@Refon_S
do this: winetricks orm=backbuffer rtlm=disabled
and try launch osu! again
do this: winetricks orm=backbuffer rtlm=disabled
and try launch osu! again
No, game still freezes.Eddotan wrote:
@Refon_S
do this: winetricks orm=backbuffer rtlm=disabled
and try launch osu! again
fixme:exec:SHELL_execute flags ignored: 0x00000100What should I do to make links working?
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579The shader effects are working, but lots of "errs" can mean that they are not working properly. I don't know how to fix it, but this is unnecesary for me, 'cause I'm not using them.
Check lib32 videocard drivers and libGL symlink. I had up to 50fps on integrated nvidia (with binary drivers) with directx + latest wine (installed wine-1.2, winetricks dotnet20, then upgraded wine).felixonmars wrote:
yeah, both d3d and opengl only have an fps <5
thank you! i've missed the lib32-intel-dri and after i have it installed, now i had up to 45 fps on integrated intel with both directx and opengl. but directx is still more laggy than opengl, and the mouse move are both too hard to play...wal13x wrote:
Check lib32 videocard drivers and libGL symlink. I had up to 50fps on integrated nvidia (with binary drivers) with directx + latest wine (installed wine-1.2, winetricks dotnet20, then upgraded wine).felixonmars wrote:
yeah, both d3d and opengl only have an fps <5
It's still less playable than virtualbox+opengl (which gives stable 60 FPS=vsync and no tearing on spinners; wine+opengl does not work for me).
wine: Unhandled exception 0xe0434f4d at address 0x7b8398d2 (thread 0041), starting debugger...
Unhandled exception: 0xe0434f4d in 32-bit code (0x7b8398d2).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7b8398d2 ESP:0032f114 EBP:0032f178 EFLAGS:00000246( - -- I Z- -P- )
EAX:7b825955 EBX:7b889ff4 ECX:00000000 EDX:e0434f4d
ESI:e0434f4d EDI:e0434f4d
Stack dump:
0x0032f114: 0032f1b0 00000004 79fd4e9d e0434f4d
0x0032f124: 00000001 00000000 7b8398d2 00000001
0x0032f134: 800700ea e0434f4d 0032f1b0 790c2000
0x0032f144: 02000036 0032f15c 79e814da 0032f168
0x0032f154: 02000036 00000001 0032f1d8 79e87ff4
0x0032f164: 0000012c 790fabcc 7b83988a 0013a7d8
Backtrace:
=>0 0x7b8398d2 in kernel32 (+0x298d2) (0x0032f178)
1 0x79f97065 in mscorwks (+0x127064) (0x0032f1d8)
2 0x7a0945a4 in mscorwks (+0x2245a3) (0x0032f29c)
3 0x79653d3c in mscorlib.ni (+0x593d3b) (0x0032f2fc)
4 0x79654ae5 in mscorlib.ni (+0x594ae4) (0x0032f318)
5 0x02d00213 (0x0032f350)
6 0x79e88f63 in mscorwks (+0x18f62) (0x0032f360)
7 0x79e88ee4 in mscorwks (+0x18ee3) (0x0032f3e0)
8 0x79e88e31 in mscorwks (+0x18e30) (0x0032f520)
9 0x79e88d19 in mscorwks (+0x18d18) (0x0032f5f4)
10 0x00375c88 (0x00375be0)
11 0x00200004 (0x09001792)
0x7b8398d2: subl $4,%esp
Modules:
Module Address Debug info Name (94 modules)
PE 400000- 5c8000 Deferred osu!
