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Savant - Buddah

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Topic Starter
izzydemon
This beatmap was submitted using in-game submission on quarta-feira, 1 de janeiro de 2014 at 21:56:51

Artist: Savant
Title: Buddah
Source: Datakrash
Tags: blood and happiness electronic aleksander vinter
BPM: 102
Filesize: 1628kb
Play Time: 01:17
Difficulties Available:
  1. Conclusion (4,55 stars, 122 notes)
  2. Development (4,36 stars, 121 notes)
  3. Introduction (2,57 stars, 85 notes)
Download: Savant - Buddah
Information: Scores/Beatmap Listing
---------------
alright
cheesiest
first

irc mod
16:26 SnowStorm: did you c it
16:28 SnowStorm: if it's still bad let me know k
16:33 cheesiest: the spacing still
16:33 cheesiest: feels kinda
16:33 cheesiest: the a
16:33 SnowStorm: improvement
16:33 SnowStorm: is there any
16:34 cheesiest: yeah, msotly
16:34 cheesiest: it seems simplified a bit more
16:34 SnowStorm: woo /o/
16:34 cheesiest: which makes it a better candidate for an easier diff
16:35 cheesiest: can i show you what i had done?
16:35 SnowStorm: sure
16:35 SnowStorm: can i leave it as
16:35 SnowStorm: unsubmitted diff
16:35 SnowStorm: i like when those exist
16:35 SnowStorm: i appreciate the existance of unsubmitted diffs
16:36 cheesiest: ye
16:36 cheesiest: but it's not done lel
16:36 SnowStorm: :3c
16:37 cheesiest: http://puu.sh/4rj1w.rar
16:39 SnowStorm: o i like this
16:39 SnowStorm: 00:10:761 (5,6,7,8)
16:39 cheesiest: :3
16:39 SnowStorm: btw uh
16:40 SnowStorm: can you ircmod on spacing or idk
16:40 SnowStorm: on the easy i mean
16:40 cheesiest: ya
16:40 SnowStorm: k
16:41 SnowStorm: ty
16:41 cheesiest: maybe
16:41 cheesiest: you can use 1.2x spacing
16:41 cheesiest: that seems nice
16:41 cheesiest: also, circle size -1
16:41 cheesiest: so like
16:41 cheesiest: circle size 4
16:41 cheesiest: i mena
16:41 cheesiest: mean 3
16:42 SnowStorm: 3
16:42 SnowStorm: LOL
16:42 SnowStorm: that was like
16:42 SnowStorm: ezmod
16:42 cheesiest: LOL
16:43 cheesiest: so like
16:43 cheesiest: https://osu.ppy.sh/ss/984073
16:43 cheesiest: 00:00:761 (1,2) -
16:43 cheesiest: try to do something like that for this
16:43 cheesiest: since
16:43 cheesiest: it fits quite nice
16:43 SnowStorm: kk
16:43 SnowStorm: Online: Cookie
16:44 SnowStorm: OH LOL
16:45 SnowStorm: i did that pattern and
16:45 SnowStorm: the start of (2) stayed over (3) because ~JESUS~
16:45 cheesiest: deus
16:45 SnowStorm: cheesiest BR??1?!?//
16:45 SnowStorm: ok
16:45 cheesiest: :3
16:46 SnowStorm: sasakure.BR x lasah
16:46 cheesiest: so like
16:46 cheesiest: i was eating macaroni
16:46 cheesiest: and there was a triangle
16:46 cheesiest: and i thought
16:46 cheesiest: sliders
16:56 SnowStorm: BACK
16:56 cheesiest: wb
16:57 SnowStorm: ok can you
16:58 SnowStorm: save log and post for codoso?1!?11//
16:58 cheesiest: ok :3
10crystalmask01
Hey o3o random mod!

