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D_VOR - dEKA [OsuMania|Osu]

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Topic Starter
Tidek
Thanks for mod, but adding these circles will make it look similar to standard, I dont want to do that ;d
Thanks for your star ;3
Atema
Hi ! From my modding queue :)

Light


/!\ You have to use the distance snap during all your map, and a regular one all the time. It's the easiest one so it's mandatory. Plus, I would consider making it bigger, like 0,70, because as it's a map for beginners and so very slow: new players tend to click as soon as they see the circle. Thus, making the space bigger between these slow circles will help them understand I think. Annd it would avoid your sliders to stack too much like it's the case at 01:30:231 (1,2) - and after for exemple and it's more esthetic.

01:23:206 (1) - I'd avoid so much repeat in such a map. What you did after, 01:25:548 (2,3) - , is better.
01:38:426 (1) - I'd remove the NC here
01:43:109 (1) - I think this long and lonely slider is not really entertaining. Why not put for exemple 3 single sliders that would each take 3 white ticks ?


Standard

- As for the Light diff, apply the same distance snap rules. Look here for exemple 00:18:231 (3,4,1) - , the distance is different for the 3 notes but I think you wanted it to be uniform and in the end, it's not. Your map will look much better than it already does while you'll have used it all map long :)

00:55:987 (3,4) - I wouldn't stack these under the 00:55:402 (2) - as it's a small and quick slider

Well done !

Heavy


- The AR is too fast, it's only 1 tick lower than the Challenge and so it's too fast
- I'm sorry I'll bother you with the distance snap again :oops: Of course in Hard youdon't have to use it all the time, but when you want the notes to have the same distance between them, use it, like for here 00:36:231 (4,5,6) - or here 00:48:084 (3,4) - .

01:06:816 (1) - This slider is way too hard to notice imo as it's half hidden by 01:06:231 (5) -
01:20:865 (1,2,3) - I think these 3 stacks are too hard for a hard like yours wich is already very fast, suits more an Insane.
01:36:231 (5) - NC to mark the rythm change ?

Overall I think I should tell you it looked more as an small Insane than a a Hard for me

Challenge

Didn't notice anything special ! :D


Nice job, good luck !! :)
Topic Starter
Tidek

Atema wrote:

Hi ! From my modding queue :)

Light


/!\ You have to use the distance snap during all your map, and a regular one all the time. It's the easiest one so it's mandatory. Plus, I would consider making it bigger, like 0,70, because as it's a map for beginners and so very slow: new players tend to click as soon as they see the circle. Thus, making the space bigger between these slow circles will help them understand I think. Annd it would avoid your sliders to stack too much like it's the case at 01:30:231 (1,2) - and after for exemple and it's more esthetic. - Ok, i made whole map with 0,6x DS, but i can do nothing with ending, i need atlest 1,0x ds to unstack these circles so i will stay as it is now atm.

01:23:206 (1) - I'd avoid so much repeat in such a map. What you did after, 01:25:548 (2,3) - , is better. - fixd
01:38:426 (1) - I'd remove the NC here - nah, its new rhythm here
01:43:109 (1) - I think this long and lonely slider is not really entertaining. Why not put for exemple 3 single sliders that would each take 3 white ticks ? - i will stay with slider


Standard

- As for the Light diff, apply the same distance snap rules. Look here for exemple 00:18:231 (3,4,1) - , the distance is different for the 3 notes but I think you wanted it to be uniform and in the end, it's not. Your map will look much better than it already does while you'll have used it all map long :) - i fixd these 3 circles (well, my mistake there), but DS throught whole map i wont change. DS changes are not really high and its 4 stars map so decent normal player should deal with small DS changes.

00:55:987 (3,4) - I wouldn't stack these under the 00:55:402 (2) - as it's a small and quick slider - i will stay as it is now, adding slider/snap circles will make it ugly

Well done !

Heavy


- The AR is too fast, it's only 1 tick lower than the Challenge and so it's too fast - I will stay with AR8, its 205bpm song, so AR7 will make it only harder to read (a lot of objects)
- I'm sorry I'll bother you with the distance snap again :oops: Of course in Hard youdon't have to use it all the time, but when you want the notes to have the same distance between them, use it, like for here 00:36:231 (4,5,6) - or here 00:48:084 (3,4) - fixd DS on 00:36:231 (4,5,6), second i stay as it is now, 0,01x on hard isnt really big deal

01:06:816 (1) - This slider is way too hard to notice imo as it's half hidden by 01:06:231 (5) - ok, after few suggestions i will unstack this, fixd
01:20:865 (1,2,3) - I think these 3 stacks are too hard for a hard like yours wich is already very fast, suits more an Insane. - one triplet (with slider) wont kill any1 ; )
01:36:231 (5) - NC to mark the rythm change ? - uhh, my mistake, fixd

Overall I think I should tell you it looked more as an small Insane than a a Hard for me - "Small insane" without jumps ; ). Yes u are right, but i dont like big gap between difficulties like we can see on these days maps. If player cant deal with jumps on insane, i want let him to click similar rhythm on hard without complicated patterns.

Challenge

Didn't notice anything special ! :D


Nice job, good luck !! :)
Thank u : )
Kurokami
Hi from my queue. :3/

[Light]

CS4?
Also, your 0,6x spacing is way too low for easier diffs. You should use 1,0x.

00:27:011 (5) - Try to make this shape a bit better at the start.
00:42:231 (1,2,1,2,1,2,1,2,1,2) - I know this is just an easy, but its borring. Try to do something here, like use sliders. I able to hear a sound on every white tick on the middle. You should use it to make some interesting rhythm.
01:23:206 (1) - You shouldn't use more than one repeat on a slider when you map easier diffs.
As I told you above your 0,6x spacing is low. Now I explain why. When you map notes with the distance 1/1 on the timeline there should be an equal distance between them when you place those notes. For exapmle 01:25:548 (2,3) you mapped them right on the timeline but its not that easy to catch them while you actually playing it. Try to imagine it, when you see two notes with almost zero distance between them (and probably hear the music for the first time), what you will do? Try to guess when it is in the music or just press as fast as you can. Well, even I who has a bit experience, tried to press inmedinatelly. I got some bad point or miss in worst case. Please try to use 1,0x from now on and try to re-map this with it. And now it comes the issue which is the distance between the notes which are far apart on the timeline. Basically you need to use more sliders. Some note and slider not makes the map easier just borring. Yeah, its borring since all you need to do is press the button a few times and the map is over. There are still sounds where you mapped nothing now. I'm not telling you to map it over, but at least make it enjoyable with more and long sliders, nice curves and interesting patterns.
Well, I guess this is your first map and it isn't bad, just needs a few improvements. PM me anytime when I'm online if you need some help (I'm mostly going off at 7:30 GMT+1, so try to not write to me at 7h lol). It will take some time I think.

[Standard]

CS3, cs4 is way too tiny for the easiest diffs.

