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Anamanaguchi - SPF 420 [Osu|Taiko]

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Topic Starter
Sushi

Nashmun wrote:

Mais que vois-je ? Serait-ce un mod taiko ?

Please tell me what you fixed and what you didn't, or baby pandas will die.

Also bold suggestions are really important and should be absolutely fixed, and bold red issues are unrakable issues. Suggestion finishing with a question mark are minors suggestions.


[Oni]
  1. 00:04:259 (17) - D plutot. Perso je trouve ça mieux d'appuyer sur les quatres notes du synthé plutot qu'uniquement sur les trois dernières, et un D parait bien plus judicieux ici. À chaque fois que je tombais sur ce pattern je me disais : 'grmblblblbl y u no D' Si tu veux pas parceque c'est un coup de caisse claire alors suit la batterie sur tout le pattern et fais en un dkdddK (Mais je serai triste :( )
    Bah ça me fait exactement l'inverse D: J'ai beau essayer d'écouter, J'aime vraiment l'effet que donne le fait de mettre un fish sur cette note. De plus, c'est vraiment uniquement sur ces trois notes isolées que tu as toute l'epicness qui ressort. Pas uniquement le synthé, mais également la batterie sont synchro, avec des crash et tout et tout. En mettant un finish ici ça donne limite un effet précipité, je trouve. Le premier coup de synthé me donne plutot l'effet de "On va lancer le gros truc". Je veux bien mettre un d, mais pas de finish :(
  2. 00:09:482 (43) - ^
  3. 00:24:009 - Ajoute un d. Je sais que t'as mappé pile sur la batterie et qu'y a pas de coup de grosse caisse ici, mais ça casse vraiment le rythme au moment même ou le synthé gagne en intensité.
    Fix'd
  4. 00:35:598 (200) - Comme 00:04:259 (Si c'est moi qui te dit de ne pas suivre la batterie, tu dois te rendre compte à quel point ça me tient à coeur :( )

  5. 00:31:354 (168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184) - Pourquoi avoir changé subitement la structure de ces passages ? Les autres étaient franchement sympa, la régularité du pattern et des finish donnaient un effet plutôt agréable et là ça choque vraiment. Perso je remettrai la même structure que les précédents (le dkddd à la fin est nickel par contre). Si tu veux absolument faire une variation ici parceque c'est le passage à une autre section, joue plutot sur les HS ou alors tout en gardant une structure similaire, enlever un/des triplets
    tl;dr, moi j'aurais fait ça : Fixed, et l'occurence qui venait apres
  6. 00:40:821 (228) - 00:04:259
  7. 00:49:471 - Ajoute un d ? Pour suivre la batterie.
    You're right
  8. 00:57:306 (40) - D plutot ? C'est un coup de grosse caisse qui est appuyé par la cymbale, et puis ça se joue mieux je trouve.
  9. 01:02:529 (72) - ^
  10. 01:07:752 (104) - ^
  11. 01:40:886 (281) - 00:04:259
  12. 01:46:109 (310) - ^
  13. 01:51:332 (342) - forever ^
  14. 01:55:413 (367,368,369,370,371,372) - Je sais bien que t'aimes ce pattern, mais là ça fait tâche. C'est quand même un pattern bien spécifique qui deviens plus sympa dans la répétition. Là il es ttotalement isolé en plein milieu d'une section, c'est le seul de la map et franchement il sonne pas bien. Je serai toi je le remplacerai par quelque chose de plus conventionnel, comme un de tes précédents pattern sur la même section.
    Bah c'est pas trop tot, J'avais craqué mon slip, je me disais que ça passerait pas, je l'attendais, cette remarque !
  15. 01:56:555 (376) - pls stahp 00:04:259
[Muzukashii]
  1. 00:04:259 (11) - Here we go again, D.
    Comme pour l'Oni, d plutôt
  2. 00:07:687 - Ajoute un d et met un finisher sur la note d'après ? Pour marquer le changement de mesure.
    Yessir
  3. 00:09:482 - 00:35:598 - 00:40:821 - 01:40:886 - 01:46:109 - 01:56:555 - Comme 00:04:259. Comme ça, ça evitera de faire des lignes de mods inutile.
  4. 00:23:519 (85,86,87,88,89,90,91,92,93,94,95,96,97,98) - Je sais pas trop quoi penser de cette construction ou tu part d'un dddddddddddddk pour arriver à un ddkdddkdddkddk en ajoutant des k à chaque itération. Perso je mettrai ddkdddkdddkddk partout (i.e 00:23:519 00:54:858 - 01:00:081 -
    Bah en fait je sais pas, j'avais essayé de faire une gimmick sur chaque diff ou tu complétais petit à petit le pattern d'une maniere ou d'une autre. Du coup j'ai modifié un peu sur ces patterns
  5. 00:47:676 - k ? Pour coller sur le charley.
    Hmm, je suis pas fan de ce k la...
  6. 00:49:471 - d ? Pour vraiment accentuer le contraste avec le pont qui vient et pour coller sur la batterie.
    Yes
  7. 01:31:256 - k ? Parceque j'aime bien et qu'y a un coup de caisse claire.
    Okay
  8. 01:59:983 - k ? Pour pas laisser le break batterie totalement vide.
You're right !

[Futsuu]
  1. SV 1.2. 1.4 parait vraiment trop rapide pour une futsuu, surtout avec un BPM comme ça et autant de 1/2
    omg Why would I do 1.4
  2. 00:04:259 - 00:09:482 - 00:35:598 - 00:40:821 - 01:40:886 - 01:46:109 - 01:56:555 - forever D
    fixeeeeed
  3. 00:23:519 (67,68,69,70,71,72,73,74,75) - Change en k un temps sur deux à partir de (68), ça sonne mieux et c'est largement faisable sur une futsuu.
    done, de plus pattern modifié
  4. 00:27:437 (77) - k ? Pour faire un peu de variation et que le pitch du synthé s'envole.
    Indeed
  5. 00:55:184 (161,162,163,164,165,166,167,168,169) - pareil que 00:23:519, mettre (161) et (163) en k je trouve que c'plus sympa
    Yep
  6. 00:58:775 (171) - comme 00:27:437
    Ayé
  7. 01:00:081 (175) - D. Pour suivre la cymbale crash.
    Ohai
  8. 01:00:407 (176) - et ici un k pour être cohérent avec le reste.
    Yuss
  9. 01:03:998 (187) - comme 00:27:437
    Fixaid
  10. 01:09:221 (204) - ^
Hai

[Kantan]
  1. SV 1.2. Pauvres Kantan players, tu veux qu'il puissent même pas voir les notes arriver ? :(
    omg Why would I do 1.4
  2. 00:53:552 (99,100) - Recule la fin slider sur le tick blanc précédent. Ça fait très bizarre de finir sur un contre-temps et surtout le joueur dois pouvoir voir la note arriver juste après le slider, n'oublie par que c'est une Kantan, 1/2 entre la fin du slider et la note c'est trop peu. (Et imagine en 1.4 blblbl)
    Tu t'es fait trollé en passant de 1.4 à 1.2 !
  3. 01:17:056 (144,145) - ^
    Tu t'es fait trollé en passant de 1.4 à 1.2 !
  4. 01:28:481 - Ajoute un k ? Ça sonne mieux je trouve.

Ah ouais, en effet

No diff-specific comment because I liked them all. Solid taiko spread, as usual :D
>w<
Mewci pour le mod !
BounceBabe


Repetitive songs, yay. ^^

You should change this on every difficultie:

Its kinda boring to only play curved short sliders, try adding some more shapes and other lenghts to them. Due to the repetitive song it would also be more better, to have different shapes.

Easy

Reduce the AR a little, imo it's to high for an Easy.
Your Easy is also a little too hard mapped. What bothers me is the constant playment, you barely have "breaks" between elements. It goes 1/1 or 1/2. You should make the difficultie easier. Just delete a few elements and fix the spacing.

01:17:056 - I am totally against this slider velocity change on an Easy difficultie. Beginners don't realize this and play along how they did. Remove it, would just be more right.

Normal

00:15:685 (1) - , 00:31:354 (1) - , 00:20:908 (1) - , 00:47:023 (1) - , 01:13:138 (1) - This is too hard for beginner who just begun playing Normals. Try reducing the repeats by one and add a circle before the next slider. Or you could make just a one repeated slider without circle.
00:49:635 - , 01:03:345 - 01:08:568 - , 01:17:056 - ,Like on Easy, the slider speed change doesn't fit here and also breaks the playment.
01:49:047 (2) - , 01:54:270 (2) - I think reducing by one repeat is better. Would fit more and also gives the player not such an stressful moment to play, since the following pattern is kinda long.
01:05:957 (1) - Quiet a lot of combo, remove this.
02:00:146 (1,2) - Make a slider instead of these stacked circles, like on Easy. Would flow better and give a better ending, circles feel so forced to play on endings, imo. Well, on Easy and Normals.

Hard


Reduce the OD a little, would fit better and would play a little less hard.

00:05:728 - Combos, so many new combos @.@ I mean, yes, this looks nice and colourful but it's not right and confuses. Same for every other patterns like this.
01:37:785 (3,4,1) - Nazi, but the spacing is a little different.

Insane

Same with the combo spam here. Reduce it, please.
00:48:410 (1,2,3,4,5) - The whistles on such streams don't really fit, imo. Try finding something else or delete them.

00:43:595 (1,2) - , 01:48:231 (1,2) - If you'd unstack this, it'd give a better playment.

Read the "testplayers opinions" in my queue, to get more opinions over your map!

