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supercell - One Day

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Total Posts
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Topic Starter
Moway
This beatmap was submitted using in-game submission on Thursday, September 05, 2013 at 7:30:26 PM

Artist: supercell
Title: One Day
Source: Black Rock Shooter
Tags: yanaginagi yanagi nagi ryo ova animation original soundtrack ost やなぎなぎ
BPM: 95.7
Filesize: 3512kb
Play Time: 01:34
Difficulties Available:
  1. Mato (4.06 stars, 153 notes)
  2. Yomi (1.53 stars, 73 notes)
Download: supercell - One Day
Information: Scores/Beatmap Listing
---------------
nagi in English~
All difficulties by Moway
Storyboard by Moway
mintong89
wow!
Topic Starter
Moway

mintong89 wrote:

wow!
you are very fast o_o
Lanturn
Moway! Hey! M4M I guess.

[General]
Hitsounds
I realize you aren't using a silent sliderslide because you probably don't want to use any custom hitsounds. For this song though especially I would highly highly recommend you using a silent one. the rumbling effect from the soft sliders is just too distracting for such a lovely song. | http://puu.sh/3CWGQ | Be sure to rename it to soft-sliderslide.wav and change all your timing to SC:1

Tags: (Add BOLD words as tags)
Since tags written in Japanese are being used commonly now. why not add やなぎなぎ as a tag? (yanaginagi)
http://vgmdb.net/album/23110 | under M-11 (track 11) Add: Taishi Fukuyama (English Lyrics) | Yasuharu Nakanishi (Piano)
The title of the soundtrack is: BLACK★ROCK SHOOTER ANIMATION; ORIGINAL SOUNDTRACK & REMIXES | Also ost
ブラック★ロックシューター | Japanese name of the show. Not sure if they'd let you include the star or not in tags :D

[Yomi]
  1. 00:08:813 (3) - http://puu.sh/47SEU.jpg | This is getting pretty close to going off screen. While it doesn't entirely, I would still recommend moving this away from the edge a bit more.
  2. 00:20:813 (4) - delete this note? Adds a bit more variety in the song so its not all 1/1 and places where vocals pause like this is the best spot.
  3. 00:27:760 (2) - Try moving the last point to x436y80 or something close. This slider feels a bit bent strangely when comparing it to the previous one.
  4. 00:35:971 (4) - same as 20:813
  5. 00:44:181 (3,4,5,1,2) - move (3,4) a bit over to the right so that (5) can be moved down a bit. Remake slider (1) so that it creates a nice even symmetry, and adjust the (2) to fit. | http://osu.ppy.sh/ss/941460 | Maybe use the slider at 00:51:760 (1) - for (1) just horizontally flipped.
Beautiful map <3

[Mato]
  1. 00:05:023 (3) - I'm not sure, but it might sound better making this one long slider without the reverses.. try it out!
  2. 00:10:076 (3) - Add a whistle to the head, and remove the one from the tail.
  3. 00:35:339 (4) - same suggestion as 05:023
  4. 00:40:392 (5) - same suggestion as 10:076
  5. 00:51:760 (1) - Remove this whistle? it sounds a bit awkward when you compare it to the upcoming 00:53:023 (3) -
honestly when the kiai starts, your mapping is just so beautiful. Great job :3 take a

... This map will be hard to get any mods to improve on the map for XD
Topic Starter
Moway

Lanturn wrote:

Moway! Hey! M4M I guess.

[General]
Hitsounds
I realize you aren't using a silent sliderslide because you probably don't want to use any custom hitsounds. For this song though especially I would highly highly recommend you using a silent one. the rumbling effect from the soft sliders is just too distracting for such a lovely song. | http://puu.sh/3CWGQ | Be sure to rename it to soft-sliderslide.wav and change all your timing to SC:1 Yeah I definitely agree with this. Adding soft-sliderslide

Tags: (Add BOLD words as tags)
Since tags written in Japanese are being used commonly now. why not add やなぎなぎ as a tag? (yanaginagi)
http://vgmdb.net/album/23110 | under M-11 (track 11) Add: Taishi Fukuyama (English Lyrics) | Yasuharu Nakanishi (Piano)
The title of the soundtrack is: BLACK★ROCK SHOOTER ANIMATION; ORIGINAL SOUNDTRACK & REMIXES | Also ost
ブラック★ロックシューター | Japanese name of the show. Not sure if they'd let you include the star or not in tags :D adding all of these, will add the japanese