I was a bit afraid, but this isn't that bad. Well, DS is still low, just use 1,0x.
00:42:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Borring just as on the Light. Please avoid this many notes since they are borring to play. Try to use sliders instead of them.
00:55:402 (2,3,4) - I rather not want to see notes UNDER sliders end. If they are comes before the slider on the timeline, its more or less okay, but not this way. They are pretty much hidden now. Please avoid it in the future.
00:27:597 (3,1) - Well, this can be a bit better but I want to see more like this. So try to map like this, at least on the easiest diffs.

[Heavy]

AR7 please, 8 is way too high for Hard.

00:22:475 (4) - This slider is pretty much unseeable at first run. Please get out from under 00:21:743 (2)
00:31:109 (2,6) - I rather not want to see this overlap. Too hard to read.
Eh, again the note collection.
01:05:645 (1,2,3,4,5,1,2,3) - This overlap is just no. Try to make some interesting patterns from them.
01:08:792 (5) - I don't think this needs to be start at the blue tick. Just start at the next white, it will be better.
01:13:475 (5) - Same as above.
01:16:987 (4) - Its hard to catch it on blue tick. Please change it into a slider with the next note. It should be better that way.
01:22:621 (5,1) - Reverse arrow is partially covered by (5), this is unrankable. Please avoid this kind of spacing.
01:27:304 (5,1) - ^
01:36:670 (8,1) - ^

Why you used 1,4x DS here? Please use 1,0x everywhere and it should be the best.

[Challenge]

00:42:231 (2) - This note is freaking hard to catch after that repeat slider. Well, its not my problem. lol
01:11:499 (1,1) - Why is this empty space between them. I think you should map here something.
01:26:719 (1,2,3,4,5,6,7,8,9,10) - This looks really awfull. I like this, but please try to place them into a better shape. Like make a square and just c/p it then rotate with 45. It should be better that way.
01:29:060 (1,2,3,4,5,6,7,8,9,10) - Same here.
01:40:767 (1,1) - Why is this break? Map it fully please.
[]

The hardest difficulties were pretty much ok, but they also needs some improvements. But first you need to take care of the easiest diffs. If you can't map them better then you should ask an experienced mapper for an easier diff or at least a for a little help. Well, most mapper is just can't map easier maps but they are good at the hard ones. You need time to learn how to do them, but I'm sure you can do it. You just not need to force it. If you want to ask something from me, just do it, well, I'm mostly screw up with live modding but better explain some things that way. And also you can ask after it inmedinatelly. Well, thats all what I can say to you for now. Call me back if you fixed them, and I will try to help a bit more with rhythm too, but I will mostly concentrate on the easier ones. :3


Eh, I hope I wrote everything down what I wanted to. o.o
Topic Starter
Tidek

Kurokami wrote:

Hi from my queue. :3/

[Standard]

CS3, cs4 is way too tiny for the easiest diffs. I dont think CS3 is good idea for 4 star diff : P

I was a bit afraid, but this isn't that bad. Well, DS is still low, just use 1,0x. - I used 0,7x 0,9x and 1,1x, more dynamic
00:42:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Borring just as on the Light. Please avoid this many notes since they are borring to play. Try to use sliders instead of them. - I will fix it on light diff, but here... hmm, i know how it looks, but also I dont see sliders fitting to single beats, i will try to do something with this.
00:55:402 (2,3,4) - I rather not want to see notes UNDER sliders end. If they are comes before the slider on the timeline, its more or less okay, but not this way. They are pretty much hidden now. Please avoid it in the future. - fixd (snapped them)
00:27:597 (3,1) - Well, this can be a bit better but I want to see more like this. So try to map like this, at least on the easiest diffs.

[Heavy]

AR7 please, 8 is way too high for Hard. - 205bpm 1/2 is really fast, AR7 will only confuse player by amount of notes on screen

00:22:475 (4) - This slider is pretty much unseeable at first run. Please get out from under 00:21:743 (2) - fixd slider 2
00:31:109 (2,6) - I rather not want to see this overlap. Too hard to read. - on AR8 is easily readable
Eh, again the note collection.
01:05:645 (1,2,3,4,5,1,2,3) - This overlap is just no. Try to make some interesting patterns from them. - i fixd it on last update
01:08:792 (5) - I don't think this needs to be start at the blue tick. Just start at the next white, it will be better. - i dont want whole kiai part forever with 1/2, these doubles are not hard to read tho
01:13:475 (5) - Same as above.
01:16:987 (4) - Its hard to catch it on blue tick. Please change it into a slider with the next note. It should be better that way. - i used a lot of 3/2 sliders, these strong 3/2 i want accent with normal circles
01:22:621 (5,1) - Reverse arrow is partially covered by (5), this is unrankable. Please avoid this kind of spacing. - Hmm, im checking it and im passing 5 circle before reverse slider show up (on AR8) so i dont see problem atm
01:27:304 (5,1) - ^
01:36:670 (8,1) - ^

Why you used 1,4x DS here? Please use 1,0x everywhere and it should be the best. - i dont like overlapping 1/2 notes, last part is 1,4x because its "boss" part, u can see difference on every difficulty there.

[Challenge]

00:42:231 (2) - This note is freaking hard to catch after that repeat slider. Well, its not my problem. lol - I was watching few test plays and on no mod play no1 had problem to catch it. With hidden almost every1 missed it, but even nowadays maps have parts where we have to learn on hidden.
01:11:499 (1,1) - Why is this empty space between them. I think you should map here something. - its like "get ready for strong 4 circles and 2nd round ; )"
01:26:719 (1,2,3,4,5,6,7,8,9,10) - This looks really awfull. I like this, but please try to place them into a better shape. Like make a square and just c/p it then rotate with 45. It should be better that way. - 45 rotate works good if there would be 8 circles, but we have 11 circles and 9-circle looks ugly after second 45 rotate. idk excatly how to make tornado jumps , so i will stay as it is now and i will ask u in game for better solution
01:29:060 (1,2,3,4,5,6,7,8,9,10) - Same here.
01:40:767 (1,1) - Why is this break? Map it fully please. - rhythm is imprecise
[]

The hardest difficulties were pretty much ok, but they also needs some improvements. But first you need to take care of the easiest diffs. If you can't map them better then you should ask an experienced mapper for an easier diff or at least a for a little help. Well, most mapper is just can't map easier maps but they are good at the hard ones. You need time to learn how to do them, but I'm sure you can do it. You just not need to force it. If you want to ask something from me, just do it, well, I'm mostly screw up with live modding but better explain some things that way. And also you can ask after it inmedinatelly. Well, thats all what I can say to you for now. Call me back if you fixed them, and I will try to help a bit more with rhythm too, but I will mostly concentrate on the easier ones. :3


Eh, I hope I wrote everything down what I wanted to. o.o

I will do Light later because there is more work and i need to contact u about that (yea, i sucks in making easier diffs).
Kurokami
re-check.

