22:22 Nafar: alright, wb
22:22 ts8zs: ok:3
22:22 Nafar: btw
22:22 ts8zs: Which map do you need to mod?
22:22 Nafar: Ill tell you that after, its just one diff, bit more than 2 min iirc
22:22 Nafar: shouldnt be too much work on you
22:22 ts8zs: ok
22:22 Nafar: anyways, can you check your novideo download on this?
http://osu.ppy.sh/b/28276822:23 Nafar: It told me it was corrupt in osu
22:23 Nafar: yeah, even the normal download is corrupt
22:23 Nafar: you have to resubmit it I think
22:23 ts8zs: ok
22:24 ts8zs: resubmitted:3
22:25 Nafar: thank you, I will try again now
22:25 ts8zs: And Which map do you need to mod? I can download it while you modding me:3
22:25 Nafar: alright
22:25 Nafar:
http://puu.sh/3LHEM.osz It is mapset by Kei
22:26 Nafar: I added a difficulty named k
22:26 Nafar: I want a mod on that
22:27 Nafar: It still says it cannot import
22:27 Nafar: Can you try File > Export Package... and import it yourself?
22:27 Nafar: If that does not work something might be wrong with your files :/
22:27 ts8zs: ok
22:30 ts8zs:
http://puu.sh/3UkWQ.osz22:30 Nafar: I hope this works ^^
22:30 Nafar: Yes
22:30 Nafar: It finally did it
22:30 ts8zs: so fast
22:31 Nafar: weil I will play them first ^^ Then try it
22:31 Nafar: Maybe you should spectate so you can see firsthand reactions to patterns
To me that usually helps a bit
22:31 Nafar: whoops
22:31 Nafar: I threw my mouse over xD
22:31 Nafar: Lets try again
22:35 Nafar: alright
22:35 Nafar: so I feel like I should say this, although it should be obvious for any mod
22:35 Nafar: The things Im going to say are mostly my opinion, that Ill try to support with reasons.
22:35 Nafar: In the end, it is your map
22:36 Nafar: So anything I say or get worked up about does not need changing, since youre the mapper to decide that
22:36 ts8zs: I know:3
22:36 Nafar: Im saying this because I dont want this mod to result in a stupid discussion :/ I had that with a couple mods just because I disagreed with the mapper ^_^
22:36 Nafar: Ill start with the Insane
22:37 ts8zs: ok
22:37 Nafar: 00:02:545 (4) - Ctrl+H the slider curve, this would make the jump from 3 to 4 feel a lot better ^^
22:38 ts8zs: 1 2 3 4 make a "X" so no:3
22:38 Nafar: o: I do not really see an x there ^^' but okay :3
22:40 Nafar: 00:09:917 (4) - the slider curve suggests that the next object would lie a little bit below the slider, but 00:10:260 (1) - is a tad above ^^ If you would flip the slider curve vertically 4 would lead better into 1
22:40 ts8zs: Needn't to worry about this,everyone have its thought:3
22:41 ts8zs: fixed
22:42 Nafar: 00:21:402 (1,2,3,4) - the accents in the music are kind of unfitting to the constant off-beat sliders you used (plus, theyre hard to read, but that isn't really an issue ^^), maybe you should try and use repeats on the slider or circles and remap this part a little to fit the accents better ^^
22:43 Nafar: From the off-beat sliders, if you keep them, 00:22:431 (4,1) - the jump from 4 to 1 feels odd to me, since the end of 4 is on a clear accent in the music, and the angle from the end of 4 to 1 feels odd to me ^^
22:44 Nafar: The end of 4 suggests that 00:22:945 (2) - this would be the next note to aim for
22:45 Nafar: 00:23:631 (2,3) - the start of 3 is mapped on "nothing" ^^ there is no actual sound there this would be mapped to
