forum

Rhodanthe* - Jumping!! (TV Size)

posted
Total Posts
63
Topic Starter
ts8zs
This beatmap was submitted using in-game submission on 2013年12月22日 at 11:06:18

Artist: Rhodanthe*
Title: Jumping!! (TV Size)
Source: kin-iro mosaic
Tags: Golden Mosaic 1PSA Kawaiwkyik yf_bmp lolicon
BPM: 175
Filesize: 12369kb
Play Time: 01:27
Difficulties Available:
  1. 1PSA's Hard (4.97 stars, 248 notes)
  2. Ts8zs' Insane (5 stars, 305 notes)
  3. wkyik's Normal (4.01 stars, 126 notes)
  4. yf's Easy (2.65 stars, 97 notes)
Download: Rhodanthe* - Jumping!! (TV Size)
Download: Rhodanthe* - Jumping!! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------

Mod 4 Mod is available,post your mod with your map and I'll mod yours :3

All diff Finished~
Ts8zs' Insane finished!
1PSA's Hard Finished!
Kawaiwkyik's Normal Finished!
yf_bmp's Easy Finished!
1PSA
hard做完了,我加了自定义音效 :) :) :) :)
Here
yf_bmp
Easy:done.
->~~~<-
加了些音效
happy623


As Kawaiwkyik request

General

  1. 沒片? ;w;
  2. Hard的Tags 漏了
  3. Easy紅線的offset不一致
  4. 00:13:018 - 嘛. . 這裡應該不太需要kiai

yf's Easy

  1. AR -1 , OD -1 ? AR3 感覺有點太快
  2. 00:14:717 (1,2,3,4,5) - 距離不對
  3. 00:19:517 (1,2,3,4,5) - ^
  4. 00:34:945 (1) - 這裡加個finish在頭?
  5. 00:45:917 (1) - Easy不可以換sv
  6. 00:45:917 (1) - 換這樣?
  7. 01:06:488 (1) - 這種滑條在Easy出現不太好;w; 新手不適應
  8. 01:21:231 (2,3,4,5,6) - 距離不一致


wkyik's Normal

  1. 00:11:133 (4) - 這樣放好像好看點
  2. 00:18:504 (1) - 開頭加個finish
  3. 00:22:618 (1) - 去掉NC也可以
  4. 00:34:961 (1) - soft finish?
  5. 00:50:047 (2,1) - 別overlap較好看, 試試扭 00:50:047 (2)
  6. 00:54:161 (1) - 同樣soft finish?
  7. 00:59:647 (1,2) - 這裡突然換成1/2有點違和;w; 想留的話 01:10:618 (1,2) - 也一樣用1/2, 比較一致點
  8. 01:13:361 (1) - soft finish


1PSA's Hard

  1. 這難度的顏色沒弄0 0
  2. 00:54:161 (1) - soft finish在頭?
    沒了w 不錯的Hard

Insane

  1. 00:05:818 (1) - 這個滑條不夠好看;w;試試這樣?
  2. 00:22:104 (3,4) - 這樣有點難讀, 不知道准不准rank NC 或者 :
  3. 00:34:961 (1) - soft finish? 做的話Jumping!!的難度也要改
  4. 00:54:161 (1) - ^
  5. 01:13:361 (1) - ^
  6. 00:41:304 (4) - 同上面一樣
  7. 00:43:876 (3) - ^
  8. 01:00:333 (3) - ^
  9. 01:11:304 (3,4) - ^

Jumping!!

  • 00:03:418 (1,2,3,4) - 同I
  1. 00:41:304 (4) - ^, 還有其他0 0
  2. 01:25:533 (3) - 換SV要NC

這樣w
Good Luck~

Edit : ;w; 如果有空的話也來看看我的圖 https://osu.ppy.sh/s/105881 謝了
Topic Starter
ts8zs

happy623 wrote:

As Kawaiwkyik request

General

  1. 沒片? ;w; vpn没法搞……不挂vpn又想不起来...
  2. Hard的Tags 漏了 fixed
  3. Easy紅線的offset不一致 这个之前fixed
  4. 00:13:018 - 嘛. . 這裡應該不太需要kiai 前后照应,kiai的话……个人习惯吧:3

Insane

  1. 00:05:818 (1) - 這個滑條不夠好看;w;試試這樣? 现在蛮好的:3
  2. 00:22:104 (3,4) - 這樣有點難讀, 不知道准不准rank NC 或者观望态度 :
  3. 00:34:961 (1) - soft finish? 做的話Jumping!!的難度也要改 fixed
  4. 00:54:161 (1) - ^ fixed
  5. 01:13:361 (1) - ^ 没感觉
  6. 00:41:304 (4) - 同上面一樣
  7. 00:43:876 (3) - ^
  8. 01:00:333 (3) - ^
  9. 01:11:304 (3,4) - ^

Jumping!!

  • 00:03:418 (1,2,3,4) - 同I
  1. 00:41:304 (4) - ^, 還有其他0 0
  2. 01:25:533 (3) - 換SV要NC前面记住了后面忘了:3

這樣w
Good Luck~

Edit : ;w; 如果有空的話也來看看我的圖 https://osu.ppy.sh/s/105881 謝了
Thx for mod:3
yf_bmp
抢mod骗豆子(

[General]
Offset - 660(绿线也得微调了)

[Normal]
排列:
00:03:418 (1) - 拉条缩短至1/1,尾clap,且00:04:104 (2)提前1/2,头尾clap(这里排列麻婆自己看吧)
00:21:231 (1) - 最好分解成几个slider/note

音效:
00:17:117 (3) - 可以头finish
00:18:504 (1) - ^
01:13:345 (1) - ^
00:26:717 (1,3) - 可以用normal-hitclap音
00:32:545 (3) - ^
00:43:517 (1) - ^
00:34:945 (1) - 尾clap
00:21:590 (1) - 可以soft-slidertick3音
01:05:117 (1,3) - ^
01:11:974 (3) - ^
01:16:088 (1,3) - ^
01:22:945 (1) - ^
00:56:545 (5) - 可以去掉finish,softwhistle+normal-hitnormal不挺好的

[Hard]
感受:
建议可以设些四分 不然DT就容易了点...
我看出来这图的flow……感觉可以 只是觉得排列不太合我的想法吧…… 因此先不mod排列了..

排列:
00:34:618 (4) - 尾clap
00:56:561 (4) - 头的finish改whistle?

[Insane]
感受:
需要改的最大的一点 就是尽量避免完全重合的拉条 可以稍微变动位置区分开来 不然多影响读图而且unrankable..:x

音效:
(kiai部分可以考虑和别的难度风格一样?

[Jumping]
同insane

等insane和jumping的部分大体改了后我再细mod.. :(
yf_bmp

happy623 wrote:

yf's Easy

  1. AR -1 , OD -1 ? AR3 感覺有點太快 改了AR
  2. 00:14:717 (1,2,3,4,5) - 距離不對 这里的我是看排列的 而且这里距离不一致不影响难度以及读图的..
  3. 00:19:517 (1,2,3,4,5) - ^ ^
  4. 00:34:945 (1) - 這裡加個finish在頭? 加了~
  5. 00:45:917 (1) - Easy不可以換sv rank图中好多呢
  6. 00:45:917 (1) - 換這樣? 改了~
  7. 01:06:488 (1) - 這種滑條在Easy出現不太好;w; 新手不適應 换了种形式~使之跟普通速度一样了
  8. 01:21:231 (2,3,4,5,6) - 距離不一致 同②
感谢mod~
更新后: http://puu.sh/3Q5sP.zip
yf_bmp
对了 对于"jumping"难度的修改提议
既然是"jumping",可以做的跳些,把遮挡梗换成跳的梗?
Topic Starter
ts8zs

yf_bmp wrote:

对了 对于"jumping"难度的修改提议
既然是"jumping",可以做的跳些,把遮挡梗换成跳的梗?
那……咱还是叫萝莉控?
1PSA
quote "happy623"

happy623 wrote:

1PSA's Hard

  1. 這難度的顏色沒弄0 0 嗯弄了
  2. 00:54:161 (1) - soft finish在頭? fixed
    沒了w 不錯的Hard 嘻嘻
谢谢mod :) :)
quote "yf_bmp"

yf_bmp wrote:

[Hard]
感受:
建议可以设些四分 不然DT就容易了点... 我不会做难图 我感觉好像能加的地方都让我弄成跳了
我看出来这图的flow……感觉可以 只是觉得排列不太合我的想法吧…… 因此先不mod排列了.. ...