After a long conversation, some place changed mostly in spacement. Resolved some unrankable issue with it.

http://puu.sh/4puKv.txt

And now I give to your map a Star~ Good luck.
wa_
Głównie sugestie, chyba większość problemów już została rozwiązana wcześniej :)
jak modować po polsku ;w;

[General]
Offset według mnie powinien być w okolicach 65-75. Teraz zły offset jest widoczny szczególnie w części od 00:42:221 do 01:01:245, gdzie różnicę między rytmem a hitsoundami można najbardziej zauważyć.
Skoro tworzyłeś charty do stepmanii, to może spróbuj też zrobić do tego utworu chart 4K do osu!manii? Może to nieźle urozmaicić cały mapset.

[Light]
00:27:011 (5) - ten slider mógłby być trochę lepiej zrobiony - widać załamanie. Przenieś punkt, który jest za czerwonym o 2 kratki w górę (8px), a powinien wyglądać bardziej gładko.
00:49:255 (1,2) - Jak dla mnie to jest nierankowalne, według wiki wielu nowych graczy ma problemy ze stackami.
00:53:353 - Dodaj kółko?
00:53:938 (1) - Skróć slider do 3 beatów (zostawiając reverse), jak zdecydujesz się to zrobić, dodaj kółko/cokolwiek innego w 00:56:280.
00:57:743 (2) - Użyj kształtu slidera z poprzedniego? Tak, by wyglądało to trochę równiej.
01:03:304 (1,2,3,4) - Ta sekcja wydaje się trochę nudna... Może gdybyś dodał kółko między 2. a 3., to byłoby w tym miejscu trochę ciekawiej, tym bardziej że jest to kiai time.
01:05:645 (4) - Nowe combo?
01:10:328 (4) - Ten slider nie jest "okrągły", usuń punkt w środku i dodaj nowy, a powinien wyglądać lepiej.
01:26:719 (3) - Spróbuj zrobić blanket wraz z poprzednim sliderem (00:21:158 (1,2) - tutaj fajnie to wyszło)
01:33:743 (3) - Tak samo jak w poprzedniej sugestii.

[Standard]
00:21:743 (1) - To kółko jest trudne do odczytania, spróbuj może tak: (zachowując odpowiednie odległości)
(później już nie powinno być z tym problemu, najczęściej miałem problemy właśnie z pierwszym takim patternem)
00:42:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Przydałoby się jakieś urozmaicenie. Na przykład zwiększyłbym odległości między obiektami i spróbował dodać jakieś figury - trójkąty, kwadraty itd. Ewentualnie mógłbyś dodać też slidery.
01:00:963 (4) - Przenieś w inne miejsce? Ten stack może być trudny do odczytania.
01:09:743 (6) - Nierówny slider, spróbuj tak:
01:15:011 (7) - Dodaj NC, a w następnym kółku usuń.

[Heavy]
00:27:597 (1) - Obróć slider o około 30 stopni i odwróć (Ctrl+G) by uzyskać coś w tym stylu?
01:01:036 (1) - Skróć spinner do 01:03:011 by przejście do kółek nie było tak dezorientujące.

01:14:426 (5) - Spróbuj uninkąć nakładania z (2).
01:19:109 (4) - Dodaj blanket z następnym sliderem?
01:21:304 (4) - Kółko wydaje się dość mocno ukryte. Przenieś je bardziej na prawo?
01:22:036 (1,2,3,4,5,6,7,8,9,10) - Ten pattern wydaje się trochę za trudny jak na Harda (?), tym bardziej z tak wysokim BPM. Spróbuj go w jakiś sposób uprościć.
01:22:036 (1,2,3,4,5,6,7,8,9,10) - ^
01:31:402 (1,2,3,4,5,6,7,8,9,10) - ^
01:37:547 (1,1) - Tutaj też mógłbyś uniknąć nałożenia.
01:38:426 (1,2,3,4,5) - Czemu tu nie ma symetrii D: Użyj Ctrl+H i Ctrl+J, by ułatwić wyrównanie.
01:43:109 (1,2,3,4,5,6) - Spróbuj może uprościć pattern. Coś w tym stylu:
Ogólnie, (o ile ten to Hard) poziom powinien być trochę łatwiejszy, przy 205 BPM 10 kółek oddalonych od siebie jest dość trudne do zagrania.

[Challenge]
Trudne D:
00:18:377 (3,4,5,6) - Ten stack jest trudny do rozczytania, proponuję oddzielić pojedyncze kółko od trójki 1/4.
00:20:426 (8,9,10,11) - Lepiej by wyglądało, gdyby kółka nie dotykały siebie, spróbuj je rozdzielić.
00:25:255 (9,10) - W tym miejscu brakuje hitsoundów, szczególnie whistle.
01:05:645 (1,2,3) - Spróbuj ułożyć kółka w jednej linii, powinno być lepiej.
01:44:499 (1,2,3) - Te kółka mogą być trudne ze względu na "zwalniający" rytm. Może użyj podobnego rozwiązania jak w poziomie Heavy?
Jak dla mnie jumpy na końcu są trochę za trudne...

Generalnie nie jest źle, tym bardziej że jest to Twój pierwszy mapset :D Zawsze mogło być lepiej, ale chyba każdy mapper uczy się przez całe życie... Popracuj trochę nad strukturami i flowem - jak będziesz eksperymentował to Twoje beatmapy będą znacznie lepsze! Może pomóc też samo przechodzenie dobrych map. Jeśli masz jakieś pytanie co do tego posta, pisz PM. ;) Powodzenia!
Topic Starter
Tidek

wa_ wrote:

Głównie sugestie, chyba większość problemów już została rozwiązana wcześniej :)
jak modować po polsku ;w;

[General]
Offset według mnie powinien być w okolicach 65-75. Teraz zły offset jest widoczny szczególnie w części od 00:42:221 do 01:01:245, gdzie różnicę między rytmem a hitsoundami można najbardziej zauważyć. - ok, po kilku sugestiach zmienie ten offset na 75, choć wydaję mi się że 85 było bardziej poprawne
Skoro tworzyłeś charty do stepmanii, to może spróbuj też zrobić do tego utworu chart 4K do osu!manii? Może to nieźle urozmaicić cały mapset. - moze w przyszlych mapach, na razie skupiam się na osu.

