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Joon
Hit sound req

[Easy]
00:00:394 (1) - same Normal diff
00:28:946 (3) - add finish
00:49:636 (1) - add whistle

[Normal]
00:04:946 (2) - add finish
00:14:049 (4) - start notes add whistle
00:28:946 (5) - start notes add finish

[Hard]
00:01:636 (1) - 1st notes add finish
00:03:291 (3) - 3st notes add whistle
00:04:946 (5) - ^
00:11:360 (8) - add whistle
00:14:463 (5) - end notes add whistle
00:16:118 (2) - ^
00:17:773 (4) - ^
00:28:946 (7) - start notes add finish and end notes add whistle
00:51:291 (1) - 2st notes change clap
00:52:946 (4) - ^
01:22:739 (1) - add finish

good luck
Topic Starter
[ Zzz ]

Joon wrote:

Hit sound req

[Easy]
00:00:394 (1) - same Normal diff
00:28:946 (3) - add finish
00:49:636 (1) - add whistle

[Normal]
00:04:946 (2) - add finish
00:14:049 (4) - start notes add whistle
00:28:946 (5) - start notes add finish

[Hard]
00:01:636 (1) - 1st notes add finish
00:03:291 (3) - 3st notes add whistle
00:04:946 (5) - ^
00:11:360 (8) - add whistle
00:14:463 (5) - end notes add whistle
00:16:118 (2) - ^
00:17:773 (4) - ^
00:28:946 (7) - start notes add finish and end notes add whistle
00:51:291 (1) - 2st notes change clap
00:52:946 (4) - ^
01:22:739 (1) - add finish

good luck
ALL Fixed Thanks!! Joon
koreapenguin
[Request]

General

- AudioLeadIn: 1000 정도만해주시는게 좋을꺼같네요.
- 힛사소리가 노래소리에 뭍힙니다. 60~75% 사이면 괜찮을꺼같네요.
- Tag에 op 혹은 opening 추가

[Easy]

00:09:911 (3) - 슬라이더 꼬리에 클랩대신 휘슬
00:13:222 (3) - ^
00:14:877 (1) - ^
00:16:532 (2) - 리핏에 클랩대신 휘슬
00:28:946 (3) - 피니시 추가
00:31:429 (3) - 슬라이더 꼬리에 클랩대신 휘슬
00:36:394 (1) - ^
00:38:049 (2) - ^
00:39:704 (1) - 리핏에 클랩대신 휘슬
00:43:015 (1) - ^
00:45:498 (2) - 클랩대신 휘슬
00:46:325 (1) - 슬라이더 꼬리에 클랩대신 휘슬
00:47:980 (2) - ^
00:49:636 (1) - 스피너에 피니시
00:52:946 (2) - 슬라이더 꼬리에 클랩대신 휘슬
00:55:429 (2) - 슬라이더 머리와 꼬리에 클랩대신 휘슬
00:57:911 (1) - 슬라이더 꼬리에 클랩대신 휘슬
00:59:567 (2) - ^
01:02:049 (2) - 클랩대신 휘슬
01:05:360 (2) - 슬라이더 머리와 꼬리에 클랩대신 휘슬
01:07:842 (1) - 슬라이더 꼬리에 클랩대신 휘슬
01:09:498 (2) - 슬라이더 꼬리에 클랩대신 휘슬, 피니시
01:11:153 (1) - 리핏에 클랩대신 휘슬
01:13:636 (2) - 클랩대신 휘슬
01:14:463 (1) - 슬라이더 꼬리에 클랩대신 피니시
01:17:773 (1) - 슬라이더 꼬리에 클랩대신 휘슬
01:19:429 (2) - 리핏에 클랩대신 휘슬

[Normal]

- 클랩이 이지와 다르게 2,4는 그나마 어울리는거같네요.
(혹여나 틱 3에 클랩이있다면 휘슬로 바꾸어주세요)

00:49:636 (1,1) - 노트와 스피너사이의 간격이 좁아요.

(스페이싱도 다 지켜져있고 뭐 잡을부분이 없네요.)

[Hard]

00:28:946 (7) - 슬라이더 머리에 피니시 추가

(노말과 마찬가지)

GL :D
gom1502
안녕하세요~ ><

모딩초보라 모딩퀄은 기대는...

전반적으로 이지랑 노멀 리듬이 너무 단순한듯.. 좀 어려운 리듬을 추가하시는것도 좋은 방법

[Normal]

00:19:429 - 노트 추가
00:23:567 - 흠 왜 빠져있는지는 모르겠지만 매핑하시는게..
00:48:394 - 노트추가
00:49:222 - ^
01:12:808 (3) - 제안인데 이런건 어떠십니까?



죄송합니다... 노멀밖에 모딩 못해드림

전반적으로 다 괞찮네요 굇....;;
Dosirack
하이여~

[General]

Music Track 에 Lead-in 1초로 해주세요~

[Easy]

00:04:946 (2) - 여기에 뉴콤 필요 없을꺼 같은데. 만약 뉴콤을 넣으신다면 00:06:601 (3) - 여기 넣는게 더 났지 않을까요?
00:49:636 (1) - 클랩

[Normal]

00:00:394 (1) - 피니쉬 제거
00:04:946 (2) - 피니쉬
00:23:153 (1) - ^
00:26:463 (3) - 뉴콤
00:28:946 (5) - 꼬리에 피니쉬
00:32:670 (4) - ^
00:33:084 (1) - 뉴콤 제거

[Hard]

00:04:532 (4) - 뉴콤
00:06:601 (4) - ^
00:09:911 (5) - ^
00:18:187 (5) - ^
00:24:808 (5) - ^
00:28:118 (5) - ^
00:28:946 (7) - 피니쉬
00:31:429 (5) - 뉴콤
00:38:049 (4) - ^
00:41:360 (4) - ^
00:44:670 (4) - ^
00:49:429 (5) - ^
00:52:946 (4) - ^
00:54:394 (6) - 클랩 제거
00:56:256 (4) - 뉴콤
00:59:567 (4) - ^
01:00:807 (6) - 클랩 제거
01:02:877 (4) - 뉴콤
01:04:325 (11) - 클랩 제거 (대충 이런 박자에 있는 거 특정 박자에 소리 들어가있는거 빼고는 다 소리가 없는데 왜 전부 넣으셧는지..)
01:06:187 (4) - 뉴콤
01:06:187 (4) - ^
01:09:498 (4) - ^
01:12:808 (5) - ^
01:16:118 (4) - ^
01:19:429 (5) - ^

허헉..하드는 거의 뉴콤만..근데 저 뉴콤도 zzz님이 하신 뉴콤을 다시 반토막 낸거라 좀 콤보수가 적어서 저렇게 해도 되나 확신이안 서네요..

그럼..굿럭!
Topic Starter
[ Zzz ]

koreapenguin wrote:

[Request]

General

- AudioLeadIn: 1000 정도만해주시는게 좋을꺼같네요.안전하게 1250 ㄱㄱ
- 힛사소리가 노래소리에 뭍힙니다. 60 ~ 75% 사이면 괜찮을꺼같네요.킄.. 이걸 넣어야겟죠 .. 소리가 안들리니 ... 'ㅂ' !!
- Tag에 op 혹은 opening 추가
ㅇㅋ

[Easy]

00:09:911 (3) - 슬라이더 꼬리에 클랩대신 휘슬
00:13:222 (3) - ^
00:14:877 (1) - ^
00:16:532 (2) - 리핏에 클랩대신 휘슬
00:28:946 (3) - 피니시 추가
00:31:429 (3) - 슬라이더 꼬리에 클랩대신 휘슬
00:36:394 (1) - ^
00:38:049 (2) - ^
00:39:704 (1) - 리핏에 클랩대신 휘슬
00:43:015 (1) - ^
00:45:498 (2) - 클랩대신 휘슬
00:46:325 (1) - 슬라이더 꼬리에 클랩대신 휘슬
00:47:980 (2) - ^
00:49:636 (1) - 스피너에 피니시
00:52:946 (2) - 슬라이더 꼬리에 클랩대신 휘슬
00:55:429 (2) - 슬라이더 머리와 꼬리에 클랩대신 휘슬
00:57:911 (1) - 슬라이더 꼬리에 클랩대신 휘슬
00:59:567 (2) - ^
01:02:049 (2) - 클랩대신 휘슬
01:05:360 (2) - 슬라이더 머리와 꼬리에 클랩대신 휘슬
01:07:842 (1) - 슬라이더 꼬리에 클랩대신 휘슬
01:09:498 (2) - 슬라이더 꼬리에 클랩대신 휘슬, 피니시
01:11:153 (1) - 리핏에 클랩대신 휘슬
01:13:636 (2) - 클랩대신 휘슬
01:14:463 (1) - 슬라이더 꼬리에 클랩대신 피니시
01:17:773 (1) - 슬라이더 꼬리에 클랩대신 휘슬
01:19:429 (2) - 리핏에 클랩대신 휘슬

ALL Fixed

[Normal]

- 클랩이 이지와 다르게 2,4는 그나마 어울리는거같네요.
(혹여나 틱 3에 클랩이있다면 휘슬로 바꾸어주세요) 네 .. 만약 찾는다면 고칠깨요!!

00:49:636 (1,1) - 노트와 스피너사이의 간격이 좁아요. ㅇㅋㅇㅋ!!

(스페이싱도 다 지켜져있고 뭐 잡을부분이 없네요.)

[Hard]

00:28:946 (7) - 슬라이더 머리에 피니시 추가 ( 이건 아까 준님이 모딩해서 고쳤어요 ㅇㅋㅇㅋ )

(노말과 마찬가지)

감사합니다~ 펭귄님!!

GL :D
Topic Starter
[ Zzz ]

gom1502 wrote:

안녕하세요~ ><

모딩초보라 모딩퀄은 기대는...

전반적으로 이지랑 노멀 리듬이 너무 단순한듯.. 좀 어려운 리듬을 추가하시는것도 좋은 방법

[Normal]

00:19:429 - 노트 추가 no...( 00:18:187 (5) - 이 긴 슬라이더와 같은 박자로 할려고 일부러 저렇게해놧어요 ! )
00:23:567 - 흠 왜 빠져있는지는 모르겠지만 매핑하시는게..쓸때없는 박자인것 같네요 .. 거절...
00:48:394 - 노트추가 이것도 맨위에랑 같은 답이요 .. 거절...
00:49:222 - ^ 위와같은...
01:12:808 (3) - 제안인데 이런건 어떠십니까?사양할꺠요 ..



죄송합니다... 노멀밖에 모딩 못해드림

전반적으로 다 괞찮네요 굇....;;
모딩 감사합니다~
Topic Starter
[ Zzz ]

Dosirack wrote:

하이여~

[General]

Music Track 에 Lead-in 1초로 해주세요~ 위에 펭귄님이 똑같은 말 하셔서 1250으로 바꿧어요 'ㅂ'!!

[Easy]

00:04:946 (2) - 여기에 뉴콤 필요 없을꺼 같은데. 만약 뉴콤을 넣으신다면 00:06:601 (3) - 여기 넣는게 더 났지 않을까요? ( ㅇㅋ )
00:49:636 (1) - 클랩 ( no...클렙보다는 스피너 끝나고 휘슬 하면 좋을것같네요 'ㅂ' ..고로 위에사람들이 먼저했으니..ㅠㅠ... )

[Normal]

00:00:394 (1) - 피니쉬 제거 ( 제가보기에는 피니시 들리는것 같아요.. no... )
00:04:946 (2) - 피니쉬 ( ok )
00:23:153 (1) - ^ ( ok )
00:26:463 (3) - 뉴콤 ( ok )
00:28:946 (5) - 꼬리에 피니쉬( ok )
00:32:670 (4) - ^ ( no... )
00:33:084 (1) - 뉴콤 제거 ( no... )

[Hard]

00:04:532 (4) - 뉴콤
00:06:601 (4) - ^
00:09:911 (5) - ^
00:18:187 (5) - ^
00:24:808 (5) - ^
00:28:118 (5) - ^
00:28:946 (7) - 피니쉬
00:31:429 (5) - 뉴콤
00:38:049 (4) - ^
00:41:360 (4) - ^
00:44:670 (4) - ^
00:49:429 (5) - ^
00:52:946 (4) - ^
00:54:394 (6) - 클랩 제거
00:56:256 (4) - 뉴콤
00:59:567 (4) - ^
01:00:807 (6) - 클랩 제거
01:02:877 (4) - 뉴콤
01:04:325 (11) - 클랩 제거 (대충 이런 박자에 있는 거 특정 박자에 소리 들어가있는거 빼고는 다 소리가 없는데 왜 전부 넣으셧는지..)
01:06:187 (4) - 뉴콤
01:06:187 (4) - ^
01:09:498 (4) - ^
01:12:808 (5) - ^
01:16:118 (4) - ^
01:19:429 (5) - ^

허헉..하드는 거의 뉴콤만..근데 저 뉴콤도 zzz님이 하신 뉴콤을 다시 반토막 낸거라 좀 콤보수가 적어서 저렇게 해도 되나 확신이안 서네요..

그럼..굿럭!
일단 하드 뉴콤은 다 거절했음...'ㅂ'.. 그리고 클렙 수정했어요 피니시는 위에서 이미 수정함 'ㅂ'!!

