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Shimotsuki Haruka - Tsubasa o Motanai Shoujo

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Topic Starter
Aeonian Sonder
This beatmap was submitted using in-game submission on Sunday, July 26, 2020 at 3:04:39 AM

Artist: Shimotsuki Haruka
Title: Tsubasa o Motanai Shoujo
Source: 翠の海 -midori no umi-
Tags: MANYO marie LittleWing Midori no Umi Video Game Japanese VN Visual Novel galgame eroge opening short
BPM: 101
Filesize: 13000kb
Play Time: 01:31
Difficulties Available:
  1. Extra (5.46 stars, 289 notes)
  2. Hard (3.36 stars, 185 notes)
  3. Insane (4.25 stars, 227 notes)
  4. Normal (2.17 stars, 129 notes)
Download: Shimotsuki Haruka - Tsubasa o Motanai Shoujo
Download: Shimotsuki Haruka - Tsubasa o Motanai Shoujo (no video)
Information: Scores/Beatmap Listing
---------------
OP for 翠の海 (Visual Novel)
tutuhaha
Hi~ o(* ̄▽ ̄*)ブ
[Tsubasa]
00:52:912 (2,3) - I really sure this is unrank thing
00:55:288 (x) - add note?
01:06:723 (1) - use rhythm like this?
http://osu.ppy.sh/ss/1093259
01:09:545 (6) - ctrl+g
01:09:842 (7) - ctrl+g
01:10:882 (4) - ctrl+g?
01:14:743 (4,5) - use same space with 01:16:080 (2,3) -
01:21:426 (3) - ^

You better to find some BAT to see your Tsubasa, in my mind use red timing line to change your SV is unrankable, this map only need one red timing line ._.

[Adamatine]
00:48:902 (3) - nc
00:55:734 (8) - move to x192 y60 will look better

[Typic]
00:48:902 (1,2,3,1) - look ungly ._. ....

[Simple]
00:16:823 (1,2) - use same space with 00:17:714 (3,4) -
00:52:467 (5) - add nc
00:50:090 (2,3,4,5,6) - this overlapped is hard to read in lowest diff, better to change it

well, again, find some bat check your timing and make sure you use red timing to change your sv is ok for rank :p...
Topic Starter
Aeonian Sonder

tutuhaha wrote:

Hi~ o(* ̄▽ ̄*)ブ
[Tsubasa]
00:52:912 (2,3) - I really sure this is unrank thing Made the sliders curve more
00:55:288 (x) - add note? I don't hear anything
01:06:723 (1) - use rhythm like this? That empty?
http://osu.ppy.sh/ss/1093259
01:09:545 (6) - ctrl+g OK
01:09:842 (7) - ctrl+g OK
01:10:882 (4) - ctrl+g? OK, but I also had to flip combo 8 as well
01:14:743 (4,5) - use same space with 01:16:080 (2,3) - OK
01:21:426 (3) - ^ Huh?

You better to find some BAT to see your Tsubasa, in my mind use red timing line to change your SV is unrankable, this map only need one red timing line ._.
Well, I can't map a lively song in HALF the speed so...

[Adamatine]
00:48:902 (3) - nc OK
00:55:734 (8) - move to x192 y60 will look better Fine

[Typic]
00:48:902 (1,2,3,1) - look ungly ._. .... Fixed it

[Simple]
00:16:823 (1,2) - use same space with 00:17:714 (3,4) - Beat snap just happened to be like that...
00:52:467 (5) - add nc OK
00:50:090 (2,3,4,5,6) - this overlapped is hard to read in lowest diff, better to change it Made them seperated

well, again, find some bat check your timing and make sure you use red timing to change your sv is ok for rank :p...
Wow, here's a virtual cookie for being the first person to mod my map.
Why don't people notice my maps... I worked hard on them...

Anyways, as for the 101 ---> 202 speed, I did that because the song goes from just acoustic to a more lively beat that involves "Electric" beats (Call'em whatever you want).

Also, a BAT has never touched a map of mine... Why should I get a BAT to check the timing if the're not going to MOD my map?
10crystalmask01
Ello, random mod o̿ ̭ o̿
[Simple]
00:00:784 (1) - Should add a whistle on all 3 parts (Head, tail and reverse) on the slider. Even in the quiet part here, a certain whistle could help spice up this slider :P
00:04:942 (2) - Add whistle on the tail.
00:09:694 - 00:55:140 Objects are looking really crowded in this part of the song. You may want to increase the DS a bit here, so it doesn't confuse new players :S
00:13:704 (5) - NC
00:19:496 (6) - ^
00:27:516 (5) - ^
[Typic]
00:00:784 (1) - Should add a whistle on all 3 parts (Head, tail and reverse) on the slider.
00:04:942 (2) - Add whistle on the tail.
00:20:387 (5) - New Combo
00:28:704 (6) - ^
00:41:774 (3) - ^
00:52:912 (4) - ^
01:12:070 (5) - ^
01:22:763 (4) - ^
[Adamatine]
00:00:784 (1) - Add a whistle on the head.
00:04:348 (4) - Add whistle on the head and tail.
00:13:259 (6) - New combo
00:20:387 (5) - ^
00:27:516 (5) - ^
00:37:318 (4) - ^
00:40:883 (10) - ^
01:31:525 (2) - It may look and sound better if you replaced this slider with a spinner instead.
[Tsubasa]
00:00:784 (1) - Add a whistle on the head.
00:04:348 (4) - Add whistle on the head and tail.
00:22:170 (6) - NC
00:29:298 (6) - ^
00:36:724 (9) - ^
00:43:556 (7) - ^
00:51:576 (6) - ^
01:06:129 (5) - ^
01:13:258 (6) - ^
01:20:535 (8) - ^
01:31:525 (7) - Replace with a spinner instead?

Hope this helps!
Topic Starter
Aeonian Sonder

10crystalmask01 wrote:

Ello, random mod o̿ ̭ o̿
[Simple]
00:00:784 (1) - Should add a whistle on all 3 parts (Head, tail and reverse) on the slider. Even in the quiet part here, a certain whistle could help spice up this slider :P
00:04:942 (2) - Add whistle on the tail.
00:09:694 - 00:55:140 Objects are looking really crowded in this part of the song. You may want to increase the DS a bit here, so it doesn't confuse new players :S
00:13:704 (5) - NC
00:19:496 (6) - ^
00:27:516 (5) - ^
[Typic]
00:00:784 (1) - Should add a whistle on all 3 parts (Head, tail and reverse) on the slider.
00:04:942 (2) - Add whistle on the tail.
00:20:387 (5) - New Combo
00:28:704 (6) - ^
00:41:774 (3) - ^
00:52:912 (4) - ^
01:12:070 (5) - ^
01:22:763 (4) - ^
[Adamatine]
00:00:784 (1) - Add a whistle on the head.
00:04:348 (4) - Add whistle on the head and tail.
00:13:259 (6) - New combo
00:20:387 (5) - ^
00:27:516 (5) - ^
00:37:318 (4) - ^
00:40:883 (10) - ^
01:31:525 (2) - It may look and sound better if you replaced this slider with a spinner instead.
[Tsubasa]
00:00:784 (1) - Add a whistle on the head.
00:04:348 (4) - Add whistle on the head and tail.
00:22:170 (6) - NC
00:29:298 (6) - ^
00:36:724 (9) - ^
00:43:556 (7) - ^
00:51:576 (6) - ^
01:06:129 (5) - ^
01:13:258 (6) - ^
01:20:535 (8) - ^
01:31:525 (7) - Replace with a spinner instead?

Hope this helps!
I changed much of the NC problem, and the whistle for the beginning of the song.
But for the slider at the end for "Tsubasa," I don't think that it's fair that some players can earn more points because they can spin faster. I usually make my insane maps based on their own pure abilities to play osu.
Aaand... I HORRIBLE at making easy mapsets...
Nickelony
Hi! M4M here!

[Simple]
00:09:694 - This part of slow sliders is BORING! You should make the sliders faster!
00:16:229 (8,1,2) - NEVER DO ANYTHING LIKE THIS IN EASY! (This is for the complete map!) 00:53:209 (2,3,4) - This is the worst one!
01:27:218 (1) - Faster slider please! :P

[Typic]
00:09:694 - Same as in easy! Faster sliders please!
00:29:744 (5) - Do it like this:


00:34:645 (1,2,3) - Use tha space add here a better pattern!
00:41:774 (3,4,5) - ^
00:59:595 - PERFECT! For hard... Make this Kiai time easier!

[Adamatine]
00:59:595 - Whoah! Sliders too fast now :P (Only my opinion)

So far Pretty good diff.! :)

This is a pretty good map, but that slider speed :|

Good luck!
Topic Starter
Aeonian Sonder

iNickel wrote:

Hi! M4M here!

[Simple]
00:09:694 - This part of slow sliders is BORING! You should make the sliders faster!
00:16:229 (8,1,2) - NEVER DO ANYTHING LIKE THIS IN EASY! (This is for the complete map!) 00:53:209 (2,3,4) - This is the worst one! OK
01:27:218 (1) - Faster slider please! :P

[Typic]
00:09:694 - Same as in easy! Faster sliders please!
00:29:744 (5) - Do it like this:
Well, this part is suppose to go with the singer

00:34:645 (1,2,3) - Use tha space add here a better pattern! (For both) Uhm... I think i DID something...
00:41:774 (3,4,5) - ^
00:59:595 - PERFECT! For hard... Make this Kiai time easier! What?