[Light]
00:27:011 (5) - ten slider mógłby być trochę lepiej zrobiony - widać załamanie. Przenieś punkt, który jest za czerwonym o 2 kratki w górę (8px), a powinien wyglądać bardziej gładko. fixd
00:49:255 (1,2) - Jak dla mnie to jest nierankowalne, według wiki wielu nowych graczy ma problemy ze stackami. - przemyśle to, postawiłem wcześniej 4 slidery więc gracz powinien załapać że cały czas ten sam bit leci.
00:53:353 - Dodaj kółko? - dodane
00:53:938 (1) - Skróć slider do 3 beatów (zostawiając reverse), jak zdecydujesz się to zrobić, dodaj kółko/cokolwiek innego w 00:56:280. podoba mi sie, fixd
00:57:743 (2) - Użyj kształtu slidera z poprzedniego? Tak, by wyglądało to trochę równiej. - fixd
01:03:304 (1,2,3,4) - Ta sekcja wydaje się trochę nudna... Może gdybyś dodał kółko między 2. a 3., to byłoby w tym miejscu trochę ciekawiej, tym bardziej że jest to kiai time. dodane
01:05:645 (4) - Nowe combo? nah, jak widzisz sa tutaj minimum 4 kolkowe comba
01:10:328 (4) - Ten slider nie jest "okrągły", usuń punkt w środku i dodaj nowy, a powinien wyglądać lepiej. fixd
01:26:719 (3) - Spróbuj zrobić blanket wraz z poprzednim sliderem (00:21:158 (1,2) - tutaj fajnie to wyszło) fixd
01:33:743 (3) - Tak samo jak w poprzedniej sugestii. fixd

[Standard]
00:21:743 (1) - To kółko jest trudne do odczytania, spróbuj może tak: (zachowując odpowiednie odległości)
(później już nie powinno być z tym problemu, najczęściej miałem problemy właśnie z pierwszym takim patternem) tutaj zostawię tak jak jest, w tym miejscu chcę się trzymać swojego rytmu/color]
00:42:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Przydałoby się jakieś urozmaicenie. Na przykład zwiększyłbym odległości między obiektami i spróbował dodać jakieś figury - trójkąty, kwadraty itd. Ewentualnie mógłbyś dodać też slidery.
01:00:963 (4) - Przenieś w inne miejsce? Ten stack może być trudny do odczytania. zesnapowałem
01:09:743 (6) - Nierówny slider, spróbuj tak: fixd (chyba lol)

01:15:011 (7) - Dodaj NC, a w następnym kółku usuń. fixd

[Heavy]
00:27:597 (1) - Obróć slider o około 30 stopni i odwróć (Ctrl+G) by uzyskać coś w tym stylu? podoba mi się, fixd
01:01:036 (1) - Skróć spinner do 01:03:011 by przejście do kółek nie było tak dezorientujące. fixd

01:14:426 (5) - Spróbuj uninkąć nakładania z (2). fixd
01:19:109 (4) - Dodaj blanket z następnym sliderem? nie, tutaj akurat zrobiłem tak celowo by utrzymać te patterny trójkątne
01:21:304 (4) - Kółko wydaje się dość mocno ukryte. Przenieś je bardziej na prawo? Jest zauważalne według, chyba jedynie skin z naprawdę dużymi hitburstami móglby to przykryć.
01:22:036 (1,2,3,4,5,6,7,8,9,10) - Ten pattern wydaje się trochę za trudny jak na Harda (?), tym bardziej z tak wysokim BPM. Spróbuj go w jakiś sposób uprościć.
01:22:036 (1,2,3,4,5,6,7,8,9,10) - ^
01:31:402 (1,2,3,4,5,6,7,8,9,10) - ^ - Porównując do challenge to i tak jest już duża różnica pomiędzy tymi diffami, nie chcę ułatwiać "głównego" momentu w piosence
01:37:547 (1,1) - Tutaj też mógłbyś uniknąć nałożenia. To nałożenie użyłem w każdej tego typu patternie, jest ok
01:38:426 (1,2,3,4,5) - Czemu tu nie ma symetrii D: Użyj Ctrl+H i Ctrl+J, by ułatwić wyrównanie. ? Dla mnie tu wszystko ok wygląda, DS się trzyma na 3,3x
01:43:109 (1,2,3,4,5,6) - Spróbuj może uprościć pattern. Coś w tym stylu: podoba mi się, fixd
Ogólnie, (o ile ten to Hard) poziom powinien być trochę łatwiejszy, przy 205 BPM 10 kółek oddalonych od siebie jest dość trudne do zagrania.

[Challenge]
Trudne D:
00:18:377 (3,4,5,6) - Ten stack jest trudny do rozczytania, proponuję oddzielić pojedyncze kółko od trójki 1/4. Po kilku testplayach nikt nie miał z tym problemów
00:20:426 (8,9,10,11) - Lepiej by wyglądało, gdyby kółka nie dotykały siebie, spróbuj je rozdzielić. fixd
00:25:255 (9,10) - W tym miejscu brakuje hitsoundów, szczególnie whistle. fixd
01:05:645 (1,2,3) - Spróbuj ułożyć kółka w jednej linii, powinno być lepiej. niech zostanie tak jak jest, mapa i tak jest już bardzo 'liniowa' ;d
01:44:499 (1,2,3) - Te kółka mogą być trudne ze względu na "zwalniający" rytm. Może użyj podobnego rozwiązania jak w poziomie Heavy? właśnie specjalnie zrobiłem inaczej niż na heavy ;d
Jak dla mnie jumpy na końcu są trochę za trudne...

Generalnie nie jest źle, tym bardziej że jest to Twój pierwszy mapset :D Zawsze mogło być lepiej, ale chyba każdy mapper uczy się przez całe życie... Popracuj trochę nad strukturami i flowem - jak będziesz eksperymentował to Twoje beatmapy będą znacznie lepsze! Może pomóc też samo przechodzenie dobrych map. Jeśli masz jakieś pytanie co do tego posta, pisz PM. ;) Powodzenia!
Dzięki, po tych wszystkich modach i tak się już sporo nauczyłem i moja druga mapa którą za niedługo wrzucę wygląda o wiele lepiej : )
Asphyxia
From my queue! o/

General things

  1. Nothing I guess
Light>

  1. 00:20:562 (2,3,1) - Well, adding a bit more curve to these notes would be kinda neat, see the example below =) Puush isn't working so I can't show you the curve I draw there but you got the point :P You may need to fix the blanket with the next objects + some spacing IF you're applying this.
  2. 00:30:514 (1,2) - Why are these overlapping? I'm pretty sure they are so maybe fix it? I can see the overlap while playing and it's not that great, also if you're going to fix this, remember to fix the spacing with 00:32:855 (3) - also
  3. *nazi 00:42:221 (1,2) - these two are not excatly on the same grid level, (2) should be raised by 1 grid and because these two 00:44:562 (1,2) - are on the same grid level I thought this was worth mentioning though it might not make a difference while playing.
  4. 00:53:343 (2,1) - These two overlap eachother, yet again this isn't overlap that fits so I recommend fixing this.
  5. 00:56:855 (1,2) - These two are off by 1 grid but it doesn't matter that much if you are not going to fix it, since it is super ultra nazi and doesn't affect much when playing it.
  6. 01:00:367 (3) - Well, I guess you wanted to make a S shaped slider here? You don't need to change or improve anything but here's how I would do it, it kinda fits better?
  7. 01:09:879 (3,4,5) - I was thinking something a bit more curve here also:
  8. 01:13:831 (2) - See the S shaped slider suggestion up ^
  9. I guess otherwise this diff is fine.
Standard>

  1. Why are you using OD5? Don't you think it's maybe too harsh for standart players? I think you should use OD4 just because this is a normal diff and also making the diff spread a bit more balanced.
  2. 00:53:343 (4,1) - I'm pretty sure this is unnecessary overlap so I would fix it.
  3. Pretty nice diff otherwise I think :3
Heavy>