감사합니다.. Dosirack
L i a
적습니다
[Easy]
01:19:429 - 피니쉬 해제
01:21:084 - 피니쉬
01:21:911 - ^

[Normal]
00:07:429 - 클랩
00:07:842 - 클랩
00:19:015 - 피니쉬
00:38:463 - 클랩
00:46:325 - 피니쉬
00:56:256 (3) - 리턴 한번더
그리고 클랩
01:02:049 - 피니쉬 해제
01:03:704 - 피니쉬
01:04:118 - 피니쉬
01:21:911 - 피니쉬

[Hard]
00:06:601 - 박자 이렇게 http://puu.sh/3WLjc.jpg
00:07:429 - 피니쉬
00:07:842 - 피니쉬
00:11:567 - 여기부터 박자 http://puu.sh/3WLoT.jpg
00:19:015 - 피니쉬
00:19:842 (1) - 스피너 끝을 여기로 00:21:394 -
00:24:394 - 이 박자 지워요
00:29:360 - 피니쉬
00:35:567 - 여기부터 1/2 5박
00:42:187 - 피니쉬
00:51:601 - 여기랑 00:51:911 - 클랩 어떨까요
붕탁에 많이 나오는 클랩인디 별로 안어울리려나
00:57:704 (6) - 클랩
01:21:911 - 피니쉬

Topic Starter
[ Zzz ]

L i a wrote:

적습니다
[Easy]
01:19:429 - 피니쉬 해제
01:21:084 - 피니쉬
01:21:911 - ^

( 위 피니시 헤제와 피니쉬가 있으신데 저거 하나만 하제하고 하나만 넣기 조금 그래서 .. 그냥 둘다 넣을꺠요 .. 그리고 3번째꺼는 거절할꺠요 .. 먼가 별로 ... )

[Normal]
00:07:429 - 클랩 ( no... )
00:07:842 - 클랩 ( 이건 수정했어요 .. 위에꺼랑 이거랑 둘다 클렙나오면 뭔가 이상해서 이것만 수정할꺠요!! )
00:19:015 - 피니쉬( ok )
00:38:463 - 클랩 ( ok )
00:46:325 - 피니쉬 ( 되어있네요 'ㅂ'!! )
00:56:256 (3) - 리턴 한번더 ( 음.. 제가 슬라 3개까진 좋아해도 리턴 4개는 싫어해서말이죠.. 이건 고집부리고싶네요 ㅠㅠ... )
그리고 클랩
01:02:049 - 피니쉬 해제 ok
01:03:704 - 피니쉬 no
01:04:118 - 피니쉬 no
01:21:911 - 피니쉬 ok

[Hard]
00:06:601 - 박자 이렇게 http://puu.sh/3WLjc.jpg
00:07:429 - 피니쉬
00:07:842 - 피니쉬
00:11:567 - 여기부터 박자 http://puu.sh/3WLoT.jpg
00:19:015 - 피니쉬
00:19:842 (1) - 스피너 끝을 여기로 00:21:394 -
00:24:394 - 이 박자 지워요
00:29:360 - 피니쉬
00:35:567 - 여기부터 1/2 5박
00:42:187 - 피니쉬
00:51:601 - 여기랑 00:51:911 - 클랩 어떨까요
붕탁에 많이 나오는 클랩인디 별로 안어울리려나
00:57:704 (6) - 클랩
01:21:911 - 피니쉬

감사합니다 리아님~ 힛사는 대부분 고쳣구요 .. 제 스타일과 난이도에 조금 어긋나는거같아서 .. 박자가 조금 맘에들기도 히자만.. 그냥 이대로갈꺠요 .. 'ㅂ' 좋은 모딩 감사합니다~ + 스타 감사합니다!!
Beige
M4M

[General]

전체적으로 쉬운맵이네요 ㅎㅎ...

그리고 Grid Snap 몇 개 사용 안하신것 같은데 사용하는게 더 쉬우실 수도 있어요.

[Easy]

00:31:429 (3) - 이 슬라이더를 00:09:911 (3) - 이 슬라이더를 이용하면 좋을 것 같습니다. (대칭도 맞고)

00:34:739 (3,1,2) - 위와 같은 의견인데요. 00:09:911 (3) - 이 슬라이더를 이용해서 맞춰주면 좋을 것 같습니다.

00:43:015 (1) - 이 슬라이더를 사용하시면 더 잘 포함 되요.
Slider
292,28,43015,6,0,P|292:96|348:152,2,140,6|2|6,0:0|0:0|0:0,0:0:0:0:

00:46:325 (1) - Ctrl + H ^

01:14:463 (1,2) - 01:11:153 (1) - << 이 슬라이더 사용하시면 좋을 것 같습니다.

[Normal]

00:11:980 - 이건 제안인데요. Tick을 히트사운드 나게 하시면 좋을 것 같아요.

00:14:049 (4) - ^

00:18:187 (5) - ^

00:45:498 (4) - ^

00:57:911 (1) - 이거 전 노트하고 가까우니까 00:55:842 (2) - 를 00:54:187 (3) - 와 스택해주시고 (x:304 y:104로 옮기시라는 뜻) 00:57:498 (4) - x:436 y:140 에 노트 추가해주세요, 그리고 Clap 넣어주시는거 잊지 마시고요.

00:57:911 (1) - Tick을 히트사운드 나게 하시면 좋을 것 같아요.

01:14:463 (1) - ^

[Hard]

00:25:636 (7,1) - Hard 이고 AR도 느려서 이런 거리는 유저들을 햇갈리게 할 수 있습니다. x1.0이 아니더라도 조금만 떨어트려주세요.

01:02:877 (4) - 01:02:463 (3) - 하고 포함시켜주시는게 좋을 것 같은데...

굳bb

제가 좋아하는 매핑스타일이에요 ㅋ

이 정도면 랭크도 금방 되실 것 같습니다~

GL~
ss7356
Easy

이지는 제가 잘못봅니다.. 패스!

Normal
00:04:532 2와 겹치게 콤보 1개정도 넣는게 좋을거 같아요
00:19:429 "
00:26:049 "
00:57:498 "
01:12:808 전체적으로 구석에 있는것 같은데 뭐라 설명하기 애매하네요..

Hard

00:18:187(5,6) 중앙을 기준으로 같은거리에 떨어져있는게 나을거 같아요
00:23:153(1) 좌표144,164
00:25:636(7) 좌표 88,208
00:26:049(7) 콤보 추가
00:28:190(5) 좌표64,16 으로
00:35:980 3단타로 하는게 어떨까요?
00:47:980(3) 흠.. 모양이 조금 단조로운거 같아요
00:49:222 콤보 한개 추가하는게 나을듯해요
01:17:773(2) 좌표 80,0


참고로 그... 제목이 eternel reality 인데 Enternel Reality 로 바꾸는게 나을거 같아요

그리고 파랑색은 제안이고 빨강은 굳이 받아들이지 않아도 되는것들이고요
"는 위랑 같은거다. 라고 표현한거에요
사운드나 박자는 좋은데 패턴이 좀 단순하네요..
제가 모딩초짜여서 여기까지만 할께요 랭맵되세요~
Startrick
.
Topic Starter
[ Zzz ]

W h i t e wrote:

M4M

[notice][General]

전체적으로 쉬운맵이네요 ㅎㅎ... ( 네 제가 쉬운맵을 좋아해서요!! )

그리고 Grid Snap 몇 개 사용 안하신것 같은데 사용하는게 더 쉬우실 수도 있어요. ( 만약 하드라면 그건 일부러 한거에요!! )

[Easy]

00:31:429 (3) - 이 슬라이더를 00:09:911 (3) - 이 슬라이더를 이용하면 좋을 것 같습니다. (대칭도 맞고) ( ok )

00:34:739 (3,1,2) - 위와 같은 의견인데요. 00:09:911 (3) - 이 슬라이더를 이용해서 맞춰주면 좋을 것 같습니다. ( ok )

00:43:015 (1) - 이 슬라이더를 사용하시면 더 잘 포함 되요. ( 음.. 코드로 주면.. 저는 잘 몰라서 .. 어떻게 할수가없네요 ..... 는 무시 ... )
Slider
292,28,43015,6,0,P|292:96|348:152,2,140,6|2|6,0:0|0:0|0:0,0:0:0:0:

00:46:325 (1) - Ctrl + H ^ ( no... 대신 다르게 했어요!! )

01:14:463 (1,2) - 01:11:153 (1) - << 이 슬라이더 사용하시면 좋을 것 같습니다. ( ok )

[Normal]

00:11:980 - 이건 제안인데요. Tick을 히트사운드 나게 하시면 좋을 것 같아요. ( no...이대로도 충분할것 같아요!! )

00:14:049 (4) - ^

00:18:187 (5) - ^

00:45:498 (4) - ^ all no .....

00:57:911 (1) - 이거 전 노트하고 가까우니까 00:55:842 (2) - 를 00:54:187 (3) - 와 스택해주시고 (x:304 y:104로 옮기시라는 뜻) 00:57:498 (4) - x:436 y:140 에 노트 추가해주세요, 그리고 Clap 넣어주시는거 잊지 마시고요. ( no... )

00:57:911 (1) - Tick을 히트사운드 나게 하시면 좋을 것 같아요.

01:14:463 (1) - ^ ( 둘다 no ... sorry..... )

[Hard]

00:25:636 (7,1) - Hard 이고 AR도 느려서 이런 거리는 유저들을 햇갈리게 할 수 있습니다. x1.0이 아니더라도 조금만 떨어트려주세요. ( 일단..이건 생각좀 해보고 .. 다른사람도 이런다면 고치던지 해볼꺠요!! )

01:02:877 (4) - 01:02:463 (3) - 하고 포함시켜주시는게 좋을 것 같은데... ( 는 이것도 거절 ... 는 포함시켜달라는 음.. 이해를 못하겟어요 ...ㅁㄴ... )

굳bb ( 님맵도 굳굳!!! )

제가 좋아하는 매핑스타일이에요 ㅋ ( 감사합니다 ~ )

이 정도면 랭크도 금방 되실 것 같습니다~ ( 최대한 노력해볼꺠요!! 뱃..............................ㅁㄴㅇㄹ )

GL~
아무튼 모딩 감사합니다~
Topic Starter
[ Zzz ]

ss7356 wrote:

Easy

이지는 제가 잘못봅니다.. 패스!

Normal
00:04:532 2와 겹치게 콤보 1개정도 넣는게 좋을거 같아요 ( no... )
00:19:429 " ( no... )
00:26:049 " ( no... )
00:57:498 " ( no... )
01:12:808 전체적으로 구석에 있는것 같은데 뭐라 설명하기 애매하네요.. ( 하하 괜찮아보여요 저는 'ㅂ'.!! )

Hard

00:18:187(5,6) 중앙을 기준으로 같은거리에 떨어져있는게 나을거 같아요[/color
00:23:153(1) 좌표144,164
00:25:636(7) 좌표 88,208 ( 위와 이거 no... 저런거 하나 하나 맟추면 다 맟춰야되서 말이죠 .. )
00:26:049(7) 콤보 추가 ( 왠지 그전이 더 좋은듯하네요 )
00:28:190(5) 좌표64,16 으로 ( no... )
00:35:980 3단타로 하는게 어떨까요? ( 3연타보다는 5연타가 좋을것같네요 .. 하지만..난이도 밸런스를 위해서 .. no... )
00:47:980(3) 흠.. 모양이 조금 단조로운거 같아요 ( 제 모든난이도는요 하기 쉽게 만들기 위해서 단조롭고 뭐 별로 볼꺠없어요 .. 'ㅂ' .. ) 재미가 없고 그냥 보기만을 위해 만드는맵.. 'ㅂ' .. ) 그래서 단조로운건 어쩔수없어요 ㅇㅂㅇ ㅠㅠ... )
00:49:222 콤보 한개 추가하는게 나을듯해요 ( no... 보컬 따라가는 주의라서요 .. )
01:17:773(2) 좌표 80,0 ( no... )


참고로 그... 제목이 eternel reality 인데 Enternel Reality 로 바꾸는게 나을거 같아요 ( 일단 또 이런지적 오면 생각해볼꺠요 )

그리고 파랑색은 제안이고 빨강은 굳이 받아들이지 않아도 되는것들이고요
"는 위랑 같은거다. 라고 표현한거에요
사운드나 박자는 좋은데 패턴이 좀 단순하네요..
제가 모딩초짜여서 여기까지만 할께요 랭맵되세요~
모딩 감사합니다~ 꼭 두번쨰 랭맵 만들도록 해볼꺠요!!
Topic Starter
[ Zzz ]

Startrick wrote:

M4M~

[Easy]
00:06:601 (1) - 제 개인적인 생각이지만 여기 뉴 콤보 빼도 낫지 않을까요...? 뉴 콤보가 많은거 같아서... ( ok )
00:26:463 (1) - 여기도 뉴 콤보 빼도 될 꺼 같은데... ( ok )

[Normal]
00:09:084 (2) - 이거 1 그리드 왼쪽으로 옮기시는건 어때요?... 어차피 디스턴스 0.02 차이인데... ( ok )
00:11:567 (1,2,3,4) - 1 그리드 왼쪽? ( ok )

[Hard]
00:49:429 (5) - 뉴 콤보...? ( no... 대신 00:49:636 (1) - 이쪽을 뉴콤보했어요!! )

엄청 잘 만드셨는데 저 같은게 해도 되는지 모르겠네요 ㅠㅠ ( 모딩은 아무나 해도되요 !! 제 약점 잘잡으셧네요!! 하하 ...
아니 애초에 별로 한 게 없는 듯...
하하...

