forum

Dormir - Une mage blanche

posted
Total Posts
9
Topic Starter
Morray
This beatmap was submitted using in-game submission on dimanche 1 septembre 2013 at 21:54:28

Artist: Dormir
Title: Une mage blanche
Source: reflec beat LIMELIGHT
Tags: konami bemani TOMOSUKE _LRJ_ Nowhere LRJ Petit March crimm
BPM: 193
Filesize: 3024kb
Play Time: 01:49
Difficulties Available:
  1. Another (5 stars, 372 notes)
  2. Hyper (4,98 stars, 292 notes)
  3. LRJ's Normal (3,18 stars, 116 notes)
  4. Une nowhere blanche (5 stars, 490 notes)
Download: Dormir - Une mage blanche
Information: Scores/Beatmap Listing
---------------
sup
Nowhere
oh hey
Meatballz_old
very very good map!
big big yeah!!
Une nowhere blanche is FAT diff name :P

SPOILER
[LRJ's Normal]
good

[Hyper]
00:11:157 (7) Fix the spacing of that slider so it begins right on the end of the previous slider like that: http://puu.sh/4f1Vu.jpg
00:45:975 (7,8,9,10) That part plays better when the circles are stacked correctly ( http://puu.sh/4f25p.jpg )
01:06:727 (2,3) Those sliders are too close from each others, maybe try sth like that ? http://puu.sh/4f2os.jpg
01:45:742 (8,9,10,11) The spacing between those circles isn't the same, it looks weird

[Another]
00:33:618 (3,4) Fix the spacing between those 2 circles so the speed change is easier to read?
01:48:540 (1,2,3,4,5) Isn't that jump a bit too spaced (for an unexpected jump) ?

[Une nowhere blanche]
01:01:286 (1,2) Mh spacing ?
Topic Starter
Morray

Meatballz wrote:

[Hyper]
00:11:157 (7) Fix the spacing of that slider so it begins right on the end of the previous slider like that: http://puu.sh/4f1Vu.jpg fixed
00:45:975 (7,8,9,10) That part plays better when the circles are stacked correctly ( http://puu.sh/4f25p.jpg ) k
01:06:727 (2,3) Those sliders are too close from each others, maybe try sth like that ? http://puu.sh/4f2os.jpg ^
01:45:742 (8,9,10,11) The spacing between those circles isn't the same, it looks weird fixed

[Another]
00:33:618 (3,4) Fix the spacing between those 2 circles so the speed change is easier to read? why not
01:48:540 (1,2,3,4,5) Isn't that jump a bit too spaced (for an unexpected jump) ? no, the jump here is actually expected
ty
Nowhere

Meatballz wrote:

[Une nowhere blanche]
01:01:286 (1,2) Mh spacing ? I actually don't think this spacing is that disturbing, it's totally playable so I prefer to keep it as it's now. Anyway I know it can be somehow annoying so if someone else tells me to change it, then I will. Not a lot since I think a jump is a good choice here, but still. Thank you though o/
10crystalmask01
Ello! ^^ Random mod!

[Normal]
  1. HP Drain rate +2
  2. Try keeping this hitsound pattern, throughout the diff

    Objects that appear on the tickmarks marked with an 'X' are the ones that need's the clap. Only those with the X
00:12:789 (2) - You know you could also create a custom hitsound for those sliderticks as well! :D Try using a clap on this slider tick on 00:13:100 -
00:03:151 (2) - Add clap
00:03:462 (3) - Clap should be on the tail
00:04:084 (1) - Remove clap on the tail, it should be on the slider tick at 00:04:395.
00:05:017 (2) - Add clap
00:05:328 (3) - Clap should be on the reverse, not tail

....So overall, I suggest re-fixing your hitsounds based on the pattern shown above. There are many spots I feel that could use a clap on those slider ticks, but I'll leave that for you to find out ^^
Flow looks almost 100% Perfect! :D

[Hyper]
00:49:006 (2,3,4,5) - Looks confusing, since the hit circles before, 00:48:540 (6,7,1) - aren't jumps. :S

[Une nowhere blanche]
00:30:820 (1,2,3,4,5,6,7,8) - I don't like how this parts suddeny becomes straight, ruins the curve of 00:30:198 (1,2,3,4,5,6,7,8) - imo. Try making them all form a sort of 'S' curve, or just form a straight line o3o

Hope this helps~! :)
Nowhere

10crystalmask01 wrote:

[Une nowhere blanche]
00:30:820 (1,2,3,4,5,6,7,8) - I don't like how this parts suddeny becomes straight, ruins the curve of 00:30:198 (1,2,3,4,5,6,7,8) - imo. Try making them all form a sort of 'S' curve, or just form a straight line o3o oh, I was pretty unsure of keeping this stream like this before sharing the diff with Morray. Fixed ! I hope this is a little better now
Thank you !

.osu file
Topic Starter
Morray

10crystalmask01 wrote:

Ello! ^^ Random mod!

[Hyper]
00:49:006 (2,3,4,5) - Looks confusing, since the hit circles before, 00:48:540 (6,7,1) - aren't jumps. :S fixed o/

Hope this helps~! :)
ty for mod o/
Ekoro

10crystalmask01 wrote:

[notice][Normal]
  1. HP Drain rate +2 +1 would fit better :c
  2. Try keeping this hitsound pattern, throughout the diff

    Objects that appear on the tickmarks marked with an 'X' are the ones that need's the clap. Only those with the X
Yeah i was thinking about this when mapping, the clap hs are irregular, gotta fix it now

Well, kinda fixed all claps, now it should looks better.
gotta give my diff to real later :V
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply