
14:18 -Asagi: well i checked it..
14:18 Irreversible: which one
14:18 -Asagi: the GD one
14:18 Irreversible: cimpoi?
14:18 -Asagi: i dont know what language is that
14:18 Irreversible: i know
14:18 Irreversible: haha
14:18 Irreversible: what is it?
14:19 -Asagi: i forgot XD
14:19 -Asagi: well i checked it.. almost nothing to mod LOOOOL
14:19 -Asagi: i testplayed it too.. i didnt saw any error LOL
14:19 Irreversible: lol ok XD thanks
14:20 -Asagi: the map is good . but i dont like the song XD
14:20 Irreversible: hahaha
14:22 -Asagi: well i was about to ask you for a mod
14:22 -Asagi: but i think youre too busy lol
14:26 Irreversible: we can make irc
14:28 -Asagi: now?
14:29 Irreversible: yes
14:29 -Asagi: almost 2weeks, my map has no mod XD
14:29 -Asagi: but yesterday their is 1 lol
14:30 Irreversible: np
14:30 -Asagi: i dont know if my connection is stable today
14:32 *-Asagi is listening to [http://osu.ppy.sh/b/303958 Chata - Skip]
14:33 Irreversible: kk
14:33 Irreversible: but i prefer irc
14:33 Irreversible: >_<
14:33 -Asagi: okay.. then lets go?
14:34 Irreversible: yep!
14:34 -Asagi: just screen shot it when i got DC?
14:34 Irreversible: alright
14:34 *Irreversible is editing [http://osu.ppy.sh/b/303958 Chata - Skip [Easy]]
14:34 -Asagi: i need more mod on easy XD..
14:35 -Asagi: im not good at easy
14:35 Irreversible: 00:03:800 (3) - somehow i would add the NC here, not 00:05:539 (1) -
14:36 Irreversible: because the new part starts earlier, if you ask me
14:36 Irreversible: 00:14:235 (2) - nazi: try to make this perfectly symmetric
14:39 Irreversible: wb D:
14:39 Irreversible: did you read? ^
14:40 -Asagi: after the 1st part
14:40 -Asagi: about the NC lol
14:40 Irreversible: 00:57:713 (3,4,1) - this flows a bit bad: try this http://puu.sh/51SFo.jpg http://puu.sh/51SFH.jpg
14:41 Irreversible: 00:14:235 (2) - nazi: try to make perfectly symmetric (that's what i said before)
14:41 -Asagi: the last i saw is about this
14:41 -Asagi: 00:03:800 (1) - NC here lol
14:42 Irreversible: 00:52:495 - this part is too hard for an easy. replace it with a spinner (since the rhythm is just too trickyh ere)
14:43 Irreversible: and end it 00:54:887 - ?
14:43 Irreversible: 00:55:974 (1,2,3) - check out the spacing, this flows a bit better (it looks a bit edgy in its current state) http://puu.sh/51SLP.jpg
14:47 Irreversible: wb D:
14:47 Irreversible: what did you read?
14:50 Irreversible: o.o
14:52 -Asagi: damn.. my net sucks
14:52 -Asagi: because its peak hour -_-
14:52 Irreversible: peak?
14:53 -Asagi: hours when many player plays
14:53 Irreversible: i see..
14:53 Irreversible: should we go on later?
14:53 -Asagi: maybe?
14:53 Irreversible: or
14:53 -Asagi: if forum mod then go
14:53 Irreversible: did you read what i've written
14:53 Irreversible: yeah probably xD
14:53 Irreversible: i'll mod it then
14:53 -Asagi: if irc.. maybe later?
14:54 Irreversible: okay
14:54 Irreversible:
14:54 -Asagi: the last i saw is
14:55 -Asagi: the perfect symmetrical
14:55 -Asagi: maybe we continue after 1-2hrs?
14:57 Irreversible: okay
14:57 Irreversible: :O
15:31 -Asagi: okay i think my connection is okay now XD
15:32 Irreversible: k
15:32 -Asagi: lets go?? i think youre busy right now
15:33 Irreversible: 00:57:713 (3,4,1) - this flows a bit bad: try this http://puu.sh/51SFo.jpg http://puu.sh/51SFH.jpg
15:34 Irreversible: 00:55:974 (1,2,3) - check out the spacing, this flows a bit better (currently it's a bit edgy) http://puu.sh/51SLP.jpg
15:34 Irreversible: 00:52:495 - this part is a bit too hard for an easy, replace it by a spinner who ends 00:54:887 - ?
