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Koji Kondo - Lost Woods

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Total Posts
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Topic Starter
ShadowSoul
This beatmap was submitted using in-game submission on Dienstag, 24. Juni 2014 at 18:07:26

Artist: Koji Kondo
Title: Lost Woods
Source: The Legend of Zelda: Ocarina of Time
Tags: -Bakari- Nintendo Saria's Song
BPM: 140
Filesize: 1824kb
Play Time: 00:32
Difficulties Available:
  1. Bakari's Easy (1,3 stars, 39 notes)
  2. Hard (2,78 stars, 83 notes)
  3. Insane (3,56 stars, 105 notes)
  4. Normal (2,03 stars, 53 notes)
Download: Koji Kondo - Lost Woods
Information: Scores/Beatmap Listing
---------------
Mapset
Bakari's Easy by -Bakari-
Normal by me
Hard by me
Insane by me
Special Thanks to :
-Bakari- for his Easy
MillhioreF
Modding because ShadowSoul made me.

[General]
Sup with every diff having different combocolors? I don't think that's rankable (and it also looks pretty sloppy)
None of your sliders are symmetrical, which I don't care about for the most part but some other people might. Just FYI.

[Bakari's Easy]
Seems a bit hard for an Easy...
00:18:299 (4) - I don't really like this note, it's not mapped to anything solid in the music. I'd recommend making (3) a circle and have (4) be a long slider.
00:27:299 (3) - Sounds nice, but I don't think it fits the music. In Easy difficulties especially, you really don't want to overmap, no matter how good it sounds.

[Normal]
Soft sampleset in this diff only? (in the song setup panel)
00:04:584 (3,4) - This sounds pretty bad. Either do some hitsound shenanigans to make the end of (3) quiet, or just extend it and get rid of (4).
00:23:227 (3,3) - I don't really like these in a Normal, but that's my opinion. Probably fine.
00:26:013 (1,2,3,4) - The rest of the map is a Normal+, and then you have this part which is easier than the Easy. What.

[Hard]
00:15:727 (1) - A 1/2 gap between spinner end and hitting a note this far out is a bit too much for a Hard IMO.
00:26:013 (1) - ^
00:31:156 (1,2,3) - Sounds weird, I'd recommend moving everything forward 1/2 and axing (3).

[Insane]
No countdown in this diff for some reason (there's one in every other diff)
00:03:727 (1) - Despite what I said earlier, this slider is centered, so it looks plain ugly being non-symmetrical. Move the middle point up to (256,59).
00:11:656 - You have this constant 1/2 flow going on, but you break it here for some reason?
00:11:870 (1) - Same as 00:03:727 (1)
00:12:727 (3,4) - It'd be cool if this was aligned with 00:14:656 (1,2) and just X-flipped.
00:31:156 (1,2,3,4,5) - Is this star supposed to be all ugly and off-center? Use the polygon tool to make a perfect pentagon, then switch around the points to make a perfect star.
Soldsaga KunG
Special diff =w="

http://puu.sh/3NC53.rar
ryuu
hi :3
shadow's req :о

[General]

from aibat
Inconsistency in combo colours:
- [Hard] :
Combo1 : 12,250,5
Combo2 : 228,107,27
Combo3 : 247,235,9

- [Insane] :
Combo1 : 177,177,177
Combo2 : 228,107,27
Combo3 : 2,162,6
Combo4 : 0,0,255

- [Normal] :
Combo1 : 12,250,5
Combo2 : 228,107,27
Combo3 : 247,235,9

Inconsistency in Countdown:
- [Bakari's Easy] : 1
- [Hard] : 1
- [Insane] : 0
- [Normal] : 1

Tags
- Consider adding "Bakari" to all of your tags

remove zelda ocarina from tags?

[Bakari's Easy]

00:07:156 (2) - может второй узелок подвинешь влево/право? потому что сейчас ну как-то .. не очень смотрится. для меня
00:11:013 (4) - подвинь ближе к пред. слайдеру. слишком заметно, что там расстояние большое
00:17:441 (3,4) - вот эти два слайдера меня очень смущают. может сделать как-нибудь так? (дальше подвинуть немного придётся)
00:20:870 (4) - подними повыше второй узелок
00:24:299 (3,4) - что это за расстояние? о_о
00:29:441 (1) - 3й узелок на х:336, у:288

[Normal]

00:10:156 (4) - move a little bit further
00:17:441 (4) - m?
2nd point - x:169 y:94, 3rd - x:199, y:177
and u can copy this here 00:16:584 (3) -
00:23:441 (1) - lift up 2nd point slightly higher
00:26:013 (1) - are u sure u want to change the rhythm at the end? :о

lol
everything else is fine for me

good luck ~
Delis
all suggestions

[General]

  1. remove the letterbox check to all diffs

[Normal]

00:04:584 (3) - remove center point
00:25:584 - add circle?
00:27:727 (3) - move center point to x:256 y:32

[Hard]


00:02:013 (1) -
00:17:013 (3) - whistle
00:17:870 (3) - ^

[Insane]

00:04:584 - rhythm suggest

gl~
Topic Starter
ShadowSoul

MillhioreF wrote:

Modding because ShadowSoul made me.

SPOILER
[General]
Sup with every diff having different combocolors? I don't think that's rankable (and it also looks pretty sloppy)
None of your sliders are symmetrical, which I don't care about for the most part but some other people might. Just FYI.

[Normal]
Soft sampleset in this diff only? (in the song setup panel)
00:04:584 (3,4) - This sounds pretty bad. Either do some hitsound shenanigans to make the end of (3) quiet, or just extend it and get rid of (4).
00:23:227 (3,3) - I don't really like these in a Normal, but that's my opinion. Probably fine.
00:26:013 (1,2,3,4) - The rest of the map is a Normal+, and then you have this part which is easier than the Easy. What.