22:45 ts8zs: there have bass
22:45 Nafar: plus this whole part 00:22:774 (1,2,3,1,2,3,1) - is sort of hard to read
22:45 Nafar: ah yes, there is bass
22:45 Nafar: sorry I didnt hear that
22:46 ts8zs: I said don't worry:3
22:47 ts8zs: I'll fix here later so next one:3
22:47 Nafar: 00:25:860 (8,1) - the turn from the jump from 8 to 1 to the angle that 1 has feels really odd to play to me ^^
22:48 Nafar: 00:29:802 (1,2) - this jump too feels strange with the sudden left-to-right turn from the slider in a constant 1/2 rhythm
22:49 ts8zs: fixed
22:49 Nafar: 00:33:917 (5,6) - the spacing and angles here seem a tad off, Ive tried moving 6 a little up and a little to the left, which fixed it for me
22:50 Nafar: 00:35:288 (2,3) - similarly to 00:29:802 (1,2) - this the sudden turn from the slider (3 in this case) feels odd in the constant 1/2 rhythm
22:51 Nafar: 00:39:917 (6,1) - maybe you can try flipping the curve of 1 vertically, so it supports the upward momentum you have when you move from 6 to 1
22:52 Nafar: 00:44:374 (1,3) - 3 is mapped parallel to 1, it seems odd to me that 1 is curved while 3 is straight. Also the straight line from 3 doesn't play well for me from the jump I'm doing from 00:44:888 (2) - to 00:45:060 (3) -
22:53 Nafar: 00:55:174 (4,5,6,7) - this pattern looks like someone might complain about a spacing change here, I personally don't mind it, but if you can think of something off the top of your head that would make this spacing change more obvious, you should probably do it
22:54 ts8zs: Slow down can make down-beat more clearly:3
22:55 Nafar: 00:57:917 (4,1) - the angle from 4 to 1 is that of a "drift" pattern, it plays really odd since everything else in the map plays really intuitively, you could fix it by changing to something more like this:
http://osu.ppy.sh/ss/90969022:55 Nafar: Whatever works for you there, it isn't really a problem to me
22:55 ts8zs: ok,I won't reply:3
22:55 Nafar: I'm just assuming someone else might complain about things like this
22:55 Nafar: I do want your opinion on things
22:55 ts8zs: ok:3
22:55 Nafar: 00:59:631 (1,2,3) - I really like that echo slider xD
22:56 ts8zs: Thx:3
22:57 Nafar: 01:03:402 (5) - maybe move this slider a little bit down and make it have a downward-right curve (it should end roughly where it does now, just curved), so it feels a bit "nicer" to play after 01:03:060 (3,4) - these jumps
22:58 Nafar: 01:03:745 (1,2,3) - the upward jump from 2 to 3 feels like sort of stretched to me, maybe you can try to change 3 around a bit so it isn't as far up? o:
23:00 Nafar: 01:05:974 (5,6) - the turn from 5 to 6 again feels sort of odd, maybe you could either change the curve of 6, or just Invert the slider and move it a tad more to the right (to accomodate for the spacing)? o:
23:02 Nafar: 01:09:231 (1,2,3,4) - in case this is not an X shape this time, you should try changing the curve from 4 to be less vertical, after the triangle the sudden verticality from 3 up to 4 then straight down again, then up to 5 again, feels a little odd to play and a bit of a drastic change
23:02 Nafar: 01:16:088 (1,2,3,4,5,6) - I like how that part flows with the lyrics
23:03 Nafar: 01:18:831 (3,1) - maybe instead of stacking this move the 01:19:002 (1) - so it builds a little triangle from 01:18:831 (3,1,2) - these three?