排列:
00:34:618 (4) - 尾clap fixed
00:56:561 (4) - 头的finish改whistle? fixed
谢谢mod :) :)

谢谢mod :) :D ;)

@包子神,改过的download
Rizia

happy623 wrote:

wkyik's Normal

  1. 00:11:133 (4) - 這樣放好像好看點
  2. 00:18:504 (1) - 開頭加個finish
  3. 00:22:618 (1) - 去掉NC也可以
  4. 00:34:961 (1) - soft finish?
  5. 00:50:047 (2,1) - 別overlap較好看, 試試扭 00:50:047 (2)
  6. 00:54:161 (1) - 同樣soft finish?
  7. 00:59:647 (1,2) - 這裡突然換成1/2有點違和;w; 想留的話 01:10:618 (1,2) - 也一樣用1/2, 比較一致點
  8. 01:13:361 (1) - soft finish
Thanks 小杏0v0
Here new ver
*麻煩包子加回source,,忘了更新就開始改了
Topic Starter
ts8zs

Kawaiwkyik wrote:

happy623 wrote:

wkyik's Normal

  1. 00:11:133 (4) - 這樣放好像好看點
  2. 00:18:504 (1) - 開頭加個finish
  3. 00:22:618 (1) - 去掉NC也可以
  4. 00:34:961 (1) - soft finish?
  5. 00:50:047 (2,1) - 別overlap較好看, 試試扭 00:50:047 (2)
  6. 00:54:161 (1) - 同樣soft finish?
  7. 00:59:647 (1,2) - 這裡突然換成1/2有點違和;w; 想留的話 01:10:618 (1,2) - 也一樣用1/2, 比較一致點
  8. 01:13:361 (1) - soft finish
Thanks 小杏0v0
Here new ver
*麻煩包子加回source,,忘了更新就開始改了
不仅是source,offset,Preview time什么的都改了XD
嘛总之……已更……
Losertic
Hello!

From M4M.

Modding

General

  1. i heard asahi?
  2. Set Preview Point
    1. 00:56:374
    2. 00:56:717

yf's Easy

  1. Check Distance.
  2. 01:00:317 (4,5) - http://osu.ppy.sh/ss/899376 '4'slider- 01:00:317 ~ 01:00:660 reverse. '5' slider- 01:01:345 ~ 01:02:031

wkyik's Normal

  1. 00:04:774 (3,4) - check distance.
  2. 00:03:402 (1,2) - change? http://osu.ppy.sh/ss/899382 it's example. just rythem.
  3. 00:33:574 (1) - NC.

1PSA's Hard

  1. 00:46:945 (1) - NC , 00:47:117 (2) - remove NC

Insane

  1. AR+1, hitsound 40% → 60% like..normal...?
  2. 00:59:631 (1,2,3,4) - like this? http://osu.ppy.sh/ss/899419
  3. 01:25:774 (1) - this spinner,end at 01:26:888 and 01:27:060 add note..?

Jumping!!

  1. OD+1, hitsound 40% → 60%?
  2. 00:04:088 (3,4) - http://osu.ppy.sh/ss/899432 ... too hard? maybe not, it's jumping.
  3. 00:28:602 (7,8,9) - change pattern?


YEAH!
pimp
general

its a tv size map, why didn't you add the video? if you just don't know how to get a good quality/small size video just let me know

easy

00:06:145 - this sudden volume change is unfitting, i don't hear any difference in the song since the start, only the vocals are getting louder, if you want to follow this, make it increase 5% by degrees
00:11:631 - now here could use a bigger volume change, and reduce a bit at 00:13:002
00:23:974 - this part was supposed to be lower than the previous parts, the pace changed for lower pitch not for louder.
01:20:202 (1,2,3,4,5,6,7) - not really a big deal, but this combo has some small "traps" that could confuse new players, the alignment of 1,2,3 could make some players thinking that they should hit the closer note (3) instead of following the number (yes i'm talking about the newbie me about 2 years ago). and you stacked a circle on a slider repeat and then the player could get confused again thinking that the circle is a slider start, or thinking that the slider is the next note since its totally visible (me again).
my suggestion: http://puu.sh/3Qd8V.jpg http://puu.sh/3Qda0.jpg http://puu.sh/3QdaH.jpg
of course that's my own preference and you don't have to change if you don't like

nice easy !!!

normal

00:03:402 (1,2) - this is so confusing, it makes me feel like the slider ends was unsnapped... looks like you are trying to follow both vocal and drums. this plays/sounds much better http://puu.sh/3QdD0.jpg . also, why slider end at 00:04:602 - ? i don't hear drum or vocal there, actually its an empy tick so it can be considered overmapping, keep in mind that you are mapping the song, not composing it
00:11:631 (1,1) - only one beat space for recovery after spinner. just saying in case you did not noticed that, its fine as it is, but removing the slider after the spinner and make the spinner end at 00:13:345 - would be much more newbie friendly
00:50:031 (2,1) - nazi. try to don't let this notes overlap

another nice diff !!!

hard

in general this difficulty is really good, flows really nice, but here and there i found some parts that you ignores the music and make a different pattern than it should be, mostly in the 2nd kiai until the end. for example 01:03:745 (1) - 01:15:060 (3,4) -
00:15:402 (5,1) - this anti jump does not feels natural to me, something like 00:20:888 (5,1) - would be more apropriate imo

other than that, good job

insane

flows nice but rhythm looks to be ignored sometimes

00:10:260 (5,1) - swift new combo
00:12:317 (1) - remove new combo
00:22:774 (1,2,3,1,2,3) - its a nice pattern indeed, but it does not fits the sounds that much, feels more like random made half beat patterns. you have to consider that
00:41:288 (4) - i would add a new combo here for readability and consistency
00:43:345 (1,2,3) - same as 00:22:774 (1,2,3,1,2,3) -
01:00:317 (3) - same as 00:41:288 (4) -


jumping!!

don't be offended by this, but i don't think this difficulty is going to be ranked

removing it from the mapset and moving it to creator words would be better imo

your insane was a decent challenge and was already "jumping!!" enough. this difficulty is more like "no-sense overmapping!!"

this song does not sounds good with this kind of overmapping, actually feels like a troll diff with many unreadable slider speed changes and 1/4 jumps
......

ar 9 is too much for this difficulty, reduce by 1, insane has ar8 too but it does not matters, the readability/gameplay of your notes are more important

00:04:774 (1,2) - you used this pattern on previous combo for the similar vocals, so this different vocal should be at different shape, i sugest you make this notes as circles
00:44:888 (1,2) - this feels so bad, i would prefer replacing for spinner or doing something similar to insane
01:27:574 (1,2,3) - even if it fits the sound. its pointless to map imo. "Not every beat was meant to be mapped." as they say

i think thats it, really nice mapset.
i hope you make your jumping diff less crazy and stuff

good luck :)
Topic Starter
ts8zs

Losertic wrote:

Hello!