[Adamatine]
00:59:595 - Whoah! Sliders too fast now :P (Only my opinion) I think it's normal and fine

So far Pretty good diff.! :)

This is a pretty good map, but that slider speed :|

Good luck!
I only JUST CHECK the map, sorry for the late respond.
I took MOST of your suggestions, but not one that make the sliders go faster... Yeah, why should I...
Gonna update pretty soon when I can manipulate time.

EDIT: I actually took time to say that I did and didn't do... Plus you didn't mod Tsubasa! :cry:
Pandiar
hi :D
from my Q

[General]
uncheck widescreen sup
i think you may have to change diffs name...(?)
when player see it,they can understand difficuluty

[Simple]
avoid overlap in easy,normal diff as you can
Beginners are embarrassed

example:
01:03:159 (1)
01:08:505 (3)

[Typic]
00:59:595 ~ 01:24:545 - maybe Slider Velocity is fast...?

[Adamatine]
00:53:952 (4,5) - how about this? it is better flow
00:59:595 ~ 00:59:892 - it is better flow?

[Tsubasa]
i think more LowerSliderVecity fit in music
00:51:427 (5,6,7,8,9,10,11) - i think same DS is better
00:59:001 (10) - maybe more separate,for example x:112 y:72?
01:01:377 (1) - how about this? better flow,imo
01:01:971 (4) - Ctrl + G ?
01:02:862 (7) - change note and stack 01:02:268 (5)
01:03:010 (8) - change note and stack 01:02:862 (7)
01:09:545 (6) - x:104 y:164 blanket
01:12:515 (3,4) - stack 01:11:476 (6)
01:16:080 (2,3) - how about this?
01:17:119 (6) - make blanket (3)?
01:30:188 (6) - why don't use spiiner?

nice map
good luck!
Topic Starter
Aeonian Sonder

Pandiar wrote:

hi :D
from my Q

[General]
uncheck widescreen sup Huh?
i think you may have to change diffs name...(?)
when player see it,they can understand difficuluty Well, these are synonyms for the regular "Easy, Normal, Hard" names

[Simple]
avoid overlap in easy,normal diff as you can I DON'T KNOW HOWW
Beginners are embarrassed ...huh?...

example:
01:03:159 (1)
01:08:505 (3)
But it looks nice, doesn't it

[Typic]
00:59:595 ~ 01:24:545 - maybe Slider Velocity is fast...? "This boy does not know how to map anything but Insane."

[Adamatine]
00:53:952 (4,5) - how about this? it is better flow OK
00:59:595 ~ 00:59:892 - it is better flow? I tried

[Tsubasa]
i think more LowerSliderVecity fit in music
00:51:427 (5,6,7,8,9,10,11) - i think same DS is better ?
00:59:001 (10) - maybe more separate,for example x:112 y:72? Doko?
01:01:377 (1) - how about this? better flow,imo OK
01:01:971 (4) - Ctrl + G ?*
01:02:862 (7) - change note and stack 01:02:268 (5) *
01:03:010 (8) - change note and stack 01:02:862 (7) *
01:09:545 (6) - x:104 y:164 blanket I tried something else, but I changed it
01:12:515 (3,4) - stack 01:11:476 (6) Nah...
01:16:080 (2,3) - how about this? OK
01:17:119 (6) - make blanket (3)? Fixed it
01:30:188 (6) - why don't use spiiner? Insane maps shoudl be based on a player's true ability to play Osu, not to spin.

nice map
good luck!
My specialty is Insane maps... so, Sorry if there other difficulties look odd...
Spring Roll
hello,mod from m4m ,im sorry for being late because i was really busy these days for the Chinese new year


General

  1. i heard that beatmaps now have to use standard diff name ,i don't know if your diff name is OK.

Simple

  1. is it an easy diff? if it is ,i think some pattens are not suitable for it like00:50:670 (3,4,1,2,3) - .btw,i dont like these veeeeeery slow slider .i think fresh players will be confused.of course,it is just my opinoin.
  2. 01:15:620 (3,2) - dont overlap , change the 3's shape
  3. 00:16:809 (1,2) - jump is not good in an easy diff
  4. 00:26:908 (3,4) - don't stack
  5. 01:18:590 (2,3) - blanket
  6. 01:30:323 (1) - i think the spinner is finished at01:32:847 -

Typic

  1. 01:22:749 (1,2) - dont overlap
  2. 01:30:174 (1) - the same sa the Simple diff
  3. 01:26:313 (3) - finish at01:26:907 - ,and add a note at01:27:204 -
  4. 00:51:413 (2,3,4) - plays not comfortable for me

Adamatine

  1. 00:31:067 (1,2) - blanket
  2. 00:35:522 (2) - move to (216.216)

Tsubasa

  1. 00:14:581 - add a note
  2. 00:35:522 (4,5,6,7,8) - i think its not fit with the rhythm,maybe you can change to 00:43:542 (7,8,9,10) -
  3. 00:53:344 (3) - the reverse arrow is being overlapped,unrankable
  4. 01:21:412 (3) - Ctrl+G
  5. 01:17:105 (6,2) - dont overlap and can blanket better

GL,and hope this helps!
Winek
Hullo! You requested a mod from me.

Map 17/25 almost done!

So here's the link. Sorry, no timelink ;P
There is a little legend represeting the difficulties.
You can answer (if you want) in the zone "Your Answer". Yes, it's all free, so you can write in.

So yeah, hopes I help you. Btw Stars.
Topic Starter
Aeonian Sonder

Spring Roll wrote:

hello,mod from m4m ,im sorry for being late because i was really busy these days for the Chinese new year


General

  1. i heard that beatmaps now have to use standard diff name ,i don't know if your diff name is OK.
They're synonyms...

Simple

  1. is it an easy diff? if it is ,i think some pattens are not suitable for it like00:50:670 (3,4,1,2,3) - .btw,i dont like these veeeeeery slow slider .i think fresh players will be confused.of course,it is just my opinoin. I can't create easy difficulty. That's why all mods for easy are welcomed
  2. 01:15:620 (3,2) - dont overlap , change the 3's shape OK
  3. 00:16:809 (1,2) - jump is not good in an easy diff Changed it
  4. 00:26:908 (3,4) - don't stack OK
  5. 01:18:590 (2,3) - blanket OK
  6. 01:30:323 (1) - i think the spinner is finished at01:32:847 -
I did it at 01:32:550. Why? Because I don't know how to use spinner... This applies to all difficulties with spinners.

Typic

  1. 01:22:749 (1,2) - dont overlap OK
  2. 01:30:174 (1) - the same sa the Simple diff
  3. 01:26:313 (3) - finish at01:26:907 - ,and add a note at01:27:204 - OK
  4. 00:51:413 (2,3,4) - plays not comfortable for me
I THINK I did something about that?

Adamatine

  1. 00:31:067 (1,2) - blanket OK
  2. 00:35:522 (2) - move to (216.216)
OK

Tsubasa

  1. 00:14:581 - add a note Nah, I don't really feel like it's necessary. I don't hear anything there.
  2. 00:35:522 (4,5,6,7,8) - i think its not fit with the rhythm,maybe you can change to 00:43:542 (7,8,9,10) - Yeah, I was wondering about that.
  3. 00:53:344 (3) - the reverse arrow is being overlapped,unrankable Really? Do the other sliders not fade away quickly enough?
  4. 01:21:412 (3) - Ctrl+G OK
  5. 01:17:105 (6,2) - dont overlap and can blanket better
Um... Yeah... I'll think of something later.

GL,and hope this helps!
I'd like it if you listed the mods in chronological order next time.
It did help~
Topic Starter
Aeonian Sonder

Winek wrote:

Hullo! You requested a mod from me.

Map 17/25 almost done!

So here's the link. Sorry, no timelink ;P
There is a little legend represeting the difficulties.
You can answer (if you want) in the zone "Your Answer". Yes, it's all free, so you can write in.

So yeah, hopes I help you. Btw Stars.
It was helpful. I saw thing I didn't know I mapped...
Also... It'd be convenient if you posted the mods in chronological order, and if they were post in the forum. That's your decision though.
Melophobia


You shouldn't translate the title, they should be romanized instead. There's a discussion on this matter which hasn't been formulated yet, but apparently almost all of us agreed with it.

Artist: Shimotsuki Haruka
Artist Unicode: 霜月はるか
Title: Tsubasa o Motanai Shoujo
Title Unicode: 翼を持たない少女
Topic Starter
Aeonian Sonder

Melophobia wrote:



You shouldn't translate the title, they should be romanized instead. There's a discussion on this matter which hasn't been formulated yet, but apparently almost all of us agreed with it.

Artist: Shimotsuki Haruka
Artist Unicode: 霜月はるか
Title: Tsubasa o Motanai Shoujo
Title Unicode: 翼を持たない少女
I'll change the artist, but I don't know about the title.
Thank you anyways.