[Yomi]
  1. 00:08:813 (3) - http://puu.sh/47SEU.jpg | This is getting pretty close to going off screen. While it doesn't entirely, I would still recommend moving this away from the edge a bit more. adjusted a little bit, but in my opinion if it's fully on the play area then it's fine
  2. 00:20:813 (4) - delete this note? Adds a bit more variety in the song so its not all 1/1 and places where vocals pause like this is the best spot. sure i like that
  3. 00:27:760 (2) - Try moving the last point to x436y80 or something close. This slider feels a bit bent strangely when comparing it to the previous one. fixed
  4. 00:35:971 (4) - same as 20:813 i'll disagree with this one because you have a sort of finish to that piano part, so no on here
  5. 00:44:181 (3,4,5,1,2) - move (3,4) a bit over to the right so that (5) can be moved down a bit. Remake slider (1) so that it creates a nice even symmetry, and adjust the (2) to fit. | http://osu.ppy.sh/ss/941460 | Maybe use the slider at 00:51:760 (1) - for (1) just horizontally flipped. alright adjusted something
Beautiful map <3

[Mato]
  1. 00:05:023 (3) - I'm not sure, but it might sound better making this one long slider without the reverses.. try it out! i think i like the repeat to match the piano
  2. 00:10:076 (3) - Add a whistle to the head, and remove the one from the tail. changed these to be more consistent, so this change doesn't apply anymore
  3. 00:35:339 (4) - same suggestion as 05:023 same as before
  4. 00:40:392 (5) - same suggestion as 10:076 i think i actually prefer it the way it is
  5. 00:51:760 (1) - Remove this whistle? it sounds a bit awkward when you compare it to the upcoming 00:53:023 (3) - fixed
honestly when the kiai starts, your mapping is just so beautiful. Great job :3 take a

Thanks for the mod <3

... This map will be hard to get any mods to improve on the map for XD
alvinheriadi
Mod from request

= Unrankable and you must fix it
= May be unrankable, you should fix it
= Suggestion, you may ignore
[Yomi]
  1. 00:46:707 (1) - it's more good if this slider shaped like a tilde (~)
[Mato]
  1. 00:20:181 (5) - Move it so slider start stacks with 00:19:234 (2), then tweak the slider shape to a blanket
  2. 00:36:602 (1) - this one looks bit odd, better use same shape as 00:37:865 (3) - but mirrored vertically
Tidek
I wanted it for m4m, but well, map is almost perfect so i will leave just few suggestions (normal mode)

mato
  1. 00:10:076 (3) 00:30:286 (5) 00:40:392 (5) and 01:00:602 (5) - I think it would be better if u silence ends of these sliders
  2. 00:25:234 (3,1) - maybe bigger jump between these sliders? piano is stronger there
  3. 00:56:181 (3,1) - delete stack and make bigger distance snap? The same as before, piano is stronger
  4. 01:25:550 (2,3,4,5,6) - http://puu.sh/48Mdu.jpg ? It can fit better because piano is getting quiet here

Yomi diff looks good, just suggest to delete finishes hit sounds on solo piano parts (without vocal).

GL
Topic Starter
Moway

alvinheriadi wrote:

Mod from request

= Unrankable and you must fix it
= May be unrankable, you should fix it
= Suggestion, you may ignore
[Yomi]
  1. 00:46:707 (1) - it's more good if this slider shaped like a tilde (~) i like the curve tbh
[Mato]
  1. 00:20:181 (5) - Move it so slider start stacks with 00:19:234 (2), then tweak the slider shape to a blanket nah i like this pattern
  2. 00:36:602 (1) - this one looks bit odd, better use same shape as 00:37:865 (3) - but mirrored vertically looks fine to me really, I don't think it's too bad

Tidek wrote:

I wanted it for m4m, but well, map is almost perfect so i will leave just few suggestions (normal mode)

mato
  1. 00:10:076 (3) 00:30:286 (5) 00:40:392 (5) and 01:00:602 (5) - I think it would be better if u silence ends of these sliders i like this, fixed
  2. 00:25:234 (3,1) - maybe bigger jump between these sliders? piano is stronger there i think 1.1 is enough, i don't really do a lot of jumpish things for those transitions any
  3. 00:56:181 (3,1) - delete stack and make bigger distance snap? The same as before, piano is stronger i like the stack here after the series of jumps before.
  4. 01:25:550 (2,3,4,5,6) - http://puu.sh/48Mdu.jpg ? It can fit better because piano is getting quiet here i'm okay with the shape i have now, i'm not such a fan of those lines of notes, and I think what I have plays and looks fine

Yomi diff looks good, just suggest to delete finishes hit sounds on solo piano parts (without vocal).