From M4M.Thx for mod

Insane

  1. AR+1no, hitsound 40% → 60% like..normal...? 50%
  2. 00:59:631 (1,2,3,4) - like this? http://osu.ppy.sh/ss/899419 no,but changed:3
  3. 01:25:774 (1) - this spinner,end at 01:26:888 and 01:27:060 add note..?no:3

Jumping!!

  1. OD+1 no, hitsound 40% → 60%?50%
  2. 00:04:088 (3,4) - http://osu.ppy.sh/ss/899432 ... too hard? maybe not, it's jumping. no,for circle:3
  3. 00:28:602 (7,8,9) - change pattern? Now is good enough I think
[/notice][/box]


YEAH!
Rizia

Losertic wrote:

wkyik's Normal

  1. 00:04:774 (3,4) - check distance.
  2. 00:03:402 (1,2) - change? http://osu.ppy.sh/ss/899382 it's example. just rythem.
  3. 00:33:574 (1) - NC. I think Not fix
thanks modding

pimpG wrote:

normal

00:03:402 (1,2) - this is so confusing, it makes me feel like the slider ends was unsnapped... looks like you are trying to follow both vocal and drums. this plays/sounds much better http://puu.sh/3QdD0.jpg . also, why slider end at 00:04:602 - ? i don't hear drum or vocal there, actually its an empy tick so it can be considered overmapping, keep in mind that you are mapping the song, not composing it
00:11:631 (1,1) - only one beat space for recovery after spinner. just saying in case you did not noticed that, its fine as it is, but removing the slider after the spinner and make the spinner end at 00:13:345 - would be much more newbie friendly
00:50:031 (2,1) - nazi. try to don't let this notes overlap

another nice diff !!!
All fixed

thanks modding

http://puu.sh/3QhTf.osu
Topic Starter
ts8zs

pimpG wrote:

general

its a tv size map, why didn't you add the video? if you just don't know how to get a good quality/small size video just let me knowJust lazy:3 will be putted in in 3workingdays

jumping!!

don't be offended by this, but i don't think this difficulty is going to be ranked More difficult maps have been ranke:3

removing it from the mapset and moving it to creator words would be better imo

your insane was a decent challenge and was already "jumping!!" enough. this difficulty is more like "no-sense overmapping!!" I think all seems well,I could FC insane but couldn't pass jumping,I like to make most player could FC insane,but not the highest diff:3

good luck :)
EditingSleeping Zzz...
Selisi
包包子 乃是萝莉控咩?
渣摸~
[yf's Easy]
  1. Easy难度看起来好像距离差好像不是什么大问题 但是以防万一还是修一下吧 开aimod 把0.8的和0.9的都修一下
  1. 音效里面的cs4的slidertick好像没什么用 默认的声音挺好的
  1. 00:02:717 - add a circle?
  1. 00:05:460 - ^
  1. 00:41:802 - ^
  1. 01:06:488 (1) - 滑条尾也加finish吧
[wkyik's Normal]
  1. 00:04:602 (4) - 这个滑条不好 一个circle就够了
  1. 01:02:374 (1,2,3) - 距离修正一下
  1. 01:23:288 - 可以加个slidertick5
  1. 01:25:688 (1) - whistle去掉
  1. 00:07:860 (3,1) - 没有包好
  1. 01:06:488 (3) - 滑条头fin
[1PSA's Hard]
  1. 00:17:117 (1,2,3,4) - 这样错开感觉不如叠起来好读 乱乱的反而让人容易读错(叠起来的circle在玩的时候是不叠着的 有微小的错位的这个是某次更新的产物)
  1. 00:13:860 (3,4,5,1) - 这个是梗么?不是吧这个距离的变化不合理
  1. 01:21:574 (1,2,3,4) - 这里虽然距离差距微小但是很容易看出来把gs去掉 最好放准确些
[Insane]
  1. 这个insane....有点(为什么第一眼给人的感觉不太好....一个字 有些乱(吐槽而已 :o
  1. 00:01:688 (4,1,2,3,4) - 这里的跳是梗么?还是乱放的?
  1. 00:05:802 (1) - 这个有些不好看
  1. 00:21:402 (1,2,3,4,1,2,3) - 这是作死 这里重复2次就够了 而且两次后明显是跳比较好呀
  1. kiai放的是不是有些多
  1. 00:09:574 (3,4) - 中心对称
  1. 音效方面希望和easy和normal一样重音加finish(比如这个的头01:07:860 (1) -
  1. 01:22:945 (1,2) - 这两个也不是中心对称
[Jumping]
  1. 00:11:631 (3,4,5,1,2,3,4,5,1,2,3,4,5) - 这也是作死 看到这个会想esc的- =
  1. 00:18:831 (3,4) - 不适合(4滑条改成三连击接1
  1. 不能直视....
特色也太鲜明了一些 稍微注意些那些尺度就好了....
Topic Starter
ts8zs

Sweet Vanilla wrote:

包包子 乃是萝莉控咩?曲奇是
渣摸~Thx 4 mod
[Insane]
  1. 这个insane....有点(为什么第一眼给人的感觉不太好....一个字 有些乱(吐槽而已 :o
我觉得还好啊……乱的话本来重复梗是堆在一起的……他们说unrankable就之后就unreadable了……我囧!!!
  1. 00:01:688 (4,1,2,3,4) - 这里的跳是梗么?还是乱放的?
乱放也是一种梗(我滚)
  1. 00:05:802 (1) - 这个有些不好看
都这么说那就改掉
  1. 00:21:402 (1,2,3,4,1,2,3) - 这是作死 这里重复2次就够了 而且两次后明显是跳比较好呀
是每样重复两次啊:3
  1. kiai放的是不是有些多
没问题吧:3
  1. 00:09:574 (3,4) - 中心对称
本来就没对称
  1. 音效方面希望和easy和normal一样重音加finish(比如这个的头01:07:860 (1) -
谁来帮我XD
  1. 01:22:945 (1,2) - 这两个也不是中心对称
……对称感觉怪怪的
[Jumping]
  1. 00:11:631 (3,4,5,1,2,3,4,5,1,2,3,4,5) - 这也是作死 看到这个会想esc的- =
  1. 00:18:831 (3,4) - 不适合(4滑条改成三连击接1
  1. 不能直视....
特色也太鲜明了一些 稍微注意些那些尺度就好了....特色鲜明是指什么……绝赞remap中
1PSA

Sweet Vanilla wrote:

[1PSA's Hard]
  1. 00:17:117 (1,2,3,4) - 这样错开感觉不如叠起来好读 乱乱的反而让人容易读错(叠起来的circle在玩的时候是不叠着的 有微小的错位的这个是某次更新的产物) fixed
  1. 00:13:860 (3,4,5,1) - 这个是梗么?不是吧这个距离的变化不合理 好吧不知道改什么合理了,求帮助
  1. 01:21:574 (1,2,3,4) - 这里虽然距离差距微小但是很容易看出来把gs去掉 最好放准确些 我故意每个错开一个格

pimpG wrote:

hard

in general this difficulty is really good, flows really nice, but here and there i found some parts that you ignores the music and make a different pattern than it should be, mostly in the 2nd kiai until the end. for example 01:03:745 (1) - 01:15:060 (3,4) -
00:15:402 (5,1) - this anti jump does not feels natural to me, something like 00:20:888 (5,1) - would be more apropriate imo

other than that, good job thank you for modding,but I think your example is appear in all of this diff.Such as 00:03:060 (3,1) - 00:08:545 (3,1) - and the other style which you like is also appear in all of this diff.Such as 00:45:574 (2,1) - 00:48:317 (4,1) - .
So this diff I use two styles :)
Thanks for modding!!! :) :) :D
传了,包子神,http://puu.sh/3QVTP.zip
1PSA

1PSA wrote:

Sweet Vanilla wrote:

[1PSA's Hard]
  1. 00:17:117 (1,2,3,4) - 这样错开感觉不如叠起来好读 乱乱的反而让人容易读错(叠起来的circle在玩的时候是不叠着的 有微小的错位的这个是某次更新的产物) fixed
  1. 00:13:860 (3,4,5,1) - 这个是梗么?不是吧这个距离的变化不合理 好吧不知道改什么合理了,求帮助
  1. 01:21:574 (1,2,3,4) - 这里虽然距离差距微小但是很容易看出来把gs去掉 最好放准确些 我故意每个错开一个格

pimpG wrote:

hard

in general this difficulty is really good, flows really nice, but here and there i found some parts that you ignores the music and make a different pattern than it should be, mostly in the 2nd kiai until the end. for example 01:03:745 (1) - 01:15:060 (3,4) -
00:15:402 (5,1) - this anti jump does not feels natural to me, something like 00:20:888 (5,1) - would be more apropriate imo

other than that, good job thank you for modding,but I think your example is appear in all of this diff.Such as 00:03:060 (3,1) - 00:08:545 (3,1) - and the other style which you like is also appear in all of this diff.Such as 00:45:574 (2,1) - 00:48:317 (4,1) - .
So this diff I use two styles :)
Thanks for modding!!! :) :) :D
传了,包子神,http://puu.sh/3QVTP.zip
yf_bmp
Losertic
[yf's Easy]
  1. Check Distance. fixed
  2. 01:00:317 (4,5) - http://osu.ppy.sh/ss/899376 '4'slider- 01:00:317 ~ 01:00:660 reverse. '5' slider- 01:01:345 ~ 01:02:031 i think a long slider + a short slider is nice
thx for modding :)

pimpG
easy

00:06:145 - this sudden volume change is unfitting, i don't hear any difference in the song since the start, only the vocals are getting louder, if you want to follow this, make it increase 5% by degrees Ah, I wore a headphone and heard bass at this time point, so I changed the volume louder. Anyway, decreased :)
00:11:631 - now here could use a bigger volume change, and reduce a bit at 00:13:002 changed to 90%
00:23:974 - this part was supposed to be lower than the previous parts, the pace changed for lower pitch not for louder. changed to 70%
01:20:202 (1,2,3,4,5,6,7) - not really a big deal, but this combo has some small "traps" that could confuse new players, the alignment of 1,2,3 could make some players thinking that they should hit the closer note (3) instead of following the number (yes i'm talking about the newbie me about 2 years ago). and you stacked a circle on a slider repeat and then the player could get confused again thinking that the circle is a slider start, or thinking that the slider is the next note since its totally visible (me again). changed in another way
of course that's my own preference and you don't have to change if you don't like

nice easy !! nice modding !!

Sweet Vanilla
[yf's Easy]
  1. Easy难度看起来好像距离差好像不是什么大问题 但是以防万一还是修一下吧 开aimod 把0.8的和0.9的都修一下 好多人提了..那我就改了
  1. 音效里面的cs4的slidertick好像没什么用 默认的声音挺好的 用了挺多的..
  1. 00:02:717 - add a circle? 原曲没有音/鼓点, 对于easy稍难
  1. 00:05:460 - ^ ^
  1. 00:41:802 - ^ 前面一直都是接起来的, 这里可以是个小break
  1. 01:06:488 (1) - 滑条尾也加finish吧 whistle换成了finish
谢谢mod~
Changed a lot...
->新版本<-
Topic Starter
ts8zs
现在改一个绿线都全部统一了……不敢乱动XD
Topic Starter
ts8zs

pimpG wrote:

general

its a tv size map, why didn't you add the video? if you just don't know how to get a good quality/small size video just let me know
insane

flows nice but rhythm looks to be ignored sometimes

00:10:260 (5,1) - swift new combo no:3
00:12:317 (1) - remove new combo no:3
00:22:774 (1,2,3,1,2,3) - its a nice pattern indeed, but it does not fits the sounds that much, feels more like random made half beat patterns. you have to consider that I don't think so:3
00:41:288 (4) - i would add a new combo here for readability and consistencyno:3
00:43:345 (1,2,3) - same as 00:22:774 (1,2,3,1,2,3) -Where simmilar XD
01:00:317 (3) - same as 00:41:288 (4) - QAQ


jumping!!

don't be offended by this, but i don't think this difficulty is going to be ranked Remapping

removing it from the mapset and moving it to creator words would be better imo So:3

your insane was a decent challenge and was already "jumping!!" enough. this difficulty is more like "no-sense overmapping!!" it is sensed overmapping

this song does not sounds good with this kind of overmapping, actually feels like a troll diff with many unreadable slider speed changes and 1/4 jumps
......

ar 9 is too much for this difficulty, reduce by 1, insane has ar8 too but it does not matters, the readability/gameplay of your notes are more important

00:04:774 (1,2) - you used this pattern on previous combo for the similar vocals, so this different vocal should be at different shape, i sugest you make this notes as circles
00:44:888 (1,2) - this feels so bad, i would prefer replacing for spinner or doing something similar to insane
01:27:574 (1,2,3) - even if it fits the sound. its pointless to map imo. "Not every beat was meant to be mapped." as they say

i think thats it, really nice mapset.Thx
i hope you make your jumping diff less crazy and stuff no,I must make it more crazy,like my rolling:3

good luck :)
Thx for mod:3
Rizia
Re Sweet Vanilla:
All fixed 除了第一條 因為 00:04:774 - 有歌詞
abdomsisn
insane
00:22:774 (1,2,3,1,2,3,1) - 是人?【其实我建议把每个滑条之前的NOTE位置上下颠倒,还有后面那个NOTE移到下面去。
好吧,。。整张图到处antiflow,风格问题,保持这样也挺不错。。
DTFC了。。不说多

JUMPING
00:11:631 (3,4,5,1,2,3,4,5,1,2,3,4) - 卧槽神梗
00:17:631 (1) - 感觉好突兀没必要。。
00:18:831 (1,2) - 可以拉远点
全篇好多减速滑条。。有些很神,有些感觉多余,,
HRFC掉血死是不是考虑HP-1

挑不出什么毛病来但是为毛打着特难受啊啊啊啊啊!
Topic Starter
ts8zs

abdomsisn wrote:

insane
00:22:774 (1,2,3,1,2,3,1) - 是人?【其实我建议把每个滑条之前的NOTE位置上下颠倒,还有后面那个NOTE移到下面去。更别扭了XD
好吧,。。整张图到处antiflow,风格问题,保持这样也挺不错。。 你转圈打你就会发现全是逆时针XD
DTFC了。。不说多是人?我以我多次pc能FC的标准做的

JUMPING
00:11:631 (3,4,5,1,2,3,4,5,1,2,3,4) - 卧槽神梗 Insane也是XD
00:17:631 (1) - 感觉好突兀没必要。。改了上面的4的位置应该不是那么突兀了
00:18:831 (1,2) - 可以拉远点 就想让你抖一下:3
全篇好多减速滑条。。有些很神,有些感觉多余,,我回头看看
HRFC掉血死是不是考虑HP-1 是人?