EDIT: OH MAI GAAAAAAAHD!! A BAT!!
Neta
HI~ from my modding Queue

my mod is all suggestion


[General]
  1. Don't check WideScreen Support(song setup -> Design http://puu.sh/79AOz.png)

[Easy]
  1. There's too many overlapped notes before Kiai time. you'd better use X2.0 before kiaitime (overlapping is not good for easy diff)
  2. 00:43:690 (1) - it's too long better make spinners end to 00:47:700 and beginners will confused when the notes appear when they are spinning
  3. 00:53:195 (2,3) - http://puu.sh/79AyZ.jpg delete second one will be better you'd better use 1/2 when you are making easy diff
  4. 01:10:274 (1) - make slider's end to 01:12:947 and put notes from 01:13:838 here
  5. 01:28:095 (1,1) - better remove one spinner and put notes there. this is suggestion

[Typic]
  1. 00:32:849 (1) - better make pattern same as previously ( i mean not to overlap)
  2. 01:26:313 (3) - move to 504 220
  3. There's not many problems actually but i hope you locate the notes clearly

[Adamatine]
  1. 00:16:809 (1,3) - make same these two
  2. 00:32:849 (5,6,7) - ^ three
  3. 01:03:145 (1,2,3) - ^
  4. 01:07:303 - put note?
  5. 01:20:373 (4) - Ctrl + G
  6. 01:21:561 - put note?

[Tsubasa]
  1. 00:09:532 (1) - better make this to note
  2. 00:18:591 (5,7) - better make same 7 as 5
  3. 00:22:948 (9,10) - this is little weird http://puu.sh/79Bp0.jpg this will be better
  4. 00:33:740 (7) - Ctrl+G
  5. 01:17:105 (7) - move to 240, 48 will be better
  6. 01:20:670 (10) - just make this stream will be better
  7. 01:24:382 (10,11,1) - use distance snap same as other stream will be better
  8. 01:27:204 (5) - move to 256, 100 will be better

Good Luck~
-Chronopolis-
Woah, nice song choice :) Going to check out the map.
Topic Starter
Aeonian Sonder

Neta wrote:

HI~ from my modding Queue

my mod is all suggestion


[General]
  1. Don't check WideScreen Support(song setup -> Design http://puu.sh/79AOz.png)
But I didn't...


[Easy]
  1. There's too many overlapped notes before Kiai time. you'd better use X2.0 before kiaitime (overlapping is not good for easy diff) OK
  2. 00:43:690 (1) - it's too long better make spinners end to 00:47:700 and beginners will confused when the notes appear when they are spinning Huh...?
  3. 00:53:195 (2,3) - http://puu.sh/79AyZ.jpg delete second one will be better you'd better use 1/2 when you are making easy diff Made it a slider
  4. 01:10:274 (1) - make slider's end to 01:12:947 and put notes from 01:13:838 here Did I do that correctly?
  5. 01:28:095 (1,1) - better remove one spinner and put notes there. this is suggestion Yeah, I didn't do it. I'll do it if someone else refers about this.

[Typic]
  1. 00:32:849 (1) - better make pattern same as previously ( i mean not to overlap) 어떻게하지? :?
  2. 01:26:313 (3) - move to 504 220 OK
  3. There's not many problems actually but i hope you locate the notes clearly

[Adamatine]
  1. 00:16:809 (1,3) - make same these two Nah, it's fine
  2. 00:32:849 (5,6,7) - ^ three There's all the same already...
  3. 01:03:145 (1,2,3) - ^ 또 어떻게하지? :?
  4. 01:07:303 - put note? There's nothing there...
  5. 01:20:373 (4) - Ctrl + G It's just a snapped like that
  6. 01:21:561 - put note? Nah, it's fine



[Tsubasa]
  1. 00:09:532 (1) - better make this to note OK
  2. 00:18:591 (5,7) - better make same 7 as 5 I made 7 curve with 5
  3. 00:22:948 (9,10) - this is little weird http://puu.sh/79Bp0.jpg this will be better I put that deliberately to match with the guitar in the background.
  4. 00:33:740 (7) - Ctrl+G I think it matches with the guitar's "solo."
  5. 01:17:105 (7) - move to 240, 48 will be better OK
  6. 01:20:670 (10) - just make this stream will be better It adds difficulty.
  7. 01:24:382 (10,11,1) - use distance snap same as other stream will be better It's already in distance snap...
  8. 01:27:204 (5) - move to 256, 100 will be better OK

Good Luck~
Thank you for your feedback! :)
kintyan
hi~
[General]
BG size - 1024*768 to better
excepting 'Tubasa' diff widescreen support to remove check plz

[Tubasa]
00:00:770 (1,2) - 1 to return slider?  
00:11:463 (8,9,10) - blanket
code
48,216,11463,2,0,P|36:168|56:120,1,100
112,172,11908,2,0,P|124:220|104:268,1,100,2|0,0:0|0:0,0:0:0:0:
54,122,12354,2,0,P|100:96|152:108,1,100
00:15:027 (5) - ^
01:30:174 (6,7) - how is spinner?

[Adamatine]
00:00:770 (1,2) - 1 to return slider?
00:09:680 (1,2) - looks bad :(
00:25:720 (3,4) - how about this?
01:30:174 (1) - spinner head ?

[typic]
00:29:730 (5) - over jump.
00:56:017 (1) - hmm... its many spinners

[Simple]
00:20:670 (9,1) - spinner head is 00:20:968 to better. finish to 00:22:750 or 00:23:344 ?
00:24:829 (1,2,3,4,5) - plz make all DS uniformity
00:34:631 (1) - why break time?
00:49:334 (1) - suggestion

01:10:274 (1) - why to spinner?
01:21:041 (1) - ^
01:28:095 (1) - ^

good luck :3
Topic Starter
Aeonian Sonder

Sheryl wrote:

hi~
[General]
BG size - 1024*768 to better
excepting 'Tubasa' diff widescreen support to remove check plz

[Tubasa]
00:00:770 (1,2) - 1 to return slider? But there's a slider afterwords...
00:11:463 (8,9,10) - blanket What about it?
code
48,216,11463,2,0,P|36:168|56:120,1,100
112,172,11908,2,0,P|124:220|104:268,1,100,2|0,0:0|0:0,0:0:0:0:
54,122,12354,2,0,P|100:96|152:108,1,100
www 何これ?△
00:15:027 (5) - ^ ^
01:30:174 (6,7) - how is spinner? Yeah, I DESPITE SPINNERS on insane difficulties

[Adamatine]
00:00:770 (1,2) - 1 to return slider? Again, this goes with the next section of this song
00:09:680 (1,2) - looks bad :( Fixed it
00:25:720 (3,4) - how about this? OK
01:30:174 (1) - spinner head ? Yeah, I don't know when to apply spinner. I hate them...

[typic]
00:29:730 (5) - over jump. どういう事?ㅇㅁㅇ
00:56:017 (1) - hmm... its many spinners Read previous comments~

[Simple]
00:20:670 (9,1) - spinner head is 00:20:968 to better. finish to 00:22:750 or 00:23:344 ? Yeah, I guess I REALLY don't know how to use spinners...
00:24:829 (1,2,3,4,5) - plz make all DS uniformity Spaced them out
00:34:631 (1) - why break time? Just...happened...
00:49:334 (1) - suggestion

01:10:274 (1) - why to spinner?
01:21:041 (1) - ^
01:28:095 (1) - ^
WHAT AM I SUPPOSE TO DO WITH THESE?!?
:oops: :oops:
good luck :3
Finally got time to do this... Yay...
Anyway, spinners for me are the worst thing about osu. It's not fair that someone is able to scare 1000 more points then another person if they both scored 100%.
Thank you for your feedback anyway!
Sellenite
HI! from Modding Queues M4M

Very love this songXD,the singer is one of my favorite singers,insane is so excellent,No matter flow or hitsound

[General]
Change the title into 翼を持たない少女 (Tsubasa o Motanai Shoujo)
Change the diff name ,Originality is unrankable.
bpm change to 101.21
MUST delete the double bpm red line,if you want to speed up the slider velocity,you can use 1.5X green line in insane

[Easy]
Can not use the green line to change the slider velocity ,X1.0 all
Slider Velocity change into 1.0-1.2
Distance spacing change into 1.0
delete the 202 bpm red line
so many sniper,please change them with other object

00:00:770 (1,2) - do not like this which use green line to reduce the speed
00:16:215 (8,1,2,3,4) - overlap
00:28:690 (6) - something strange
00:52:453 (1,3) - overlap
00:53:195 (2) - abrupt for new player
01:02:551 (2,1) - 2 move a bit
01:07:006 (1,3) - overlap
01:04:927 (3) - I think move it away is better

[Normal]
Can not use the green line to change the slider velocity ,this song is peaceful ,X1.0 all except 00:00:770 (1,2)
Slider Velocity change into 1.2-1.4
Distance spacing change into 1.1-1.2
delete the 202 bpm red line

00:14:433 (3) - I feel something strange..but if you do not think the same as me,keep it
00:32:849 (1) - DS
00:32:849 (1,2) - overlap
00:40:869 (2,3) - difficult for new player
00:52:898 (1,2) - put them away
01:13:244 (2) - difficult for new player,too
01:23:640 (2,1) - put them away

[Hard]
do not use too many green to adjust the slider velocity,especially kiai time ,so fast
Slider Velocity change into 1.4-1.6
Distance spacing change into 1.2-1.4
delete the 202 bpm red line

00:12:354 (6) - overmap and the beat in the slider
00:13:245 (1,2,3,4) - I think this is better:
00:22:156 (4,5) - I think this is better:
00:25:720 (3) - end in 00:26:463 is better?
00:57:799 (3) - this you can jump
00:58:987 (5,1) - do not put the drum in the end of slider,it is the beginning of the kiai .re this,you can jump ,and DS with 1
01:06:115 (4) - ^do not put the drum in the end of slide
01:13:244 (4) - ^ it will simple the rhythm
01:20:373 (4) - ^

