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[Mapping Contest] [osu!taiko] Slider Velocity Showdown: Round 2 (Results Out)

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Nifty
Welcome to Slider Velocity Showdown: Round 2!

Congrats to katacheh, _gt, and Fynbi for placing 1st, 2nd and 3rd!

See the full results here: Link

Welcome to the forum page for the 2nd iteration of Slider Velocity Showdown, a taiko mapping contest with a focus on creativity and innovation. This contest is open to all that want to flex their creative muscles, whether you’ve never placed an inherited point in your life or if you’ve been mapping for years. If you have an idea, now is the time to show it off!


The contest will consist of one round where contestants will map any song of their choosing. The chosen song must not breach the osu! song content rules; if you wouldn’t upload it to your profile, then don’t use it here. Anything that violates the osu! rules will be disqualified.

Each contestant is limited to a single difficulty of any level.

Your map must be an osu!taiko map.

Every entry should utilize only timing points (bpm changes), inherited points (slider velocities), and provided skin elements.

The maps don’t need to be rankable; in fact, I encourage you to give up on any chance of making a rankable map. If it helps, think of this like Aspire, but incredibly simplified. All entries that include storyboarding, hitsounding, and additional skinning will be disqualified. You may use sliders, spinners, metadata, and transparent slider elements. Fringe entries will be dealt with on a case-by-case basis.

Maps must not be uploaded before results are announced.
This includes maps that were created with no intention of being entered in this contest. Anybody who shares their map in any way before the announcement post is up will be disqualified from the contest. I know that you are excited to show everybody your cool gimmicks, but have some patience.

Submissions must be submitted via .osz format.
No sending in the .osu files, please. If you don’t know how to export a .osz file, please follow this guide. All .osu files submitted will be disqualified if a .osz is not sent afterwards.

Submissions will not be accepted after the submission deadline.
No exceptions, just don’t be late. Only the most recent entry will be considered.

In order to participate, you must join the Discord server for the contest and register as a participant.
The link can be found at the bottom of this post. This is purely for administrative purposes, so we can keep track of who is who and make this event run smoothly. Make sure you assign yourself a language role if necessary.

Songs must be under 5 minutes in length. Judging requires maps to be played multiple times, this rule is just to be respectful of their time.



SVS Announcement and Registrations Open - Today, January 1st

Registrations Close and Map Submissions Open - February 1st - March 1st, 23:59 PST

Map Submissions Close and Judging begins - March 1st, 23:59 PST - March 14th

Results Announcement - March 19th



1st Place - 4 months osu!supporter + custom profile badge

2nd Place - 2 months osu!supporter

3rd Place - 1 month osu!supporter

If you are interested in sponsoring a prize, then feel free to message me, and we can add to the pool.


Judging will be based on a holistic and generic scoring method. Since creativity is incredibly subjective and the placements of this contest are in no way indicative of objective quality, we have created three loosely-defined categories that you should aim to fulfill:

Innovation - Does your entry create new gimmicks or use old gimmicks in a new way?

Enjoyability - Is it fun to play?

Execution - Does your map make sense, are the gimmicks clearly executed?

There will be a total of 30 points evenly distributed among these criteria. Judges will be expected to provide substance to their judgements to keep the spirit of the contest friendly.



Organization: Nifty, Axer, komasy

GFX: Atreevete

Judging: Ppus, iceOC, Alchyr, Mew, xMrtn-

Translation: Axer (Spanish), komasy (Japanese)

Interested? Click here to join the Discord!

The registration link and more information can be found in #information
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