挑不出什么毛病来但是为毛打着特难受啊啊啊啊啊!没有过渡的快慢转换造成的:3
Thx for mod
为啥你的签名是HTML代码啊!!!!!
Franc[e]sco
[yf's Easy]
00:51:745 (1,2) - This feels off-beat
01:10:602 (1,2,3,4) - I would keep doing 1/1's to keep the rhythm consistent here

[wkyik's Normal]
00:08:202 (4) - Off-beat, try to replace it with a slider synced to the vocals
00:21:231 (1) - Would feel nicer if you separated this in two 1/1 sliders with a clap on the tail
01:22:945 (1,2) - I would replace this with 2 sliders to follow the beat better but that's just personal preference

[Jumping!!]
00:13:345 (1,2,3) - Overmapped
00:17:117 (1,2,3) - Same here
00:18:488 (2,3,4) - Same
00:30:660 (1,2,3,4) - Off-beat
01:27:574 (1,2,3) - I would remove these but this is just my preference

Good luck!
Topic Starter
ts8zs

Franc[e]sco wrote:

[Jumping!!]
00:13:345 (1,2,3) - Overmapped I don't think so
00:17:117 (1,2,3) - Same here
00:18:488 (2,3,4) - Same
00:30:660 (1,2,3,4) - Off-beat Fixed
01:27:574 (1,2,3) - I would remove these but this is just my preferencelet them happy then let them mad~I like it:3

Good luck!
Topic Starter
ts8zs
Nafar's irc mod
22:22 Nafar: alright, wb :)
22:22 ts8zs: ok:3
22:22 Nafar: btw
22:22 ts8zs: Which map do you need to mod?
22:22 Nafar: Ill tell you that after, its just one diff, bit more than 2 min iirc
22:22 Nafar: shouldnt be too much work on you
22:22 ts8zs: ok
22:22 Nafar: anyways, can you check your novideo download on this? http://osu.ppy.sh/b/282768
22:23 Nafar: It told me it was corrupt in osu
22:23 Nafar: yeah, even the normal download is corrupt
22:23 Nafar: you have to resubmit it I think
22:23 ts8zs: ok
22:24 ts8zs: resubmitted:3
22:25 Nafar: thank you, I will try again now
22:25 ts8zs: And Which map do you need to mod? I can download it while you modding me:3
22:25 Nafar: alright
22:25 Nafar: http://puu.sh/3LHEM.osz It is mapset by Kei
22:26 Nafar: I added a difficulty named k
22:26 Nafar: I want a mod on that :)
22:27 Nafar: It still says it cannot import :(
22:27 Nafar: Can you try File > Export Package... and import it yourself?
22:27 Nafar: If that does not work something might be wrong with your files :/
22:27 ts8zs: ok
22:30 ts8zs: http://puu.sh/3UkWQ.osz
22:30 Nafar: I hope this works ^^
22:30 Nafar: Yes :)
22:30 Nafar: It finally did it :)
22:30 ts8zs: so fast :D
22:31 Nafar: weil I will play them first ^^ Then try it
22:31 Nafar: Maybe you should spectate so you can see firsthand reactions to patterns :) To me that usually helps a bit
22:31 Nafar: whoops
22:31 Nafar: I threw my mouse over xD
22:31 Nafar: Lets try again :)
22:35 Nafar: alright
22:35 Nafar: so I feel like I should say this, although it should be obvious for any mod
22:35 Nafar: The things Im going to say are mostly my opinion, that Ill try to support with reasons.
22:35 Nafar: In the end, it is your map
22:36 Nafar: So anything I say or get worked up about does not need changing, since youre the mapper to decide that
22:36 ts8zs: I know:3
22:36 Nafar: Im saying this because I dont want this mod to result in a stupid discussion :/ I had that with a couple mods just because I disagreed with the mapper ^_^
22:36 Nafar: Ill start with the Insane :)
22:37 ts8zs: ok
22:37 Nafar: 00:02:545 (4) - Ctrl+H the slider curve, this would make the jump from 3 to 4 feel a lot better ^^
22:38 ts8zs: 1 2 3 4 make a "X" so no:3
22:38 Nafar: o: I do not really see an x there ^^' but okay :3
22:40 Nafar: 00:09:917 (4) - the slider curve suggests that the next object would lie a little bit below the slider, but 00:10:260 (1) - is a tad above ^^ If you would flip the slider curve vertically 4 would lead better into 1 :)
22:40 ts8zs: Needn't to worry about this,everyone have its thought:3
22:41 ts8zs: fixed
22:42 Nafar: 00:21:402 (1,2,3,4) - the accents in the music are kind of unfitting to the constant off-beat sliders you used (plus, theyre hard to read, but that isn't really an issue ^^), maybe you should try and use repeats on the slider or circles and remap this part a little to fit the accents better ^^
22:43 Nafar: From the off-beat sliders, if you keep them, 00:22:431 (4,1) - the jump from 4 to 1 feels odd to me, since the end of 4 is on a clear accent in the music, and the angle from the end of 4 to 1 feels odd to me ^^
22:44 Nafar: The end of 4 suggests that 00:22:945 (2) - this would be the next note to aim for
22:45 Nafar: 00:23:631 (2,3) - the start of 3 is mapped on "nothing" ^^ there is no actual sound there this would be mapped to
22:45 ts8zs: there have bass
22:45 Nafar: plus this whole part 00:22:774 (1,2,3,1,2,3,1) - is sort of hard to read
22:45 Nafar: ah yes, there is bass :)
22:45 Nafar: sorry I didnt hear that :D
22:46 ts8zs: I said don't worry:3
22:47 ts8zs: I'll fix here later so next one:3
22:47 Nafar: 00:25:860 (8,1) - the turn from the jump from 8 to 1 to the angle that 1 has feels really odd to play to me ^^
22:48 Nafar: 00:29:802 (1,2) - this jump too feels strange with the sudden left-to-right turn from the slider in a constant 1/2 rhythm
22:49 ts8zs: fixed
22:49 Nafar: 00:33:917 (5,6) - the spacing and angles here seem a tad off, Ive tried moving 6 a little up and a little to the left, which fixed it for me
22:50 Nafar: 00:35:288 (2,3) - similarly to 00:29:802 (1,2) - this the sudden turn from the slider (3 in this case) feels odd in the constant 1/2 rhythm
22:51 Nafar: 00:39:917 (6,1) - maybe you can try flipping the curve of 1 vertically, so it supports the upward momentum you have when you move from 6 to 1 :)
22:52 Nafar: 00:44:374 (1,3) - 3 is mapped parallel to 1, it seems odd to me that 1 is curved while 3 is straight. Also the straight line from 3 doesn't play well for me from the jump I'm doing from 00:44:888 (2) - to 00:45:060 (3) -
22:53 Nafar: 00:55:174 (4,5,6,7) - this pattern looks like someone might complain about a spacing change here, I personally don't mind it, but if you can think of something off the top of your head that would make this spacing change more obvious, you should probably do it :)
22:54 ts8zs: Slow down can make down-beat more clearly:3
22:55 Nafar: 00:57:917 (4,1) - the angle from 4 to 1 is that of a "drift" pattern, it plays really odd since everything else in the map plays really intuitively, you could fix it by changing to something more like this: http://osu.ppy.sh/ss/909690
22:55 Nafar: Whatever works for you there, it isn't really a problem to me
22:55 ts8zs: ok,I won't reply:3
22:55 Nafar: I'm just assuming someone else might complain about things like this :P
22:55 Nafar: I do want your opinion on things :P
22:55 ts8zs: ok:3
22:55 Nafar: 00:59:631 (1,2,3) - I really like that echo slider xD
22:56 ts8zs: Thx:3
22:57 Nafar: 01:03:402 (5) - maybe move this slider a little bit down and make it have a downward-right curve (it should end roughly where it does now, just curved), so it feels a bit "nicer" to play after 01:03:060 (3,4) - these jumps
22:58 Nafar: 01:03:745 (1,2,3) - the upward jump from 2 to 3 feels like sort of stretched to me, maybe you can try to change 3 around a bit so it isn't as far up? o:
23:00 Nafar: 01:05:974 (5,6) - the turn from 5 to 6 again feels sort of odd, maybe you could either change the curve of 6, or just Invert the slider and move it a tad more to the right (to accomodate for the spacing)? o:
23:02 Nafar: 01:09:231 (1,2,3,4) - in case this is not an X shape this time, you should try changing the curve from 4 to be less vertical, after the triangle the sudden verticality from 3 up to 4 then straight down again, then up to 5 again, feels a little odd to play and a bit of a drastic change
23:02 Nafar: 01:16:088 (1,2,3,4,5,6) - I like how that part flows with the lyrics :D
23:03 Nafar: 01:18:831 (3,1) - maybe instead of stacking this move the 01:19:002 (1) - so it builds a little triangle from 01:18:831 (3,1,2) - these three? :) Would work a bit better than the stop on the stack I think
23:04 Nafar: 01:21:574 (5,6) - again this sort of turn does not work in constant 1/2 rhythms, despite foreshadowing from 01:21:231 (4) - it feels pretty odd
23:05 Nafar: alright, thatd be the Insane ^_^
23:05 ts8zs: 01:18:831 (3,2,1) -
23:05 ts8zs: Count down:3
23:06 Nafar: nice ^_^ xD
23:06 Nafar: hm then if you want to keep that, maybe
23:06 Nafar: yeah then you cant change that :D
23:06 ts8zs: :3
23:06 Nafar: alright, time for Jumping :3
23:07 ts8zs: ok:3
23:08 Nafar: 00:02:717 (3,4,5) - the movement here feels forced since 5 is positioned so close to 3, effectively 2,3,4,5 become back-and-forth-jumps
23:08 Nafar: which is very unlike the beginning that played intuitively
23:09 ts8zs: Just let them know this difficulty is not for beginners:3
23:09 Nafar: Yes I know :) My point is that mixing snapplay (the back-and-forth-jumps) and intuitive play (like your beginning) do not work well together unless you transition between them clearly
23:09 Nafar: which should usually be somewhat supported by the music or your map
23:10 ts8zs: ok:3
23:10 Nafar: And I cant see any good transition here, so I find it irritating
23:10 Nafar: even though I can play it :P
23:11 Nafar: 00:11:631 (3,4,5,1,2,3,4,5,1,2,3,4) - maybe you can change these over to actually mapped streams? As in, have there be movement that goes with the "3,2,1" countdown, instead of what you have now ^^ These sorts of stacks feel rather odd to play
23:11 Nafar: 00:15:745 (1,2,3,4,5,6) - I really like you using these types of things, they're so much fun xD
23:12 ts8zs: May be you like NTR a lot
23:12 Nafar: 00:17:631 (1) - For your slider-velocity changes, since they're pretty "sudden" throughout the map (at least that's what I felt while playing) you could use happies trick to make them readable: All the slow sliders get a certain combo color ;)
23:12 Nafar: It depends, NTR can map nicely
23:12 Nafar: But I dont like everything :P
23:12 Nafar: I usually judge from map to map if I like something, not a certain style ^^
23:13 Nafar: also I only like them for you since you arrange them so nicely to the music xD
23:13 ts8zs: Thx:3
23:14 Nafar: What do you think about the svel changes? o:
23:14 Nafar: Are you going to do something like that? ^^
23:14 Nafar: It would help reading it when you're playing it a good deal I think :)
23:14 ts8zs: I think it is a wonderful idea:3
23:14 Nafar: thank you ^_^
23:15 Nafar: 00:30:660 (1,2) - this double feels pretty random xD
23:17 ts8zs: I like this:3
23:18 Nafar: 00:39:745 (3,4,5,6) - these are back-and-forth-jumps without a transition again ^^ I would change it to something more like this: http://osu.ppy.sh/ss/909727
23:19 Nafar: also going from the unmodded version of course, this: 00:40:431 (1,2,1,2) - plays poorly because it is very heavy from the changes of your movement angle (due to the sliders facing the opposite way of the jump you need to do), this feels odd, and I really don't think it contributes to this map being difficult a lot, all I'd do to that would be to invert the sliders ^^
23:19 ts8zs: 00:39:745 (3,4,5,6) - 2 for a group :3
23:20 Nafar: oh, if you do the above, you probably also have to invert this one here : 00:41:631 (1) -
23:20 Nafar: 00:46:602 (4) - If you make this one face the same way as this 00:46:088 (2) - one it will probably play a whole lot better :)
23:21 Nafar: 00:59:631 (1,2,3,4) - <3 xD
23:22 Nafar: 01:12:488 (4) - If you change this one to be like http://osu.ppy.sh/ss/909739 this it plays a lot better
23:22 Nafar: You also may want to change
23:22 Nafar: or wait no
23:22 Nafar: these are fine xD
23:22 Nafar: nvm
23:22 Nafar: (not the 4 above, I was thinking about something else :3)
23:23 Nafar: 01:18:831 (3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) - like the first "3,2,1" stacks, they do not play really well, maybe you should try map them out into a fullstream with the movement fitting the countdown :3
23:25 Nafar: 01:22:088 (6,7,8,9,1) - this plays poorly, you should probably rearrange this quite a bit, I'm not going to give you suggestions, since mine would also involve altering the sliders afterwards, which are fine on their own
23:26 Nafar: 01:24:317 (1,2,1) - congratulations, you used the left-to-right-turn properly \:D/
23:26 ts8zs: left-to-right-turn?
23:27 Nafar: alright, that's it for the mod :)
23:27 ts8zs: ok:3
23:27 ts8zs: Thx
23:27 ts8zs: Then:3
23:28 Nafar: left-to-right-turn is that the slider is facing the opposite way of the jump
23:28 Nafar: that you need to do on the slider
23:28 Nafar: your movement from the circle 01:24:660 (2) - to the slider 01:24:831 (1) - is left, the slider faces right :3
23:28 Nafar: It works in this occasion since the slider velocity is reduced, so the turn is not as sudden as the other times where you used this :)
just quote this if "you" need kds:3
And this post make my editing eaiser XD
IamKwaN
Some random mods ;)

