Song and map are great. But I doubt the timing is all right. I think you should find a timing expert to check it.
Having a star anyway~
Having a star anyway~
You appear to be right. I'm adjusting it by +8, and will see if I can get a timing check. Thanks for the star also!kanpakyin wrote:
Song and map are great. But I doubt the timing is all right. I think you should find a timing expert to check it.
Having a star anyway~
ts8zs wrote:
[Mato]
just some ideas:3
I think there were many big problems with experenced mapper about slow maps:3where is my "not"XD
00:16:076 (4) - why jumped? wat I mean why jumped here
GL~
Thanks!kanpakyin wrote:
Hi.
[General]yeah i know, still trying to get more help on this.
- Still, I feel the timing (some places) is unaccurate. hum, could you double check it?
[Yomi]
- Issue/unrankable stuff
(Something bad in gameplay or unrankable stuff, you should take a look on it.)
- 00:11:348 (1) - Unsnapped slider end, you may ask popner or wcx if you have any question on it. yup asking them
- 00:34:058 (3) - ^
- 00:51:780 (1) - ^
- 01:20:501 (4) - ^
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:41:021 - unused green line, I would suggest you to remove it. fixed
- 01:25:545 - I think you should add a note here as the pitch start increasing here. So there is no reason that only put sliders at 01:25:876 - / 01:26:519 - fixed
- Hitsound
(These are totally my thought only, it base on my taste, feel free to ignore them)fix all, i like the matching for vocals.
- 00:01:251 - I would say removing whistle from 2,4 beat and instead, put them onto 1,3 beat since the pitch on 1,3 beat is much higher than 2.4 beat, so that it will fit the music better if you put that on 1,3
- 00:12:601 (2) - Remove the whistle at the end of the slider and put it on the beginning of the slider to fit the pitch?
- 00:14:494 (4,5) - Remove whislte on (4)- and add it on the beginning of (5)-? Reason is same as above.
- 00:16:400 (1,2) - Add a whistle at the end of slider (1)- and remove the whistle on (2)-
- 00:21:452 (1,2) - Remove a whistle at the end of (1)- and then add the whistle at the beginning of the slider (2)-. After that, removing the whistle at the end of (2)-
- 00:36:600 (1,2) - Add a whistle at the end of slider (1)-, and then remove it on (2)-
- 00:56:812 (1,2) - Add a whistle at the end of slider (1)- and then remove it on (2)-
[Mato]
- Difficulty setting
(I suggest the difficulty setting for better gameplay.)
- OD and HP +1 for consistency? hmm, will see about this.
- Issue/unrankable stuff
(Something bad in gameplay or unrankable stuff, you should take a look on it.)
- 00:35:314 (4) - unsnapped slider.
- 00:41:658 (1) - Unsnapped note.
- 00:54:295 (1) - ^ all fixed, dunno why aibat didn't get these
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:19:875 (4,5) - In order to make the flow better, I would rearrange this two notes like this if I were you:
suggestionfixed, i like the way this looks also- 01:07:870 (4) - I personally think that a jump would be nice as the pitch inceases here, a jump would fit the pitch perfectly. tried something, i think it plays well
- 01:17:975 (4) - ^ fixed
- 01:27:150 - How about adding a note (with whistle) here and then start this spinner to 01:27:231 - (1/8 snap)? So that the note can fit the pitch and instrument better. sure
- Hitsound
(These are totally my thought only, it base on my taste, feel free to ignore them)fixed
- Most of the hitsound suggestions are same with normal. I would suggest changing the whistle from 2,4 beat to 1,3 beat from 00:01:251 - to 01:01:873 - as the pitch on 1.3 beat is higher than 2,4
[TimingPoints]Then http://puu.sh/4f3yx.png in the timing panel.
1241,631.578947368421,4,2,1,15,1,0
84609,638.297872340426,4,2,1,15,1,0
86843,659.340659340659,4,2,1,15,1,0
87172,671.140939597315,4,2,1,15,1,0
91198,710.900473933649,4,2,1,15,1,0
Thanks Nemis! I will take this into consideration. My original timing that I did was just the first red line then the ones at the end as well, but KPY thought that it was a bit off, although it might have just been my offset. I will take this into discussion with some others to see if this works.Nemis wrote:
Hey Moway! I think you used too many unnecessary redlines (why did you complicate the timing so much D: ?). Only the end needs some redlines. Try using these:[TimingPoints]Then http://puu.sh/4f3yx.png in the timing panel.
