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D_VOR - dEKA [OsuMania|Osu]

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Topic Starter
Tidek

winber1 wrote:

I know I'm late. Hope this helps.

General

  1. Your offset feels wrong, especialyl at the beginning. At the beginning it feels like it should be -10ms, but later on it feels more correct. I guess that means it's more of a BPM issue, you might want to consider finding a better timier to check this out.
    I know that the beginning can FEEL wrong, but on sound waves everything is correct, so i cant do too much here, because when i change offset or bpm, it will look wrong on sound waves. (Im using DDReamStudio)

Insane

  1. 00:17:792 (4) - I don't like this stack. WOrks better if you did this http://puu.sh/44Ukz.jpg imo. Easier to read as well. - fixd
  2. 00:18:816 (1,2) - Not gonna lie, I always misread combo 2 thinking that it starts at 00:19:109 - . Because this is a new section with a drum in the background that has a consistent rhythm, it begins to feel a little empty in between the sliders like at 00:19:109 - and 00:19:548 - and 00:19:987 - . I know this will require a remap to change, but it's something I think you should think about. Personally, it just feels awkward to play because I need to think about how to play it. That's why it feels weird. - I will try to add circles between these 2/3 (between slider on grid), i think it will be more jumpy but easier to read and more interesting
  3. 00:27:450 (1) - remove combo and add new combo to next note to emphasize the rhythm change. - fixd
  4. 00:36:963 (4) - new combo - fixd
  5. 00:41:060 (1) - no stream? :( - No, I hate starting streams after quiet section, it can be very hard to read with hidden (starting stream with 100), so i prefer to use simple slider repeater
  6. 01:03:304 (1,2,3,4,5,6) - fits the music more if you did something like this http://puu.sh/44UJV.jpg or http://puu.sh/44ULQ.jpg imo. The second triplet doesn't make as much sense. - Yea, i was thinking a lot about it, because that rhythm overall is hard to read, but that 1 with 5notes stream looks the best
  7. 01:35:792 (3,1) - awkward spacing.I would move it further apart - fixd
  8. 01:39:889 (1,2,3) - 01:39:889 (1,2,3) - this rhymth works better imo. FOllows music more. However, I know I just kinda spaced the things randomly, so you can disregard my note placement. - idk what u meant here, i will ask u on pm.
  9. 01:40:914 - This break doesn't seem to have any use. It gives the map more impact if you don't have some break right before the ending unless the music itself has some epic suspenseful break as well (which it doesn't really imo, though I will agree that the music isn't as intense but it's not epically suspenseful or anything). - I understand that break doesnt make too much sense because its on the end of music. But honestly, i hate doing "plastic rhythm" (putting obiects without accent the music rhythm, i can call it "hit sound" rhythm), if i will map that break part, it will be very hard to read, because rhtyhm there is VERY strange.

Hard

  1. 00:04:767 (1,2,3,4) - Pretty boring intro. THis isn't even an Easy or Normal diff. I don't know why you would need to resort to this. This is much better http://puu.sh/44Vj5.jpg (because it the beginning of the song, it doesn't matter that you are using this 3/2 rhythm. YOu don't need to use the 1/1 rhythm, in fact that's actually a little hard to follow since it's a little off from the music). SO basically, for the rest of the intro, I would expect you to do something more interesting since this is a Hard diff. Maybe use sliders too and not the hitcricles. However, using 1/1 ticks the whole way through is meh. - heh, it was suggested 1 mod before and i see that i have to do that. fixd that beginning
  2. 00:16:475 (5) - new combo and remove combo from next note - fixd
  3. 00:16:475 (1,2,3,4) - http://puu.sh/44VBe.jpg Again, something more interesting. THis is a hard difficulty... remember that. - fixd (but made it with 2 reverse 1/4 sliders)
  4. 00:27:597 (1,2,3,1) - A little unexpected and hard to read imo. Much better if you used a repeat slider imo. If not, you definitely should space it correctly. THis is spaced the same as the 1/1 tick notes so how would the player know to play the rhythm? - fixd, made repeat slider
  5. 00:28:182 - imo it's slighlty weird to change the rhythm into this, you used mostly 1/1 tick rhythm right before this, and then you immediately decide to chanmge into this 3/2 rhythm even though the music does not really show any immediate change. EIther make both parts into 3/2 rhythm or both parts into 1/1 Rhythm. that is your best option imo. - i thought it will be more interesting when i will change rhythm in half of section, anyway, i will stay with 1/1. fixd whole section.
  6. 00:31:841 (5) - more readable if unstacked imo. - fixd
  7. 00:36:963 (1,2,3) - again you might want to consider using 1.3x distance snapping to match other notes - fixd with 1,3x distance snap
  8. 00:58:621 (5,6,7,1,2,3) - This literally loooks like you have no better pattern to use so you just stacked everything. Unstack and do something more interesting? - fixd
  9. 01:03:304 - pretty damn huge difficulty increase here o3o - kiai part ;3
  10. 01:04:036 (6,7) - I'd rather you use a slider here. Would look better and play better for this difficulty imo (the extremely closer kicksliders look bad imo) http://puu.sh/44Whd.jpg Well in general the slider velocity is a little low imo, but that's up to you to change. and that's a whole different story. - fixd these sliders
  11. 01:07:402 (3) - Consider adding a new combo here - Previous combo will be too short then, no.
  12. 01:08:719 (4,5) - similar to 01:04;036 (6.7) - fixd
  13. 01:10:328 (1,2,3) - I'm against staking like this because it literally just looks like you did this for no reason. Generally I stack when I hear something in the music or if flows well. I do not believe stacking these notes are the best idea imo. (combo 4 can be stacked, but 1 2 and 3 I believe should not be). - i fixd it on last update
  14. 01:13:402 (4,5) - similar to before - fixd
  15. 01:16:767 (3) - perhaps new combo - the same as before
  16. 01:18:084 (4,5) - similar to before - fixd
  17. 01:19:987 (2,3,5,6) - This stacking is like not so pretty i gotta say. - fixd
  18. 01:20:865 (1,2,3,4) - confusing since repeat sliders are different lengths. This is an option http://puu.sh/44Wx7.jpg - fixd
  19. 01:40:914 - I still think this break should be mapped. - up
  20. 01:43:402 (2,3,4) - again thsi stacking is meh - fixd
  21. 01:44:719 (2,3) - consider changing this into a slider http://puu.sh/44WC4.jpg - added, it looks nice

Normal

  1. 00:04:767 - I believe each difficulty by the same mapper should really have the same parts mapped, unless there is a special reason for it not to. However, here it just looks like laziness, not to insult you or anything. I believe you should map the beginning part to match the other difficulties.I didnt map this because i didnt have any ideas how to make quiet part easier than rest difficulties, but now i will map it because hard difficulty is harder there.
  2. 00:18:816 - this is kinda playing like an easy diff. Also, since this isn't the easiest diff, you should definitely consider using the 3/2 rhythm. something like http://puu.sh/44WLr.jpg - added more 3/2
  3. 00:29:938 (3) - I would refrain from using things like this in easier difficulties, it just cause unnecessary obstruction to the slider path to the player. - fixd
  4. 00:42:231 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I do not agree with this spacing whatsoever. Imo you should really use bigger spacing and even spacing. - fixd, made even spacing
  5. 00:52:767 (1,2,3,4,5,1,2,3,4,5,1,2,3) - Espcialyl because previously you didn't have a specific distance snapping, the player has absolutely nothing to base this spacing off of and has to use approach circles to read the rhyhtm. ALso, your spacing is not even for all the notes which is a bigger problem. I believe mapping the previous section with even spacing will fix most of this problem. - up
  6. 01:12:670 - add note and the fix spacing at 01:12:084 (5,1) - fixd
  7. 01:22:036 - This part should have just as many notes as the previous section. You should add notes at 01:22:328 - 01:22:914 - 01:24:670 - and etc. - fixd

Easy

  1. 00:04:767 - against map the beginning please? - up
  2. 01:25:548 (2,1) - Spacing... - fixd
Again so many stacks... it makes the song boring. ALmost all the stacks should be unstacked imo in this song, I'll leave it up to you which ones you want to keep. - Deleted almost all stacks
Awesome modding, especially on hard difficulty, i paid attention mostly on creating insane difficulty, but now i know that making easier diffs is the same hard ;_;
woshiguabi

Tidek wrote:

winber1 wrote:

00:04:767 (1,2,3,4) - Pretty boring intro. THis isn't even an Easy or Normal diff. I don't know why you would need to resort to this. This is much better http://puu.sh/44Vj5.jpg (because it the beginning of the song, it doesn't matter that you are using this 3/2 rhythm. YOu don't need to use the 1/1 rhythm, in fact that's actually a little hard to follow since it's a little off from the music). SO basically, for the rest of the intro, I would expect you to do something more interesting since this is a Hard diff. Maybe use sliders too and not the hitcricles. However, using 1/1 ticks the whole way through is meh. - heh, it was suggested 1 mod before and i see that i have to do that. fixd that beginning
*woshiguabi cries :cry: :cry: :cry:
YunoFanatic
Here's that star that ive promised this is worth of a good song :D
Topic Starter
Tidek
Please dont mod it now, im remapping insane on 00:18:816 - 00:37:548 section, because it looks strange and its hard to read overall.

EDIT: Map fixd and uploaded.
DexFrild
Hello from DexFrild's Modding Queue~ xD

[General]
Add something to the tags~

[Light]
• 00:22:428 (4) - How about this lider?
• 00:56:280 - 00:58:621 - This is big section without notes.. Do like This:
• 01:01:255 - Add the spinner. Finish it by 01:02:719
• 01:16:182 (3) - Move second point to х:40 у:152 and 3'rd point to х:140 у:232

• 01:18:524 (1,2,3,4) - Check distance snap.
• 01:41:060 - Add the spinner. Finish it by 01:42:524

[Standard]
• 00:12:963 (2) - Resnap circle to 00:12:963 • 01:04:475 (3) - Ugly overlap. Start slider to х:192 у:216; Slider end to х:148 у:272
• 01:05:060 (4,5,1) - • 01:09:743 (6) - 2'nd point to х:72 у:148; 3'rd poin to х:4 у:188 • 01:11:499 (4) - How about slider here?
• 01:22:036 - 01:38:133 - Delete all And do like this:
• 01:41:060 - Add the spinner. Finish it by 01:42:524

[Heavy]
Nice work.
01:31:402 (1,2,3,4,5,6,7,8,9) - and 01:36:084 (1,2,3,4,5,6,7,8,9) - Try make it without overlaps.

[Challenge]
Very good diff!! I like it!
• 00:37:577 (4) - Move to х:256 у:152

Good Luck with rank~
sheela
[Light]
00:12:963 (3) - Ctrl+J?
00:57:450 - Add note?
01:33:158 (2,3) - They touch the bar.

[Standard]
00:55:987 (1) - Remove new combo here and add it at 00:56:865 (3) ?
01:08:280 (1,2,3,4,5,6) -
Axis:
01:08:280 (1) - x:248 y:56
01:08:572 (2) - x:212 y:96
01:08:865 (3) - x:172 y:56
01:09:158 (4) - x:132 y:96
01:09:450 (5) - x:92 y:56
01:09:743 (6) - x:52 y:96
01:26:426 (8) - Ugly overlap.
01:35:206 (6) - Overlap.

I found nothing else in others difficulties. Good Luck!
MeatloafCereal
Sup. From my queue~
[General]
I already read that you prefer the soft sample, but I liked it when I tried the normal sampleset and set softer parts like 00:04:767 - 00:18:816 - to have a soft sampleset using the inherited timing points
00:42:231 - 00:48:670 - I feel this should be removed for a break since it did kinda bore me. But your choice :|
[Light]
00:05:938 (2) - feels kinda off, remove? move back a beat? not sure. :?

[Standard]
00:13:036 (2) - It's on the blue tick. Move back 1/4 to keep it consistent with the pattern so far.
00:20:572 (3) - Meh. I find this slider pretty ugly, I would loosen it a bit so the 3rd point is on x:472 y:240
00:29:938 (3) - Similar to above ^
00:27:597 (3,1) - Fix this blanket. The whole slider must wrap around neatly and evenly http://puu.sh/45S2h.jpg try using the approach circle to get that nice round shape.
00:56:280 (2,3) - I don't like the 0.5x spacing between them since the last spacing ( 00:54:816 (4,5) ) had 0.7x
00:58:621 (5,6) - I think it wouldn't hurt to use a slider like; 00:55:402 (5) here.
01:43:109 (1) - The waves are kinda weak imo. Maybe try red points to make stronger curves http://puu.sh/45SKY
[Heavy]
Copy pasta rhythms in the kiai sections =.=
( 01:31:402 (1,2,3,4,5,6,7,8,9,10,1) and 01:36:084 (1,2,3,4,5,6,7,8,9,10,1) )
I actually don't like too many circles in a row unless it's a stream. I suggest adding variety using sliders and reverse arrows. It's all up to you though
Nothing to say. It's actually pretty good
Challenge is looking ok

Lazy mod orz
Good luck anyway!~
Topic Starter
Tidek
Waaaah!! so many mods in short part of time, well, lets check.

DexFrild wrote:

Hello from DexFrild's Modding Queue~ xD

[General]
Add something to the tags~ - Well, i didnt know that its important xD I added something

[Light]
• 00:22:428 (4) - How about this lider? - fixd, looks better
• 00:56:280 - 00:58:621 - This is big section without notes.. Do like This: - I didnt have any idea what to add here and make it easy in the same time. Added
• 01:01:255 - Add the spinner. Finish it by 01:02:719 - added
• 01:16:182 (3) - Move second point to х:40 у:152 and 3'rd point to х:140 у:232 - fixd

• 01:18:524 (1,2,3,4) - Check distance snap. - fixd
• 01:41:060 - Add the spinner. Finish it by 01:42:524 - unnecessary spinner for me

[Standard]
• 00:12:963 (2) - Resnap circle to 00:12:963 - fixd • 01:04:475 (3) - Ugly overlap. Start slider to х:192 у:216; Slider end to х:148 у:272 - overlap removed, but fixd 1-slider (instead of 3-slider) to make "u" figure
• 01:05:060 (4,5,1) - up• 01:09:743 (6) - 2'nd point to х:72 у:148; 3'rd poin to х:4 у:188 - fixd • 01:11:499 (4) - How about slider here? - hmm, on normal difficulty it looks fine, added
• 01:22:036 - 01:38:133 - Delete all And do like this: - wah, it looks a lot better, i suck in doing easy diffs ;_; fixd
• 01:41:060 - Add the spinner. Finish it by 01:42:524 - up

[Heavy]
Nice work.
01:31:402 (1,2,3,4,5,6,7,8,9) - and 01:36:084 (1,2,3,4,5,6,7,8,9) - Try make it without overlaps. - fixd

[Challenge]
Very good diff!! I like it!
• 00:37:577 (4) - Move to х:256 у:152 - fixd

Good Luck with rank~

sheela901 wrote:

[Light]
00:12:963 (3) - Ctrl+J? - fixd
00:57:450 - Add note? - already added (but 2 sliders to keep rhythm
01:33:158 (2,3) - They touch the bar.- fixd

[Standard]
00:55:987 (1) - Remove new combo here and add it at 00:56:865 (3) ? - Previous combo will be high, but it looks better overall, fixd
01:08:280 (1,2,3,4,5,6) - i think u were doing it on another distance snap, but fixd that symmetry anyway
Axis:
01:08:280 (1) - x:248 y:56
01:08:572 (2) - x:212 y:96
01:08:865 (3) - x:172 y:56
01:09:158 (4) - x:132 y:96
01:09:450 (5) - x:92 y:56
01:09:743 (6) - x:52 y:96
01:26:426 (8) - Ugly overlap. - already fixd (remapped)
01:35:206 (6) - Overlap. - up

I found nothing else in others difficulties. Good Luck!