GL
Thanks guys :)
ts8zs
[Mato]
just some ideas:3
I think there were many big problems with experenced mapper about slow maps:3
slider tick rate:2 ?
00:20:181 (5) - http://osu.ppy.sh/ss/945457
00:24:602 (2) - Ctrl+G
00:40:392 (5) - http://osu.ppy.sh/ss/945465
00:45:444 (3) - http://osu.ppy.sh/ss/945472
01:00:602 (5) - blanket
01:04:392 (1,3) - blanket
01:27:128 - lol
[Yomi]
slow map can see how is your slider clearly,so make them better.XD
In fact,the most difficultie to make low difficulties is details:3
00:06:286 (1,2) - blanket http://osu.ppy.sh/ss/945491
00:11:339 (1,2) - blanket
00:12:602 (2,3) - blanket
00:16:076 (4) - why jumped?
00:16:392 (1) - http://osu.ppy.sh/ss/945498
00:53:655 (2,3) - blanket
00:55:550 (5) - http://osu.ppy.sh/ss/945500
01:06:918 (1) - http://osu.ppy.sh/ss/945502
01:17:023 (1,2) - http://osu.ppy.sh/ss/945507
01:34:011 - change to a spinner
GL~
Topic Starter
Moway

ts8zs wrote:

[Mato]
just some ideas:3
I think there were many big problems with experenced mapper about slow maps:3
slider tick rate:2 ? no to this, doesn't fit the music
00:20:181 (5) - http://osu.ppy.sh/ss/945457 no thanks
00:24:602 (2) - Ctrl+G the flow here is how i like it
00:40:392 (5) - http://osu.ppy.sh/ss/945465 it's fine for me the way it is
00:45:444 (3) - http://osu.ppy.sh/ss/945472 nah, i like the flow going upward here
01:00:602 (5) - blanket fixed
01:04:392 (1,3) - blanket fixed
01:27:128 - lol ok
[Yomi]
slow map can see how is your slider clearly,so make them better.XD
In fact,the most difficultie to make low difficulties is details:3
00:06:286 (1,2) - blanket http://osu.ppy.sh/ss/945491 it's centered on the slider, which is good for me
00:11:339 (1,2) - blanket
00:12:602 (2,3) - blanket fixed
00:16:076 (4) - why jumped? wat
00:16:392 (1) - http://osu.ppy.sh/ss/945498 adjusted slightly, but different from your way
00:53:655 (2,3) - blanket fixed
00:55:550 (5) - http://osu.ppy.sh/ss/945500 doesn't look like a difference from what ih ave
01:06:918 (1) - http://osu.ppy.sh/ss/945502 nah i like mine
01:17:023 (1,2) - http://osu.ppy.sh/ss/945507 ^
01:34:011 - change to a spinner fixed
GL~
Thanks!
ts8zs

Moway wrote:

ts8zs wrote:

[Mato]
just some ideas:3
I think there were many big problems with experenced mapper about slow maps:3where is my "not"XD
00:16:076 (4) - why jumped? wat I mean why jumped here
GL~
Thanks!
kanpakyin
Song and map are great. But I doubt the timing is all right. I think you should find a timing expert to check it.
Having a star anyway~
Topic Starter
Moway

kanpakyin wrote:

Song and map are great. But I doubt the timing is all right. I think you should find a timing expert to check it.
Having a star anyway~
You appear to be right. I'm adjusting it by +8, and will see if I can get a timing check. Thanks for the star also!

ts8zs wrote:

[Mato]
just some ideas:3
I think there were many big problems with experenced mapper about slow maps:3where is my "not"XD
00:16:076 (4) - why jumped? wat I mean why jumped here
GL~

There's no circle at 00:16:076 :)
kanpakyin
I can give this map a shot if you can make sure the timing is correct!

NAAAAAAAAAAAAAAAAAAAAAAAAAAAAGI
Topic Starter
Moway
Currently working through the timing with some guys, seems to be getting good now. I will finalize storyboard timings once a final timing has been achieved.
kanpakyin
Hi.

[General]
  1. Still, I feel the timing (some places) is unaccurate. hum, could you double check it?

