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HitoshizukuP x Yama - Crazy nighT

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Saten
yo, sorry for the delay~

[meii]
00:26:485 (1,2,3) - I would prefer if these were stacked instead (or spaced really close just like a stacking), just like 00:30:014 (1,2,3) -
01:23:544 (3,4) - this part feels really weird, it almost makes me think that it is a regular 1/1
01:26:485 (1,2) - this anti-spacing is kinda odd imo. would be better if you used the regular spacing here imo
01:55:456 (1) - a triple would play much better imo, just like you did on the previous part (00:58:985 (1,2,3) - )
02:33:103 - is this break really necessary?

[Crazy]
01:15:603 (1,2,3) - end-start slider-stacking doesn't seem like a good idea here imo. You can try moving them like this 01:27:661 (1,2,3,4) - could you increase the spacing here? It feels a bit crowded right now
01:29:279 (2,3,4) - same here
01:41:191 (1) - a bit overkill but ok.
01:49:132 (1,2,3,4,5,6,1) - it would play more natural if it went forth and back the whole section here
02:05:308 (1) - remove the finish on start and add in on the end instead
02:34:426 (1) - change the finish to a whistle instead
02:53:544 - start the kiai on 02:53:838 - instead.
03:02:956 (1,2) - use finish on the second slider instead
03:17:073 (1) - whistle instead of clap, sound better imo

[Rakuen]
I don't really like the idea with using 0,7x and 0,8x as default spacing. It makes everything so crowded (just my opinion :p)
00:31:926 (2,3) - I think it would be better if you changed into a slider instead, solo-doubles are not really an easy pattern, and it seems like you have used it only 3 times total, and only on the first verse.
00:33:103 (4,5) - same here
00:42:514 (3,4) - same here as well
00:41:338 (4) - what's with the random drum finish?
03:17:073 (1,1) - noooo, please noo

[Easy]
01:12:367 (2,1,2) - this doesn't really look that great. You could try swap places with 01:14:132 (2,3) -
02:08:837 (2,1,2) - same as above
02:53:544 (1) - finish on the repeat instead


That's all I guess
Crazy was kinda exaggerated at some points, but still fun though~♪

Good luck!
Topic Starter
Sephibro

Saten wrote:

[Crazy]
01:15:603 (1,2,3) - end-start slider-stacking doesn't seem like a good idea here imo. You can try moving them like this i made it even better, thank you for the input! 01:27:661 (1,2,3,4) - could you increase the spacing here? It feels a bit crowded right now sure thing
01:29:279 (2,3,4) - same here same here
01:41:191 (1) - a bit overkill but ok. lol i love it
01:49:132 (1,2,3,4,5,6,1) - it would play more natural if it went forth and back the whole section here so much better
02:05:308 (1) - remove the finish on start and add in on the end instead removed on start, but didn't add on end
02:34:426 (1) - change the finish to a whistle instead done
02:53:544 - start the kiai on 02:53:838 - instead. done
03:02:956 (1,2) - use finish on the second slider instead it sounds bad to me, changed in another way
03:17:073 (1) - whistle instead of clap, sound better imo done

[Easy]
01:12:367 (2,1,2) - this doesn't really look that great. You could try swap places with 01:14:132 (2,3) - great
02:08:837 (2,1,2) - same as above ofc
02:53:544 (1) - finish on the repeat instead i'm not really convinced but i suck at hitsounding, then ok
Thank you for your mod!
bigfrog
Hi~here's your ticket

Easy
- 00:12:367(1,2) - i suggest to let red point in the middle of slider,prominent rhythm
- 01:12:367(2) - slide to 01:12:956
- 01:39:426(5) - slide down
- 02:25:308(3,1) - try to symmetry? :
- 02:37:073(1,2,3) - change to get flow :
- 02:40:603(3) - 408|184 to make nicer shape with (1,2,4) and fix distance
- 03:10:014(1) - 172|288 to symmetry 03:07:661(1) and make this slider horizontal line
- 03:17:073(1,3) - parallel

Rakuen's Normal
ah...i really don't know what distance you want to keep,i saw 0.70.0.63.0.87...etc
i think normal should keep distance snap,but it's just my suggestion.
- 00:12:367(1,2) - blanket
- 00:18:544(4,1) - ^
- 00:20:897(4) - try this to flow :
- 00:24:720(2,3) - overlap? i think it's not looks good
- 00:43:250(2,3,4) - blanket like this:
- 00:57:073(1,2) - blanket
- 01:07:808(3,4) - why not like 01:59:279(3,4)?
- 01:32:073(1) - overlap
- 02:50:603(4) - not looks good i think,maybe symmetry with 02:50:014(3)

many question of blanket,i'm not sure if it's your pattern...
so i don't suggest too much :P

meiikyuu's Hard
- 00:20:456(3) - a little weird? maybe just like this :
- 01:24:720(6) - move to (7) start
- 02:26:926(2) - try this :
- 02:38:838(6,7,8,1) - try this rhythm :
- 02:47:956(4) - bent and surround 02:47:514(3) end?

nice mapset ><

Crazy
...sorry,i can't mod this diff.

that all i can mod,
Good Luck ^^
Topic Starter
Sephibro

bigfrog wrote:

Hi~here's your ticket

Easy
- 00:12:367(1,2) - i suggest to let red point in the middle of slider,prominent rhythm that was the intention, but the pattern would be awful
- 01:12:367(2) - slide to 01:12:956 done
- 01:39:426(5) - slide down i made it better
- 02:25:308(3,1) - try to symmetry? done, it's very nice
- 02:37:073(1,2,3) - change to get flow nah it's ok
- 02:40:603(3) - 408|184 to make nicer shape with (1,2,4) and fix distance done
- 03:10:014(1) - 172|288 to symmetry 03:07:661(1) and make this slider horizontal line done
- 03:17:073(1,3) - parallel corrected shape

Good Luck ^^
Thank you!
Akali92
[Colours]
Combo1 : 166,10,250
Combo2 : 55,28,251
Combo3 : 55,199,240
Combo4 : 251,85,242


Best map ever!! ;)

♥♥
YGOkid8
[Crazy]
  1. As with many maps I see, I can't see reasoning for a lot of your actions. More details later, but up to the end of the intro, I was fine with the map.
00:30:014 (1,2,3,4) - I advise against this type of jump, because of different spacing between (1,2) + (3,4) to (2,3), so generally feels a bit awkward to play.
00:31:191 (3,4,5,6) - Windmill formations play nice, sure, but... why here? It's not being mapped to the vocals, not is it being mapped to the instruments or rhythm. As proof, there are only held vocal lines at 00:31:338 and 00:32:220. I will admit there is a tiny change in the vocals at those points sometimes, but still doesn't justify why you've mapped it the way you did.
00:33:544 (1,2,3,4,5,6,7,8,9) - I can get around this pentagon, as it follows the the vocal rhythm more strictly, and stuff like this plays fairly well with formations like this.
00:38:250 (3,4,5,6) - ...But then we're back to the etnas that I don't understand the reasoning behind.
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - Jumps that I also can't see reasoning behind. It's mapped to the rhythm which is fine, but the actual jumps themselves are... well, I don't see why you've decided to do them.
00:42:956 (1,2,3,4,1) - The most appropriate thing I've seen so far, as it's rhythmically mapped to vocals, and its placement emphasises it as well.

And so on. This is the point where I say technically it's rankable, but can be improved a lot more if it had been mapped with careful consideration. In other words, just something to keep in mind when mapping in the future. Speaking of rankability...

01:41:191 (1) - I totally couldn't see this coming at all. I'm sure you've heard about it plenty, but will point it out again nevertheless. I can get around the idea that a speed up here would bring out whatever it is you're bringing out in the music, but... 1.0x -> 2.0x in one go? Please no.

I also don't know whether they've changed the rule about having more than 3 different slider speeds in a map. Well I suppose I'll go check up on that sometime, but either way I don't see any valid justification for you having more than 3.
Also regarding the last slider, it is unrankable. I saw your comment in the OP, but regardless.

copied straight from another map i had to look at, whee
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
the slider borders must never be covered up from the slider being packed in too tightly
using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed
well if you feel strongly enough about it, feel free to debate about it with the BATs, but just letting you know that your chances of letting it "slide" (ohohoho) are pretty slim.

[Meikyuu's Hard]
  1. Not a big fan of the difficulty, but it's still relatively good. At the very least, most of your rhythm choices and beat placement makes sense, so props to that.
00:17:661 (2,3) - Even if stuff like this look terrible lol, I can get behind the flow.
00:20:456 (3) - But I say most, because some things I don't understand, like the end of that slider :V.
00:26:485 (1,2,3) - Same note is being played in the melody over the 3 beats. You space them out.
00:30:014 (1,2,3) - Different notes are being played in the melody over the 3 beats. You stack them. Swap them ideas around!
[Rakuen's Normal]
  1. If you were going to use 0.7x distance snap, you would've been better of lowering the SV to an appropriate amount in the first place. I mean please, there's a 0.4 difference between Crazy and Hard, but only 0.1x between Hard and Normal.
  2. I would totally suggest remapping, but it seems I'm doing that a lot these days. Just keep in mind for future maps, please.
[Easy]
  1. Dare I say it? Easy is probably your best mapped difficulty, after the GD Hard. Your rhythm makes sense, it follows the music. You're fairly consistent in your rhythm too, as well as beat placement.
That's my quick look which took quite a while. I'd say no kudosu!, but up to you if you think I was helpful enough (which I don't think I was).
luxoDeh
Hi! mod from my queue :)

EASY

00:59:426 (1) - non sono sicuro che i 4 repeat vadano bene x l'easy.
01:06:485 (1) - ^

RAKUEN'S NORMAL

00:24:720 (2,3) - you can avoid this small overlap imo
01:10:014 (3) - try to follow better the curve of the previous slider
01:10:014 (3,5,6) - I think the rhythm here chould be like thus: or at least delete 01:16:632 (6) - and add a note at 01:16:779 -
01:55:897 (1,2,3,4) - try to do as you did here 01:13:544 (1,2,3,4) - so you can avoid this small overlap.
02:06:338 (3) - make this start at 02:06:338 - then make this one 02:07:073 (4) - start at 02:06:779 - , add a reverse, and ctrl+G it.
03:02:514 (5) - what do you think of deleting this and add instead a little reverse slider from 03:02:514 - to 03:02:808 - ?

MEIIKYUU'S HARD

00:12:808 (2,4) - try make a blancket here
00:46:926 (5) - follow the curve of the previous slider perfectly
02:26:485 (1,2) - blancket?