[Introduction]
00:02:525 (4) - Remove clap.
00:08:996 (5) - Add clap.
00:11:349 (2) - Add clap on the head.
00:13:114 (4) - Add a clap on the tail. If your unsure how to, simply double-click the tail on your timeline like this:

You'll know it's been selected once it's been highlighted in red.
00:16:055 (2) - Add clap on the head.
00:22:525 (2) - Add a clap on the tail.
00:27:820 (3) - Add a clap.
00:34:290 (4) - Add a clap on the reverse.
00:50:761 (2) - Add a clap on the tail.
00:55:467 (2) - ^
01:00:761 (3) - Add clap.
01:16:643 (1,1) - Remove the NC, it's not necessary in Easy mode.

Hmm, this diff looks really good, but the only thing that's bothering me are the clap hitsounds. They sound really unpredictable, so you may want to create a pattern for it.

Based on the claps in the music, I suggest going with this common pattern:

Objects that appear on the ticks marked with an 'X' has a clap.

Revise your clap hitsonuds on this diff, and it should be 100% perfecto! ^^

[Development]
00:03:702 (1) - Needs clap on the tail.
00:04:878 (3) - Needs clap on the reverse.
00:06:643 (5) - Needs clap on the Head.
00:08:996 (3) - Needs clap.
00:11:349 (2) - Needs clap on the Head.
00:20:761 (4) - hmm try replacing it with a 1/2 slider + reverse.

00:23:408 (6) - Remove clap.
00:27:820 (6) - Needs clap.
....Okay, just look back no the hitsound pattern I've shown you above ^
00:42:820 (1) - Remove note, ruins the consistency.
01:06:055 (1,2) - Not a pretty overlap, re position these please.

Same comment as Easy.

[Conclusion]
  1. AR +1
00:16:202 (3) - Remove note, ruins the consistency.
00:44:437 (7) - Start at 00:44:584.
00:50:172 (1,2) - Not a good spot for a jump.
00:54:878 (7,8) - Fix this.
01:00:761 (3) - Add clap on the head.

Fix the clap pattern for this diff too, I didn't note em since you already should know by now how it should sound :P

Hope this helps~!
Topic Starter
izzydemon
most clap suggestions taken, also didn't increase AR in Conclusion
HelloSCV
as M4M

General

  1. 00:58:996 - how about move kiai flash here?

Introduction

00:13:114 (4) - jump isn't good choice on this part since there are no rhythms with high pitch
00:30:172 (5,1) - ^ and there are many sliders and notes like 00:38:408 (4) - this,i hope you fix those

looks like you used so many distance changing on this diff, i do not recommend some of these distance changings becase it's lowest diff, beginner players may get confused

Development

00:23:408 (6) - delete clap (delete 00:32:820 (8) - that clap too if you fix this)
00:39:584 (2,3) - add NC like you did in 01:16:055 (1,1,1) - here
00:51:937 (7) - this sudden jump isn't good for hard diff
01:01:055 (5) - you may know this
01:09:878 (5) - another sudden jump has appeared

Conclusion

00:17:525 (5) - delete clap,u don't need it
00:39:584 (1) - i recommend you to change rhythm and NC setting like this http://puu.sh/4rDnz.jpg because new rhythm starts on that part
00:44:437 (7) - it will be better if you make 1/2 slider and snap on next red tick
01:02:967 (4) - hmm i don't think this note is really needed

good luck~
Topic Starter
izzydemon

HelloSCV wrote:

as M4M

General

  1. 00:58:996 - how about move kiai flash here? k

Introduction

00:13:114 (4) - jump isn't good choice on this part since there are no rhythms with high pitch Not sure about changing that
00:30:172 (5,1) - ^ and there are many sliders and notes like 00:38:408 (4) - this,i hope you fix those k, all fixed

looks like you used so many distance changing on this diff, i do not recommend some of these distance changings becase it's lowest diff, beginner players may get confused

Development

00:23:408 (6) - delete clap (delete 00:32:820 (8) - that clap too if you fix this) ok, deleted both
00:39:584 (2,3) - add NC like you did in 01:16:055 (1,1,1) - here it does look nice
00:51:937 (7) - this sudden jump isn't good for hard diff ctrl+g'd it
01:01:055 (5) - you may know this I don't see anything wrong there
01:09:878 (5) - another sudden jump has appeared fixed