[Yomi]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable stuff, you should take a look on it.)
    1. 00:11:348 (1) - Unsnapped slider end, you may ask popner or wcx if you have any question on it.
    2. 00:34:058 (3) - ^
    3. 00:51:780 (1) - ^
    4. 01:20:501 (4) - ^
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:41:021 - unused green line, I would suggest you to remove it.
    2. 01:25:545 - I think you should add a note here as the pitch start increasing here. So there is no reason that only put sliders at 01:25:876 - / 01:26:519 -
  3. Hitsound
    (These are totally my thought only, it base on my taste, feel free to ignore them)
    1. 00:01:251 - I would say removing whistle from 2,4 beat and instead, put them onto 1,3 beat since the pitch on 1,3 beat is much higher than 2.4 beat, so that it will fit the music better if you put that on 1,3
    2. 00:12:601 (2) - Remove the whistle at the end of the slider and put it on the beginning of the slider to fit the pitch?
    3. 00:14:494 (4,5) - Remove whislte on (4)- and add it on the beginning of (5)-? Reason is same as above.
    4. 00:16:400 (1,2) - Add a whistle at the end of slider (1)- and remove the whistle on (2)-
    5. 00:21:452 (1,2) - Remove a whistle at the end of (1)- and then add the whistle at the beginning of the slider (2)-. After that, removing the whistle at the end of (2)-
    6. 00:36:600 (1,2) - Add a whistle at the end of slider (1)-, and then remove it on (2)-
    7. 00:56:812 (1,2) - Add a whistle at the end of slider (1)- and then remove it on (2)-

[Mato]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. OD and HP +1 for consistency?
  2. Issue/unrankable stuff
    (Something bad in gameplay or unrankable stuff, you should take a look on it.)
    1. 00:35:314 (4) - unsnapped slider.
    2. 00:41:658 (1) - Unsnapped note.
    3. 00:54:295 (1) - ^
  3. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:19:875 (4,5) - In order to make the flow better, I would rearrange this two notes like this if I were you:
    2. 01:07:870 (4) - I personally think that a jump would be nice as the pitch inceases here, a jump would fit the pitch perfectly.
    3. 01:17:975 (4) - ^
    4. 01:27:150 - How about adding a note (with whistle) here and then start this spinner to 01:27:231 - (1/8 snap)? So that the note can fit the pitch and instrument better.
  4. Hitsound
    (These are totally my thought only, it base on my taste, feel free to ignore them)
    1. Most of the hitsound suggestions are same with normal. I would suggest changing the whistle from 2,4 beat to 1,3 beat from 00:01:251 - to 01:01:873 - as the pitch on 1.3 beat is higher than 2,4
Topic Starter
Moway

kanpakyin wrote:

Hi.

[General]
  1. Still, I feel the timing (some places) is unaccurate. hum, could you double check it?
yeah i know, still trying to get more help on this.

[Yomi]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable stuff, you should take a look on it.)
    1. 00:11:348 (1) - Unsnapped slider end, you may ask popner or wcx if you have any question on it. yup asking them
    2. 00:34:058 (3) - ^
    3. 00:51:780 (1) - ^
    4. 01:20:501 (4) - ^
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:41:021 - unused green line, I would suggest you to remove it. fixed
    2. 01:25:545 - I think you should add a note here as the pitch start increasing here. So there is no reason that only put sliders at 01:25:876 - / 01:26:519 - fixed
  3. Hitsound
    (These are totally my thought only, it base on my taste, feel free to ignore them)
    1. 00:01:251 - I would say removing whistle from 2,4 beat and instead, put them onto 1,3 beat since the pitch on 1,3 beat is much higher than 2.4 beat, so that it will fit the music better if you put that on 1,3
    2. 00:12:601 (2) - Remove the whistle at the end of the slider and put it on the beginning of the slider to fit the pitch?
    3. 00:14:494 (4,5) - Remove whislte on (4)- and add it on the beginning of (5)-? Reason is same as above.
    4. 00:16:400 (1,2) - Add a whistle at the end of slider (1)- and remove the whistle on (2)-
    5. 00:21:452 (1,2) - Remove a whistle at the end of (1)- and then add the whistle at the beginning of the slider (2)-. After that, removing the whistle at the end of (2)-
    6. 00:36:600 (1,2) - Add a whistle at the end of slider (1)-, and then remove it on (2)-
    7. 00:56:812 (1,2) - Add a whistle at the end of slider (1)- and then remove it on (2)-
    fix all, i like the matching for vocals.