Pretty good and well mapped mapset. Got not much to mention about this. I like it (: Good luck
Topic Starter
Sushi

BounceBabe wrote:



Repetitive songs, yay. ^^

You should change this on every difficultie:

Its kinda boring to only play curved short sliders, try adding some more shapes and other lenghts to them. Due to the repetitive song it would also be more better, to have different shapes.
I kept these sliders like that for two reasons : 1) Consistency 2) I hate mapping weirdly shaped sliders :(

Easy

Reduce the AR a little, imo it's to high for an Easy.
Alright
Your Easy is also a little too hard mapped. What bothers me is the constant playment, you barely have "breaks" between elements. It goes 1/1 or 1/2. You should make the difficultie easier. Just delete a few elements and fix the spacing.
Well, this mapset itself is not the one made for players who just entered the difficulty. Consider the difficulties like a gap between each mode (like if they each had a "+" but naming something Normal+ Easy+ is Horrible)

01:17:056 - I am totally against this slider velocity change on an Easy difficultie. Beginners don't realize this and play along how they did. Remove it, would just be more right.
I don't agree on this. This slider velocity is part of the feeling of the map/song. For the Easy/Normal diff, I tried to make it smooth enough for it not being awkward or awful(that's why the slowdown is not so hawd , 0,8x). The long slider which revolves on self helps.

Normal

00:15:685 (1) - , 00:31:354 (1) - , 00:20:908 (1) - , 00:47:023 (1) - , 01:13:138 (1) - This is too hard for beginner who just begun playing Normals. Try reducing the repeats by one and add a circle before the next slider. Or you could make just a one repeated slider without circle.
Fix'd
00:49:635 - , 01:03:345 - 01:08:568 - , 01:17:056 - ,Like on Easy, the slider speed change doesn't fit here and also breaks the playment.
Same comment as in Easy
01:49:047 (2) - , 01:54:270 (2) - I think reducing by one repeat is better. Would fit more and also gives the player not such an stressful moment to play, since the following pattern is kinda long.
Well, you're right. My only regret is that this snare drum spam in the music feels so lonely, now ;w;
01:05:957 (1) - Quiet a lot of combo, remove this.
OhgodWhyIsThisHere
02:00:146 (1,2) - Make a slider instead of these stacked circles, like on Easy. Would flow better and give a better ending, circles feel so forced to play on endings, imo. Well, on Easy and Normals.

Ok

Hard

Reduce the OD a little, would fit better and would play a little less hard.
Aye aye Ma'am

00:05:728 - Combos, so many new combos @.@ I mean, yes, this looks nice and colourful but it's not right and confuses. Same for every other patterns like this.
Well I wanted to.. err, separate the combo due to the riffs and.. and the jumps and... and... ok I'm fixing this.
01:37:785 (3,4,1) - Nazi, but the spacing is a little different.
Bad Sushi, Bad !

Insane

Same with the combo spam here. Reduce it, please.
;w;
00:48:410 (1,2,3,4,5) - The whistles on such streams don't really fit, imo. Try finding something else or delete them.
Okay fixed. Took the opportunity to fix this 00:33:639 (7) - too because it was horribly placed, actually

00:43:595 (1,2) - , 01:48:231 (1,2) - If you'd unstack this, it'd give a better playment.
Well, considering the way the patterns evolve towards the song, I'd prefer keeping them stacked like I did for all previous sliders.

Read the "testplayers opinions" in my queue, to get more opinions over your map!



I read the testplayers opinions and will answer them here :

Sephibro wrote:

Anamanaguchi - SPF 420

Insane: Really fun to play, it has some awesome patterns (the fast sliders 00:15:685 (1,2,3,4) - the rotating triangles/squares/stars 01:00:081 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - etc) and rhythm is cool. To be honest i don't like the hitsounds very much, i'm not a fan of cymbal-spam, but it's a taste matter, and it's not so bothering. Very good map
Thank you ! I try indeed to get the fun in first place in my mapping, I'm glad that I get to my goals :D Too bad for Hitsounds though :'(

Hard: it has some patterns in common with Insane diff, i like this. There's some weird spacing with mini-overlaps somewhere, looks like CS has been reduced by 1 without correcting them. In conclusion, it's not as fun as Insane diff, but it's a nice map
Well, the slight overlap is unfortunately not wanted. If the patterns have something in common with the Insane, pure mapping coincidence, which means I kinda like to keep some consistency between difficulties, haha :D

Ayu wrote:

Standard: Sushi's map

Looks amazing, flows amazing, the only thing that made me wonder is why this bg ;_;. On one side, there's nothing wrong with it of course. But it looks so busy aaaaaaah it's pretty distracting and it caused me to instantly use 100% dim. The map itself is wonderful, I really enjoyed it.
Yep, the BG was quite a problem for this song. Unfortunately, Anamanaguchi don't have that many arts for their songs. this one is the cover art of their album, Endless Fantasy. There are other BGs but they would totally look sooooo unrelated (like the one for Meow, and I'm keeping one for a collab I'm making with someone !) I won't be sad if you dim it ;)

Lally wrote:

Taiko: in futsu and katan the slider velocity is kind high imo nothing other to say ovo
Yes, this got fixed !