  1. 00:21:733 (2,4) - This here is also an unnecessary overlap, atleast I think so, it doesn't fit and doesn't flow that well so I strongly suggest you fix this.
  2. 00:42:221 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3) - Well, this isn't anything big but I don't understand the point using such a low distance snap here, maybe it's a quiet part but it's a hard diff after all, it should be harder imo, try to use even 1.0 Distance Snap...
  3. 01:03:294 (1) - Starting here I think you should increase the spacing really... everything looks so stuffed compared to the beginning
  4. 01:25:831 (1,1) - What is this unnecessary overlap? Fix it please!
  5. 01:33:733 (1,2,3,4,5) - Nice <3
  6. Otherwise fine I think :P
Challenge>
  1. Hp6? It's the same as in hard, this is an Insane difficulty? +1 HP please to make the diff spread more balanced really :P And HP7 doesn't kill this at all, it fits better I think.
  2. 00:04:757 (1,2,3,4,1,2,3,4) - I really don't see the point of these overlaps but you can change them if you want to, nothing big here.
  3. 00:28:026 (3,1,2) - I strongly assume this is unnecessary overlap? It doesn't fit well and it looks ugly so I think you should avoid these.
  4. 00:34:172 (7,9) - ^
  5. 00:44:562 (2,1) - Fix the spacing here, it's kinda confusing really.. people might think that the (1) here would be on a red / nex with tick instead where it is now.
  6. 00:46:904 (2,1) - ^
  7. 00:49:245 (2,1) - ^
  8. 00:51:587 (2,1) - ^
  9. 01:22:026 (1) - Whoaa there, suddenly you're using this much spacing when you started with such a small spacing? Please try to keep it consistant... So I'd recommend lowering the spacing till 01:40:757 (4) -
  10. 01:36:366 (3) - OBJECT'S END IS NOT SNAPPED!!
  11. Otherwise fine I think :3
I hope this mod helped you, best of luck for this mapset o/
Topic Starter
Tidek

Asphyxia wrote:

From my queue! o/

General things

  1. Nothing I guess
Light>

  1. 00:20:562 (2,3,1) - Well, adding a bit more curve to these notes would be kinda neat, see the example below =) Puush isn't working so I can't show you the curve I draw there but you got the point :P You may need to fix the blanket with the next objects + some spacing IF you're applying this. fixd
  2. 00:30:514 (1,2) - Why are these overlapping? I'm pretty sure they are so maybe fix it? I can see the overlap while playing and it's not that great, also if you're going to fix this, remember to fix the spacing with 00:32:855 (3) - also Hmm, on my skin these notes are not overlapping, moved it 0,01x further, it was all i could do here
  3. *nazi 00:42:221 (1,2) - these two are not excatly on the same grid level, (2) should be raised by 1 grid and because these two 00:44:562 (1,2) - are on the same grid level I thought this was worth mentioning though it might not make a difference while playing. fixd
  4. 00:53:343 (2,1) - These two overlap eachother, yet again this isn't overlap that fits so I recommend fixing this. here i can see overlap, fixd
  5. 00:56:855 (1,2) - These two are off by 1 grid but it doesn't matter that much if you are not going to fix it, since it is super ultra nazi and doesn't affect much when playing it. fixd
  6. 01:00:367 (3) - Well, I guess you wanted to make a S shaped slider here? You don't need to change or improve anything but here's how I would do it, it kinda fits better? fixd
  7. 01:09:879 (3,4,5) - I was thinking something a bit more curve here also: fixd
  8. 01:13:831 (2) - See the S shaped slider suggestion up ^ fixd
  9. I guess otherwise this diff is fine.
Standard>

  1. Why are you using OD5? Don't you think it's maybe too harsh for standart players? I think you should use OD4 just because this is a normal diff and also making the diff spread a bit more balanced. I would use OD4 for slower and quiet songs, here i will stay with OD5 cuz its even sounds like challenging map
  2. 00:53:343 (4,1) - I'm pretty sure this is unnecessary overlap so I would fix it. fixd
  3. Pretty nice diff otherwise I think :3
Heavy>

  1. 00:21:733 (2,4) - This here is also an unnecessary overlap, atleast I think so, it doesn't fit and doesn't flow that well so I strongly suggest you fix this. fixd overlap
  2. 00:42:221 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3) - Well, this isn't anything big but I don't understand the point using such a low distance snap here, maybe it's a quiet part but it's a hard diff after all, it should be harder imo, try to use even 1.0 Distance Snap... i will stay with 0,5x, that part should be easy on every diff overall (except easy lol)
  3. 01:03:294 (1) - Starting here I think you should increase the spacing really... everything looks so stuffed compared to the beginning its has 0,1x less spacing because of a lor more notes than beginning, last part has the highest spacing so i think it looks fair
  4. 01:25:831 (1,1) - What is this unnecessary overlap? Fix it please! fixd
  5. 01:33:733 (1,2,3,4,5) - Nice <3
  6. Otherwise fine I think :P
Challenge>
  1. Hp6? It's the same as in hard, this is an Insane difficulty? +1 HP please to make the diff spread more balanced really :P And HP7 doesn't kill this at all, it fits better I think.im not fan of high hp drain at all, but since its the same as in hard, i will make hp7
  2. 00:04:757 (1,2,3,4,1,2,3,4) - I really don't see the point of these overlaps but you can change them if you want to, nothing big here. my first placed notes in osu! editor xD i will stay as it is now, mainly because map is more dynamic
  3. 00:28:026 (3,1,2) - I strongly assume this is unnecessary overlap? It doesn't fit well and it looks ugly so I think you should avoid these.fixd overlap
  4. 00:34:172 (7,9) - ^ fixd
  5. 00:44:562 (2,1) - Fix the spacing here, it's kinda confusing really.. people might think that the (1) here would be on a red / nex with tick instead where it is now. ik what u mean, but after few test plays, no1 had problem with this.
  6. 00:46:904 (2,1) - ^
  7. 00:49:245 (2,1) - ^
  8. 00:51:587 (2,1) - ^
  9. 01:22:026 (1) - Whoaa there, suddenly you're using this much spacing when you started with such a small spacing? Please try to keep it consistant... So I'd recommend lowering the spacing till 01:40:757 (4) - its the main part of that map, lowering spacing will make it look like beginning of the map
  10. 01:36:366 (3) - OBJECT'S END IS NOT SNAPPED!! I dont really know what u meant here ;x
  11. Otherwise fine I think :3
I hope this mod helped you, best of luck for this mapset o/ yup, it helped, thanks ;d
Thank u
Pretty Rhythm
From My Queue ><

[Light]
01:22:904 (8) - Add Note..?
00:46:904 (1,2) - circle repeat at same place. (too hard for beginner.)
01:28:465 (2,3) - ^
00:58:611 (1,2) - How about this?


