The Miggy's osu! Community Cup 2022 (MOCC 2022) is a 2v2 osu! tournament hosted by MiggyJP and the MiggyJP Tournament Management. This is the first instalment of the MOCC.
Update 12/05/2021:Registrations are now officially up!:
Update 12/05/2021:Registrations are now officially up!:
- Team Registrations:
https://docs.google.com/forms/d/e/1FAIpQLScECQZLnq15pmvm7aqhJfxk5ymEodrBTgE2p_OBkXZi5YSWoQ/viewform?usp=sf_link - Solo Registrations: https://docs.google.com/forms/d/e/1FAIpQLScgEOsI9EjQj9limnyc0rUyCNATuCo58mpb-JiiSUtJS9CTsw/viewform?usp=sf_link
- Solo Registration responses (look for your teammates here): https://docs.google.com/spreadsheets/d/1ognB9JuhDwaMpfinWP5-Rs7n6e2hgHfHqKBhvylS5-U/edit?usp=sharing
Information
- This is a 2v2 Team Tourney (Team size=3)
- Rank range is between 75k-999999k
- The tourney is NOT based on country battles, meaning teams can be formed with both teammates playing from either the same OR from different countries. (Keep in mind player time zones when forming teams)
- Every team captain must be on the discord server in order to receive news and updates regarding the tournament.
- There is no max teams for qualifiers. Only the top 32 seeded teams will advance to the Round of 32.
- If your match is schedule between 2:00am-8:00am UTC time zone, it will be streamed on Twitch by me:)
- Semifinals , Finals, and Grand Finals will be streamed on my Twitch channel regardless of what time it is for me.
Tournament Rules
- The tourney is NOT based on country battles, meaning teams can be formed with both teammates playing from either the same OR from different countries.
- Beatmap scoring will be based on Score V2.
- The beatmaps for each round will be announced by the mappool selectors before the actual matches take place.
- Match schedule will be handled by the Tournament Management.
- If a team desires to change their match date and/or time they may do so with the consent of the other team.
- The match day cannot be rescheduled by a team without the consent of the other team
- Every mappool, except for the Qualifier stage, will contain a tiebreaker beatmap. It will only be played in case of a tie in the scoreline in the best of system, e.g. the scoreline is 4-4 and the match is best of 9, the tiebreaker shall be played.
- Matches will NOT be postponed if no referee is available at match time.
- Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins are allowed.
- Custom skin elements must not be used to alter core gameplay elements or mechanics.
- If a game ends in a draw it will be nullified and the beatmap replayed, herein called a rematch.
- Teams may ask for a rematch if a team member encounters technical difficulties while playing.
- "Lag spikes" are not considered a valid reason to nullify a beatmap.
- If a rematch happens, the original roster for each team during that particular beatmap must remain the same.
- This rule is not to be abused. Referees may veto a rematch request if they find that this is the case.
- Disconnects within 30 seconds or 25% of the beatmap length (whichever happens first) can be rematched, at the referee's discretion, as long as it's clearly communicated in the chatroom.
- If a player disconnects, their scores will not be counted towards their team's total, unless adequate proof of said score is provided.
- If less than the minimum amount of required players (2) are present at match time, the match can be postponed for up to 10 minutes. If after this period there are still not enough players for either team, a win by default will be declared for the side with the most members present.
- Beatmaps must not be reused in the same match, except for rematches.
- Players are expected to keep the match running fluently and without delays. Excessive match delays from the players' side may result in penalties being applied at the referee's discretion. Disrupting the match by foul play, insulting or provoking other players or staff, delaying the match or other deliberate inappropriate misbehaviour are strictly prohibited, and will be punished accordingly.
- All players and staff must be treated with respect. Instructions of the referees and the MiggyJP Tournament Management are to be followed. Decisions labeled as final are not to be objected.
- Penalties for violating the tournament rules include, but are not limited to:
- Exclusion of specific players for one beatmap.
- Exclusion of specific players for an entire match.
- Declaring the match as forfeited, or as a win by default for the other team.
- Disqualification from the entire tournament.
- Disqualification from the current and future MiggyJP tournaments, until appealed.
- The MiggyJP Tournament Management reserves the right to modify these rules at any moment. Any such changes will be announced in advance.
Qualifier instructions
- In the Qualifier stage, all teams will play a specific pool designed by the mappool selectors.
- The mappool will contain 4 brackets: NoMod, Hidden, HardRock, and DoubleTime. There will be no tiebreakers for this stage.
- The Qualifier pool will contain 10 maps. There will be 4 maps under the NoMod bracket and 2 maps for the other mod brackets.
- Teams will have to play the mappool twice at a designated time. The team's best play-through will be used for seeding.