[General]
Preview Time :arrow: Set at least 1.5s for players to adapt to the opening of the song.
00:56:717 - preview point here is better imo.

[yf's Easy]
I skip NC stuff at this moment. You may like to follow a specific NC pattern, such as 4/8-white-tick-new-combo, beacuse there isn't any jumps nor streams in easy difficulty.
00:03:060 - add a circle
00:05:802 - ^
00:23:974 (1) - not symmetric
01:06:488 (1) - too tough, no one knows it is a slider with a shape like that. You may need to change it to one with visible wavy shape.
01:12:660 (4) - spacing and also suggestion:

[wkyik's Normal]
NC - same as yf's Easy. I skip here too.
00:05:802 - add circle
Kiai time a bit weird imo. Not chorus. Just a transition, so I suggest you follow that of yf's Easy.
01:20:202 - ^

[1PSA's Hard]
Kiai time better follows yf's Easy. For my justification, please read it in wkyik's Normal.
00:45:060 (1) - remove NC. Not a jump here nor anything special.
Nothing to say about this Hard except giving a big hand lol

[Insane]
Only one thing to point out: the kiai time :arrow: Look at my words in wkyik's Normal.

[Jumping!!]
Also one thing to point out: the slider speed. Personally, I think the alternating slider speed is quite annoying and doesn't fit the song at all... How about just playing the jumping trick? If u really want to play with dat alternating SV, please use a totally different combo color to indicate the change.