Pretty good and well mapped mapset. Got not much to mention about this. I like it (: Good luck
Thanks >w<
LKs
i eat sushi

[general]

A kick sound, you could consider using it some where like 00:37:067 (4,5) - 00:37:720 (1,2) - or 00:53:552 (1,2,3) -

[Oni]

fine

[Insane]

00:08:503 (1,2,3) - this looks a bit strange http://puu.sh/4opfx.jpg this looks better

160,84,8503,6,0,P|179:48|178:5,1,82.5,2|0,0:0|0:0,0:0:0:0:
109,156,8829,2,0,P|130:190|168:211,1,82.5,8|0,0:0|0:0,0:0:0:0:
77,71,9156,2,0,P|36:72|0:94,2,82.5,2|0|8,0:0|0:0|0:0,0:0:0:0:

00:16:338 (5) - I'd whistle on the head

00:21:561 (5) - missing a clap
00:22:295 (1,2,3,4,5,6) - stream's curves like this could be perfectly done by using "Compose-convert sliders to stream" tool. go try it http://puu.sh/4opVL.jpg

00:23:193 (7) - this blanket is designed?
00:27:437 (3) - I'd reverse this slider, plays better imo

[Hard]

00:12:747 (5,6,7,8,1) - spacing here is relatively small(also looks a bit rigid). I'd like to rotate 15° and make it fun to play http://puu.sh/4oq5a.jpg
00:44:412 (1) - code to make this 00:44:085 (5,6,7,8,1) - a straight line
76,236,44412,6,0,L|46:319,1,75,4|0,0:0|0:0,0:0:0:0:

not a lot to pick out. good luck
Topic Starter
Sushi

LKs wrote:

i eat sushi
*Sushi explodes*

[general]

A kick sound, you could consider using it some where like 00:37:067 (4,5) - 00:37:720 (1,2) - or 00:53:552 (1,2,3) -
I actually didn't want to use a kick hitsound, as it would be really used every single time. I figured out that it's not always pleasant :D

[Oni]

fine

[Insane]

00:08:503 (1,2,3) - this looks a bit strange http://puu.sh/4opfx.jpg this looks better

160,84,8503,6,0,P|179:48|178:5,1,82.5,2|0,0:0|0:0,0:0:0:0:
109,156,8829,2,0,P|130:190|168:211,1,82.5,8|0,0:0|0:0,0:0:0:0:
77,71,9156,2,0,P|36:72|0:94,2,82.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
Fixed !

00:16:338 (5) - I'd whistle on the head
Right, I wonder why I didn't make it earlier, haha

00:21:561 (5) - missing a clap
omg where did the Hitsounds go o.o
00:22:295 (1,2,3,4,5,6) - stream's curves like this could be perfectly done by using "Compose-convert sliders to stream" tool. go try it http://puu.sh/4opVL.jpg
Right, I didn't notice this one was so not parfect xD

00:23:193 (7) - this blanket is designed?
It wasn't really supposed to be a blanket, as the slider is really short. I moved the note a little so it doesn't get awkward
00:27:437 (3) - I'd reverse this slider, plays better imo
Indeed

[Hard]

00:12:747 (5,6,7,8,1) - spacing here is relatively small(also looks a bit rigid). I'd like to rotate 15° and make it fun to play http://puu.sh/4oq5a.jpg
It's amazing how a simple rotation changes everything !
00:44:412 (1) - code to make this 00:44:085 (5,6,7,8,1) - a straight line
76,236,44412,6,0,L|46:319,1,75,4|0,0:0|0:0,0:0:0:0:
Oh thanks, I didn't even notice it wasn't straight :D

not a lot to pick out. good luck
Thanks !
~
rezoons
Yo Sushi :),

Voila mon mod comme promis:
Inb4 all rejected!