15:35 Irreversible: 01:25:756 (4,5,1) - maybe also a spinner, the red ticks are a bit weird here imo, or try finding a better rhythm
15:35 Irreversible: 01:34:235 (1,2,3,1,2) - basically you should avoid red ticks in easy. try using 1/1 or 2/1 and it'll be a better easy~
15:36 Irreversible: 02:21:191 (3,4,1) - check the DS between those and make it equal
15:36 Irreversible: aesthetics, because in an easy it should always be the same
15:37 Irreversible: 03:03:365 (3,4) - same thing as above
15:37 Irreversible: 03:08:148 (4) - blanket issue, fix that please :3
15:37 Irreversible: 03:22:060 (1) - blanket
15:37 Irreversible: 03:29:017 (1) - blanket
15:37 Irreversible: xD
15:38 -Asagi: woooh haha
15:38 Irreversible: 03:46:408 (2) - blanket
15:38 Irreversible: general feedback:
15:38 Irreversible: i find the easy is well done, i dunno why you think it's that bad o.o
15:38 Irreversible: rhythm is very consistent, what is good.
15:38 Irreversible: maybe you could use some more 2/1, but that's up to you - but please eliminate those weird 1/2 beats
15:38 Irreversible: mhh spacing is good except some DS errors, pls check your map and fix that :3
15:39 -Asagi: okay hahaha
15:39 -Asagi: im not really good at easy thats why i said it was bad XD
15:39 Irreversible: no, it's fine
15:39 Irreversible: well in my opinion
15:39 Irreversible: xD
15:39 Irreversible: tell me when we can go on with normal
15:39 -Asagi: hahaha yeah
15:40 -Asagi: okay.. ill just fix all of them lol
15:41 Irreversible: oh just ask if you don't understand
15:41 Irreversible: or don't want
15:41 Irreversible: it's just suggestions
15:42 -Asagi: i understand lol
15:42 Irreversible: LOL normal 1.4x spacing???
15:42 -Asagi: im not good at easy .. so mostly.. i followed your mod
15:42 -Asagi: is it bad?? XD
15:42 Irreversible: it's high!! omg xD
15:42 -Asagi: its low bpm anyway XD
15:43 Irreversible: well it follows the flow nicely
15:43 Irreversible: but
15:43 Irreversible: omg it's really hard for a normal
15:43 Irreversible: xD
15:45 -Asagi: easy done
15:45 -Asagi: moving to normal XD
15:46 Irreversible: gimme a sec
15:47 -Asagi: okay...
15:53 Irreversible: bk
15:53 Irreversible: lol tbh i find the spread
15:54 Irreversible: from E to N
15:54 Irreversible: just too big
15:54 Irreversible: orz
15:54 -Asagi: hmmm
15:54 -Asagi: ill just reduce the DS?
15:54 Irreversible: (Y)
15:54 -Asagi: like 1.2 or something
15:54 Irreversible: wait
15:54 Irreversible: let me see
15:54 -Asagi: what do you think?
15:54 -Asagi: 1.1 1.2 1.3 lol
15:54 Irreversible: http://puu.sh/51Vjy.jpg
15:55 Irreversible: something like 1.25 would be good i guess
15:55 Irreversible: if you want it like this
15:55 -Asagi: oh
15:55 -Asagi: i think its good
15:55 -Asagi: so.. normal will be remapped XD
15:55 Irreversible: yeah sorry to say but i think it'll be better.
15:55 Irreversible: MAYBE get a second opinion
15:56 -Asagi: yeah.. so skip normal for now lol
15:56 -Asagi: ill do it after the mod
15:56 Irreversible: oki
15:57 Irreversible: 00:15:539 (5) - this slider seems weird
15:57 Irreversible: the end ends on nothing
15:57 Irreversible: i guess a single circle fits better doesn't it?
15:58 Irreversible: nono
15:58 Irreversible: make ths:
15:58 Irreversible: http://puu.sh/51Vr1.jpg
15:58 Irreversible: 5 starts 00:15:756 - and ends 00:16:191 - and a cirlce 00:16:408 -
16:00 -Asagi: 00:16:408 (1) - so this will remove NC?