So, that's all I want to say.
If u have any problems, feel free to pm me or find me in-game.
Good luck!ノノノノノ

EDIT:
原來樓主是中國人!!!
看google翻譯的威力!!!
SPOILER
一些随机MODS;)


一般
预览时间:箭头:设置至少1.5秒的球员,以适应开放的歌曲。
折叠文本

00:56:717 - 预览这里的关键是更好的IMO。


YF的容易
我跳过NC的东西在这一刻。你可能喜欢遵循特定的NC模式,如4/8-white-tick-new-combo,因为没有任何跳跃,也不流于简单难度。
00:03:060 - 添加了一圈
00:05:802 - ^
00:23:974(1) - 不是对称
01:06:488(1) - 太强悍了,没有人知道它是一款滑盖那样的形状。您可能需要将其更改为一个可见的波浪形。
01:12:660(4) - 间距,并建议:
折叠文本



wkyik正常
NC - YF的简易相同。我跳过这里。
00:05:802 - 加圈
KIAI时间有点怪异IMO。不大合唱。只是一个过渡,所以我建议你遵循,YF的简易的。
01:20:202 - ^


1PSA硬
KIAI时间更好地遵循,YF的容易。对于我的理由,请仔细阅读在wkyik正常。
00:45:060(1) - 删除NC。不是跳转这里也没有什么特别的东西。
关于这很难,除了给人一种大手笑没什么好说的



只有一件事指出:的KIAI时间:箭头:看看我的话在wkyik正常。


跳!
另外一件事指出:滑块速度。我个人认为,交替滑块速度是很烦人的,不适合所有歌曲...怎么样,只是在玩跳跃技巧?如果你真的要玩与DAT交替SV,请使用一个完全不同的组合颜色来表示变化。

所以,这就是我想说的。
如果你有任何问题,请随时下午我在游戏中找到我。
祝你好运!ノノノノノ
Topic Starter
ts8zs

IamKwaN wrote:

Some random mods ;)

[General]
Preview Time :arrow: Set at least 1.5s for players to adapt to the opening of the song.
00:56:717 - preview point here is better imo. 这你就不懂了……如果是osu刚上来第一首歌就是从previewtime开始的……短了没好处更何况别人都是用这个时间我非不用哼:3

[Insane]
Only one thing to point out: the kiai time :arrow: Look at my words in wkyik's Normal. 我拒绝

[Jumping!!]
Also one thing to point out: the slider speed. Personally, I think the alternating slider speed is quite annoying and doesn't fit the song at all... How about just playing the jumping trick? If u really want to play with dat alternating SV, please use a totally different combo color to indicate the change. 用特殊颜色标出来这个倒是提过不过感觉好麻烦……

So, that's all I want to say.
If u have any problems, feel free to pm me or find me in-game.
Good luck!ノノノノノ

EDIT:
原來樓主是中國人!!!放心我看得懂……倒不如说谷歌在说啥完全不知所云= =
IamKwaN
感覺麻煩不如不要map了
我不是想挑起罵戰 但Jumping這難度確實不為玩家設想啊

EDIT: 你是指audio lead-in 還是preview point?
Topic Starter
ts8zs

IamKwaN wrote:

感覺麻煩不如不要map了
我不是想挑起罵戰 但Jumping這難度確實不為玩家設想啊
麻烦又不是说不改……Thx for mod XD
lead in 会改成1k的:3
Edit:话说用NC标注不够么:3
preview time不会改的:3
Edit2:NC已改……可怜的绫躺枪(啊嘞……不是阳子的绫么):3
kiai的话GD可以不一样:3
yf_bmp

Franc[e]sco wrote:

[yf's Easy]
00:51:745 (1,2) - This feels off-beat Fixed
01:10:602 (1,2,3,4) - I would keep doing 1/1's to keep the rhythm consistent here Changed in another way

IamKwaN wrote:

[yf's Easy]
I skip NC stuff at this moment. You may like to follow a specific NC pattern, such as 4/8-white-tick-new-combo, beacuse there isn't any jumps nor streams in easy difficulty. I changed NC by music and arrangement
00:03:060 - add a circle fixed
00:05:802 - ^ fixed
00:23:974 (1) - not symmetric fixed
01:06:488 (1) - too tough, no one knows it is a slider with a shape like that. You may need to change it to one with visible wavy shape. the speed here is the same as a normal slider
01:12:660 (4) - spacing and also suggestion: Added a circle
http://puu.sh/3V0Qn.zip
IamKwaN
One more thing to point out
Source should be kin-iro mosaic.
Reference here:

No KD ;)
Rizia
re Franc[e]sco mod : all fixed
re IamKawN mod : 無改00:05:802 - add circle 因為果段我都係想跟番歌詞 (其實係加左我覺得會難左

thanks for mod

http://puu.sh/3Vh79.osu
1PSA

IamKwaN wrote:

Some random mods ;)
[1PSA's Hard]
Kiai time better follows yf's Easy. For my justification, please read it in wkyik's Normal. 于是我用自己的KIAI style
00:45:060 (1) - remove NC. Not a jump here nor anything special. 哦哦哦我不小心多按了一个NC?还是包子神淘气?
Nothing to say about this Hard except giving a big hand lol :)
谢谢mod

包子神戳这里!!!!上次我改的你没传←已删除
重来,加个压缩包
1PSA
@ts8zs 如果General有改动就交给你了,我就不管了,:D :) :) :) :) :)
No_Gu
[General]
我觉得这歌不适合用默认clap。。略毁气氛
ENH好像没video
source..
Kiai我看第一段就别要了吧。。

[Easy]
NC太乱,2downbeat下一个NC就可以了
00:26:031声音略大
00:45:917 easy还变速?.

[Normal]
00:04:602 (4) - 音乐没拍手
00:19:174 (2,5) - 有点遮了
00:34:945 (1) - 结尾clap
音效有点乱。

[Hard]
00:32:888 (3,4,5,1) - 感觉不好看。
主歌再加点whistle,别的没问题

[Insane]
00:21:402 (1,2,3,1,2,3,1,2,3,1,2,3) - 打到第二组就乱了这里不适合这梗
00:40:431 (1,2,3,4) - 我真不太推荐这个。no sense 不过你下了不少
看着真乱。。

[Jumpin']
看不了我也略懒
Topic Starter
ts8zs

No_Gu wrote:

[General]
我觉得这歌不适合用默认clap。。略毁气氛 我是音效白痴
ENH好像没video 不更新就改的后果._.
source.. 加个"-"是吧._.
Kiai我看第一段就别要了吧。。01:19:860 - 这里有的话前面没有有点说不过去._.

[Insane]
00:21:402 (1,2,3,1,2,3,1,2,3,1,2,3) - 打到第二组就乱了这里不适合这梗 开头溜溜新手._.
00:40:431 (1,2,3,4) - 我真不太推荐这个。no sense 不过你下了不少根据歌曲重复._.
看着真乱。。本来就没有让他们一次fc的打算._.

[Jumpin']
看不了我也略懒...Thx for mod:3
1PSA

No_Gu wrote:

[Hard]
00:32:888 (3,4,5,1) - 感觉不好看。
主歌再加点whistle,别的没问题
fixed 谢谢mod :) :)

包子神传了,http://puu.sh/3ZBiJ.zip
视频交给你加了,我本地没有,难道是我下载的时候里面还没视频?
什么叫不更新就改,我可是每次都更完了才改,结果上次改的那个你就没传,我又懒得改二回,这不人家提出来了又 :P
yf_bmp

No_Gu wrote:

[Easy]
NC太乱,2downbeat下一个NC就可以了 修复了部分
00:26:031声音略大 没觉得 但是减小了一些
00:45:917 easy还变速?. rank里很多…

感谢mod~
新: http://puu.sh/3ZMIa.zip
Topic Starter
ts8zs
已统一调整source Autoleadin 视频添加
请更新后再修改……源文件来自上方最后的post._.
已经改完的话……好吧交给我 告诉我 我再改._.
Topic Starter
ts8zs

ts8zs wrote:

已统一调整source Autoleadin 视频添加
请更新后再修改……源文件来自上方最后的post._.
已经改完的话……好吧交给我 告诉我 我再改._.
光更改不update的我一定是笨蛋._.
Sephibro
hi there! m4m http://osu.ppy.sh/s/109401