[Easy]
Rythm
  1. 00:00:016 (1) - Vu que ici tu as trois fois le même son et que le slider en joue déjà deux, pourquoi pas le troisième? Il suffirais de faire ça:
  2. 00:49:635 (1,2,3,4,1) - A vrai dire je trouve que cette partie-là aurait été bonne pour un break. En général il vaut mieux qu'il y ait un break en easy mais ça voudrait dire que tu devrais tout enlever.....
  3. 01:27:828 (1) - Fais-le commencer 1/2 beat plus tot? Le son que je pense que tu suis commence 1/2 beat plus tot. (Mais c'est vrai que les 3/2 en Easy c'est pas le top)
Placement/Aesthetic
  1. 00:58:122 (1,3) - (nazi) Pas exactement symétrique.... Ca se voit un peu....
  2. 01:00:081 (1) - Pourquoi tu ne l'as pas mis tout en haut pour boucler le rectangle 00:58:122 (1,2,3) comme pour 00:26:784 (1,2,3,1) ou 01:08:568 (1,2,3,1)? Si j'avais bien compris ta politique c'était "même pattern musical=même pattern dans le jeu"
  3. 01:01:387 (3,4) - derp spacing. x0.84 au lieu de x1.00.
  4. 01:53:944 (4) - Retire cette note? Dans tout tes patterns identiques précédant tu n'en mettais aucune après le slider 2/1 avec flèche. (ou alors ajoutes-en avant)
  5. 01:59:167 (4) - ^
NC
  1. 01:13:138 (1,2,3,4) - Même pattern que 00:15:685 (1,2,1,2) (et tout les autres) donc NC sur 01:14:444 (3).
  2. 01:39:254 (3) - NC? Tu rentre dans le kiai et la musique change.
Hitsound
  1. 00:02:627 (1) - Finish au début? (Et dans les autres diff aussi) Il y a un son de cymbale dans la musique donc un finish me parait approprié. De plus, la musique est la même qu'a 00:07:850 (1,2,3) et tu en as mis un ici. C'est pas comme 00:33:965 (1) qui lui aussi est au début du kiai mais il n'y a pas de son de cymbale ici.
[Normal]
Rythm
  1. 00:54:042 - Rajoute une note ici?
Placement/Aesthetic
  1. 00:05:239 (3,4,1,2) - Les petits overlap a la fin de chaque slider sont pas très très beau..... Je sens que tu vas me répondre "je m'en fout"......
  2. 00:12:420 (2) - Ca touche la barre de vie. J'ai demandé a Shiro et il m'a dit:
  3. 01:24:401 (4,1) - Blanket-le? Je sais que mapper une mappe c'est pas "blanketer tout et n'importe quoi" mais là quand même......
NC
  1. 01:00:081 (1,2,1,2,1,2) - c'est la même musique que 00:54:858 (1,2,3,1,2,3) et 01:05:304 (1,2,3,4,1,2,3,4) mais les NC sont totalement different de ceux-là.
[Hard]
Rythm
  1. 00:25:641 (2) - Pourquoi pas un slider de longueur 1/2 a la place de la note puisque dans la musique cette note est maintenue. Elle devrait donc avoir un slider.
  2. 01:07:426 (4) - ^
Placement/Aesthetic
  1. 00:00:995 (1,2,3) - Vu que ces notes sont "puissantes" j'aurais cru que tu leur aurais mis un spacing plus élevé que 00:01:648 (1,2,3).
NC
  1. 01:18:035 (1) - Si je prend exemple sur ta Normal et Insane il ne devrait pas y avoir de NC ici.
[Insane]
Rythm
  1. 00:25:641 (2) - Même remarque que pour la hard (et pareil pour les autres notes comme celle-là)
Placement/Aesthetic
  1. 00:00:016 (1,2,3,1,2,3,1,2,3,4,1) - Mais euh... c'est le même début que la Hard..... Du coup même remarque sur le spacing de 00:00:995 (1,2,3).
Bon ben le mapset est parfait. Star! Mais j'aurais vu le hard avec plus de slider chelou originaux, moins de changements de spacing pas de 1/4 et une blanket toutes les 2 notes.
/me runs
Topic Starter
Sushi

rezoons wrote:

Yo Sushi :),

Voila mon mod comme promis:
Inb4 all rejected!

[Easy]
Rythm
  1. 00:00:016 (1) - Vu que ici tu as trois fois le même son et que le slider en joue déjà deux, pourquoi pas le troisième? Il suffirais de faire ça:

    Je voulais justement éviter de commencer direct par un slider a répétition
  2. 00:49:635 (1,2,3,4,1) - A vrai dire je trouve que cette partie-là aurait été bonne pour un break. En général il vaut mieux qu'il y ait un break en easy mais ça voudrait dire que tu devrais tout enlever.....
    Je voulais également rester cohérent avec toutes les diffs... la encore c'est pas trop long comme musique donc ca devrait passer. De plus, la map ne manque pas de moments calmes
  3. 01:27:828 (1) - Fais-le commencer 1/2 beat plus tot? Le son que je pense que tu suis commence 1/2 beat plus tot. (Mais c'est vrai que les 3/2 en Easy c'est pas le top)
    Exactement ce par quoi tu conclues. Le timing, surtout ici, risque de surprendre un peu
Placement/Aesthetic
  1. 00:58:122 (1,3) - (nazi) Pas exactement symétrique.... Ca se voit un peu....
    Omg why
  2. 01:00:081 (1) - Pourquoi tu ne l'as pas mis tout en haut pour boucler le rectangle 00:58:122 (1,2,3) comme pour 00:26:784 (1,2,3,1) ou 01:08:568 (1,2,3,1)? Si j'avais bien compris ta politique c'était "même pattern musical=même pattern dans le jeu"
    Tout simplement parce que justement ce qui vient après est différent...
  3. 01:01:387 (3,4) - derp spacing. x0.84 au lieu de x1.00.
    Derp
  4. 01:53:944 (4) - Retire cette note? Dans tout tes patterns identiques précédant tu n'en mettais aucune après le slider 2/1 avec flèche. (ou alors ajoutes-en avant)
  5. 01:59:167 (4) - ^
    Bah non, si tu écoutes bien, justement, la musique est légerement différente niveau batterie, un peu plus accentuée, d'ou plus de notes.
NC
  1. 01:13:138 (1,2,3,4) - Même pattern que 00:15:685 (1,2,1,2) (et tout les autres) donc NC sur 01:14:444 (3).
    Oops
  2. 01:39:254 (3) - NC? Tu rentre dans le kiai et la musique change.
    Ouaip, ça peut se faire.
Hitsound
  1. 00:02:627 (1) - Finish au début? (Et dans les autres diff aussi) Il y a un son de cymbale dans la musique donc un finish me parait approprié. De plus, la musique est la même qu'a 00:07:850 (1,2,3) et tu en as mis un ici. C'est pas comme 00:33:965 (1) qui lui aussi est au début du kiai mais il n'y a pas de son de cymbale ici.
    Wow, comment j'ai fait pour ne pas le mettre o.o
[Normal]
Rythm
  1. 00:54:042 - Rajoute une note ici?
    Non, le pattern deviendrait vraiment surchargé sinon
Placement/Aesthetic
  1. 00:05:239 (3,4,1,2) - Les petits overlap a la fin de chaque slider sont pas très très beau..... Je sens que tu vas me répondre "je m'en fout"......
    Je ne m'en fous pas, mais je peux pas faire autrement sans casser ce pattern... Et j'ai vraiment pas envie de casser ce pattern...
  2. 00:12:420 (2) - Ca touche la barre de vie. J'ai demandé a Shiro et il m'a dit:

    pffff, c'est a trois kilometres, spécialement quand tu joues en wide. De plus c'est la fin de slider, qui n'est pas très très grave...
  3. 01:24:401 (4,1) - Blanket-le? Je sais que mapper une mappe c'est pas "blanketer tout et n'importe quoi" mais là quand même......
    Vu la taille du slider ça n'en vaut pas vraiment la peine, mais je l'ai quand meme modifié.
NC
  1. 01:00:081 (1,2,1,2,1,2) - c'est la même musique que 00:54:858 (1,2,3,1,2,3) et 01:05:304 (1,2,3,4,1,2,3,4) mais les NC sont totalement different de ceux-là.
    Si j'avais pu mettre les meme combos, je l'aurai fait. Ici c'est plus un probleme de pattern
[Hard]
Rythm
  1. 00:25:641 (2) - Pourquoi pas un slider de longueur 1/2 a la place de la note puisque dans la musique cette note est maintenue. Elle devrait donc avoir un slider.
  2. 01:07:426 (4) - ^
    Nope, Tu pourras remarquer sur toutes les diffs que je veux donner ce sentiment de "On s'arrete et on repart". Si je voulais vraiment mettre en avant le fait que la note soit appuyée, j'aurais fait un slider 1/1. Mettre un slider 1/2 ne va pas trop avec le feeling global
Placement/Aesthetic
  1. 00:00:995 (1,2,3) - Vu que ces notes sont "puissantes" j'aurais cru que tu leur aurais mis un spacing plus élevé que 00:01:648 (1,2,3).
    Pas trop une bonne idée ici. Il y a déja un changement de spacing, avoir 3 spacings différents sur le 1er pattern n'est pas la meilleure chose a faire.
NC
  1. 01:18:035 (1) - Si je prend exemple sur ta Normal et Insane il ne devrait pas y avoir de NC ici.
    La c'est surtout une question de NC par rapport au pattern, qu'il faut prendre en compte.
[Insane]
Rythm
  1. 00:25:641 (2) - Même remarque que pour la hard (et pareil pour les autres notes comme celle-là)
    Bah... Pareil :D
Placement/Aesthetic
  1. 00:00:016 (1,2,3,1,2,3,1,2,3,4,1) - Mais euh... c'est le même début que la Hard..... Du coup même remarque sur le spacing de 00:00:995 (1,2,3).
    Et pareil
Bon ben le mapset est parfait. Star! Mais j'aurais vu le hard avec plus de slider chelou originaux, moins de changements de spacing pas de 1/4 et une blanket toutes les 2 notes.
/me runs
Merci pour le mod ;)
Shiro
Taiko mod as requested.