Conclusion

00:17:525 (5) - delete clap,u don't need it ok
00:39:584 (1) - i recommend you to change rhythm and NC setting like this http://puu.sh/4rDnz.jpg because new rhythm starts on that part changed that part around a bit
00:44:437 (7) - it will be better if you make 1/2 slider and snap on next red tick kk
01:02:967 (4) - hmm i don't think this note is really needed Keeping it because of 00:07:820 (4,5,6,7)

good luck~
[Luanny]
Use proper diffnames.
How is a beginner supposed to know Introduction actually means Easy or Normal?
Even I don't get it.
Topic Starter
izzydemon
The three diffs are named after the main parts of a text, it's pretty simple to understand. And there's also the star rating.
[Luanny]
Pois eu mesmo olhando o mapa não entendi nada
Usa diffnames certos pfv
Btw a qualidade do seu bg meio q sucka
Sua spread tb n é boa
é NHI ao q parece (?)
E tira os kiai flashes

[Conclusion]
Overmap. aaa
OD -1
HP -1

00:05:172 (6,7) - blanket n ta certo
00:10:172 (2,3) - ta, coisas assim são overmap pq n tem nada disso na musica
00:14:290 (6,7) - nnnnn sem anti jump, isso não é NADA intuitivo
00:16:349 (3,4) - blanket n ta certo
00:20:172 (2,4) - stackeia
00:24:731 - esqueceu de por nota aqui e overmapeou as proximas notas lol
00:28:996 (4,5) - blanket errado e esse ritmo ta muito estranho
00:33:849 (7,8,9) - overmap E offbeat
00:36:055 (1) - formas de slider assim são estranhas imo. bota o ponto vermelho no meio do slider e n faz um angulo tão fechado
00:36:937 (2,3,4) - spacing meio estranho
00:38:408 (1,1,1) - praq new combo spam?
00:43:261 (3,4,5,6) - overmap + offbeat
00:44:584 (7) - diminui esse slider, vc ta esquecendo de beats importantes
00:46:937 (6,7) - antijump nnnnnnn
00:52:525 (5) - de nov
00:53:702 (6,7) - acho q esse blanket n ta certo
00:55:761 (8) - NNNNNNNN PELAMOR N ESCONDA NOTAS TIPO NUNCA!
00:59:584 (1,2) - antijump...
01:06:055 (4,6) - bem obvio q n ta certo
01:09:143 (1,2,3,4) - ta n vo nem mais falar sobre isso
01:15:467 (1,1,1,1) - spam

sendo honesta, basicamente o mapa n faz sentido
n é gostoso de jogar, nada intuitivo e tambem não é bonito
vc fode muito com o spacing e não tem uma noção muito boa de ritmo aqui
e praq overmap cara

[Development]
N sei se isso é hard ou normal, sl
vo supor q é um hard
AR+1
OD+2
HP+1
Essa diff n é overmapeada mas tem os mesmos problemas q a outra.
00:37:820 (1) - pq? na outra diff tu n fez isso
00:39:290 (1,1,1) - ...
vc deve saber oq fazer. considera as coisas q disse na outra diff pra essa, tirando a parte do overmap

[Introduction]
N sei oq essa diff deveria ser, vo supor q é um normal
vc precisa de um easy, nesse caso.
AR+2
OD+1
É, tudo vale pra essa diff tb

boa sorte lol

edit: Não, a star rating é quebrada, n diz nada sobre a dificuldade. Existem normais de 5 estrelas e Hards de 4 estrelas então a diffname é importante SIM
Topic Starter
izzydemon

[Luanny] wrote:

Pois eu mesmo olhando o mapa não entendi nada
Usa diffnames certos pfv
Btw a qualidade do seu bg meio q sucka
Sua spread tb n é boa
é NHI ao q parece (?)
E tira os kiai flashes