[Insane]
delete the 202 bpm red line,use X1.5 green line instead of it
if you want to advance the stream ,use 1/8

00:22:948 (9) - strange
01:16:363 (3,4,5) - stack them

SO EXCELLENT FLOW!

good luck~
Topic Starter
Aeonian Sonder

Sellenite wrote:

HI! from Modding Queues M4M

Very love this songXD,the singer is one of my favorite singers,insane is so excellent,No matter flow or hitsound

[General]
Change the title into 翼を持たない少女 (Tsubasa o Motanai Shoujo) OK
Change the diff name ,Originality is unrankable. ...ok
bpm change to 101.21 I've tried that, but it doesn't work
MUST delete the double bpm red line,if you want to speed up the slider velocity,you can use 1.5X green line in insane OK

[Easy]
Can not use the green line to change the slider velocity ,X1.0 all
Slider Velocity change into 1.0-1.2
Distance spacing change into 1.0
delete the 202 bpm red line
so many sniper,please change them with other object

00:00:770 (1,2) - do not like this which use green line to reduce the speed But the song haven't built up to full potential quite yet
00:16:215 (8,1,2,3,4) - overlap Spaced them
00:28:690 (6) - something strange This when with: Kagami no Yo'u[/b Backslider][b]Ni~
00:52:453 (1,3) - overlap Spaced out
00:53:195 (2) - abrupt for new player The end of the slider goes with: Shimetsukerareru
01:02:551 (2,1) - 2 move a bit I moved the next 3
01:07:006 (1,3) - overlap I don't kno what to do...
01:04:927 (3) - I think move it away is better The end of slider 3 goes with the start of the previous slider 1

[Normal]
Can not use the green line to change the slider velocity ,this song is peaceful ,X1.0 all except 00:00:770 (1,2)
Slider Velocity change into 1.2-1.4
Distance spacing change into 1.1-1.2
delete the 202 bpm red line

00:14:433 (3) - I feel something strange..but if you do not think the same as me,keep it I did it like this because it goes with when she's singing "Midori no U backslider Mi
00:32:849 (1) - DS Fixed
00:32:849 (1,2) - overlap [/color]
00:40:869 (2,3) - difficult for new player Got rid of last backslider
00:52:898 (1,2) - put them away I spaced them out
01:13:244 (2) - difficult for new player,too They're just holding down...
01:23:640 (2,1) - put them away Spaced them

[Hard]
do not use too many green to adjust the slider velocity,especially kiai time ,so fast
Slider Velocity change into 1.4-1.6
Distance spacing change into 1.2-1.4
delete the 202 bpm red line

00:12:354 (6) - overmap and the beat in the slider What do you mean by that?
00:13:245 (1,2,3,4) - I think this is better Could you please also include the actual grip please next time. I don't know how to put this into the beatmap...
00:22:156 (4,5) - I think this is better It's fine
00:25:720 (3) - end in 00:26:463 is better?Not really
00:57:799 (3) - this you can jump OK
00:58:987 (5,1) - do not put the drum in the end of slider,it is the beginning of the kiai .re this,you can jump ,and DS with 1 Well, I originally thought that hard difficulty players wouldn't be able end this slider and immediately go to the next one.
01:06:115 (4) - ^do not put the drum in the end of slide ^
01:13:244 (4) - ^ it will simple the rhythm I hear this in the background. Try putting some headphone or earbuds on.
01:20:373 (4) - ^ ^

[Insane]
delete the 202 bpm red line,use X1.5 green line instead of it Because the speed originally doubled, I used X2
if you want to advance the stream ,use 1/8 OK

00:22:948 (9) - strange This is suppose to go with the strumming of the guitar in the background.
01:16:363 (3,4,5) - stack them OK

SO EXCELLENT FLOW!

good luck~
Because of the red tick, I changed everyone to X2
I didn't really FEEL like changing the slider velocity. This whole mapset was done in one day~
Thank you for your feedback~
Shurelia
Hi~ ,Sorry a bit late but here's mine.

Simple

  1. This "Simple" Diff is not simple at all XD . also the map is too fast for an easy diff imo.
  2. 00:07:524 - i prefer this one to be a spinner.
  3. 00:16:809 (1,2,3,4,5) - the pattern is a bit messy at here. some of the circles is a bit overlay each other
  4. 00:26:908 (3,4,5,6) - ^^
  5. 00:40:071 - change this into a long spinner?.
  6. 00:53:195 (2) - i prefer this to become a single circle.
  7. 01:02:551 (2) - ^^

    Also try to keep the distance constantly in easy diff, i recommend the distance is 1.00.

Typic

  1. 01:13:244 (2) - hit sound seems wrong
  2. 00:09:680 (1) - change the slider direction?
  3. 00:52:898 (1,2) - move these to get closer with 00:52:453 (3)

    The slider velocity is too fast for a normal diff, imo.

Adamatine

  1. 01:06:115 (4) - it's doesn't fit the the song imo
  2. 01:14:135 (1) - move to x:392 y:124
  3. 01:15:323 (3) - move to x:300 y:172

    you used too many sliders in this map. it would be good if you change some of it into circles

Tsubasa


  • Looks Fine to me but it's too hard for a VN's song. (but it's just my opinion)

Hope this help, and Hope this got ranked soon!
Sorry,i'm still learning
Topic Starter
Aeonian Sonder

Shurelia wrote:

Hi~ ,Sorry a bit late but here's mine.

Simple

  1. This "Simple" Diff is not simple at all XD . also the map is too fast for an easy diff imo. I'm predominantly a tablet player. I can do this with my mouse.
  2. 00:07:524 - i prefer this one to be a spinner. THe other difficulties also have berak, so I'll go along with the ongoing pattern.
  3. 00:16:809 (1,2,3,4,5) - the pattern is a bit messy at here. some of the circles is a bit overlay each other Spaced out
  4. 00:26:908 (3,4,5,6) - ^^ Fized
  5. 00:40:071 - change this into a long spinner?. Is this enough?
  6. 00:53:195 (2) - i prefer this to become a single circle. This went with the lyrics and the drum after the first two syllables
  7. 01:02:551 (2) - ^^ But I don't know what to do about this

    Also try to keep the distance constantly in easy diff, i recommend the distance is 1.00.

Typic

  1. 01:13:244 (2) - hit sound seems wrong Put on your headphones and little carefully for something similar
  2. 00:09:680 (1) - change the slider direction? On purpose
  3. 00:52:898 (1,2) - move these to get closer with 00:52:453 (3) Don't wanna make everything too close to each other up to the point where players can't distinguish between combos.

    The slider velocity is too fast for a normal diff, imo.

Adamatine

  1. 01:06:115 (4) - it's doesn't fit the the song imo Same as last time
  2. 01:14:135 (1) - move to x:392 y:124 OK
  3. 01:15:323 (3) - move to x:300 y:172 OK

    you used too many sliders in this map. it would be good if you change some of it into circles

Tsubasa


  • Looks Fine to me but it's too hard for a VN's song. (but it's just my opinion)

Hope this help, and Hope this got ranked soon!
Sorry,i'm still learning
Thanks for your feedback~
But, WHAT'S IMO and VN!?
Shurelia
IMO = In My Opinion
VN = Visual Novel

You mapped this song but you didn't know VN? .-.
Topic Starter
Aeonian Sonder

Shurelia wrote:

IMO = In My Opinion
VN = Visual Novel

You mapped this song but you didn't know VN? .-.
I know what visual novels are.
I just didn't know that they were shorten like that...
Okoayu


General

  1. So short lol
  2. Might consider OD 8 on the insane, real ez to accu
  3. I like your combo colours :D

Insane

  1. Also nice hitsounds
  2. 00:05:819 - might add a circle here, because you mapped that sound here: 00:04:037 (3) - (or remove both, your choice, would be more consistent that way)
  3. 00:22:601 (7,8) - would make this one slicer to have the focus on the guitar sound there instead of the quiet sound on the white tick, might also be easier to predict when playing it
  4. 00:33:740 (7) - the whistles on this one are a bit too loud imo, might reduce the volume on them a bit?
  5. 00:44:433 (10) - might add a whistle on this one because the sound here is kinda similar to 00:43:542 (7,8,9) - ?
  6. 01:20:671 (10) - I don't really like these sliders in the middle of a stream because it makes the player (or at least me) spam to get the circles afterwards correctly, might consider just using circles for this one?
  7. 01:31:512 (7) - would place these 2 sliders similarly to 00:00:770 (1,2) - (also i would snap it to the white tick here 01:31:661 -)

Gl with your map!
Vhy
hi hi ~
here's m4m from my queue \:D/

sorry for being late cz i had some irl problem recently ;w;

[Simple]
00:00:770 (1,2) - low bpm, low SV, and you still lower the SV by a half? but well this is just the beginning
00:13:690 (5) - should be NC this
00:19:482 (7,9) - avoid using stacking note on easy diff pls. it juts too hard for most beginner player
00:20:373 (8) - NC
00:22:304 (1) - too soon the spinner show after the last note. considering shorten the slider 00:20:670 (9) by 1 tick and start the spinner from 00:22:156
00:27:502 (5) - NC
00:43:690 (1) - like above. the spinner is too soon show after the last note. move it to 00:44:136
00:53:195 (2) - using 1/4 slider is not recommended in this diff. change to 1/2 instead
00:58:393 (1) - same here
01:01:363 (1) - remove NC
01:08:491 (3) - bad overlap
01:21:042 (1) - same problem as 00:43:690 (1)
01:27:205 (1) - again 1/4 slider
01:28:095 (1,1) - its better to join these spinner each other. and also end at 01:32:255 as the violin sound fade here