PE 2d10000- 3996000 Deferred system.windows.forms.ni
PE 3a80000- 3a86000 Deferred x3daudio1_1
PE 10000000-100b7000 Deferred microsoft.xna.framework
ELF 20000000-20064000 Deferred shlwapi<elf>
\-PE 20010000-20064000 \ shlwapi
ELF 20064000-20199000 Deferred user32<elf>
\-PE 20080000-20199000 \ user32
ELF 20199000-20210000 Deferred libfreetype.so.6
ELF 20210000-20225000 Deferred libz.so.1
ELF 20225000-202ce000 Deferred winex11<elf>
\-PE 20230000-202ce000 \ winex11
ELF 202ce000-202e7000 Deferred libice.so.6
ELF 202e7000-202f7000 Deferred libxext.so.6
ELF 202f7000-20311000 Deferred libxcb.so.1
ELF 20311000-20315000 Deferred libxau.so.6
ELF 20315000-20336000 Deferred imm32<elf>
\-PE 20320000-20336000 \ imm32
ELF 20336000-2033c000 Deferred libxxf86vm.so.1
ELF 2033c000-20340000 Deferred libxcomposite.so.1
ELF 20340000-203d3000 Deferred msvcrt<elf>
\-PE 20350000-203d3000 \ msvcrt
ELF 203d3000-20405000 Deferred wintrust<elf>
\-PE 203e0000-20405000 \ wintrust
ELF 20405000-204b0000 Deferred crypt32<elf>
\-PE 20410000-204b0000 \ crypt32
ELF 204b0000-205b4000 Deferred ole32<elf>
\-PE 204d0000-205b4000 \ ole32
ELF 205b4000-207b1000 Deferred shell32<elf>
\-PE 205c0000-207b1000 \ shell32
ELF 207b1000-2084a000 Deferred winmm<elf>
\-PE 207c0000-2084a000 \ winmm
ELF 252eb000-25304000 Deferred version<elf>
\-PE 252f0000-25304000 \ version
ELF 2a257000-2a261000 Deferred libxrender.so.1
ELF 2f16b000-2f171000 Deferred libxdmcp.so.6
ELF 31d2b000-31d39000 Deferred libxi.so.6
ELF 3592a000-3592f000 Deferred libuuid.so.1
ELF 36ac4000-36b38000 Deferred rpcrt4<elf>
\-PE 36ad0000-36b38000 \ rpcrt4
ELF 390eb000-39112000 Deferred libexpat.so.1
ELF 3a142000-3a1d2000 Deferred gdi32<elf>
\-PE 3a150000-3a1d2000 \ gdi32
ELF 3af85000-3b0b3000 Deferred wined3d<elf>
\-PE 3af90000-3b0b3000 \ wined3d
ELF 3f8ca000-3f926000 Deferred advapi32<elf>
\-PE 3f8e0000-3f926000 \ advapi32
ELF 40a41000-40a89000 Deferred dsound<elf>
\-PE 40a50000-40a89000 \ dsound
ELF 42736000-42766000 Deferred libfontconfig.so.1
ELF 4d622000-4d658000 Deferred d3d9<elf>
\-PE 4d630000-4d658000 \ d3d9
ELF 4f9e9000-4fa1d000 Deferred uxtheme<elf>
\-PE 4f9f0000-4fa1d000 \ uxtheme
ELF 50372000-5048f000 Deferred libx11.so.6
ELF 5490f000-54917000 Deferred libxrandr.so.2
PE 5e380000-5e409000 Deferred diasymreader
PE 64020000-64033000 Deferred mscorsec
ELF 68000000-6801e000 Deferred ld-linux.so.2
ELF 6801e000-68038000 Deferred libpthread.so.0
ELF 68038000-6803c000 Deferred libdl.so.2
ELF 6803c000-68062000 Deferred libm.so.6
ELF 68062000-6806a000 Deferred libnss_compat.so.2
ELF 6806a000-68081000 Deferred libnsl.so.1
ELF 68081000-6808d000 Deferred libnss_files.so.2
ELF 6808d000-680c6000 Deferred libncurses.so.5
ELF 68e38000-68e3c000 Deferred libxinerama.so.1
ELF 6975b000-69765000 Deferred libxcursor.so.1
ELF 6bebb000-6becf000 Deferred softpub<elf>
\-PE 6bec0000-6becf000 \ softpub
ELF 6c811000-6c81c000 Deferred libnss_nis.so.2
ELF 6ca50000-6cbad000 Deferred libc.so.6
ELF 711bb000-712fc000 Dwarf libwine.so.1
ELF 74a79000-74a92000 Deferred imagehlp<elf>
\-PE 74a80000-74a92000 \ imagehlp
ELF 773a4000-77498000 Deferred comctl32<elf>
\-PE 773b0000-77498000 \ comctl32
ELF 77fcb000-78009000 Deferred rsaenh<elf>
\-PE 77fd0000-78009000 \ rsaenh
PE 78130000-781cb000 Deferred msvcr80
PE 79000000-79045000 Deferred mscoree
PE 79060000-790b3000 Deferred mscorjit
PE 790c0000-79ba8000 Export mscorlib.ni
PE 79e70000-7a3d1000 Export mscorwks
PE 7a440000-7abfe000 Deferred system.ni
PE 7ade0000-7af74000 Deferred system.drawing.ni
ELF 7b6d2000-7b6db000 Deferred libsm.so.6
ELF 7b800000-7b991000 Dwarf kernel32<elf>
\-PE 7b810000-7b991000 \ kernel32
