I mapped a song with an, well, unfortunate bad audio source from YouTube rip. By the time passes, I found an audio file with the better quality. Here's the annoying issue I experience during mapping:
To put more salt into wound, the initial BPM I was mapping is 159.84, and the intended BPM is 160.
- The audio source I was using was exactly played back at 0.999x rate, perhaps due to erroneous rendering together with the video I ripped upon. The result is the audio has non-integer BPM which leads me to a headache of setting the BPM. Video was incorrectly rendered to 59.94 fps, compared to the intended 60 fps value.
- I had no idea why. I thought it was from my bad download, but this is not the case. I tried ripping with multiple tools and websites, and still gives me same result.
- I was able to map properly with intended timing (even with multiple BPM), but this particular map gives me double headache.
- By that time I was going to accept the fact that the audio I ripped upon was, indeed, different. I mapped all with all of my passion and put the SVs on it. Mind you, I manually slam Ctrl+Shift+P everytime I want to put a SV modifier.
- However, quick research from gameplay videos and I found out that their gameplay video was indeed having a correct BPM compared to what I map.
- After few days, someone managed to help me finding the better audio quality. I throw it to the BPM analyzer and it gives me the correct, integer BPM, as I wished. I also sped up the video's frame rate to 60 FPS (not resampling it), just in case.
- Now I have a ton of SVs waiting to be fixed...
To put more salt into wound, the initial BPM I was mapping is 159.84, and the intended BPM is 160.