CRAZY

seems fine

GL! :)
Topic Starter
Sephibro

luxoDeh wrote:

Hi! mod from my queue :)

EASY

00:59:426 (1) - non sono sicuro che i 4 repeat vadano bene x l'easy.
01:06:485 (1) - ^
Ho visto altre Easy in cui ci sono slider con doppio repeat, non penso sia un problema

CRAZY

seems fine Excellent

GL! :)
Grazie mille!
Rotte
Hi~ From my queue

[General]


    1. None.

    ---------------------------------------------------------

    [Easy]



    • Rhythm
      1. None.


      Sound Effect

    • I don't think 13 clap is fit in this music.---------------------------------------------------------

      [Rakuen's Normal]


      • Rhythm
        1. 00:12:367 (1,2) - Blanket is not well
          00:18:544 (4,1) - Blanket.
          00:24:720 (2,3) - overlap
          00:28:544 (1,2,3) - I don't think this overlap idea is good in normal diff.
          00:33:544 (1,3) - overlap
          00:34:720 (3,1,2) - the same as 00:33:544 (1,3)
          00:48:838 (3) - not beautiful.
          00:50:014 - add a note.
          01:17:073 (7) - not beautiful.

        overlap is too more,I think normal diff shouldnt have this overlap.


        Sound Effect

      • None.

        ---------------------------------------------------------

        [meiikyuu's Hard]

        • Rhythm
          1. 00:12:808 (2,4) - Maybe the slider 4 should blanket slider 2
            00:35:750 - imo,I think this place should add a note,bacause according to the song,this place is consistent.I know you want to use a black note in this place,however,I think it not fit this music.
            01:14:573 (4) - not beautiful /.\
            01:31:485 (7) - NC
            03:16:779 (6,1) - ec


          Sound Effect

        • advice
          If I were you,I'll add the normal-hitnormal sound in every white line on kiai.

          --------------------------------------------------------

          [Crazy]

          First,I think the clap sound is abused very much.To bo honest,I don't mod this when I heard the clap sound in my ear /.\,it's too load.

          Second,I said that I dont mod your diff that I can't pass it in my rule.sorry.
          but I want to say,your partten is not fit this music.


    • Rhythm


      Sound Effect



good luck.
Rotte
Quote Code
Hi~ From my queue

[General]


    1. None.

    ---------------------------------------------------------

    [Easy]



    • Rhythm
      1. None.


      Sound Effect

    • I don't think 13 clap is fit in this music.
---------------------------------------------------------

[Rakuen's Normal]


  • Rhythm
    1. 00:12:367 (1,2) - Blanket is not well
      00:18:544 (4,1) - Blanket.
      00:24:720 (2,3) - overlap
      00:28:544 (1,2,3) - I don't think this overlap idea is good in normal diff.
      00:33:544 (1,3) - overlap
      00:34:720 (3,1,2) - the same as 00:33:544 (1,3)
      00:48:838 (3) - not beautiful.
      00:50:014 - add a note.
      01:17:073 (7) - not beautiful.

    overlap is too more,I think normal diff shouldnt have this overlap.


    Sound Effect

  • None.


---------------------------------------------------------

[meiikyuu's Hard]

  • Rhythm
    1. 00:12:808 (2,4) - Maybe the slider 4 should blanket slider 2
      00:35:750 - imo,I think this place should add a note,bacause according to the song,this place is consistent.I know you want to use a black note in this place,however,I think it not fit this music.
      01:14:573 (4) - not beautiful /.\
      01:31:485 (7) - NC
      03:16:779 (6,1) - ec


    Sound Effect

  • advice
    If I were you,I'll add the normal-hitnormal sound in every white line on kiai.

    --------------------------------------------------------

    [Crazy]

    First,I think the clap sound is abused very much.To bo honest,I don't mod this when I heard the clap sound in my ear /.\,it's too load.

    Second,I said that I dont mod your diff that I can't pass it in my rule.sorry.
    but I want to say,your partten is not fit this music.


  • Rhythm


    Sound Effect



good luck.
Rotte
Quote Code
Hi~ From my queue

[General]


[list][notice][*]None.[/list][/notice]

---------------------------------------------------------

[Easy]



[list][notice][color=#FF80FF][b]Rhythm[/b][/color]

[*]None.[/notice]


[notice][b][color=#0080FF]Sound Effect[/color][/b]


[*]I don't think 13 clap is fit in this music.[/list][/notice]
---------------------------------------------------------

[Rakuen's Normal]


[list][notice][color=#FF80FF][b]Rhythm[/b][/color]

[*]00:12:367 (1,2) - Blanket is not well
00:18:544 (4,1) - Blanket.
00:24:720 (2,3) - overlap
00:28:544 (1,2,3) - I don't think this overlap idea is good in normal diff.
00:33:544 (1,3) - overlap
00:34:720 (3,1,2) - the same as 00:33:544 (1,3)
00:48:838 (3) - not beautiful.
00:50:014 - add a note.
01:17:073 (7) - not beautiful.[/notice]

overlap is too more,I think normal diff shouldnt have this overlap.


[notice][b][color=#0080FF]Sound Effect[/color][/b]


[*]None.[/list][/notice]


---------------------------------------------------------

[meiikyuu's Hard]

[list][notice][color=#FF80FF][b]Rhythm[/b][/color]

[*]00:12:808 (2,4) - Maybe the slider 4 should blanket slider 2
00:35:750 - imo,I think this place should add a note,bacause according to the song,this place is consistent.I know you want to use a black note in this place,however,I think it not fit this music.
01:14:573 (4) - not beautiful /.\
01:31:485 (7) - NC
03:16:779 (6,1) - ec[/notice]


[notice][b][color=#0080FF]Sound Effect[/color][/b]


[*]advice
If I were you,I'll add the normal-hitnormal sound in every white line on kiai.[/list][/notice]


--------------------------------------------------------

[Crazy]

First,I think the clap sound is abused very much.To bo honest,I don't mod this when I heard the clap sound in my ear /.\,it's too load.