Kantan
  1. 00:53:552 (99) - 01:17:056 (144) - I have the feeling that this slider ends a bit too close to the next beat. You could shorten it by 1/1 and it would still fit, and be a bit easier to play maybe.
Futsuu
  1. 01:49:047 (334) - This drumroll threw me off while playing (yes I had a miss on a futsuu T.T) because it makes a note miss from the pattern after: 01:50:026 (335,336,337,338,339,340,341,342,343,344,345,346,347,348) - and as this diff is very structure, it's surprising and proved to confusing at least to me. I suggest to shorten it, or replace it with something else, so that you can add the d at 01:49:700 - and complete the pattern
  2. 02:00:146 (372,373) - Not a big fan of this, the finishes are too close together imo
Muzukashii
  1. 00:02:464 (2) - completely threw me off... why is it even here ;w;
  2. 01:59:983 (317) - I instinctively hit this as a d, I think it'd play better
Oni
  1. Only complaint I have is that this pattern 00:15:685 (75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93) - was really really really confusing, I wasn't even trying to hit the finishes and still got it completely wrong I don't have any suggestion alas but I thought I'd let you know >.<
well there isn't much to say ;w;
Topic Starter
Sushi

Shiro wrote:

Taiko mod as requested.

Kantan
  1. 00:53:552 (99) - 01:17:056 (144) - I have the feeling that this slider ends a bit too close to the next beat. You could shorten it by 1/1 and it would still fit, and be a bit easier to play maybe.
    Hmmm... You are right, done

Futsuu
  1. 01:49:047 (334) - This drumroll threw me off while playing (yes I had a miss on a futsuu T.T) because it makes a note miss from the pattern after: 01:50:026 (335,336,337,338,339,340,341,342,343,344,345,346,347,348) - and as this diff is very structure, it's surprising and proved to confusing at least to me. I suggest to shorten it, or replace it with something else, so that you can add the d at 01:49:700 - and complete the pattern
    It's true that it can sound kinda weird, haha, replaced it
  2. 02:00:146 (372,373) - Not a big fan of this, the finishes are too close together imo
    I prefer letting it on this one. I think for the ending, and for that kind of difficulty, it should be okay
Muzukashii
  1. 00:02:464 (2) - completely threw me off... why is it even here ;w;
    But it actually matches something ;w;
  2. 01:59:983 (317) - I instinctively hit this as a d, I think it'd play better
    Actually I changed (314) to a d. I want to keep (317) as a k because it really is based on the snare drum which gets mad :°
Oni
  1. Only complaint I have is that this pattern 00:15:685 (75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93) - was really really really confusing, I wasn't even trying to hit the finishes and still got it completely wrong I don't have any suggestion alas but I thought I'd let you know >.<
    Too bad :(
well there isn't much to say ;w;
<3 <3 <3
Thanks for the mod ;)
Dainesl
Hiya, Taiko mod request.

General

Maybe diff settings are too high, lower HP Drain on all diffs by 1

Kantan

00:05:239 (9) - 00:10:462 (19) - remove finishers?

00:15:685 (29,30,31,32) - Maybe you should map these to the song's beat (remove 29 and put the rest 1 beat back)

00:20:908 (39,40,41,42) - Same here except numbers are 10 higher

01:05:304 (119,120,121,122,123,124,125) - Maybe this pattern is too long for a Kantan, remove the notes on odd numbered white ticks.

01:21:626 (150) - remove finisher?

Futsuu

Maybe you'd need to make this easier somehow 'cause this is kinda hard for a Futsuu

00:34:618 (97,98,99,100,101) - Like this. 1/2 notes are kinda...eh... Remove 98 and 100

00:39:841 (114,115,116,117,118) - Maybe remove 115 here?

00:42:290 (123,124,125,126) - and remove 123 and 125 here?

00:59:428 - from here until 01:13:138 - try to balance things out as some parts are way denser than others, and it causes a feeling of inconsistency

01:43:498 (313) - remove?

01:54:107 (352) - ^

Muzukashii

00:02:464 (2) - Remove?

00:06:871 (21,22,23,24,25,26,27,28,29) - Maybe remove a couple of notes in this pattern?

00:20:418 (75) - ^

00:27:273 (101) - ^

00:45:064 - add note?

Why no 1/4 notes? You could have added some of that flavour to it~

Oni

And there's loads of 1/4 here

Maybe have no 1/4 between 01:33:868 (506) - and 01:39:254 (543) - to raise suspense?

Other than that, nothing I could find

take my star :D
Topic Starter
Sushi

Dainesl wrote:

Hiya, Taiko mod request.

General

Maybe diff settings are too high, lower HP Drain on all diffs by 1
Huh, Life drain settings are already at the lowest recommended, i.e. 4... Also I don't think they are that high...