[Hard]
00:15:727 (1) - A 1/2 gap between spinner end and hitting a note this far out is a bit too much for a Hard IMO.
00:26:013 (1) - ^
00:31:156 (1,2,3) - Sounds weird, I'd recommend moving everything forward 1/2 and axing (3).

[Insane]
No countdown in this diff for some reason (there's one in every other diff)
00:03:727 (1) - Despite what I said earlier, this slider is centered, so it looks plain ugly being non-symmetrical. Move the middle point up to (256,59).
00:11:656 - You have this constant 1/2 flow going on, but you break it here for some reason?
00:11:870 (1) - Same as 00:03:727 (1)
00:12:727 (3,4) - It'd be cool if this was aligned with 00:14:656 (1,2) and just X-flipped.
00:31:156 (1,2,3,4,5) - Is this star supposed to be all ugly and off-center? Use the polygon tool to make a perfect pentagon, then switch around the points to make a perfect star.
Fixed most things, thanks <3

DELiS wrote:

all suggestions

[General]

  1. remove the letterbox check to all diffs

[Normal]

00:04:584 (3) - remove center point
00:25:584 - add circle?
00:27:727 (3) - move center point to x:256 y:32

[Hard]


00:02:013 (1) -
00:17:013 (3) - whistle
00:17:870 (3) - ^

[Insane]

00:04:584 - rhythm suggest

gl~
Fixed everything.

ryuu wrote:

hi :3
shadow's req :о

[General]

from aibat
Inconsistency in combo colours:
- [Hard] :
Combo1 : 12,250,5
Combo2 : 228,107,27
Combo3 : 247,235,9

- [Insane] :
Combo1 : 177,177,177
Combo2 : 228,107,27
Combo3 : 2,162,6
Combo4 : 0,0,255

- [Normal] :
Combo1 : 12,250,5
Combo2 : 228,107,27
Combo3 : 247,235,9

Inconsistency in Countdown:
- [Bakari's Easy] : 1
- [Hard] : 1
- [Insane] : 0
- [Normal] : 1

Tags
- Consider adding "Bakari" to all of your tags

remove zelda ocarina from tags?



[Normal]

00:10:156 (4) - move a little bit further
00:17:441 (4) - m?
2nd point - x:169 y:94, 3rd - x:199, y:177
and u can copy this here 00:16:584 (3) -
00:23:441 (1) - lift up 2nd point slightly higher
00:26:013 (1) - are u sure u want to change the rhythm at the end? :о

lol
everything else is fine for me

good luck ~
Fixed some stuff Thanks <3
riffy

MillhioreF wrote:

Modding because ShadowSoul made me.

[General]
Sup with every diff having different combocolors? I don't think that's rankable (and it also looks pretty sloppy)
None of your sliders are symmetrical, which I don't care about for the most part but some other people might. Just FYI.

[Bakari's Easy]
Seems a bit hard for an Easy...song is short, so I decided to make this diff a bit harder than typical [Easy] :3
00:18:299 (4) - I don't really like this note, it's not mapped to anything solid in the music. I'd recommend making (3) a circle and have (4) be a long slider. did something similar
00:27:299 (3) - Sounds nice, but I don't think it fits the music. In Easy difficulties especially, you really don't want to overmap, no matter how good it sounds. it's weird because I can hear beats there. Anyway, if anyone else says the same - I change this pattern!

ryuu wrote:

hi :3 yo

[Bakari's Easy]

00:07:156 (2) - может второй узелок подвинешь влево/право? потому что сейчас ну как-то .. не очень смотрится. для меня да
00:11:013 (4) - подвинь ближе к пред. слайдеру. слишком заметно, что там расстояние большое угу
00:17:441 (3,4) - вот эти два слайдера меня очень смущают. может сделать как-нибудь так? (дальше подвинуть немного придётся) пришлось их вообще убрать, предыдущий моддер посоветовал кое-что получше
00:20:870 (4) - подними повыше второй узелок нет. тут за счет такого направления строится флоу :<
00:24:299 (3,4) - что это за расстояние? о_о D:
00:29:441 (1) - 3й узелок на х:336, у:288 ~
code
osu file format v12

[General]
AudioFilename: Koji Kondo - Lost Woods.mp3
AudioLeadIn: 2526
PreviewTime: 2013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 8871,15728,26014,32442
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Lost Woods
TitleUnicode:Lost Woods
Artist:Koji Kondo
ArtistUnicode:Koji Kondo
Creator:ShadowSoul
Version:Bakari's Easy
Source:Zelda Ocarina Of Time
Tags:-Bakari-
BeatmapID:281584
BeatmapSetID:107427

[Difficulty]
HPDrainRate:1
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"rsz_zelda__the_lost_woods_by_adella.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
299,428.571428571429,4,2,0,20,1,0
2013,-100,4,2,0,50,0,0
31156,-100,4,2,0,25,0,0
32441,-100,4,2,0,35,0,0