[Mato]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. OD and HP +1 for consistency? hmm, will see about this.
  2. Issue/unrankable stuff
    (Something bad in gameplay or unrankable stuff, you should take a look on it.)
    1. 00:35:314 (4) - unsnapped slider.
    2. 00:41:658 (1) - Unsnapped note.
    3. 00:54:295 (1) - ^ all fixed, dunno why aibat didn't get these
  3. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:19:875 (4,5) - In order to make the flow better, I would rearrange this two notes like this if I were you:
      suggestion
      fixed, i like the way this looks also
    2. 01:07:870 (4) - I personally think that a jump would be nice as the pitch inceases here, a jump would fit the pitch perfectly. tried something, i think it plays well
    3. 01:17:975 (4) - ^ fixed
    4. 01:27:150 - How about adding a note (with whistle) here and then start this spinner to 01:27:231 - (1/8 snap)? So that the note can fit the pitch and instrument better. sure
  4. Hitsound
    (These are totally my thought only, it base on my taste, feel free to ignore them)
    1. Most of the hitsound suggestions are same with normal. I would suggest changing the whistle from 2,4 beat to 1,3 beat from 00:01:251 - to 01:01:873 - as the pitch on 1.3 beat is higher than 2,4
    fixed
Thanks!
Nemis
Hey Moway! I think you used too many unnecessary redlines (why did you complicate the timing so much D: ?). Only the end needs some redlines. Try using these:
[TimingPoints]
1241,631.578947368421,4,2,1,15,1,0
84609,638.297872340426,4,2,1,15,1,0
86843,659.340659340659,4,2,1,15,1,0
87172,671.140939597315,4,2,1,15,1,0
91198,710.900473933649,4,2,1,15,1,0
Then http://puu.sh/4f3yx.png in the timing panel.

If you see an imperfection try to fix it or contact me on IRC/send me a forum PM 'cause I'm still unsure on the offsets (even if I tried to set them many times).
Topic Starter
Moway

Nemis wrote:

Hey Moway! I think you used too many unnecessary redlines (why did you complicate the timing so much D: ?). Only the end needs some redlines. Try using these:
[TimingPoints]
1241,631.578947368421,4,2,1,15,1,0
84609,638.297872340426,4,2,1,15,1,0
86843,659.340659340659,4,2,1,15,1,0
87172,671.140939597315,4,2,1,15,1,0
91198,710.900473933649,4,2,1,15,1,0
Then http://puu.sh/4f3yx.png in the timing panel.

If you see an imperfection try to fix it or contact me on IRC/send me a forum PM 'cause I'm still unsure on the offsets (even if I tried to set them many times).
Thanks Nemis! I will take this into consideration. My original timing that I did was just the first red line then the ones at the end as well, but KPY thought that it was a bit off, although it might have just been my offset. I will take this into discussion with some others to see if this works.
kanpakyin
Mainly because this is a piano piece, so that the vocal and piano are not on the metronome that often, especially the vocal, this is clear enough. That's why sometime the vocal or piano will be off the track.
Charles445
[TimingPoints]
1251,626.959247648903,4,2,1,15,1,0
5012,653.950953678474,4,2,1,15,1,0
6319,612.244897959184,4,2,1,15,1,0
7543,643.43163538874,4,2,1,15,1,0
8829,634.920634920635,4,2,1,15,1,0
11368,628.930817610063,4,2,1,15,1,0
16399,634.920634920635,4,2,1,15,1,0
18938,633.245382585752,4,2,1,15,1,0
21470,631.578947368421,4,2,1,15,1,0
29048,631.578947368421,4,2,1,15,1,0
31574,618.556701030928,4,2,1,15,1,0
32192,631.08125984252,4,2,1,15,1,0
35347,638.297872340426,4,2,1,15,1,0
36623,625,4,2,1,15,1,0
37873,638.297872340426,4,2,1,15,1,0
39149,631.578947368421,4,2,1,15,1,0
41675,618.556701030928,4,2,1,15,1,0
42293,652.173913043478,4,2,1,15,1,0
42945,631.578947368421,4,2,1,15,1,0
44208,631.578947368421,4,2,1,15,1,0
61892,630.583289542827,4,2,1,15,1,0
64414,631.578947368421,4,2,1,15,1,0
85887,638.297872340426,4,2,1,15,1,0
87163,666.666666666667,4,2,1,15,1,0
89829,681.818181818182,4,2,1,15,1,0
91192,709.219858156028,4,2,1,15,1,0
Topic Starter
Moway
Thank you Charles.
Kecco
THIS MAKES ME CRIIIIIIIIIIIIIIIII
Topic Starter
Moway

Kecco wrote:

THIS MAKES ME CRIIIIIIIIIIIIIIIII
orz
Meisle
just add a star to express my love for the map :)
Kecco


From the QAT queue.