[Relaxing]
00:00:770 (1,2) - same as easy
00:40:869 (2) - why so much reverse on 1/4 slider. this is too hard even for hard diff.
01:13:244 (2) - im sure this is unrankable stuff
01:19:184 (1) - bad overlap
01:23:640 (2) - keep the distance pls
01:30:175 (1) - the spinner should end on 01:32:255 as the violin sound fade here

[Hard]
AR-1 for slow bpm
00:12:354 (6) - as you see there's a guitar sound at 00:12:651. it'd better to change this to 1/2 slider with reverse to follow the guitar sounds
00:15:918 (4) - same as ^
01:24:531 (1) - SV error?
01:31:512 (1) - same as normal

[Tsubasa]
00:02:552 (2) - according to the SV, this DS is too high for this early song and kinda unexpected even for pro
00:22:948 (9) - it's really confusing here because you are using 1/8 slider here alone while others are 1/4
01:12:948 (5) - what is this? 1/16 slider? .__.
01:31:512 (7) - the slider should end on 01:32:255 as the violin sound fade here

overall.. actually there's so many things that i'd to complain but it might break your mapping style and some pattern. and about the SV on easy and normall should be same all time imo

btw very nice song.
good luck :)
Topic Starter
Aeonian Sonder

Okoratu wrote:



General

  1. So short lol
  2. Might consider OD 8 on the insane, real ez to accu [/color]
  3. I like your combo colours :D

Insane

  1. Also nice hitsounds
  2. 00:05:819 - might add a circle here, because you mapped that sound here: 00:04:037 (3) - (or remove both, your choice, would be more consistent that way) [/color]
  3. 00:22:601 (7,8) - would make this one slicer to have the focus on the guitar sound there instead of the quiet sound on the white tick, might also be easier to predict when playing it [/color]
  4. 00:33:740 (7) - the whistles on this one are a bit too loud imo, might reduce the volume on them a bit? [/color]
  5. 00:44:433 (10) - might add a whistle on this one because the sound here is kinda similar to 00:43:542 (7,8,9) - ? [/color]
  6. 01:20:671 (10) - I don't really like these sliders in the middle of a stream because it makes the player (or at least me) spam to get the circles afterwards correctly, might consider just using circles for this one? [/color]
  7. 01:31:512 (7) - would place these 2 sliders similarly to 00:00:770 (1,2) - (also i would snap it to the white tick here 01:31:661 -) [/color]

Gl with your map!
Thank you for your feedback~
EDIT: What is heck is wrong with the quoting...
Topic Starter
Aeonian Sonder
I'll update during the weekand
Topic Starter
Aeonian Sonder

Vhy wrote:

hi hi ~
here's m4m from my queue \:D/

sorry for being late cz i had some irl problem recently ;w;

[Simple]
00:00:770 (1,2) - low bpm, low SV, and you still lower the SV by a half? but well this is just the beginning It's just for the beginning~
00:13:690 (5) - should be NC this OK
00:19:482 (7,9) - avoid using stacking note on easy diff pls. it juts too hard for most beginner player OK
00:20:373 (8) - NC Well, they're the last two combos,
00:22:304 (1) - too soon the spinner show after the last note. considering shorten the slider 00:20:670 (9) by 1 tick and start the spinner from 00:22:156 OK
00:27:502 (5) - NC OK
00:43:690 (1) - like above. the spinner is too soon show after the last note. move it to 00:44:136 OK
00:53:195 (2) - using 1/4 slider is not recommended in this diff. change to 1/2 instead OK
00:58:393 (1) - same here This one not so sure about
01:01:363 (1) - remove NC OK
01:08:491 (3) - bad overlap I'll think about it
01:21:042 (1) - same problem as 00:43:690 (1) Wait, what?
01:27:205 (1) - again 1/4 slider Oh, the timing point isn't snapped
01:28:095 (1,1) - its better to join these spinner each other. and also end at 01:32:255 as the violin sound fade here It should be fine like this because if we were mapping in 202 BPM, then it would be a measure before it ended.

[Relaxing]
00:00:770 (1,2) - same as easy It's just for the beginning~
00:40:869 (2) - why so much reverse on 1/4 slider. this is too hard even for hard diff. You want me to make it cirlcles...?
01:13:244 (2) - im sure this is unrankable stuff Changed
01:19:184 (1) - bad overlap Wait, really?
01:23:640 (2) - keep the distance pls OK
01:30:175 (1) - the spinner should end on 01:32:255 as the violin sound fade here Same as easy

[Hard]
AR-1 for slow bpm
00:12:354 (6) - as you see there's a guitar sound at 00:12:651. it'd better to change this to 1/2 slider with reverse to follow the guitar sounds Changed
00:15:918 (4) - same as ^
01:24:531 (1) - SV error? Yep
01:31:512 (1) - same as normal NO

[Tsubasa]
00:02:552 (2) - according to the SV, this DS is too high for this early song and kinda unexpected even for pro That's good!
00:22:948 (9) - it's really confusing here because you are using 1/8 slider here alone while others are 1/4 Because of the guitar. I never miss a single sound even in the background while mapping insanes.
01:12:948 (5) - what is this? 1/16 slider? .__. Players should be able to tell...
01:31:512 (7) - the slider should end on 01:32:255 as the violin sound fade here No

overall.. actually there's so many things that i'd to complain but it might break your mapping style and some pattern. and about the SV on easy and normall should be same all time imo

btw very nice song.
good luck :)
DONE. OMG I HAD NO TIME AT ALL DANG FINALS.
litoluna
for m4m

[Tsubasa]
  1. 00:20:225 (8) - remove Reverse. 00:20:522 - this part is not guitar sound
  2. 00:22:156 (6) - NC
  3. 00:36:413 (7) - NC
  4. 00:43:542 (7,8,9,10) - this overlap I think hard to see.
  5. 00:45:175 (12) - Delete note. There is no sound.
  6. 01:07:453 (6,7,8) - need a stack note. I think confusing.
  7. 01:30:175 (6) - end at 01:31:512 - ?
[Hard]
  1. 00:16:512 (5) - this note move at x:290 y:18
    I think follow of note is better. and I think hard to see.
  2. 00:59:581 - I think overdone BPM x2.00. need down a bpm to the 1.5
[Relaxing]
  1. 00:16:512 (4) - I think don't need note.
  2. 00:52:007 - delete green line.
  3. 00:59:581 - change bpm x1.5
  4. 01:28:096 - why bpm x0.8?I I think keep x0.5 is better
[Simple]
  1. 00:12:651 (4,1,2) - I think Hard for easy diff
    idea:
  2. 00:32:849 (3) - move at x:256 y:224. put a spacing.
  3. 00:34:631 (1) - delete note and Break time start at 00:34:631 -
  4. 00:59:581 - change bpm x1.5
gl~ ;)
Topic Starter
Aeonian Sonder

litoluna wrote:

for m4m

[Tsubasa]
  1. 00:20:225 (8) - remove Reverse. 00:20:522 - this part is not guitar sound OK, also change the area a bit
  2. 00:22:156 (6) - NC It's a new combo every two musical measures
  3. 00:36:413 (7) - NC ^
  4. 00:43:542 (7,8,9,10) - this overlap I think hard to see. Changed arrangement
  5. 00:45:175 (12) - Delete note. There is no sound. OK
  6. 01:07:453 (6,7,8) - need a stack note. I think confusing. Made the circles an array
  7. 01:30:175 (6) - end at 01:31:512 - ?
This has always been a constant battle of where I should put the end, but for now, I'll just do this.
[Hard]
  1. 00:16:512 (5) - this note move at x:290 y:18 Moved it somewhere similiar because I have grid snap on
    I think follow of note is better. and I think hard to see.
  2. 00:59:581 - I think overdone BPM x2.00. need down a bpm to the 1.5 I'll explain below later.
[Relaxing]
  1. 00:16:512 (4) - I think don't need note. OK
  2. 00:52:007 - delete green line. There was something originally there, so the green line was there.
  3. 00:59:581 - change bpm x1.5 I'll explain below later.
  4. 01:28:096 - why bpm x0.8?I I think keep x0.5 is better The revious slider velocity was .50x already
[Simple]
  1. 00:12:651 (4,1,2) - I think Hard for easy diff
    idea Just got rid of the circle in the sequence entirely:
  2. 00:32:849 (3) - move at x:256 y:224. put a spacing.I moved it, but what do you mean by "put a spacing?"
  3. 00:34:631 (1) - delete note and Break time start at 00:34:631 The blue bar didn't appear by itself...
  4. 00:59:581 - change bpm x1.5 I'll explain below later.
gl~ ;)
I made it all x2 because originally, 00:59:656 had a new timing point when the speed double.
Thank you for your feedback~
Iceskulls
Hello there from my modding queue

[General]
Delete Midori no Umi from tags because it automatic tag from source and it looks unnecessary to put , in tags
Check letterbox during breaks because your map has break time

[Tsubasa]
00:02:552 (2) - Whistle at the end
00:02:552 (2) - Whistle at repeat arrow
00:10:571 (5) - Whistle at the end
Try placing your main hitsound on downbeat

00:11:463 (8,9,10) - These blanket can improve a little
00:21:859 (6,7) - This blanket can improve https://osu.ppy.sh/ss/1823780
00:31:958 (3,4,5) - Theses blanket can improve https://osu.ppy.sh/ss/1823786
00:32:849 (5) - Ctrl+G ?
00:37:304 (10) - NC , if made change ,change the others with the same pattern as this too
00:40:869 (8,2) - Stack
00:43:542 (7) - NC
00:51:562 (6) - NC
00:54:829 (5) - Ctrl+G ?
00:54:235 (4,2) - Stack
00:56:463 (2,5) - ^
00:56:908 (3,7) - ^
00:58:987 (9) - NC
01:06:116 (6) - NC
01:06:116 (6,7,8,9,10,11,12,13,1) - Move this stream to x=433 y=64 so that 01:05:373 (3,11) - can be stack
01:08:492 (1,2) - This blanket can improve https://osu.ppy.sh/ss/1823808
01:13:245 (6) - NC
01:19:631 (3,4) - Blanket better https://osu.ppy.sh/ss/1823816
01:22:007 (5) - Move to x=252 y=132 for better stack with 01:20:225 (6) -
01:29:284 (4,6) - How about stack them?