[Colours]
Combo1 : 146,217,128
Combo2 : 200,156,102
Combo3 : 128,174,147

[HitObjects]
256,192,299,12,0,2013,0:0:0:0:
128,289,2870,6,0,P|137:239|130:168,1,120,2|0,0:0|0:0,0:0:0:0:
88,83,3727,1,2,0:0:0:0:
183,95,4156,2,0,L|246:76,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
126,172,5013,2,0,L|62:190,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
188,244,5870,6,0,P|233:266|410:203,1,240,0|0,0:0|0:0,0:0:0:0:
440,123,7156,2,0,L|432:56,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
499,198,8013,2,0,P|498:242|468:317,1,120
386,358,8870,6,0,P|334:360|269:326,1,120,2|0,0:0|0:0,0:0:0:0:
249,237,9727,1,2,0:0:0:0:
178,302,10156,2,0,P|126:311|61:270,1,120,0|2,0:0|0:0,0:0:0:0:
60,184,11013,2,0,L|-4:172,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
142,130,11870,1,2,0:0:0:0:
219,73,12299,6,0,L|347:98,1,120,2|2,0:0|0:0,0:0:0:0:
432,98,13156,1,0,0:0:0:0:
386,182,13584,2,0,P|380:232|412:294,2,120,2|2|0,0:0|0:0|0:0,0:0:0:0:
339,97,14870,1,2,0:0:0:0:
250,134,15299,1,2,0:0:0:0:
154,132,15727,6,0,P|101:155|76:218,1,120,0|2,0:0|0:0,0:0:0:0:
95,303,16584,2,0,P|148:280|173:217,1,120,0|2,0:0|0:0,0:0:0:0:
156,132,17441,1,0,0:0:0:0:
236,76,17870,2,0,P|276:60|352:56,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
248,172,19156,6,0,P|304:176|368:200,1,120,0|2,0:0|0:0,0:0:0:0:
313,287,20013,2,0,P|281:278|192:284,1,120,0|2,0:0|0:0,0:0:0:0:
103,313,20870,2,0,L|31:308,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
117,218,21727,2,0,P|108:175|144:100,1,120,0|0,0:0|0:0,0:0:0:0:
216,56,22584,5,0,0:0:0:0:
296,108,23013,2,0,L|417:97,2,120,2|0|2,0:0|0:0|0:0,0:0:0:0:
324,200,24299,1,0,0:0:0:0:
268,276,24727,2,0,P|212:302|44:249,1,240
116,184,26013,6,0,P|162:206|240:181,1,120
180,108,26870,1,0,0:0:0:0:
84,96,27299,2,0,L|16:87,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
116,184,28156,2,0,P|166:205|243:182,1,120
312,144,29013,1,0,0:0:0:0:
324,48,29441,6,0,P|376:72|348:232,2,240
228,64,31584,1,2,0:0:0:0:
176,144,32013,1,2,0:0:0:0:
80,144,32441,5,4,0:0:0:0:
256,192,32870,12,0,35870,0:0:0:0:
Topic Starter
ShadowSoul
Updated ~
10crystalmask01
Hi! Random mod, because well this song brings back old memories...

[General]
  1. This map looks really good now. Just a few more mods and it looks ready to go!
    The only thing that needs improvement is the hit sound patterns for your Easy and Normal diffs...
  2. Background looks errr... really skewed o.o It's not 1024x768 or 1366x768 pixels either. Consider getting a new background
[Easy]
  1. The whistle pattern is pretty confusing in this diff :S
    Try keeping a steady pattern. If you want, you can try doing this:

    Notes that hit the marked (x) should have a whistle.
00:11:227 - Whistle pattern broken. Remove whistle on the reverse arrow to fix it.
00:18:299 - ^
00:11:870 - Remove whistle
00:12:727 - Remove whistle at tail
00:13:584 - Remove whistle at the head of the slider
00:15:299 - Remove whistle. Try using a Finish hit sound maybe?
00:15:727 - I'm guessing this is where the whistle pattern changes, to this:

00:20:870 - Try to remove the whistle on the head if you can, it breaks the sound pattern again..
00:22:156 - Add whistle to the tail
00:24:727 - And whistle to both ends of the slider
00:26:441 - Add whistle to the tail
00:27:727 - Add whistle.
00:28:584 - Add whistle to the tail
00:29:441 - Add whistle to both ends of the slider
00:31:584 - Remove whistle.

[Normal]
  1. The sound pattern here sounds better then Easy, but still a bit messy
00:04:370 - Remove whistle
00:04:584 - Whistle should be here on the head of the slider.
00:11:870 - Add a clap to the tail
Optional*
00:09:941
00:13:370
00:15:084 - Timing points listed above could use whistle
00:10:156
00:13:584
00:15:299- Clap for these ones.
Helps liven up the music :D

00:16:370 - Remove hit circle, theres no beat there.
00:30:299 - Slider doesn't fit here. Consider using two mini-sliders in here:
It should look something like this.
click me!

*Note* You may need to move some of your next objects if you agree to this suggestion.
I'm no pro at making sliders ok :o
  1. New pattern suggestion! :D
    00:29:441 - 00:31:799

    Notes on the C should have a clap
    Notes on the W should have a whistle
[Hard]
00:27:727 - New combo

[Insane]
00:06:084 - Remove combo
00:23:441 - NC?

Hope this helps! :D
MoodyRPG
Hey!, random mod for you

General
  1. According to wikipedia, the correct source is "The Legend of Zelda: Ocarina of Time"
  2. Adjust the Audio Lead-In 2500
  3. Add "Nintendo 64" in tags?
  4. In all diff, use this soft-sliderslider because the slider body sounds loud in this song
Bakari's Easy
  • - 00:21:727 (4) - Add a whistle in the end of the slider? Sounds good.
    - 00:24:727 (4) - Same ^
    - 00:29:013 (5) - Whistle
Normal
  • -- This difficulty is hard for being a Normal in my opinion, you should reduce the Star Rating a little
    - 00:06:941 (3) - This note is hard to normal players, my suggestion is remove this note
    - 00:18:941 (5,6,7) - Wow, so many notes, I'd suggest remove the note (7) to reduce this pattern
    - 00:22:370 (6) - Same ^
    - 00:23:227 (3) - Unstack this note like you did it here in 00:24:084?
Hard
  • - 00:12:941 (1) - This clap is inconsistency with your hitsound pattern, remove it
    - 00:32:870 (x) - Add a spinner here like the others diffs?
Insane
  • - 00:07:799 (3) - According with your combo pattern, in this slider needs a new combo
    - 00:32:870 (x) - Add a spinner here like the others diffs?
Nice map.
Kodora

MillhioreF wrote:

Modding because ShadowSoul made me.
[General]

  1. Add Nintendo to tags since it's game for Nintendo
  2. A bit strange that your own diffs have different lenght - drain time in your Normal is 2 sec longer than other diffs and Easy is even longer x.x. Try to keep it consistent - remove last spinner in Normal or either map outro in other diffs

[Insane]

  1. 00:01:370 (8) - I did not find this slowdown readable on the first attempt, so try to make it more intuitive - something like x0.75 should works better
  2. 00:03:727 (1) - Remove whistle from reverse and add to tail
  3. 00:04:584 (3) - Add whistle to tail too keep consistensy
  4. 00:06:941 (1) - Ctrl+G flows better
  5. 00:26:870 (3) - New combo because jump and follow your pattern
  6. 00:27:727 (5) - ^
[Hard]

*Why it have same SV as Insane?