ELF 7bc00000-7bcbb000 Deferred ntdll<elf>
\-PE 7bc10000-7bcbb000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7c260000-7c266000 Deferred libxfixes.so.3
PE 7c4c0000-7c53d000 Deferred msvcm80
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
0000001c 0
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000018 0
00000017 0
00000013 0
00000012 0
00000019 plugplay.exe
0000001d 0
0000001b 0
0000001a 0
00000020 explorer.exe
00000021 0
00000038 osu!.exe
0000003b 2
0000003a 0
00000039 0
00000042 (D) C:\osu!\osu!.exe
00000015 2
00000043 0
00000041 0 <==
Backtrace:
=>0 0x7b8398d2 in kernel32 (+0x298d2) (0x0032f178)
1 0x79f97065 in mscorwks (+0x127064) (0x0032f1d8)
2 0x7a0945a4 in mscorwks (+0x2245a3) (0x0032f29c)
3 0x79653d3c in mscorlib.ni (+0x593d3b) (0x0032f2fc)
4 0x79654ae5 in mscorlib.ni (+0x594ae4) (0x0032f318)
5 0x02d00213 (0x0032f350)
6 0x79e88f63 in mscorwks (+0x18f62) (0x0032f360)
7 0x79e88ee4 in mscorwks (+0x18ee3) (0x0032f3e0)
8 0x79e88e31 in mscorwks (+0x18e30) (0x0032f520)
9 0x79e88d19 in mscorwks (+0x18d18) (0x0032f5f4)
10 0x00375c88 (0x00375be0)
11 0x00200004 (0x09001792)
fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime"): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x000003ff,(nil),0x0001,0x00000000,0x32ec5c,(nil)): stub
err:eventlog:ReportEventW L".NET Runtime version 2.0.50727.42 - Fatal Execution Engine Error (79F97075) (80131506)"
Did you check winecfg's mouse settings? Might be something in there. Doesn't happen to me though.Refon_S wrote:
Doubleposting may be against rules but it's me again with problems. =_=
Now there is problem with the mouse: after spinner, the mouse sometimes (after pressing the button) goes away from normal position somewhere for some milliseconds, then comes back again. This can be serious while playing something hard. It doesn't happen somethere in other linux software, only in Wine. (1.3.18)
I tried with my normal mouse (Razer Krait) and with "substitute" (Logitech Pilot), but it looks like it's not the hardware problem and something is wrong with settings. What should i do?
Don't know what wrong was on previous settings, but after updating Ubuntu to 11.04 and reinstalling wine (from Ubuntu reps - 1.3.15) problem disappeared. Maybe that was some bug of wine 1.3.18?HarryHy wrote:
Did you check winecfg's mouse settings? Might be something in there. Doesn't happen to me though.
AnnaleseSilverwing wrote:
It still hangs when I try to play a beatmap. Like, I can move the cursor and pause it, but it won't start.
Well, Sato, there is no really need for wine-pulseaudio. Silverwing, go to winecfg -> sound and set hardware acceleration to Emulate. When it set to Full, it encounters the problem with hanging beatmaps.SatoXYN wrote:
AnnaleseSilverwing you have to use wine-pulseaudio patches or to remove pulseaudio, the first is better.
garam wrote:
Hi, I'm using Arch Linux x86_64 and I have problem with osu! under wine. After a little time of playing the game crashes because of lack of graphics card memory. I've never had such error on Windows, and I have quite decent graphics (GF9800 GT) so it's not because of my rig. I'll be thankfull for help.
here's what osu! shows:
and here is wine log: http://www.copypastecode.com/70603/
Don't you have a jumping mouse problem after spinner with newest Wine (I mean 1.3.19)? 'Cause I had that one with 1.3.18.marshall_racer wrote:
Running on Ubuntu 11.04 with newest Wine & DirectX as graphic renderer
I:KrauserJoestar wrote:
Pretty sure you have to enable the extra effects, go to System, then Appearance and after click on the visual effects tab and select the Extra option.