16:00 Irreversible: 00:16:626 (7) - nc is here
16:00 -Asagi: oh
16:00 Irreversible: 00:19:452 (1,2,3,4) - this flows really bad, let me show you
16:00 -Asagi: fixed
16:01 Irreversible: http://puu.sh/51VwG.jpg
16:01 Irreversible: well, if there was a reaosn why it's like this, it would be ok
16:01 Irreversible: but in the song
16:01 Irreversible: it's just a normal passage
16:01 Irreversible: so
16:01 Irreversible: i would try something simpler such as..
16:02 Irreversible: http://puu.sh/51VAa.jpg maybe?
16:02 Irreversible: i made a big slider from 00:20:104 - to 00:20:539 - for a better rhythm.
16:02 Irreversible: 00:21:191 (1,2,3,4) - i would keep the DS clean here, it's just not a jumpy part
16:04 Irreversible: 00:23:365 (1,2,3,4,5) - again a weird flow, 00:23:365 - 00:23:582 - and 00:23:800 - is this 'ding' sound, it should be one pattern, and then 00:24:017 - from here another one..
16:04 Irreversible: but it all goes just so straight, it feels weird.
16:04 -Asagi: aw lag
16:04 Irreversible: 00:28:474 (3) - i would move this slider back by 1/4, and extend it by 1/4, fits the vocals just too good.
16:05 Irreversible: 00:34:235 (2,3,4) - flow. make sure you get something like a triangle here http://puu.sh/51VHy.jpg so it looks good and plays better
16:05 -Asagi: 00:20:104 (2) - about here.. i just made it long .. but different pattern
16:06 Irreversible: yes, my pattern was just an idea
16:06 Irreversible: 00:37:930 (4) - 1.0 DS, why? 2,28 DS why??? i would suggest using 1.2 for both and MAYBE make a jump with 1.5 or so
16:06 Irreversible: 00:40:104 (1) - blanket
16:07 Irreversible: 00:50:104 (1,2,3,4,5) - too hidden. i really suggest to make simple things in a hard, and they should fit if you use it, otherwise it just looks messy
16:08 Irreversible: and the song really doesn't call for that
16:08 -Asagi: okay i dont understand this part 00:23:365 (1,2,3) -
16:08 Irreversible: 00:54:887 (1) - this should end 00:55:430 - and 00:55:539 (2) - should start 00:55:539 -
16:08 -Asagi: the ding blah blah
16:08 Irreversible: well
16:08 Irreversible: can you hear
16:08 Irreversible: this cymbal in the background
16:08 Irreversible: you should map one pattern to the cymbals
16:08 Irreversible: and then start something new
16:09 Irreversible: but now you have 2 straight lines, and this is weird
16:09 Irreversible: http://puu.sh/51VR4.jpg
16:09 Irreversible: make something round
16:09 Irreversible: or a bita small jump
16:10 -Asagi: ohhh...
16:10 Irreversible: 01:16:626 (5) - this slider looks a bit weird xD make a nicer bow http://puu.sh/51VU2.jpg
16:10 Irreversible: 01:19:017 (5) - blanket
16:11 Irreversible: 01:19:452 - i would delete this circle, doesn't fit to the music. also you can build up tension if you delete it
16:11 Irreversible: 01:36:626 (2) - NC to keep consistency
16:12 Irreversible: well for the hard, you should go over it again and fix some flow issues yourself (you can use all the things i've said above)
16:12 Irreversible: it's sometimes the same
16:12 Irreversible: the kiai is okay, i suppose
16:12 Irreversible: and overall it's not bad, but you should get rid off weird jumps
16:14 Irreversible: 03:50:539 (3,4,1) - maybe a last thing, this sounds totally weird, don't use 1/4 here
What we've talked about:
- Minor Fixes in Easy, overall it was a pretty good diff, just those 1/2 were really bugging me, additional to some blanket issues.
- In my opinion DS in Normal is way too high with 1.4, i recommend using 1.25 for the whole (to avoid getting a messy look)
- mostly jump errors in hard, they were not really fitting => using the normal DS except when it really fits
- also some rhythm errors were mentioned, and suggestions how to make it better.
- insane: will be modded in a bit.
SOON™Mira-san wrote:
Resurrect Ridakuto soon pls. :v
ThanksVainslay wrote:
Heya, from Kenterz's Modding queue
Sorry about the wait, many mods of mine is mainly opinionated, so its just somethings that I'm suggesting.
Easyremarkable
00:05:104 perhaps a circle here? make sure to readjust the first slider to make it less ugly ~added
00:38:582 (1) - you could put the reverse on the red tick, but many would want to stick to 1/1 instead of mapping to the vocals. your choice ( imo I would place it on the red tick , it proves no increase in difficulty) ~i dont know what are you talking about here, ill just keep it, it looks fine to me
01:58:582 same here ^ ~same
00:48:365 (1,2,3,4,5) - this may trick new comers, do something else. ~i get the idea, but i did my own "after" part XD
I thought of another pattern but its not the best. Before..
after..
Normal
03:32:495 (1,2,3) - Distance spacing* ~no spacing error here?? o.o
apart from that, very nice
Hard
00:16:626 (1) - make it look better to 5 ~i think ill keep it for now
00:40:648 (2,3) - these are hard to hit, they're on the blue ticks ~i get the idea, i just moved them in the white tick. But i didnt follow the pic suggestion XD"suggestion"
Edit: just to clearify these two images are my suggestion on what you should put instead. I had to put two so you could see all of it
00:51:191 - ctrl + g ~wat? o.o, i think its fine XD
01:25:974 (1,2,3,4) - I'm sure you could make jumps here ~fixed, and the other part similar to that
It repeats again after this pause, so any of the changes up there would be applied again here in the latter. I'm just lazy
03:22:278 (2,3) - these two sliders don't make very good sense. I would just make a stream instead ~i really dont know, but ill just gonna follow the vocals instead
03:36:191 (2,3) - ^ ~same
Insane
Very beautiful , no problems really at all ~~~~
Good luck!
Thanks for the SOLID modYGOkid8 wrote:
Insane:
00:06:843 (1,2,3) - Not a big fan of the decrease in spacing here. With the increasing of pitch in the music, you should be having the same spacing, or be increasing it instead. ~fixed, i increased the spacing
00:09:017 (1,2,3,4,5,6,7) - In this combo here, I see no reason why (2,3,4) have jumps while (5,6,7) don't. Not really anything in the music asks for a jump there. ~well i think its better(for me lol) to put jumps on the instrument part rather than the vocals ~ (!)
00:19:017 (6,7) - Same here, having jumps here doesn't make much sense. 00:15:321 (5,6,7) - This one works because of how you've mapped to the vocals, but the one at 00:19:017 (6,7) - doesn't work, since there's nothing really there to warrant the jumps. Even if you say you're mapping to the drums... ~ (!)
00:20:321 (3,4,5) - The same drum pattern is being mapped here both with different hitcircle / slider choices, as well as no jumps. Having consistency here would be nice. ~i removed the 1/4 slider and i just did a triples like i always do
00:23:582 (3,4,5,6,7,8) - Again I don't think jumps here work very well. ~ (!)
00:30:104 - Gap here feels pretty awkward, considering that up to this point you haven't had a 1/1 gap. ~well i just did similar to this part 00:15:321 (5,6,7) to make it consistent
00:38:148 (5) - Replace with a 1/2 slider would be better imo. ~3/4 slider fits better imo
00:39:017 (2,3) - Since you have a jump here, a jump 00:39:669 (4,1) - here would work very well as well. ~i didnt know if im gonna put some jump there, but ill keep it for now
00:42:930 (3) - Jump here is again awkward, if you were going to do a jump, a jump on the previous (2) would've been better. ~ (!)
00:45:321 (6) - Same thing here, a jump on the previous (5) would've been better, as being more appropriate to the music.~fixed
00:59:235 (6,1) - Delete the (1), replace (6) with a 1/2 slider then add a hitcircle 00:59:561 - here = map to vocals and music better.~wow, it really fits here, changed and fixed
01:06:191 - Hitcircle here would be good.~i think there is no reason to put a note there, ill just removed 01:05:756 (6) - instead
01:13:148 (5,1) - Same thing as before. ~fixed
02:19:236 (6,1) - ^ ~fixed
03:02:495 (5) - I was expecting two hitcircles here, so this slider took me by surprise. So yeah, I think replacing with two hitcircles (with jumps) would be better. ~changed
03:03:365 (8,9) - I also think mapping to the drums here would be better. ~the drum part is here 03:03:800 (10) - but i think ill keep it
03:22:060 (1,2,3,4) - Er... similar to before? Basically map more strictly to the vocals, rather than 1/4 stream thing. ~well i think this part is different to other similar part that you are saying,well yeah ill change it with a good rhythm
03:36:191 (2,3,4,5,6,7,8) - Not a fan of the stream. I know you want to make the ending a bit harder, but this stream with large spacing just feels out of place. It's a bit too different from what you've been doing up until now. Make it more similar to what you've been doing (and what I've been asking you to do)? ~yes yes, fixed
03:50:539 (3,4,5) - I can sort of see what you're mapping to, but this still feels really weird. I would change it up to make it more intuitive. ~i removed the slider here 03:50:974 (4) - then i made 03:50:539 (3) - into a 1/2 repeat slider.. i think it fits
about with the (~ (!)) sign,i know youre a little strict about that, im not sure about that if im gonna change or not (and it made my head explode lol), ill just need further mod about that
Getting late here now, so I'll take a look at the other diffs. later.