  1. 00:07:799 (4,5) - Sliders like this, what starts at red ticks called offbeat sliders and this is thing what should be avoided in most of cases. Try to force them starts on a white ticks - here is my suggestion: replace 00:07:156 (2) - with two circles, then remove 00:07:584 (3) - and start next 2 sliders at white ticks:

  2. 00:12:299 (6) - Something like this will flows better:

  3. 00:14:227 (4) - Clap on tail for consistensy, or remove clap from 00:12:941 (1) -
  4. 00:17:013 (3,1) - Please keep consistent spacing, such "readability challenges" aren't works good on a Hard diffs, especially with this AR
  5. 00:21:513 (1,2,3) - Only one triplet in a whole map? Ypu never did something like this before in a whole diff. Replace with short 1/4 reverse-slider for consistensy.
  6. 00:24:941 (3,4) - Same problem with offbeat sliders.
[Normal]

*Reduse AR by 1 tick for better difficulty spread
*SV 1.60 is kinda too fast for a Normal diff, i strongly recommend you remap it with lower SV (around 1.40 will works better)

  1. 00:02:013 (1,2) - Kinda tricky for beginners - replacement with short 1/2 reverse-slider should works better i think
  2. 00:02:870 (3,4) - ^
  3. 00:05:441 (1,2) - Again problem with offbeat slider
  4. 00:17:441 (4) - move third anchorpoint to x185 y164 to achieve perfect blanket with 00:18:513 (5) -
  5. 00:20:013 (2,3) - Tiny spacing issue, up to you to fix that tho
  6. 00:23:227 (3,3) - Kinda tricky, also it makes whole section works as 1/2 spam. Try to remove these notes, should be better for Normal diff
  7. 00:24:299 (4) - Multiple-reverse sliders are annoying even in easiest diffs especially with this SV, try to replace it with two 1/1 sliders
  8. 00:32:870 (1) - End spinner same as on Easy, also try to silence it.
[Easy]

*Raise HP rain by 1 tick for better difficulty spread

  1. 00:08:870 (1,2,3) - Flows bad, try something like this:

  2. 00:24:727 (4) - whistle to beginning & tail
  3. 00:26:013 (1) - Whistle to tail
  4. 00:27:299 (3) - Remove whistle from reverse & add to tail
  5. 00:28:156 (4) - Whistle to tail
  6. 00:32:870 (1) - Silence spinner
Overrla needs some work with hitsounds in all diffs x.x
Good luck~
Lissette
Rawr~

[General]
Source should be: The Legend of Zelda: Ocarina of Time (Source)
Also you can add to tags nintendo.
It would be could if all difficulties have the same volume on the hitsounds, right now Insane is 20% and the rest has mostly 50% in volume, try to make it even. Also I personally think that with 50% sliderslides sounds too loud.
I still don't like how soft clap sounds on this. Only soft whistles would work for me like in Bakari's Easy

[Bakari's Easy]
00:00:299 (1) - Is weird to place a spinner here, makes next combo kinda confusing, because the combo should start here 00:02:013 - (where the spinners end)
00:32:870 (1) - Last spinner sounds a bit awkward because the song is starting to fade out there. Maybe you should start it in the same point you started it on Hard/Insane and make some changes there.

[Normal]
00:03:727 (1) - This is a big jump for normal considering the spacing in general you used on this diff
00:06:299 (1) - Don't see the need of the new combo here
00:16:370 (2) - Remove note, like you did on this combo 00:19:156 (1,2,3) - (sounds better)
00:30:299 (4) - Shorten 1/2 beat and add note at 00:30:941 -
00:32:441 (1) - Whistle fits better that note~ (I suggest the same to other diffs)
00:32:870 (1) - Last spinner sounds a bit awkward because the song is starting to fade out there. Maybe you should start it in the same point you started it on Hard/Insane and make some changes there.

