Thanks Alarido
~~
~~
Thanks for modding, Hard's OD was 7 I don't know why orziNickel wrote:
[Easy]
00:07:743 (2) - Move to 00:07:555 - and do it like this: http://puu.sh/5NAra.jpg
00:10:743 (3) - Move to 00:10:555 - and do it like this: http://puu.sh/5NAyo.jpg
00:13:743 (3) - Move to 00:13:555 - and do it like this: http://puu.sh/5NACQ.jpg
[Normal]
Fine.
[Hard]
-This diff. is WAY too hard. A "Hard" diff. should have 4.50 stars MAX! You have 4.99 0_0
-So OD - 5 (This must be so!!!)
-HD - 5
00:29:680 (4,5,6,1,2,3) - Really bad flow. Feels like insane.
[Insane]
Fine.
Sonnyc wrote:
Trust's Easy:
00:25:743 (3) - Curving right will make a better flow to (4). Made this a normal curve
01:15:055 (3) - Add Whistle at the head. It sounds the same as 01:14:680 (2). nice
Nice easy. <3
Just to clarify Kuron-Kun.iNickel wrote:
[Easy]
00:07:743 (2) - Move to 00:07:555 - and do it like this: http://puu.sh/5NAra.jpg This would be inconsistent with my rhythm. You will notice i'm not placing objects on red ticks for this section. This will also cause an overlap of notes with DS in effect and copying the images you provided would mean I'd have to break DS, so I'll keep it the same.
00:10:743 (3) - Move to 00:10:555 - and do it like this: http://puu.sh/5NAyo.jpg ^
00:13:743 (3) - Move to 00:13:555 - and do it like this: http://puu.sh/5NACQ.jpg ^
osu file format v12
[General]
AudioFilename: Masatoshi Ono Departure TV SIZE.mp3
AudioLeadIn: 0
PreviewTime: 50496
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:departure! (TV Size)
TitleUnicode:departure! (TV Size)
Artist:Masatoshi Ono
ArtistUnicode:小野正利
Creator:Kuron-Kun
Version:Trust's Easy
Source:HUNTER X HUNTER
Tags:gon killua kurapica leorio Trust Alarido hxh ハンター×ハンター opening
BeatmapID:310871
BeatmapSetID:116306
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
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@sheela901 > Thanks ^^sheela901 wrote:
[Normal]
00:06:243 (2) - Add a new combo. ► It feels good... but it does not match the NC pattern I followed the most of time, would make it inconsistent.
Trollyn wrote:
bom map pq n e rank ainda?
Mas se fosse tirar os mapas ruins(horríveis) não sobraria uns 50~200 mapas?Alarido wrote:
Trollyn wrote:
bom map pq n e rank ainda?
50 BATs para uns 1800 mapas no Pending. Faça as contas.
Blue Dragon wrote:
[General]
[Easy][Normal]
- Couldn't really find anything here. Great job!
[Hard]
- 00:33:805 (2,4) - Nazi, mas mova o (4) pra x112 y159 pra ficar stackeado corretamente no (2)
- 00:54:243 (1) - Tá faltando um finish aí
- 00:30:243 (1,3) - Não curti muito isso, o slider tá meio escondido... isso pode dar problemas no futuro, mas sei lá n sei outro lugar pra colocar ele e se colocar nota fica escondido tb asd.
- 00:32:868 (6) - esse slider ta meio torto fixed
- 00:52:743 (5,6) - esse jump tá MUITO grande prum Hard. seja generoso, pelamor mudei
[Insane]
- 01:06:993 (3) - Daria pra fazer um blanket disso ok!
Yeah, this map is definitely ready for ranking. ← ♥
Brigadãããão BD !!!Kuron-Kun wrote:
[Normal]
00:33:805 (2,4) - Nazi, mas mova o (4) pra x112 y159 pra ficar stackeado corretamente no (2) ► Consertado... mas o fiz movendo um pouquinho só o segundo nó do slider (2).
00:54:243 (1) - Tá faltando um finish aí ► Adicionado!
Blue Dragon wrote:
Yeah, this map is definitely ready for ranking.
Thank you alacat, now waiting for Alarido :3alacat wrote:
Hi hello
[General]it is a really solid and very ready mapset overall. Check these and let me know ~ ♥
- Please unify kiai time of your diff. I agree Guest mapper's kiai time ~ so i recommend you to use it to all diffs.