[Conclusion]
Overmap. aaa
OD -1 não
HP -1 ok

00:05:172 (6,7) - blanket n ta certo arrumei
00:10:172 (2,3) - ta, coisas assim são overmap pq n tem nada disso na musica mudei um pouco
00:14:290 (6,7) - nnnnn sem anti jump, isso não é NADA intuitivo irc, mudei pra 1,5x
00:16:349 (3,4) - blanket n ta certo ok
00:20:172 (2,4) - stackeia eu achei que tava stackeado mas esqueci que tinha mudado CS, anyway arrumei
00:24:731 - esqueceu de por nota aqui e overmapeou as proximas notas lol okok
00:28:996 (4,5) - blanket errado e esse ritmo ta muito estranho arrumei o blanket mas eu gostei desse ritmo
00:33:849 (7,8,9) - overmap E offbeat asdasdasdas
00:36:055 (1) - formas de slider assim são estranhas imo. bota o ponto vermelho no meio do slider e n faz um angulo tão fechado ok
00:36:937 (2,3,4) - spacing meio estranho ok
00:38:408 (1,1,1) - praq new combo spam? não sei hue
00:43:261 (3,4,5,6) - overmap + offbeat asdasdasdas
00:44:584 (7) - diminui esse slider, vc ta esquecendo de beats importantes
00:46:937 (6,7) - antijump nnnnnnn como caralhos isso é antijump
00:52:525 (5) - de nov ok
00:53:702 (6,7) - acho q esse blanket n ta certo parece certo
00:55:761 (8) - NNNNNNNN PELAMOR N ESCONDA NOTAS TIPO NUNCA! DESCULPA EU QUERIA SER LEGAL
00:59:584 (1,2) - antijump... que
01:06:055 (4,6) - bem obvio q n ta certo ok
01:09:143 (1,2,3,4) - ta n vo nem mais falar sobre isso ;w;
01:15:467 (1,1,1,1) - spam eu achei legal, tirei um dos nc's

sendo honesta, basicamente o mapa n faz sentido
n é gostoso de jogar, nada intuitivo e tambem não é bonito
vc fode muito com o spacing e não tem uma noção muito boa de ritmo aqui
e praq overmap cara

[Development]
N sei se isso é hard ou normal, sl
vo supor q é um hard
AR+1 não
OD+2 +1
HP+1 ok
Essa diff n é overmapeada mas tem os mesmos problemas q a outra.
00:37:820 (1) - pq? na outra diff tu n fez isso rip criatividade
00:39:290 (1,1,1) - ... .
vc deve saber oq fazer. considera as coisas q disse na outra diff pra essa, tirando a parte do overmap

[Introduction]
N sei oq essa diff deveria ser, vo supor q é um normal
vc precisa de um easy, nesse caso. é NHI, como você falou
AR+2 ok
OD+1 ^
É, tudo vale pra essa diff tb

boa sorte lol

edit: Não, a star rating é quebrada, n diz nada sobre a dificuldade. Existem normais de 5 estrelas e Hards de 4 estrelas então a diffname é importante SIM
não vou poder ver agora porque tô meio ocupado mas já vou deixar kudosu porque sim
edit: agora vi
OzzyOzrock
[Conclusion]
A lot of spacing changes feel weird, but it's fine.

00:45:172 (8) - nc begins here not next notes?

I'm bad at standard modding. This diff looks acceptable enough.
[Development]
This looks good to me.

[Introduction]
This too.

I'm so bad at modding standard. Conclusion looks a bit shabby, but it's not bad.
Topic Starter
izzydemon
stuff
YGOkid8
not really much i can say... not a very interesting song and not a very interesting map to go with it as well :/ just some quick small things.