[Hard/Insane (IRC mod)]
SPOILER
03:33 *Lissette is editing [http://osu.ppy.sh/b/281523 Koji Kondo - Lost Woods [Insane]]
03:33 Lissette: Insane:~
03:33 Lissette: oh the np said that...
03:33 Lissette: anyways
03:33 ShadowSoul: haha
03:33 ShadowSoul: xD
03:34 Lissette: 00:01:370 (8) - That slow down threw me off really bad
03:34 ShadowSoul: rather use a reverse?
03:34 ShadowSoul: or would a nc do it aswell
03:35 Lissette: I dont think a NC would help, tbh
03:35 Lissette: normal speed, with a reverse
03:36 ShadowSoul: no
03:36 Lissette: or just the same slider with normal speed
03:36 ShadowSoul: this sounds ugly
03:36 ShadowSoul: yea
03:36 ShadowSoul: exactly
03:36 Lissette: or
03:36 Lissette: a note
03:37 ShadowSoul: http://puu.sh/7lZUj.jpg
03:37 ShadowSoul: shud be ok I guess
03:37 Lissette: http://osu.ppy.sh/ss/1394615
03:37 ShadowSoul: Yea
03:37 Lissette: Yeah, that work
03:37 ShadowSoul: that's a good idea
03:37 ShadowSoul: Taking the circles
03:38 Lissette: ok
03:38 Lissette: stacked
03:39 ShadowSoul: yea
03:39 ShadowSoul: wait what do u mean
03:39 ShadowSoul: lol
03:39 Lissette: 00:01:370 (8,9) - stacked
03:39 ShadowSoul: yea
03:39 Lissette: like the thing I sent you
03:39 Lissette: ok
03:39 ShadowSoul: ye
03:40 Lissette: Lower the volume to the sliderslide @.@
03:40 Lissette: or silence it
03:40 ShadowSoul: how 2 do dat
03:41 Lissette: with a custom sound
03:41 Lissette: get a silenced file
03:41 Lissette: Get it from one of my maps, I almost always since sliderslide
03:43 ShadowSoul: got it
03:43 ShadowSoul: from my collab hah
03:43 Lissette: ok
03:45 Lissette: mmm
03:45 Lissette: I dont like the soft clap T_T
03:45 ShadowSoul: I do
03:45 Lissette: ok >.>
03:46 ShadowSoul: funfact
03:46 ShadowSoul: there is no clap in my folder
03:46 ShadowSoul: :D:D
03:46 Lissette: So? ><
03:47 ShadowSoul: idk haha
03:47 Lissette: baka
03:47 Lissette: 00:05:441 (1) - how about if you put this horizontally in the center, so keep some kind of symmetry?
03:48 ShadowSoul: like?
03:51 Lissette: oh, sorry
03:51 Lissette: http://osu.ppy.sh/ss/1394632
03:52 ShadowSoul: oka
03:52 ShadowSoul: y
03:57 Lissette: Same slider velocity on Hard as Insane ><
03:57 Lissette: At the beggining felt like the same map
03:58 Lissette: I think same spacing too ><
03:58 ShadowSoul: Ain't gonna change it tho
03:58 Lissette: Why not?
03:59 ShadowSoul: Cuz I like the map on this way
03:59 ShadowSoul: Might be the same SV, but still a huge difference to the Insane
04:00 Lissette: Well, is not the same map, but feels the same if we talk about difficulty
04:00 Lissette: Insane has a bit more jumps
04:00 Lissette: I think thats the only difference
04:00 ShadowSoul: This one got actually no "Jumps"
04:01 Lissette: Ok then
04:02 Lissette: Is my opinion
04:02 Lissette: 00:02:013 (1,2,3,4) - would look better if this is centerd
04:02 Lissette: 00:17:227 (4) - remove note?
04:03 ShadowSoul: somebody told me this ^
04:03 ShadowSoul: Not that you pointed it out aswell
04:03 ShadowSoul: Yea, gonna do it
04:03 ShadowSoul: Now*
04:04 Lissette: haha ok
04:04 Lissette: nothing else on this diff
04:04 Lissette: but I gotta go now
04:04 Lissette: will get to the other diff tomorrow
Topic Starter
ShadowSoul

Lissette wrote:

Rawr~

[General]
Source should be: The Legend of Zelda: Ocarina of Time (Source)
Also you can add to tags nintendo.
It would be could if all difficulties have the same volume on the hitsounds, right now Insane is 20% and the rest has mostly 50% in volume, try to make it even. Also I personally think that with 50% sliderslides sounds too loud.
I still don't like how soft clap sounds on this. Only soft whistles would work for me like in Bakari's Easy

[Bakari's Easy]
00:00:299 (1) - Is weird to place a spinner here, makes next combo kinda confusing, because the combo should start here 00:02:013 - (where the spinners end)
00:32:870 (1) - Last spinner sounds a bit awkward because the song is starting to fade out there. Maybe you should start it in the same point you started it on Hard/Insane and make some changes there.

[Normal]
00:03:727 (1) - This is a big jump for normal considering the spacing in general you used on this diff
00:06:299 (1) - Don't see the need of the new combo here
00:16:370 (2) - Remove note, like you did on this combo 00:19:156 (1,2,3) - (sounds better)
00:30:299 (4) - Shorten 1/2 beat and add note at 00:30:941 -
00:32:441 (1) - Whistle fits better that note~ (I suggest the same to other diffs)
00:32:870 (1) - Last spinner sounds a bit awkward because the song is starting to fade out there. Maybe you should start it in the same point you started it on Hard/Insane and make some changes there.