아무튼 모딩 감사합니다~
-Neipezi
this irc modding
21:12 [ Zzz ]: 모딩..
21:12 [ Zzz ]: 오늘가능?
21:12 [ Zzz ]: 앙대면
21:12 [ Zzz ]: 내일이나 모래라도
21:12 -Neipezi: rksmd
21:12 -Neipezi: 가능
21:12 [ Zzz ]: 아 지금 가능?
21:13 -Neipezi: ㅇㅇㅇㅇ
21:13 [ Zzz ]: ㅇㅋ
21:13 [ Zzz ]: http://osu.ppy.sh/s/109256
21:14 -Neipezi: 쿨아
21:14 -Neipezi: 버즈 투지만들래?
21:14 [ Zzz ]: ?
21:14 [ Zzz ]: 음..
21:14 [ Zzz ]: 일단
21:14 [ Zzz ]: 보고
21:14 -Neipezi: 싫으면 됬고
21:14 [ Zzz ]: 맵좀
21:14 [ Zzz ]: 진행되면
21:14 [ Zzz ]: 만들어봄
21:14 [ Zzz ]: 일단
21:14 [ Zzz ]: 링크좀
21:15 -Neipezi: 아직 노래 없단다..
21:15 [ Zzz ]: 아 글쿤
21:15 [ Zzz ]: ㅇㅋㅇㅋ~ 그럼 나중에
21:15 -Neipezi: ㅇㅇ
21:20 -Neipezi: 대칭 보소
21:20 [ Zzz ]: 훗
21:20 [ Zzz ]: 지림
21:20 [ Zzz ]: 본격 안드레아 ㄷㄷ..
21:21 -Neipezi: 00:35:980 - 서클 추가해야할듯
21:21 -Neipezi: 하드
21:21 [ Zzz ]: 음..
21:21 -Neipezi: 약간 뭔가 이상
21:21 [ Zzz ]: irc 말고
21:21 [ Zzz ]: 포스트로 ..
21:21 -Neipezi: irc받어 그냥
21:21 -Neipezi: 귀찮다..
21:21 [ Zzz ]: 알겟음 ..
21:21 -Neipezi: 휘슬 안썼냐
21:21 [ Zzz ]: ?
21:21 -Neipezi: 북소리나네
21:21 [ Zzz ]: 씀
21:21 [ Zzz ]: ㅇㅇ
21:22 [ Zzz ]: 아니면
21:22 [ Zzz ]: 힛사
21:22 [ Zzz ]: 추천점..
21:22 -Neipezi: 01:10:325 (5,6) -
21:22 -Neipezi: 이거
21:22 -Neipezi: 6번 서클 크랩 지우고 휘슬
21:22 -Neipezi: 크랩 타탁 이거 안좋다
21:24 [ Zzz ]: ㅇㅋ
21:24 -Neipezi: 00:47:153 (2,3) - 너무 직선 슬라 쓰지말고 곡선좀..
21:25 [ Zzz ]: 직선이 조흠!!
21:25 -Neipezi: 니 맘대로 ;;
21:25 [ Zzz ]: ㅇㅇ
21:25 -Neipezi: 뭐 볼것도 없어..
21:25 [ Zzz ]: ㅇㅇ ㄳ~
21:26 [ Zzz ]: 하나는 수정했음
21:26 [ Zzz ]: 클렙 > 휘슬
21:26 -Neipezi: 잊
21:27 [ Zzz ]: ?
21:27 -Neipezi: 야 북소리
21:27 *-Neipezi is listening to [http://osu.ppy.sh/b/194022 Chocolate Chip Cookies - Ashita no Kioku]
21:27 [ Zzz ]: ?
21:27 -Neipezi: 여기서 가져가
21:27 [ Zzz ]: ㅇㅋ
21:27 -Neipezi: 북소리안들려
21:27 [ Zzz ]: 휘슬에
21:27 [ Zzz ]: 갔다 넣으면됨?
21:27 -Neipezi: 어
21:27 -Neipezi: 내꺼 피니쉬에 있으니까 가져가
21:28 -Neipezi: 00:00:394 (1) - 스핀 00:00:187 (1) - 부터
21:29 -Neipezi: 00:52:118 (1) - 슬라 00:51:911 (1) - 부터
21:29 -Neipezi: 좀 이상한가 ㅋㅋ;
21:30 -Neipezi: 더이상 볼게 없다..gg;
21:31 [ Zzz ]: ㅇㅋㅇㅋ
21:31 -Neipezi: 쿠도스 받을 게시물이 아닌데
21:34 [ Zzz ]: ㅇㅂㅇ..
21:36 [ Zzz ]: 와
21:36 [ Zzz ]: 키리토가 누구죠
21:36 [ Zzz ]: ㄷㄷ
21:36 [ Zzz ]: 님은 아니구요
21:36 [ Zzz ]: 후훗!
21:36 [ Zzz ]: 님은 네이퍼지일뿐임!
21:36 [ Zzz ]: ㅋㅋㅋㅋ
21:37 -Neipezi: 뭔 드립임
쿠도스 받기 싫구만..
Ushiro T
안녕하세여~~
초보라 전문적인건 잘 못봐서 제너럴은 패스ㅎㅎ

Easy

00:36:394 (4) - NC
00:38:049 (5) - 머리에 클랩추가
00:39:704 (1) - 마지막에 피니쉬추가
00:42:187 (2) - 클랩추가

으으 키아이때 사운드가 뭔가허전해서 클랩넣어보려니까 박자가엄슴


Normal

슬라이더 틱에 클랩으로썻던 사운드 넣어보면 어떨까요. 일정한 박자로 클랩소리나다가 긴슬라이더나올땐 그게 없어져서 뭔가 위화감이..
예를들어 00:11:567 (1,4) - 이거 두개

00:08:256 (1) - 요기붙어있는 초록선을 앞에 00:07:842 (4) - 로 옮겨주세염


Hard

00:04:946 (5) - NC
00:18:187 (5) - NC
00:36:808 (2) - 클랩추가
00:38:463 (5) - 클랩추가
00:40:118 (2) - 클랩추가
00:41:360 (4) - 리버스부분에 클랩추가
00:49:636 (1) - 머리에 피니쉬 꼬리에 클랩추가
00:50:256 (2) - 세박자 전부 클랩추가
00:51:084 (3) - 클랩추가



잘만드셔서 배치같은건 못건드리겠네염..
MineC24
Modding~~

Easy
Not found problem :D

Normal
<- add NC

00:10:739 (4) - x:324 y:276 (기존의 위치에서 조금 오른쪽으로 당겨야 다음에 나오는 슬라와 균형이 더 잘 맞을 것 같아요)
01:21:498 (2) - 슬라 리버스로 하기보다는 노트 3개 or 슬라 + 노트 로 하는게 좋을 것 같아요 (아무래도 노래의 마지막이다보니 이렇게 연출하는게 좋을 것 같아요)

Hard
<- fix this

00:38:463 (5) - 이 노트를 조금 이동시켜서 00:36:808 (2,4,5) - 이 세게가 정삼각형 모양을 띄도록 하면 좋을 것 같아요
(x:260 y:264 이렇게 하면 후에 나오는 슬라랑 디스턴스도 맞아서 좋다고 생각해요. 모양 만들기를 좋아하는 잉여의 생각이니 무시해도됨 :D )
00:49:636 (1) - 슬라의 끝부분 포인트를 x:128 y:156 으로
00:50:256 (2) - ^ (00:49:636 (1)의 슬라를 고쳤다면, 이것도 같이)
01:03:498 - 노트를 넣는게 좋을 것 같아요
01:21:084 (1,2) - 00:18:187 (5,6) - 이 슬라처럼 디스턴스를 멀리 해놓는 패턴이 좋을 거라고 생각합니다... (굳이 고칠 필요는 없어요)

굿럭 :)
(빨리 랭크 될듯 :D )
Topic Starter
[ Zzz ]

enlxodutls wrote:

안녕하세여~~
초보라 전문적인건 잘 못봐서 제너럴은 패스ㅎㅎ

Easy

00:36:394 (4) - NC ( ㅇㅋ )
00:38:049 (5) - 머리에 클랩추가 ( 별로 이거 클렙추가하면 다른것도 추가해야되서 .. 하나만 추가하기는 애매하네요.. ㄴㄴ... )
00:39:704 (1) - 마지막에 피니쉬추가 ( 이것도 ㄴㄴ.. )
00:42:187 (2) - 클랩추가 ( ㄴㄴ ... )

으으 키아이때 사운드가 뭔가허전해서 클랩넣어보려니까 박자가엄슴 ( ㅠㅠ... )


Normal

슬라이더 틱에 클랩으로썻던 사운드 넣어보면 어떨까요. 일정한 박자로 클랩소리나다가 긴슬라이더나올땐 그게 없어져서 뭔가 위화감이..
예를들어 00:11:567 (1,4) - 이거 두개 ( 일단은 ㅇㅋ... 나중에 보고 결정할깨요 )

00:08:256 (1) - 요기붙어있는 초록선을 앞에 00:07:842 (4) - 로 옮겨주세염 ( ㄴㄴ.. 그전이 더 좋은거 같아요 .. )


Hard

00:04:946 (5) - NC ( ㅇㅋ )
00:18:187 (5) - NC ( ㅇㅋ )
00:36:808 (2) - 클랩추가( 이거랑 아래 2개는 비슷하지만 다르게했어요 )
00:38:463 (5) - 클랩추가
00:40:118 (2) - 클랩추가
00:41:360 (4) - 리버스부분에 클랩추가 ( 여기서부터 아래 모두 거절 ... )
00:49:636 (1) - 머리에 피니쉬 꼬리에 클랩추가
00:50:256 (2) - 세박자 전부 클랩추가
00:51:084 (3) - 클랩추가



잘만드셔서 배치같은건 못건드리겠네염.. ( 감사합니다~ )
Topic Starter
[ Zzz ]

MineC24 wrote:

Modding~~

Easy
Not found problem :D

Normal
<- add NC

00:10:739 (4) - x:324 y:276 (기존의 위치에서 조금 오른쪽으로 당겨야 다음에 나오는 슬라와 균형이 더 잘 맞을 것 같아요)
01:21:498 (2) - 슬라 리버스로 하기보다는 노트 3개 or 슬라 + 노트 로 하는게 좋을 것 같아요 (아무래도 노래의 마지막이다보니 이렇게 연출하는게 좋을 것 같아요)

Hard
<- fix this

00:38:463 (5) - 이 노트를 조금 이동시켜서 00:36:808 (2,4,5) - 이 세게가 정삼각형 모양을 띄도록 하면 좋을 것 같아요
(x:260 y:264 이렇게 하면 후에 나오는 슬라랑 디스턴스도 맞아서 좋다고 생각해요. 모양 만들기를 좋아하는 잉여의 생각이니 무시해도됨 :D )
00:49:636 (1) - 슬라의 끝부분 포인트를 x:128 y:156 으로
00:50:256 (2) - ^ (00:49:636 (1)의 슬라를 고쳤다면, 이것도 같이)
01:03:498 - 노트를 넣는게 좋을 것 같아요
01:21:084 (1,2) - 00:18:187 (5,6) - 이 슬라처럼 디스턴스를 멀리 해놓는 패턴이 좋을 거라고 생각합니다... (굳이 고칠 필요는 없어요)

굿럭 :)
(빨리 랭크 될듯 :D )저도 빨리 랭크되고싶네요!!
감사합니다~ Ai 모드 전부 수정했구요 하드 거의다 수정했어요!! ~
Sunny Holic
[General]
인센 난이도 넣는것도 괜찮을것 같네영.

[Hard]
00:06:601 (3,4) - 이부분을 3을 복붙해서 이런식으로 만들어 보심이? http://osu.ppy.sh/ss/926599
00:14:877 (1,3) - 직선슬라이더가 너무 자주 나오면 좀 단조로울 수 있으니. 여기도 역시 1번 복붙해서 http://osu.ppy.sh/ss/926602 이렇게?

[Normal&Easy]
배치가 규칙적이라 건의 드릴만한게 없네용.
Topic Starter
[ Zzz ]

Sunny Holic wrote:

[General]
인센 난이도 넣는것도 괜찮을것 같네영. ( 고민하고있는데 먼가 인센넣으면 퀄이 달라서 'ㅂ' .. 일단은 그냥 이리갈려구요 )

[Hard]
00:06:601 (3,4) - 이부분을 3을 복붙해서 이런식으로 만들어 보심이? http://osu.ppy.sh/ss/926599 ( 음 저한태는 별로 좋은생각은 아닌거같아요 .. )
00:14:877 (1,3) - 직선슬라이더가 너무 자주 나오면 좀 단조로울 수 있으니. 여기도 역시 1번 복붙해서 http://osu.ppy.sh/ss/926602 이렇게? ( 생각해볼꺠요 .. 근데 되도록 저런건 직선슬라로 넣고싶은게 'ㅂ' )

[Normal&Easy]
배치가 규칙적이라 건의 드릴만한게 없네용.
소중한 모딩 감사합니다~
Topic Starter
[ Zzz ]
.. 사람들이 인세인 인세인 하길래.. 결국 인세인을 넣기로 함 'ㅂ' !!
Unsfamiliar
Hiiii trying for m4m :)

Hard
  1. 00:36:394 (1,3) - Blanket.
  2. 00:38:877 (6,1) - ^
  3. 01:24:394 - I think you should increase the volume. Leave it as the same volume you used for kiai time perhaps. You already have a finish on the spinner end, it sounds much better if you let it ring out.

SC's Insane
  1. 00:07:325 (7) - I think this note is unnecessary. Sounds just as good, if not better, as just two 1/2 notes.
  2. 00:19:842 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - I suggest you try using a gradual increase in volume for the whistles in this section. Use a volume increment of, say 10% or something, at regular sections of the stream. Start low and end with the volume it's on now. Sounds cool :)
  3. 01:03:498 (1,2,3,4) - This part sounds strange with the two double 1/4 notes. Consider somethinging like this:
    1. Ok, first remove both (3) and (4).
    2. Add a new slider at 01:03:704 and using 1/6 timing use a double reverse and end the slider here 01:03:911. Yeah I know 1/6 is weird, but try it. I think it fits.
    3. 01:04:015 - Add a note here as the new start to the following stream.
    4. So something like this: http://osu.ppy.sh/ss/934433
    5. I guess doing this makes things unnecessarily complicated, even though the music actually plays like that. Your call :oops:
  4. 01:24:394 - Umm increase volume for iinherited timing point?