1241,631.578947368421,4,2,1,15,1,0
84609,638.297872340426,4,2,1,15,1,0
86843,659.340659340659,4,2,1,15,1,0
87172,671.140939597315,4,2,1,15,1,0
91198,710.900473933649,4,2,1,15,1,0
If you see an imperfection try to fix it or contact me on IRC/send me a forum PM 'cause I'm still unsure on the offsets (even if I tried to set them many times).
[TimingPoints]
1251,626.959247648903,4,2,1,15,1,0
5012,653.950953678474,4,2,1,15,1,0
6319,612.244897959184,4,2,1,15,1,0
7543,643.43163538874,4,2,1,15,1,0
8829,634.920634920635,4,2,1,15,1,0
11368,628.930817610063,4,2,1,15,1,0
16399,634.920634920635,4,2,1,15,1,0
18938,633.245382585752,4,2,1,15,1,0
21470,631.578947368421,4,2,1,15,1,0
29048,631.578947368421,4,2,1,15,1,0
31574,618.556701030928,4,2,1,15,1,0
32192,631.08125984252,4,2,1,15,1,0
35347,638.297872340426,4,2,1,15,1,0
36623,625,4,2,1,15,1,0
37873,638.297872340426,4,2,1,15,1,0
39149,631.578947368421,4,2,1,15,1,0
41675,618.556701030928,4,2,1,15,1,0
42293,652.173913043478,4,2,1,15,1,0
42945,631.578947368421,4,2,1,15,1,0
44208,631.578947368421,4,2,1,15,1,0
61892,630.583289542827,4,2,1,15,1,0
64414,631.578947368421,4,2,1,15,1,0
85887,638.297872340426,4,2,1,15,1,0
87163,666.666666666667,4,2,1,15,1,0
89829,681.818181818182,4,2,1,15,1,0
91192,709.219858156028,4,2,1,15,1,0
orzKecco wrote:
THIS MAKES ME CRIIIIIIIIIIIIIIIII
thx brahKecco wrote:
From the QAT queue.
[Mato]
00:42:619 (4,5) - Unstack them? i like this stack :<
00:44:208 (1,2,3) - Mhmh you could make a pattern like this ↓ Plays and looks better imo.You could do the same ^ for these 00:03:758 (1,2,3) -yes to the one here, no to the first one
00:48:944 (4,1) - Mhmh, I think that these are too close to 00:47:997 (3) - (even if the distance snap is right), it doesn't look that good. Can you move them down a bit, just to make them go a little further? Something like this.SPOILERfixed these to make the spacing better
[Yomi]
00:34:085 (3) - Can you make this a little more curvy? Just to have the same aesthetics of 00:31:574 (1) - .fixed
00:54:313 (3) - Mhmhm, make a blanket with 00:53:681 (2) - maybe? Looks better. fixed placementRed rose, how beautiful you are~
thanks mangTheVileOne wrote:
General
Preview time is unsnapped. reset it to a tick.. should be fixed
Yomi
So relaxing.
00:16:399 (1) - I don't like how this wraps around the previous slider. I think I would prefer it better if the wrap was wider. fixed to be a more perfect blanket, maybe that's what you wanted?
00:53:839 (2) - Placement error. Should be on white tick orz
00:54:313 (3,4) - not sure I like this. It's only partially abstract. Try moving 4 to x 248 y 312 and adjust spacing after to match. going to keep mine mainly because i like the slightly more forward motion provided by my placement
01:04:414 (2,3) - something is off with the alignment here. Alignment seems better if the last point of 2 was moved 1 grid 4 to the left. you're right, fixed
01:17:045 (1,2) - Spacing is different than 01:06:940 (1,2) - . Consider using a similar spacing for both. I like the close spacing. hmm, fixed
01:24:624 (1,2) - 1.00 spacing here is better. fixed
Mato
Very abstract... in a good way.