MeatloafCereal wrote:

Sup. From my queue~
[General]
I already read that you prefer the soft sample, but I liked it when I tried the normal sampleset and set softer parts like 00:04:767 - 00:18:816 - to have a soft sampleset using the inherited timing points - I will stay with soft sample set atm, if it will be really neccesary then i will change it
00:42:231 - 00:48:670 - I feel this should be removed for a break since it did kinda bore me. But your choice :| - never!!! Who dont like tapping these STRONG 1/1 beats? ; )
[Light]
00:05:938 (2) - feels kinda off, remove? move back a beat? not sure. :? I know it looks how it looks, but any other option make this more boring or more ugly

[Standard]
00:13:036 (2) - It's on the blue tick. Move back 1/4 to keep it consistent with the pattern so far. - already fixd
00:20:572 (3) - Meh. I find this slider pretty ugly, I would loosen it a bit so the 3rd point is on x:472 y:240 - fixd
00:29:938 (3) - Similar to above ^ - fixd
00:27:597 (3,1) - Fix this blanket. The whole slider must wrap around neatly and evenly http://puu.sh/45S2h.jpg try using the approach circle to get that nice round shape. - fixd
00:56:280 (2,3) - I don't like the 0.5x spacing between them since the last spacing ( 00:54:816 (4,5) ) had 0.7x - fixd
00:58:621 (5,6) - I think it wouldn't hurt to use a slider like; 00:55:402 (5) here. - fixd
01:43:109 (1) - The waves are kinda weak imo. Maybe try red points to make stronger curves http://puu.sh/45SKY - fixd
[Heavy]
Copy pasta rhythms in the kiai sections =.=
( 01:31:402 (1,2,3,4,5,6,7,8,9,10,1) and 01:36:084 (1,2,3,4,5,6,7,8,9,10,1) )
I actually don't like too many circles in a row unless it's a stream. I suggest adding variety using sliders and reverse arrows. It's all up to you though - Music rhythm forces me to use circles in a row, anyway i made 4 parts with sliders, i dont need more parts with sliders.
Nothing to say. It's actually pretty good
Challenge is looking ok

Lazy mod orz
Good luck anyway!~
Thanks for all mods, I suck in making sliders curves. ;_;
Papysh
Hi, Papysh here

Nie napisalem o SV jak wspominalem na pm bo wydalo m uisie to nie konieczne

Light

  1. 00:42:231 (1,2,1,2,1,2,1,2,1,2,1) - W tym momencie funkcjonuje spacing 0,6 (napraw to ponieważ uzywasz 0,5)
  2. 01:27:889 (1,2) - Tym sliderom można dodać jeden czerwony sliderpoint i pokrzywić je jak te wyżej
  3. 01:43:109 (1) - Wycentruj lepiej ten slider (nie mowie ze ma byc symetralny ale punkt w ktorym jest reverse arrow jest za nisko mozna go podniesc i to naprawic
  4. 00:22:328 (4) - temu sliderowi mozna nadac inny ksztalt np dodajac 1 szary sliderpoint przed i po czerwonym sliderpoincie
  5. 00:27:011 (3) - Mozna przesunac troche w prawo by zaokraglenie slidera wpasowywalo sie w poprzednie circle
  6. 00:53:938 (1) - tutaj reverse jest za nisko podwyzsz to troche
To tyle next diff




Standard

  1. 00:54:524 (3,4) - Zamiast tych 2 staw tutaj 1 slidera z reverse arrow jak 00:54:524 (3,4,5) -
  2. 00:28:621 (1) - Przesun troche w dol by lepiej pasowalo z poprzednim sliderem
  3. 01:03:889 (2) - http://puu.sh/46nsT/e76a49c954.jpg
  4. 01:21:450 (4) - troche w lewo
  5. 01:43:109 (1) - koncowka tego slidera moze byc lekko poprawiona
  6. 01:45:450 (2) - http://puu.sh/46nxu/929c37fc17.jpg




Heavy

  1. 00:27:597 (1) - http://puu.sh/46uSv/430f594059.jpg
  2. 00:21:158 (1,2) - http://puu.sh/46uX6/542762e0f6.jpg
  3. 00:34:621 (5,6,7,8,9) - http://puu.sh/46v3m/57b2a6c98d.jpg poprzestawiaj tylko koolejnosc jak na obrazku, nie zmieniaj ksztaltu
  4. 00:36:084 (3,4,5,6) - http://puu.sh/46v5u/e05d3494fd.jpg na lepszy flow
  5. 01:01:036 (1) - skroc spiner o 1/2 poniewaz trudne jest wbic sie na kolka nawet na takim poziomie mapy ;-;
  6. 01:01:036 (1) - http://puu.sh/46vbI/643cd7e85c.jpg
  7. 01:05:060 (3) - gridsize tiny i srodkowy sliderpoint o 1 w gore grid
  8. 01:05:645 (1) - Spacing *trza naprawic jakos tak : http://puu.sh/46vh7/9cdcac076c.jpg
  9. 01:33:743 (1,2,3,4) - Lepiej by sie to gralo jakby to wygladalo tak : http://puu.sh/46vlt/d35b113f3e.jpg




Challenge

  1. 00:06:524 (5,6) - Mozna jumpa zrobic zeby diffa utrudnic http://puu.sh/46vvk/e9a31e0d0c.jpg niekonieczne ale jumpy powinny byc
  2. 00:04:767 (1,2,3,4) - Also mozna zrobic zeby te slidery wygladaly ladniej http://puu.sh/46vy9/33fe7552fe.jpg Niemoglem uchwycic (4) ale wiesz o co chodzi
  3. 00:23:353 (9) - troche w prawo
  4. 00:24:670 (6,7,8,9,10,11,12) - to mi zle wyglada wez to remapnij albo co ;-;
  5. 00:41:060 (1) - bez problemu mozna tu dac stream 1/4 ja bym go umiescil tak: http://puu.sh/46vUI/23c0c7bb77.jpg na poczatku low spacing a pozniej zwiekszac o 0,1

DObra to tyle GL
Topic Starter
Tidek

Papysh wrote:

Hi, Papysh here

Nie napisalem o SV jak wspominalem na pm bo wydalo m uisie to nie konieczne - To już zostało dawno naprawione.

Light

  1. 00:42:231 (1,2,1,2,1,2,1,2,1,2,1) - W tym momencie funkcjonuje spacing 0,6 (napraw to ponieważ uzywasz 0,5) - fixd
  2. 01:27:889 (1,2) - Tym sliderom można dodać jeden czerwony sliderpoint i pokrzywić je jak te wyżej - fixd
  3. 01:43:109 (1) - Wycentruj lepiej ten slider (nie mowie ze ma byc symetralny ale punkt w ktorym jest reverse arrow jest za nisko mozna go podniesc i to naprawic - fixd, ale to naprawdę były minialne różnicę ;x
  4. 00:22:328 (4) - temu sliderowi mozna nadac inny ksztalt np dodajac 1 szary sliderpoint przed i po czerwonym sliderpoincie - nie ma co kombinować, nie potrafię się jeszcze za bardzo bawić tymi sliderpointami
  5. 00:27:011 (3) - Mozna przesunac troche w prawo by zaokraglenie slidera wpasowywalo sie w poprzednie circle - fixd
  6. 00:53:938 (1) - tutaj reverse jest za nisko podwyzsz to troche - u mnie to wygląda równo...
To tyle next diff




Standard

  1. 00:54:524 (3,4) - Zamiast tych 2 staw tutaj 1 slidera z reverse arrow jak 00:54:524 (3,4,5) - fixd
  2. 00:28:621 (1) - Przesun troche w dol by lepiej pasowalo z poprzednim sliderem - według mnie znowu jest ładnie i równo tutaj ;x
  3. 01:03:889 (2) - http://puu.sh/46nsT/e76a49c954.jpg - fixd
  4. 01:21:450 (4) - troche w lewo - fixd
  5. 01:43:109 (1) - koncowka tego slidera moze byc lekko poprawiona - Starałem się to wyrównać, ale co chwila wychodziło mi to minimalnie krzywo
  6. 01:45:450 (2) - http://puu.sh/46nxu/929c37fc17.jpg - fixd




Heavy

  1. 00:27:597 (1) - http://puu.sh/46uSv/430f594059.jpg - fixd
  2. 00:21:158 (1,2) - http://puu.sh/46uX6/542762e0f6.jpg - fixd
  3. 00:34:621 (5,6,7,8,9) - http://puu.sh/46v3m/57b2a6c98d.jpg poprzestawiaj tylko koolejnosc jak na obrazku, nie zmieniaj ksztaltu - nah, za bardzo to podniesie poziom trudności, snap 2,0x+
  4. 00:36:084 (3,4,5,6) - http://puu.sh/46v5u/e05d3494fd.jpg na lepszy flow - fixd
  5. 01:01:036 (1) - skroc spiner o 1/2 poniewaz trudne jest wbic sie na kolka nawet na takim poziomie mapy ;-; - nah, z reguły spinner będzie wyczyszczony przez każdego gracza przed pojawieniem sie kółek.
  6. 01:01:036 (1) - http://puu.sh/46vbI/643cd7e85c.jpg - fixd
  7. 01:05:060 (3) - gridsize tiny i srodkowy sliderpoint o 1 w gore grid - fixd
  8. 01:05:645 (1) - Spacing *trza naprawic jakos tak : http://puu.sh/46vh7/9cdcac076c.jpg - spacing fixd, ale zostałem przy starym patternie
  9. 01:33:743 (1,2,3,4) - Lepiej by sie to gralo jakby to wygladalo tak : http://puu.sh/46vlt/d35b113f3e.jpg - fixd




Challenge

  1. 00:06:524 (5,6) - Mozna jumpa zrobic zeby diffa utrudnic http://puu.sh/46vvk/e9a31e0d0c.jpg niekonieczne ale jumpy powinny byc - fixd
  2. 00:04:767 (1,2,3,4) - Also mozna zrobic zeby te slidery wygladaly ladniej http://puu.sh/46vy9/33fe7552fe.jpg Niemoglem uchwycic (4) ale wiesz o co chodzi - fixd
  3. 00:23:353 (9) - troche w prawo - nah, jest symetrycznie
  4. 00:24:670 (6,7,8,9,10,11,12) - to mi zle wyglada wez to remapnij albo co ;-; - ten pattern byl fixowany z 3 razy xD wygląda ok
  5. 00:41:060 (1) - bez problemu mozna tu dac stream 1/4 ja bym go umiescil tak: http://puu.sh/46vUI/23c0c7bb77.jpg na poczatku low spacing a pozniej zwiekszac o 0,1 - Nie, mapa by wtedy za bardzo skakała z poziomem trudności, pozatym stream z kółek mi tam w ogóle nie pasuje.

DObra to tyle GL
Dzięki ;)
Darky
Hi :)

[Challenge]
00:11:207 (5) - looks Better if move this cirlce over 00:11:499 (6) -
00:13:549 (5,6) - ^ up to you
00:14:133 (1,2,3,4) - too close. Move aside slightly
00:24:670 (6,7,8,9,10,11,12) - this pattern might look better :) try to replace something simular:


01:09:450 (4,5) - D:

[Heavy]
00:21:158 (1,2) - maybe that looks more beautiful:


00:22:328 (3,4,5,6,7,1) - ^


In kiai time everything is too close to each other! this makes the map difficult to read
01:06:231 (5,1) - overlaps, it's difficult to read and... looks ugly
[Standart]
Not recommend to put the sliders and other circls on the red tick. I advise to put all circls and sliders on the white ticks. So the rhythm felt better.Especially for beginners.
[Light]
the distance between the circles should be strictly on the distance snap. This is a required rule for the easy diffs!!!


Thats all. Bye :)
Sieg
Hello

General:
BG size 640x480 and have a real poor quality, you must find better one
Your ComboColors inconsistent through diffs, you need a real good reason for this
Inconsistency in Source, put Stepmania in source on all diffs
That also come for tags ^

Light:
00:42:231 (1,2,1,2,1,2,1,2,1,2) - 10 circles in a row can be boring to play
01:03:304 (1,2) - doesn't look good at all, check this guide t/37194&start=0 and pick some sliders
01:07:987 (1,2) - same^
01:10:328 (2,3) - also this one, no flow no structure
alright, technically this diff is fine, but have no flow and structure at all, you need to check this guide for flows t/86329
also we have great guide for beginners in mapping t/122533
don't be offended but you will need to remap a lot in this diff after reading guides, this is common for first beatmap btw :3


Standard:
00:42:231 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - NC spam here is not necessary, also the same for 19 circles in a row as for Light
other from that seems fine but anyway check this diff for possible improvements after reading guides


Heavy:

00:42:231 (1) - again, pretty much the same, try to place some sliders here, and remove half of NC
01:04:109 (7) - don't see any reason to skip hard beat on 01:04:182 () - and put slider on 01:04:109 () - instead
01:08:792 (5) - ^
01:13:475 (5) - ^ and so on
that style remind 2010 maps, I don't say that bad but eh :3 this is hard to sightread and hard to play

Challenge:
00:42:231 (2) - move this a bit to make more visible
00:42:816 (1) - same as for other diffs
01:04:109 (2,3,4) - maybe add note on 01:04:182 (3) - and make stream
also hitsounds doesn't give feedback to player, try to make notes on kiai more audible, especially this doubles

Good Luck!
- Miomio Chii -
Hi, here is my mod. From Queue's m4m.
-------------------------------------------------
-General-
  1. Okay.
  2. i think you can use normal hitsound :)
-------------------------------------------------
-Light-
  1. 01:02:133 - appear 01:03:304 (1) - this, it not good in easy i think.
  2. 01:27:889 (1,2) - this will be confusion for beginner
-------------------------------------------------
-Standard-
  1. 01:01:255 (1) - end 01:02:719 - here ?
-------------------------------------------------
-Heavy-
  1. 00:29:353 (6) - NC ?
-------------------------------------------------
-Heavy-
  1. 00:19:987 (6) - NC ?
  2. 00:24:670 (6) - NC ?
  3. 00:34:036 (6) - NC ?
  4. 01:19:109 (6) - NC ?
  5. 01:27:304 (5) - NC ?
  6. 01:27:889 (9) - NC ?
  7. 01:29:645 (5) - NC ?
  8. 01:39:158 (6) - NC ?
-------------------------------------------------
End of this mod.
Sorry i only can catch those,
Good luck to you for rank this map ! ;)
Topic Starter
Tidek

Darky wrote:

Hi :)

[Challenge]
00:11:207 (5) - looks Better if move this cirlce over 00:11:499 (6) - I know what u meant, but i want keep that section without bigger jumps
00:13:549 (5,6) - ^ up to you ^
00:14:133 (1,2,3,4) - too close. Move aside slightly fine, fixd
00:24:670 (6,7,8,9,10,11,12) - this pattern might look better :) try to replace something simular: I was fixing that pattern a lot of times, its ok now i think ;x


01:09:450 (4,5) - D: ? xD

[Heavy]
00:21:158 (1,2) - maybe that looks more beautiful: nah, it looks a lot easier


00:22:328 (3,4,5,6,7,1) - ^ - looks fine, fixd


In kiai time everything is too close to each other! this makes the map difficult to read - Well, higher DS will make that part too hard xD
01:06:231 (5,1) - overlaps, it's difficult to read and... looks ugly - I will consider this if i more ppl will write that part is hard to read, because changing it makes me to resnap a lot of notes cuz of snap
[Standart]
Not recommend to put the sliders and other circls on the red tick. I advise to put all circls and sliders on the white ticks. So the rhythm felt better.Especially for beginners. - There are only sliders on red tick, and sliders are ok because u just have to click them once ;)
[Light]
the distance between the circles should be strictly on the distance snap. This is a required rule for the easy diffs!!! I was using 0,5x DS, i just little changed it on beginning and ending ;x


Thats all. Bye :)

Sieg wrote:

Hello

General:
BG size 640x480 and have a real poor quality, you must find better one - Its the best bg i found with that really nice font, i will change it if it will be really neccesary
Your ComboColors inconsistent through diffs, you need a real good reason for this - My mistake, fixd
Inconsistency in Source, put Stepmania in source on all diffs - fixd
That also come for tags ^ - fixd

Light:
00:42:231 (1,2,1,2,1,2,1,2,1,2) - 10 circles in a row can be boring to play - Reply for this and other difficulties too, I cant too do much here because all u can hear are these strong 1/1 beats, making sliders would destroy that part (really is better to tap these beats instead of holding) and i wont make any "plastic rhythym". For heavy and challenge, NC spam was for keep hp drain, especially on HR, i dont like to troll players by losing on easy part.
01:03:304 (1,2) - doesn't look good at all, check this guide t/37194&start=0 and pick some sliders
01:07:987 (1,2) - same^
01:10:328 (2,3) - also this one, no flow no structure
alright, technically this diff is fine, but have no flow and structure at all, you need to check this guide for flows t/86329
also we have great guide for beginners in mapping t/122533
don't be offended but you will need to remap a lot in this diff after reading guides, this is common for first beatmap btw :3

I will remap almost whole diff.


