This really pisses me off and I think it shouldn't happen.
Just like in every MMO, if you get poisoned or something which drains your HP, 99% of the time, it will NOT kill you. It'll leave you at 1 HP.
Same thing here.
Lets say every HP bar tick drains your HP by one. Lets say a missed note drains your HP by 10.
You have 15HP. You miss one note. You have 5 HP. There's a 10 second gap before you get another note because the mapper forgot to add a break in.
When you do get to that note, after 10 seconds (-5 HP) you wouldn't fail, instead have 1 HP when you get to that note.
In other words, to fail a song, it would have to be directly related to missing a note which threw your HP below 0. (Or hitting a 50? I dunno if 50's have a penalty...)
Just like in every MMO, if you get poisoned or something which drains your HP, 99% of the time, it will NOT kill you. It'll leave you at 1 HP.
Same thing here.
Lets say every HP bar tick drains your HP by one. Lets say a missed note drains your HP by 10.
You have 15HP. You miss one note. You have 5 HP. There's a 10 second gap before you get another note because the mapper forgot to add a break in.
When you do get to that note, after 10 seconds (-5 HP) you wouldn't fail, instead have 1 HP when you get to that note.
In other words, to fail a song, it would have to be directly related to missing a note which threw your HP below 0. (Or hitting a 50? I dunno if 50's have a penalty...)