General:
  1. Audio lead-in time is pretty short. osu! auto-detects now, which means that this looks like a bug. Just go into the .osu and edit it in manually. 1500 to 2000 should be enough. If that doesn't work, post in tech support, or search up same issues.
  2. Timing is also a bit early, +8ms to offset sounds right.
Conclusion:
  1. It doesn't seem like you're aware, but he song users 1/6 in its rhythm.
  2. There are also times you map stuff that aren't in the music. See more below.
00:03:122 (2) - Extend this to the next tick using 1/6 beat snap divisor, and you'll see. This will require you to remap this diff. quite a bit to suit the music. I also hope you can make the map more interesting now that you know this.
00:15:172 (7,8) - One of those examples. From what I can see, you've only done this for the pattern and for the sake of slider jump streams (albeit a lot slower). Please do not do this. As this is an instrumental and quite heavy on the drum rhythm, it's even more important for you to stick to it.

Development:
  1. Flow is not very good in this diff, and is often very awkward.
00:04:878 (3,4,5) - This for example. Simply repositioning so that it looks like this will make it a lot better already.
00:07:820 (1) - In its current position, it'd be better if it curved up then down, rather than down than up as it is right now. It also doesn't look too good right now. I suggest reading this thread to help you in making it look better. It's a bit outdated, but sliders that aren't just simple arcs should apply.

That's all I can really say, otherwise I'd just be pointing out everything that I think doesn't flow well. In short, you'll have to get a lot of mods and put in quite a bit of effort yet to get this ready for ranking standards.

Introduction:
00:01:349 (2,4) - (4) touching (2) doesn't look nice.

No kudosu!, thanks.
Topic Starter
izzydemon
back to wip we go

edit: done.
787B
Não, o kuron não terá meu corpo.
Música diferente, boa escolha. Vamo moddar isso logo.

General

  • Parece tudo em ordem.

Introduction

  1. 00:01:349 (2) - Passagem ficou meio forçada, só dar um ctrl+g no slider e mover o circle em 00:02:231 (3) - pro outro lado do slider (x:184 y:148):
  1. 00:02:525 (4) - Recomendo NC aqui, seria ideal pra começar com uma nova frase.
  1. 00:09:584 (1,2) - Outra passagem bem forçada, você poderia mover a "cauda" pro outro lado e deixá-la reta, assim poderia melhorar o flow, se der pra mover o slider em si um pouco pra baixo também seria bom, já que ai ele não tocaria no lugar onde o 00:07:820 (3) - estava. Em relação ao segundo slider, se você tiver mudado o primeiro, dá pra fazer um blanket legal entre eles, só não esqueça de consertar o spacing dos próximos objetos:
  1. 00:13:114 (4) - Mova a cauda mais pra cima, vai ficar mais fluido entre 00:12:525 (3) - e o slider em si.
  1. 00:19:584 (2) - Praticamente a mesma coisa que acima, só que mova pro outro lado (esquerdo), deixá-lo reto seria o ideal. Se quiser também, você pode dar um ctrl+g no 00:20:761 (4) - , ficaria melhor ainda pro flow.
  1. 00:33:114 (3,4) - Dava pra melhorar o blanket arrumando um node, vou deixar o print aqui pra ver se você concorda. Mas antes, dê um ctrl+g no (4), daí é só mover o ultimo node um grid pra baixo e fica bem melhor:
  1. 00:36:643 (2) - Sim, ctrl+g aqui também fica bem melhor.
  1. 01:08:408 (6) - Mova um grid pra esquerda, vai deixar o blanket um pouco melhor. Você pode tentar mover alguns nodes se quiser também.
As patterns são boas, poderia ter uma maior consistência no spacing aqui, já que é um Easy.

Development

  1. 00:01:937 (5,6) - Eu mudaria a pattern aqui, ficaria melhor se tivesse um circle em 00:02:525 -, assim você poderia dar uma ênfase na passagem da intro pra outra frase, assim como eu sugeri o NC no Easy. No caso, eu tiraria o reverse arrow do slider e adicionava o circle:
  1. 00:20:761 (4) - Ficaria legal se você deixasse ele um pouco mais aberto, assim dá a impressão de blanket entre o slider e 00:20:172 (2) - :
  1. 00:24:290 (1,2) - Eu colocaria eles em paralelo, daria uma boa impressão:
  1. 00:30:761 (5) - NC.
  • 00:39:584 (1) - Tira o NC aqui e bota um novo em 00:40:172 (2) -, já que é onde começa o kiai.
  1. 00:42:525 (7,1) - Spacing muito curto, sugiro aumentar a distância entre eles pra não quebrar o flow.
  1. 00:59:584 (3,4,5,6) - Ficou excelente isso daqui.
Mesma coisa que no Easy, você poderia ter usado melhor o distance spacing.