Standard:
00:42:231 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - NC spam here is not necessary, also the same for 19 circles in a row as for Light
other from that seems fine but anyway check this diff for possible improvements after reading guides - read light diff, but here i can make exceptation and make longer combos because hp drain isnt that high.


Heavy:

00:42:231 (1) - again, pretty much the same, try to place some sliders here, and remove half of NC - read ligh diff
01:04:109 (7) - don't see any reason to skip hard beat on 01:04:182 () - and put slider on 01:04:109 () - instead - i dont want make kiai part full of 1/2, anyway u can hear music accent for that double
01:08:792 (5) - ^
01:13:475 (5) - ^ and so on
that style remind 2010 maps, I don't say that bad but eh :3 this is hard to sightread and hard to play

Challenge:
00:42:231 (2) - move this a bit to make more visible - But its easy to read at all, making it visible will make it more ugly in my opinion
00:42:816 (1) - same as for other diffs - read light diff
01:04:109 (2,3,4) - maybe add note on 01:04:182 (3) - and make stream - feels bettet as it is now
also hitsounds doesn't give feedback to player, try to make notes on kiai more audible, especially this doubles - changed hit sound volume on kiai part

Good Luck!

- Miomio Chii - wrote:

Hi, here is my mod. From Queue's m4m.
-------------------------------------------------
-General-
  1. Okay.
  2. i think you can use normal hitsound :) - ok ok ok ok ok ok, after a lot of suggestions, i will change sample set for normal hit sounds ;)
-------------------------------------------------
-Light-
  • - already fixd
  1. 01:02:133 - appear 01:03:304 (1) - this, it not good in easy i think. - map will be remapped
  2. 01:27:889 (1,2) - this will be confusion for beginner - ^
-------------------------------------------------
-Standard-
  • - up
  1. 01:01:255 (1) - end 01:02:719 - here ? - ok, fixd
-------------------------------------------------
-Heavy-
  1. 00:29:353 (6) - NC ? - looks ok, fixd
-------------------------------------------------
-Heavy- - You meant challenge i guess ; )
  1. 00:19:987 (6) - NC ? - noo, too many combos then ;d
  2. 00:24:670 (6) - NC ? - ^
  3. 00:34:036 (6) - NC ? - ^
  4. 01:19:109 (6) - NC ? - next combo will be too short then ;x
  5. 01:27:304 (5) - NC ? - too many combos
  6. 01:27:889 (9) - NC ? - ^
  7. 01:29:645 (5) - NC ? - ^
  8. 01:39:158 (6) - NC ? - ^

Sorry for these dislikes, but these NCs just doesnt fit ;x
-------------------------------------------------
End of this mod.
Sorry i only can catch those,
Good luck to you for rank this map ! ;)
Thanks all
Topic Starter
Tidek
Please dont mod it now, after few suggestions and my overall opinion about light difficulty (difficulty difference between light and standard is too high).
I will remap almost whole light difficulty in few hours.


EDIT: Remaped and updated!
rezoons
Hi :);

Mod from my queue:

[General]
  1. I think you can add a whistle in all your final spinner.
  2. Light and Standard have the same SV which is..... really weird. Even if you don't use the same spacing using the same SV isn't a good idea.
  3. You should consider putting a Break from 00:42:231 to 01:00:963 because there is nearly nothing to map here. And each what you did to fill this pattern isn't really great (and i can't really blame you for the song because the song doesn't allow you anything to map) but if you still want to keep it please recheck all your diff and put some slider here. Not just only circles.
[Light]
  1. 00:58:621 (1,2,3) - I think that this rythm follows the song better:
  2. 00:37:841 (1) - Finish the spinner 2 beats later like in the Normal diff. Even if it's an Easy, 2 beats apart from the following note is still enough.
Placement/Aesthetic
  1. 01:37:255 (1,2,3,4,5) - This kind of stack is really confusing for beginner player and must be avoided in Easy diff.
NC
  1. 01:38:426 (5) - NC? since you put a NC at 01:39:597 (1) and 01:40:768 (1) you should logically put one here.
Hitsound
(The followng suggestions also applied for other diff)
  1. At the first part of your song there are no hitsound. Why? You can easily put some whistle here and it would make it sounds better.
  2. 00:28:767 (1) - You missed a clap on the head.
  3. 00:42:231 (1) - You should put a finish here. That fit perfectly imo.
[Standard]
  1. 00:59:499 (1,2,3) - This time i think you should use this rythm:
Placement/Aesthetic
  1. 00:42:231 (1) - Following the logic of the pattern this note should be one grid right.
NC
  1. 01:38:426 (1,2,3) - You put NC here in the Easy diff.
  2. 01:45:450 (2) - NC here? Like you did in your other diff?
Hitsound
Check the Light diff.

[Heavy]
  1. 01:11:792 - Why does this part is void? The music is still here, so add something but don't let this blank.
Placement/Aesthetic
  1. 00:21:743 (2,4) - Try to avoid this kind of overlap where the slider is half hidden by another slider. Especially, when it's the arrow which is hidden.
  2. 00:28:767 (4) - Move it to x=392 y=156 in order to have a rectangle with 00:28:182 (2,3,4,5).
  3. 01:38:426 (1,2,3,4) - You already have a lot of square pattern in your map so do you want to still doing them even when you have 5 slider! Put a pentagon or a star instead, that will add more diversity.
  4. 01:39:889 (1,2,3) - Same thing, but with a triangle instead.
NC
  1. 00:52:767 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Compare the length of these combo with the length of the combo of 00:42:231 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2). And it's the same part of the song.
Hitsound
Check the Light diff.

[Challenge]
  1. 01:25:987 - There is a really powerfull sound here so why not putting a note?
Placement/Aesthetic
  1. 00:33:597 (4) - Move it at the middle of 00:33:158 (2) and 00:34:036 (6). (And do the same for 00:26:572 (4))
  2. 01:06:597 (8) - CTRL+G maybe.
NC
  1. 00:56:865 (3,5) - NC.
Hitsound
  1. Check the Light diff.
  2. 01:26:426 (3) - Finish?
Well, i'll be honnest. I think your mapset suffer from a major flaw. In every diff (except Challenge) you used a SV and/or spacing way too low and the result is that all your note/sliders are stuck together so you are highy restrained to do your patterns. Even if i can see that you tried i think it doesn't really work and i was really surprised when i saw the Challenge diff which has not the problem and that i think it's a good diff. You have good pattern and i would like to see the other diff like this (minus the Insane difficulty of course). This diff prove that you can make good pattern and i would like to see them in the other diff as well even if you're restrained by the difficulty. Look at other map you'll see that spacing is in 99% of the map between x0.8 and x1.2 and that the S.V. you used are way lower that those currently used. Anyway, good luck ;)

Anyway, good luck ;)
Topic Starter
Tidek

rezoons wrote:

Hi :);

Mod from my queue:

[General]
  1. I think you can add a whistle in all your final spinner. - I prefer to keep it silenced, because there is no music at all
  2. Light and Standard have the same SV which is..... really weird. Even if you don't use the same spacing using the same SV isn't a good idea. - Its hardcore song and i didnt want to make extremely fast sliders on easier diffs, but on second hand not too slow. So i prefered to stay with the same sv on normal and easy. However if it will be really necessary to change (after more suggestions), i will do it, but now it would make me to resnap all notes.
  3. You should consider putting a Break from 00:42:231 to 01:00:963 because there is nearly nothing to map here. And each what you did to fill this pattern isn't really great (and i can't really blame you for the song because the song doesn't allow you anything to map) but if you still want to keep it please recheck all your diff and put some slider here. Not just only circles. -I wrote about this in previous mod. Some ppl like to play easier parts and watch how song is getting ready to be harder (and that song is perfect example) and some ppl dont like those parts because it makes them bored. About sliders, it doesnt really fit there because u clearly hear single beats and holding key for them is meh...
[Light]
  1. 00:58:621 (1,2,3) - I think that this rythm follows the song better: - looks good, fixd
  2. 00:37:841 (1) - Finish the spinner 2 beats later like in the Normal diff. Even if it's an Easy, 2 beats apart from the following note is still enough. - fixd
Placement/Aesthetic
  1. 01:37:255 (1,2,3,4,5) - This kind of stack is really confusing for beginner player and must be avoided in Easy diff. - fixd, made reverse slider + 2 circle (nonstacked)
NC
  1. 01:38:426 (5) - NC? since you put a NC at 01:39:597 (1) and 01:40:768 (1) you should logically put one here. - fixd, made that part with only 1 combo
Hitsound
(The followng suggestions also applied for other diff)
  1. At the first part of your song there are no hitsound. Why? You can easily put some whistle here and it would make it sounds better. - added
  2. 00:28:767 (1) - You missed a clap on the head. - fixd
  3. 00:42:231 (1) - You should put a finish here. That fit perfectly imo. - fixd
[Standard]
  1. 00:59:499 (1,2,3) - This time i think you should use this rythm: - fixd
Placement/Aesthetic
  1. 00:42:231 (1) - Following the logic of the pattern this note should be one grid right. - fixd
NC
  1. 01:38:426 (1,2,3) - You put NC here in the Easy diff. - look light diff
  2. 01:45:450 (2) - NC here? Like you did in your other diff? - fixd NC on heavy diff, here im staying as it is.
Hitsound
Check the Light diff. - fixd missing hit sounds.

[Heavy]
  1. 01:11:792 - Why does this part is void? The music is still here, so add something but don't let this blank. - Its like "get ready for jumps" ;)
Placement/Aesthetic
  1. 00:21:743 (2,4) - Try to avoid this kind of overlap where the slider is half hidden by another slider. Especially, when it's the arrow which is hidden. - fixd
  2. 00:28:767 (4) - Move it to x=392 y=156 in order to have a rectangle with 00:28:182 (2,3,4,5). - for me its messing up DS.
  3. 01:38:426 (1,2,3,4) - You already have a lot of square pattern in your map so do you want to still doing them even when you have 5 slider! Put a penagon or a star instead, that will add more diversity. - ik what u mean, but pentagon will make that part a lot easier, and star slider jump isnt look really nice.
  4. 01:39:889 (1,2,3) - Same thing, but with a triangle instead.
NC
  1. 00:52:767 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Compare the length of these combo with the length of the combo of 00:42:231 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2). And it's the same part of the song. - fixd, made longer combos
Hitsound
Check the Light diff. - fixd

[Challenge]
  1. 01:25:987 - There is a really powerfull sound here so why not putting a note? - Ik, but i dont want to tire player by jump spam and i prefer to stay with these breaks before every jump section (its already hard to fc that part)
Placement/Aesthetic
  1. 00:33:597 (4) - Move it at the middle of 00:33:158 (2) and 00:34:036 (6). (And do the same for 00:26:572 (4)) - fixd 00:33:597 (4)
  2. 01:06:597 (8) - CTRL+G maybe. - no, becuse stream is on up and i dont want to make it confusing (antijump)
NC
  1. 00:56:865 (3,5) - NC. - fixd
Hitsound
  1. Check the Light diff. - fixd
  2. 01:26:426 (3) - Finish? - added and added here 01:35:792 (3) - cuz it sounds the same
Well, i'll be honnest. I think your mapset suffer from a major flaw. In every diff (except Challenge) you used a SV and/or spacing way too low and the result is that all your note/sliders are stuck together so you are highy restrained to do your patterns. Even if i can see that you tried i think it doesn't really work and i was really surprised when i saw the Challenge diff which has not the problem and that i think it's a good diff. You have good pattern and i would like to see the other diff like this (minus the Insane difficulty of course). This diff prove that you can make good pattern and i would like to see them in the other diff as well even if you're restrained by the difficulty. Look at other map you'll see that spacing is in 99% of the map between x0.8 and x1.2 and that the S.V. you used are way lower that those currently used. Anyway, good luck ;)
Yes I know about that, my mapping style on my next map will be a lot different because I learnt a lot about mapping from these modes (its my first map). But here I will stay as it is now and fight for rank if its even possible, standard and heavy got 3 pages of modes, i just dont want to delete and remap that whole work.