[Mato]
00:42:619 (4,5) - Unstack them?
00:44:208 (1,2,3) - Mhmh you could make a pattern like this ↓ Plays and looks better imo.
You could do the same ^ for these 00:03:758 (1,2,3) -
00:48:944 (4,1) - Mhmh, I think that these are too close to 00:47:997 (3) - (even if the distance snap is right), it doesn't look that good. Can you move them down a bit, just to make them go a little further? Something like this.

[Yomi]
00:34:085 (3) - Can you make this a little more curvy? Just to have the same aesthetics of 00:31:574 (1) - .
00:54:313 (3) - Mhmhm, make a blanket with 00:53:681 (2) - maybe? Looks better.

Red rose, how beautiful you are~

Topic Starter
Moway

Kecco wrote:

From the QAT queue.

[Mato]
00:42:619 (4,5) - Unstack them? i like this stack :<
00:44:208 (1,2,3) - Mhmh you could make a pattern like this ↓ Plays and looks better imo.
You could do the same ^ for these 00:03:758 (1,2,3) -
yes to the one here, no to the first one
00:48:944 (4,1) - Mhmh, I think that these are too close to 00:47:997 (3) - (even if the distance snap is right), it doesn't look that good. Can you move them down a bit, just to make them go a little further? Something like this.
SPOILER
fixed these to make the spacing better

[Yomi]
00:34:085 (3) - Can you make this a little more curvy? Just to have the same aesthetics of 00:31:574 (1) - .fixed
00:54:313 (3) - Mhmhm, make a blanket with 00:53:681 (2) - maybe? Looks better. fixed placement

Red rose, how beautiful you are~

thx brah
TheVileOne
General

Preview time is unsnapped. reset it to a tick.

Yomi
So relaxing.

00:16:399 (1) - I don't like how this wraps around the previous slider. I think I would prefer it better if the wrap was wider.
00:53:839 (2) - Placement error. Should be on white tick
00:54:313 (3,4) - not sure I like this. It's only partially abstract. Try moving 4 to x 248 y 312 and adjust spacing after to match.
01:04:414 (2,3) - something is off with the alignment here. Alignment seems better if the last point of 2 was moved 1 grid 4 to the left.
01:17:045 (1,2) - Spacing is different than 01:06:940 (1,2) - . Consider using a similar spacing for both. I like the close spacing.
01:24:624 (1,2) - 1.00 spacing here is better.

Mato
Very abstract... in a good way.

00:01:251 (1) - Such an unusual place to start a map. I don't recommend starting so high on the playing field. You should use a more diagonal slider. Your slider choice here isn't the best for an abstract pattern either. I would have used a more curvy slider.
00:11:368 (1,2,3,4,5,1,2) - IMO it would be better to get players familiar with the rhythm with a slider patterns first. I have no idea what to expect when this appears. It also feels weird, like it is off timed or something (I think it's because I can't hear the piano over the hitsounds). It doesn't play nearly as well as 00:21:470 (1,2,3,4) -. I highly recommend using the same timeline as 00:16:399 (1,2,3,4,1) -. go for similar spacing too. I would much rather see 1.2/1.3 distance snap for this whole part.
Some naziing since there is little wrong with your map
01:09:466 (1,2,3) - Equal spacing?
01:11:361 (4) - Perfectly stack on slider end
01:17:045 (1,2) - 1.20 spacing.
01:20:519 (2,3,4) - Use equal spacing?
Topic Starter
Moway

TheVileOne wrote:

General

Preview time is unsnapped. reset it to a tick.. should be fixed

Yomi
So relaxing.

00:16:399 (1) - I don't like how this wraps around the previous slider. I think I would prefer it better if the wrap was wider. fixed to be a more perfect blanket, maybe that's what you wanted?
00:53:839 (2) - Placement error. Should be on white tick orz
00:54:313 (3,4) - not sure I like this. It's only partially abstract. Try moving 4 to x 248 y 312 and adjust spacing after to match. going to keep mine mainly because i like the slightly more forward motion provided by my placement
01:04:414 (2,3) - something is off with the alignment here. Alignment seems better if the last point of 2 was moved 1 grid 4 to the left. you're right, fixed
01:17:045 (1,2) - Spacing is different than 01:06:940 (1,2) - . Consider using a similar spacing for both. I like the close spacing. hmm, fixed
01:24:624 (1,2) - 1.00 spacing here is better. fixed

Mato
Very abstract... in a good way.