Normal
  1. Nice :) Just same issue with final inherited timing point.

Easy
  • Also nice!

That's all from me. I couldn't really find any major problems with this map set. Good job and good luck! :D
HabiHolic
제 모딩큐에서 왔습니다~

인센 난이도에만 비디오가 적용이 안되어 있습니다 적용바랍니다

[Easy]

이지가 정말 많이 쉬워보이네요 응용한 리듬도 넣어보시는걸 추천

딱히 지적할 사항은 없네요

[Normal]

이 난이도가 흔히 볼수있는 이지스타일이네요..

00:31:429 (3) - 제안인데 뉴콤보?
00:57:498 - 여기 비어있으니 무지무지 어색;; 노트 추가
01:21:084 (5) - 뉴콤보


시간이 없어서 이지 노멀만 합니다
하드 인센은 오후에 해드리죠
[Aumoa]

Unsfamiliar wrote:

Hiiii trying for m4m :)

SC's Insane
  1. 00:07:325 (7) - I think this note is unnecessary. Sounds just as good, if not better, as just two 1/2 notes.
  2. 00:19:842 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - I suggest you try using a gradual increase in volume for the whistles in this section. Use a volume increment of, say 10% or something, at regular sections of the stream. Start low and end with the volume it's on now. Sounds cool :)
  3. 01:03:498 (1,2,3,4) - This part sounds strange with the two double 1/4 notes. Consider somethinging like this:
    1. Ok, first remove both (3) and (4).
    2. Add a new slider at 01:03:704 and using 1/6 timing use a double reverse and end the slider here 01:03:911. Yeah I know 1/6 is weird, but try it. I think it fits.
    3. 01:04:015 - Add a note here as the new start to the following stream.
    4. So something like this: http://osu.ppy.sh/ss/934433
    5. I guess doing this makes things unnecessarily complicated, even though the music actually plays like that. Your call :oops:
  4. 01:24:394 - Umm increase volume for iinherited timing point?

That's all from me. I couldn't really find any major problems with this map set. Good job and good luck! :D
The pattern is so difficult. So change this pattern to all stream at due to the request of mapper
LQA20Ans
인센만 모딩해봅니다.

[Insane]

-00:02:049 (2) - 완전히 언스냅보단 약간 겹치는게 리딩이 쉬울것 같습니다.(는 제가 허접이라 orz...)

-00:12:807 (2) - 언스냅이라고 AIBAT님이 말씀하셨습니다.

-00:20:670 (1,2,3,4,5,6,7,8,9) - 휘슬 사운드는 좀 애매하네요... 그냥 안쓰시는게 더 좋을것 같습니다.

-00:36:394 - 여기서부터 키아이 타임 전까지 커스텀 클랩 쓰시는게 좋아보이네요.

-00:36:394 (1,2) - 뒤에 3,4번이랑 리듬 동일하게 해주세요.

-00:38:670 (2,3) - 디스턴스가 여기만 많이 멀어보이는감이 있네요... 좀더 가깝게 두셨으면 하는 바램이...

-힛사 제안입니다
00:49:636 (6) - 양끝에 피니쉬 추가, 시작지점에 힛사운드 크기 60 or 70
00:50:049 (7) - 끝에 피니쉬 추가
00:50:567 (2,5,7) - 피니쉬 추가

-01:23:567 (1,2,3,4,5,6,7,8) - 여기 1/8슬라로 처리하는게 더 노래에 잘맞지 않나 싶네요.
Graphite Edge
Hi [ Zzz ]

My m4m

*Must by

**Suggestion

[hard]
*Lots of sliders, need more notes if possible D:

[Insane]
00:32:877 (4) *Move to x: 36 y: 324
00:35:360 (2) - **Move to x: 216 y: 244
00:47:153 (5) - **Move to x: 136 y: 324
00:47:360 (6) - **Move to x: 208 y: 268
And also 00:23:153 (1) - to 00:25:429 (5) - **Mod to add dificulty and improve:

SPOILER
osu file format v12

[General]
AudioFilename: eternal reality.mp3
AudioLeadIn: 1500
PreviewTime: 51291
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:eternal reality (TV size)
TitleUnicode:eternal reality (TV size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:[ Zzz ]
Version:SC's Insane
Source:Toaru Kagaku no Railgun S
Tags:opening 2
BeatmapID:290715
BeatmapSetID:109256

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"34998333.jpg",0,0
Video,0,"eternal reality.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1636,413.793103448276,4,2,1,50,1,0
8256,-100,4,2,1,70,0,0
19842,-100,4,2,1,40,0,0
20256,-100,4,2,1,50,0,0
20670,-100,4,2,1,60,0,0
21084,-100,4,2,1,70,0,0
21498,-100,4,2,1,60,0,0
23153,-100,4,2,1,25,0,0
29773,-100,4,2,1,50,0,0
36394,-100,4,2,1,55,0,0
51291,-100,4,2,1,70,0,1
84394,-100,4,2,1,70,0,0


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444,76,30601,2,0,P|448:136|484:200,1,135,2|0,0:0|0:0,0:0:0:0:
512,220,31015,2,0,L|428:248,1,90,2|0,0:0|0:0,0:0:0:0:
360,304,31429,6,0,L|268:284,2,90,2|0|2,0:0|0:0|0:0,0:0:0:0:
192,340,32049,1,0,0:0:0:0:
192,340,32256,2,0,P|160:272|64:240,1,180,2|2,0:0|0:0,0:0:0:0:
4,304,32877,1,0,0:0:0:0:
172,168,33084,6,0,P|168:104|128:44,1,135,6|0,0:0|0:0,0:0:0:0:
160,64,33498,2,0,L|252:64,1,90,2|0,0:0|0:0,0:0:0:0:
312,128,33911,5,6,0:0:0:0:
400,140,34118,1,0,0:0:0:0:
468,200,34325,1,2,0:0:0:0:
468,288,34532,1,0,0:0:0:0:
412,360,34739,6,0,P|364:336|240:332,1,180,6|0,0:0|0:0,0:0:0:0:
152,360,35360,1,0,0:0:0:0:
320,240,35567,1,2,0:0:0:0:
344,228,35670,1,2,0:0:0:0:
368,216,35773,1,2,0:0:0:0:
392,204,35877,1,2,0:0:0:0:
416,192,35980,1,2,0:0:0:0:
440,180,36084,1,2,0:0:0:0:
464,168,36187,1,2,0:0:0:0:
488,156,36291,1,2,0:0:0:0:
512,144,36394,6,0,P|520:96|416:48,1,180,6|2,0:0|0:0,0:0:0:0:
340,92,37015,1,0,0:0:0:0:
340,92,37222,2,0,P|256:104|208:92,1,135,2|0,0:0|0:0,0:0:0:0:
180,68,37636,2,0,L|148:164,1,90,2|0,0:0|0:0,0:0:0:0:
192,232,38049,6,0,P|124:240|60:156,1,180,2|2,0:0|0:0,0:0:0:0:
76,72,38670,1,0,0:0:0:0:
68,316,38877,1,2,0:0:0:0:
92,324,38980,1,0,0:0:0:0:
116,332,39084,1,0,0:0:0:0:
140,340,39187,1,0,0:0:0:0:
164,348,39291,1,2,0:0:0:0:
248,312,39498,5,2,0:0:0:0:
248,312,39601,1,0,0:0:0:0:
248,312,39704,2,0,P|320:336|392:272,1,180,6|2,0:0|0:0,0:0:0:0:
400,184,40325,1,0,0:0:0:0:
400,184,40532,2,0,P|408:120|456:72,1,135,2|0,0:0|0:0,0:0:0:0:
492,60,40946,2,0,L|400:56,1,90,2|0,0:0|0:0,0:0:0:0:
316,84,41360,6,0,P|264:108|152:72,1,180,2|2,0:0|0:0,0:0:0:0:
156,184,41980,2,0,P|152:228|128:268,1,90,0|2,0:0|0:0,0:0:0:0:
40,272,42394,1,0,0:0:0:0:
40,272,42498,1,0,0:0:0:0:
40,272,42601,2,0,P|56:320|88:344,1,90,2|0,0:0|0:0,0:0:0:0:
216,304,43015,6,0,P|256:256|324:240,2,135,6|2|2,0:0|0:0|0:0,0:0:0:0:
152,240,43842,2,0,P|224:172|304:156,1,180,2|2,0:0|0:0,0:0:0:0:
372,216,44463,1,2,0:0:0:0:
372,216,44567,1,2,0:0:0:0:
372,216,44670,2,0,P|420:200|468:132,2,135,6|2|2,0:0|0:0|0:0,0:0:0:0:
296,164,45498,2,0,P|348:88|428:56,1,180,2|2,0:0|0:0,0:0:0:0:
216,116,46118,5,2,0:0:0:0:
216,116,46222,1,2,0:0:0:0:
216,116,46325,2,0,P|168:120|128:100,1,90,6|0,0:0|0:0,0:0:0:0:
96,108,46636,2,0,P|124:200|120:240,1,135,2|2,0:0|0:0,0:0:0:0:
48,288,47153,1,2,0:0:0:0:
208,264,47360,1,0,0:0:0:0:
288,308,47567,2,0,L|376:328,1,90,2|0,0:0|0:0,0:0:0:0:
288,308,47980,6,0,P|316:224|392:180,1,180,6|0,0:0|0:0,0:0:0:0:
464,232,48601,1,2,0:0:0:0:
464,232,48704,1,2,0:0:0:0:
464,232,48808,2,0,P|472:280|460:320,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
372,324,49429,1,0,0:0:0:0:
372,324,49636,2,0,P|356:256|384:200,1,135,6|2,0:0|0:0,0:0:0:0:
404,172,50049,2,0,L|332:112,1,90,0|2,0:0|0:0,0:0:0:0:
276,48,50463,5,0,0:0:0:0:
256,80,50567,1,2,0:0:0:0:
228,100,50670,1,0,0:0:0:0:
196,116,50773,1,0,0:0:0:0:
160,120,50877,1,2,0:0:0:0:
124,116,50980,1,0,0:0:0:0:
88,104,51084,1,2,0:0:0:0:
60,80,51187,1,0,0:0:0:0:
40,48,51291,6,0,P|56:112|44:184,1,135,6|0,0:0|0:0,0:0:0:0:
16,200,51704,2,0,L|104:236,1,90,8|0,0:0|0:0,0:0:0:0:
148,308,52118,1,2,0:0:0:0:
228,268,52325,1,0,0:0:0:0:
312,304,52532,2,0,P|356:316|400:312,1,90,8|8,0:0|0:0,0:0:0:0:
428,224,52946,6,0,P|360:204|296:212,2,135,2|2|2,0:0|0:0|0:0,0:0:0:0:
472,144,53773,1,0,0:0:0:0:
480,116,53877,1,0,0:0:0:0:
488,92,53980,1,0,0:0:0:0:
496,68,54084,1,0,0:0:0:0:
504,44,54187,1,8,0:0:0:0:
392,80,54394,5,8,0:0:0:0:
392,80,54498,1,0,0:0:0:0:
392,80,54601,2,0,P|328:104|264:96,1,135,2|0,0:0|0:0,0:0:0:0:
240,68,55015,2,0,L|200:148,1,90,8|0,0:0|0:0,0:0:0:0:
73,253,55429,2,0,L|112:172,2,90,2|0|8,0:0|0:0|0:0,0:0:0:0:
148,304,56049,5,0,0:0:0:0:
148,304,56256,2,0,P|196:324|304:272,1,180,2|8,0:0|0:0,0:0:0:0:
368,208,56877,1,0,0:0:0:0:
388,192,56980,1,0,0:0:0:0:
408,176,57084,2,0,L|452:160,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
340,116,57498,2,0,L|252:96,1,90,8|8,0:0|0:0,0:0:0:0:
168,64,57911,6,0,P|152:160|128:188,1,135,6|0,0:0|0:0,0:0:0:0:
84,188,58325,2,0,P|88:236|112:272,1,90,8|0,0:0|0:0,0:0:0:0:
144,280,58636,1,0,0:0:0:0:
144,280,58739,2,0,L|148:324,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
220,232,59153,1,8,0:0:0:0:
304,260,59360,1,8,0:0:0:0:
340,340,59567,6,0,P|376:312|380:224,1,135,2|0,0:0|0:0,0:0:0:0:
368,196,59980,2,0,L|432:128,1,90,8|0,0:0|0:0,0:0:0:0:
508,176,60394,1,2,0:0:0:0:
508,176,60498,1,0,0:0:0:0:
508,176,60601,1,0,0:0:0:0:
312,120,60808,2,0,L|224:136,1,90,8|8,0:0|0:0,0:0:0:0:
168,208,61222,6,0,P|132:128|148:88,1,135,2|0,0:0|0:0,0:0:0:0:
172,64,61636,2,0,L|84:108,1,90,8|0,0:0|0:0,0:0:0:0:
24,44,62049,1,2,0:0:0:0:
4,132,62256,1,0,0:0:0:0:
52,208,62463,1,8,0:0:0:0:
32,296,62670,1,8,0:0:0:0:
32,296,62877,2,0,P|84:340|160:328,1,135,2|0,0:0|0:0,0:0:0:0:
176,312,63291,1,8,0:0:0:0:
204,288,63394,1,0,0:0:0:0:
240,280,63498,5,0,0:0:0:0:
276,288,63601,1,0,0:0:0:0:
304,312,63704,1,0,0:0:0:0:
340,324,63808,1,0,0:0:0:0:
380,324,63911,1,0,0:0:0:0:
416,316,64015,1,0,0:0:0:0:
448,300,64118,1,8,0:0:0:0:
476,276,64222,1,0,0:0:0:0:
492,244,64325,1,8,0:0:0:0:
496,208,64429,1,0,0:0:0:0:
492,172,64532,6,0,P|444:120|384:116,1,135,6|0,0:0|0:0,0:0:0:0:
352,136,64946,2,0,L|272:96,1,90,8|0,0:0|0:0,0:0:0:0:
244,104,65256,1,0,0:0:0:0:
220,112,65360,1,2,0:0:0:0:
196,120,65463,1,0,0:0:0:0:
172,128,65567,1,0,0:0:0:0:
88,96,65773,2,0,P|84:144|104:184,1,90,8|8,0:0|0:0,0:0:0:0:
40,248,66187,6,0,P|100:272|164:244,1,135,2|0,0:0|0:0,0:0:0:0:
184,216,66601,2,0,L|268:256,1,90,8|0,0:0|0:0,0:0:0:0:
300,340,67015,1,2,0:0:0:0:
300,340,67118,1,0,0:0:0:0:
300,340,67222,1,0,0:0:0:0:
356,232,67429,2,0,L|420:164,1,90,8|8,0:0|0:0,0:0:0:0:
484,108,67842,6,0,P|444:84|360:104,1,135,2|0,0:0|0:0,0:0:0:0:
332,124,68256,2,0,L|240:100,1,90,8|0,0:0|0:0,0:0:0:0:
160,136,68670,1,2,0:0:0:0:
72,120,68877,1,0,0:0:0:0:
28,200,69084,1,8,0:0:0:0:
92,264,69291,1,8,0:0:0:0:
172,220,69498,6,0,P|160:136|204:52,1,180,2|8,0:0|0:0,0:0:0:0:
288,80,70118,1,0,0:0:0:0:
288,80,70222,1,0,0:0:0:0:
376,68,70429,1,0,0:0:0:0:
376,68,70532,1,0,0:0:0:0:
448,120,70739,1,8,0:0:0:0:
444,148,70842,1,0,0:0:0:0:
440,176,70946,1,8,0:0:0:0:
436,204,71049,1,0,0:0:0:0:
432,232,71153,6,0,P|408:280|376:300,1,90,6|0,0:0|0:0,0:0:0:0:
296,264,71567,2,0,P|248:272|216:296,1,90,8|0,0:0|0:0,0:0:0:0:
200,328,71877,2,0,L|92:244,1,135,0|0,0:0|0:0,0:0:0:0:
12,208,72394,1,8,0:0:0:0:
16,180,72498,1,0,0:0:0:0:
20,152,72601,1,8,0:0:0:0:
24,124,72704,1,0,0:0:0:0:
28,96,72808,6,0,P|64:64|104:56,1,90,6|0,0:0|0:0,0:0:0:0:
160,128,73222,2,0,P|200:148|244:148,1,90,8|0,0:0|0:0,0:0:0:0:
272,124,73532,2,0,L|284:260,1,135,0|0,0:0|0:0,0:0:0:0:
352,316,74049,5,8,0:0:0:0:
352,316,74153,1,0,0:0:0:0:
352,316,74256,1,8,0:0:0:0:
352,316,74360,1,0,0:0:0:0:
352,316,74463,2,0,P|424:364|508:332,1,180,6|8,0:0|0:0,0:0:0:0:
436,276,75084,1,0,0:0:0:0:
436,276,75291,2,0,P|456:232|452:188,1,90,2|0,0:0|0:0,0:0:0:0:
364,168,75704,2,0,P|328:132|288:120,1,90,8|0,0:0|0:0,0:0:0:0:
216,68,76118,5,2,0:0:0:0:
132,96,76325,1,0,0:0:0:0:
84,172,76532,1,8,0:0:0:0:
88,260,76739,1,0,0:0:0:0:
136,336,76946,1,2,0:0:0:0:
168,352,77049,1,0,0:0:0:0:
204,356,77153,1,0,0:0:0:0:
240,352,77256,1,0,0:0:0:0:
272,336,77360,1,8,0:0:0:0:
296,312,77463,1,0,0:0:0:0:
312,280,77567,1,0,0:0:0:0:
320,244,77670,1,0,0:0:0:0:
320,208,77773,6,0,P|320:164|336:120,1,90,6|0,0:0|0:0,0:0:0:0:
232,160,78187,2,0,P|196:128|180:88,1,90,8|0,0:0|0:0,0:0:0:0:
176,52,78498,2,0,P|144:128|104:164,1,135
148,240,79015,2,0,P|168:280|168:324,1,90,8|8,0:0|0:0,0:0:0:0:
92,376,79429,6,0,P|52:324|60:212,1,180,6|8,0:0|0:0,0:0:0:0:
128,160,80049,1,0,0:0:0:0:
128,160,80153,2,0,P|164:132|180:92,1,90
176,56,80463,2,0,L|264:88,2,90,0|8|8,0:0|0:0|0:0,0:0:0:0:
120,128,81084,6,0,L|248:176,2,135,6|2|2,0:0|0:0|0:0,0:0:0:0:
68,56,81911,2,0,P|36:100|44:176,1,135,6|2,0:0|0:0,0:0:0:0:
68,204,82325,2,0,L|24:284,1,90,8|2,0:0|0:0,0:0:0:0:
84,352,82739,1,6,0:0:0:0:
116,336,82842,1,0,0:0:0:0:
152,332,82946,1,2,0:0:0:0:
188,340,83049,1,0,0:0:0:0:
220,356,83153,1,2,0:0:0:0:
256,360,83256,1,0,0:0:0:0:
292,356,83360,1,2,0:0:0:0:
324,344,83463,1,0,0:0:0:0:
352,320,83567,5,2,0:0:0:0:
372,288,83670,1,2,0:0:0:0:
384,256,83773,1,2,0:0:0:0:
388,220,83877,1,2,0:0:0:0:
384,184,83980,1,2,0:0:0:0:
364,152,84084,1,2,0:0:0:0:
336,128,84187,1,2,0:0:0:0:
304,108,84291,1,2,0:0:0:0:
268,100,84394,1,6,0:0:0:0:
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VII (Mappers with Ranked Maps)