Second,I said that I dont mod your diff that I can't pass it in my rule.sorry.
but I want to say,your partten is not fit this music.


[strike][list][notice][color=#FF80FF][b]Rhythm[/b][/color]

[*][/notice]


[notice][b][color=#0080FF]Sound Effect[/color][/b]


[*][/list][/notice][/strike]

good luck.
Topic Starter
Sephibro

Rotte wrote:

[Easy]


  • Rhythm
  1. None.


    Sound Effect

  2. I don't think 13 clap is fit in this music. What?
Using both list and notice in an improper way makes your post impossible to quote.
Slightly reduced hitsound volume on Crazy diff btw, thank you!
Rotte

Sephibro wrote:

Rotte wrote:

[Easy]


  • Rhythm
  1. None.


    Sound Effect

  2. I don't think 13 clap is fit in this music. What?
Using both list and notice in an improper way makes your post impossible to quote.
Slightly reduced hitsound volume on Crazy diff btw, thank you!
13 clap is add clap in big white line and the tired short white line.
24 clap is add clap in the second short white line and the forth short white line.
:>
Topic Starter
Sephibro

Rotte wrote:

13 clap is add clap in big white line and the tired short white line.
24 clap is add clap in the second short white line and the forth short white line.
:>
Guessed so, btw no, i added claps almost only on 3. I hitsounded 1-3-1-3 with this logic for most part of the song: Finish-Clap-Whistle-Clap.
Slightly reduced hitsound volume on Easy too and uploaded changes for both Crazy and Easy.
Rakuen
Remapped a little

1.2 SV > 1.0 SV
Distance snapped closed, lesser red ticks

Map file:
http://puu.sh/4BCfc.osu

__
riffy
Yo, thank you for waiting. Hope the mod worths it :)

[General]
  1. Kiais between your diffs are inconsistent. It's okay to have different kiais in GUEST diffs. But not in your own diffs! Check kiai #3, please! screenshot from AiBat
  2. It's better to use 1024x768, it's the recommended size. BG of the recommended size will fit with almost every display. So, yeah, I've got a 1024x768 BG for you!
  3. Your colours are pretty boring. It's blue, blue, blue and one more colour. Doesn't looks interesting, imo. So, give a chance to my colours!
    Colours!

    [Colours]
    Combo1 : 174,208,194
    Combo2 : 211,192,207
    Combo3 : 186,188,169
    Combo4 : 219,185,185
[Easy]
  1. 00:30:014 (4,5) - try to use an 1/1 slider here instead. It'll help you to emphasize the beat on 00:30:308 - which shouldn't be ignored, imo.
  2. 00:39:426 (5) - nazi - tail of the slider is too close to the circle. Beginners may mistakenly ignore the reverse-arrow. Try to make your flow a bit more intuitive and move this tail somewhere else, please! an example
  3. 00:59:426 (1) - man, this slider bugs me a lot. try to avoid using double-repeat sliders here. THis slider is short and players can't notice the second reverse-arrow in time. It's simply unplayable for them!
    Note: 01:06:485 (1) - 01:55:897 (1) - 02:02:955 (1) - pretty much the same.
  4. 01:25:897 (5) - try to replace this circle with an 1/1 slider, so you'll map the beat on 01:26:191. It'll help you to follow vocals better!
    Note: disagree? Remove the circle from 01:24:426 - to keep consistency!
  5. 01:36:779 - feels like a circle is missing here. It'll help you to follow both vocals and music closer!
  6. 02:24:132 (1,2) - after the break it may be a little bit hard for beginners to catch the rhythm, try to replace them with a 2/1 slider.So, you'll make your map more playble!
  7. 02:33:544 - c'moooon, don't ignore the vocals here! Long empty spaces are confusing for beginners, too! Try to place a 1/1 slider with a repeat, it'll fit with the vocals perfectly! example
  8. 02:57:073 (1) - tbh, I'd remove this new combo. It doesn't really fit with your pattern and sounds kinda off vocals. Try to remove it.
    Note: if you don't feel like removing the NC, try to move this new combo to 02:55:897 (3) - it'll fit here better, I think.
  9. 03:06:485 (4,2) - it's all about your flow - (2) is too close to (4), so players may hit it without clicking (1). Flow in the easiest diff should be very, very intuitive! Think about poor beginners :)
  10. 03:11:191 (2,1) - blargh, nazi again - I'm not sure about such stacks. Get more opinions about this pattern, it may confuse beginners!
  11. 03:18:838 (3) - inazi - it'd be a great idea to make it symmetrical with (1). creativity at its best