Anyway, good luck ;)
Thanks for mod, especially hit sounds ;d
Panino103
Here I am from the |--> Food Queue (o´・_・)っ <--| :D


[Heavy]

_ 00:24:963 (6) - Move this around> x:512 y:232
_ 00:31:109 (2) - Maybe Ctrl+G on this?
_ 01:36:084 (1,2,3,4,5,6,7,8,9,10) - Maybe move these away from 01:35:206 (1,2,3) ?
_ 01:44:719 (2) - I feel Ctrl+g on this would be better

That's horribly well made, wow!
[Challenge]

_ 00:43:402 (2,1,2) - Move these respectively on: [2]> x:152 y:84 [1]> x:348 y:84 [2]> x:348 y:280
_ 01:05:719 (2,3) - ^: [2]> x:188 y:92 [3]> x:180 y:108
_ 01:09:158 (1,2,3) - Maybe this is better if it was a repeating slider...
_ 01:13:841 (1,2,3) - ^
_ 01:44:133 (10,11,12) - ^

|__________________________________________________________________|


That's almost perfect! I hope to see this ranked, so, good luck! :D
Topic Starter
Tidek

Panino103 wrote:

Here I am from the |--> Food Queue (o´・_・)っ <--| :D


[Heavy]

_ 00:24:963 (6) - Move this around> x:512 y:232 - fixd
_ 00:31:109 (2) - Maybe Ctrl+G on this? - nope, it makes this more easier
_ 01:36:084 (1,2,3,4,5,6,7,8,9,10) - Maybe move these away from 01:35:206 (1,2,3) ? - yea, i wanted to make it symmetry to previous part, starting that 1/2 circle stream on x448 y192 its the best what i can do here.
_ 01:44:719 (2) - I feel Ctrl+g on this would be better - wont make too much difference but its always make map more various (going right then left), fixd

That's horribly well made, wow! thx ; )
[Challenge]

_ 00:43:402 (2,1,2) - Move these respectively on: [2]> x:152 y:84 [1]> x:348 y:84 [2]> x:348 y:280 - finally some1 took a look on that part fixd
_ 01:05:719 (2,3) - ^: [2]> x:188 y:92 [3]> x:180 y:108 - fixd
_ 01:09:158 (1,2,3) - Maybe this is better if it was a repeating slider... - nah, i made enough mix of sliders/circles on that part
_ 01:13:841 (1,2,3) - ^ ^
_ 01:44:133 (10,11,12) - ^ - i dont really know what to put here, 3 circles or repeat slider, both are good.

|__________________________________________________________________|


That's almost perfect! I hope to see this ranked, so, good luck! :D - wow, thank u very much, i will be really happy if my first ever created map in osu will be ranked! ^.^
Thanks ;)
10crystalmask01
Ello! :) Le random mod!

[Light]
  1. Increase DS to 0.6 or 0.7, doesn't like nice how the sliders and several hit circles are touching each other.
00:15:304 (1,2,3) - Not sure if the arrangement here is good for Easy mode :S
01:30:231 (1,2) - Should look like 01:27:889 (1,2), since curved sliders don't seem to work here.

[Standard]
  1. Slider velocity the same as light?
    Wouldn't hurt if you increased it a bit? :)
[Heavy]
00:18:084 (5) - there should be another 00:17:792 (4) here instead.
00:18:524 (6) - Move to 00:18:377 if you agree to my previous suggestion!
01:00:084 (7) - Move to x:368 y:192 so it doesn't touch the previous 2 sliders.
01:11:499 (4) - Remove clap, can't hear the finish hitsound with it :(
01:33:743 (1,2,3,4,5) - Straight sliders look better imo :S o it's similar to 01:38:426 (1,2,3,4,5).

[Challenge]
00:24:670 (6) - NC
00:41:060 (1) - Use a stream here instead? It is challenge mode after all! xD
00:43:987 (1) - Remove NC here, not necessary.
00:46:328 (1) - ^
00:48:670 (1) - ^
00:51:011 (1) - ^

Hope this helps~! ^^
Topic Starter
Tidek
WAAAAH, im surprised that some1 wants to mod my map ^_^

10crystalmask01 wrote:

Ello! :) Le random mod!

[Light]
  1. Increase DS to 0.6 or 0.7, doesn't like nice how the sliders and several hit circles are touching each other. - agree with that, i will raise it.
00:15:304 (1,2,3) - Not sure if the arrangement here is good for Easy mode :S - For me its looking fine and i dont have any better idea how to make it look better :P
01:30:231 (1,2) - Should look like 01:27:889 (1,2), since curved sliders don't seem to work here. fixd, made straight sliders

[Standard]
  1. Slider velocity the same as light?
    Wouldn't hurt if you increased it a bit? :)
    Ehh, suggested few times mostly because SV is the same like in light diff (is there any rule in ranking maps that i have to have different sv on every diff?). Sliders speed on standard doesnt look really slow because its 205bpm and i put mostly short sliders. On light sliders are longer so beginner will get more challenge with following long sliders.
    I wont change SV for now because it will force me to resnap all notes, if it will be really necessary for rank, then i will do it.
[Heavy]
00:18:084 (5) - there should be another 00:17:792 (4) here instead. - U mean to change it for 1/4 repeater? if yes, then no, i can clearly hear there 1/2 beats
00:18:524 (6) - Move to 00:18:377 if you agree to my previous suggestion!
01:00:084 (7) - Move to x:368 y:192 so it doesn't touch the previous 2 sliders. - fixd
01:11:499 (4) - Remove clap, can't hear the finish hitsound with it :( - removed
01:33:743 (1,2,3,4,5) - Straight sliders look better imo :S o it's similar to 01:38:426 (1,2,3,4,5). - nah, i need more variety here ;d

[Challenge]
00:24:670 (6) - NC - nah, i made NCs in the same places throught whole map, that combo is high because there is more circles.
00:41:060 (1) - Use a stream here instead? It is challenge mode after all! xD - Suggested few times, that stream is really unnecessary, player here should recover health before easy section where hp drain is stronger (with hr its a lot more stronger))
00:43:987 (1) - Remove NC here, not necessary. - NCs are for keep health, especially with HR. I really dont like troll players to let them die on easy part cuz of few 100. (i mean ppl who will play with hr)
00:46:328 (1) - ^
00:48:670 (1) - ^
00:51:011 (1) - ^

Hope this helps~! ^^
Really thanks for mod, i never expected that some1 will be interested to mod my first map ;d
thzz
hi~ M4M req from my queue
Sorry for late ><

[Light]
  1. 00:19:987 (2) - move to (291,101)
  2. 00:21:158 (3) - Then, move to (390,275)
  3. 00:29:938 (2) - move a little left-up?
  4. 00:31:694 (4) - I suggest like this shape not to resist the flow from 00:31:109 (3) - .
  5. 00:36:377 (4) - You should make symmetry here imo. Try this code.
    code
    260,196,36377,2,0,B|210:143|126:130|53:175|23:237,1,279.999961853028,0|4,0:0|0:0,0:0:0:0:
  6. 00:58:621 (1,2,3) - Keeping 0.50x is better.
  7. 01:18:524 (2) - Too near with 01:17:938 (1) - a bit. Use "Tiny" grid or uncheck "Grid Snap" and try to take 0.60x distance exactly.
[Standard]
  1. 00:33:743 (2) - Using same slider as 00:32:865 (1) - is better imo.
  2. 01:03:889 (2) - Make symmetly. try this code.
    code
    225,124,63889,2,0,P|237:156|225:188,1,69.999990463257,0|8,0:0|0:0,0:0:0:0:
  3. 01:04:475 (3) - Then, move to (161,188)
  4. 01:12:084 (5) - How about like this?
  5. 01:21:450 (4) - Move a little left-up?
  6. 01:43:109 (1) - Make symmetly. try this code.
    code
    124,192,103109,6,0,B|164:216|200:192|200:192|236:160|276:160|312:192|312:192|348:216|384:192,1,279.999961853028
[Heavy]
  1. 00:22:914 (5,6) - move to 1/4 later. (I think you're mistaking)
  2. 00:45:670 (3) - ^
  3. 01:09:743 (4) - Move to (284,296) and how about to take same shape with 01:10:914 (3) - ?
  4. 01:19:694 (1,2,3,4,5,6) - Putting objects like making precise regular triangles is better I think.
    code
    100,192,79694,6,0,L|164:192,1,55.9999952316285,4|0,0:0|0:0,0:0:0:0:
    213,226,79987,1,8,0:0:0:0:
    213,158,80133,1,0,0:0:0:0:
    271,192,80280,2,0,L|327:192,1,55.9999952316285,4|0,0:0|0:0,0:0:0:0:
    384,157,80572,1,8,0:0:0:0:
    384,224,80719,1,0,0:0:0:0:
  5. 01:20:865 (1,2,3,4,5,6) - Then, move all of these to x:384
[Challenge]
  1. 00:19:255 (3) - Use same shape as 00:18:816 (1) - (Ctrl+C+H)
  2. 00:22:914 (5) - Move to (256,232)?
Well, that's all.
Good luck ;)
Topic Starter
Tidek

Cah-m wrote:

hi~ M4M req from my queue
Sorry for late ><

[Light]
  1. 00:19:987 (2) - move to (291,101)
  2. 00:21:158 (3) - Then, move to (390,275) - both fixd
  3. 00:29:938 (2) - move a little left-up? - looks good as it is now
  4. 00:31:694 (4) - I suggest like this shape not to resist the flow from 00:31:109 (3) - .fixd
  5. 00:36:377 (4) - You should make symmetry here imo. Try this code. - fixd
    code
    260,196,36377,2,0,B|210:143|126:130|53:175|23:237,1,279.999961853028,0|4,0:0|0:0,0:0:0:0:
  6. 00:58:621 (1,2,3) - Keeping 0.50x is better. - fixd
  7. 01:18:524 (2) - Too near with 01:17:938 (1) - a bit. Use "Tiny" grid or uncheck "Grid Snap" and try to take 0.60x distance exactly. - fixd
[Standard]
  1. 00:33:743 (2) - Using same slider as 00:32:865 (1) - is better imo. - fixd (but it touching bar on up, so im not sure)
  2. 01:03:889 (2) - Make symmetly. try this code.
    code
    225,124,63889,2,0,P|237:156|225:188,1,69.999990463257,0|8,0:0|0:0,0:0:0:0:
  3. 01:04:475 (3) - Then, move to (161,188) - both fixd
  4. 01:12:084 (5) - How about like this? - looks good, fixd
  5. 01:21:450 (4) - Move a little left-up? - nah, its good as it is now
  6. 01:43:109 (1) - Make symmetly. try this code. - really thx for fixing that slider
    code
    124,192,103109,6,0,B|164:216|200:192|200:192|236:160|276:160|312:192|312:192|348:216|384:192,1,279.999961853028
[Heavy]
  1. 00:22:914 (5,6) - move to 1/4 later. (I think you're mistaking) - yeah, probably i moved it by mistake on last update, fixd
  2. 00:45:670 (3) - ^ - ^
  3. 01:09:743 (4) - Move to (284,296) and how about to take same shape with 01:10:914 (3) - ? - looks good, fixd
  4. 01:19:694 (1,2,3,4,5,6) - Putting objects like making precise regular triangles is better I think.
    code
    100,192,79694,6,0,L|164:192,1,55.9999952316285,4|0,0:0|0:0,0:0:0:0:
    213,226,79987,1,8,0:0:0:0:
    213,158,80133,1,0,0:0:0:0:
    271,192,80280,2,0,L|327:192,1,55.9999952316285,4|0,0:0|0:0,0:0:0:0:
    384,157,80572,1,8,0:0:0:0:
    384,224,80719,1,0,0:0:0:0:
  5. 01:20:865 (1,2,3,4,5,6) - Then, move all of these to x:384 - fixd both
[Challenge]
  1. 00:19:255 (3) - Use same shape as 00:18:816 (1) - (Ctrl+C+H) - fixd
  2. 00:22:914 (5) - Move to (256,232)? - yep, look more estetic
Well, that's all.
Good luck ;)
Thx for fixing the main problem of this map (slider symmetry) ;d
luxoDeh
Hi! mod from my queue.

LIGHT

00:22:328 (4) - move it on the Y axe, or at leas a bit on the left would be better
01:20:865 (5) - move it one grid down

STANDARD

00:12:377 (1) - what if you move it 2 or 3 grid right, so ti will be exactly in the middle of 00:10:621 (2,3) - ?
00:17:060 (1,2) - I suggest to make of them a slider, also too keep the consistence with 00:14:719 (1) -
00:25:255 (3) - make of this a better blancket with 00:26:426 (1) -
00:29:938 (3) - ^
00:58:621 (3) - make of this exactly the same inclination of 00:57:743 (2) - , it is not exactly the same.
01:00:377 (3,4) - stack them perfectly
01:15:889 (2) - maybe if you can avoid overlapping with 01:15:011 (7) - would be better

HEAVY

01:12:084 (1,2,3,4) - if you move all of them one grid down, there will also be a stack with 01:10:914 (3,4) -
01:38:426 (1,5) - place them exactly at the same position

that's all, nothing to say for challenge diff. good map. good luck for rank! ;)
Topic Starter
Tidek

luxoDeh wrote:

Hi! mod from my queue.

LIGHT

00:22:328 (4) - move it on the Y axe, or at leas a bit on the left would be better - fixd
01:20:865 (5) - move it one grid down - fixd

STANDARD

00:12:377 (1) - what if you move it 2 or 3 grid right, so ti will be exactly in the middle of 00:10:621 (2,3) - ? - fine, fixd
00:17:060 (1,2) - I suggest to make of them a slider, also too keep the consistence with 00:14:719 (1) - music is changing here, so i dont need similar patterns
00:25:255 (3) - make of this a better blancket with 00:26:426 (1) - fixd
00:29:938 (3) - ^ fixd
00:58:621 (3) - make of this exactly the same inclination of 00:57:743 (2) - , it is not exactly the same. - fixd (i think)
01:00:377 (3,4) - stack them perfectly - fixd
01:15:889 (2) - maybe if you can avoid overlapping with 01:15:011 (7) - would be better - fixd

HEAVY

01:12:084 (1,2,3,4) - if you move all of them one grid down, there will also be a stack with 01:10:914 (3,4) - fixd
01:38:426 (1,5) - place them exactly at the same position - fixd

that's all, nothing to say for challenge diff. good map. good luck for rank! ;)
Thank u : )
neonat
Light

00:07:109 (3,4) - distance spacing not constant with the notes before it (it's a little too far from 00:07:109 (3) -)
00:12:963 (3,1) - ^
00:15:304 (1,2) - too close
00:16:475 (2,3) - ^
00:19:987 (2,3) - ^
00:24:084 (1,2,3) - ^
Check for the rest in this difficulty. I know the first part is 0.75x and you used 0.4x and the rest is 0.6x distance spacing, check them to see they are plced right
00:42:231 (1) to 01:00:377 (3) - wait what? Why is the distance spacing here so different from the other parts. 0.5x spacing? Use constant spacing in easier difficulties
Continue to check the spacing for the rest of the song

Standard

When you change to 1.00x slider velocity, You should be using 0.8x distance spacing, not 0.7x, to keep it constant to the 0.75x sv 1.2x ds
00:59:499 (1,2,3) - spacing differs from the other parts
01:03:304 (1) - why suddenly use 0.9x from here onwards
If this is the Normal difficulty of the mapset, it still has to follow the constant spacing throughout the song

Heavy

00:17:353 (3) - having the slider end on a beat that is just as loud/solid as the start of the slider or maybe even more solid is a little awkward, I think it would be better to split them to 2 notes instead
00:20:426 - add a note? (?)synthesizer(?) sound here
01:40:182 (2) - shift to 01:40:036 the music here is more focused on this rhythm rather than the rhythm which you had been using before this part

Challenge

Nothing really obvious to suggest here that I noticed
_dog
hi? you called?

Challenge:

00:18:084 (1,2,3) - 3 should be same distance between 1 and 2- equilateral :D

00:25:109 (9,10,11,12) - uhhhh this jump doesnt influence any beat that should be influenced. Don't listen to people when they tell you to add jumps. Listen to people when they tell you to add influencing jumps. Jumps that make sense to the beat. This is the hardest part of osu!standard mapping when compared to simfiles. It's conveying motion by influencing certain beats.