[Jumping!!]
settings seem good, maybe i would put HP+1

00:04:602 - i would fill this with a circle and put 00:04:602 (8) on the same position as 00:03:745 (3,4)
00:05:974 - i would fill this too, and put it on top of 00:05:631 (4) 's head or above its tail

* One of the things i hate the most is a pattern copied and pasted overlapped immediately after, you are doing this several times. i'm gonna list them and propose a solution for some of them: (take all these as mere SUGGESTIONS, maybe you like this pattern if you used it so often)

00:15:745 (1,2,3,4,5,6)
00:21:402 (1,2,1,2,3) - a possible solution: select 00:21:402 (1,2,1) - rotate by 45° anticlockwise and make 00:21:402 (1) overlap 00:22:088 (2) again
00:22:602 (1,2,1,2) - ^ a similar solution would be good
00:40:431 (1,2,1,2)
00:43:174 (1,2,3,4,5,1) - http://puu.sh/419MB.jpg (419MB gg) really fun to play pattern and yellow (1) resolves on (2) (which is in the same place as your map)
00:59:631 (1,2,3,4) - it's not bad like this too, you can just ctrl+H or ctrl+J it and place it somewhere good
01:05:117 (1,2,3,4,1,2,3,4) - i really appreciate this but i would ctrl+G this 01:05:802 (1,2,3) and move 01:06:317 (4) on x:288 y:256
01:16:431 (2,1,2,3) - just rotate (3) clockwise imo
01:22:945 (1,2,1,2)
01:24:317 (1,2,1,2)

Some of the slow sliders cause a bit of confusion, you should just make them longer mantaining the same sv. listing the worst ones:

00:25:174 (1)
00:29:460 (1)
00:36:145 (1)
00:40:431 (1)
00:44:374 (1)
01:24:831 (1)

Btw this map is really fun to play... JUMPING!!
[Insane]
Isn't OD5 too little? I would go for OD7 or at least 6

01:10:602 (1,2,3,4) - i don't like sliders ending on blue tick, especially because they follow vocals in this point. your choice

same as jumping!! *:

00:21:402 (1,2,3,1,2,3,1,2,3,1,2,3)
00:40:774 (2,3,4)
00:43:174 (3,4,5,6)
00:59:631 (1,2,3)
01:10:602 (1,2,3,4)
01:22:945 (1,2,3,4)

i like very much this one: 01:24:317 (1,2,3)
[Hard]
i think HP+1, it's too easy like this imo

01:07:002 (2,3,4) - puzzling, i would overlap (3) on (2) instead of (4) to make rhythm more understandable
01:10:602 (1,3) - read my signature :P btw it can be good on this point, your choice
[Normal]
Settings are ok

00:04:602 (4) - (3,4) needs to be the same as (1,2), this will make everything more fluent: http://puu.sh/41QyN.jpg
00:11:631 (1) - this should end on previous white tick, and put a circle or a 1/1 slider where the spinner is ending now
01:01:860 (3) - i wouldn't let a slider start on red tick without anything on the previous white tick

Good luck and very nice map!
1PSA

Sephibro wrote:

[/notice]
[Hard]
i think HP+1, it's too easy like this imo
I don't think it's good to HP+1
01:07:002 (2,3,4) - puzzling, i would overlap (3) on (2) instead of (4) to make rhythm more understandable that is where the map's difficulty
01:10:602 (1,3) - read my signature :P btw it can be good on this point, your choice yes
thanks for modding :)
Topic Starter
ts8zs

Sephibro wrote:

hi there! m4m http://osu.ppy.sh/s/109401

[Jumping!!]
settings seem good, maybe i would put HP+1 HR would be FC and died ._.

00:04:602 - i would fill this with a circle and put 00:04:602 (8) on the same position as 00:03:745 (3,4)
00:05:974 - i would fill this too, and put it on top of 00:05:631 (4) 's head or above its tail both snap on nothing:3

* One of the things i hate the most is a pattern copied and pasted overlapped immediately after, you are doing this several times. i'm gonna list them and propose a solution for some of them: (take all these as mere SUGGESTIONS, maybe you like this pattern if you used it so often) I just make this map to use these parttens,but...altought I think full overlap is more pretty and fun to play,but it is unrankable...That make this patterns a little mess

00:15:745 (1,2,3,4,5,6)
00:21:402 (1,2,1,2,3) - a possible solution: select 00:21:402 (1,2,1) - rotate by 45° anticlockwise and make 00:21:402 (1) overlap 00:22:088 (2) again
00:22:602 (1,2,1,2) - ^ a similar solution would be good
00:40:431 (1,2,1,2)
00:43:174 (1,2,3,4,5,1) - http://puu.sh/419MB.jpg (419MB gg) really fun to play pattern and yellow (1) resolves on (2) (which is in the same place as your map)
00:59:631 (1,2,3,4) - it's not bad like this too, you can just ctrl+H or ctrl+J it and place it somewhere good
01:05:117 (1,2,3,4,1,2,3,4) - i really appreciate this but i would ctrl+G this 01:05:802 (1,2,3) and move 01:06:317 (4) on x:288 y:256
01:16:431 (2,1,2,3) - just rotate (3) clockwise imo
01:22:945 (1,2,1,2)
01:24:317 (1,2,1,2)

Some of the slow sliders cause a bit of confusion, you should just make them longer mantaining the same sv. listing the worst ones:

00:25:174 (1)
00:29:460 (1)
00:36:145 (1)
00:40:431 (1)
00:44:374 (1)
01:24:831 (1)
I don't like such long slider:3
Btw this map is really fun to play... JUMPING!!
[Insane]
Isn't OD5 too little? I would go for OD7 or at least 6

01:10:602 (1,2,3,4) - i don't like sliders ending on blue tick, especially because they follow vocals in this point. your choice just keep them:3

same as jumping!! *:

00:21:402 (1,2,3,1,2,3,1,2,3,1,2,3)
00:40:774 (2,3,4)
00:43:174 (3,4,5,6)
00:59:631 (1,2,3)
01:10:602 (1,2,3,4)
01:22:945 (1,2,3,4)

i like very much this one: 01:24:317 (1,2,3)
thx:3

Good luck and very nice map!
Thx for mod
NavyYa
M4M~ https://osu.ppy.sh/s/104123 Thanks

[General]

I think combo color 3 is not good..
more bright color plz :3

[yf's Easy]

My suggest

00:16:088 (5) - nc and

00:17:117 (1) - delete nc

00:21:574 (5,1) - ^

[wkyik's Normal]

I think it is perfect

very hard to mod..
01:06:488 (3,4) - how about spinner?

[1PSA's Hard]

00:04:774 (1,2,3) ,00:10:260 (1,2,3) ...many more
>>sometimes utilize stack notes or reverse sliders :)

no breaks in 00:23:974 - 00:45:574
so fun but tired..

[Jumping]

I think low Slider velocity make this diff lazy..
Fast map is more fun~

[Insane]

utilize stream plz

ex)00:29:374 and 00:29:374 on 6's end

00:34:774 ,00:34:860 on 00:34:945 (1) 's head



I love this song ♥.♥

Rank it plz~~ :)
Topic Starter
ts8zs

[Navy] wrote:

M4M~ https://osu.ppy.sh/s/104123 Thanks

[General]

I think combo color 3 is not good..
more bright color plz :3 take from hair color:3

[Jumping]

I think low Slider velocity make this diff lazy.. why lazy XD
Fast map is more fun~ I want make this patten so:3

[Insane]

utilize stream plz no,I make insane for myself,I couldn't play stream more than 150bpm

ex)00:29:374 and 00:29:374 on 6's end sry I couldn't understand

00:34:774 ,00:34:860 on 00:34:945 (1) 's head sry I couldn't understand,2



I love this song ♥.♥ already have a ranked one Orz

Rank it plz~~ :) Thx:3
Thx for mod
show more
Please sign in to reply.

New reply