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Level Importance

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +61
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Stefan

Ephemeral wrote:

the supporter trial thing is not a terrible idea, tbh.
Yeap.

About the concept to unlock things at xyz Level: As long they are somehow senseful I am in for it.

Shinxyn wrote:

By level ~30 Editor should be allow (I don't like seeing completely random submitted maps by players who just started...)
That sounds imo fantastic - while things like unlocking Mods or even Modes (sorry but what) are bad and really shouldn't be implemented into osu!. Of course it should not depend which mode you're reaching the required Level.

Another thing I found at the Thread four years ago:

adam2046 wrote:

It would be nice however for levels to maybe do something cosmetic.
This could be a good way to make the Level-Up System more senseful. I'd say as example "Lv 75 ~ you're able to put a custom Menu Background" - like we have it currently only for Supporter. But I think things like that would be more worth to add as unlockable Feature instead as Supporter Feature.

And please stop to suggest Difficulties to unlock. That idea is just the biggest trash you could add into osu!. And they are so many good reasons why this won't work in any way good.
Zare

Stefan wrote:

Shinxyn wrote:

By level ~30 Editor should be allow (I don't like seeing completely random submitted maps by players who just started...)
That sounds imo fantastic - while things like unlocking Mods or even Modes (sorry but what) are bad and really shouldn't be implemented into osu!. Of course it should not depend which mode you're reaching the required Level.
oh HELL no. Everyone should be allowed to map, no matter how long he's been playing. That's the cool thing about osu!, don't take this from players.
Also consider that edit mode is also needed for modding, testing and checking stuff. I remember going into edit mode a few times to understand stuff I couldn't read back then.
Stefan

Zarerion wrote:

Also consider that edit mode is also needed for modding, testing and checking stuff.
With due respect someone with Level 15 is hardly possible to give a good judgement about a Insane Map as example. I see what's your point here but I think we can implement that but reducing the Level since 30 is maybe too high. I'd say 15 ~ 20 should be absolutely fine.

Anyway, I am not saying that new Modders are unwished but this point is also not about anything in the modding area. And I am really sorry but I support Shinxyn's Quote to 100% here:

Shinxyn wrote:

(I don't like seeing completely random submitted maps by players who just started...)
boat

Stefan wrote:

I'd say 15 ~ 20 should be absolutely fine.
Uh no. This is stupid. Both the editor and all game modes should be available at all times.
Zare

Stefan wrote:

Zarerion wrote:

Also consider that edit mode is also needed for modding, testing and checking stuff.
With due respect someone with Level 15 is hardly possible to give a good judgement about a Insane Map as example. I see what's your point here but I think we can implement that but reducing the Level since 30 is maybe too high. I'd say 15 ~ 20 should be absolutely fine.

Anyway, I am not saying that new Modders are unwished but this point is also not about anything in the modding area. And I am really sorry but I support Shinxyn's Quote to 100% here:

Shinxyn wrote:

(I don't like seeing completely random submitted maps by players who just started...)
what the fuck
i honestly don't know what to answer
what the fuck

do random bad newb maps hurt you? why do you want to take the possibility to experiment a bit and have fun? Just saying " Level MUST have a significant reason and that'd why we're locking away a feature that should be availabe for anyone until you reach a certain level".
osu! is ADVERTISING by saying "Here you can play every song you want and if it's not available you can make it yourself!" what's the point of limiting this?
Stefan
I said that I support the opinion, nothing else, jesus.

oh well, it you all have to take this serious as poop then I am out.
Anyway I find it quite funny how you are thinking that people are going immediately into the Editor instead of learning the game. It's quite amusing, well no support since people are not open for ideas.

