Awesome modding, especially on hard difficulty, i paid attention mostly on creating insane difficulty, but now i know that making easier diffs is the same hard ;_;winber1 wrote:
I know I'm late. Hope this helps.General
- Your offset feels wrong, especialyl at the beginning. At the beginning it feels like it should be -10ms, but later on it feels more correct. I guess that means it's more of a BPM issue, you might want to consider finding a better timier to check this out.
I know that the beginning can FEEL wrong, but on sound waves everything is correct, so i cant do too much here, because when i change offset or bpm, it will look wrong on sound waves. (Im using DDReamStudio)Insane
- 00:17:792 (4) - I don't like this stack. WOrks better if you did this http://puu.sh/44Ukz.jpg imo. Easier to read as well. - fixd
- 00:18:816 (1,2) - Not gonna lie, I always misread combo 2 thinking that it starts at 00:19:109 - . Because this is a new section with a drum in the background that has a consistent rhythm, it begins to feel a little empty in between the sliders like at 00:19:109 - and 00:19:548 - and 00:19:987 - . I know this will require a remap to change, but it's something I think you should think about. Personally, it just feels awkward to play because I need to think about how to play it. That's why it feels weird. - I will try to add circles between these 2/3 (between slider on grid), i think it will be more jumpy but easier to read and more interesting
- 00:27:450 (1) - remove combo and add new combo to next note to emphasize the rhythm change. - fixd
- 00:36:963 (4) - new combo - fixd
- 00:41:060 (1) - no stream? - No, I hate starting streams after quiet section, it can be very hard to read with hidden (starting stream with 100), so i prefer to use simple slider repeater
- 01:03:304 (1,2,3,4,5,6) - fits the music more if you did something like this http://puu.sh/44UJV.jpg or http://puu.sh/44ULQ.jpg imo. The second triplet doesn't make as much sense. - Yea, i was thinking a lot about it, because that rhythm overall is hard to read, but that 1 with 5notes stream looks the best
- 01:35:792 (3,1) - awkward spacing.I would move it further apart - fixd
- 01:39:889 (1,2,3) - 01:39:889 (1,2,3) - this rhymth works better imo. FOllows music more. However, I know I just kinda spaced the things randomly, so you can disregard my note placement. - idk what u meant here, i will ask u on pm.
- 01:40:914 - This break doesn't seem to have any use. It gives the map more impact if you don't have some break right before the ending unless the music itself has some epic suspenseful break as well (which it doesn't really imo, though I will agree that the music isn't as intense but it's not epically suspenseful or anything). - I understand that break doesnt make too much sense because its on the end of music. But honestly, i hate doing "plastic rhythm" (putting obiects without accent the music rhythm, i can call it "hit sound" rhythm), if i will map that break part, it will be very hard to read, because rhtyhm there is VERY strange.
Hard
- 00:04:767 (1,2,3,4) - Pretty boring intro. THis isn't even an Easy or Normal diff. I don't know why you would need to resort to this. This is much better http://puu.sh/44Vj5.jpg (because it the beginning of the song, it doesn't matter that you are using this 3/2 rhythm. YOu don't need to use the 1/1 rhythm, in fact that's actually a little hard to follow since it's a little off from the music). SO basically, for the rest of the intro, I would expect you to do something more interesting since this is a Hard diff. Maybe use sliders too and not the hitcricles. However, using 1/1 ticks the whole way through is meh. - heh, it was suggested 1 mod before and i see that i have to do that. fixd that beginning
- 00:16:475 (5) - new combo and remove combo from next note - fixd
- 00:16:475 (1,2,3,4) - http://puu.sh/44VBe.jpg Again, something more interesting. THis is a hard difficulty... remember that. - fixd (but made it with 2 reverse 1/4 sliders)
- 00:27:597 (1,2,3,1) - A little unexpected and hard to read imo. Much better if you used a repeat slider imo. If not, you definitely should space it correctly. THis is spaced the same as the 1/1 tick notes so how would the player know to play the rhythm? - fixd, made repeat slider
- 00:28:182 - imo it's slighlty weird to change the rhythm into this, you used mostly 1/1 tick rhythm right before this, and then you immediately decide to chanmge into this 3/2 rhythm even though the music does not really show any immediate change. EIther make both parts into 3/2 rhythm or both parts into 1/1 Rhythm. that is your best option imo. - i thought it will be more interesting when i will change rhythm in half of section, anyway, i will stay with 1/1. fixd whole section.