[Easy][Normal]
- nothing~
[Hard]
- 00:36:993 (3,4,5,6,7) - i feel kind of empty here, it is better to put hit sound 1/1 rhythm for playing. so try to put whistle to (3,5,7)
- ~ 00:44:118 - ^ You should be able to apply my suggestion for the rest of the part.
- 00:48:618 (1) - add finish instead of whistle, it needs stronger sound imo.
- 01:10:555 - finish ? you can follow the crash cymbal in the music.
- 01:16:555 - i don't agree about this slider. because it follows nothing and it's not good to finish. so i recommend you to put a circle here same as other diff.
[Insane]
- 00:12:993 (5,6) - Why don't you remove two notes to make one slider ? it is better to follow the vocal. done
- 00:13:555 (8,9) - ^ again, This should be slider>circle as well. done
- 00:27:243 (3) - Same as Insane diff. yes
- 00:28:743 (1,2,3) - a bit nazi mod, i think it would look better if it was symmetrical. yes
- 00:45:243 (1) - add a finish to the head of the slider here to follow the crash cymbal in the music.yes :3
- 00:07:555 (6,7,8) - Flow suggestion : feels better to put to draw a semicircle for flow. so please try to move (7) note down like this my suggestion ,it will flow more naturally. fixed
- 00:19:930 - Please delete this section because it is unnecessary. lol
- 00:27:243 (3) - I have a sense of discomfort with that new combo of your pattern. please check your other parts. fixed
- 00:35:868 (5) - missing a clap, feels kind of empty about hit sound. ok!
- 00:45:243 (1) - add a finish to the head of the slider here to follow the crash cymbal in the music. like your next slider 00:45:805 (3,5) - ok!
- 00:54:243 (3,4,5,6) - i think this part is a little boring, so i hope you remove some one of these sliders and remake another pattern. remaked
- 01:09:243 (1) - ,01:10:555 (5) - finish. yes
- 01:15:055 - ^ same. It leaves something to be desired, so i want more finish sound on kiai time. yes
Thanks alacat ^^alacat wrote:
[Normal]
00:36:993 (3,4,5,6,7) - i feel kind of empty here, it is better to put hit sound 1/1 rhythm for playing. so try to put whistle to (3,5,7) ► Whistled (=added whistles to) the (3,5,7) notes.
~ 00:44:118 - ^ You should be able to apply my suggestion for the rest of the part. ► Whistled in the same fashion. Feels better
00:48:618 (1) - add finish instead of whistle, it needs stronger sound imo. ► True (:
01:10:555 - finish ? you can follow the crash cymbal in the music. ► Ok.
01:16:555 - i don't agree about this slider. because it follows nothing and it's not good to finish. so i recommend you to put a circle here same as other diff. ► Almost put a spinner here, but replaced with a single note
If you can find video file , i hope to do thisTrust wrote:
I think you should try to get a video for this first before a bubble though <3
Video,0,"hxhdeparture.avi"
Brigeva, ops... BRIGADÃÃÃÃO BD !!!!!!Blue Dragon wrote:
[Normal]
00:08:493 (1) - Usa o Shift pra alinhar horizontalmente com o fim do (4)? ► Bem, o Shift causa uma coisa esquisita... eu diria Maçônica... (aparece uma linha e a nota dá um 'salto')... Fui na mão, desligando o Grid Snap com o mouse e movendo até igualar os Y's entre si.
00:31:743 (3) - O blanket pode ser melhorado movendo esse slider x308 y40. Aliás, acho que esse slider tá no lugar errado, pq tb tá stackeado errado com a próxima nota. ► Uma mudança no modelo conceitual aqui resolveu o problema (:
00:44:493 (6) - Não acredito que meu nazi tá chegando nesse ponto, mas mova esse slider 1 pixel pra cima (x36 y323) pra ficar corretamente stackeado. Desculpa. ► Tchuuuudo bem ~.~ .... Feito. (Kuron, dá kudos pra ele!)
01:03:243 (1,2,3,4) - Perguntei a vários BATs sobre isso aqui. Uns dizem que tá ok, outros não, então façamos assim: Veja se tem algum jeito de deixar a pattern menos.. ambígua. Do jeito que tá, ela fica meio confusa. Se não conseguir achar um jeito, colocar um new combo no (3) arrumaria (mesmo deixando inconsistente, é melhor do que arriscar). ► Fui chamado meio 'às pressas' pra mapear e eu tava sem ideias, mas fui assim mesmo... daí que saiu essa 'coisa' rsrsrs.... Bem, outra mudança que veio que nem lampejo, tipo estrela cadente à noite. Feito.