    Not bad, but I'd work on the flow a little bit more! Anyway, that's a nice diff!
[Normal]
  1. AR6 and OD/HP 4 are a bit unbalanced. Try HP Drain 5, it'll make your diff balanced and will fit with the settings.
  2. 00:31:191 (1) - try to use ctrl+g for this slider, it'll make you flow a bit smoother, I think.
  3. 00:42:220 (2,3,4,1,2) - feel too hard for a [Normal]. Normal players are unable to read so many stacks with AR6 + BPM is pretty high, so it's too stressful and hard :<
  4. 00:58:838 (4) - well, such sliders are hardly readable for players. I'd recommend you to avoid them for Easy/Normal diffs, because 2nd reverse-arrow appears too suddenly and kinda breaks the flow.
    Note: 01:55:308 (5) - same here.
  5. 01:13:250 (1,3,4,5) - I wouldn't say that such patterns are readable for a [Normal] diff. Try to avoid such overlaps, it will bug players a lot!
    Note: 02:54:426 (3,4,5,6,1) - same here. Ask more people for their pinions, please!
  6. 01:25:603 - try to map this part, long empty parts are boring! You can make it much more interesting for players! Go ahead and show us that you're a creative person! :)
  7. 02:28:838 (1,2,3,4,1,2,3,4,1) - hittin 9 circles in a row with perfect timing on such BPM is really hard, you know. Try to add some sliders, to make this pattern more playable!
  8. 02:50:603 (5) - I feel like you've missed a new combo here. Try to add it, it fits with your patterns better + it looks really, really amazing.
  9. 03:19:132 (1) - rage generator. Players don't expect a circle here, miss it, and get A-rank. Try to avoid such things, players don't like it and it is too unexpected for a [Noemal] diff!

    Try to make it easier and neater! This is one of the hardest [Normal]s I've ever seen! :o
[meiikyuu's Hard]
  1. Even the [Crazy] diff has two breaks, + the song is fast and tiring for players. Consider adding one more break, please!
  2. 00:12:808 (2,4) - well, call me nazi, but you could make a cute blanket here. It's just a little think, but I'm sure that players would appreciate it!
  3. 00:30:014 (1,2,3,4) - I've expcted here an antijump-pattern like you did it with 00:26:485 (1,2,3). Antijumps here fit and make this pattern really awesome. You should use them more! :)
  4. 00:57:956 (4) - feels much harder than your regular jumps. Try to make it a bit easier, please!
  5. 01:26:632 - I wouldn't ignore this tricky sound. Players will be happy to hear it mapped, try to map it!
  6. 02:01:044 (2) - nazi - one of those cute-blanket-sliders. You could make a blanket-slider here, it'll look much better, try it! :)
  7. 02:44:132 (1) - try to replace them with two circles. So, it'll perfectly reflect vocals. If I'm not mistaken, we can hear "one~two~three" in the vocals :P

    Good job, the diff is pretty cool!
[Crazy]
  1. 00:12:367 (2) - just a little suggestion, try to place a new combo here. It sounds really different from what we hear on the first circle.
  2. 00:44:279 - the beat here sounds tricky and ineteresting, as a mapper, I wouldn't ignore it. A specially, on the Insane diff!
  3. 01:08:470 - 01:08:617 - sounds overmapped. It's important to add some streams to make a diff more interesting for players, but ry to do it somewhere else, where 1/4s will actually fit! :<
  4. 01:11:191 (1,2,3) - interesting thing, I like how it plays and it's readable. Good idea <3
  5. 01:36:338 - 01:36:632 - there's no any beats, so having ends of the sliders here is a little bit strange. Try to replace 01:36:191 (1,2) - with circles, it'll fit much better, imo!
  6. 01:41:191 (1) - is this speedup really needed here? I wouldn't say so. :< Try to get more opinions or avoid SV-changes here, please!
  7. 01:44:720 (3) - personally, I think that it breaks your pattern. Please, please use Ctrl+G on this! It'll flow smoother!
  8. 01:55:308 (4) - NC here to emphasize spacing changes! Warn us about jumps and emphasize vocals, place a new combo here!
    Note: 02:51:485 (5) - kinda the same.
  9. 02:33:544 - if you've mapped this part in easy, do the same here. I'd really like to see this vocals mapped, it sounds really great here <3
  10. 03:18:838 (2) - doesn't looks readable. Yes, it's a cute effect, but it makes the slider unreadable. I'm strongly recommend you to make it more readable!

    Well, I like the diff. Last slider kinda disappointed me, but don't worry, it's still a nice diff!
Pretty nice,don't give up and get this map ranked!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Sephibro

-Bakari- wrote:

[General]
  1. Kiais between your diffs are inconsistent. It's okay to have different kiais in GUEST diffs. But not in your own diffs! Check kiai #3, please! screenshot from AiBat forgot to fix it on Easy when i fixed on Crazy, done!
  2. It's better to use 1024x768, it's the recommended size. BG of the recommended size will fit with almost every display. So, yeah, I've got a 1024x768 BG for you! Changed, thank you
  3. Your colours are pretty boring. It's blue, blue, blue and one more colour. Doesn't looks interesting, imo. So, give a chance to my colours! you deserve 100 bonus kd for this - I'll definitely use yours
    Colours!