To your question: Let's say a Level 5 comes and says "Hey, let's try something". He is going to upload one-two Beatmaps and then he suddenly stops playing after a month or so. And the Servers get flooded by that, everyday. Or: Someone is looking for a Beatmap to a Song he likes. And he is finding uncomplete, badly timed or whatever Maps. Stuff like that could be reduced but nvm, care about Freedom and be against about some new concepts and ideas in the game. I mean it is not like osu! needs sometimes something new.
TheVileOne
What about restricting submitting via BSS until you're a certain level? This would reduce the amount of bad maps submitted while still allowing mappers to make beatmaps.
Aoko
^idk about that one but I also disagree to unlocking diffs. at a certain level.
There are players who play Hard diffs. even on their first time too pro
darkraimac
What about if you add a premium trial or something for one day at about level 30 and one or two days( couldn't decide) at level 50.
For the rest of the unlocks have medals or actually add new mods for the game. I think that would be better than taking away anything.
DingGGu
yeah, many rhythm games are including level systems.
but, osu doesn't need level.

how about use leveling system?

this is good idea.
Zare
you know, i think we need a different mindset for this

instead of LOCKING already EXISTING stuff, that's supposed to be usable for everyone, until a certain level is reached, we should think of NEW features that can be UNLOCKED by reaching certain levels.
Editor? BSS? Modes? Mods? This is all stuff every player should have access too because that's kinda the way it was supposed to be.
Don't take stuff away, but give new stuff.
Tanzklaue

Zarerion wrote:

you know, i think we need a different mindset for this

instead of LOCKING already EXISTING stuff, that's supposed to be usable for everyone, until a certain level is reached, we should think of NEW features that can be UNLOCKED by reaching certain levels.
Editor? BSS? Modes? Mods? This is all stuff every player should have access too because that's kinda the way it was supposed to be.
Don't take stuff away, but give new stuff.
if you do something with the level system, then this.
please, unlocking mods, editor etc is like the worst thing you could do. it takes away from the experience for newer players. I couldn't care less for multi accounts (I find it hilarious that peppy focusses more o them than actual hackers), so there really isn't a reason to lock away stuff.
deadbeat

Zarerion wrote:

you know, i think we need a different mindset for this

instead of LOCKING already EXISTING stuff, that's supposed to be usable for everyone, until a certain level is reached, we should think of NEW features that can be UNLOCKED by reaching certain levels.
Editor? BSS? Modes? Mods? This is all stuff every player should have access too because that's kinda the way it was supposed to be.
Don't take stuff away, but give new stuff.
wow man, calm down. nothing is finalized. the idea of taking away the editor until you reach a certain level. it's to encourage people to get a good feel for gameplay before making maps, which i see as a good thing.

i'm kinda neutral about unlocking the other modes. wouldn't be fair for people who just want to play, say, taiko.
having the difficulty increasing mods locked, kinda neutral atm
Wishy
What the hell is this thread.

Best idea regarding level: remove it, it's useless.
DingGGu
how about add some effect on profile-image-bar?
profile-image-bar means this:

add some border, new effects, gradiants color etc..

level system not only use at unlock new features.

i think osu needs more improve UI/UX.
recently new rhythm games (mobile,arcade) are getting nice or beautiful effects. or detail sense
Pizzicato
level should only affect cosmetics such as profile designs etc
not in-game features
Wishy
What about you get items when you get a top 10 on any map ranked at least a week ago and when you lvl up you get items too oh wait wrong game.
Stefan

deadbeat wrote:

the idea of taking away the editor until you reach a certain level. it's to encourage people to get a good feel for gameplay before making maps, which i see as a good thing.
My point but hurrdurr freedom because a Beginner cannot reach a really low Level. And if you all think it's bad to keep the Editor locked BECAUSE it's too hard or too harsh to reach Level 10.. then what the poop. Anyway I am for the idea what TVO has suggest one page before, it sounds much better. inb4 no it doesn't let ppl upload their maps hurrdurr
Rouri Rika
Well, maybe you can make like... when you reach some certain level, your "position" or class will be different. E.g: Level 1-10 as a beginner; Level 20-50 as advanced player or any
Though it's just an improvisation; still not going to affect you at all ;_;
Ruiika_old

DingGGu wrote:

how about add some effect on profile-image-bar?
add some border, new effects, gradiants color etc..
I really like this idea.
pixeldesu

DingGGu wrote:

how about add some effect on profile-image-bar?
add some border, new effects, gradiants color etc..
I don't like this idea...gradients and different colors would just confuse, because these already show the user status (afk, playing, multi, etc.)