[Standard]
00:21:733 (1) - Move 00:21:587 (1) - And 00:22:026 (2) - Add Note
OD - 1

[Heavy]
01:40:757 (1) - Delete NC

[Challenge]
Nothing to say. just good map :)

GL!
Topic Starter
Tidek

Lolicore_Komari wrote:

From My Queue ><

[Light]
01:22:904 (8) - Add Note..? looks strange, no
00:46:904 (1,2) - circle repeat at same place. (too hard for beginner.) since i used 1/1 tick in this map, then 2/1 stacks wont be a problem ;d
01:28:465 (2,3) - ^ I will consider this
00:58:611 (1,2) - How about this? nah, i want to avoid that kind of sliders


[Standard]
00:21:733 (1) - Move 00:21:587 (1) - And 00:22:026 (2) - Add Note nice, fixd
OD - 1 Difficulties in maps are already perfect, so no ;d

[Heavy]
01:40:757 (1) - Delete NC ok

[Challenge]
Nothing to say. just good map :)

GL!
Thanks
BounceBabe
Hey, from my "non-japanese" Queue!

General

> 01:22:026 - You should let the Kiai end here. This is the point where the main spectacual part of the song for the kiai ends. The other part isn't that interesting anymore.

Easy

> 00:22:611 (2,1) - This flows really bad due to the previous slider 00:22:611 (2) - going into another direction than where the next slider 00:23:489 (1) - starts. You need to move your darker sliderstart more to the left so its better playable, especially for beginners its easier. Something like this will be better; https://osu.ppy.sh/ss/1081664
> 00:27:001 (4,1) - Here the same again, with the flow. Curve and move the short slider a little up so it gives better flow and easier movement. This is very hard to handle when playing. This would reduce the angle of the movement by far and will make it easier to play, it will also blanket your patterns better; https://osu.ppy.sh/ss/1081668. If you did that, you can easily fix the next elements https://osu.ppy.sh/ss/1081673.
> 00:43:392 (2,1) - The angle and flow in this pattern is also weak. Try to move 00:44:562 (1,2) - lower so it gives better playment and improves the gameplay.
> 00:47:489 (2) - Stacking isn't good on an Easy diff. Beginners are not realizing the time when they have to click the element and might missclick or get stressed during playing. You better unstack this to avoid such things. I advise you to change this on the others too.
> 00:44:562 (1) - , 00:53:928 (1) - Remove these NCs because you changed your combo pattern from longer to short here.

Normal

> 00:04:757 (1,2,3,4) - This is very bland and not so good looking. You can easily spice it up by moving them into a zig-zag placement. Then shape this diagonal 00:06:514 (4) - so it gives a better transition between these 00:05:928 (3,4,1) - . Of course you need to adjust the spacing as well. http://osu.ppy.sh/ss/1081682
> 00:12:367 (1,2,3) - Make a nice triangle pattern. It would fit towards your previous pattern here 00:11:196 (3,1,2) - and it would look a lot better.
> 00:20:562 (3,1,2) - This rythm is a little hard to play imo. The 1/2 circle is a little annoying when playing. It really feels off. I advise you to change your rythm into a slider. 00:20:562 (3) - Make this 1 repeat shorter so you have a single 1/1 slider. Remove the circle at 00:21:587 - and then place a slider from 00:21:148 - to 00:21:587 - where the circle was. This makes your rythm more interesting and less hard. It will flow better and give more enjoyment to your map.
> 00:42:221 - til 00:53:928 - You should make the transition between the patterns a little more better so it improves when playing. Makes it more easier and enjoyable. If you add these tiny changes, the harsh angle changes and you make the transition more smooth. 00:44:562 (1) - http://osu.ppy.sh/ss/1081695 / 00:46:904 (1) - http://osu.ppy.sh/ss/1081697
> 00:54:514 (1,2,3,4) - The way the patterns are played is also not very impressive. It is a too straight angle and breaks the natural movement of the wrist, when playing. If you move 00:54:514 (1) - a little lower and place the tail diagonal into the other direction it will give a better transition from 00:53:343 (4) - to 00:55:392 (2) - . It's a tiny change but a very good improvment which makes your part better. http://osu.ppy.sh/ss/1081700. Same with this one 00:59:489 (1) - . Just move the tail a little into the other direction and the transition from 00:58:611 (3,1) - is a lot better. http://osu.ppy.sh/ss/1081703
> 01:21:440 (4) - Little spacing difference between normal spacing. This one is 1,0x when your spacing is 1,1x actually. Fix this please.
> 01:37:538 (4,1) - You should move the circle to the right of the sliderend not below it, so the flow doesn't disappear. You can easily fix the spacing afterwards. http://osu.ppy.sh/ss/1081710
> 01:43:099 (1) - I think if you just make a repeat instead of the last circle it will give a better ending which isn't so cut off. Try it (:

Hard

> The spacing you used is too small. It's fine as it is atm but next time make it a little bit bigger to avoid missunderstandings.

> 00:21:733 (2,3,4) - This is a very bad flow and not good to play. The way the slider goes is to the west so when you place the next elements (3 and 4) below the slider it breaks your flow and creates a harsh playment. If you move the elements more to the left and less behind the sliderend then it would create and nice movement and gives a very good transition from the long slider and to the next pattern. http://osu.ppy.sh/ss/1081715
> 01:23:489 (1) - , 01:25:831 (1,1) - , 01:30:514 (1,1) - Very unnecessary NC, please remove it.

Insane

> 00:04:757 (1,2,3,4,5,6,1,2,3,4,5,6) - This rythm does not relate to this one 00:09:440 (1,2,3,4,5,6) - . The music you mapped to at the beginning isn't there yet. It only just started at 00:09:440 - , but also very quiet. You should overthink this start and map it different.
> 00:10:757 (4,5) - , 00:13:099 (4,5) - If you angle this so diagonal then it doesn't flow good. The slider gives the movement how the hand and your wrist goes when playing. If you move the circle to the right of the slider it creates better flow, definately. http://osu.ppy.sh/ss/1081733
> 00:26:709 (5,6,7,8) - You should space the little space between the endings of the sliders a little more out. It looks so clustered and seems like you play 00:27:001 (6) - the ending of the slider first. Just move them a little more apart from each other to make it better.
> 00:32:562 (9,10,1) - , 00:34:465 (8,9,10,11) - , 00:36:074 (5,6,7) - Make the spacing consistant between all of them so it gives a better transition and playment. Its very important so players don't get confused by similar spacing.
> 00:34:757 (10,11,1) - When there is a similar spacing on all of the then it means that the playment can get distorted. Make the spacing bigger of these 00:34:904 (11,1) - to avoid missunderstandings. It also plays very weird with this pause between it when you play, due to the fast patterns and then you have this stop.
> 00:43:977 (1,1,1,1,1) - Way too much comboing. Remove all of these then it's fine again. Please don't overuse combos. They are meant to make patterns not too long but of course if you make them too much it can turn negative.
> 00:53:928 (3,1) - This spacing does obviously not work out with 00:55:684 (3,1) - , because it's the same spacing, yet another playment and pattern. Try to enlarge the spacing to avoid missunderstandings. Same with this 00:58:903 (3,3,4) - . It's very important that you fix this.
> 01:03:879 (1,2) - , 01:11:123 (6) - I really though there is no circle actually. Its very hidden in gameplay. You should consider unstacking it.
> 01:11:489 (1) - Again, uselss NC, remove it.
> 01:43:099 (1,2,3,4,5,6,7,8,9,10,11,12) - This pattern will play better if you turn the tripples into sliders. It creates a better flow and stops a harsh movement. It's also the ending of the song so it doesn't need to be so hard anymore. The interesting and hectic part ended here 01:40:757 - .