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Too many maps on same song.... Well, let's go!

[General]
Add to the Tags: "a certain scientific mikoto misaka" and possibly some stuff more (:

[Easy]
♥ Nice

[Normal]
00:47:980 (2) - Snap to grid at y:88
00:48:394 - Add a note here (x:176 y:88). If you do this, move 00:48:808 (4) by 1 grid right to fix spacing.
00:57:498 Add a note here for spacing and flow issues too
* Also noticed some patterns repeating at same place. It's good because it makes the map easier to newbies, but it can also bore (a bit) some people too.

[Hard]
♥ Nice hard ♥ I liked it too ~.~

[SC's Insane]
♥ Nice diff too (:
* Noticed some "unstacks" like 00:33:084 (1,2) that could be easily converted to nice placements like http://puu.sh/46wmX.jpg -- but it's up to you, and I find the unstacks are nice too (:

That's it. Aaaand deserves a Star (:

Rank it soon!!!!!

Att.
KonataN
hey there
m4m
all just opinions

put offset to "-20" because the red timing point shouldnt be after any objects (easy, normal)

[SC's Insane]
00:07:636 (8) - nc?
00:58:636 (3,4) - i'd recommend making it a full reverse slider/full stream because that one circle kinda interrupts the evennes of the mapping before
01:03:291 (8) - maybe already here nc?
01:14:049 (1,2,3,4) - after all these nicely spread streams a stacked one? :c i'd love to see it spread^^
nicely done!

[Hard]
if you get any other patterns in your mind except 2 slider blanket try using them. it really has to many repetitions. as a first step, try arranging new patterns where the combo changes (e.g: 00:14:463 (5,1) - ) at such a pattern, and where they overlap (eg: 00:10:325 (6,7) - )
also 00:08:256 (1,2) - these ones appear to many times, too.
00:49:636 (1,2) - some minor adjustments that they look better around (5) would be nice

[Normal]
same about your frequently used patterns like in [Hard]

not much to do wrong in a normal~ didnt find anything except the pattern thingie

[Easy]
again at some point, these repetetive patterns..


~yes i know that if i just tell "change it" isnt helpful, but i stand to the fact that i make bad mods xD~
AnreFM
heyy, mod from me

[Easy]
00:00:394 (1) - Spin is too short for beginners to grasp (+- 1 sec only) I suggest changing this to a circle only
00:13:222 (3) - Change to a 1/1 slider repeat. Fit with vocal
00:42:187 (4,1,2,3) - From here, the play only revolve here and make it too boring even for easy, move them

[Normal]
00:06:601 (3) - Not sure about this, but wouldn't this make an antijump here in normal? spacing is 1.0
00:11:567 (1) - I don't think that soft sliderslide at the end of the slider is necessary nor really fit
00:57:911 (1) - ^
01:14:463 (1) - ^
01:21:084 (5) - NC
Too many similar rhythm that would be boring
Use more patterns and straight long sliders mostly doesn't fit and can be curved for better play

[Hard]
the gap between the normal and hard is too big, consider reducing
No major problem here, but what fails is the too many repeating rhythm that is too much for a short map, try to use more patterns and rhythms
00:34:739 (4) - This kind is not really fun to play, i suggest changing it to something else rather than making it curvy
00:47:980 (3) - ^

[SC's]
00:08:980 (4) - Will be better if it is a triplet rather than two circles
00:28:946 (7,8,9,10,1,2,3,4) - Why straight streams?
00:35:567 (3,4,5,6,7,8,9,10) - This too, will be be better if it is a bit more curvy


that's it, GL
Topic Starter
[ Zzz ]

HabiHolic wrote:

제 모딩큐에서 왔습니다~

인센 난이도에만 비디오가 적용이 안되어 있습니다 적용바랍니다

[Easy]

이지가 정말 많이 쉬워보이네요 응용한 리듬도 넣어보시는걸 추천

딱히 지적할 사항은 없네요

[Normal]

이 난이도가 흔히 볼수있는 이지스타일이네요..

00:31:429 (3) - 제안인데 뉴콤보? ( no.. )
00:57:498 - 여기 비어있으니 무지무지 어색;; 노트 추가 ( ok!! 너무 많이 지적이 와서 ㄷㄷㄷㄷㄷ................. )
01:21:084 (5) - 뉴콤보 ( 이것도 ok )


시간이 없어서 이지 노멀만 합니다
하드 인센은 오후에 해드리죠
Topic Starter
[ Zzz ]

Unsfamiliar wrote:

Hiiii trying for m4m :)

Hard
  1. 00:36:394 (1,3) - Blanket. ( no... )
  2. 00:38:877 (6,1) - ^ ( no... )
  3. 01:24:394 - I think you should increase the volume. Leave it as the same volume you used for kiai time perhaps. You already have a finish on the spinner end, it sounds much better if you let it ring out.
( ok!! )

That's all from me. I couldn't really find any major problems with this map set. Good job and good luck! :D
Thanks~ Unsfamiliar
Topic Starter
[ Zzz ]

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VII (Mappers with Ranked Maps)

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Too many maps on same song.... Well, let's go!

[General]
Add to the Tags: "a certain scientific mikoto misaka" and possibly some stuff more (:

[Easy]
♥ Nice ( Thanks!! ^_^ )

[Normal]
00:47:980 (2) - Snap to grid at y:88 ( ok! Good Gap!! )
00:48:394 - Add a note here (x:176 y:88) ( no... ). If you do this, move 00:48:808 (4) by 1 grid right to fix spacing. ( no... )
00:57:498 Add a note here for spacing and flow issues too ( Changed differently )
* Also noticed some patterns repeating at same place. It's good because it makes the map easier to newbies, but it can also bore (a bit) some people too. ( T_T... )

[Hard]
♥ Nice hard ♥ I liked it too ~.~ ( Thanks!! ^_^ )

[SC's Insane]
♥ Nice diff too (:
* Noticed some "unstacks" like 00:33:084 (1,2) that could be easily converted to nice placements like http://puu.sh/46wmX.jpg -- but it's up to you, and I find the unstacks are nice too (:

That's it. Aaaand deserves a Star ( Oh!!! Thanks!! Alarido!! Star Thanks!! ;) )

Rank it soon!!!!! ( I want to rank!! )

Att.
Topic Starter
[ Zzz ]

KonataN wrote:

hey there
m4m
all just opinions

put offset to "-20" because the red timing point shouldnt be after any objects (easy, normal)

[SC's Insane]
00:07:636 (8) - nc?
00:58:636 (3,4) - i'd recommend making it a full reverse slider/full stream because that one circle kinda interrupts the evennes of the mapping before
01:03:291 (8) - maybe already here nc?
01:14:049 (1,2,3,4) - after all these nicely spread streams a stacked one? :c i'd love to see it spread^^
nicely done!

[Hard]
if you get any other patterns in your mind except 2 slider blanket try using them. it really has to many repetitions. as a first step, try arranging new patterns where the combo changes (e.g: 00:14:463 (5,1) - ) at such a pattern, and where they overlap (eg: 00:10:325 (6,7) - )
also 00:08:256 (1,2) - these ones appear to many times, too.
00:49:636 (1,2) - some minor adjustments that they look better around (5) would be nice

[Normal]
same about your frequently used patterns like in [Hard]

not much to do wrong in a normal~ didnt find anything except the pattern thingie

[Easy]
again at some point, these repetetive patterns..