Diff. isn't bad; I can see you've put a lot of work into the beat placement. However I don't think a lot of the beat placement did much good for the flow.
EDIT: okay continuing on
continuing on:
Hard:
00:02:278 (2) - I know it's difficult, but if you can get this perfectly symmetrical, it would be a LOT better. Right now it doesn't really look nice and on a map with much emphasis on looks, it does make a difference. ~i dont understand this
00:05:974 (2,3) - In my opinion, this would look a lot better if you moved the red point on the sliders 2 grids down (so that it bends in the middle of the slider). Afterwards, try moving them around so that they pseudo-blanket the (1) head like you're already trying to do, I think you'll like this better!~fixed
00:07:061 (5,6) - I personally like moving left to right, rather than right to left; consider swapping these?~fixed
00:15:756 (5,1) - The overlaps at the slider-ends look really bad here, seriously consider adjusting it. ~fixed
00:22:061 (3) - This could blanket the previous (1) slider end better. ~fixed
00:25:756 (3,3) - Again the first (3) touching the body of the next (3) doesn't look very nice. ~fixed
00:34:017 (1,2) - The flow from (1) into the triple could be better, e.g. if you had put the triple at x:224 y:224, it would've had a better flow entry... if that makes sense. ~fixed
00:36:626 (1,2,3) - Why not make all these sliders identical? As far as I know, (1) is the only one that is different, and it does look a bit off. ~fixed
00:40:648 (2,3,4,5) - Though by itself it's fine, I'm not liking how you did something quite different in Insane. In Insane, you have the sliders start on the white/red ticks, making it fairly intuitive. However in Hard, you've decided to have the sliders start on the blue ticks instead. Either way is fine, but it's important that you make it consistent throughout your diffs, as they're both very different interpretations and ideas. And you want it to be consistent, basically.~i made this 00:40:104 (1) - a 3/4 slider so the next 1/4 repeat slider will be on the white tick and the next note
00:45:539 (1,2,3) - I wouldn't normally comment on this, but since you've avoided overlaps and touching sliders and whatnot throughout the diff, the sliders touching each other does look out of place. ~i think its fine to put overlap on that part, ill keep it for now
00:50:104 (1,2,3,4,5) - If you ctrl+g'd this whole combo here, it would make the spacing and motif consistent with 00:48:365 (6,7,1,2,3) - , so I'd highly recommend doing this. ~fixed
00:55:539 (2,1) - Again, not too big a fan of the overlappiness going on here.~its perfectly fine,try to check it again
00:59:235 (5,1,2) - What you've done here in Hard is a lot better than what you've done in Insane, as you map to the vocals much better ~yeah youre right XD
01:24:452 (3,4) - Would've been better if you did a shape like this I reckon; also makes the overlap more appealing: ~fixed
01:36:191 (1,1) - You don't need NCs here, as the first NC already dictates the spacing change. As for the second one, it's already intuitive enough to be able to tell now the next slider doesn't use reduced spacing. ~i dont really know,many said to remove NC, and many said to put an NC there, i think ill keep the NC to make it consistent,ill just keep it for now
02:00:648 (2,3,4,5) - Same thing as before; consistency with Insane, i.e. starting on the "on" ticks or the "off" ticks, not one in both difficulties.~same as above too
02:06:192 (2) - Move to x:276 y:288 for better blanket. ~fixed
03:07:278 (3,1) - Now that slider touch is not appealing at all lol, you can afford a little spacing jump to make it more visually appealing ~fixed
03:22:278 (2,3) - This one felt really weird though, make it follow the vocals more please~ ~this part is different on the previous chorus,well it confused me a little, but i did the rhythm well this time (i hope so lol)
03:36:191 (2,3) - ^ ~^
03:50:539 (3,4) - Similar to Insane, also feels weird.~fixed, similar to insane too lol
Normal:
