How do I place sliders "correctly." I've looked at many different maps and still don't understand how to place sliders like that.
Can someone teach me how
Can someone teach me how
3-nodes-slider is not a perfect circular shape, but very close to perfectWitherMite wrote:
3 point sliders are always perfect circular curves, if you add a 4th or more you have to make sure nodes are evenly spaced to get balanced curves.
Red nodes are made by placing two grey nodes on top of each other and will make the slider anchor straight to it, which is how you get hard corners.
ClevelandsMyBro wrote:
???? what do you mean "like that"? could you maybe elaborate what aspect of slider placements you are struggling with?
Almost like what Zero said in a way. Like how do sliders fit the map concept? For example, if we're doing a slow part and it's mostly just slider spam, how would I map it? Another example is if we're doing 1-2's and you want to add some sliders, how would you add it into the 1-2's without making it feel out of place.Zelzatter Zero wrote:
there's no definitive way to place sliders "correctly". Just do whatever that fits your map concept.
just steal patterns from maps that do what you wantPogchampWeak wrote:
ClevelandsMyBro wrote:
???? what do you mean "like that"? could you maybe elaborate what aspect of slider placements you are struggling with?Almost like what Zero said in a way. Like how do sliders fit the map concept? For example, if we're doing a slow part and it's mostly just slider spam, how would I map it? Another example is if we're doing 1-2's and you want to add some sliders, how would you add it into the 1-2's without making it feel out of place.Zelzatter Zero wrote:
there's no definitive way to place sliders "correctly". Just do whatever that fits your map concept.
Hope that cleared the confusion!
??????????i am very gay wrote:
straight up stealing patterns is fine if they are generic patterns
why did you quite the first half of my quote and ignore the second half where i say you should understand why it works with the song.Aiq wrote:
??????????i am very gay wrote:
straight up stealing patterns is fine if they are generic patterns
one thing is seeing a pattern you like, understanding how it works and applying it to your own maps. the other is just straight up doing ctrl+c ctrl+v on someone else's pattern and claiming it as your own.
the former is called taking inspiration, or copying a map/mapper style. the latter is called stealing. doesn't matter if it's generic. it's not ok to STEAL.
get the fuck out theni am very gay wrote:
if its generic that means its been done a million times before by a million people lmfao i fucking hate these forums
dont care if it is generici am very gay wrote:
if its generic that means its been done a million times before by a million people lmfao i fucking hate these forums
the mindset of a fucking lazy mapper be likeAiq wrote:
get the fuck out theni am very gay wrote:
if its generic that means its been done a million times before by a million people lmfao i fucking hate these forums
imagine trying to tell someone that stealing anything, no matter how generic or basic is not okay (which i shouldn't even have to say because of how obvious it is) and then you get answered with "lmfao i fucking hate these forums" because the person in question clearly cannot formulate a valid argument to the situation and is clearly in the wrong
seriously, dude. grow up. and this isn't even the first time either
What does slider art have to do with this lo- Mahiro - wrote:
dont care if it is generici am very gay wrote:
if its generic that means its been done a million times before by a million people lmfao i fucking hate these forums
you are literally stealing other mapper's effort on making sliders no matter how unpolished it is
get the fuck out then if you want to encourage people to steal slidersthe mindset of a fucking lazy mapper be likeAiq wrote:
get the fuck out theni am very gay wrote:
if its generic that means its been done a million times before by a million people lmfao i fucking hate these forums
imagine trying to tell someone that stealing anything, no matter how generic or basic is not okay (which i shouldn't even have to say because of how obvious it is) and then you get answered with "lmfao i fucking hate these forums" because the person in question clearly cannot formulate a valid argument to the situation and is clearly in the wrong
seriously, dude. grow up. and this isn't even the first time either
ngl we shouldnt even tolerate sliderart stealing because of how fucking donkey move it is
What does me getting muted have to do with this lmfao it was for telling someone called suuk- to suuk- my cock can you get a real argument instead please.Aiq wrote:
get the fuck out theni am very gay wrote:
if its generic that means its been done a million times before by a million people lmfao i fucking hate these forums
imagine trying to tell someone that stealing anything, no matter how generic or basic is not okay (which i shouldn't even have to say because of how obvious it is) and then you get answered with "lmfao i fucking hate these forums" because the person in question clearly cannot formulate a valid argument to the situation and is clearly in the wrong
seriously, dude. grow up. and this isn't even the first time either
it's a slider pattern it's not stealing a whole map lolAiq wrote:
get the fuck out theni am very gay wrote:
if its generic that means its been done a million times before by a million people lmfao i fucking hate these forums
imagine trying to tell someone that stealing anything, no matter how generic or basic is not okay (which i shouldn't even have to say because of how obvious it is) and then you get answered with "lmfao i fucking hate these forums" because the person in question clearly cannot formulate a valid argument to the situation and is clearly in the wrong
seriously, dude. grow up. and this isn't even the first time either
You can make everything look good as long as it's structured, take a look at some of your favorite maps then see what slidershapes they're using and try to replicate them, if you place them consistently the result shouldn't be badPogchampWeak wrote:
How do I place sliders "correctly." I've looked at many different maps and still don't understand how to place sliders like that.
Can someone teach me how
love how you are avoiding the paragraphs i wrote entirely. "can you get a real argument instead" how about you try reading first?i am very gay wrote:
What does me getting muted have to do with this lmfao it was for telling someone called suuk- to suuk- my cock can you get a real argument instead please.
yes, that is true. single circles and sliders have no room to be called "stolen". however...Didah wrote:
If we are talking about very common 1/1 and 1/2 sliders, how are you exactly going to take inspiration from a rather simple rect/curved/wave slidershape...? Now if we talk about patterns in general, you will end up 'stealing' them anyways since that's the whole point of taking inspiration from a certain map
i am very gay wrote:
just steal patterns from maps that do what you want
the wording here implies that just because it's generic, it can be stolen with no problem whatsoever, which is NOT true. 1-2 patterns are very generic, yes. however, if i just straight up copied black rover's 1-2 patterns i would most definitely get flamed for it. don't you remember the kroytz RoR drama? "stealing" single sliders isn't a problem. what is a problem though, is if a person tries to steal patterns beyond a simple slider.i am very gay wrote:
straight up stealing patterns is fine if they are generic patterns
Creating sliders is making sliderarts if they are not straight line slider. However simple it is, still a slider art.i am very gay wrote:
What does slider art have to do with this lo