DingGGu wrote:

recently new rhythm games (mobile,arcade) are getting nice or beautiful effects. or detail sense
This.

Maybe, idea for some kind of little visual addition: Some kind of level-badges instead of plain numbers, like known from many other rhythm games. Different colors, shapes and whatnot, maybe also some kind of title associated with them (like level 1-10 "Beginner", etc.)
TakuMii
There was an emoticon system planned, so I think that maybe levels could be used to unlock special emoticons.
OsuMe65
Reskinning Profile UI in-game that matches arcade standards... seriously?
That kills some users who have a very weak PC.

EDIT: how much more if this applies to the whole osu! UI?
boat

YayMii wrote:

There was an emoticon system planned, so I think that maybe levels could be used to unlock special emoticons.
lol
quaternary
I disagree with locking hards/insanes until a level... I've played osu!droid on an android for a long time and passed Big Black + others on it, so why do I have to farm easy to get back that level of difficulty?
Ruiika_old

pixeldesu wrote:

DingGGu wrote:

how about add some effect on profile-image-bar?
add some border, new effects, gradiants color etc..
I don't like this idea...gradients and different colors would just confuse, because these already show the user status (afk, playing, multi, etc.)
But borders/new effects wouldn't be too bad. I do agree with you on those changes though.

pixeldesu wrote:

DingGGu wrote:

recently new rhythm games (mobile,arcade) are getting nice or beautiful effects. or detail sense
This.

Maybe, idea for some kind of little visual addition: Some kind of level-badges instead of plain numbers, like known from many other rhythm games. Different colors, shapes and whatnot, maybe also some kind of title associated with them (like level 1-10 "Beginner", etc.)
Wouldn't we need bigger profile-image-bars to fit in both a badge and a title? In my opinion, if we do this, it's more of an inconvenience.
Tekklorn
I like the idea of unlocking cosmetics, stuff like different sorts of Osu! main menu buttons (the big, pulsating circle when you start the game) would be quite nice
pixeldesu

Ruiika wrote:

pixeldesu wrote:

Maybe, idea for some kind of little visual addition: Some kind of level-badges instead of plain numbers, like known from many other rhythm games. Different colors, shapes and whatnot, maybe also some kind of title associated with them (like level 1-10 "Beginner", etc.)
Wouldn't we need bigger profile-image-bars to fit in both a badge and a title? In my opinion, if we do this, it's more of an inconvenience.
I don't think these badges would be that big...also, there is sure some spare place on the profile-image-bars.

Also, I thought about this a bit...why don't combine the playmode icon and that badge then...like displaying a number on the icon and giving it different colors/effects for each 10 levels? I guess this would fix the problem with space, mentioned above.
vantheman
level is a signifier of quantity of game played
so...best link it to some feature(existing or new) that breaks from people multi accounting as an account validity check, or something that benefits from excluding new players (like mapping)

but is level easily earned/cheated? if you link it to anything desirable, even a cosmetic, people will cheat it to get that thing, in increasing amounts depending how desirable the thing is, which might have collateral damage of messing up peppy's game usage statistics, or possibly worse.
So completely useless is probably for the best, it's nice enough that a pointless number serves to make today a little different from yesterday.