[Hard/Insane (IRC mod)]
SPOILER
03:33 *Lissette is editing [http://osu.ppy.sh/b/281523 Koji Kondo - Lost Woods [Insane]]
03:33 Lissette: Insane:~
03:33 Lissette: oh the np said that...
03:33 Lissette: anyways
03:33 ShadowSoul: haha
03:33 ShadowSoul: xD
03:34 Lissette: 00:01:370 (8) - That slow down threw me off really bad
03:34 ShadowSoul: rather use a reverse?
03:34 ShadowSoul: or would a nc do it aswell
03:35 Lissette: I dont think a NC would help, tbh
03:35 Lissette: normal speed, with a reverse
03:36 ShadowSoul: no
03:36 Lissette: or just the same slider with normal speed
03:36 ShadowSoul: this sounds ugly
03:36 ShadowSoul: yea
03:36 ShadowSoul: exactly
03:36 Lissette: or
03:36 Lissette: a note
03:37 ShadowSoul: http://puu.sh/7lZUj.jpg
03:37 ShadowSoul: shud be ok I guess
03:37 Lissette: http://osu.ppy.sh/ss/1394615
03:37 ShadowSoul: Yea
03:37 Lissette: Yeah, that work
03:37 ShadowSoul: that's a good idea
03:37 ShadowSoul: Taking the circles
03:38 Lissette: ok
03:38 Lissette: stacked
03:39 ShadowSoul: yea
03:39 ShadowSoul: wait what do u mean
03:39 ShadowSoul: lol
03:39 Lissette: 00:01:370 (8,9) - stacked
03:39 ShadowSoul: yea
03:39 Lissette: like the thing I sent you
03:39 Lissette: ok
03:39 ShadowSoul: ye
03:40 Lissette: Lower the volume to the sliderslide @.@
03:40 Lissette: or silence it
03:40 ShadowSoul: how 2 do dat
03:41 Lissette: with a custom sound
03:41 Lissette: get a silenced file
03:41 Lissette: Get it from one of my maps, I almost always since sliderslide
03:43 ShadowSoul: got it
03:43 ShadowSoul: from my collab hah
03:43 Lissette: ok
03:45 Lissette: mmm
03:45 Lissette: I dont like the soft clap T_T
03:45 ShadowSoul: I do
03:45 Lissette: ok >.>
03:46 ShadowSoul: funfact
03:46 ShadowSoul: there is no clap in my folder
03:46 ShadowSoul: :D:D
03:46 Lissette: So? ><
03:47 ShadowSoul: idk haha
03:47 Lissette: baka
03:47 Lissette: 00:05:441 (1) - how about if you put this horizontally in the center, so keep some kind of symmetry?
03:48 ShadowSoul: like?
03:51 Lissette: oh, sorry
03:51 Lissette: http://osu.ppy.sh/ss/1394632
03:52 ShadowSoul: oka
03:52 ShadowSoul: y
03:57 Lissette: Same slider velocity on Hard as Insane ><
03:57 Lissette: At the beggining felt like the same map
03:58 Lissette: I think same spacing too ><
03:58 ShadowSoul: Ain't gonna change it tho
03:58 Lissette: Why not?
03:59 ShadowSoul: Cuz I like the map on this way
03:59 ShadowSoul: Might be the same SV, but still a huge difference to the Insane
04:00 Lissette: Well, is not the same map, but feels the same if we talk about difficulty
04:00 Lissette: Insane has a bit more jumps
04:00 Lissette: I think thats the only difference
04:00 ShadowSoul: This one got actually no "Jumps"
04:01 Lissette: Ok then
04:02 Lissette: Is my opinion
04:02 Lissette: 00:02:013 (1,2,3,4) - would look better if this is centerd
04:02 Lissette: 00:17:227 (4) - remove note?
04:03 ShadowSoul: somebody told me this ^
04:03 ShadowSoul: Not that you pointed it out aswell
04:03 ShadowSoul: Yea, gonna do it
04:03 ShadowSoul: Now*
04:04 Lissette: haha ok
04:04 Lissette: nothing else on this diff
04:04 Lissette: but I gotta go now
04:04 Lissette: will get to the other diff tomorrow
Fixed all except for the claps you mentioned. Thanks <3
Lissette
Re-check on Irc

*changed bg
*removed couple of claps from Normal diff

This is ready to go~ Bubbled
CXu
[General]
  1. Add Saria's Song to tags?
  2. You should add a spinner in Easy and Normal. It's a fairly short song, so there are probably going to be a bunch of SS's. Having a spinner will at least give some diversity in the scoreboard.
  3. I'm not quite sure I get how you placed your whistles all the time, so I'm not looking too much into that.
[Insane]
  1. Overall I feel like this diff needs more 1/1 rhythms or breaks in the 1/2. The main melody is there, but I don't always feel like I'm playing that melody, but rather just clicking 1/2 all the time. For example, something like http://puu.sh/9Bhcv.jpg for 00:05:441 - . Though it's not something unrankable in your map, do consider trying to do something like that, for a bit more variety, etc.
  2. 00:05:870 (2,1) - Swap whistles.
  3. 00:06:941 (1,2) - Consider swapping the order of these, so the note comes first. This way the sliderhead will land on 00:07:156 - , which is a stronger beat than the current red tick.
  4. 00:08:656 (5) - Try removing this note. It gives a nice emphasis on the melody repeating.
  5. 00:11:441 (5,1) - Yeah, it's these kinds of breaks in rhythm that I think would make the map feel better playing overall =3=
  6. 00:15:513 (3) - Same as 00:08:656 (5), I'd consider removing it.
  7. 00:14:656 (1) - Remove NC?
  8. 00:17:763 (2) - Imo, remove this, as the main melody thingie (musical terms are hard) goes 3 times, so using two sliders for each of them would be nice and consistent, and then kick in the triples from 00:18:084 -, when the main melody isn't playing.
  9. 00:20:013 (3,4) - Reverse the order of these so (4) comes first? I just generally think the flow is a bit nicer from (2,4) rather than (2,3) as it is currently. Will need some remapping.
  10. 00:23:013 - Find some hitsound for this and similar? Gives a nice effect for the last portion of the song.
  11. 00:24:941 (1,2,3,4,5) - Seeing as your map is fairly symmetrical already, consider http://puu.sh/9BibT.jpg ?
  12. Also, if you did the above, try ctrl+h on 00:24:299 (5,6,7,1,2,3,4,5).
  13. 00:31:156 (1,2,3,4,5) - Try whistles only on (2,3,4)?
[Hard]
  1. 00:00:299 (1,2) - Too many whistles imo; makes the section sound too busy. Try removing the whistles from sliderends?
  2. 00:08:656 (6) - Well, same as insane, I'd rather remove this note. If anything, remvoe the whistle here.
  3. 00:12:299 - Consider something like http://puu.sh/9BiLf.jpg ? Gives some variety, and you don't get that 00:12:299 (6) - slider skipping the beat at 00:12:513 - .
  4. 00:17:013 (3,1) - These feel too close to each other. It's not really a problem playing or anything, but just generally looks and feels too close, considering the spacing between 00:16:156 (3,1) - . You should spread it out a bit more imo.
  5. 00:32:013 (3) - Same as in Insane, remove the whistle here.
[Normal]
  1. 00:18:513 (4,5,6) - Make a straight line? :P
  2. 00:23:227 (3) - 00:24:084 (3) - I'd remove these. It's quite a long section of 1/2's, which could be a bit much for a Normal. Pauses in the rhythm there would also make this part more consistent with 00:15:727 (1,2) - .
  3. 00:29:441 - As I said in [General], I think this should have a spinner. Consider adding one here, to be consistent with the harder diffs: http://puu.sh/9BjpR.jpg .
[Bakari's Easy]
  1. 00:02:013 (1) - Whistle?
  2. 00:03:727 (4) - Fix spacing :P
  3. 00:24:299 (3) - Why the sudden increase in spacing? There's not really a need for this, so you should keep things simple.
  4. 00:26:013 (1,2,3,4,5) - Generally a lack of hitsounds/whistles imo.
  5. 00:29:441 - As with in Normal. I think you should have a spinner here: http://puu.sh/9BjLB.jpg , or like in Normal.
Edit: Dat ninja. I'll leave the bubble there for now as these are suggestions for the most part.
Topic Starter
ShadowSoul