    [Colours]
    Combo1 : 174,208,194
    Combo2 : 211,192,207
    Combo3 : 186,188,169
    Combo4 : 219,185,185
[Easy]
  1. 00:30:014 (4,5) - try to use an 1/1 slider here instead. It'll help you to emphasize the beat on 00:30:308 - which shouldn't be ignored, imo. done
  2. 00:39:426 (5) - nazi - tail of the slider is too close to the circle. Beginners may mistakenly ignore the reverse-arrow. Try to make your flow a bit more intuitive and move this tail somewhere else, please! an example you're right, i made it clearer
  3. 00:59:426 (1) - man, this slider bugs me a lot. try to avoid using double-repeat sliders here. THis slider is short and players can't notice the second reverse-arrow in time. It's simply unplayable for them!
    Note: 01:06:485 (1) - 01:55:897 (1) - 02:02:955 (1) - pretty much the same. Fixed all, i saw them on another easy so i thought they were ok, but the cleaner it is the better it is
  4. 01:25:897 (5) - try to replace this circle with an 1/1 slider, so you'll map the beat on 01:26:191. It'll help you to follow vocals better! fixed, added one more circle there instead of making it a 1/1 slider
    Note: disagree? Remove the circle from 01:24:426 - to keep consistency!
  5. 01:36:779 - feels like a circle is missing here. It'll help you to follow both vocals and music closer! definitely yes, thank you!
  6. 02:24:132 (1,2) - after the break it may be a little bit hard for beginners to catch the rhythm, try to replace them with a 2/1 slider.So, you'll make your map more playble! awesome, fixed!
  7. 02:33:544 - c'moooon, don't ignore the vocals here! Long empty spaces are confusing for beginners, too! Try to place a 1/1 slider with a repeat, it'll fit with the vocals perfectly! example That's an almost spoken part and mapping it would be forced. Moreover, i think that it increases the climax to the kiai part
  8. 02:57:073 (1) - tbh, I'd remove this new combo. It doesn't really fit with your pattern and sounds kinda off vocals. Try to remove it. yes that was a useless NC that i forgot to fix after making some changes to surrounding patterns
    Note: if you don't feel like removing the NC, try to move this new combo to 02:55:897 (3) - it'll fit here better, I think.
  9. 03:06:485 (4,2) - it's all about your flow - (2) is too close to (4), so players may hit it without clicking (1). Flow in the easiest diff should be very, very intuitive! Think about poor beginners :) poor beginners now have a really cute curved slider that flows perfectly to (1) :)
  10. 03:11:191 (2,1) - blargh, nazi again - I'm not sure about such stacks. Get more opinions about this pattern, it may confuse beginners! i made a friend of mine who had started playing one or two weeks before try this map, and she had no problems with these - i guess they're fine
  11. 03:18:838 (3) - inazi - it'd be a great idea to make it symmetrical with (1). creativity at its best the music here has a "gran finale", this slider fits better than a mirrored one imo

    Not bad, but I'd work on the flow a little bit more! Anyway, that's a nice diff!
[Crazy]
  1. 00:12:367 (2) - just a little suggestion, try to place a new combo here. It sounds really different from what we hear on the first circle. you have no idea how many times i moved this NC on and off :) i promise this time it's the last one!
  2. 00:44:279 - the beat here sounds tricky and ineteresting, as a mapper, I wouldn't ignore it. A specially, on the Insane diff! I don't know if i'll change this one, but you put some ideas on my mind. I hope I get the inspiration to convert them into some cool patterns so I can add a beat there too
  3. 01:08:470 - 01:08:617 - sounds overmapped. It's important to add some streams to make a diff more interesting for players, but ry to do it somewhere else, where 1/4s will actually fit! :< actually i feel this stream perfect, not because it clearly follows something in the music but because it's very intuitive to play and it exalts at its best the climax to 01:08:838 (1) - take for example Flower's Tsukasa - Visions: i think these are the best streams ever made on any existing map, even if there's nothing in the music they actually snap on. They are there to ADD something awesome to the music and they do it perfectly!
  4. 01:11:191 (1,2,3) - interesting thing, I like how it plays and it's readable. Good idea <3 thank you <3
  5. 01:36:338 - 01:36:632 - there's no any beats, so having ends of the sliders here is a little bit strange. Try to replace 01:36:191 (1,2) - with circles, it'll fit much better, imo! i'm sorry to replace these because i loved that sv change but yes, circle antijumps feel awesome!
  6. 01:41:191 (1) - is this speedup really needed here? I wouldn't say so. :< Try to get more opinions or avoid SV-changes here, please! I don't know, i can't find anything cooler than this one. And it actually plays fine too, because it's half the speed of the previous horizontal jump. If i get some inspiration i'll change it for sure!
  7. 01:44:720 (3) - personally, I think that it breaks your pattern. Please, please use Ctrl+G on this! It'll flow smoother! Awesome! done
  8. 01:55:308 (4) - NC here to emphasize spacing changes! Warn us about jumps and emphasize vocals, place a new combo here!
    Note: 02:51:485 (5) - kinda the same. Both added
  9. 02:33:544 - if you've mapped this part in easy, do the same here. I'd really like to see this vocals mapped, it sounds really great here <3 same as easy :P
  10. 03:18:838 (2) - doesn't looks readable. Yes, it's a cute effect, but it makes the slider unreadable. I'm strongly recommend you to make it more readable! ç_ç it was so awesome, i loved it more than a son. It played and fit perfectly with the song, but i guess it's time to say farewell. No slider could ever be better than that one :( :(

    Well, I like the diff. Last slider kinda disappointed me, but don't worry, it's still a nice diff!
Pretty nice,don't give up and get this map ranked!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you for your mod, you gave me some awesome advice!
Rakuen

-Bakari- wrote:

Yo, thank you for waiting. Hope the mod worths it :)

[General]
  1. Kiais between your diffs are inconsistent. It's okay to have different kiais in GUEST diffs. But not in your own diffs! Check kiai #3, please! screenshot from AiBat
  2. It's better to use 1024x768, it's the recommended size. BG of the recommended size will fit with almost every display. So, yeah, I've got a 1024x768 BG for you!
  3. Your colours are pretty boring. It's blue, blue, blue and one more colour. Doesn't looks interesting, imo. So, give a chance to my colours!
    Colours!

