hi? you called?
Challenge:00:18:084 (1,2,3) - 3 should be same distance between 1 and 2- equilateral
00:25:109 (9,10,11,12) - uhhhh this jump doesnt influence any beat that should be influenced. Don't listen to people when they tell you to add jumps. Listen to people when they tell you to add influencing jumps. Jumps that make sense to the beat. This is the hardest part of osu!standard mapping when compared to simfiles. It's conveying motion by influencing certain beats.
01:04:475 (1,2,3,4,5,6) - angle these use circle flow. It's a bit to tight into the center. It's really breaking the fun
01:17:353 (1,2,3) - this doesn't look nice
01:38:426 (1,2,3,4,5,6,7,8,9,10) - I don't like this star jump section
Honestly this whole jump section isn't that nice. It's doesn't seem like a part that should have jumps constantly.
Actually map normally here and influence certain strong beats like the 3 notes that always stop. And add jumps when the pitch is a bit higher on the beat that it's giving. It should not be constant jumps. No one likes those kind of maps. I suggest a remap of this jump section. Also those slider jumps are ugly.
01:43:109 (1,2,3,4,5,6,7,8,9,10,11,12) - this could flow a lot better. Needs a bit higher spacing but not too much and not be too straight.
This map is a bit too blocky: [] but it with a remap of the jump section, a bit more variety and some curves this could be a nice map. The beat placement you have right now is great. The jump section could be sliders and circles mixed instead of circles or sliders. Not all jumps have to be crazy stupid.
Although, for a first map this is great. y first map was... shit LOL.
Also- dat Fanzhen ask him how to improve this lots. He is pro when it comes to songs like this. Ultramine.
Heavy:
01:03:304 (1) - for this BPM the amount of 1/2 circles is a bit harsh and also your spacing is a bit too low. Don't make the hard the insane. LOL
Don't try to get every beat in. Thats what the insane is for. Even for a hard this is a bit too tough because it's 205 bpm .-.
And yes... I can play the diffs.
01:24:377 (1,2,3,4,5,6,7) - pattern is gross.
01:26:719 (1,2,3,4,5,6,7,8,9,10,1,1,2,3,4,5,6,7) - same with these - also too hard with perfect straight lines. damn newbies get better faster.
I suggest another remap of that section. It's not really nice at all.
Standard:
STOP BEING SO BLOCKY D: It got better near that "section" though.
Light:01:23:206 (1) - Even for an easy this is boring and slow.
http://grab.by/pSQg Try this.
I suggest trying different beat patterns for the "section". Also... blockiness.
For a first beatmap I approve.
For an actual ready for 2013, you're not really there yet. Keep working though. You have a lot more potential than others. *cough*me*cough*
Sorry, for not having much more to mod on this beatmap. I really don't have any serious disliking. It's pretty standard. If you want, ingame pm me and I'll help you make it more appealing but there's not many cons to actually fix besides said above.
make sure to respond good luck
also for standard and all other diffs it's really hard to explain flow, appeal, and influence in text without being in a pm so PLEASE come to me ingame so i can help out more.