00:01:251 (1) - Such an unusual place to start a map. I don't recommend starting so high on the playing field. You should use a more diagonal slider. Your slider choice here isn't the best for an abstract pattern either. I would have used a more curvy slider. trying a different slider position, the shape is fine to me though. I like the more gentle curve for the music at this point
00:11:368 (1,2,3,4,5,1,2) - IMO it would be better to get players familiar with the rhythm with a slider patterns first. I have no idea what to expect when this appears. It also feels weird, like it is off timed or something (I think it's because I can't hear the piano over the hitsounds). It doesn't play nearly as well as 00:21:470 (1,2,3,4) -. I highly recommend using the same timeline as 00:16:399 (1,2,3,4,1) -. go for similar spacing too. I would much rather see 1.2/1.3 distance snap for this whole part. i'll lower the volume a bit to make it easier to hear, but I think that the rhythm is pretty straight forward. The circles provide a more pointed feel which I wanted so no to the sliders, and I think the 1.0x spacing works okay
Some naziing since there is little wrong with your map
01:09:466 (1,2,3) - Equal spacing?
01:11:361 (4) - Perfectly stack on slider end
01:17:045 (1,2) - 1.20 spacing.
01:20:519 (2,3,4) - Use equal spacing? all fixed
thanks mang
kanpakyin
In Yomi diff.
00:15:927 (5,1) - what happened? lol you should've fixed this before calling me back ;w; anyway, fix this and I can bubble.
Topic Starter
Moway

kanpakyin wrote:

In Yomi diff.
00:15:927 (5,1) - what happened? lol you should've fixed this before calling me back ;w; anyway, fix this and I can bubble.
LOL

k fixed
kanpakyin
Bubbled.

(ノ・ω・)ノ
Topic Starter
Moway
thanks :D
mancuso_JM_
Hi! Random bubble check!

[Yomi:]

• 00:03:758 (3) - I'd personally add a Whistle here in this Slider beginning due to the high pitch in the piano.
• 00:25:259 (4) - The piano sounds really high at the Slider end, so I find the usage of a soft finish at this Slider end necessary.
• 00:31:574 (1) - (^)
• 00:58:734 (2) - In this case this Whistle is not necessary at all, vocals dissapeared at this point and piano is not acting here. So, remove the Whistle from this Note.
• 01:01:892 - 01:24:624 - This suggestion will be made for a better visual, actually blankets and spacings look weird. In this section I recommend you to increase the spacing till 1.1x due to the higher pitch in the music and to fix those blankets and make the spacing more natural. Check these examples with this distance spacing

1)



2)


Yeah.. I think everything will look better and more natural as I said.. There are just small changes so I think you should consider changing that.

• 01:07:887 (2) - Whistle at this Slider end to follow the high pitch in vocals and piano
• 01:27:163 - I think is necessary follow the piano here, at least in my personal point of view. I think you should add a note here and move the Spinner 1/4 forward, it won't be a hard thing due to the slow BPM
• 01:31:192 (Spin) - Add a Whistle in this Spinner end, because you did something similar in ''Mato''

- Nothing critical in this difficulty, pretty good I have to say. Anyway you should consider those hitsounds and spacing change.. Still, good job!

[Mato:]

Settings:
--> The difficulty is pretty easy with that settings, recommend you to increase the HP Drain Rate and Overall Difficulty by 1 tick, it won't affect a lot in the spread and will fit better with the difficulty itself (OD, HP+1)

• 00:03:758 (1) - Same as Yomi, add a Whistle here.
• 00:25:259 (3) - Whistle at the Slider end (as I said in Yomi).. Meh.. I won't repeat every single hitsound mentioned in the other difficulty, just check it by yourself if they are aplicable in this diff. too :)
• 01:10:414 (3,4) - I personally find this stack not that fluent, I think it'll flow better if you unstack them
• 01:17:677 (3,4) - Reduce a bit the spacing between these objects? I find it pretty exagerated listening the music, and the velocity of the map. I'd use around 1.7x between these objects instead
• 01:17:992 (4) - Whistle at the Slider end, fits excellent with the piano.. Give it a try, pls :P
• 01:31:192 (1,1) - *Really Nazi*- Move these objects to the middle of the screen (? (x:256 y:192) xD

- Nice diff. too. I could only find little stuff.