    [Colours]
    Combo1 : 174,208,194
    Combo2 : 211,192,207
    Combo3 : 186,188,169
    Combo4 : 219,185,185
[Normal]
  1. AR6 and OD/HP 4 are a bit unbalanced. Try HP Drain 5, it'll make your diff balanced and will fit with the settings.
  2. 00:31:191 (1) - try to use ctrl+g for this slider, it'll make you flow a bit smoother, I think.
  3. 00:42:220 (2,3,4,1,2) - feel too hard for a [Normal]. Normal players are unable to read so many stacks with AR6 + BPM is pretty high, so it's too stressful and hard :<
  4. 00:58:838 (4) - well, such sliders are hardly readable for players. I'd recommend you to avoid them for Easy/Normal diffs, because 2nd reverse-arrow appears too suddenly and kinda breaks the flow.
    Note: 01:55:308 (5) - same here.
  5. 01:13:250 (1,3,4,5) - I wouldn't say that such patterns are readable for a [Normal] diff. Try to avoid such overlaps, it will bug players a lot!
    Note: 02:54:426 (3,4,5,6,1) - same here. Ask more people for their pinions, please!
  6. 01:25:603 - try to map this part, long empty parts are boring! You can make it much more interesting for players! Go ahead and show us that you're a creative person! :)
  7. 02:28:838 (1,2,3,4,1,2,3,4,1) - hittin 9 circles in a row with perfect timing on such BPM is really hard, you know. Try to add some sliders, to make this pattern more playable!
  8. 02:50:603 (5) - I feel like you've missed a new combo here. Try to add it, it fits with your patterns better + it looks really, really amazing.
  9. 03:19:132 (1) - rage generator. Players don't expect a circle here, miss it, and get A-rank. Try to avoid such things, players don't like it and it is too unexpected for a [Noemal] diff!

    Try to make it easier and neater! This is one of the hardest [Normal]s I've ever seen! :o

    Fixed all...I think :3

    Will try to look around the diff T.T
Pretty nice,don't give up and get this map ranked!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for the mods!

My modding:
http://puu.sh/4Conu.osu
Mao
Mod from Queue~


Sorry for beiing late, but I didn't have that much time for modding. Sorry :(
Desperate already mod it, so this is just a quick scan.

[General]
I'd like you to stop the Kiai time from 2:53:544 until 2:53:838.
How about adding some cutsom hitsounds (not the ones from the normal)

[Easy]
00:34:720 (5) - Finish

[Rakuen's Normal]

I don't like the custom hitsounds. Other than that it looks ok.

[Crazy]

00:25:308 (1,2,3,4,5,6,7,8) - Make the distances regularely, don't like how this patterns looks like
00:30:014 (1,2,3,4) - How about placing these like a sqaure instead of a rectangular?
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - These notes fit with the music but I don't think they are fitting to the fell of the music at this point.
01:01:191 (3) - I don't like the look and placement of this slider.
01:06:485 (1) - Finish
01:09:720 (4) - Finish (End)
01:10:897 (4) - Finish
01:12:367 (3) - ^
01:15:014 (5) - Finish (Start)
01:41:191 (1) - Weird fast slider
02:05:308 (1) - Finish (End)
02:37:073 (1) - Finish

[meiikyuu's Hard]
00:44:720 (5) - Finish

Awesome diff :D

I hope this helps and good luck :3
Topic Starter
Sephibro

MetalJo wrote:

Mod from Queue~


Sorry for beiing late, but I didn't have that much time for modding. Sorry :(
Desperate already mod it, so this is just a quick scan.

[notice][General]
I'd like you to stop the Kiai time from 2:53:544 until 2:53:838. It's already like this on Easy and Crazy diffs :)
How about adding some cutsom hitsounds (not the ones from the normal) If somebody suggests me some custom hitsound i'll probably accept them, I didn't look for them because i'm bad with hitsounds

[Easy]
00:34:720 (5) - Finish Fixed

[Crazy]

00:25:308 (1,2,3,4,5,6,7,8) - Make the distances regularely, don't like how this patterns looks like They are ok as they are
00:30:014 (1,2,3,4) - How about placing these like a sqaure instead of a rectangular? Done
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - These notes fit with the music but I don't think they are fitting to the fell of the music at this point.
01:01:191 (3) - I don't like the look and placement of this slider. uhm...sorry about that :(
01:06:485 (1) - Finish Done
01:09:720 (4) - Finish (End) Done
01:10:897 (4) - Finish Placed this on the following downbeat
01:12:367 (3) - ^ No
01:15:014 (5) - Finish (Start) No
01:41:191 (1) - Weird fast slider
02:05:308 (1) - Finish (End) Done
02:37:073 (1) - Finish Done
Thank you for your mod :) Don't worry for the delay, it was still useful!
If you have some custom hitsounds to suggest me, any help is welcome ;)
meiikyuu
hopefully by thursday ill be able to update
Rakuen

MetalJo wrote:

Mod from Queue~


Sorry for beiing late, but I didn't have that much time for modding. Sorry :(
Desperate already mod it, so this is just a quick scan.