CXu wrote:

[General]
  1. Add Saria's Song to tags?
  2. You should add a spinner in Easy and Normal. It's a fairly short song, so there are probably going to be a bunch of SS's. Having a spinner will atleast give some diversity in the scoreboard.
  3. I'm not quite sure I get how you placed your whistles all the time, so I'm not looking too much into that.
[Insane]
  1. Overall I feel like this diff needs more 1/1 rhythms or breaks in the 1/2. The main melody is there, but I don't always feel like I'm playing that melody, but rather just clicking 1/2 all the time. For example, something like http://puu.sh/9Bhcv.jpg for 00:05:441 - . Though it's not something unrankable in your map, do consider trying to do something like that, for a bit more variety, etc.
  2. 00:05:870 (2,1) - Swap whistles.
  3. 00:06:941 (1,2) - Consider swapping the order of these, so the note comes first. This way the sliderhead will land on 00:07:156 - , which is a stronger beat than the current red tick.
  4. 00:08:656 (5) - Try removing this note. It gives a nice emphasis on the melody repeating.
  5. 00:11:441 (5,1) - Yeah, it's these kinds of breaks in rhythm that I think would make the map feel better playing overall =3=
  6. 00:15:513 (3) - Same as 00:08:656 (5), I'd consider removing it.
  7. 00:14:656 (1) - Remove NC?
  8. 00:17:763 (2) - Imo, remove this, as the main melody thingie (musical terms are hard) goes 3 times, so using two sliders for each of them would be nice and consistent, and then kick in the triples from 00:18:084 -, when the main melody isn't playing.
  9. 00:20:013 (3,4) - Reverse the order of these so (4) comes first? I just generally think the flow is a bit nicer from (2,4) rather than (2,3) as it is currently. Will need some remapping.
  10. 00:23:013 - Find some hitsound for this and similar? Gives a nice effect for the last portion of the song.
  11. 00:24:941 (1,2,3,4,5) - Seeing as your map is fairly symmetrical already, consider http://puu.sh/9BibT.jpg ?
  12. Also, if you did the above, try ctrl+h on 00:24:299 (5,6,7,1,2,3,4,5).
  13. 00:31:156 (1,2,3,4,5) - Try whistles only on (2,3,4)?
[Hard]
  1. 00:00:299 (1,2) - Too many whistles imo; makes the section sound too busy. Try removing the whistles from sliderends?
  2. 00:08:656 (6) - Well, same as insane, I'd rather remove this note. If anything, remvoe the whistle here.
  3. 00:12:299 - Consider something like http://puu.sh/9BiLf.jpg ? Gives some variety, and you don't get that 00:12:299 (6) - slider skipping the beat at 00:12:513 - .
  4. 00:17:013 (3,1) - These feel too close to each other. It's not really a problem playing or anything, but just generally looks and feels too close, considering the spacing between 00:16:156 (3,1) - . You should spread it out a bit more imo.
  5. 00:32:013 (3) - Same as in Insane, remove the whistle here.
[Normal]
  1. 00:18:513 (4,5,6) - Make a straight line? :P
  2. 00:23:227 (3) - 00:24:084 (3) - I'd remove these. It's quite a long section of 1/2's, which could be a bit much for a Normal. Pauses in the rhythm there would also make this part more consistent with 00:15:727 (1,2) - .
  3. 00:29:441 - As I said in [General], I think this should have a spinner. Consider adding one here, to be consistent with the harder diffs: http://puu.sh/9BjpR.jpg .
[Bakari's Easy]
  1. 00:02:013 (1) - Whistle?
  2. 00:03:727 (4) - Fix spacing :P
  3. 00:24:299 (3) - Why the sudden increase in spacing? There's not really a need for this, so you should keep things simple.
  4. 00:26:013 (1,2,3,4,5) - Generally a lack of hitsounds/whistles imo.
  5. 00:29:441 - As with in Normal. I think you should have a spinner here: http://puu.sh/9BjLB.jpg , or like in Normal.
Edit: Dat ninja. I'll leave the bubble there for now as these are suggestions for the most part.
I agreed on everything except for "Overall I feel like this diff needs more 1/1 rhythms or breaks in the 1/2. The main melody is there, but I don't always feel like I'm playing that melody, but rather just clicking 1/2 all the time."
CXu
Recheck, no kds.