Conclusion

  1. 00:06:055 (7,8) - Aumenta o spacing entre eles. Um NC ficaria bom aqui.
  1. 00:12:231 (5) - NC, a seção tem 11 objetos, o que é bastante se comparado a suas outras patterns de combo.
  1. 00:17:820 (2) - Acho que não deveria ter um clap no começo do slider. Não sei se foi intencional, mas não combina muito já que tem um outro clap no slider anterior.
  1. 00:23:702 (1) - Mova o último node pra x:280 y:272, assim o overlap com 00:23:408 (11) - fica melhor.
  1. 00:24:878 (3) - Melhor deixar o slider só com um clap, o da reverse arrow no caso ficaria melhor. Então sugiro remover o clap do começo.
  1. 00:26:349 (4,5) - Aumenta o spacing.
  1. 00:36:643 (3,4) - ^. Aqui no caso, eu recomendo usar um spacing de 1,0x e melhorar o blanket:
  1. 00:39:584 (3) - Pra dar uma ênfase melhor no kiai, sugiro tirar o reverse arrow e colocar um circle em 00:40:172 - (NC).
É a melhor diff do mapset na minha opinião, mas também tem problemas com spacing.

Acho que é isso por enquanto, qualquer dúvida é só chamar.
Kuron-kun
Só porque eu queria :c
Topic Starter
izzydemon
???
Mira-san

Introduction difficulty


00:13:114 (4) - Put this on the end of 00:11:349 (2). Move 00:14:290 (1) to anywhere as long it doesn't hit (4).
01:04:878 (2) - Move it so it's like this.
01:12:525 (5) - Move to x:484 y:192

Development difficulty


00:18:702 (7) - Move to x:440 y:160
00:27:231 (5) - Change to this probably?
00:41:643 (3,4,5,6) - Make this a perfect square pattern.

Conclusion difficulty

This is clean.

Good luck.
Topic Starter
izzydemon

Mira-san wrote:

Introduction difficulty


00:13:114 (4) - Put this on the end of 00:11:349 (2). Move 00:14:290 (1) to anywhere as long it doesn't hit (4). ok
01:04:878 (2) - Move it so it's like this. oh, nice
01:12:525 (5) - Move to x:484 y:192 ok

Development difficulty


00:18:702 (7) - Move to x:440 y:160 sure
00:27:231 (5) - Change to this probably? changed it a bit but not to that
00:41:643 (3,4,5,6) - Make this a perfect square pattern. it looked ok to me, maybe it's better now?

Conclusion difficulty

This is clean. tyty

Good luck.
thanks!
Kuron-kun
Olá, to modando pq vc insistiu muito

Introdução

00:02:231 (3) - Que tal mover para x268 y104

00:09:584 (1) - O que acha de deixar esse slider assim

00:18:996 (1) - Move pra x164 y348 por conta do espaçamento

01:04:878 (2) - Ctrl G (?)

Diff boa

Desenvolvimento

00:02:820 (2) - Move pra x328 y336 pra ficar mais STYLE

00:20:467 (3) - Move pra x52 y128 pra ficar STYLE também, ou não

00:26:643 (3,4,5) - Isso parece um pinto

00:41:643 (3,7,1) - Move pra x260 y148 pro espaçamento ficar mais daora

Diff boa

Conclusão

00:17:231 (1) - Move pra x327 y282 pra stacar direito

00:39:584 (3) - Ctrl G (?)

Diff boa

pronto, moddei, boa sorte rankeando o mapa XDDDDDDDDD
Topic Starter
izzydemon

Kuron-Kun wrote:

00:26:643 (3,4,5) - Isso parece um pinto
mod do ano
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