- 00:31:841 (5) - more readable if unstacked imo. - fixd
- 00:36:963 (1,2,3) - again you might want to consider using 1.3x distance snapping to match other notes - fixd with 1,3x distance snap
- 00:58:621 (5,6,7,1,2,3) - This literally loooks like you have no better pattern to use so you just stacked everything. Unstack and do something more interesting? - fixd
- 01:03:304 - pretty damn huge difficulty increase here o3o - kiai part ;3
- 01:04:036 (6,7) - I'd rather you use a slider here. Would look better and play better for this difficulty imo (the extremely closer kicksliders look bad imo) http://puu.sh/44Whd.jpg Well in general the slider velocity is a little low imo, but that's up to you to change. and that's a whole different story. - fixd these sliders
- 01:07:402 (3) - Consider adding a new combo here - Previous combo will be too short then, no.
- 01:08:719 (4,5) - similar to 01:04;036 (6.7) - fixd
- 01:10:328 (1,2,3) - I'm against staking like this because it literally just looks like you did this for no reason. Generally I stack when I hear something in the music or if flows well. I do not believe stacking these notes are the best idea imo. (combo 4 can be stacked, but 1 2 and 3 I believe should not be). - i fixd it on last update
- 01:13:402 (4,5) - similar to before - fixd
- 01:16:767 (3) - perhaps new combo - the same as before
- 01:18:084 (4,5) - similar to before - fixd
- 01:19:987 (2,3,5,6) - This stacking is like not so pretty i gotta say. - fixd
- 01:20:865 (1,2,3,4) - confusing since repeat sliders are different lengths. This is an option http://puu.sh/44Wx7.jpg - fixd
- 01:40:914 - I still think this break should be mapped. - up
- 01:43:402 (2,3,4) - again thsi stacking is meh - fixd
- 01:44:719 (2,3) - consider changing this into a slider http://puu.sh/44WC4.jpg - added, it looks nice
Normal
- 00:04:767 - I believe each difficulty by the same mapper should really have the same parts mapped, unless there is a special reason for it not to. However, here it just looks like laziness, not to insult you or anything. I believe you should map the beginning part to match the other difficulties.I didnt map this because i didnt have any ideas how to make quiet part easier than rest difficulties, but now i will map it because hard difficulty is harder there.
- 00:18:816 - this is kinda playing like an easy diff. Also, since this isn't the easiest diff, you should definitely consider using the 3/2 rhythm. something like http://puu.sh/44WLr.jpg - added more 3/2
- 00:29:938 (3) - I would refrain from using things like this in easier difficulties, it just cause unnecessary obstruction to the slider path to the player. - fixd
- 00:42:231 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I do not agree with this spacing whatsoever. Imo you should really use bigger spacing and even spacing. - fixd, made even spacing
- 00:52:767 (1,2,3,4,5,1,2,3,4,5,1,2,3) - Espcialyl because previously you didn't have a specific distance snapping, the player has absolutely nothing to base this spacing off of and has to use approach circles to read the rhyhtm. ALso, your spacing is not even for all the notes which is a bigger problem. I believe mapping the previous section with even spacing will fix most of this problem. - up
- 01:12:670 - add note and the fix spacing at 01:12:084 (5,1) - fixd
- 01:22:036 - This part should have just as many notes as the previous section. You should add notes at 01:22:328 - 01:22:914 - 01:24:670 - and etc. - fixd
Easy
Again so many stacks... it makes the song boring. ALmost all the stacks should be unstacked imo in this song, I'll leave it up to you which ones you want to keep. - Deleted almost all stacks
- 00:04:767 - against map the beginning please? - up
- 01:25:548 (2,1) - Spacing... - fixd