After a long discussion this topic was changed to allow editing of osu files to achieve extra speed changes.
Suggested change:
To rule:
Suggested change:
To rule:
Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards, slider velocity multipliers and skin-related options such as SliderBorder and SliderTrackOverride.To guideline:
A reasonable amount, generally three(excluding tiny velocity shifts made to correct the length of some sliders), of slider velocity multipliers should be used.(Examples: 0.5x, 1.0x and 2.0x or 0.75x, 1.00x and 1.5x, but not 1.00x, 0.98x and 1.02, since they're tiny enough to not be a real change). If slider velocity changes are able to be merged (e.g. close values like 0.8x and 0.7x) while still flowing/working correctly, then they should be. While you can generally use a good range of slider velocity multipliers(from 0.5x to 2.0x), you can manually edit the .osu file to obtain an unlimited range of multipliers. When using slider velocity multipliers obtained like this, try to test them with an handful of peoples with various skill levels (dependent on the difficulty of the map) to know if the way you used the slider velocity change played good.
Wise speedchange usage requires very, very good mapping experiense, especially if mapper decided to cross current limitation. However, in specified cases it may works, and works enough intuitive and playable. Together we decided to follow Garven's suggestion about allowing editing .osz for speedchanges for specified cases. Any abusely usage can be prevented by popping/unranking over quality reason (unreasonable SV changes usage for this case), but good usage may chance to get ranked/approved category.Garven wrote:
Considering how infrequent this would be used, it would be better to amend the editing of osu files rule then continue this movement to allow going beyond the constriction in special cases.
Old post
As maybe all you know, current osu! standard editor uses x0.50-x2.00 slider velocity multiplier. I think its too limited and makes no sense at all. Since a lot of mappers already supporting this idea as well i decided to open this topic.
For example, osu! mania editor already uses different slider velocity multiplier (x0.10-x10.0) My opinion is it would be nice if it will be allowed for osu! standard mode too, it will give a lot of space for mappers creativity.
Quick note to people who afraid that it can give a lot of abuse potential:
1)We have Beatmap Appreciation Team to prevent any abuse usage. BATs here also to prevent any abuse usage in maps, so if it will be used as a huge abuse it just wont be ranked (or will be unranked over subjective reason). Few abuses shouldnt stop creative potential, especially if they can be prevented.
2)We already have approved maps what uses different SV multiplier.
http://osu.ppy.sh/b/98451 - this map uses x0.13 and x0.20 sliders (00:12:303 (4) - and 10:44:207 (1) - ). They plays well, fits the music and works enough intuitive
http://osu.ppy.sh/b/92051 - this map uses x2.40 slider (08:03:290 (1,2,1,2,1,2,1,2) - ) The progressive increasing of slider velocity makes it plays intuitive and it fits the music as well too.
Some not ranked maps for example:
http://osu.ppy.sh/b/221689 - progressive increasing of slider velocity (last part, including x5.00 sliders)
http://osu.ppy.sh/b/289049 - Intuitive usage of sliders what have higher than x2.00 speed (Koi wa Chaos no Shimobenari part)
New slider velocity multiplier can give a lot of potential for creativity usage and abuse usage can always be prevented.
Any suggestions and opinions are welcome.
For example, osu! mania editor already uses different slider velocity multiplier (x0.10-x10.0) My opinion is it would be nice if it will be allowed for osu! standard mode too, it will give a lot of space for mappers creativity.
Quick note to people who afraid that it can give a lot of abuse potential:
1)We have Beatmap Appreciation Team to prevent any abuse usage. BATs here also to prevent any abuse usage in maps, so if it will be used as a huge abuse it just wont be ranked (or will be unranked over subjective reason). Few abuses shouldnt stop creative potential, especially if they can be prevented.
2)We already have approved maps what uses different SV multiplier.
http://osu.ppy.sh/b/98451 - this map uses x0.13 and x0.20 sliders (00:12:303 (4) - and 10:44:207 (1) - ). They plays well, fits the music and works enough intuitive
http://osu.ppy.sh/b/92051 - this map uses x2.40 slider (08:03:290 (1,2,1,2,1,2,1,2) - ) The progressive increasing of slider velocity makes it plays intuitive and it fits the music as well too.
Some not ranked maps for example:
http://osu.ppy.sh/b/221689 - progressive increasing of slider velocity (last part, including x5.00 sliders)
http://osu.ppy.sh/b/289049 - Intuitive usage of sliders what have higher than x2.00 speed (Koi wa Chaos no Shimobenari part)
New slider velocity multiplier can give a lot of potential for creativity usage and abuse usage can always be prevented.
Any suggestions and opinions are welcome.