00:10:104 (4,2) - Try making (2) blanket with end of (4)? Consider flipping the shape of vertically as well, I personally like that better.~fixed
00:25:974 (1,2,3) - I can really see the change of spacing here, so could you adjust so that it's less obvious? ~fixed
00:27:278 (4) - Rotate the shape by 45 degrees clockwise (selection centre). Continues on from the previous slider better. ~fixed
00:34:235 (1,2,3) - Continuation of flow here could be better. If you look closely, the (1,2) doesn't really lead into the curve of (3), which feels a bit weird.~fixed
00:57:278 (3) - Missing a clap on the head? ~added
00:59:669 (2,3) - Missing claps here too. ~added
01:00:974 (4) - Now that slider touch REALLY doesn't look good, please adjust ~fixed
02:13:583 (3) - Rotate 135 degrees clockwise (selection centre). ~fixed
02:20:975 (5,6) - Why not have both these sliders the same shape, same as what you did in the previous chorus? ~fixed
02:23:366 (2) - This isn't perfectly stacked beneath the previous (6), which is quite noticeable.~fixed
03:02:495 (3,4,5,6) - Blankets don't really work well here, so fix them up? Also I'm not a big fan of the flow at (5,6). It'd work better if you stack the (6) underneath the end of (3), but then it creates a spacing problem... well, I'll leave it up to you. ~fixed
03:04:669 (1,2,3,4,5,6) - Flow here is a bit wonky too. After the straight slider (1), the curve at (3) feels really awkward to turn at, not to mention (2,3,4) doesn't flow into the (5) slider properly. I would probably consider redoing this whole pattern here. ~fixed
03:50:321 (2,3) - Again this feels weird... but I can't say anything else because I don't know what to do myself, sorry! ~meeh XD
03:51:408 (4,5,6) - Doing this would flow better imo: ~fixed
Easy:
00:07:713 - I really don't like this break here, please map it in, just like the other difficulties! It feels really out of place. ~mapped lol
00:43:800 (3,1) - Blanket here could be improved on. ~fixed
00:48:365 (1,2,3,4,5) - To avoid the overlap at the (5), why not make a pentagon shape? In this case, all sliders will be equally angled from each other at 72 degrees, and it'd look pretty nice too. ~i changed the rhythm there because of the previous mod that i didnt apply yet
Hope you don't mind the wall of text overall map is pretty solid. ~
Pizza Kun wrote:
[Insane]
00:02:278 (2) - Ctrl+G and move to 332 || 316; 00:02:930 (3) - Ctrl+G ~fixed
00:04:669 (4) - Move to 336 || 328 for better simmetry ~fixed
00:07:712 (1) - Blanket is better ~fixed
00:47:495 (2) - Move to 292 || 148 for a regular spacing ~no change, it doesnt look good to me
01:14:235 (6,1) - Stack better ~fixed
01:16:191 (4) - Try this~fixed
01:20:756 (2) - Clap ~added
01:23:148 (4) - Clap at start make a good rithm ~added
01:42:931 (1,4,5,6) - Bad overlap fix it ~fixed
01:49:887 (8) - Delete this note and add stacked note in 01:50:104 ~no change, i think the rhythm you suggested is weird
01:52:714 (5,2) - Fix stack ~fixed
02:06:844 (3,3) - ^ ~fixed
02:09:670 (3) - Move to 300 || 160 and 02:10:105 (4,5) - Ctrl+G ~fixed
02:37:495 (2) - Move to 152 || 256 ~fixed
02:43:801 (1) - In 104 || 248 is better for me ~fixed
02:59:235 (1) - mhh i don't like this spinner D: Try this: ~ill keep this, it follow the squeak sound
03:22:387 (4) - Try to delete this note and make other type of stream
03:38:147 (2,1) - Stack? ~fixedWhistle in: ~all fixed
03:49:886 (1) -
03:50:539 (3) - Start - End
03:52:061 (2) -
03:52:930 (4) -
03:53:365 (5) - Start
03:54:524 (2) - All
03:56:082 (1) - Finish in 04:00:376 ~no change on the start,finish fixed
[Hard]
00:14:887 (2) - Ctrl+G Flow better without too spacing ~fixed
00:50:104 (1,2,3) - Try this~wow, nice idea, fixed
02:05:540 (1,2,3) - Fix stack ~fixed
02:34:888 (1,2) - Fix blanket ~fixed
02:36:192 (4) - Ctrl+G ~fixed
02:59:235 (1) - Same for insane ~same
03:16:408 (7) - This shape ~fixed
03:42:495 (7,2) - Fix stack ~fixed
03:49:887 - Add whistle in this part, like insane ~same
03:55:974 (1) - Same for insane ~same
THANKSRaiku wrote:
Raiku here!