~yes i know that if i just tell "change it" isnt helpful, but i stand to the fact that i make bad mods xD~
Sorry...I do not change ...
Topic Starter
[ Zzz ]

AnreFM wrote:

heyy, mod from me

[Easy]
00:00:394 (1) - Spin is too short for beginners to grasp (+- 1 sec only) I suggest changing this to a circle only
00:13:222 (3) - Change to a 1/1 slider repeat. Fit with vocal
00:42:187 (4,1,2,3) - From here, the play only revolve here and make it too boring even for easy, move them

[Normal]
00:06:601 (3) - Not sure about this, but wouldn't this make an antijump here in normal? spacing is 1.0
00:11:567 (1) - I don't think that soft sliderslide at the end of the slider is necessary nor really fit
00:57:911 (1) - ^
01:14:463 (1) - ^
01:21:084 (5) - NC
Too many similar rhythm that would be boring
Use more patterns and straight long sliders mostly doesn't fit and can be curved for better play

[Hard]
the gap between the normal and hard is too big, consider reducing
No major problem here, but what fails is the too many repeating rhythm that is too much for a short map, try to use more patterns and rhythms
00:34:739 (4) - This kind is not really fun to play, i suggest changing it to something else rather than making it curvy
00:47:980 (3) - ^

[SC's]
00:08:980 (4) - Will be better if it is a triplet rather than two circles
00:28:946 (7,8,9,10,1,2,3,4) - Why straight streams?
00:35:567 (3,4,5,6,7,8,9,10) - This too, will be be better if it is a bit more curvy


that's it, GL
Thanks..AnreFM
GugUCorn
m4m

[Normal]

  1. 00:07:842 (4) - 클랩 제거
  2. 00:11:980,00:12:394 - 필요없는 타이밍 포인트같아요. "탕"하는 소리를 넣고싶으면 하드에 있는 모딩에서 처럼 soft-slidertick2으로해서 S:C2하면 괜찮을듯 싶네요^^
  3. 00:13:222 (3) - 뉴콤보?
  4. 00:56:256 (3) - 뉴콤보
  5. 01:01:222 (1) - Ctrl+G
  6. 01:04:946 (2) - ^
[Hard]

  1. 이런 부분에 클랩 넣는 게 나을 것 같아요. 00:36:808 (2),00:38:463 (5),00:40:118 (2),.....
  2. 00:41:360 (4) - 가운데 슬라이더 포인트를 (112,260)
  3. 00:46:325 (1) - 요놈은 이렇게 잘 감싸주세용
    476,144,46325,6,0,P|476:64|452:36,2,120,6|2|2,0:0|0:0|0:0,0:0:0:0:
  4. 00:51:291 (1) - 애로우에 클랩 넣지말고, 클랩 히트사운드 복사해서 슬라이더틱으로 하나 만들어서 그걸로 처리해주세요
  5. 00:57:704 (6) - 음..클랩 어색?

[SC]

  1. 00:21:601 (1) - 00:21:704 이 때 스핀 시작
  2. 00:28:946 (1) - 이때부턴 볼륨 올리는게 나을것같아요
  3. 00:28:946 (1,5) - 그리고 피니쉬
  4. 00:52:532 (5) - 마지막 부분 클랩 지워주세요
  5. 00:54:394 (1) - 일부러 그랬었군요 위에꺼 지우지 말아주세요^^(전 개인적으로는 저부분 어색하다고 생각해요)
  6. 01:03:704 (5) - 뉴콤보?
이지는 잡을 것이 없어 보이네요^^
Topic Starter
[ Zzz ]

TaMul wrote:

m4m

[Normal]

  1. 00:07:842 (4) - 클랩 제거
  2. 00:11:980,00:12:394 - 필요없는 타이밍 포인트같아요. "탕"하는 소리를 넣고싶으면 하드에 있는 모딩에서 처럼 soft-slidertick2으로해서 S:C2하면 괜찮을듯 싶네요^^
  3. 00:13:222 (3) - 뉴콤보?
  4. 00:56:256 (3) - 뉴콤보
  5. 01:01:222 (1) - Ctrl+G
  6. 01:04:946 (2) - ^
[Hard]

  1. 이런 부분에 클랩 넣는 게 나을 것 같아요. 00:36:808 (2),00:38:463 (5),00:40:118 (2),.....
  2. 00:41:360 (4) - 가운데 슬라이더 포인트를 (112,260)
  3. 00:46:325 (1) - 요놈은 이렇게 잘 감싸주세용
    476,144,46325,6,0,P|476:64|452:36,2,120,6|2|2,0:0|0:0|0:0,0:0:0:0:
  4. 00:51:291 (1) - 애로우에 클랩 넣지말고, 클랩 히트사운드 복사해서 슬라이더틱으로 하나 만들어서 그걸로 처리해주세요
  5. 00:57:704 (6) - 음..클랩 어색?

[SC]

  1. 00:21:601 (1) - 00:21:704 이 때 스핀 시작
  2. 00:28:946 (1) - 이때부턴 볼륨 올리는게 나을것같아요
  3. 00:28:946 (1,5) - 그리고 피니쉬
  4. 00:52:532 (5) - 마지막 부분 클랩 지워주세요
  5. 00:54:394 (1) - 일부러 그랬었군요 위에꺼 지우지 말아주세요^^(전 개인적으로는 저부분 어색하다고 생각해요)
  6. 01:03:704 (5) - 뉴콤보?
이지는 잡을 것이 없어 보이네요^^
Thanks!! 힛사 뉴콤보 리버스 제안 고쳣어요! 'ㅂ'!!.
Abe Nana
헬로우

모딩따위 1년만이네요
[General]

http://puu.sh/49xMI.png 콤보컬러를 변경해주세요. 빨강 - > 빨강으로 이어지는 같은 콤보컬러는 싫어염

[Easy]

01:16:532 - clap. 노말과 하드에는 있는 박자입니다.

[Normal]

00:18:187 (5) - NC
01:04:118 (5,2) - https://osu.ppy.sh/ss/945203 점수로 리버스 애로우를 가리면 안됩니다. 인세인이라면 저정돈 모르겟지만 노말이니까 조금도 용납안될겁니다.


[Hard]

nope

[SC's Insane]

01:24:394 (1) - NC? 취향입니다



별로 없는거같네요 빈약해서 죄송
Lari
Hi [Zzz]
[Easy]
SPOILER
00:03:291 (2) - 박수소리 추가
00:04:946 (3) - ^
00:06:601 (4) - ^
00:07:429 (5) - ^

[Hard]
SPOILER
00:36:808 (2) - 휘슬 제거
00:38:463 (5) - ^
Andrea
~Easy~
  1. 00:23:153 (2) - Consider adding a NC here, since this note follows a spinner.
~Normal~
  1. 00:18:187 (5) - There should be a NC here due to the new stanza and music change.
  2. 00:24:601 (2) - Consider adding a NC here, since this note follows a spinner.
  3. 00:52:118 (2) - Consider adding a NC here, since this note follows a spinner.
  4. 01:04:946 (2) - This slider repeat is somehow hidden by the previous circle, move it somewhere else.
  5. 01:21:084 (1) - Add a finish on this circle, it feels like you're missing it.
~Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:49:429 (5,1) - New combo should go on (5) and not on next note, since the new section actually begins there.
SC's Insane
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:21:498 (9) - This circle doesn't seem to follow anything, I'd remove it and let the spinner start here instead.
  2. 00:25:636 (6,1) - The stack here could be improved if you disable the grid snap.
  3. 01:22:739 (4) - I'd add a new combo here due to the new stanza and music change.
Awesome map and song, call me back for a recheck!
Topic Starter
[ Zzz ]

Andrea wrote:

~Easy~
  1. 00:23:153 (2) - Consider adding a NC here, since this note follows a spinner. ( NC ok!! )
~Normal~
  1. 00:18:187 (5) - There should be a NC here due to the new stanza and music change. ( ok!
  2. 00:24:601 (2) - Consider adding a NC here, since this note follows a spinner. ok!
  3. 00:52:118 (2) - Consider adding a NC here, since this note follows a spinner. ok! )
  4. 01:04:946 (2) - This slider repeat is somehow hidden by the previous circle, move it somewhere else. ( ok! Complete the Move )
  5. 01:21:084 (1) - Add a finish on this circle, it feels like you're missing it. ( ok! add a finish )
~Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings. ( umm..... ok!! )
  1. 00:49:429 (5,1) - New combo should go on (5) and not on next note, since the new section actually begins there. ( ok! new combo!! )
~SC's Insane~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
    1. 00:21:498 (9) - This circle doesn't seem to follow anything, I'd remove it and let the spinner start here instead.
    2. 00:25:636 (6,1) - The stack here could be improved if you disable the grid snap.
    3. 01:22:739 (4) - I'd add a new combo here due to the new stanza and music change.
Awesome map and song, call me back for a recheck!
[Aumoa]

Andrea wrote:

SC's Insane
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:21:498 (9) - This circle doesn't seem to follow anything, I'd remove it and let the spinner start here instead.
  2. 00:25:636 (6,1) - The stack here could be improved if you disable the grid snap.
  3. 01:22:739 (4) - I'd add a new combo here due to the new stanza and music change.
all OK!

I think this modding is perfect. Thanks for modding and evaluation.
Oyatsu
Go! GO! :D
Topic Starter
[ Zzz ]

Oyatsu wrote:

Go! GO! :D

oh!!!

Thanks!! Oyatsu
Andrea
After a small recheck in IRC this is finally ready to go.

Bubbled~
Topic Starter
[ Zzz ]

Andrea wrote:

After a small recheck in IRC this is finally ready to go.

Bubbled~

Thanks!! Andrea~
LQA20Ans
쿨쿨님 랭크 ㄱㄱ
Topic Starter
[ Zzz ]

[Kanbe Kotori] wrote:

쿨쿨님 랭크 ㄱㄱ
올!! 뱃만 오면 랭크 ㄱㄱ! ( 근데 기다리면 오겟죠 .. ? ).....
Andrea
Sorry for not noticing before, but the title is actually wrong according to http://vgmdb.net/album/40093.

Please change the title to "eternal reality - TV size -" and then call me back so I can rebubble this.

EDIT: Re-Bubbled~
Topic Starter
[ Zzz ]

Andrea wrote:

Sorry for not noticing before, but the title is actually wrong according to http://vgmdb.net/album/40093.

Please change the title to "eternal reality - TV size -" and then call me back so I can rebubble this.

EDIT: Re-Bubbled~
okay, Re-Bubbled~

Thanks!! Andrea
Chewin
shouldn't it be (TV Size) like always? orz

EDIT: nvm saw other mapsets too, they have the same title sorry
Oyatsu

Chewin wrote:

shouldn't it be (TV Size) like always? orz
See post of Andrea plz :o
Topic Starter
[ Zzz ]

Chewin wrote:

shouldn't it be (TV Size) like always? orz

EDIT: nvm saw other mapsets too, they have the same title sorry

Sorry..

Andrea To Query =
- TV size - ( Correct! = Re Bubbled )

Sorry..Chewin

17VA
랭크시켜주세요 현기증난단 말이에요!! 미사카 미코토 다이스키 !!!
Topic Starter
[ Zzz ]

17VA wrote:

랭크시켜주세요 현기증난단 말이에요!! 미사카 미코토 다이스키 !!!

ㅠㅠ ... 저도 랭크시키고싶어요 .. 현기증난단 말이에요 !! ...

빨리 랭크시켜야 .. 맵 2개 더 올릴수있음 ;; ...
Sylith
2번째 금방 될듯!

Good luck! :D
Topic Starter
[ Zzz ]

sKZy wrote:

2번째 금방 될듯!

Good luck! :D
ㄳㅇ
Lari
랭크랭크 기대할게여 >_< :)
Topic Starter
[ Zzz ]

[ Karen ] wrote:

랭크랭크 기대할게여 >_< :)
넹~ 저도 랭크 빨리됬으면 좋겟지만.. ㅠㅠ 뱃이 언제올지 모르겟네요 ㅠㅠ...
FireFoxZX
I really hope this song gets accepted its mah favorite :D
Topic Starter
[ Zzz ]

firefoxover9000 wrote:

I really hope this song gets accepted its mah favorite :D
Thanks!! Star!!
YGOkid8
by themselves, the difficulties are pretty good and well made. as a mapset, i can't really say the same.

General:
  1. 01:04:532 - I would personally do a re-kiai time here, but not a big deal if you don't want to.
Can't say I'm a fan of the difficulty spread. Normal is full of 1/1 with the occasional 2/1 as well as constant distance spacing everywhere. Jump between Hard and Insane is pretty big as well, considering the fact that Hard is mainly 1/2 and 1/1 while Insane is 1/2 and 1/4 streams, but not as fussed about that.

Also consider the slider velocity used in the diffs:

Easy: 0.70
Normal: 1.00
Hard: 1.60
SC's Insane: 1.80

There's a fair 0.30 difference between Easy and Normal and a small 0.20 difference Hard and SC's Insane. However between Normal and Hard, there is a whopping 0.60 difference. That's twice as much as Easy/Normal, and three times as much as Hard/Insane. This could normally be solved easily by increasing SV of Normal to say 1.20, but then because of how easy Easy already is, there'll be a problem there instead.

I dunno, I really don't know how to fix this with as little effort as possible. I've asked 2 BATs + 1 alumni about this (UnitedWeSin, Niva and Shiro), and they all had different opinions to give, so I suppose I'll discuss this more with the rest of the BAT in the meantime. Also have my thoughts on your diffs. with difficulty spread aside.