[Hard]
00:15:918 (4) - Ctrl+H then reposition to avoid overlap
00:20:373 (1) - Move to x=286 y=60 for better lining
00:37:304 (4) - NC, if made change ,change the others with the same pattern as this too
00:54:235 (5,6) - This blanket can improve https://osu.ppy.sh/ss/1823846
01:04:630 (4,3) - Stack
01:07:750 (4,2) - ^
Same as Tsubasa diff some downbeat need hitsound

[Relaxing]
00:24:532 (1) - Move to 00:24:532 -
00:32:255 (3,1) - DS should be x1.1 here so the spacing will be consistent
00:34:631 (1,2,3) - Same as above , if this diff is normal diff you should make all notes DS consistent
00:44:284 (1) - End the spinner here 00:46:512 -
01:07:007 (1,2) - Ctrl+J then reposition to avoid overlap
01:01:363 (4) - NC
01:16:511 (6) - Move to x=412 y=187 for better lining then move 01:17:402 (1) - to x=306 y=156 to stack 01:15:323 (3) -
01:19:184 (1,2) - This blanket can improve https://osu.ppy.sh/ss/1823921
01:19:184 (1,1) - Stack
01:22:749 (1) - Move to x=320 y=159 for better lining
Need hitsound on some downbeat

[Simple]
Same as Relaxing DS should consistent on all notes
00:18:591 (5) - NC
00:53:641 (3) - NC
Some downbeat need hitsound
I feel like this diff need more work more than the others diffs

Good song btw

Good luck :D
Topic Starter
Aeonian Sonder

CelsiusLK wrote:

Hello there from my modding queue

[General]
Delete Midori no Umi from tags because it automatic tag from source and it looks unnecessary to put , in tags OK
Check letterbox during breaks because your map has break time But it's not selected...

[Tsubasa]
00:02:552 (2) - Whistle at the end Pass, only on the strong sounds
00:02:552 (2) - Whistle at repeat arrow But it I do that, then the slider will end at 00:04:928...
00:10:571 (5) - Whistle at the end Nah, it's a whistle every beat and a half.
Try placing your main hitsound on downbeat Then the wrong sounds will be emphasized...

00:11:463 (8,9,10) - These blanket can improve a little Tried making it better
00:21:859 (6,7) - This blanket can improve https://osu.ppy.sh/ss/1823780 OK
00:31:958 (3,4,5) - Theses blanket can improve https://osu.ppy.sh/ss/1823786 OK
00:32:849 (5) - Ctrl+G ? Pass
00:37:304 (10) - NC , if made change ,change the others with the same pattern as this too Pass
00:40:869 (8,2) - Stack OK
00:43:542 (7) - NC Pass
00:51:562 (6) - NC Pass
00:54:829 (5) - Ctrl+G ? OK
00:54:235 (4,2) - Stack OK
00:56:463 (2,5) - ^ OK
00:56:908 (3,7) - ^ I wonder if that's a straight line now...
00:58:987 (9) - NC Pass
01:06:116 (6) - NC Pass
01:06:116 (6,7,8,9,10,11,12,13,1) - Move this stream to x=433 y=64 so that 01:05:373 (3,11) - can be stack It's (432, 64), but I understand.
01:08:492 (1,2) - This blanket can improve https://osu.ppy.sh/ss/1823808 OK
01:13:245 (6) - NC Pass
01:19:631 (3,4) - Blanket better https://osu.ppy.sh/ss/1823816 OK
01:22:007 (5) - Move to x=252 y=132 for better stack with 01:20:225 (6) OK
01:29:284 (4,6) - How about stack them? Weird, I thought they already were.

[Hard]
00:15:918 (4) - Ctrl+H then reposition to avoid overlap Just moved it 1.1 distance snap
00:20:373 (1) - Move to x=286 y=60 for better lining Just moved everything
00:37:304 (4) - NC, if made change ,change the others with the same pattern as this too Pass
00:54:235 (5,6) - This blanket can improve https://osu.ppy.sh/ss/1823846 Oh, that's not suppose to be a blanket.
01:04:630 (4,3) - Stack OK
01:07:750 (4,2) - ^ OK
Same as Tsubasa diff some downbeat need hitsound

[Relaxing]
00:24:532 (1) - Move to 00:24:532 Did you mean to say something else?
00:32:255 (3,1) - DS should be x1.1 here so the spacing will be consistent But I thought it was at 1.1...
00:34:631 (1,2,3) - Same as above , if this diff is normal diff you should make all notes DS consistent Isn't it?
00:44:284 (1) - End the spinner here 00:46:512 Pass
01:07:007 (1,2) - Ctrl+J then reposition to avoid overlap OK
01:01:363 (4) - NC Pass
01:16:511 (6) - Move to x=412 y=187 for better lining then move 01:17:402 (1) - to x=306 y=156 to stack 01:15:323 (3) Trying to do that all under distance snap it HARD...
01:19:184 (1,2) - This blanket can improve https://osu.ppy.sh/ss/1823921 OK
01:19:184 (1,1) - Stack Can't distance snap
01:22:749 (1) - Move to x=320 y=159 for better lining Pass
Need hitsound on some downbeat

[Simple]
Same as Relaxing DS should consistent on all notes But I worked hard...
00:18:591 (5) - NC OK
00:53:641 (3) - NC Pass
Some downbeat need hitsound I still don't understand this...
I feel like this diff need more work more than the others diffs But I worked hard...

Good song btw

Good luck :D
Sorry, I was too busy with my other map and real life.
Thank you for your feedback~
Venellys
Hi, from V&V's modding queue~

[Simple]
  • 00:17:700 (4) - smooth slider
    01:00:769 (2,4) - overlap
    01:07:006 (1,3) - stack slider's tail
    01:17:699 (1) - smooth and blanket on 01:18:591 (2) -
    01:27:205 (1) - remove new combo
[Relaxing]
  • 00:14:433 (3,1) - make blanket
    00:20:670 (2) - smooth like 00:19:482 (4) - for sym
    01:05:818 (4,1,2) - overlap
    01:13:245 (6) - smooth like 01:14:433 (2) - for sym
    01:21:412 (2,1) - overlap
[Hard]
  • 00:13:245 (1,2,3) - fix blanket
    00:15:918 (4) - smooth like 00:16:809 (1) - ... same reason
    00:18:591 (3,4) - make blanket
    00:23:047 (5,2) - stack
    01:09:382 (3,2) - stack slider's tail
nice, GL~
Topic Starter
Aeonian Sonder

VeeLaHee104 wrote:

Hi, from V&V's modding queue~

[Simple]
  • 00:17:700 (4) - smooth slider OK
    01:00:769 (2,4) - overlap Can't because of distance snap
    01:07:006 (1,3) - stack slider's tail Some people complains that it was unrankable
    01:17:699 (1) - smooth and blanket on 01:18:591 (2) OK
    01:27:205 (1) - remove new combo OK
[Relaxing]
  • 00:14:433 (3,1) - make blanket OK
    00:20:670 (2) - smooth like 00:19:482 (4) - for sym OK
    01:05:818 (4,1,2) - overlap Fixed
    01:13:245 (6) - smooth like 01:14:433 (2) - for sym That's calls parallelism I think...
    01:21:412 (2,1) - overlap Fixed
[Hard]
  • 00:13:245 (1,2,3) - fix blanket OK
    00:15:918 (4) - smooth like 00:16:809 (1) - ... same reason OK
    00:18:591 (3,4) - make blanket OK
    00:23:047 (5,2) - stack Oh, weird. I thought it was
    01:09:382 (3,2) - stack slider's tail OK
nice, GL~
-Neipezi
hello APXH from my modding queues
sorry, i do not like the song of EXO-M. so, proceed to a different map modding :|

[General]
- Please fill in the name of the standard difficulty.
- After changing to "翠 の 海" the source, add the tag "Midori no Umi" to.
- Real BPM is 202.00 IMO

[Simple]
- change the "Easy" difficulty name

00:20:670 (5,1) - you can create a spinner here. (00:20:968 - ~ 00:23:938 - spinner)
00:34:631 (1) - ~ 00:39:977 - since you need to add a note.
00:39:977 (1) - the starting point of the spinner, you can start at 00:37:601 - .
00:59:581 - ~ 01:24:532 - delete the speed of x2.0. you can have an adverse impact to the beginner :(

[Relaxing]
- change the "Normal" difficulty name

00:15:324 (3) - add the arrow whistle
00:40:869 (2) - 1/1 slide change?
00:59:581 - ~ 01:24:532 - easy with the same.