01:09:243 (1) - Esse finish é meio aleatório, já que é o único da dificuldade... Não sei, escolha sua. ► Retirandooo...
Ty BD e AlaridoBlue Dragon wrote:
WARNING: EXTREMELY NAZI MOD. ALL OF THESE ARE SIMPLY SUGGESTIONS, FEEL FREE TO NOT APPLY THEM. (btw, não me dê kudosu, pq eu já ganhei um nesse mapa) :(
[General]
- Kiai times are still inconsistent. como assim inconsistente eu ja arrumei como pode o que eu fiz?
[Easy][Normal]
- 00:10:743 (3) - Pretty nazi, but this should be moved manually to x246 y73 so it stacks perfectly with (1)'s end D:
- 00:15:243 (2) - Might want to make this slider symmetric (ctrl+H helps on that)
- 00:28:743 (3) - Same as ^
- 00:40:743 (2) - Blanket seems a bit wrong here, moving the slider to x170 y220 makes it better (don't forget to fix spacing after)
- 00:53:493 (1,2) - they aren't perfectly symmetric D: but this is like REALLY small, just a comment lol no need to fix it
- 01:08:118 (1) - Would be pretty nice if this was blanketed by 01:06:243 (1) -
- 01:13:743 (1) - Might want to make this symmetric?
[Hard]
- 00:08:493 (1) - Usa o Shift pra alinhar horizontalmente com o fim do (4)?
- 00:31:743 (3) - O blanket pode ser melhorado movendo esse slider x308 y40. Aliás, acho que esse slider tá no lugar errado, pq tb tá stackeado errado com a próxima nota.
- 00:44:493 (6) - Não acredito que meu nazi tá chegando nesse ponto, mas mova esse slider 1 pixel pra cima (x36 y323) pra ficar corretamente stackeado. Desculpa.
- 01:03:243 (1,2,3,4) - Perguntei a vários BATs sobre isso aqui. Uns dizem que tá ok, outros não, então façamos assim: Veja se tem algum jeito de deixar a pattern menos.. ambígua. Do jeito que tá, ela fica meio confusa. Se não conseguir achar um jeito, colocar um new combo no (3) arrumaria (mesmo deixando inconsistente, é melhor do que arriscar).
- 01:09:243 (1) - Esse finish é meio aleatório, já que é o único da dificuldade... Não sei, escolha sua.
[Insane]
- 00:05:493 (1,2,3) - Então... as coisas tão meio erradas aqui com o blanket, mas o problema ta na consistência dos sliders (um tá mais pro lado doq o outro). Eu movi o (2) pra x146 y255 e o (3) pra x72 y188 pra arrumar isso. asddf
- 00:14:118 (9) - Mova esse slider pra x474 y264 pra overlapear perfeitamente com o slider anterior D: ok
- 00:25:368 (4) - Mova o slider 1 grid pra direita (x492 y208) pq no momento ele não tá alinhado com o (3) 1 grid nazi
- 00:43:743 (5) - Eu colocaria um newcombo aqui, sei lá, parece meio longo desnecessariamente pronto
- 00:50:774 (2) - Então, esse slider começando em 1/4 não fica bom de jogar, e pode causar muito sliderbreak. Você pode arrumar a pattern de um jeito que o (2) comece em 00:50:868. arrumei
- 01:10:368 (4) - Não sei como não percebi esse finish antes, mas ele realmente não fica legal e fica bem confuso D: era só pra ficar igual com o insane mas tirei.
Call me after you have everything here checked.
- 00:14:493 (1,2,3) - Mesmo problema que o Hard, a pattern ta meio inconsistente. Mover o (2) pra x116 y229 e o (3) pra x36 y160 arruma issae. arrumei
- 00:38:868 (9) - Partiu mover o slider um pixel pra cima pra arrumar o stack? \o\ 1 pixel nazi
- 00:41:493 (1) - O sliderslide aqui é intencional? Aliás, o newcombo não deveria estar em 00:42:243 (2) - por consistência? como assim sliderslide intencional (?)
- 01:07:743 (5,6) - Se tu usar ctrl+J nesses dois vai ver que não são simétricos, só um comentário, se n quiser mudar beleza arrumei
- 01:12:618 (2) - Que tal mover isso um pixel (de novo) pra baixo pra ficar stackeado perfeitamente com 01:13:743 (1) ? yes