01:04:475 (1,2,3,4,5,6) - angle these use circle flow. It's a bit to tight into the center. It's really breaking the fun

01:17:353 (1,2,3) - this doesn't look nice

01:38:426 (1,2,3,4,5,6,7,8,9,10) - I don't like this star jump section

Honestly this whole jump section isn't that nice. It's doesn't seem like a part that should have jumps constantly.
Actually map normally here and influence certain strong beats like the 3 notes that always stop. And add jumps when the pitch is a bit higher on the beat that it's giving. It should not be constant jumps. No one likes those kind of maps. I suggest a remap of this jump section. Also those slider jumps are ugly.

01:43:109 (1,2,3,4,5,6,7,8,9,10,11,12) - this could flow a lot better. Needs a bit higher spacing but not too much and not be too straight.

This map is a bit too blocky: [] but it with a remap of the jump section, a bit more variety and some curves this could be a nice map. The beat placement you have right now is great. The jump section could be sliders and circles mixed instead of circles or sliders. Not all jumps have to be crazy stupid. :P

Although, for a first map this is great. y first map was... shit LOL.
Also- dat Fanzhen ask him how to improve this lots. He is pro when it comes to songs like this. Ultramine.

Heavy:

01:03:304 (1) - for this BPM the amount of 1/2 circles is a bit harsh and also your spacing is a bit too low. Don't make the hard the insane. LOL

Don't try to get every beat in. Thats what the insane is for. Even for a hard this is a bit too tough because it's 205 bpm .-.
And yes... I can play the diffs.

01:24:377 (1,2,3,4,5,6,7) - pattern is gross.

01:26:719 (1,2,3,4,5,6,7,8,9,10,1,1,2,3,4,5,6,7) - same with these - also too hard with perfect straight lines. damn newbies get better faster.

I suggest another remap of that section. It's not really nice at all.

Standard:

STOP BEING SO BLOCKY D: It got better near that "section" though.

Light:

01:23:206 (1) - Even for an easy this is boring and slow. http://grab.by/pSQg Try this.
I suggest trying different beat patterns for the "section". Also... blockiness.

For a first beatmap I approve.
For an actual ready for 2013, you're not really there yet. Keep working though. You have a lot more potential than others. *cough*me*cough*

Sorry, for not having much more to mod on this beatmap. I really don't have any serious disliking. It's pretty standard. If you want, ingame pm me and I'll help you make it more appealing but there's not many cons to actually fix besides said above.

make sure to respond good luck :)

also for standard and all other diffs it's really hard to explain flow, appeal, and influence in text without being in a pm so PLEASE come to me ingame so i can help out more.
Topic Starter
Tidek

neonat wrote:

Light

00:07:109 (3,4) - distance spacing not constant with the notes before it (it's a little too far from 00:07:109 (3) -) - fixd
00:12:963 (3,1) - ^ - fixd
00:15:304 (1,2) - too close - fixd
00:16:475 (2,3) - ^ - fixd
00:19:987 (2,3) - ^ - when im trying to fix that it coming to 0,62x, so i will stay as it is now
00:24:084 (1,2,3) - ^ - fixd
Check for the rest in this difficulty. I know the first part is 0.75x and you used 0.4x and the rest is 0.6x distance spacing, check them to see they are plced right
00:42:231 (1) to 01:00:377 (3) - wait what? Why is the distance spacing here so different from the other parts. 0.5x spacing? Use constant spacing in easier difficulties - fixd
Continue to check the spacing for the rest of the song - checked and fixed

Standard

When you change to 1.00x slider velocity, You should be using 0.8x distance spacing, not 0.7x, to keep it constant to the 0.75x sv 1.2x ds - i will consider that sv change soon
00:59:499 (1,2,3) - spacing differs from the other parts - fixd
01:03:304 (1) - why suddenly use 0.9x from here onwards - kiai part
If this is the Normal difficulty of the mapset, it still has to follow the constant spacing throughout the song - overall i used small ds changes at all (around 0,1x-0,2x), so idk it can be a problem on 4 star difficulty

Heavy

00:17:353 (3) - having the slider end on a beat that is just as loud/solid as the start of the slider or maybe even more solid is a little awkward, I think it would be better to split them to 2 notes instead - u are right, but 2 notes will make it more confusing, i will stay with that slider
00:20:426 - add a note? (?)synthesizer(?) sound here - nah, i focused mostly on beats
01:40:182 (2) - shift to 01:40:036 the music here is more focused on this rhythm rather than the rhythm which you had been using before this part - I will consider this on challenge difficulty, on heavy it can be confusing.

Challenge

Nothing really obvious to suggest here that I noticed
Thanks

@TheGrimOfCrazy
I will try to catch u in game and discuss about your mod, some things i accept but rest i have to discuss with u ;d
Myxo
My mod from queue ~

Mhm, this map is really, really great. I just found 1 little nitpick, but other than that it's perfect. Grats :3

[Heavy],

00:23:499 (1,2,3,4,5,6) - Change 3 to H-flipped 1, remap 4, and then build the same pattern for 3,4,5,6. (I hope you know what I mean). It would look much better imo.

You got my star of course!
Topic Starter
Tidek

Desperate-kun wrote:

My mod from queue ~

Mhm, this map is really, really great. I just found 1 little nitpick, but other than that it's perfect. Grats :3

[Heavy],

00:23:499 (1,2,3,4,5,6) - Change 3 to H-flipped 1, remap 4, and then build the same pattern for 3,4,5,6. (I hope you know what I mean). It would look much better imo. - yea, ik what u mean, fixd ;d

You got my star of course!
Thanks for star ^.^
Kirin
Hi. MasterKirin from my queue.

Let's begin o/

[Light]
00:42:816 Try to add a circle here
00:43:987 ^
00:45:158 ^
00:46:328 ^
00:47:499 ^
00:48:670 ^
00:49:841 ^
00:51:011 ^
00:52:182 ^
00:53:353 ^
01:22:621 ^
01:24:963 ^
01:27:304 ^
01:29:645 ^
01:31:987 ^
01:34:328 ^
01:36:670 ^
01:39:011 ^
01:40:182 ^

For the rest nothing wrong c:

I will star it because this song reminds me Metroid

Good luck for ranking :)
Topic Starter
Tidek
Thanks for mod, but adding these circles will make it look similar to standard, I dont want to do that ;d
Thanks for your star ;3
Atema
Hi ! From my modding queue :)

Light


/!\ You have to use the distance snap during all your map, and a regular one all the time. It's the easiest one so it's mandatory. Plus, I would consider making it bigger, like 0,70, because as it's a map for beginners and so very slow: new players tend to click as soon as they see the circle. Thus, making the space bigger between these slow circles will help them understand I think. Annd it would avoid your sliders to stack too much like it's the case at 01:30:231 (1,2) - and after for exemple and it's more esthetic.

01:23:206 (1) - I'd avoid so much repeat in such a map. What you did after, 01:25:548 (2,3) - , is better.
01:38:426 (1) - I'd remove the NC here
01:43:109 (1) - I think this long and lonely slider is not really entertaining. Why not put for exemple 3 single sliders that would each take 3 white ticks ?


Standard

- As for the Light diff, apply the same distance snap rules. Look here for exemple 00:18:231 (3,4,1) - , the distance is different for the 3 notes but I think you wanted it to be uniform and in the end, it's not. Your map will look much better than it already does while you'll have used it all map long :)

00:55:987 (3,4) - I wouldn't stack these under the 00:55:402 (2) - as it's a small and quick slider

Well done !

Heavy


- The AR is too fast, it's only 1 tick lower than the Challenge and so it's too fast
- I'm sorry I'll bother you with the distance snap again :oops: Of course in Hard youdon't have to use it all the time, but when you want the notes to have the same distance between them, use it, like for here 00:36:231 (4,5,6) - or here 00:48:084 (3,4) - .

01:06:816 (1) - This slider is way too hard to notice imo as it's half hidden by 01:06:231 (5) -
01:20:865 (1,2,3) - I think these 3 stacks are too hard for a hard like yours wich is already very fast, suits more an Insane.
01:36:231 (5) - NC to mark the rythm change ?

Overall I think I should tell you it looked more as an small Insane than a a Hard for me

Challenge

Didn't notice anything special ! :D


Nice job, good luck !! :)
Topic Starter
Tidek

Atema wrote:

Hi ! From my modding queue :)

Light


/!\ You have to use the distance snap during all your map, and a regular one all the time. It's the easiest one so it's mandatory. Plus, I would consider making it bigger, like 0,70, because as it's a map for beginners and so very slow: new players tend to click as soon as they see the circle. Thus, making the space bigger between these slow circles will help them understand I think. Annd it would avoid your sliders to stack too much like it's the case at 01:30:231 (1,2) - and after for exemple and it's more esthetic. - Ok, i made whole map with 0,6x DS, but i can do nothing with ending, i need atlest 1,0x ds to unstack these circles so i will stay as it is now atm.

01:23:206 (1) - I'd avoid so much repeat in such a map. What you did after, 01:25:548 (2,3) - , is better. - fixd
01:38:426 (1) - I'd remove the NC here - nah, its new rhythm here
01:43:109 (1) - I think this long and lonely slider is not really entertaining. Why not put for exemple 3 single sliders that would each take 3 white ticks ? - i will stay with slider


Standard

- As for the Light diff, apply the same distance snap rules. Look here for exemple 00:18:231 (3,4,1) - , the distance is different for the 3 notes but I think you wanted it to be uniform and in the end, it's not. Your map will look much better than it already does while you'll have used it all map long :) - i fixd these 3 circles (well, my mistake there), but DS throught whole map i wont change. DS changes are not really high and its 4 stars map so decent normal player should deal with small DS changes.

00:55:987 (3,4) - I wouldn't stack these under the 00:55:402 (2) - as it's a small and quick slider - i will stay as it is now, adding slider/snap circles will make it ugly

Well done !

Heavy


- The AR is too fast, it's only 1 tick lower than the Challenge and so it's too fast - I will stay with AR8, its 205bpm song, so AR7 will make it only harder to read (a lot of objects)
- I'm sorry I'll bother you with the distance snap again :oops: Of course in Hard youdon't have to use it all the time, but when you want the notes to have the same distance between them, use it, like for here 00:36:231 (4,5,6) - or here 00:48:084 (3,4) - fixd DS on 00:36:231 (4,5,6), second i stay as it is now, 0,01x on hard isnt really big deal

01:06:816 (1) - This slider is way too hard to notice imo as it's half hidden by 01:06:231 (5) - ok, after few suggestions i will unstack this, fixd
01:20:865 (1,2,3) - I think these 3 stacks are too hard for a hard like yours wich is already very fast, suits more an Insane. - one triplet (with slider) wont kill any1 ; )
01:36:231 (5) - NC to mark the rythm change ? - uhh, my mistake, fixd

Overall I think I should tell you it looked more as an small Insane than a a Hard for me - "Small insane" without jumps ; ). Yes u are right, but i dont like big gap between difficulties like we can see on these days maps. If player cant deal with jumps on insane, i want let him to click similar rhythm on hard without complicated patterns.

Challenge

Didn't notice anything special ! :D


Nice job, good luck !! :)
Thank u : )
Kurokami
Hi from my queue. :3/

[Light]

CS4?
Also, your 0,6x spacing is way too low for easier diffs. You should use 1,0x.

00:27:011 (5) - Try to make this shape a bit better at the start.
00:42:231 (1,2,1,2,1,2,1,2,1,2) - I know this is just an easy, but its borring. Try to do something here, like use sliders. I able to hear a sound on every white tick on the middle. You should use it to make some interesting rhythm.
01:23:206 (1) - You shouldn't use more than one repeat on a slider when you map easier diffs.
As I told you above your 0,6x spacing is low. Now I explain why. When you map notes with the distance 1/1 on the timeline there should be an equal distance between them when you place those notes. For exapmle 01:25:548 (2,3) you mapped them right on the timeline but its not that easy to catch them while you actually playing it. Try to imagine it, when you see two notes with almost zero distance between them (and probably hear the music for the first time), what you will do? Try to guess when it is in the music or just press as fast as you can. Well, even I who has a bit experience, tried to press inmedinatelly. I got some bad point or miss in worst case. Please try to use 1,0x from now on and try to re-map this with it. And now it comes the issue which is the distance between the notes which are far apart on the timeline. Basically you need to use more sliders. Some note and slider not makes the map easier just borring. Yeah, its borring since all you need to do is press the button a few times and the map is over. There are still sounds where you mapped nothing now. I'm not telling you to map it over, but at least make it enjoyable with more and long sliders, nice curves and interesting patterns.
Well, I guess this is your first map and it isn't bad, just needs a few improvements. PM me anytime when I'm online if you need some help (I'm mostly going off at 7:30 GMT+1, so try to not write to me at 7h lol). It will take some time I think.

[Standard]

CS3, cs4 is way too tiny for the easiest diffs.

I was a bit afraid, but this isn't that bad. Well, DS is still low, just use 1,0x.
00:42:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Borring just as on the Light. Please avoid this many notes since they are borring to play. Try to use sliders instead of them.
00:55:402 (2,3,4) - I rather not want to see notes UNDER sliders end. If they are comes before the slider on the timeline, its more or less okay, but not this way. They are pretty much hidden now. Please avoid it in the future.
00:27:597 (3,1) - Well, this can be a bit better but I want to see more like this. So try to map like this, at least on the easiest diffs.

[Heavy]

AR7 please, 8 is way too high for Hard.

00:22:475 (4) - This slider is pretty much unseeable at first run. Please get out from under 00:21:743 (2)
00:31:109 (2,6) - I rather not want to see this overlap. Too hard to read.
Eh, again the note collection.
01:05:645 (1,2,3,4,5,1,2,3) - This overlap is just no. Try to make some interesting patterns from them.
01:08:792 (5) - I don't think this needs to be start at the blue tick. Just start at the next white, it will be better.
01:13:475 (5) - Same as above.
01:16:987 (4) - Its hard to catch it on blue tick. Please change it into a slider with the next note. It should be better that way.
01:22:621 (5,1) - Reverse arrow is partially covered by (5), this is unrankable. Please avoid this kind of spacing.
01:27:304 (5,1) - ^
01:36:670 (8,1) - ^

Why you used 1,4x DS here? Please use 1,0x everywhere and it should be the best.

[Challenge]

00:42:231 (2) - This note is freaking hard to catch after that repeat slider. Well, its not my problem. lol
01:11:499 (1,1) - Why is this empty space between them. I think you should map here something.
01:26:719 (1,2,3,4,5,6,7,8,9,10) - This looks really awfull. I like this, but please try to place them into a better shape. Like make a square and just c/p it then rotate with 45. It should be better that way.
01:29:060 (1,2,3,4,5,6,7,8,9,10) - Same here.
01:40:767 (1,1) - Why is this break? Map it fully please.
[]

The hardest difficulties were pretty much ok, but they also needs some improvements. But first you need to take care of the easiest diffs. If you can't map them better then you should ask an experienced mapper for an easier diff or at least a for a little help. Well, most mapper is just can't map easier maps but they are good at the hard ones. You need time to learn how to do them, but I'm sure you can do it. You just not need to force it. If you want to ask something from me, just do it, well, I'm mostly screw up with live modding but better explain some things that way. And also you can ask after it inmedinatelly. Well, thats all what I can say to you for now. Call me back if you fixed them, and I will try to help a bit more with rhythm too, but I will mostly concentrate on the easier ones. :3


Eh, I hope I wrote everything down what I wanted to. o.o
Topic Starter
Tidek

Kurokami wrote:

Hi from my queue. :3/

[Standard]

CS3, cs4 is way too tiny for the easiest diffs. I dont think CS3 is good idea for 4 star diff : P

I was a bit afraid, but this isn't that bad. Well, DS is still low, just use 1,0x. - I used 0,7x 0,9x and 1,1x, more dynamic
00:42:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Borring just as on the Light. Please avoid this many notes since they are borring to play. Try to use sliders instead of them. - I will fix it on light diff, but here... hmm, i know how it looks, but also I dont see sliders fitting to single beats, i will try to do something with this.
00:55:402 (2,3,4) - I rather not want to see notes UNDER sliders end. If they are comes before the slider on the timeline, its more or less okay, but not this way. They are pretty much hidden now. Please avoid it in the future. - fixd (snapped them)
00:27:597 (3,1) - Well, this can be a bit better but I want to see more like this. So try to map like this, at least on the easiest diffs.