[Hard]
*

[Tsubasa]
00:11:463 (8) - NC add?
00:25:720 (6) - ^
00:57:799 (4) - NC add
00:58:987 (9) - ^
01:03:740 (4,5) - too short an interval.
01:20:373 (7) - NC add
01:33:443 - finish remove

good lucky
Topic Starter
Aeonian Sonder

-Neipezi wrote:

hello APXH from my modding queues
sorry, i do not like the song of EXO-M. so, proceed to a different map modding :|

[General]
- Please fill in the name of the standard difficulty.
- After changing to "翠 の 海" the source, add the tag "Midori no Umi" to.
- Real BPM is 202.00 IMO Aish, too fast...

[Simple]
- change the "Easy" difficulty name

00:20:670 (5,1) - you can create a spinner here. (00:20:968 - ~ 00:23:938 - spinner)
00:34:631 (1) - ~ 00:39:977 - since you need to add a note.
00:39:977 (1) - the starting point of the spinner, you can start at 00:37:601 - .
00:59:581 - ~ 01:24:532 - delete the speed of x2.0. you can have an adverse impact to the beginner :(
OK To all but the first.

[Relaxing]
- change the "Normal" difficulty name

00:15:324 (3) - add the arrow whistle But it's already there...
00:40:869 (2) - 1/1 slide change? Pass
00:59:581 - ~ 01:24:532 - easy with the same. OK

[Hard]
*

[Tsubasa]
00:11:463 (8) - NC add?
00:25:720 (6) - ^
00:57:799 (4) - NC add
00:58:987 (9) - ^
01:03:740 (4,5) - too short an interval.
01:20:373 (7) - NC add
01:33:443 - finish remove But the only thing that's there is the drum-hitwhistle

good lucky
FINALLY get time during the summer. MA GAWRD.
Changed source along with tags.
I did 202 BPM, but got scolded for it...
Thank you for feedback~
N-Harpie

  • Salut, je vais t'écrire en Francais puisque tu me donne l'occasion

    [Easy]
  1. 00:22:156 (1) - Pour moi, ce spinner ne devrait pas être là parce que la voix commence avant le spinner et elle finit pendant celui-ci. Le reste du spinner ne suit pratiquement rien. Tu devrais mapper des notes normal au lieu de celui-ci.
  2. 01:02:551 (4) - Tu pourrais déplacer un peu cette note de sorte a ce qu'elle ne sois pas sur l'autre. x:460 y:164
  3. 01:04:927 (3,1) - Une blanket aurait pu être faite avec ces deux notes.
  4. 01:07:600 (2) - Tu devrais déplacer un peu ce slider vers le haut histoire de l'aligner avec le prochain.
  5. 01:26:314 (1,2) - Les notes sont inaudibles.

    [Normal]
  6. 00:47:106 (1,2,1) - Dans ces trois notes, le rythme est le même mais la distance sur la grille ne l'est pas.
  7. 00:54:235 (3) - Tu devrais remonter un peu ce slider parce que la distance est erronée.
  8. 01:24:532 (1,2,3,4,5,1,2,3) - Relève le son parce que c'est presque inaudibles.

    [Hard]
  9. 00:44:136 (1) - Fini le spinner à 00:45:918 car la vois s'arrête ici. Après 00:45:918 on entend uniquement le son que fait les parties 00:47:403 (1,2)
  10. 00:28:393 (2) - Tu devrais tourner la courbe pour faire un motif iterressant avec 00:28:393 (2,3,4,5)
  11. Les dernières inaudibles

    Bonne chance pour ta map et merci de me l'avoir laisser modder.
Topic Starter
Aeonian Sonder

N-Harpie wrote:


  • Salut, je vais t'écrire en Francais puisque tu me donne l'occasion Dáccord

    [Easy]
  1. 00:22:156 (1) - Pour moi, ce spinner ne devrait pas être là parce que la voix commence avant le spinner et elle finit pendant celui-ci. Le reste du spinner ne suit pratiquement rien. Tu devrais mapper des notes normal au lieu de celui-ci. Passer
  2. 01:02:551 (4) - Tu pourrais déplacer un peu cette note de sorte a ce qu'elle ne sois pas sur l'autre. x:460 y:164 Dáccord
  3. 01:04:927 (3,1) - Une blanket aurait pu être faite avec ces deux notes. Dáccord
  4. 01:07:600 (2) - Tu devrais déplacer un peu ce slider vers le haut histoire de l'aligner avec le prochain. Dáccord
  5. 01:26:314 (1,2) - Les notes sont inaudibles. fixé

    [Normal]
  6. 00:47:106 (1,2,1) - Dans ces trois notes, le rythme est le même mais la distance sur la grille ne l'est pas. fixé
  7. 00:54:235 (3) - Tu devrais remonter un peu ce slider parce que la distance est erronée. Dáccord
  8. 01:24:532 (1,2,3,4,5,1,2,3) - Relève le son parce que c'est presque inaudibles. fixé

    [Hard]
  9. 00:44:136 (1) - Fini le spinner à 00:45:918 car la vois s'arrête ici. Après 00:45:918 on entend uniquement le son que fait les parties 00:47:403 (1,2) Passer
  10. 00:28:393 (2) - Tu devrais tourner la courbe pour faire un motif iterressant avec 00:28:393 (2,3,4,5) Dáccord
  11. Les dernières inaudibles fixé

    Bonne chance pour ta map et merci de me l'avoir laisser modder.
Merci pour les évaluations.
-Nya-
Hello! From Nya's Anime Modding Queue
Sorry for the delay.
Well, here's my mod:

Easy:
Check AiMod~ The source conflicts. Make sure the source is the same in each diff.
You also have multiple DS errors. In Easy and Normal diffs your distance snap must be activated at all times.01:03:145 (1,2) – Try to improve this blanket a bit.01:04:927 (3,1) - ^01:26:314 (1,2) – This has to be distanced snappedThat’s all I could find. Just remember to distance snap all the notes.


Normal:
Fix the distance snap (must be activated always in Normal) and fix the source.00:29:730 (5) – Do this:
I think it is more suitable for a Normal.00:54:235 (3,4) – Curve these sliders more01:16:511 (6,1) – Improve this blanket by curving this slider: 01:16:511 (6) – a bit more01:20:077 (2,1) – Definitely DS thisAlso remember to fix the distance snap.

Hard:
Fix the source00:28:839 (3,6) – Make these two symmetrical.
01:28:096 (1) – Place it here: X:368 Y:228

Overall, good mapset.
Just very important to fix the distance snap in Easy and Normal diffs.
Good Luck! :D
Topic Starter
Aeonian Sonder

-Nya- wrote:

Hello! From Nya's Anime Modding Queue
Sorry for the delay.
Well, here's my mod:

Easy:
Check AiMod~ The source conflicts. Make sure the source is the same in each diff.
You also have multiple DS errors. In Easy and Normal diffs your distance snap must be activated at all times.01:03:145 (1,2) – Try to improve this blanket a bit. OK01:04:927 (3,1) - ^ OK01:26:314 (1,2) – This has to be distanced snapped Well, that made it farther...That’s all I could find. Just remember to distance snap all the notes.


Normal:
Fix the distance snap (must be activated always in Normal) and fix the source. This is something I've been battling about.00:29:730 (5) – Do this:
I think it is more suitable for a Normal.00:54:235 (3,4) – Curve these sliders more Pass01:16:511 (6,1) – Improve this blanket by curving this slider: 01:16:511 (6) – a bit more OK01:20:077 (2,1) – Definitely DS this OKAlso remember to fix the distance snap.