The set is overall very nice to play but can be improved by what i suggested. I hope this helps you (:
Topic Starter
Tidek

BounceBabe wrote:

Hey, from my "non-japanese" Queue!

General

> 01:22:026 - You should let the Kiai end here. This is the point where the main spectacual part of the song for the kiai ends. The other part isn't that interesting anymore.
Ok, fixd

Easy

> 00:22:611 (2,1) - This flows really bad due to the previous slider 00:22:611 (2) - going into another direction than where the next slider 00:23:489 (1) - starts. You need to move your darker sliderstart more to the left so its better playable, especially for beginners its easier. Something like this will be better; https://osu.ppy.sh/ss/1081664 I like this, fixd
> 00:27:001 (4,1) - Here the same again, with the flow. Curve and move the short slider a little up so it gives better flow and easier movement. This is very hard to handle when playing. This would reduce the angle of the movement by far and will make it easier to play, it will also blanket your patterns better; https://osu.ppy.sh/ss/1081668. If you did that, you can easily fix the next elements https://osu.ppy.sh/ss/1081673. Fixd this, I had a little problems to make blanket cuz of lack of space, so i decided to lower DS a little there (from 1,1x to 0,95x), i think it wont be a problem if it looks good
> 00:43:392 (2,1) - The angle and flow in this pattern is also weak. Try to move 00:44:562 (1,2) - lower so it gives better playment and improves the gameplay. fixd
> 00:47:489 (2) - Stacking isn't good on an Easy diff. Beginners are not realizing the time when they have to click the element and might missclick or get stressed during playing. You better unstack this to avoid such things. I advise you to change this on the others too. fixd
> 00:44:562 (1) - , 00:53:928 (1) - Remove these NCs because you changed your combo pattern from longer to short here. fixd

Normal

> 00:04:757 (1,2,3,4) - This is very bland and not so good looking. You can easily spice it up by moving them into a zig-zag placement. Then shape this diagonal 00:06:514 (4) - so it gives a better transition between these 00:05:928 (3,4,1) - . Of course you need to adjust the spacing as well. http://osu.ppy.sh/ss/1081682 fixd
> 00:12:367 (1,2,3) - Make a nice triangle pattern. It would fit towards your previous pattern here 00:11:196 (3,1,2) - and it would look a lot better.
> 00:20:562 (3,1,2) - This rythm is a little hard to play imo. The 1/2 circle is a little annoying when playing. It really feels off. I advise you to change your rythm into a slider. 00:20:562 (3) - Make this 1 repeat shorter so you have a single 1/1 slider. Remove the circle at 00:21:587 - and then place a slider from 00:21:148 - to 00:21:587 - where the circle was. This makes your rythm more interesting and less hard. It will flow better and give more enjoyment to your map. Great solution : ) fixd, and also fixd the same pattern later
> 00:42:221 - til 00:53:928 - You should make the transition between the patterns a little more better so it improves when playing. Makes it more easier and enjoyable. If you add these tiny changes, the harsh angle changes and you make the transition more smooth. 00:44:562 (1) - http://osu.ppy.sh/ss/1081695 / 00:46:904 (1) - http://osu.ppy.sh/ss/1081697 fixd
> 00:54:514 (1,2,3,4) - The way the patterns are played is also not very impressive. It is a too straight angle and breaks the natural movement of the wrist, when playing. If you move 00:54:514 (1) - a little lower and place the tail diagonal into the other direction it will give a better transition from 00:53:343 (4) - to 00:55:392 (2) - . It's a tiny change but a very good improvment which makes your part better. http://osu.ppy.sh/ss/1081700. Same with this one 00:59:489 (1) - . Just move the tail a little into the other direction and the transition from 00:58:611 (3,1) - is a lot better. http://osu.ppy.sh/ss/1081703 fixd
> 01:21:440 (4) - Little spacing difference between normal spacing. This one is 1,0x when your spacing is 1,1x actually. Fix this please. fixd
> 01:37:538 (4,1) - You should move the circle to the right of the sliderend not below it, so the flow doesn't disappear. You can easily fix the spacing afterwards. http://osu.ppy.sh/ss/1081710
> 01:43:099 (1) - I think if you just make a repeat instead of the last circle it will give a better ending which isn't so cut off. Try it (: fixd

Hard

> The spacing you used is too small. It's fine as it is atm but next time make it a little bit bigger to avoid missunderstandings.

> 00:21:733 (2,3,4) - This is a very bad flow and not good to play. The way the slider goes is to the west so when you place the next elements (3 and 4) below the slider it breaks your flow and creates a harsh playment. If you move the elements more to the left and less behind the sliderend then it would create and nice movement and gives a very good transition from the long slider and to the next pattern. http://osu.ppy.sh/ss/1081715 fixd
> 01:23:489 (1) - , 01:25:831 (1,1) - , 01:30:514 (1,1) - Very unnecessary NC, please remove it. fixd

Insane

> 00:04:757 (1,2,3,4,5,6,1,2,3,4,5,6) - This rythm does not relate to this one 00:09:440 (1,2,3,4,5,6) - . The music you mapped to at the beginning isn't there yet. It only just started at 00:09:440 - , but also very quiet. You should overthink this start and map it different. I started mapping here on every difficulty (music actually is there, but very quiet), overall no1 complained about that beginning, its also good warm up before serious playing.
> 00:10:757 (4,5) - , 00:13:099 (4,5) - If you angle this so diagonal then it doesn't flow good. The slider gives the movement how the hand and your wrist goes when playing. If you move the circle to the right of the slider it creates better flow, definately. http://osu.ppy.sh/ss/1081733 fixd
> 00:26:709 (5,6,7,8) - You should space the little space between the endings of the sliders a little more out. It looks so clustered and seems like you play 00:27:001 (6) - the ending of the slider first. Just move them a little more apart from each other to make it better. fixd
> 00:32:562 (9,10,1) - , 00:34:465 (8,9,10,11) - , 00:36:074 (5,6,7) - Make the spacing consistant between all of them so it gives a better transition and playment. Its very important so players don't get confused by similar spacing. Fixd first one, didnt change next two, because these patterns are very fun to play
> 00:34:757 (10,11,1) - When there is a similar spacing on all of the then it means that the playment can get distorted. Make the spacing bigger of these 00:34:904 (11,1) - to avoid missunderstandings. It also plays very weird with this pause between it when you play, due to the fast patterns and then you have this stop. fixd, moved 11 further
> 00:43:977 (1,1,1,1,1) - Way too much comboing. Remove all of these then it's fine again. Please don't overuse combos. They are meant to make patterns not too long but of course if you make them too much it can turn negative. Look what happen with health on auto+HR when i will make 4 circle combos. Its losing more than half health if we start that part with full health and wont do any 100 (where on od10 hit 100 is really easy). I will make 4 circle combos, but im not sure about this.
> 00:53:928 (3,1) - This spacing does obviously not work out with 00:55:684 (3,1) - , because it's the same spacing, yet another playment and pattern. Try to enlarge the spacing to avoid missunderstandings. Same with this 00:58:903 (3,3,4) - . It's very important that you fix this. fixd
> 01:03:879 (1,2) - , 01:11:123 (6) - I really though there is no circle actually. Its very hidden in gameplay. You should consider unstacking it. On few testplays, every1 was able to read that, so will stay with stacks atm
> 01:11:489 (1) - Again, uselss NC, remove it. fixd
> 01:43:099 (1,2,3,4,5,6,7,8,9,10,11,12) - This pattern will play better if you turn the tripples into sliders. It creates a better flow and stops a harsh movement. It's also the ending of the song so it doesn't need to be so hard anymore. The interesting and hectic part ended here 01:40:757 - . made 2 last triplets into sliders, first circle triplet isnt bad.