Easy:
  1. If there's anything I don't like about this difficulty, it's how you often don't make good use of the available mapping area.
00:08:256 (1,2,3,4,5,6,1,2,3) - For instance, you have put these beats all on the right side of the playing area, for a full 11 seconds to boot. There's nothing wrong in making your sliders blanket each other and the beats, but please do look at the whole map when not just object by object. I highly suggest remapping this section and use the left side of the screen more.
00:23:153 (1,2,3,4,5,1,2,3,4,5,6) - Why you have copy and pasted this whole section is beyond me. Well at least overall with this and the section afterwards before the spinner, you make better use of the available mapping area.
00:49:636 (1,1) - Seeing how this easy is very easy with every beat being spaced 2/1 apart, I do think that the (1) beat afterwards comes too soon in comparison. However, just leaving it blank wouldn't be very nice as well. I suggest removing the spinner and mapping out the small section where the spinner was. You can do two hitcircles, a 2/1 slider or a 2/1 slider with a repeat to keep consistency with the rest of the diff.
00:52:118 (1,2,3,4,1,2,3,4,5,1,2,3) - Again, for a good 15 seconds or so, you've predominantly stuck to the top right hand corner of the field. I again highly suggest remapping this section to make the map move around the playing field more.
01:11:153 (1,2,3,4,1,2,3) - An example of how you quite easily moved from one side of the map to the other.

Normal:
  1. Better in that you move around the field a bit more, but still some areas which bug me.
00:17:360 (4,1,2,3) - You've just come down from the top right of the map into the middle left area, so why go back up (and down) this side? Move down instead of going back up. The bottom right of the screen is feeling a bit neglected too, so move there a little.
00:34:325 (2) - No reason to stack with (4), pointlessly returning to the same spot. How about moving it so it's 180 degrees above (4) at x:384 y:72? Small change, quite a difference.
00:41:360 (3,4) - Again, you just came from the left side, why move back there? Well, you move around better afterwards, so this one isn't as bad.
00:58:325 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Again, the issue of staying around in the same area of the screen.
01:08:670 (2,3,4,1,2,3,4) - Sticking around the top right of the screen.

Hard:
  1. Apart from the fact that you use the same patterns over and over and over again (e.g. 00:02:877 (2,3) , 00:08:670 (2,3) and 00:09:911 (5,6) ), the difficulty was quite pleasant to play. But that's all, pleasant. Using a lot more varying patterns and rhythms would have made the difficulty a lot better and interesting.
SC's Insane:
  1. Probably the best diff. in the mapset. Not particularly good, but at least it makes good use of the playing area and is pretty fun to play.
  2. I do think that the soft-hitnormal is too soft, but it just might be my sound settings.
  3. But that bass drum sound can be annoying, e.g. at 00:35:567 (3,4,5,6,7,8,9,10,1) . Should be used sparingly, like you mainly do throughout the diff.
Popping until further discussion with BATs, to prevent accidental ranks and the like.
TheVileOne
Okay a mod before it gets bubbled.

Easy
Not much else to say. I found some very small spacing flaws, but they aren't really worth mentioning. The one thing I did find was only thing that is really noticeable while playing.

00:47:153 (4) - This is spaced further away than the other side of the pattern. Bring it back down to 0.70 or increase first pattern to match this spacing.

Normal

00:01:636 (1) - This should be hitsounded.
00:24:601 (1,2,3) - I'm not a fan of oversimplification. More of the beat could be filled in here. Only my opinion though. I feel there should be more substance.
00:39:704 (1,2) - Why not make this blanket similar to other blankets in the map?

Hard
A lot of inconsistent blankets. I highly recommend cleaning up your shapes.

00:25:222 (6,7,1) - The shapes aren't aligned. You will need to shift the points around to fix. I had to move the last point to x 411, y 151, the next slider needs to start at that coordinate. 2nd point -> x 398 y 188, Last point x 407 y 227
00:31:429 (5) - Center the blanket by moving to x 58 y 28?
00:40:532 (3,4) - The left side breaks the blanket spacing. It is kind of ugly. Move 4 to x 121 y 192. it will be on the horizontal line and the blanket is more balanced.
00:47:153 (2) - This is 4 units higher than 00:43:842 (2) - despite being the exact same transition.
00:49:429 (1,2,3,4) - This could be a lot cleaner if you properly centered the sliders around the object. http://osu.ppy.sh/ss/1004402 <- the best i got without adjusting the slider shapes. There will be a 1.03 spacing on one end. You could possibly reduce this.
00:54:601 (1) - This can certainly wrap better around the center. Coordinates 2nd: x 424 y 280, last point x 396 y 312 http://puu.sh/4AONC.jpg <- This should reduce the off centered appearance of the slider afterwards, which is intended to be centered. Bringing the last point up a bit may be even better.
00:57:911 (1) - ^ Same issue. Use a similar slider as the first part with the adjusted changes or i came up with these coordinates: 2nd: x 392 y 324, last point x 364 y 356
00:59:567 (4) - Last point y 170 (This and the slider at 57.911 might look better if they had the same type of blanket. This blanket is closer to the center than the blankets seen earlier. That being said, the object it wraps around appears more centered. Maybe it will have that appearance when applied to the other blankets.
01:01:222 (1,2) - Bad blanket shape.
01:07:842 (1) - Same issue i mentioned earlier. It doesn't wrap perfectly around the center.
01:19:429 (5) - Same issue as in 31 seconds.
01:21:084 (1) - ends a bit too close to the center IMO. Last point x 220 y 254 is about right.

Insane

00:08:256 (1,2,3) - Equal spacing here.
00:31:429 (1,2) - I don't agree with this flow, but it's fine as a transition.
00:43:842 (2) - Curves around 1 quite poorly. This can be better.



That's all.
KSHR
you can delete "s" from とある科学の超電磁砲s in Tags I think, because most of people who search this song will type only とある科学の超電磁砲 (or add a space between 超電磁砲 and s). and I suggest you adding "season 2" instead. "2" has already been added in Tags. so if you fix as I suggested, don't forget to delete it! well it's just me, so up to you whether to fix ;p GL~
Topic Starter
[ Zzz ]

TheVileOne wrote:

Okay a mod before it gets bubbled.

Easy
Not much else to say. I found some very small spacing flaws, but they aren't really worth mentioning. The one thing I did find was only thing that is really noticeable while playing.

00:47:153 (4) - This is spaced further away than the other side of the pattern. Bring it back down to 0.70 or increase first pattern to match this spacing.
( Done ) 0.74>0.70 I had forgotten it. Thanks~
Normal

00:01:636 (1) - This should be hitsounded. ( Done )
00:24:601 (1,2,3) - I'm not a fan of oversimplification. More of the beat could be filled in here. Only my opinion though. I feel there should be more substance. ( no... ) I want to as it is now.
00:39:704 (1,2) - Why not make this blanket similar to other blankets in the map?
( no... ) I don't fix it.
Hard
A lot of inconsistent blankets. I highly recommend cleaning up your shapes.

00:25:222 (6,7,1) - The shapes aren't aligned. You will need to shift the points around to fix. I had to move the last point to x 411, y 151, the next slider needs to start at that coordinate. 2nd point -> x 398 y 188, Last point x 407 y 227 ( Done ) Complete change00:31:429 (5) - Center the blanket by moving to x 58 y 28? Little has changed here too. Pass it on.
00:40:532 (3,4) - The left side breaks the blanket spacing. It is kind of ugly. Move 4 to x 121 y 192. it will be on the horizontal line and the blanket is more balanced. no ... I now prefer the look ...
00:47:153 (2) - This is 4 units higher than 00:43:842 (2) - despite being the exact same transition. ( no... ) Does not change.
00:49:429 (1,2,3,4) - This could be a lot cleaner if you properly centered the sliders around the object. http://osu.ppy.sh/ss/1004402 <- the best i got without adjusting the slider shapes. There will be a 1.03 spacing on one end. You could possibly reduce this. ( ㅇ_ㅇ ) From my point of view, the gap is 1.01 ... To, change 0.98 to 0.99.
00:54:601 (1) - This can certainly wrap better around the center. Coordinates 2nd: x 424 y 280, last point x 396 y 312 http://puu.sh/4AONC.jpg <- This should reduce the off centered appearance of the slider afterwards, which is intended to be centered. Bringing the last point up a bit may be even better. ( no... ) Does not change.
00:57:911 (1) - ^ Same issue. Use a similar slider as the first part with the adjusted changes or i came up with these coordinates: 2nd: x 392 y 324, last point x 364 y 356 ( no... ) ^ Does not change.
00:59:567 (4) - Last point y 170 (This and the slider at 57.911 might look better if they had the same type of blanket. This blanket is closer to the center than the blankets seen earlier. That being said, the object it wraps around appears more centered. Maybe it will have that appearance when applied to the other blankets. ( no... ) Does not change.
01:01:222 (1,2) - Bad blanket shape. ( Done ) Been changed!
01:07:842 (1) - Same issue i mentioned earlier. It doesn't wrap perfectly around the center. ( Done ) Been changed!
01:19:429 (5) - Same issue as in 31 seconds. ? 21 seconds.? If 21 seconds ( Done ) Been changed!
01:21:084 (1) - ends a bit too close to the center IMO. Last point x 220 y 254 is about right.
( Done ) Been changed!
Insane

00:08:256 (1,2,3) - Equal spacing here.
00:31:429 (1,2) - I don't agree with this flow, but it's fine as a transition.
00:43:842 (2) - Curves around 1 quite poorly. This can be better.



That's all.
Topic Starter
[ Zzz ]
Thanks!! TheVileOne

Sorry kudosu. KSHR T_T...
Topic Starter
[ Zzz ]

YGOkid8 wrote:

by themselves, the difficulties are pretty good and well made. as a mapset, i can't really say the same.

General:
  1. 01:04:532 - I would personally do a re-kiai time here, but not a big deal if you don't want to.
( no... ) I do not want .
Can't say I'm a fan of the difficulty spread. Normal is full of 1/1 with the occasional 2/1 as well as constant distance spacing everywhere. Jump between Hard and Insane is pretty big as well, considering the fact that Hard is mainly 1/2 and 1/1 while Insane is 1/2 and 1/4 streams, but not as fussed about that.

Also consider the slider velocity used in the diffs:

Easy: 0.70
Normal: 1.00
Hard: 1.60
SC's Insane: 1.80

There's a fair 0.30 difference between Easy and Normal and a small 0.20 difference Hard and SC's Insane. However between Normal and Hard, there is a whopping 0.60 difference. That's twice as much as Easy/Normal, and three times as much as Hard/Insane. This could normally be solved easily by increasing SV of Normal to say 1.20, but then because of how easy Easy already is, there'll be a problem there instead. ( Your horse I understood. But my style ... And therefore, will not change ... Sorry..... )
I dunno, I really don't know how to fix this with as little effort as possible. I've asked 2 BATs + 1 alumni about this (UnitedWeSin, Niva and Shiro), and they all had different opinions to give, so I suppose I'll discuss this more with the rest of the BAT in the meantime. Also have my thoughts on your diffs. with difficulty spread aside.

Easy:
  1. If there's anything I don't like about this difficulty, it's how you often don't make good use of the available mapping area.
00:08:256 (1,2,3,4,5,6,1,2,3) - For instance, you have put these beats all on the right side of the playing area, for a full 11 seconds to boot. There's nothing wrong in making your sliders blanket each other and the beats, but please do look at the whole map when not just object by object. I highly suggest remapping this section and use the left side of the screen more. ( no... ) I understood what you say. But I will not change ...
00:23:153 (1,2,3,4,5,1,2,3,4,5,6) - Why you have copy and pasted this whole section is beyond me. Well at least overall with this and the section afterwards before the spinner, you make better use of the available mapping area. (No. ..) does not change.
00:49:636 (1,1) - Seeing how this easy is very easy with every beat being spaced 2/1 apart, I do think that the (1) beat afterwards comes too soon in comparison. However, just leaving it blank wouldn't be very nice as well. I suggest removing the spinner and mapping out the small section where the spinner was. You can do two hitcircles, a 2/1 slider or a 2/1 slider with a repeat to keep consistency with the rest of the diff. (No. ..) does not change.
00:52:118 (1,2,3,4,1,2,3,4,5,1,2,3) - Again, for a good 15 seconds or so, you've predominantly stuck to the top right hand corner of the field. I again highly suggest remapping this section to make the map move around the playing field more. (No. ..) does not change.
01:11:153 (1,2,3,4,1,2,3) - An example of how you quite easily moved from one side of the map to the other. (No. ..) does not change.

Normal:
  1. Better in that you move around the field a bit more, but still some areas which bug me.
00:17:360 (4,1,2,3) - You've just come down from the top right of the map into the middle left area, so why go back up (and down) this side? Move down instead of going back up. The bottom right of the screen is feeling a bit neglected too, so move there a little. (No. ..) does not change.
00:34:325 (2) - No reason to stack with (4), pointlessly returning to the same spot. How about moving it so it's 180 degrees above (4) at x:384 y:72? Small change, quite a difference. ( Done ) x384 y72 change
00:41:360 (3,4) - Again, you just came from the left side, why move back there? Well, you move around better afterwards, so this one isn't as bad. (No. ..) does not change.
00:58:325 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Again, the issue of staying around in the same area of the screen. ^ (No. ..) does not change.
01:08:670 (2,3,4,1,2,3,4) - Sticking around the top right of the screen. (No. ..) does not change.

Hard:
  1. Apart from the fact that you use the same patterns over and over and over again (e.g. 00:02:877 (2,3) , 00:08:670 (2,3) and 00:09:911 (5,6) ), the difficulty was quite pleasant to play. But that's all, pleasant. Using a lot more varying patterns and rhythms would have made the difficulty a lot better and interesting.
(No. ..) does not change.