[Heavy]

AR7 please, 8 is way too high for Hard. - 205bpm 1/2 is really fast, AR7 will only confuse player by amount of notes on screen

00:22:475 (4) - This slider is pretty much unseeable at first run. Please get out from under 00:21:743 (2) - fixd slider 2
00:31:109 (2,6) - I rather not want to see this overlap. Too hard to read. - on AR8 is easily readable
Eh, again the note collection.
01:05:645 (1,2,3,4,5,1,2,3) - This overlap is just no. Try to make some interesting patterns from them. - i fixd it on last update
01:08:792 (5) - I don't think this needs to be start at the blue tick. Just start at the next white, it will be better. - i dont want whole kiai part forever with 1/2, these doubles are not hard to read tho
01:13:475 (5) - Same as above.
01:16:987 (4) - Its hard to catch it on blue tick. Please change it into a slider with the next note. It should be better that way. - i used a lot of 3/2 sliders, these strong 3/2 i want accent with normal circles
01:22:621 (5,1) - Reverse arrow is partially covered by (5), this is unrankable. Please avoid this kind of spacing. - Hmm, im checking it and im passing 5 circle before reverse slider show up (on AR8) so i dont see problem atm
01:27:304 (5,1) - ^
01:36:670 (8,1) - ^

Why you used 1,4x DS here? Please use 1,0x everywhere and it should be the best. - i dont like overlapping 1/2 notes, last part is 1,4x because its "boss" part, u can see difference on every difficulty there.

[Challenge]

00:42:231 (2) - This note is freaking hard to catch after that repeat slider. Well, its not my problem. lol - I was watching few test plays and on no mod play no1 had problem to catch it. With hidden almost every1 missed it, but even nowadays maps have parts where we have to learn on hidden.
01:11:499 (1,1) - Why is this empty space between them. I think you should map here something. - its like "get ready for strong 4 circles and 2nd round ; )"
01:26:719 (1,2,3,4,5,6,7,8,9,10) - This looks really awfull. I like this, but please try to place them into a better shape. Like make a square and just c/p it then rotate with 45. It should be better that way. - 45 rotate works good if there would be 8 circles, but we have 11 circles and 9-circle looks ugly after second 45 rotate. idk excatly how to make tornado jumps , so i will stay as it is now and i will ask u in game for better solution
01:29:060 (1,2,3,4,5,6,7,8,9,10) - Same here.
01:40:767 (1,1) - Why is this break? Map it fully please. - rhythm is imprecise
[]

The hardest difficulties were pretty much ok, but they also needs some improvements. But first you need to take care of the easiest diffs. If you can't map them better then you should ask an experienced mapper for an easier diff or at least a for a little help. Well, most mapper is just can't map easier maps but they are good at the hard ones. You need time to learn how to do them, but I'm sure you can do it. You just not need to force it. If you want to ask something from me, just do it, well, I'm mostly screw up with live modding but better explain some things that way. And also you can ask after it inmedinatelly. Well, thats all what I can say to you for now. Call me back if you fixed them, and I will try to help a bit more with rhythm too, but I will mostly concentrate on the easier ones. :3


Eh, I hope I wrote everything down what I wanted to. o.o

I will do Light later because there is more work and i need to contact u about that (yea, i sucks in making easier diffs).
Kurokami
re-check.

After a long conversation, some place changed mostly in spacement. Resolved some unrankable issue with it.

http://puu.sh/4puKv.txt

And now I give to your map a Star~ Good luck.
wa_
Głównie sugestie, chyba większość problemów już została rozwiązana wcześniej :)
jak modować po polsku ;w;

[General]
Offset według mnie powinien być w okolicach 65-75. Teraz zły offset jest widoczny szczególnie w części od 00:42:221 do 01:01:245, gdzie różnicę między rytmem a hitsoundami można najbardziej zauważyć.
Skoro tworzyłeś charty do stepmanii, to może spróbuj też zrobić do tego utworu chart 4K do osu!manii? Może to nieźle urozmaicić cały mapset.

[Light]
00:27:011 (5) - ten slider mógłby być trochę lepiej zrobiony - widać załamanie. Przenieś punkt, który jest za czerwonym o 2 kratki w górę (8px), a powinien wyglądać bardziej gładko.
00:49:255 (1,2) - Jak dla mnie to jest nierankowalne, według wiki wielu nowych graczy ma problemy ze stackami.
00:53:353 - Dodaj kółko?
00:53:938 (1) - Skróć slider do 3 beatów (zostawiając reverse), jak zdecydujesz się to zrobić, dodaj kółko/cokolwiek innego w 00:56:280.
00:57:743 (2) - Użyj kształtu slidera z poprzedniego? Tak, by wyglądało to trochę równiej.
01:03:304 (1,2,3,4) - Ta sekcja wydaje się trochę nudna... Może gdybyś dodał kółko między 2. a 3., to byłoby w tym miejscu trochę ciekawiej, tym bardziej że jest to kiai time.
01:05:645 (4) - Nowe combo?
01:10:328 (4) - Ten slider nie jest "okrągły", usuń punkt w środku i dodaj nowy, a powinien wyglądać lepiej.
01:26:719 (3) - Spróbuj zrobić blanket wraz z poprzednim sliderem (00:21:158 (1,2) - tutaj fajnie to wyszło)
01:33:743 (3) - Tak samo jak w poprzedniej sugestii.

[Standard]
00:21:743 (1) - To kółko jest trudne do odczytania, spróbuj może tak: (zachowując odpowiednie odległości)
(później już nie powinno być z tym problemu, najczęściej miałem problemy właśnie z pierwszym takim patternem)
00:42:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Przydałoby się jakieś urozmaicenie. Na przykład zwiększyłbym odległości między obiektami i spróbował dodać jakieś figury - trójkąty, kwadraty itd. Ewentualnie mógłbyś dodać też slidery.
01:00:963 (4) - Przenieś w inne miejsce? Ten stack może być trudny do odczytania.
01:09:743 (6) - Nierówny slider, spróbuj tak:
01:15:011 (7) - Dodaj NC, a w następnym kółku usuń.

[Heavy]
00:27:597 (1) - Obróć slider o około 30 stopni i odwróć (Ctrl+G) by uzyskać coś w tym stylu?
01:01:036 (1) - Skróć spinner do 01:03:011 by przejście do kółek nie było tak dezorientujące.

01:14:426 (5) - Spróbuj uninkąć nakładania z (2).
01:19:109 (4) - Dodaj blanket z następnym sliderem?
01:21:304 (4) - Kółko wydaje się dość mocno ukryte. Przenieś je bardziej na prawo?
01:22:036 (1,2,3,4,5,6,7,8,9,10) - Ten pattern wydaje się trochę za trudny jak na Harda (?), tym bardziej z tak wysokim BPM. Spróbuj go w jakiś sposób uprościć.
01:22:036 (1,2,3,4,5,6,7,8,9,10) - ^
01:31:402 (1,2,3,4,5,6,7,8,9,10) - ^
01:37:547 (1,1) - Tutaj też mógłbyś uniknąć nałożenia.
01:38:426 (1,2,3,4,5) - Czemu tu nie ma symetrii D: Użyj Ctrl+H i Ctrl+J, by ułatwić wyrównanie.
01:43:109 (1,2,3,4,5,6) - Spróbuj może uprościć pattern. Coś w tym stylu:
Ogólnie, (o ile ten to Hard) poziom powinien być trochę łatwiejszy, przy 205 BPM 10 kółek oddalonych od siebie jest dość trudne do zagrania.

[Challenge]
Trudne D:
00:18:377 (3,4,5,6) - Ten stack jest trudny do rozczytania, proponuję oddzielić pojedyncze kółko od trójki 1/4.
00:20:426 (8,9,10,11) - Lepiej by wyglądało, gdyby kółka nie dotykały siebie, spróbuj je rozdzielić.
00:25:255 (9,10) - W tym miejscu brakuje hitsoundów, szczególnie whistle.
01:05:645 (1,2,3) - Spróbuj ułożyć kółka w jednej linii, powinno być lepiej.
01:44:499 (1,2,3) - Te kółka mogą być trudne ze względu na "zwalniający" rytm. Może użyj podobnego rozwiązania jak w poziomie Heavy?
Jak dla mnie jumpy na końcu są trochę za trudne...

Generalnie nie jest źle, tym bardziej że jest to Twój pierwszy mapset :D Zawsze mogło być lepiej, ale chyba każdy mapper uczy się przez całe życie... Popracuj trochę nad strukturami i flowem - jak będziesz eksperymentował to Twoje beatmapy będą znacznie lepsze! Może pomóc też samo przechodzenie dobrych map. Jeśli masz jakieś pytanie co do tego posta, pisz PM. ;) Powodzenia!
Topic Starter
Tidek

wa_ wrote:

Głównie sugestie, chyba większość problemów już została rozwiązana wcześniej :)
jak modować po polsku ;w;

[General]
Offset według mnie powinien być w okolicach 65-75. Teraz zły offset jest widoczny szczególnie w części od 00:42:221 do 01:01:245, gdzie różnicę między rytmem a hitsoundami można najbardziej zauważyć. - ok, po kilku sugestiach zmienie ten offset na 75, choć wydaję mi się że 85 było bardziej poprawne
Skoro tworzyłeś charty do stepmanii, to może spróbuj też zrobić do tego utworu chart 4K do osu!manii? Może to nieźle urozmaicić cały mapset. - moze w przyszlych mapach, na razie skupiam się na osu.

[Light]
00:27:011 (5) - ten slider mógłby być trochę lepiej zrobiony - widać załamanie. Przenieś punkt, który jest za czerwonym o 2 kratki w górę (8px), a powinien wyglądać bardziej gładko. fixd
00:49:255 (1,2) - Jak dla mnie to jest nierankowalne, według wiki wielu nowych graczy ma problemy ze stackami. - przemyśle to, postawiłem wcześniej 4 slidery więc gracz powinien załapać że cały czas ten sam bit leci.
00:53:353 - Dodaj kółko? - dodane
00:53:938 (1) - Skróć slider do 3 beatów (zostawiając reverse), jak zdecydujesz się to zrobić, dodaj kółko/cokolwiek innego w 00:56:280. podoba mi sie, fixd
00:57:743 (2) - Użyj kształtu slidera z poprzedniego? Tak, by wyglądało to trochę równiej. - fixd
01:03:304 (1,2,3,4) - Ta sekcja wydaje się trochę nudna... Może gdybyś dodał kółko między 2. a 3., to byłoby w tym miejscu trochę ciekawiej, tym bardziej że jest to kiai time. dodane
01:05:645 (4) - Nowe combo? nah, jak widzisz sa tutaj minimum 4 kolkowe comba
01:10:328 (4) - Ten slider nie jest "okrągły", usuń punkt w środku i dodaj nowy, a powinien wyglądać lepiej. fixd
01:26:719 (3) - Spróbuj zrobić blanket wraz z poprzednim sliderem (00:21:158 (1,2) - tutaj fajnie to wyszło) fixd
01:33:743 (3) - Tak samo jak w poprzedniej sugestii. fixd

[Standard]
00:21:743 (1) - To kółko jest trudne do odczytania, spróbuj może tak: (zachowując odpowiednie odległości)
(później już nie powinno być z tym problemu, najczęściej miałem problemy właśnie z pierwszym takim patternem) tutaj zostawię tak jak jest, w tym miejscu chcę się trzymać swojego rytmu/color]
00:42:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Przydałoby się jakieś urozmaicenie. Na przykład zwiększyłbym odległości między obiektami i spróbował dodać jakieś figury - trójkąty, kwadraty itd. Ewentualnie mógłbyś dodać też slidery.
01:00:963 (4) - Przenieś w inne miejsce? Ten stack może być trudny do odczytania. zesnapowałem
01:09:743 (6) - Nierówny slider, spróbuj tak: fixd (chyba lol)

01:15:011 (7) - Dodaj NC, a w następnym kółku usuń. fixd

[Heavy]
00:27:597 (1) - Obróć slider o około 30 stopni i odwróć (Ctrl+G) by uzyskać coś w tym stylu? podoba mi się, fixd
01:01:036 (1) - Skróć spinner do 01:03:011 by przejście do kółek nie było tak dezorientujące. fixd

01:14:426 (5) - Spróbuj uninkąć nakładania z (2). fixd
01:19:109 (4) - Dodaj blanket z następnym sliderem? nie, tutaj akurat zrobiłem tak celowo by utrzymać te patterny trójkątne
01:21:304 (4) - Kółko wydaje się dość mocno ukryte. Przenieś je bardziej na prawo? Jest zauważalne według, chyba jedynie skin z naprawdę dużymi hitburstami móglby to przykryć.
01:22:036 (1,2,3,4,5,6,7,8,9,10) - Ten pattern wydaje się trochę za trudny jak na Harda (?), tym bardziej z tak wysokim BPM. Spróbuj go w jakiś sposób uprościć.
01:22:036 (1,2,3,4,5,6,7,8,9,10) - ^
01:31:402 (1,2,3,4,5,6,7,8,9,10) - ^ - Porównując do challenge to i tak jest już duża różnica pomiędzy tymi diffami, nie chcę ułatwiać "głównego" momentu w piosence
01:37:547 (1,1) - Tutaj też mógłbyś uniknąć nałożenia. To nałożenie użyłem w każdej tego typu patternie, jest ok
01:38:426 (1,2,3,4,5) - Czemu tu nie ma symetrii D: Użyj Ctrl+H i Ctrl+J, by ułatwić wyrównanie. ? Dla mnie tu wszystko ok wygląda, DS się trzyma na 3,3x
01:43:109 (1,2,3,4,5,6) - Spróbuj może uprościć pattern. Coś w tym stylu: podoba mi się, fixd
Ogólnie, (o ile ten to Hard) poziom powinien być trochę łatwiejszy, przy 205 BPM 10 kółek oddalonych od siebie jest dość trudne do zagrania.