The set is overall very nice to play but can be improved by what i suggested. I hope this helps you (: That was really BIG help
THAT IS REALLY HIGH QUALITY MOD, FIXD ALMOST EVERYTHING

I should give you more kds, but unfortunately I cant. ;/
Thank you very much : )
BounceBabe
Makes me happy when i could help (:
Silverboxer
from my modding queue

Light

00:28:757 (1) - too far to the left of the play area
00:30:514 (1) - flatten this slider and make a blanket: http://puu.sh/5cS9S.jpg
01:31:392 (3) - overlap with circle, you can move it, or rotate by ~45 degrees
00:26:416 (4) - nc?
00:35:782 (3) - nc?
00:44:562 (3) - nc
00:56:270 (4) - nc
00:56:855 (1) - no nc
Standard

00:26:416 (1) - move one red tick back
00:42:221 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - use different patterns, replace some circles with sliders, use different shapes
01:08:270 (1,2,3,4,5) - maybe don't use this kind of pattern on a Normal diff. It doesn't flow very well for newer players
01:10:611 (1,2,3) - same as above, but maybe it's okay because it's only 3 circles here
01:15:001 (1,2,3,4,5) - doesn't flow well at all, and circle 3 overlaps with slider 1

I'll finish the mod later. Don't give me kudosu on my next post :P
Silverboxer
Heavy

OD +1
Too many circles compared to sliders imo.

00:18:806 (1) - too far from last slider
00:42:221 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - quite easy and repetitive, this would be a good section to use sliders, and to make the ds larger

Lots of problems with flow... I can't really help you out with everything but I'll point out a few examples. When placing notes, think about the path of the player's cursor. Are there lots of sharp corners and turns? Does it move awkwardly?

01:03:294 (1,2,3,4,5) - round this out more. Make it a curved path of circles, not a jagged edge
01:05:635 (1,2,3,4,5) - this doesn't play nicely at all. Going back and forth and then the slider that travels back towards the circles, very awkward movement
01:13:831 (1,2,3,4,5) - your style reminds me of the old mapping style from 2008-2009 maps. This is very bad overlap, and circles going in a loop like this isn't a very good pattern anymore.
01:15:001 (1,2,3,4,5) - same here

Basically, work on flow and use more sliders.
Challenge

00:04:757 (1,2,3,4) - maybe have these gradually get farther apart as the music gets louder? The spacing doesn't make sense the way it is now.
00:22:904 (5) - too close to previous circles. It's confusing to tell when to hit this
01:26:709 (1,2,3,4,5,6,7,8,9,10) - this feels ridiculously hard compared to the rest of the map, same goes for the other crazy 8 circle jump combos. Instead of two square jumps in a row, maybe change it from circles to sliders? (So only 4 circles in a row)

Oh and make the spacing on streams larger. They circles are very close, and the streams don't look very nice. Maybe curve some streams instead of using straight paths. Needs more work on flow like Heavy (sorry I don't know how to fix this, it's hard for me to explain)

hope this helps, no kd for this post
zorefire
Finally Open
  • [Light]
    1. Seems more like a Normal than easy to me. If this is suppose to be easy that is o.o.

    2. [Standard]
    3. Nice Job c:.
      [Heavy]
    4. Oooo that really good :D. Nice.
      [Challenge]
    5. Don't put them there put it somewhere else :o 01:04:465 - (1,2,3)
    Welp I'm done crappy mod :c mostly opinions kudosu or not your choice good luck with the map. c:
Flower
Hi, mod as promised. Sorry for being late, but I'll try my best.

[Challenge]
00:21:587 (3) - stack with 00:20:855 (11) -
00:42:806 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - kinda too boring here, and hp drops too fast. suggestion: 00:47:782 - 00:47:928 - add note; 00:49:538 - add note; 00:51:294 - add note.
01:03:294 (1,2,3,4,5,6,1,2,3,4,1,2,3) - ugly overlap. please make this part clean and easier to read.
01:05:050 - 01:05:270 - 01:05:489 - soft (or normal) whistle. you added whistle on the first part, now it's time to revenge.
01:07:392 (1,2,3) - normal whistle. (apply this and the one above to 01:09:733 (5) - 01:14:416 (6) - 01:16:757 (1,2,3) - , etc.)
01:26:709 (1,2,3,4,5,6,7,8,9,10,1,2,3) - I'm not sure if it's too heavy. maybe make it smaller, to make it easier than 01:29:050 (1,2,3,4,5,6,7,8,9,10,1,2,3) - , and make a from-easy-to-hard feels. (btw the final jumps are even easier, because they are not spare jumps)

[Heavy]
00:16:465 - speed up from here instead of 00:18:806 - to make 00:17:782 (4,5,6) - easier to read. it's annoying to see 1/4 sliders being this short also :x
00:20:562 (4) - add normal whistle? if so, also apply to 00:22:904 (5) - , etc.
00:27:587 (1,2) - make a better blanket. also, make 00:28:172 (2,3,4,5) - shape better. here is the code:
336,208,28172,1,0,0:0:0:0:
392,80,28465,1,8,0:0:0:0:
423,218,28757,1,0,0:0:0:0:
316,124,29050,1,8,0:0:0:0:
00:42:221 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - same as Challenge
01:04:026 (6,7) - move to x:462,y:264, because auto-stack spoils the spacing. (also adjust following notes)
01:05:050 (3) - move to x:160,y:120 to blanket. (also adjust other notes)
01:08:709 (4,5) - move down by 1 grid
01:16:757 (3) - the overlap is intense. try to make it clear.
01:21:294 (4,5,6) - the jump here does not fit. i may try this:

[Standard]
no problem to me.

[Light]
01:23:196 - adding note should be good.

Good luck!
Topic Starter
Tidek
Thanks for mods and suggestions, but that map will need a remap, but I dont have time for it atm ;(
BanchoBot
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