$0.02
primrose
Yes pleaseeee :D
KoveGames

Kliptick wrote:

Seems fine to me, But that Taiko at lvl 50, dude no! Never!
It's an example.
KoveGames

Azutsun wrote:

Supporter should be limited to the people that pay to actually support osu!. The mod and achievement unlock is a good idea. Unlocking Taiko with level seems like a bad idea to me because some people only play Taiko and no other game mode.
Again, it was an example. Of course you wouldn't have to play that long for a game mode.
Necturion
Level 100 - 2 day free supporter? Seems useless to me since getting to level 100 needs a TON of time and most lv 100 players already bought supportership. I would add this to low-levels who maybe aren't familiar with "osu! support" (I might getting it soon BTW^^) :)
Abel
How about lvl 25: 1 achievment
lvl 50: another achievment
lvl 100: Epic achievment, just like the play count, but this is about level
[Sean]
In the time that I've played (4 years), there hasn't been any reasoning behind levels, other then the proof that you play a lot. Personally speaking, I'd much rather have it mean/do something other then that. I say this because I got from level 80 to 84 with roughly 50-100 plays, with few map completions (reset over a year ago).

I like Abel's idea of achievements for levels, since we have play count, combo count, and hit amount (mode specific), but why no level achievement?

I think three achievements, at max, 4:

Level 10: "On my way!"
Level 50: "<mind blank>"
Level 75: "Hittin' the fast lane!"
Level 100: "The epiphany of success!"

Corny names, iuno.


Other things like unlocking certain things supporters get instantly, that don't matter to us. I say this not like "lvl 100 4 direct", no. Things like menu BG's and a FEW features, like increased download limit, but roughly 50% of what supporters get. (Example: Free users get 10, supporters get 20, level 100 gets 15).

You could always expand on the idea, I just would rather the levels to do something.
Gigo
How about this - when you reach lvl 100, you are allowed to have a user page. That's not something that will affect the gameplay, it's just a cosmetic reward for playing for so long.
silmarilen
thats what sup­porter is for, i dont see a need to give any meaning to levels.
Gigo
If we are not gonna give any meaning to levels, we might as well remove them altogether.
Zare
Correct
Beatmastapat
I like this, If levels meant unlocking mods to play songs then it would discourage ppl to make new accounts for better stats with less plays.
- Umeru -
I think this is a good idea :)
seasonS

Kliptick wrote:

Seems fine to me, But that Taiko at lvl 50, dude no! Never!
I love taiko. If I had to wait back then idk what I'd do o-o
vape

jesus1412 wrote:

Or we could just remove levels completely because they confuse newer players.
Giving supporter away for free defeats the purpose. You're not supporting it, you're playing it, and with that should come no reward.
Level unlocks for various gameplay elements is just a restriction, no fun. Level 50 for Taiko?

Unlocking truly non-essential things based on level (color configurations) might be OK. I still see no reason why this couldn't just be given to everyone regardless of their level. Being able to change colors isn't going to encourage someone to play the game any more then had they been unable to. No purpose.
Mira-san
Just change the word 'level' to 'experience'.
Oinari-sama
More like "Addiction" lol
Tekklorn

Mira-san wrote:

Just change the word 'level' to 'experience'.
This seems like a decent idea, level basically is a way to find out how much one has played so changing the name would make it easier to understand for new players.
Asagi Mutsuki

Oinari-sama wrote:

More like "Addiction" lol
So funny yet so true lol
NonameX216
wakaranai desu ~~
Primula_old
I really like the idea of unlocking mods with level.
It would discourage people from creating new accounts.

The others are not too great though - Taiko is an alternative to osu!, shouldn't force people to play something they may not like.

2 days of support isn't bad. It's not long enough to be very meaningful, but it will allow people to experience what they'll get if they decide to support Osu! in future - sort of like an incentive.
Asagi Mutsuki

Primula wrote:

It would discourage people from creating new accounts.
O.O
Myen_old
Agree for getting rewards on level but, pls, let everymods/diff up to all, playing slow song will be boring with time. ( even they don't give tons of points for leveling ).

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