SC's Insane:
  1. Probably the best diff. in the mapset. Not particularly good, but at least it makes good use of the playing area and is pretty fun to play.
  2. I do think that the soft-hitnormal is too soft, but it just might be my sound settings.
  3. But that bass drum sound can be annoying, e.g. at 00:35:567 (3,4,5,6,7,8,9,10,1) . Should be used sparingly, like you mainly do throughout the diff.
Popping until further discussion with BATs, to prevent accidental ranks and the like.
[Aumoa]

TheVileOne wrote:

Insane

00:08:256 (1,2,3) - Equal spacing here. solved!
00:31:429 (1,2) - I don't agree with this flow, but it's fine as a transition.
00:43:842 (2) - Curves around 1 quite poorly. This can be better.



That's all.
Thanks for modding!
[Aumoa]

YGOkid8 wrote:

SC's Insane:
  1. Probably the best diff. in the mapset. Not particularly good, but at least it makes good use of the playing area and is pretty fun to play.
  2. I do think that the soft-hitnormal is too soft, but it just might be my sound settings.
  3. But that bass drum sound can be annoying, e.g. at 00:35:567 (3,4,5,6,7,8,9,10,1) . Should be used sparingly, like you mainly do throughout the diff.

    solved all!
Popping until further discussion with BATs, to prevent accidental ranks and the like.
Thanks for modding!
YGOkid8
hitsounds from 00:23:153 - to around 00:28:842 - are way, waaaay too soft. i changed my sound settings back to normal without bass, reduce music volume to 30%, and after all that, i can only just make out the soft-hitnormals. in fact, i cannot hear the soft-hitnormals at all except for during the last kiai time, and even then i can barely hear them.

for the soft section which is currently at 25%, i say increase it to around 50%.

00:36:394 - for the timing point here, 60% if you want a gradual increase. in terms of volume, it's not that much different compared to the kiai time section.

normal:
00:29:773 - i know in the other difficulties you have the bass drum sound on pretty much every white tick, but since there's not much going on in normal, i think it'd be better to only have that sound on white ticks 1 and 3.

sc's insane:
for the intro and the kiai section, i don't mind if you put the bass drum sound on every white tick. gives it much more needed oomph.

will rebubble once all is done, since most BATs seem to agree that difficulty spread is fine.
Topic Starter
[ Zzz ]

YGOkid8 wrote:

hitsounds from 00:23:153 - to around 00:28:842 - are way, waaaay too soft. i changed my sound settings back to normal without bass, reduce music volume to 30%, and after all that, i can only just make out the soft-hitnormals. in fact, i cannot hear the soft-hitnormals at all except for during the last kiai time, and even then i can barely hear them.

for the soft section which is currently at 25%, i say increase it to around 50%. ( Done ) 25% > 50% Complete change

00:36:394 - for the timing point here, 60% if you want a gradual increase. in terms of volume, it's not that much different compared to the kiai time section.
( Done ) 55% > 60% Complete change

normal:
00:29:773 - i know in the other difficulties you have the bass drum sound on pretty much every white tick, but since there's not much going on in normal, i think it'd be better to only have that sound on white ticks 1 and 3. ( Done ) 1 and 3. Complete change

sc's insane:
for the intro and the kiai section, i don't mind if you put the bass drum sound on every white tick. gives it much more needed oomph.

will rebubble once all is done, since most BATs seem to agree that difficulty spread is fine.
[Aumoa]

YGOkid8 wrote:

sc's insane:
for the intro and the kiai section, i don't mind if you put the bass drum sound on every white tick. gives it much more needed oomph.

Don't have change.
thanks for modding!
YGOkid8
everything looking good except for one thing... soft-slidertick2.wav

since you change to S:C2 from S:C1 on ticks in easy and normal, i assume you meant to have the clap sound on them, but there's none of that in the song folder :P

get that fixed up so we can finally rebubble this!
Topic Starter
[ Zzz ]

YGOkid8 wrote:

everything looking good except for one thing... soft-slidertick2.wav

since you change to S:C2 from S:C1 on ticks in easy and normal, i assume you meant to have the clap sound on them, but there's none of that in the song folder :P ok ( Done ) s:c2 > s Been changed!

get that fixed up so we can finally rebubble this!
YGOkid8
deleted unnecessary inherited sections as there's no longer a soft-hitclap2.wav, and now rebubbled.
p3n
[Easy]
01:21:084 (3) - missed finish hitsound on ending (to make it consistent with 'Hard' and 'Insane')


[Normal]
01:21:911 (2) - missed finish hitsound (to make it consistent with 'Hard' and 'Insane')


[Hard]
00:57:704 (6) - add clap here? You used the double claps for this part later on @01:04:325 (6) - (either remove the clap from the 2nd or add it on the 1st)
01:10:946 (6) - ^if you added the clap, add it here as well to make it consistent
00:54:601 (1) - do NOT use claps on the blue ticks here. The claps should go on the white '2' and '4' ticks (like 00:58:325 - ). You don't map the white ticks and follow the vocals instead therefore the use of the clap hitsound on the blue tick makes no sense and often will throw players off the beat (it feels like your map is stumbling over something). I highly recommend to remove the clap from the turning point and only use the whistle hitsound for this!
00:57:911 (1) - ^same
00:59:567 (4) - ^same
01:01:222 (1) - ^same
01:04:532 (1) - ^same
01:06:187 (4) - ^same
01:07:842 (1) - ^same


[SC's Insane]
00:54:394 (1,2,3) - this completely breaks the follow you used before (and after) this point. I can see why you used the stream transistions for the later drumrolls but I can't hear anything here. In fact, the song suggests a 1/2 beat here and NOT a 1/4 triplet. I recommend you remove 00:54:498 (2) - to match the song and your previously used patterns.

There are some major timing/beatplacement errors you should focus on:
01:16:532 (7,8,1) - you start the mapping of the drumroll too late. The drumroll starts @01:16:532 (7) - in the song and you should also map it like this (otherwise your map would not reflect the song/beat)
01:16:946 (1,2,3) - wrong timing! This part of the drumroll is in 1/6 but you mapped 1/4. I already talked to YGOkid8 about this and I will do what I always do in these situations: I recommend changing this to something that is something players can expect/anticipate on the first play (1/6 changes are NOT something you would expect here) but still fit the song. You should fix the missing notes of the drumroll from the previous point anyway so you could just cover the 1/6 with a 1/2 slider to connect the two drumroll streams. Suggestion: http://osu.ppy.sh/ss/1014126
216,68,76118,1,2,0:0:0:0:
132,96,76325,1,0,0:0:0:0:
84,172,76532,1,8,0:0:0:0:
72,212,76636,1,0,0:0:0:0:
76,252,76739,1,0,0:0:0:0:
92,288,76842,1,0,0:0:0:0:
120,320,76946,6,0,P|156:344|204:352,1,90,2|0,0:0|0:0,0:0:0:0:
236,352,77256,1,0,0:0:0:0:
272,340,77360,1,8,0:0:0:0:
300,316,77463,1,0,0:0:0:0:
316,280,77567,1,0,0:0:0:0:
320,244,77670,1,0,0:0:0:0:
You can come up with your own solution if you want (even if you want to map the 1/6 notes).
Topic Starter
[ Zzz ]

p3n wrote:

[Easy]
01:21:084 (3) - missed finish hitsound on ending (to make it consistent with 'Hard' and 'Insane')


[Normal]
01:21:911 (2) - missed finish hitsound (to make it consistent with 'Hard' and 'Insane')


[Hard]
00:57:704 (6) - add clap here? You used the double claps for this part later on @01:04:325 (6) - (either remove the clap from the 2nd or add it on the 1st)
01:10:946 (6) - ^if you added the clap, add it here as well to make it consistent
00:54:601 (1) - do NOT use claps on the blue ticks here. The claps should go on the white '2' and '4' ticks (like 00:58:325 - ). You don't map the white ticks and follow the vocals instead therefore the use of the clap hitsound on the blue tick makes no sense and often will throw players off the beat (it feels like your map is stumbling over something). I highly recommend to remove the clap from the turning point and only use the whistle hitsound for this!
00:57:911 (1) - ^same
00:59:567 (4) - ^same
01:01:222 (1) - ^same
01:04:532 (1) - ^same
01:06:187 (4) - ^same
01:07:842 (1) - ^same

Easy , Normal ,Hard Mod !! All ok~ Done!!

[SC's Insane]
00:54:394 (1,2,3) - this completely breaks the follow you used before (and after) this point. I can see why you used the stream transistions for the later drumrolls but I can't hear anything here. In fact, the song suggests a 1/2 beat here and NOT a 1/4 triplet. I recommend you remove 00:54:498 (2) - to match the song and your previously used patterns.

There are some major timing/beatplacement errors you should focus on:
01:16:532 (7,8,1) - you start the mapping of the drumroll too late. The drumroll starts @01:16:532 (7) - in the song and you should also map it like this (otherwise your map would not reflect the song/beat)
01:16:946 (1,2,3) - wrong timing! This part of the drumroll is in 1/6 but you mapped 1/4. I already talked to YGOkid8 about this and I will do what I always do in these situations: I recommend changing this to something that is something players can expect/anticipate on the first play (1/6 changes are NOT something you would expect here) but still fit the song. You should fix the missing notes of the drumroll from the previous point anyway so you could just cover the 1/6 with a 1/2 slider to connect the two drumroll streams. Suggestion: http://osu.ppy.sh/ss/1014126
216,68,76118,1,2,0:0:0:0:
132,96,76325,1,0,0:0:0:0:
84,172,76532,1,8,0:0:0:0:
72,212,76636,1,0,0:0:0:0:
76,252,76739,1,0,0:0:0:0:
92,288,76842,1,0,0:0:0:0:
120,320,76946,6,0,P|156:344|204:352,1,90,2|0,0:0|0:0,0:0:0:0:
236,352,77256,1,0,0:0:0:0:
272,340,77360,1,8,0:0:0:0:
300,316,77463,1,0,0:0:0:0:
316,280,77567,1,0,0:0:0:0:
320,244,77670,1,0,0:0:0:0:
You can come up with your own solution if you want (even if you want to map the 1/6 notes).
[Aumoa]

p3n wrote:

[SC's Insane]
00:54:394 (1,2,3) - this completely breaks the follow you used before (and after) this point. I can see why you used the stream transistions for the later drumrolls but I can't hear anything here. In fact, the song suggests a 1/2 beat here and NOT a 1/4 triplet. I recommend you remove 00:54:498 (2) - to match the song and your previously used patterns.

There are some major timing/beatplacement errors you should focus on:
01:16:532 (7,8,1) - you start the mapping of the drumroll too late. The drumroll starts @01:16:532 (7) - in the song and you should also map it like this (otherwise your map would not reflect the song/beat)
01:16:946 (1,2,3) - wrong timing! This part of the drumroll is in 1/6 but you mapped 1/4. I already talked to YGOkid8 about this and I will do what I always do in these situations: I recommend changing this to something that is something players can expect/anticipate on the first play (1/6 changes are NOT something you would expect here) but still fit the song. You should fix the missing notes of the drumroll from the previous point anyway so you could just cover the 1/6 with a 1/2 slider to connect the two drumroll streams. Suggestion: http://osu.ppy.sh/ss/1014126
216,68,76118,1,2,0:0:0:0:
132,96,76325,1,0,0:0:0:0:
84,172,76532,1,8,0:0:0:0:
72,212,76636,1,0,0:0:0:0:
76,252,76739,1,0,0:0:0:0:
92,288,76842,1,0,0:0:0:0:
120,320,76946,6,0,P|156:344|204:352,1,90,2|0,0:0|0:0,0:0:0:0:
236,352,77256,1,0,0:0:0:0:
272,340,77360,1,8,0:0:0:0:
300,316,77463,1,0,0:0:0:0:
316,280,77567,1,0,0:0:0:0:
320,244,77670,1,0,0:0:0:0:
You can come up with your own solution if you want (even if you want to map the 1/6 notes).
Solved all!


Thanks for modding and easy code.
p3n
[SC's Insane]
00:54:498 (2) - this overmapped note is still here :( Either explain to me why you need to overmap this triplet or remove this note.


I'll be online for some time today so just catch me ingame as soon as you decide what to do ;)
[Aumoa]

p3n wrote:

[SC's Insane]
00:54:498 (2) - this overmapped note is still here :( Either explain to me why you need to overmap this triplet or remove this note.


I'll be online for some time today so just catch me ingame as soon as you decide what to do ;)
Ok, I see.
I will fix it by 1/2beat.
p3n
Ok, fixed the Title and Source...that looks better now ^^

Good job, have this (>^_^)>
Topic Starter
[ Zzz ]

p3n wrote:

Ok, fixed the Title and Source...that looks better now ^^

Good job, have this (>^_^)>


Rank!!!

Thank you p3n!!
Dark Fang
Natsu
:o congratz :3/
HabiHolic
ㅊㅋ드려요!!
Freya
congrats
Reol
랭크 축하드립니다 :3
Andrea
p/2568112

Title was fixed, now is wrong once again.
Raging Bull
hahaha


oh crap didn't know it was ranked.

Congrats also.
YGOkid8
p3n, are you sure about the title? all other ranked versions (of which there are quite a few) have the other. i haven't searched it up myself, but it might've been officially released as that name.

edit: yeah see Andrea's post above.
p3n
Changed the title back. There is only one source with the "- TV Size -" title but I don't mind either way ;)
Oyatsu
Gratz!!~
HelloSCV
2번째 랭크 ㅊㅋㅊㅋ
Topic Starter
[ Zzz ]

HelloSCV wrote:

2번째 랭크 ㅊㅋㅊㅋ
ㄳㄳ~
Topic Starter
[ Zzz ]

Oyatsu wrote:

Gratz!!~
wow~
NavyYa
축하드려요~~ :)
koreapenguin
Gratz!!~ :D
Gero
Gratz :3/
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