This one will be purely playability, I have a few suggestions which I feel will help the map progress and flow in certain areas where I feel a little more movement is welcome! ~yay yay :3
[Hard]
- 00:13:365 - I feel that a repeat slider is more appropriate here after playing this on DT and nomod. The triple would either go better as a mini stream rather than a stack (http://puu.sh/5xxBg.jpg). ~i think ill keep with the triples, it has better flow than the one you suggested
- 00:41:843 - I felt that a single note here would go better than repeating the slider once more, it helps players who are training for insanes deal with alternating into the first note of a stream as in many cases in your insane diff. I also angled it so the section flows nicely into the next section! (http://puu.sh/5xxJ0.jpg)~fixed
- 01:35:322 (4) - In this section I shortened the slider and added a note coming off the end to add variety and because I felt that it coincides with the lyricism rhythm a little better than previously (http://puu.sh/5xxQ6.jpg). ~fixed
- 01:36:191 (1) - Not sure how you feel about me altering this breakdown (http://puu.sh/5xxY9.jpg), personally in my opinion I think the way I spaced it creates a welcome little bit of flair to such a crucial part of the map! It also fits in to the progressive line that you notice forming at the top of the map into a thunderbolt triangle which involved me moving the slider at the end further down to improve flow into the slider after (http://puu.sh/5xy1I.jpg).~i think anti jump fits here better, well your explanation is quite reasonable, im not sure either so ill just keep it for now
- 02:01:626 - Shortened the last slider by 2 beats and added a joining note into the next combo, I really think it helps with the flow (http://puu.sh/5xy6q.jpg). ~ill just follow your suggestion about 00:41:843 (5) - to make it consistent with the other part with the same rhythm
- 03:17:495 - Moved note 2 below instead of above, it seemed a little awkwardly placed where it was before and creates a more dynamic pattern when paired with the notes that follow (http://puu.sh/5xyaU.jpg).~fixed
- 03:54:561 - May I suggest a 1/4 slider where the long slider starts then a circle where it ends to coincide with the chimes? ~no change here, as you saw 03:54:524 (2) - ,it is not on the blue tick, but on the purple tick(1/6),even if i put 1/4 slider there, it doesnt fit the rhythm well
[Insane]
- 00:27:713 - I felt the slider that was pointing backwards followed by a stacked note under the slider could have moved a little more fluidly into each other come the return of the beat. What I did was remove the slider and the stacked circle and replaced them with two 1/4 sliders that gently ease the cursor into the next slider (http://puu.sh/5xwIw.jpg).~no change here,i know you suggesting about the pattern, but if i follow that, the rhythm will be messed up
- 00:34:669 (7) - Similarly to before, I implemented two 1/4 sliders followed by another circle that helped keep up the rhythm that I felt was necessary in order for it to flow into the next combo (http://puu.sh/5xwFZ.jpg). I also feel that the placing of the 2 new sliders are a welcome addition to the breakdown when exiting the set of jumps beforehand. ~^same
- 01:09:887 (1) - I altered the placement and trajectory of the 1/4 sliders here for a little more variety and flowiness into the next section. I felt that the way they were placed to begin with wasn't enough to tease the cursor into working harder whilst maintaining flow during that section. (http://puu.sh/5xwYR.jpg) and (http://puu.sh/5xx1L.jpg) ~i get the idea :3 fixed in a different way :3
- 02:09:669 - I really felt that this part was missing something considering the activity of the drums so I altered the pattern to include a note at the start and an extra 1/4 slider in a thunderbolt pattern to give the section the flow I felt it needed \;D/ (http://puu.sh/5xxbU.jpg).~i was following the vocals here, so i intentionally didnt put 1/4 or triples in there
Overall I think this is a really inventive map with some really nice patterns and I hope to see this ranked soon, the rest of the map in my opinion flows really well, thanks for your time! \;D/~yay yay \:D/
yay yay, thanksCakiP wrote:
supp. good luck!!