- Teams may not do the second run if they so desire.
- The best TOTAL score is what's is considered a team's best play-through and not a map itself. This means that no score from a map in the first play-through can be counted towards the total score of the second play-through and vice versa.
- The mappool is to be played in the following order: NM1, NM2, NM3, NM4, HD1, HD2, HR1, HR2, DT1, DT2. Teams may not ask to play the pool in any other order.
- Each team must have all players play for each map.
- An optional 5-minute break will be offered between the first and second play-through of the mappool.
- Only the top 32 seeded teams will advance to the Round of 32.
Stage instructions
- Following the Qualifiers, a Double Elimination bracket will be played. This means that the winning team moves to the next stage while the loser gets moved to the losers bracket.
- Teams that lose a match in the losers bracket are eliminated from the tournament.
Win conditions
- In the Qualifiers, teams need to be seeded in the top 32 in order to advance to the next stage.
- In the Round of 32 and Round of 16, teams need to win 5 maps to win a match (best of 9).
- In the Quarterfinals and Semifinals, teams need to win 6 maps to win a match (best of 11).
- In the Finals and Grand Finals, teams need to win 7 maps to win a match (best of 13).
Match instructions
- A referee will create a multiplayer room 15 minutes before the scheduled match time. Players must join the lobby in that period.
- The room settings are Game mode: "osu!", Team mode: "Team Vs" and Score mode: "ScoreV2". The room name must follow this pattern: "[MOCC]: (Team 1) vs (Team 2)". The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.
- Each captain can ban one beatmap to be selected from the pool in the Round of 32 and Round of 16. These beatmaps can not be picked by any team for the entire duration of the match.
- From Quarterfinals onwards, the number of bans increases to two. However, each team may not ban more than one map of any mod bracket (excluding NoMod).
- Beatmap selection will alternate between each captain selecting a beatmap out of the mappool.
- Each captain must use !roll once in #multiplayer.
- The captain with the higher roll decides which team picks first.
- The captain with the lower roll decides which team bans first.
- From Quarterfinals onwards, the team that bans first will ban one map, then the other team will ban two maps, then finally the first team will make their final ban.
- Team captains will be allowed to double pick.
- Team captains will not be allowed to double ban with the exception of NM.
Mappool instructions
- There will be a new mappool for every stage.
- Each mappool will consist of 5 brackets: NoMod, Hidden, HardRock, DoubleTime and FreeMod. Every pool will also have one "TieBreaker" map
- The Qualifier stage will not have a FreeMod bracket, nor will it have a TieBreaker.
- Each mappool has a specific size depending on the stage.
- The Round of 32 and Round of 16 mappools will have 5 NoMod maps, 3 DoubleTime maps and 2 maps for each of the remaining mod brackets.
- The Quarterfinals, Semifinals, Finals and Grand Finals mappools will have 6 NoMod maps, 4 DoubleTime maps and 3 maps for each of the remaining mod brackets.
- The NoFail mod will be forced on every map.
- The NoMod bracket will be played with the NoFail mod.
- The Hidden, HardRock and DoubleTime brackets will be played with the respective mods enabled for all players.
- The FreeMod bracket will have "Free Mods" enabled, that is, players will be able to select what mods they use. Players HAVE to select a mod in the freemod pool.
- Possible mod choices are Hidden, HardRock, EZ, Flashlight.
- The EZ mod will receive a 1.8x multiplier.
- The tiebreaker will be played under FreeMod conditions, but players are not forced to pick mods.
Tournament schedule
- Registration phase: 2021/12/05 - 2021/12/26
- Qualifier stage: 2022/01/08
- Round of 32: 2022/01/22
- Round of 16: 2022/01/29
- Quarterfinals: 2022/02/05
- Semifinals: 2022/02/12
- Finals: 2022/02/19
- Grand Finals: 2022/02/26
Prizes
- First Place: 3 months of Supporter to each player of the team
- Second Place: 2 months of Supporter to each player
- Third Place: 1 month of Supporter to each player
Organization
The Miggy's osu! World Cup 2022 will be strictly ran by the MiggyJP Tournament Management Team.- Managers: [MiggyJP, XAM_FOX, Faken and others TBD]
- Mappool Selectors: [Faken and Chaotix]
- Mappool quality assurance: [XAM_FOX, -Franky, 1Yazier, ConquestAce, ThorMighteous and aba]
- Commentators: [MiggyJP, XAM_FOX, rAlkEN]
- Referees: [MiggyJP, sinyus20, Kalyau and others TBD]
- Statistician: [TBD]
Links
- Twitch: https://www.twitch.tv/miggyjp
- Discord: https://discord.gg/UgTxrGZrpt