[General]
I'd like you to stop the Kiai time from 2:53:544 until 2:53:838.
How about adding some cutsom hitsounds (not the ones from the normal)

[Rakuen's Normal]

I don't like the custom hitsounds. Other than that it looks ok. Custom hitsounds??? I think there's no any...Will check it.

Awesome diff :D

I hope this helps and good luck :3
Thanks for the mod
Princess God
Ok,mods coming~
Sorry for coming so late...

I will use * if I think it is REALLY necessary to make some change
Crazy
00:21:191 (3) - convert into three notes
00:49:279 (2) - move to (76,116) and get better flow
00:58:544 (3) - rotate by 15° clockwise
and 00:58:250 (2) - rotate by 10° anticlockwise
01:36:780 (10) - nc and continue to have nc at 01:37:073 (1) -
01:48:250 (3) - convert into three notes
02:34:279 (7) - why note add a dash slider with a higher speed here?
02:57:956 (5,6,7,8) - more spacing and set a nc at 5

What a graceful map,lol

meiikyuu`s Hard
00:30:014 (1,2,3) - convert into jumps to show us the rhythm
00:36:779 (3) - move to (48,84)
00:58:985 (1,2,3) - all nc
and 01:08:250 (8,9) - all nc All the object like these in this diff should be nced
E.G:02:04:720 (1,2,3,4) - and 02:43:544 (8,9) - all nc is a better choice
01:05:161 (4) - move to (124,192)
01:35:161 (2) - move to (372.328)
02:57:661 (5) - make some changes,E.G a higher slider speed or a dash slider with three reverse arrow,it`s up to you
03:16:779 (6,7,1) - all nc

To be frank,the nc arrangement in this diff is somehow strange...
Although I know you set nc following the down beat


Rakuen`s Normal
00:22:367 (3) - move to (252,184)
00:48:250 (2) -
00:50:014 (4) - move to (452,128)
01:03:838 (1) - cancel nc,and 01:04:132 (2) - nc
02:40:014 (3) - move to (220,184) and 02:40:603 (4) - move to (372,212)

Easy
03:17:073 (1,2,3) - use a spinner instead
I can`t find out other problems that should be mentioned

Over~
Topic Starter
Sephibro

Nightcore Princess G wrote:

Crazy
00:21:191 (3) - convert into three notes i really like the idea but i don't think it's good with this pattern
00:49:279 (2) - move to (76,116) and get better flow
00:58:544 (3) - rotate by 15° clockwise Changed and moved
and 00:58:250 (2) - rotate by 10° anticlockwise Same
01:36:780 (10) - nc and continue to have nc at 01:37:073 (1) - yep it's much nicer
01:48:250 (3) - convert into three notes same here, it doesn't fit well with the pattern
02:34:279 (7) - why note add a dash slider with a higher speed here? what's a dash slider?
02:57:956 (5,6,7,8) - more spacing and set a nc at 5 AWESOME I LIKE IT

What a graceful map,lol Thank you!

Easy
03:17:073 (1,2,3) - use a spinner instead easy players usually hate spinners :P
I can`t find out other problems that should be mentioned
Thank you for your mod! it was #50 ;)
Frostmourne
alright.

Pretty good for me :)
meiikyuu
hehe thank u frost <3
Kurai
Hi
Leader
wow
Andrea
Okay, that was fast.
GIDZ
lol I was gonna mod this and it already got ranked :D Congratz~ :)
Pagno
BINGO
SkyDevil
./sees crazy night on newest ranked

O HELL YES

gratz! :3
Nyukai

Andrea wrote:

Okay, that was fast.
2 months pls.

Gratz. <3333
-kevincela-
What the-

congratz nabbo
sjoy
Congratulations :)
Rakuen
grats :)
AruOtta
YAAY <3

Congratz =3
luxoDeh
oh! congratulazioni! :D
Akali92
Complimenti Stè!! Finalmente te l'hanno rankata, mi fa molto piacere!! Bella la mappa ed altrettanto bella la canzone, ottima scelta :)

P.s. per breve, brevissimo tempo sono stata in classifica... #47 sulla easy :)

Miao Miao ♥♥
mintong89
....wow!

Edit: btw I thought Source should not be Vocaloid.
YTYuyu

mintong89 wrote:

....wow!

Edit: btw I thought Source should not be Vocaloid.
ahh he's right o.o. Vocaloid must be in the tags according to the rules, so move "Vocaloid Eight" to the tags.


unranking this because of that reason. scores won't be wiped and i can re-rank this once it's fixed.

mancuso_JM_
I moved it to WIP, it looks like you forgot to do that.. Byaku :P
YTYuyu
ahh sorry ><.

anyways here's your re-rank :D.

Oyatsu
Gratz!!~
Kyouren
Gratz!!! for your first Ranked Map!
Chewin
lol era la prossima mappa in lista da moddare xD
Congratulazioni :3
meiikyuu
awesomeee :) grats
XinCrin

gokugohan12468 wrote:

Gratz!!! for your first Ranked Map!
Nyukai

Byakugan249 wrote:

mintong89 wrote:

....wow!

Edit: btw I thought Source should not be Vocaloid.
ahh he's right o.o. Vocaloid must be in the tags according to the rules, so move "Vocaloid Eight" to the tags.


unranking this because of that reason. scores won't be wiped and i can re-rank this once it's fixed.

You scared me. >_>
Thranduill
Gerçekten çok iyi ^_^
Kazimierz
i love this map!!!!
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