Would work a bit better than the stop on the stack I think
23:04 Nafar: 01:21:574 (5,6) - again this sort of turn does not work in constant 1/2 rhythms, despite foreshadowing from 01:21:231 (4) - it feels pretty odd
23:05 Nafar: alright, thatd be the Insane ^_^
23:05 ts8zs: 01:18:831 (3,2,1) -
23:05 ts8zs: Count down:3
23:06 Nafar: nice ^_^ xD
23:06 Nafar: hm then if you want to keep that, maybe
23:06 Nafar: yeah then you cant change that
23:06 ts8zs: :3
23:06 Nafar: alright, time for Jumping :3
23:07 ts8zs: ok:3
23:08 Nafar: 00:02:717 (3,4,5) - the movement here feels forced since 5 is positioned so close to 3, effectively 2,3,4,5 become back-and-forth-jumps
23:08 Nafar: which is very unlike the beginning that played intuitively
23:09 ts8zs: Just let them know this difficulty is not for beginners:3
23:09 Nafar: Yes I know
My point is that mixing snapplay (the back-and-forth-jumps) and intuitive play (like your beginning) do not work well together unless you transition between them clearly
23:09 Nafar: which should usually be somewhat supported by the music or your map
23:10 ts8zs: ok:3
23:10 Nafar: And I cant see any good transition here, so I find it irritating
23:10 Nafar: even though I can play it
23:11 Nafar: 00:11:631 (3,4,5,1,2,3,4,5,1,2,3,4) - maybe you can change these over to actually mapped streams? As in, have there be movement that goes with the "3,2,1" countdown, instead of what you have now ^^ These sorts of stacks feel rather odd to play
23:11 Nafar: 00:15:745 (1,2,3,4,5,6) - I really like you using these types of things, they're so much fun xD
23:12 ts8zs: May be you like NTR a lot
23:12 Nafar: 00:17:631 (1) - For your slider-velocity changes, since they're pretty "sudden" throughout the map (at least that's what I felt while playing) you could use happies trick to make them readable: All the slow sliders get a certain combo color
23:12 Nafar: It depends, NTR can map nicely
23:12 Nafar: But I dont like everything
23:12 Nafar: I usually judge from map to map if I like something, not a certain style ^^
23:13 Nafar: also I only like them for you since you arrange them so nicely to the music xD
23:13 ts8zs: Thx:3
23:14 Nafar: What do you think about the svel changes? o:
23:14 Nafar: Are you going to do something like that? ^^
23:14 Nafar: It would help reading it when you're playing it a good deal I think
23:14 ts8zs: I think it is a wonderful idea:3
23:14 Nafar: thank you ^_^
23:15 Nafar: 00:30:660 (1,2) - this double feels pretty random xD
23:17 ts8zs: I like this:3
23:18 Nafar: 00:39:745 (3,4,5,6) - these are back-and-forth-jumps without a transition again ^^ I would change it to something more like this:
http://osu.ppy.sh/ss/90972723:19 Nafar: also going from the unmodded version of course, this: 00:40:431 (1,2,1,2) - plays poorly because it is very heavy from the changes of your movement angle (due to the sliders facing the opposite way of the jump you need to do), this feels odd, and I really don't think it contributes to this map being difficult a lot, all I'd do to that would be to invert the sliders ^^
23:19 ts8zs: 00:39:745 (3,4,5,6) - 2 for a group :3
23:20 Nafar: oh, if you do the above, you probably also have to invert this one here : 00:41:631 (1) -
23:20 Nafar: 00:46:602 (4) - If you make this one face the same way as this 00:46:088 (2) - one it will probably play a whole lot better
23:21 Nafar: 00:59:631 (1,2,3,4) - <3 xD
23:22 Nafar: 01:12:488 (4) - If you change this one to be like
http://osu.ppy.sh/ss/909739 this it plays a lot better
23:22 Nafar: You also may want to change
23:22 Nafar: or wait no
23:22 Nafar: these are fine xD
23:22 Nafar: nvm
23:22 Nafar: (not the 4 above, I was thinking about something else :3)
23:23 Nafar: 01:18:831 (3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) - like the first "3,2,1" stacks, they do not play really well, maybe you should try map them out into a fullstream with the movement fitting the countdown :3
23:25 Nafar: 01:22:088 (6,7,8,9,1) - this plays poorly, you should probably rearrange this quite a bit, I'm not going to give you suggestions, since mine would also involve altering the sliders afterwards, which are fine on their own
23:26 Nafar: 01:24:317 (1,2,1) - congratulations, you used the left-to-right-turn properly \:D/
23:26 ts8zs: left-to-right-turn?
23:27 Nafar: alright, that's it for the mod
23:27 ts8zs: ok:3
23:27 ts8zs: Thx
23:27 ts8zs: Then:3
23:28 Nafar: left-to-right-turn is that the slider is facing the opposite way of the jump
23:28 Nafar: that you need to do on the slider
23:28 Nafar: your movement from the circle 01:24:660 (2) - to the slider 01:24:831 (1) - is left, the slider faces right :3
23:28 Nafar: It works in this occasion since the slider velocity is reduced, so the turn is not as sudden as the other times where you used this