331,176,226408,2,0,P|288:169|256:138,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:
ThanksRandomEffect wrote:
From my queue~
[Geeral][Easy]
- 03:49:887~ reduce BPM guradually?~i dont know how to do this but ill fix it :3
[Normal]
- 00:12:495 (6) - move to x:332 y:146 (stack correctly)~fixed
- 02:11:626 (8) - I prefer to curve ~fixed
- 03:46:408 (2) - I feel this blanket isn't correct. how about this? ~fixed
331,176,226408,2,0,P|288:169|256:138,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:[Hard]
Good!~yay[Insane]
- 01:13:582 (1,2) - too near ? ~fixed
- 00:55:539 (2) - i prefer to end at red line : 00:55:756 ~no change here,if you listen to it carefully, the "tomtom" sound ended in the blue tick
- 02:15:539 (2) - ^ ^
- 03:20:973 (3) - how about stack slider's head correctly on 03:19:234 (2) - ?~no change,the purpose of the curve here 03:20:104 (1) - is 03:19:234 (2)
Nice Chata <3 ~ <3
- 00:14:887 (4,5) - blanket correctly ~fixed
- 02:29:453 (4) - I prefer to make in parallel with 02:29:670 (5) - ~fixed
- 03:15:104 (1,2,3,4,5,6,7,1,2,3,4) - Great! ~YAY YAY
- 03:32:060 (6,7) - I prefer to replace them~yeah, fixed
Well-looking map~☆ ~yay, and thanks for the ☆
~Good Luck~
~yes, its very helpfulsmallboat wrote:
Hi,-Asagi,I'm late~! sorry >_< form req. ~No problem :3
- Red words: Should be fix it.
- Blue words : I recommended suggestion.
- Black words : In my personal opinion.
[General]
None. ~yay
[Easy]
No find error >_< ~yay
[Normal]
00:55:974 (1) - Blanket 00:55:321 (2) slider end? ~no change
02:12:496 (2) - Recommended blanket(place in the middle): ~fixed
03:41:626 (4,5) - Can be symmetry. ~fixed
03:52:278 (6) - Stack the 03:49:886 (1) . ~fixed
03:52:713 (7) - This DS error,change it? ~fixed
[Hard]
00:09:887 (3) - (452|248),be a triangle. ~fixed
00:13:799 (6) - +clap? ~uhmm.. no
00:16:408 (6) - (320|344),be a triangle. ~fixed
00:21:843 (2) - Use 00:21:191 (1) blanket this. ~i dont really understand this, i just removed the red anchor and made it a good curve
00:25:756 (3) - Slider head stack 00:24:452 (5). ~no change
00:36:626 (1) - Blanket 00:35:974 (3) slider end. ~fixed in a different way
00:40:104 (1) - Blanket 00:39:669 (4) slider head. ~uhmm...no
00:59:669 (1,2) - Beacuse this continuous hit,so I think this DS should be place in the same DS with 00:59:235 (5,1).~no change here, the NC makes recognize it as a continuous hit(as you said), and its not a big deal to have different DS
01:13:800 (1,2) - ^ ^
01:51:192 (5) - Ctrl+g?~fixed
02:04:236 (2) - Blanket crooked off.~fixed
02:19:670 (6,7) - Same as 00:59:669. ~same
02:33:583 (2,3) - ^ ^
02:32:279 (6) - Slider end stack crooked off. ~fixed
02:43:366 (4) - Blanket crooked off. ~fixed
02:44:236 (2) - ^ ~fixed
03:12:713 (4) - Stack 03:10:539 (4) - slider head. ~fixed
03:18:148 (1) - Try to stack 03:18:582 (1) - slider head?~fixed
03:28:582 (6) - Stack 03:26:843 (7) . ~fixed
[Insane]
00:42:713 (2) - Feel move to (250|77) is good blanket.~fixed
01:12:278 (7) - Can make jump,because the 01:11:408 (4) is in the same rhythm with (7) ,music is turn up,so,move to (360|224)?~uhmm no change here, it think this is perfectly fine
01:12:713 (8) - If adjust (7),recommended use ctrl+g this here. ^
01:16:408 (5) - Recommended stack the 01:14:887 (1) slider head,better flow.~fixed
01:22:495 (1) - Stack 01:21:409 (4) ? ~fixed
01:24:452 (2) - Stack 01:22:930 (3) -slider head? ~fixed
01:53:801 (3,4) - Feel use ctrl+g is better flow. ~fixed
03:39:234 (5) - Rotate a bit angle, ~nice, fixed
[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.~hope so :3
3.Hope my mod is useful to you.