hi~
General- The 2nd kiai of
156's Hard seems to be off by 1ms. It'd probably be easiest to copy the kiai time (02:43:773 - 03:14:766 - ) from the other diffs. Right now it's
02:43:772 - 03:13:971 - .
- The recommended background dimensions are
1024 x 768 or
1366 x 768 pixels. Please resize it to one of these ratios. Right now, you have a
767 x 767 bg, which is unrankable.
Easy00:14:369 (1) - Finish on head would be a nice way to open up the song~
00:22:118 (2) - You can rotate this a little so that it blankets (1) better
http://osu.ppy.sh/ss/1074800 the copy and pasting looks a bit obvious atm xD
00:27:085 (1) -
NC00:44:171 (3) - Consider adding a reverse and deleting the note after it
http://osu.ppy.sh/ss/1074804 It'll fit the general rhythm better imo. The current 00:45:363 (4) - seems a bit out of place when it's emphasizing a weird spot
01:18:740 (2) - try this rhythm instead:
http://osu.ppy.sh/ss/1074813 (finish on reverse) Similar as before, i felt that 01:19:535 (3,4) - were hit on subtle parts of the bgm
01:46:555 (1,2) - Too close, stay with
0.8x distance snap
01:57:680 (3) - hmm I'd really avoid using multiple repeats like this in your easiest diff
02:06:422 (1) - ^
02:08:011 (2) - Ctrl + J would look neater with (1) imo
http://osu.ppy.sh/ss/107481802:43:773 (1) - Finish on head, emphasis on kiai time
02:50:925 (2,3) - Try to stay consistent with distance snap in this case. For this, use 0.9x like you did for (1,2). Be sure to check all your other combos in this diff for spacing. For kiais you tend to use
0.9x and the others use
0.8x.
03:07:415 (2,3) - Whoa a bit far xD distance snap
03:25:694 (2) - Finish on both ends would sound cool. Also, the violin after this note screams for a spinner. i feel the gap between this and the last note is a bit long for a single-note ending
Normal00:14:369 (1) - Finish on head, same as Easy
01:33:045 (4) - Finish on tail, i hear cymbals in the bgm
01:48:939 (1,2,3,4) - Consider this rhythm:
http://osu.ppy.sh/ss/1074831 the random difficulty spike with the stream kinda felt funny
03:00:065 (6) - NC would introduce the new measure here
156's Hard00:27:482 (1) -
NC00:29:071 (2) - A bit of an unnecessary overlap with 00:27:879 (3) - , if you could move the pinwheel away somehow, that'd be nice
00:32:648 (4) - How bout stacking the tail of this with (3)
http://osu.ppy.sh/ss/108100000:52:118 (3) - NC or move this further away to remove this random anti-jump. Don't forget spacing
01:07:615 (1) -
NC02:12:084 (1) - Highly suggest you extend this spinner to the next red tick
http://osu.ppy.sh/ss/1081013 The cymbals are emphasized here best and there's still a breathing space between this and the next note
02:13:972 (1) -
NC02:52:515 (3) - Consider having a better blanket here
http://osu.ppy.sh/ss/108102003:13:773 (3) - Move this further away from the previous slider. some 1/2 rhythms throughout the map was pretty consistent with the 1.2x snapping
Insane00:46:754 (1) - Delete NC, follow the NC pattern from 00:35:628 (3) -
00:57:283 - i suggest you add something here, this is where the piano is emphasized most in this section
01:00:264 (5) - Delete whistle from slider body. Don't think there's any use for this here..
01:14:767 (3) - Finish on head, keep consistent with 01:16:356 (1) -
01:21:124 (3) - Finish, i hear cymbals in the bgm
01:41:588 (3) - ^, again just watch out for potential Finish spots, usually at the beginnings of new measures =v=
01:45:860 (5) - Make this a 1/4 slider as well, i see no reason to create a small "pause" here that may throw players off rhythmically. You can also make this section neater so it's not so clustered:
http://osu.ppy.sh/ss/1081057 (NC'd (5) to indicate the sudden change)
01:52:019 (1) -
recently, there's been some debate over whether these struggle sliders are
unrankable or not orz. I highly suggest you redesign this to be safe!
02:43:773 (1) - Finish on head
Lovely song and lots of potential in this map <3
I found several antijumps like 01:53:509 (5,1) - and 03:07:416 (7,1) - that could be adjusted a bit to fit the song tone but I liked your slider designs. Watch out for hitsound consistency too and make sure the finishes are especially well represented~
Good luck!!