Kantan

00:05:239 (9) - 00:10:462 (19) - remove finishers?
No. These finishers are what mark this pattern, there's a significant thing in the music. I don't see why it should be removed, it's ok even for a Kantan imo

00:15:685 (29,30,31,32) - Maybe you should map these to the song's beat (remove 29 and put the rest 1 beat back)
Here, it's a choice. The finishers are mapped on the crash cymbals, and I feel mapping the way you point it feels weird considering the previous patterns

00:20:908 (39,40,41,42) - Same here except numbers are 10 higher
Same here

01:05:304 (119,120,121,122,123,124,125) - Maybe this pattern is too long for a Kantan, remove the notes on odd numbered white ticks.
This part is part of a series of pattern, which fills up at each occurence 00:23:519 (44,45,46,47,48) - 00:54:858 (100,101,102,103,104,105) - 01:00:081 (109,110,111,112,113,114,115) - 01:05:304 (119,120,121,122,123,124,125,126) - . You can check in every single diff on these times, you'll find the same idea. Even if it's a Kantan it should be okay.

01:21:626 (150) - remove finisher?
Huh, why? It's mapped on the crash, which is why it's a finisher...

Futsuu

Maybe you'd need to make this easier somehow 'cause this is kinda hard for a Futsuu

00:34:618 (97,98,99,100,101) - Like this. 1/2 notes are kinda...eh... Remove 98 and 100
Removed only 98. removing both of them makes it really uninteresting

00:39:841 (114,115,116,117,118) - Maybe remove 115 here?
Ah, there.

00:42:290 (123,124,125,126) - and remove 123 and 125 here?
Why would you remove it here? removing it here would really cause some unconsistency, considering all the other patterns. Besides letting only 1 d makes it feel empty. I did it in kantan for the sake of difficulty, but here I disagree...

00:59:428 - from here until 01:13:138 - try to balance things out as some parts are way denser than others, and it causes a feeling of inconsistency
Check the note about the pattern filling in Kantan. same applies here.

01:43:498 (313) - remove?
No. This k is clearly mapped to the snare drum. This is the moment where things get a little different, and this really denotes it. I disagree on removing this note here.

01:54:107 (352) - ^
Ok for this one.

Muzukashii

00:02:464 (2) - Remove?
But it actually matches something ;w; Anywaaaaaaaaaaaaaaay done >_>

00:06:871 (21,22,23,24,25,26,27,28,29) - Maybe remove a couple of notes in this pattern?
Huh, I can't see why it should be that much shorten...

00:20:418 (75) - ^
Huh, what? o.o The pattern is even overloaded or something...

00:27:273 (101) - ^
^

00:45:064 - add note?
Actually the right thing to do was to remove 00:47:676 (181) - considering what I wanted to map

Why no 1/4 notes? You could have added some of that flavour to it~
I felt that adding 1/4 here felt kinda out of place.

Oni

And there's loads of 1/4 here

Maybe have no 1/4 between 01:33:868 (506) - and 01:39:254 (543) - to raise suspense?
did it until 01:37:785 (530) - because I want to keep these :)

Other than that, nothing I could find

take my star :D
MMzz
Toned down some of the multicolor 1/2 in the Futsuu, I feel safe giving this an icon.

no kds.
Kurai
J'ai essayé de mod la map, et puis, et puis... bah y'a rien à modder. Tiens une bulle :3
Sephibro
oh i wanted to suggest one thing on Insane but it's bubbled already :P

00:56:816 (1,2) - i would put these two closer, something like this http://puu.sh/4VQIm.jpg
01:02:039 (1,2) - ^same http://puu.sh/4VQL9.jpg
01:07:263 (1,2) - http://puu.sh/4VQNn.jpg

awesome map, i love the use of CS5 here!
Topic Starter
Sushi
I don't think it's a good idea, to be honest.

Having an anti jump here really doesn't make sense. It will result in something that will look and play messy.
WingSilent
Je comence a apprécier tes maps et je me ferais un plaisir de modder la prochaine que tu nous sortira.
Topic Starter
Sushi
Euh... Ok, comme tu veux, mais ce serait bien de faire ce genre de choses avant qu'une map soit bubble &gt;_&gt;
Surtout que la map a attendu près d'un mois sans bouger...

si c'est un pavé de suggestions qui en ressort, il risque de se faire nier en bloc.
WingSilent
Last post edited.
Aurele
bon bah, je vais y faire un coup d'oeil en me connectant :p


Edit: nvm, jericho is on this o.o
Yuzeyun

Sushi wrote:

&gt;_&gt;
>_>....

*fuit*
jericho2442
ignoring the spacing streams in the insane what i dont like....but are rankable. its a really nice set xD ranked
Umi
nice ! Gratz sushi
Secretpipe
Gratz Sushi :D
Anamanaguchi forever :3
Nashmun
OMG Sushi, gratz *-* !
FGSky
GRATZ
Dainesl
Already? Yay, congrats Sushi~
Irreversible
cool! :D
Topic Starter
Sushi
Thanks to you all <3
Yuzeyun
je pique la 42e réponse pour te GG
TKS
grats 寿司
shARPII
GJ Sushi o/
WingSilent
Grats, sushi. :3
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