Download compizconfig as well, go to terminal and --> sudo apt-get install compizconfig.
OMG you're right! I've always built wine with pulseaudio patches in order to play.Refon_S wrote:
Well, Sato, there is no really need for wine-pulseaudio. Silverwing, go to winecfg -> sound and set hardware acceleration to Emulate. When it set to Full, it encounters the problem with hanging beatmaps.
since the cursor is actually slow (goddamnmousespeedchangingproblems>_<), i didn't check thatRefon_S wrote:
Don't you have a jumping mouse problem after spinner with newest Wine (I mean 1.3.19)? 'Cause I had that one with 1.3.18.marshall_racer wrote:
Running on Ubuntu 11.04 with newest Wine & DirectX as graphic renderer
I updated Wine from 1.3.15 to 1.3.19 yesturday, but testing today showed that I have the same error as garam. Well, I have even older graphics card - GeForce 8600 GTS. NVidia drivers are installed. There wasn't such error on 1.3.15 and I don't want to downgrade again >_<
Changing render from D3D to OpenGL makes no effect...
xset m <whatever> <whatever>.marshall_racer wrote:
since the cursor is actually slow (goddamnmousespeedchangingproblems>_<)
define those "whatever"'s xDwal13x wrote:
xset m <whatever> <whatever>.marshall_racer wrote:
since the cursor is actually slow (goddamnmousespeedchangingproblems>_<)
I play with natural speed (1.0, no acceleration, xset m 1/1 1) of my 800dpi mouse though.
e.g.marshall_racer wrote:
define those "whatever"'s xD
i mean, typing in any value isn't productive if i don't know what i'm doing
ok, thanks, going to test this then :3wal13x wrote:
e.g.marshall_racer wrote:
define those "whatever"'s xD
i mean, typing in any value isn't productive if i don't know what i'm doing
xset m default ← restores defaul X mouse (accelerated)
xset m 1/1 1 ← no acceleration, 1:1 mouse
xset m 5 1 ← 5 times faster, still no acceleration
xset m 3/2 1 ← 1.5 times faster.
xset q|grep accel ← check currrent settings.
If second number is not 1, acceleration will be enabled. I don't sure if you want this.
You can make a wrapper launcher for osu if you want to change mouse speed only while osu is running (like xset m <osu> <settings>
wine 'osu!.exe'
xset m default).
Hm, if you have no problems, looks like I have to delete a prefix and remake it (again). 'Cause something is always going wrong after updating prefixes for new Wine version.marshall_racer wrote:
btw: i have a GeForce 8500 GT
graphics are just awesome :3
and no problems about lacking memory or something
Same trouble here. But the game doesn't crashed at any time. When I play this map: http://osu.ppy.sh/s/22040 , game crashed always at the same moment. OSU shows an error" graphic card out of memory" and same in a shell, always a hexa number which shows a memory slot... I'll follow your tip, and I'lll downgrade wine...Refon_S wrote:
Hm, if you have no problems, looks like I have to delete a prefix and remake it (again). 'Cause something is always going wrong after updating prefixes for new Wine version.marshall_racer wrote:
btw: i have a GeForce 8500 GT
graphics are just awesome :3
and no problems about lacking memory or something
Well, remaking prefix hadn't helped with videomem lacking, and jumping mouse came back. =_=
So, i downgraded to 1.3.15, there is no such problems. If someone have problem with memory lacking and crash, look at this bug: http://bugs.winehq.org/show_bug.cgi?id=27134 - I submitted it yesturday, if you have the same, leave a comment and make a vote. Probably developers will show attention to it and will fix it.
now i know what you meant by thatRefon_S wrote:
Don't you have a jumping mouse problem after spinner
You're right, Baspar! There is no crashes on 1.3.20. However, there is still a bit jumpy cursor after spinner. What could fix him?Baspar wrote:
Mmh, there're no more "memory card" troubles with wine 1.3.20