Well, that's all.
Short mod, for a good map!
Give me a call after you're done looking through my mod!
Topic Starter
Moway

mancuso_JM_ wrote:

Hi! Random bubble check!

[Yomi:]

• 00:03:758 (3) - I'd personally add a Whistle here in this Slider beginning due to the high pitch in the piano. ah missed that one, fxed
• 00:25:259 (4) - The piano sounds really high at the Slider end, so I find the usage of a soft finish at this Slider end necessary. i'd prefer not to do this one for consistency
• 00:31:574 (1) - (^) another one that i missed
• 00:58:734 (2) - In this case this Whistle is not necessary at all, vocals dissapeared at this point and piano is not acting here. So, remove the Whistle from this Note. missed this also, wasn't supposed to be here :3
• 01:01:892 - 01:24:624 - This suggestion will be made for a better visual, actually blankets and spacings look weird. In this section I recommend you to increase the spacing till 1.1x due to the higher pitch in the music and to fix those blankets and make the spacing more natural. Check these examples with this distance spacing

1)



2)


Yeah.. I think everything will look better and more natural as I said.. There are just small changes so I think you should consider changing that. changed.

• 01:07:887 (2) - Whistle at this Slider end to follow the high pitch in vocals and piano fixed
• 01:27:163 - I think is necessary follow the piano here, at least in my personal point of view. I think you should add a note here and move the Spinner 1/4 forward, it won't be a hard thing due to the slow BPM sure, good to fix this to match the mato diff
• 01:31:192 (Spin) - Add a Whistle in this Spinner end, because you did something similar in ''Mato'' fixed

- Nothing critical in this difficulty, pretty good I have to say. Anyway you should consider those hitsounds and spacing change.. Still, good job!

[Mato:]

Settings:
--> The difficulty is pretty easy with that settings, recommend you to increase the HP Drain Rate and Overall Difficulty by 1 tick, it won't affect a lot in the spread and will fit better with the difficulty itself (OD, HP+1)

• 00:03:758 (1) - Same as Yomi, add a Whistle here.
• 00:25:259 (3) - Whistle at the Slider end (as I said in Yomi).. Meh.. I won't repeat every single hitsound mentioned in the other difficulty, just check it by yourself if they are aplicable in this diff. too :) did all the same changes in the yomi diff
• 01:10:414 (3,4) - I personally find this stack not that fluent, I think it'll flow better if you unstack them i'll do it because i never have been able to get that to stack right >:O
• 01:17:677 (3,4) - Reduce a bit the spacing between these objects? I find it pretty exagerated listening the music, and the velocity of the map. I'd use around 1.7x between these objects instead sure, I like adding a bit more forward movement here too instead of the straight down jump, so moved the slider foward which keeps my spacing idea
• 01:17:992 (4) - Whistle at the Slider end, fits excellent with the piano.. Give it a try, pls :P sure
• 01:31:192 (1,1) - *Really Nazi*- Move these objects to the middle of the screen (? (x:256 y:192) xD oops

- Nice diff. too. I could only find little stuff.

Well, that's all.
Short mod, for a good map!
Give me a call after you're done looking through my mod!
Thanks JCM :D
mancuso_JM_
AR-1 in Yomi and used a Whistle instead of a Finish in Yomi too..
Anything else fixed in IRC..
Good and Relaxing map!
Ranked!
Topic Starter
Moway
yay!

\:D/
Azure
osu! needs more supercell!!
Congrats :D
Lanturn
Fast. :o

Congrats! Very nice relaxing mapset :)
Unsfamiliar
Congrats~

Amazing song and map :)
jonathanlfj
yayy congratz~
Raose
MOWAY ES TOO MOE
Oyatsu
Wow! Pro Moway. Congratz~ :D
Kecco
Congratz! :3
-Neipezi
gratz:D
TheVileOne
Congrats Moway. Hope my mod made your map a little better.
mathi747
Perfect
Tachibana Kanade
nice song
heroblazing12
[color= 8-) :x #400[list=]https://osu.ppy.sh/forum/posting.php?mode=reply&t=150404#[/list]080][/color]https://osu.ppy.sh/forum/posting.php?mode=reply&t=150404# :!:
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