Hard:
Fix the source00:28:839 (3,6) – Make these two symmetrical. OK
01:28:096 (1) – Place it here: X:368 Y:228 OK

Overall, good mapset.
Just very important to fix the distance snap in Easy and Normal diffs.
Good Luck! :D
Thank you for your feedback~
KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, -APXH !
Thank’s for calling me to mod your beatmap 
Let’s get started..
[General]
Good song
Distance Snap.. You must fix this on Easy and Normal,
Source conflict with Advanced
Easy
01:30:323 (1) – remove this spinner and 01:28:095 (1) – extend this until 01:32:552
Woah.. Only that
Normal
Modding this, and a bit confusing tbh
00:22:230 (1) – unsnapped slider, it must start on blue tick and end here 00:23:938
00:29:730 (5) – following the vocal ? No, it’s not recommended
00:31:067 (1,2,3,1,2,3) – what ?
Hard
00:37:304 (4,5,6) – rearrange
00:40:869 (4,5,6) - ^
01:24:532 (1) – woah, I’m astonished ! That SV change
Advanced
00:22:948 (10) – whoa
Seriously, I don’t know your style :\
That’s All -APXH,
Good luck…
Topic Starter
Aeonian Sonder

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, -APXH !
Thank’s for calling me to mod your beatmap 
Let’s get started..
[General]
Good song
Distance Snap.. You must fix this on Easy and Normal,
Source conflict with Advanced
Easy
01:30:323 (1) – remove this spinner and 01:28:095 (1) – extend this until 01:32:552 Pass
Woah.. Only that
Normal
Modding this, and a bit confusing tbh
00:22:230 (1) – unsnapped slider, it must start on blue tick and end here 00:23:938 Just adjusted the spinner
00:29:730 (5) – following the vocal ? No, it’s not recommended Fixed
00:31:067 (1,2,3,1,2,3) – what ? Spaced it out
Hard
00:37:304 (4,5,6) – rearrange OK
00:40:869 (4,5,6) - ^ Pass on this one, though
01:24:532 (1) – woah, I’m astonished ! That SV change
Advanced
00:22:948 (10) – whoa
Seriously, I don’t know your style :\
That’s All -APXH,
Good luck…
FINALLY had time to do this... Aiya, 10th grade is brutal...
Thank you for the feedback~
truonant
Hello M4M~ from my Mod Queue
Sorry for the late mod


I noticed that your advanced ends at 01:33:443 – while your other difficulties ends at 01:32:552 –
I couldn't mod your advanced orz, I couldn't even play it
the distance throughout your easy and normal were a bit questionable at times as i wondered if new players will be able distinguish the distance and timing correctly


00:00:770 (1,2) – could be blanketed better http://puu.sh/cco04/e49c4173c0.jpg - match up the slider points to the approach circle
00:17:106 (2,3) – switch these notes for better flow to 00:17:700 (4) –
00:16:215 (3,1,2,3,4,1,2,3,4,5) – DS seems inconsistent here, is this intentional?
00:32:849 (3) – this slider doesn’t really fit as well since it doesn’t hit 00:33:146 -. Try this: http://puu.sh/ccovf/46bd9fb7a2.jpg
01:01:363 (3) - try positioning here so it doesn’t overlap 01:03:145 (1) - http://puu.sh/ccoJm/3297d375ea.jpg
01:03:145 (1,2) - compared to 01:04:036 (2,3) – the blankets spacing are different
01:17:699 (1,2,3) - Suggestion: http://puu.sh/ccp47/668502067e.jpg


00:14:433 (3,1) – blanket
01:19:184 (1) – blanket on slider tail of 01:20:076 (2) -
01:20:967 (1) – perfect stack


00:14:136 (2) - try this, looks nicer - http://puu.sh/ccq61/7d0ff376f5.jpg
00:25:720 (3,4) – blanket
01:02:254 (3) – position slider tail at x440 y200 for better slider bow shape
01:04:630 (4) – reposition x 335 y229 so that it blankets 01:04:036 (3)
01:04:927 (1) – blanket on slider tail of 01:04:630 (4) –
01:05:373 (2) – and then make symmetrical of ^ (ctrl + j and ctrl+g) – this should already blanket slider head of 01:04:630 (4) – (if not just reposition 01:04:630 (4) –down 2 y)
01:08:491 (1) – blanket
01:10:274 (1) - ^
01:10:719 (2) - ^
01:11:165 (3) – ^

Good luck!
Topic Starter
Aeonian Sonder

truonant wrote:

Hello M4M~ from my Mod Queue
Sorry for the late mod


I noticed that your advanced ends at 01:33:443 – while your other difficulties ends at 01:32:552 Fixed
I couldn't mod your advanced orz, I couldn't even play it
the distance throughout your easy and normal were a bit questionable at times as i wondered if new players will be able distinguish the distance and timing correctly


00:00:770 (1,2) – could be blanketed better http://puu.sh/cco04/e49c4173c0.jpg - match up the slider points to the approach circle OK
00:17:106 (2,3) – switch these notes for better flow to 00:17:700 (4) OK
00:16:215 (3,1,2,3,4,1,2,3,4,5) – DS seems inconsistent here, is this intentional? Fixed
00:32:849 (3) – this slider doesn’t really fit as well since it doesn’t hit 00:33:146 -. Try this: http://puu.sh/ccovf/46bd9fb7a2.jpg Just changed completely
01:01:363 (3) - try positioning here so it doesn’t overlap 01:03:145 (1) - http://puu.sh/ccoJm/3297d375ea.jpg Just changed completely
01:03:145 (1,2) - compared to 01:04:036 (2,3) – the blankets spacing are different Fixed
01:17:699 (1,2,3) - Suggestion: http://puu.sh/ccp47/668502067e.jpg Pass


00:14:433 (3,1) – blanket Fixed
01:19:184 (1) – blanket on slider tail of 01:20:076 (2) Fixed
01:20:967 (1) – perfect stack OK


00:14:136 (2) - try this, looks nicer - http://puu.sh/ccq61/7d0ff376f5.jpg Pass
00:25:720 (3,4) – blanket It's fine
01:02:254 (3) – position slider tail at x440 y200 for better slider bow shape OK
01:04:630 (4) – reposition x 335 y229 so that it blankets 01:04:036 (3) Couldn't really do that because of DS, so I just adjusted in a way that looks like the beginning of the slider is being blanketed by 3.
01:04:927 (1) – blanket on slider tail of 01:04:630 (4) –
01:05:373 (2) – and then make symmetrical of ^ (ctrl + j and ctrl+g) – this should already blanket slider head of 01:04:630 (4) – (if not just reposition 01:04:630 (4) –down 2 y) I made them symmetrical, but because of DS, I couldn't really have them reflected.
01:08:491 (1) – blanket OK
01:10:274 (1) - ^ OK
01:10:719 (2) - ^ OK
01:11:165 (3) – ^ OK

Good luck!
FINALLY Got to this after a busy week of PSAT prep...
But now that's all over~
Thank you for the feedback~
Aerous
Sorry for the long wait :(

Advanced :

00:06:265 Add a spinner here?
00:11:463 (8) NC?
00:43:542 (7) Make a stream here?
01:32:552 (8) This is unrankable due to inaudible slider

Easy :
This object is too close to the previous object. 00:16:067
This object is too far from the previous object. 00:26:760
This object is too far from the previous object. 00:27:057
This object is too close to the previous object. 00:50:522
This object is too close to the previous object. 00:51:413
This object is too far from the previous object. 00:53:418
This object is too far from the previous object. 00:53:790
This object is too far from the previous object. 00:54:087
This object is too far from the previous object. 00:54:978
This object is too far from the previous object. 01:01:215
This object is too far from the previous object. 01:02:403
This object is too far from the previous object. 01:15:175
This object is too far from the previous object. 01:15:472

Sorry for the short mod , the other 2 diff. looks good.

I couldn't mod muuch of advance since i can't play it

Fix your distances for normal and easy
Topic Starter
Aeonian Sonder

Aerous wrote:

Sorry for the long wait :(

Advanced :

00:06:265 Add a spinner here?
00:11:463 (8) NC?
00:43:542 (7) Make a stream here?
01:32:552 (8) This is unrankable due to inaudible slider Made volume louder

Easy :
This object is too close to the previous object. 00:16:067
This object is too far from the previous object. 00:26:760
This object is too far from the previous object. 00:27:057
This object is too close to the previous object. 00:50:522
This object is too close to the previous object. 00:51:413
This object is too far from the previous object. 00:53:418
This object is too far from the previous object. 00:53:790
This object is too far from the previous object. 00:54:087
This object is too far from the previous object. 00:54:978
This object is too far from the previous object. 01:01:215
This object is too far from the previous object. 01:02:403
This object is too far from the previous object. 01:15:175
This object is too far from the previous object. 01:15:472

Sorry for the short mod , the other 2 diff. looks good.

I couldn't mod muuch of advance since i can't play it

Fix your distances for normal and easy OK
Thank you for your feedback~
Winnie
Still can't find music like this lol. Wish I could get one that really hits me in the chest. I am here as requested from modding queue

~General Concept~ I don't like the fact that there are so much timing points. It brings out too much because all I can here are whistles and claps but what could the other possible hitsounds be that I can't hear them. Also has DS issues of how notes should be played. It's hard enough reading when notes are really close and slow AR but when its really slow and close as heck it just gets difficulty to determine if a beginner can read them

[Easy]

Once I turned it on it felt weird to have 1/8 maybe it was just my imagination
00:52:898 (2) - This should end on a red tick if you use 1/4 It sounds better than ending on a blue tick
01:09:680 (4,1) - Transition from note to spinner is too fast for a beginner on easy. I'm still unsure about this but maybe a someone else in the BAT community can say something about it.
01:15:620 (4) - Move down 1 tick so it matches with the previous 2 notes horizontally
Also spacing wise was a little too big starting here 01:13:838 (1) I suggest using 1.6 DS where the continuation jump notes aren't too extreme
01:21:042 (1) - That spinner is too crazy because it doesn't give the feeling of an "Easy Difficulty" since it doesn't give time for the beggining players to react to it and it was on
a 1/8 tick which isn't ok
01:28:096 (1,1) - Give more time so beginners can spin and react

[Normal]

Try AR 4 instead of 5
Now the DS is wayyyy too close than it should be. Especially this part 00:10:571 (2,1) - It all wraps around each other and doesn't bring the appeal in like most normal difficulties do. I do give you creativity but this won't work for a normal only on some parts the rest will be ok
00:29:730 (5) - Blue tick no good
00:40:869 (2) - DS wrong and reversed slider too much here
01:20:076 (2) - Try hardest to move right 1 tick for better blanket

That's about all I can do, but please do rate how I mod by clicking on my signature for a free ticket there 8-)
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