pls help, how do i create good slidershapes im dying.
thank you so much
- Mahiro - wrote:I'll just explain by pictures since slidershaping is better to be learnt visually.
Note: This is my personal mapping style to what I grasp as "good visual".
You are not forced to imitate this.
Curved slidersMap your curved/wave sliders using approach circles for perfect circular mapping. (Also a good structure)
Straight slidersYour straight sliders have parallel/equal gradient. (Pict 1.)
Maximum complex straight sliders ≤ 15° (Pict 2.)
Maximum simple straight sliders are ≤ 10° (Pict 3.)
Complex slidersThis one can't explain much, but I'll tell you which is good and bad.
It only depends whether you feel natural or not with the sliders.
Good slider (Pict 1.)
Bad slider(Pict 2.)
StructureStructures with curved/wave sliders must use their "curves" for putting other circles/sliders.
Their curves must be perfectly circular to the hitcircles.
OverlappingGood overlapping means natural/perfect overlap to its previous slider.
Circular (Pict 1.)
Curved u-turn (Pict 2.)
Curved (Pict 3.)
Perfect overlapping (Pict 4.)
Partial overlappingMismagius' technique in his TAS. You can feel more unique, right?