[Bakari's Easy]
  1. 00:24:299 (3) - Place this at 256;192, then move 00:26:013 (1,2,3,4,5) - so that (1)'s endpoint is stacked: https://osu.ppy.sh/ss/1734172 , and fix the blanket between 00:24:727 (4) - and 00:26:013 (1) -. Just makes things look neater.
[Normal]
  1. 00:32:013 (1) - Remove whistle? Makes the whistle on (2) give more impact on the higher pitched note.
[Insane]
  1. 00:32:013 (5) - Same reason as Normal, remove whistle.
Poke me when you're done.
Topic Starter
ShadowSoul

CXu wrote:

Recheck, no kds.

[Bakari's Easy]
  1. 00:24:299 (3) - Place this at 256;192, then move 00:26:013 (1,2,3,4,5) - so that (1)'s endpoint is stacked: https://osu.ppy.sh/ss/1734172 , and fix the blanket between 00:24:727 (4) - and 00:26:013 (1) -. Just makes things look neater.
Looks good for me, changed :)

[Normal]
  1. 00:32:013 (1) - Remove whistle? Makes the whistle on (2) give more impact on the higher pitched note.
Yea, forgot about this one, mb

[Insane]
  1. 00:32:013 (5) - Same reason as Normal, remove whistle.
^

Poke me when you're done.
CXu
Rebubbling just to play it safe, as we did change how some patterns play and stuff. Good luck!
p3n
stuff
17:10 ShadowSoul: p3n :(
17:11 ShadowSoul: Liebst du mich noch :(
17:12 p3n: ich....denke.....schon?
17:12 ShadowSoul: Aww
17:13 ShadowSoul: Ich muss dich irgendwie dazu bewegen meine Map zu modden. :(
17:13 p3n: oha
17:13 ShadowSoul: aho
17:16 ShadowSoul: 32 sec :c
17:16 p3n: was macht ihr alle mit diesen super kurzen maps
17:17 ShadowSoul: Die is schon etwas aelter :c
17:17 ShadowSoul: Aber du musst! Weil. Is halt so! :c
17:17 ShadowSoul: Ich hoffe du verstehst mich da :(
17:44 *ShadowSoul is listening to [http://osu.ppy.sh/b/281584 Koji Kondo - Lost Woods]
17:44 ShadowSoul: Luv :c
17:45 p3n: okaaaaaaaaaay okay
17:48 ShadowSoul: Mouse oder
17:49 p3n: was sonst :o
17:49 ShadowSoul: Ehhh
17:49 ShadowSoul: p3n
17:49 ShadowSoul: vllt
17:50 ShadowSoul: Dein Name klingt ja nicht grad nach nem Mouse Player! xD
17:50 p3n: die beiden off beat slider müssen bitte vaporisiert werden
17:50 ShadowSoul: Weheelche :c
17:50 *p3n is editing [http://osu.ppy.sh/b/281523 Koji Kondo - Lost Woods [Insane]]
17:50 p3n: 00:14:656 (4,5) -
17:50 ShadowSoul: Was is damit :(
17:51 ShadowSoul: Was haelst du davon 4,5 vor die 6,7,8 zu setzen :p
17:51 p3n: der 2. wäre okay wenn du den ersten 3 noten der baseline etwas ähnliches mitgegeben hättest
17:52 ShadowSoul: eh
17:52 ShadowSoul: 4,5 vor 1,2,3
17:52 ShadowSoul: mybad
17:54 p3n: https://osu.ppy.sh/ss/1749856
17:54 p3n: wie wärs mit sowas?
17:55 p3n: der letzte off beat slider ist okay...denke ich
17:56 p3n: wenn du da was änderst pass auch auf die hitsounds auf
17:56 p3n: die sollten so sein wie 00:12:727 (3,4,5) -
17:59 ShadowSoul: Die Hitsounds sollten okay sein
18:00 p3n: nur für den fall, dass du irgendwelche slider rumschiebst
18:00 p3n: mal über AR 8,5 nachgedacht bei der insane?
18:01 ShadowSoul: sec ich teste mal mit ar 8,5
18:02 ShadowSoul: Kaum Unterschied fuer mich :D
18:04 ShadowSoul: Werds bei 8 belassen
18:04 p3n: kein ding
18:04 p3n: ich hätte 8,5 genommen...einfach weil wir es endlich können
18:04 ShadowSoul: Haha
18:04 ShadowSoul: Ich wusste nichtmal das man jetzt ,5 nehmen kann
18:04 p3n: kannst auch 8,2 nehmen
18:04 ShadowSoul: Ja haha
18:05 ShadowSoul: Aber wozu :D
18:05 p3n: CS kannst du jetzt auch sehr gut anpassen
18:05 p3n: weil 95% der maps AR9 nutzen
18:05 p3n: obwohl viele davon mit AR8 besser funktionieren würden
18:05 p3n: aber eigentlich wäre ein wert zwischen 8 und 9 optimal
18:06 ShadowSoul: Ich lass mich mal drauf ein
18:06 p3n: außerdem kann man jetzt über 9 gehen ohne gleich auf AR10 zu sein
18:07 ShadowSoul: Wenn ich jetzt update popped mein bubble </3 :D
18:07 p3n: so ich will mir anschauen was du aus dem slider gemacht hast
18:07 p3n: na und?
18:07 ShadowSoul: sec
18:07 p3n: willst du die bubble behalten oder die map geranked bekommen? :P
18:08 ShadowSoul: shhhhhh
18:08 ShadowSoul: update
18:08 ShadowSoul: Ich fand deine Variante besser als meine.

- changed one off beat slider in 'Insane' to fit the rhythm

(ノ 'ω')ノ
Mao
Koji Kondo <3 Gratz!
Myxo
Congratz ^-^
Stefan
Cool! Gonna play it, congrats
Taskmaster
omg..
Koji Kondo <3
Andrea
Congrats man ^^
-GN
nice map
MoodyRPG
YAY!

Gratz ShadowSoul :)
Topic Starter
ShadowSoul
Thank you, guys! :)
Firedave
no
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