[Challenge]
Trudne D:
00:18:377 (3,4,5,6) - Ten stack jest trudny do rozczytania, proponuję oddzielić pojedyncze kółko od trójki 1/4. Po kilku testplayach nikt nie miał z tym problemów
00:20:426 (8,9,10,11) - Lepiej by wyglądało, gdyby kółka nie dotykały siebie, spróbuj je rozdzielić. fixd
00:25:255 (9,10) - W tym miejscu brakuje hitsoundów, szczególnie whistle. fixd
01:05:645 (1,2,3) - Spróbuj ułożyć kółka w jednej linii, powinno być lepiej. niech zostanie tak jak jest, mapa i tak jest już bardzo 'liniowa' ;d
01:44:499 (1,2,3) - Te kółka mogą być trudne ze względu na "zwalniający" rytm. Może użyj podobnego rozwiązania jak w poziomie Heavy? właśnie specjalnie zrobiłem inaczej niż na heavy ;d
Jak dla mnie jumpy na końcu są trochę za trudne...

Generalnie nie jest źle, tym bardziej że jest to Twój pierwszy mapset :D Zawsze mogło być lepiej, ale chyba każdy mapper uczy się przez całe życie... Popracuj trochę nad strukturami i flowem - jak będziesz eksperymentował to Twoje beatmapy będą znacznie lepsze! Może pomóc też samo przechodzenie dobrych map. Jeśli masz jakieś pytanie co do tego posta, pisz PM. ;) Powodzenia!
Dzięki, po tych wszystkich modach i tak się już sporo nauczyłem i moja druga mapa którą za niedługo wrzucę wygląda o wiele lepiej : )
Asphyxia
From my queue! o/

General things

  1. Nothing I guess
Light>

  1. 00:20:562 (2,3,1) - Well, adding a bit more curve to these notes would be kinda neat, see the example below =) Puush isn't working so I can't show you the curve I draw there but you got the point :P You may need to fix the blanket with the next objects + some spacing IF you're applying this.
  2. 00:30:514 (1,2) - Why are these overlapping? I'm pretty sure they are so maybe fix it? I can see the overlap while playing and it's not that great, also if you're going to fix this, remember to fix the spacing with 00:32:855 (3) - also
  3. *nazi 00:42:221 (1,2) - these two are not excatly on the same grid level, (2) should be raised by 1 grid and because these two 00:44:562 (1,2) - are on the same grid level I thought this was worth mentioning though it might not make a difference while playing.
  4. 00:53:343 (2,1) - These two overlap eachother, yet again this isn't overlap that fits so I recommend fixing this.
  5. 00:56:855 (1,2) - These two are off by 1 grid but it doesn't matter that much if you are not going to fix it, since it is super ultra nazi and doesn't affect much when playing it.
  6. 01:00:367 (3) - Well, I guess you wanted to make a S shaped slider here? You don't need to change or improve anything but here's how I would do it, it kinda fits better?
  7. 01:09:879 (3,4,5) - I was thinking something a bit more curve here also:
  8. 01:13:831 (2) - See the S shaped slider suggestion up ^
  9. I guess otherwise this diff is fine.
Standard>

  1. Why are you using OD5? Don't you think it's maybe too harsh for standart players? I think you should use OD4 just because this is a normal diff and also making the diff spread a bit more balanced.
  2. 00:53:343 (4,1) - I'm pretty sure this is unnecessary overlap so I would fix it.
  3. Pretty nice diff otherwise I think :3
Heavy>

  1. 00:21:733 (2,4) - This here is also an unnecessary overlap, atleast I think so, it doesn't fit and doesn't flow that well so I strongly suggest you fix this.
  2. 00:42:221 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3) - Well, this isn't anything big but I don't understand the point using such a low distance snap here, maybe it's a quiet part but it's a hard diff after all, it should be harder imo, try to use even 1.0 Distance Snap...
  3. 01:03:294 (1) - Starting here I think you should increase the spacing really... everything looks so stuffed compared to the beginning
  4. 01:25:831 (1,1) - What is this unnecessary overlap? Fix it please!
  5. 01:33:733 (1,2,3,4,5) - Nice <3
  6. Otherwise fine I think :P
Challenge>
  1. Hp6? It's the same as in hard, this is an Insane difficulty? +1 HP please to make the diff spread more balanced really :P And HP7 doesn't kill this at all, it fits better I think.
  2. 00:04:757 (1,2,3,4,1,2,3,4) - I really don't see the point of these overlaps but you can change them if you want to, nothing big here.
  3. 00:28:026 (3,1,2) - I strongly assume this is unnecessary overlap? It doesn't fit well and it looks ugly so I think you should avoid these.
  4. 00:34:172 (7,9) - ^
  5. 00:44:562 (2,1) - Fix the spacing here, it's kinda confusing really.. people might think that the (1) here would be on a red / nex with tick instead where it is now.
  6. 00:46:904 (2,1) - ^
  7. 00:49:245 (2,1) - ^
  8. 00:51:587 (2,1) - ^
  9. 01:22:026 (1) - Whoaa there, suddenly you're using this much spacing when you started with such a small spacing? Please try to keep it consistant... So I'd recommend lowering the spacing till 01:40:757 (4) -
  10. 01:36:366 (3) - OBJECT'S END IS NOT SNAPPED!!
  11. Otherwise fine I think :3
I hope this mod helped you, best of luck for this mapset o/
Topic Starter
Tidek

Asphyxia wrote:

From my queue! o/

General things

  1. Nothing I guess
Light>

  1. 00:20:562 (2,3,1) - Well, adding a bit more curve to these notes would be kinda neat, see the example below =) Puush isn't working so I can't show you the curve I draw there but you got the point :P You may need to fix the blanket with the next objects + some spacing IF you're applying this. fixd
  2. 00:30:514 (1,2) - Why are these overlapping? I'm pretty sure they are so maybe fix it? I can see the overlap while playing and it's not that great, also if you're going to fix this, remember to fix the spacing with 00:32:855 (3) - also Hmm, on my skin these notes are not overlapping, moved it 0,01x further, it was all i could do here
  3. *nazi 00:42:221 (1,2) - these two are not excatly on the same grid level, (2) should be raised by 1 grid and because these two 00:44:562 (1,2) - are on the same grid level I thought this was worth mentioning though it might not make a difference while playing. fixd
  4. 00:53:343 (2,1) - These two overlap eachother, yet again this isn't overlap that fits so I recommend fixing this. here i can see overlap, fixd
  5. 00:56:855 (1,2) - These two are off by 1 grid but it doesn't matter that much if you are not going to fix it, since it is super ultra nazi and doesn't affect much when playing it. fixd
  6. 01:00:367 (3) - Well, I guess you wanted to make a S shaped slider here? You don't need to change or improve anything but here's how I would do it, it kinda fits better? fixd
  7. 01:09:879 (3,4,5) - I was thinking something a bit more curve here also: fixd
  8. 01:13:831 (2) - See the S shaped slider suggestion up ^ fixd
  9. I guess otherwise this diff is fine.
Standard>

  1. Why are you using OD5? Don't you think it's maybe too harsh for standart players? I think you should use OD4 just because this is a normal diff and also making the diff spread a bit more balanced. I would use OD4 for slower and quiet songs, here i will stay with OD5 cuz its even sounds like challenging map
  2. 00:53:343 (4,1) - I'm pretty sure this is unnecessary overlap so I would fix it. fixd
  3. Pretty nice diff otherwise I think :3
Heavy>

  1. 00:21:733 (2,4) - This here is also an unnecessary overlap, atleast I think so, it doesn't fit and doesn't flow that well so I strongly suggest you fix this. fixd overlap
  2. 00:42:221 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3) - Well, this isn't anything big but I don't understand the point using such a low distance snap here, maybe it's a quiet part but it's a hard diff after all, it should be harder imo, try to use even 1.0 Distance Snap... i will stay with 0,5x, that part should be easy on every diff overall (except easy lol)
  3. 01:03:294 (1) - Starting here I think you should increase the spacing really... everything looks so stuffed compared to the beginning its has 0,1x less spacing because of a lor more notes than beginning, last part has the highest spacing so i think it looks fair
  4. 01:25:831 (1,1) - What is this unnecessary overlap? Fix it please! fixd
  5. 01:33:733 (1,2,3,4,5) - Nice <3
  6. Otherwise fine I think :P
Challenge>
  1. Hp6? It's the same as in hard, this is an Insane difficulty? +1 HP please to make the diff spread more balanced really :P And HP7 doesn't kill this at all, it fits better I think.im not fan of high hp drain at all, but since its the same as in hard, i will make hp7
  2. 00:04:757 (1,2,3,4,1,2,3,4) - I really don't see the point of these overlaps but you can change them if you want to, nothing big here. my first placed notes in osu! editor xD i will stay as it is now, mainly because map is more dynamic
  3. 00:28:026 (3,1,2) - I strongly assume this is unnecessary overlap? It doesn't fit well and it looks ugly so I think you should avoid these.fixd overlap
  4. 00:34:172 (7,9) - ^ fixd
  5. 00:44:562 (2,1) - Fix the spacing here, it's kinda confusing really.. people might think that the (1) here would be on a red / nex with tick instead where it is now. ik what u mean, but after few test plays, no1 had problem with this.
  6. 00:46:904 (2,1) - ^
  7. 00:49:245 (2,1) - ^
  8. 00:51:587 (2,1) - ^
  9. 01:22:026 (1) - Whoaa there, suddenly you're using this much spacing when you started with such a small spacing? Please try to keep it consistant... So I'd recommend lowering the spacing till 01:40:757 (4) - its the main part of that map, lowering spacing will make it look like beginning of the map
  10. 01:36:366 (3) - OBJECT'S END IS NOT SNAPPED!! I dont really know what u meant here ;x
  11. Otherwise fine I think :3
I hope this mod helped you, best of luck for this mapset o/ yup, it helped, thanks ;d
Thank u
Pretty Rhythm
From My Queue ><

[Light]
01:22:904 (8) - Add Note..?
00:46:904 (1,2) - circle repeat at same place. (too hard for beginner.)
01:28:465 (2,3) - ^
00:58:611 (1,2) - How about this?


[Standard]
00:21:733 (1) - Move 00:21:587 (1) - And 00:22:026 (2) - Add Note
OD - 1

[Heavy]
01:40:757 (1) - Delete NC

[Challenge]
Nothing to say. just good map :)

GL!
Topic Starter
Tidek

Lolicore_Komari wrote:

From My Queue ><

[Light]
01:22:904 (8) - Add Note..? looks strange, no
00:46:904 (1,2) - circle repeat at same place. (too hard for beginner.) since i used 1/1 tick in this map, then 2/1 stacks wont be a problem ;d
01:28:465 (2,3) - ^ I will consider this
00:58:611 (1,2) - How about this? nah, i want to avoid that kind of sliders


[Standard]
00:21:733 (1) - Move 00:21:587 (1) - And 00:22:026 (2) - Add Note nice, fixd
OD - 1 Difficulties in maps are already perfect, so no ;d

[Heavy]
01:40:757 (1) - Delete NC ok

[Challenge]
Nothing to say. just good map :)

GL!
Thanks
BounceBabe
Hey, from my "non-japanese" Queue!

General

> 01:22:026 - You should let the Kiai end here. This is the point where the main spectacual part of the song for the kiai ends. The other part isn't that interesting anymore.

Easy

> 00:22:611 (2,1) - This flows really bad due to the previous slider 00:22:611 (2) - going into another direction than where the next slider 00:23:489 (1) - starts. You need to move your darker sliderstart more to the left so its better playable, especially for beginners its easier. Something like this will be better; https://osu.ppy.sh/ss/1081664
> 00:27:001 (4,1) - Here the same again, with the flow. Curve and move the short slider a little up so it gives better flow and easier movement. This is very hard to handle when playing. This would reduce the angle of the movement by far and will make it easier to play, it will also blanket your patterns better; https://osu.ppy.sh/ss/1081668. If you did that, you can easily fix the next elements https://osu.ppy.sh/ss/1081673.
> 00:43:392 (2,1) - The angle and flow in this pattern is also weak. Try to move 00:44:562 (1,2) - lower so it gives better playment and improves the gameplay.
> 00:47:489 (2) - Stacking isn't good on an Easy diff. Beginners are not realizing the time when they have to click the element and might missclick or get stressed during playing. You better unstack this to avoid such things. I advise you to change this on the others too.
> 00:44:562 (1) - , 00:53:928 (1) - Remove these NCs because you changed your combo pattern from longer to short here.

Normal

> 00:04:757 (1,2,3,4) - This is very bland and not so good looking. You can easily spice it up by moving them into a zig-zag placement. Then shape this diagonal 00:06:514 (4) - so it gives a better transition between these 00:05:928 (3,4,1) - . Of course you need to adjust the spacing as well. http://osu.ppy.sh/ss/1081682
> 00:12:367 (1,2,3) - Make a nice triangle pattern. It would fit towards your previous pattern here 00:11:196 (3,1,2) - and it would look a lot better.
> 00:20:562 (3,1,2) - This rythm is a little hard to play imo. The 1/2 circle is a little annoying when playing. It really feels off. I advise you to change your rythm into a slider. 00:20:562 (3) - Make this 1 repeat shorter so you have a single 1/1 slider. Remove the circle at 00:21:587 - and then place a slider from 00:21:148 - to 00:21:587 - where the circle was. This makes your rythm more interesting and less hard. It will flow better and give more enjoyment to your map.
> 00:42:221 - til 00:53:928 - You should make the transition between the patterns a little more better so it improves when playing. Makes it more easier and enjoyable. If you add these tiny changes, the harsh angle changes and you make the transition more smooth. 00:44:562 (1) - http://osu.ppy.sh/ss/1081695 / 00:46:904 (1) - http://osu.ppy.sh/ss/1081697
> 00:54:514 (1,2,3,4) - The way the patterns are played is also not very impressive. It is a too straight angle and breaks the natural movement of the wrist, when playing. If you move 00:54:514 (1) - a little lower and place the tail diagonal into the other direction it will give a better transition from 00:53:343 (4) - to 00:55:392 (2) - . It's a tiny change but a very good improvment which makes your part better. http://osu.ppy.sh/ss/1081700. Same with this one 00:59:489 (1) - . Just move the tail a little into the other direction and the transition from 00:58:611 (3,1) - is a lot better. http://osu.ppy.sh/ss/1081703
> 01:21:440 (4) - Little spacing difference between normal spacing. This one is 1,0x when your spacing is 1,1x actually. Fix this please.
> 01:37:538 (4,1) - You should move the circle to the right of the sliderend not below it, so the flow doesn't disappear. You can easily fix the spacing afterwards. http://osu.ppy.sh/ss/1081710
> 01:43:099 (1) - I think if you just make a repeat instead of the last circle it will give a better ending which isn't so cut off. Try it (:

Hard

> The spacing you used is too small. It's fine as it is atm but next time make it a little bit bigger to avoid missunderstandings.

> 00:21:733 (2,3,4) - This is a very bad flow and not good to play. The way the slider goes is to the west so when you place the next elements (3 and 4) below the slider it breaks your flow and creates a harsh playment. If you move the elements more to the left and less behind the sliderend then it would create and nice movement and gives a very good transition from the long slider and to the next pattern. http://osu.ppy.sh/ss/1081715
> 01:23:489 (1) - , 01:25:831 (1,1) - , 01:30:514 (1,1) - Very unnecessary NC, please remove it.