00:01:251 (1) - Such an unusual place to start a map. I don't recommend starting so high on the playing field. You should use a more diagonal slider. Your slider choice here isn't the best for an abstract pattern either. I would have used a more curvy slider. trying a different slider position, the shape is fine to me though. I like the more gentle curve for the music at this point
00:11:368 (1,2,3,4,5,1,2) - IMO it would be better to get players familiar with the rhythm with a slider patterns first. I have no idea what to expect when this appears. It also feels weird, like it is off timed or something (I think it's because I can't hear the piano over the hitsounds). It doesn't play nearly as well as 00:21:470 (1,2,3,4) -. I highly recommend using the same timeline as 00:16:399 (1,2,3,4,1) -. go for similar spacing too. I would much rather see 1.2/1.3 distance snap for this whole part. i'll lower the volume a bit to make it easier to hear, but I think that the rhythm is pretty straight forward. The circles provide a more pointed feel which I wanted so no to the sliders, and I think the 1.0x spacing works okay
Some naziing since there is little wrong with your map
01:09:466 (1,2,3) - Equal spacing?
01:11:361 (4) - Perfectly stack on slider end
01:17:045 (1,2) - 1.20 spacing.
01:20:519 (2,3,4) - Use equal spacing? all fixed
LOLkanpakyin wrote:
In Yomi diff.
00:15:927 (5,1) - what happened? lol you should've fixed this before calling me back ;w; anyway, fix this and I can bubble.
Thanks JCMmancuso_JM_ wrote:
Hi! Random bubble check!
[Yomi:]
• 00:03:758 (3) - I'd personally add a Whistle here in this Slider beginning due to the high pitch in the piano. ah missed that one, fxed
• 00:25:259 (4) - The piano sounds really high at the Slider end, so I find the usage of a soft finish at this Slider end necessary. i'd prefer not to do this one for consistency
• 00:31:574 (1) - (^) another one that i missed
• 00:58:734 (2) - In this case this Whistle is not necessary at all, vocals dissapeared at this point and piano is not acting here. So, remove the Whistle from this Note. missed this also, wasn't supposed to be here :3
• 01:01:892 - 01:24:624 - This suggestion will be made for a better visual, actually blankets and spacings look weird. In this section I recommend you to increase the spacing till 1.1x due to the higher pitch in the music and to fix those blankets and make the spacing more natural. Check these examples with this distance spacing
1)
2)
Yeah.. I think everything will look better and more natural as I said.. There are just small changes so I think you should consider changing that. changed.
• 01:07:887 (2) - Whistle at this Slider end to follow the high pitch in vocals and piano fixed
• 01:27:163 - I think is necessary follow the piano here, at least in my personal point of view. I think you should add a note here and move the Spinner 1/4 forward, it won't be a hard thing due to the slow BPM sure, good to fix this to match the mato diff
• 01:31:192 (Spin) - Add a Whistle in this Spinner end, because you did something similar in ''Mato'' fixed
- Nothing critical in this difficulty, pretty good I have to say. Anyway you should consider those hitsounds and spacing change.. Still, good job!
[Mato:]
• Settings:
--> The difficulty is pretty easy with that settings, recommend you to increase the HP Drain Rate and Overall Difficulty by 1 tick, it won't affect a lot in the spread and will fit better with the difficulty itself (OD, HP+1)
• 00:03:758 (1) - Same as Yomi, add a Whistle here.
• 00:25:259 (3) - Whistle at the Slider end (as I said in Yomi).. Meh.. I won't repeat every single hitsound mentioned in the other difficulty, just check it by yourself if they are aplicable in this diff. too did all the same changes in the yomi diff
• 01:10:414 (3,4) - I personally find this stack not that fluent, I think it'll flow better if you unstack them i'll do it because i never have been able to get that to stack right >:O
• 01:17:677 (3,4) - Reduce a bit the spacing between these objects? I find it pretty exagerated listening the music, and the velocity of the map. I'd use around 1.7x between these objects instead sure, I like adding a bit more forward movement here too instead of the straight down jump, so moved the slider foward which keeps my spacing idea
• 01:17:992 (4) - Whistle at the Slider end, fits excellent with the piano.. Give it a try, pls sure
• 01:31:192 (1,1) - *Really Nazi*- Move these objects to the middle of the screen (? (x:256 y:192) xD oops
- Nice diff. too. I could only find little stuff.
Well, that's all.
Short mod, for a good map!
Give me a call after you're done looking through my mod!