Insane

> 00:04:757 (1,2,3,4,5,6,1,2,3,4,5,6) - This rythm does not relate to this one 00:09:440 (1,2,3,4,5,6) - . The music you mapped to at the beginning isn't there yet. It only just started at 00:09:440 - , but also very quiet. You should overthink this start and map it different.
> 00:10:757 (4,5) - , 00:13:099 (4,5) - If you angle this so diagonal then it doesn't flow good. The slider gives the movement how the hand and your wrist goes when playing. If you move the circle to the right of the slider it creates better flow, definately. http://osu.ppy.sh/ss/1081733
> 00:26:709 (5,6,7,8) - You should space the little space between the endings of the sliders a little more out. It looks so clustered and seems like you play 00:27:001 (6) - the ending of the slider first. Just move them a little more apart from each other to make it better.
> 00:32:562 (9,10,1) - , 00:34:465 (8,9,10,11) - , 00:36:074 (5,6,7) - Make the spacing consistant between all of them so it gives a better transition and playment. Its very important so players don't get confused by similar spacing.
> 00:34:757 (10,11,1) - When there is a similar spacing on all of the then it means that the playment can get distorted. Make the spacing bigger of these 00:34:904 (11,1) - to avoid missunderstandings. It also plays very weird with this pause between it when you play, due to the fast patterns and then you have this stop.
> 00:43:977 (1,1,1,1,1) - Way too much comboing. Remove all of these then it's fine again. Please don't overuse combos. They are meant to make patterns not too long but of course if you make them too much it can turn negative.
> 00:53:928 (3,1) - This spacing does obviously not work out with 00:55:684 (3,1) - , because it's the same spacing, yet another playment and pattern. Try to enlarge the spacing to avoid missunderstandings. Same with this 00:58:903 (3,3,4) - . It's very important that you fix this.
> 01:03:879 (1,2) - , 01:11:123 (6) - I really though there is no circle actually. Its very hidden in gameplay. You should consider unstacking it.
> 01:11:489 (1) - Again, uselss NC, remove it.
> 01:43:099 (1,2,3,4,5,6,7,8,9,10,11,12) - This pattern will play better if you turn the tripples into sliders. It creates a better flow and stops a harsh movement. It's also the ending of the song so it doesn't need to be so hard anymore. The interesting and hectic part ended here 01:40:757 - .

The set is overall very nice to play but can be improved by what i suggested. I hope this helps you (:
Topic Starter
Tidek

BounceBabe wrote:

Hey, from my "non-japanese" Queue!

General

> 01:22:026 - You should let the Kiai end here. This is the point where the main spectacual part of the song for the kiai ends. The other part isn't that interesting anymore.
Ok, fixd

Easy

> 00:22:611 (2,1) - This flows really bad due to the previous slider 00:22:611 (2) - going into another direction than where the next slider 00:23:489 (1) - starts. You need to move your darker sliderstart more to the left so its better playable, especially for beginners its easier. Something like this will be better; https://osu.ppy.sh/ss/1081664 I like this, fixd
> 00:27:001 (4,1) - Here the same again, with the flow. Curve and move the short slider a little up so it gives better flow and easier movement. This is very hard to handle when playing. This would reduce the angle of the movement by far and will make it easier to play, it will also blanket your patterns better; https://osu.ppy.sh/ss/1081668. If you did that, you can easily fix the next elements https://osu.ppy.sh/ss/1081673. Fixd this, I had a little problems to make blanket cuz of lack of space, so i decided to lower DS a little there (from 1,1x to 0,95x), i think it wont be a problem if it looks good
> 00:43:392 (2,1) - The angle and flow in this pattern is also weak. Try to move 00:44:562 (1,2) - lower so it gives better playment and improves the gameplay. fixd
> 00:47:489 (2) - Stacking isn't good on an Easy diff. Beginners are not realizing the time when they have to click the element and might missclick or get stressed during playing. You better unstack this to avoid such things. I advise you to change this on the others too. fixd
> 00:44:562 (1) - , 00:53:928 (1) - Remove these NCs because you changed your combo pattern from longer to short here. fixd

Normal

> 00:04:757 (1,2,3,4) - This is very bland and not so good looking. You can easily spice it up by moving them into a zig-zag placement. Then shape this diagonal 00:06:514 (4) - so it gives a better transition between these 00:05:928 (3,4,1) - . Of course you need to adjust the spacing as well. http://osu.ppy.sh/ss/1081682 fixd
> 00:12:367 (1,2,3) - Make a nice triangle pattern. It would fit towards your previous pattern here 00:11:196 (3,1,2) - and it would look a lot better.
> 00:20:562 (3,1,2) - This rythm is a little hard to play imo. The 1/2 circle is a little annoying when playing. It really feels off. I advise you to change your rythm into a slider. 00:20:562 (3) - Make this 1 repeat shorter so you have a single 1/1 slider. Remove the circle at 00:21:587 - and then place a slider from 00:21:148 - to 00:21:587 - where the circle was. This makes your rythm more interesting and less hard. It will flow better and give more enjoyment to your map. Great solution : ) fixd, and also fixd the same pattern later
> 00:42:221 - til 00:53:928 - You should make the transition between the patterns a little more better so it improves when playing. Makes it more easier and enjoyable. If you add these tiny changes, the harsh angle changes and you make the transition more smooth. 00:44:562 (1) - http://osu.ppy.sh/ss/1081695 / 00:46:904 (1) - http://osu.ppy.sh/ss/1081697 fixd
> 00:54:514 (1,2,3,4) - The way the patterns are played is also not very impressive. It is a too straight angle and breaks the natural movement of the wrist, when playing. If you move 00:54:514 (1) - a little lower and place the tail diagonal into the other direction it will give a better transition from 00:53:343 (4) - to 00:55:392 (2) - . It's a tiny change but a very good improvment which makes your part better. http://osu.ppy.sh/ss/1081700. Same with this one 00:59:489 (1) - . Just move the tail a little into the other direction and the transition from 00:58:611 (3,1) - is a lot better. http://osu.ppy.sh/ss/1081703 fixd
> 01:21:440 (4) - Little spacing difference between normal spacing. This one is 1,0x when your spacing is 1,1x actually. Fix this please. fixd
> 01:37:538 (4,1) - You should move the circle to the right of the sliderend not below it, so the flow doesn't disappear. You can easily fix the spacing afterwards. http://osu.ppy.sh/ss/1081710
> 01:43:099 (1) - I think if you just make a repeat instead of the last circle it will give a better ending which isn't so cut off. Try it (: fixd

Hard

> The spacing you used is too small. It's fine as it is atm but next time make it a little bit bigger to avoid missunderstandings.

> 00:21:733 (2,3,4) - This is a very bad flow and not good to play. The way the slider goes is to the west so when you place the next elements (3 and 4) below the slider it breaks your flow and creates a harsh playment. If you move the elements more to the left and less behind the sliderend then it would create and nice movement and gives a very good transition from the long slider and to the next pattern. http://osu.ppy.sh/ss/1081715 fixd
> 01:23:489 (1) - , 01:25:831 (1,1) - , 01:30:514 (1,1) - Very unnecessary NC, please remove it. fixd

Insane

> 00:04:757 (1,2,3,4,5,6,1,2,3,4,5,6) - This rythm does not relate to this one 00:09:440 (1,2,3,4,5,6) - . The music you mapped to at the beginning isn't there yet. It only just started at 00:09:440 - , but also very quiet. You should overthink this start and map it different. I started mapping here on every difficulty (music actually is there, but very quiet), overall no1 complained about that beginning, its also good warm up before serious playing.
> 00:10:757 (4,5) - , 00:13:099 (4,5) - If you angle this so diagonal then it doesn't flow good. The slider gives the movement how the hand and your wrist goes when playing. If you move the circle to the right of the slider it creates better flow, definately. http://osu.ppy.sh/ss/1081733 fixd
> 00:26:709 (5,6,7,8) - You should space the little space between the endings of the sliders a little more out. It looks so clustered and seems like you play 00:27:001 (6) - the ending of the slider first. Just move them a little more apart from each other to make it better. fixd
> 00:32:562 (9,10,1) - , 00:34:465 (8,9,10,11) - , 00:36:074 (5,6,7) - Make the spacing consistant between all of them so it gives a better transition and playment. Its very important so players don't get confused by similar spacing. Fixd first one, didnt change next two, because these patterns are very fun to play
> 00:34:757 (10,11,1) - When there is a similar spacing on all of the then it means that the playment can get distorted. Make the spacing bigger of these 00:34:904 (11,1) - to avoid missunderstandings. It also plays very weird with this pause between it when you play, due to the fast patterns and then you have this stop. fixd, moved 11 further
> 00:43:977 (1,1,1,1,1) - Way too much comboing. Remove all of these then it's fine again. Please don't overuse combos. They are meant to make patterns not too long but of course if you make them too much it can turn negative. Look what happen with health on auto+HR when i will make 4 circle combos. Its losing more than half health if we start that part with full health and wont do any 100 (where on od10 hit 100 is really easy). I will make 4 circle combos, but im not sure about this.
> 00:53:928 (3,1) - This spacing does obviously not work out with 00:55:684 (3,1) - , because it's the same spacing, yet another playment and pattern. Try to enlarge the spacing to avoid missunderstandings. Same with this 00:58:903 (3,3,4) - . It's very important that you fix this. fixd
> 01:03:879 (1,2) - , 01:11:123 (6) - I really though there is no circle actually. Its very hidden in gameplay. You should consider unstacking it. On few testplays, every1 was able to read that, so will stay with stacks atm
> 01:11:489 (1) - Again, uselss NC, remove it. fixd
> 01:43:099 (1,2,3,4,5,6,7,8,9,10,11,12) - This pattern will play better if you turn the tripples into sliders. It creates a better flow and stops a harsh movement. It's also the ending of the song so it doesn't need to be so hard anymore. The interesting and hectic part ended here 01:40:757 - . made 2 last triplets into sliders, first circle triplet isnt bad.

The set is overall very nice to play but can be improved by what i suggested. I hope this helps you (: That was really BIG help
THAT IS REALLY HIGH QUALITY MOD, FIXD ALMOST EVERYTHING

I should give you more kds, but unfortunately I cant. ;/
Thank you very much : )
BounceBabe
Makes me happy when i could help (:
Silverboxer
from my modding queue

Light

00:28:757 (1) - too far to the left of the play area
00:30:514 (1) - flatten this slider and make a blanket: http://puu.sh/5cS9S.jpg
01:31:392 (3) - overlap with circle, you can move it, or rotate by ~45 degrees
00:26:416 (4) - nc?
00:35:782 (3) - nc?
00:44:562 (3) - nc
00:56:270 (4) - nc
00:56:855 (1) - no nc
Standard

00:26:416 (1) - move one red tick back
00:42:221 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - use different patterns, replace some circles with sliders, use different shapes
01:08:270 (1,2,3,4,5) - maybe don't use this kind of pattern on a Normal diff. It doesn't flow very well for newer players
01:10:611 (1,2,3) - same as above, but maybe it's okay because it's only 3 circles here
01:15:001 (1,2,3,4,5) - doesn't flow well at all, and circle 3 overlaps with slider 1

I'll finish the mod later. Don't give me kudosu on my next post :P
Silverboxer
Heavy

OD +1
Too many circles compared to sliders imo.

00:18:806 (1) - too far from last slider
00:42:221 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - quite easy and repetitive, this would be a good section to use sliders, and to make the ds larger

Lots of problems with flow... I can't really help you out with everything but I'll point out a few examples. When placing notes, think about the path of the player's cursor. Are there lots of sharp corners and turns? Does it move awkwardly?

01:03:294 (1,2,3,4,5) - round this out more. Make it a curved path of circles, not a jagged edge
01:05:635 (1,2,3,4,5) - this doesn't play nicely at all. Going back and forth and then the slider that travels back towards the circles, very awkward movement
01:13:831 (1,2,3,4,5) - your style reminds me of the old mapping style from 2008-2009 maps. This is very bad overlap, and circles going in a loop like this isn't a very good pattern anymore.
01:15:001 (1,2,3,4,5) - same here

Basically, work on flow and use more sliders.
Challenge

00:04:757 (1,2,3,4) - maybe have these gradually get farther apart as the music gets louder? The spacing doesn't make sense the way it is now.
00:22:904 (5) - too close to previous circles. It's confusing to tell when to hit this
01:26:709 (1,2,3,4,5,6,7,8,9,10) - this feels ridiculously hard compared to the rest of the map, same goes for the other crazy 8 circle jump combos. Instead of two square jumps in a row, maybe change it from circles to sliders? (So only 4 circles in a row)

Oh and make the spacing on streams larger. They circles are very close, and the streams don't look very nice. Maybe curve some streams instead of using straight paths. Needs more work on flow like Heavy (sorry I don't know how to fix this, it's hard for me to explain)

hope this helps, no kd for this post
zorefire
Finally Open
  • [Light]
    1. Seems more like a Normal than easy to me. If this is suppose to be easy that is o.o.

    2. [Standard]
    3. Nice Job c:.
      [Heavy]
    4. Oooo that really good :D. Nice.
      [Challenge]
    5. Don't put them there put it somewhere else :o 01:04:465 - (1,2,3)
    Welp I'm done crappy mod :c mostly opinions kudosu or not your choice good luck with the map. c:
Flower
Hi, mod as promised. Sorry for being late, but I'll try my best.

[Challenge]
00:21:587 (3) - stack with 00:20:855 (11) -
00:42:806 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - kinda too boring here, and hp drops too fast. suggestion: 00:47:782 - 00:47:928 - add note; 00:49:538 - add note; 00:51:294 - add note.
01:03:294 (1,2,3,4,5,6,1,2,3,4,1,2,3) - ugly overlap. please make this part clean and easier to read.
01:05:050 - 01:05:270 - 01:05:489 - soft (or normal) whistle. you added whistle on the first part, now it's time to revenge.
01:07:392 (1,2,3) - normal whistle. (apply this and the one above to 01:09:733 (5) - 01:14:416 (6) - 01:16:757 (1,2,3) - , etc.)
01:26:709 (1,2,3,4,5,6,7,8,9,10,1,2,3) - I'm not sure if it's too heavy. maybe make it smaller, to make it easier than 01:29:050 (1,2,3,4,5,6,7,8,9,10,1,2,3) - , and make a from-easy-to-hard feels. (btw the final jumps are even easier, because they are not spare jumps)

[Heavy]
00:16:465 - speed up from here instead of 00:18:806 - to make 00:17:782 (4,5,6) - easier to read. it's annoying to see 1/4 sliders being this short also :x
00:20:562 (4) - add normal whistle? if so, also apply to 00:22:904 (5) - , etc.
00:27:587 (1,2) - make a better blanket. also, make 00:28:172 (2,3,4,5) - shape better. here is the code:
336,208,28172,1,0,0:0:0:0:
392,80,28465,1,8,0:0:0:0:
423,218,28757,1,0,0:0:0:0:
316,124,29050,1,8,0:0:0:0:
00:42:221 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - same as Challenge
01:04:026 (6,7) - move to x:462,y:264, because auto-stack spoils the spacing. (also adjust following notes)
01:05:050 (3) - move to x:160,y:120 to blanket. (also adjust other notes)
01:08:709 (4,5) - move down by 1 grid
01:16:757 (3) - the overlap is intense. try to make it clear.
01:21:294 (4,5,6) - the jump here does not fit. i may try this:

[Standard]
no problem to me.

[Light]
01:23:196 - adding note should be good.

Good luck!
Topic Starter
Tidek
Thanks for mods and suggestions, but that map will need a remap, but I dont have time for it atm ;(
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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