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Owl City - When Can I See You Again?

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Total Posts
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Topic Starter
HelloSCV
This beatmap was submitted using in-game submission on 2013년 8월 30일 금요일 at 오후 6:55:37

Artist: Owl City
Title: When Can I See You Again?
Source: Wreck-it Ralph
Tags: Adam young ending electronic synthpop Disney Pixar
BPM: 128
Filesize: 4763kb
Play Time: 03:28
Difficulties Available:
  1. Easy (1.72 stars, 173 notes)
  2. Hard (4.78 stars, 442 notes)
  3. Normal (3.05 stars, 238 notes)
Download: Owl City - When Can I See You Again?
Information: Scores/Beatmap Listing
---------------
When can we do this again~
 
better MP3 by inverness lol
 
69653863
first

YAY
happy623
2nd !!

YunoFanatic
Yay goodluck with this Scv!
Topic Starter
HelloSCV
u forgo to type 3rd

i mean, thank you for all guys
Chronotakular
Hello! Mod by request! Sorry this took a little bit! My browser crashed when I was almost done, so I lost all of the notes I had. So, here is my attempt to re-write them all from scratch! :)

[Normal]

General:>I would try 1.0x distance snapping on this map. It might feel better. Actually. I think since your current snapping is consistent, it's not that big of a deal. However, I think on slower maps, larger snapping feels a lot better and overall is easier to play.
>Normally, I wouldn't recommend this. However, this map is unique, in the sense that it is Owl City. I would try to map more of the lyrics, since in Owl City songs, the instruments are really drowned out, and the lyrics are the dominant sound. Something to consider.

00:48:550 (2,3) - The spacing in between these two notes is inconsistent. Either move circle 2 closer to the tail of slider 1, or move circle 3 farther away from circle 2.
01:20:425 (1,2) - I wouldn't stack these. I would move circle 1 off slider 2, I think this would make slider 2 easier to hit.

[Hard]

General: I had a much easier time playing this chart. The spacing is a lot better, in my opinion.

00:45:737 (1,2) - The spacing here needs to be fixed. I think circle 1 is too close to the tail of slider 2. After looking at these again, I don't think this is the issue. Try this instead: Make sure this combo fits the lyrics here perfectly. I think it would be a lot easier to hit.
00:53:237 (1,2,3) - The distance snapping here needs to stay consistent with the rest of the song. Spread these out.
01:15:972 (3,1) - Try making this a slider. If you don't want to do that, make the gap between circles 3 and 1 much larger.
01:36:245 (2,3) - Try spreading these out just a little bit. Like 0.1 distance snapping. I keep hitting these just a little bit too quickly. This is okay, actually.
01:37:183 (6,7) - Same as above. Never mind.
01:39:878 (2,3,4) - Same as above. Never mind.
01:53:003 (5) - New combo?
01:54:175 (9) - Keep the spacing consistent here. You'll probably need to move circle 10 to compensate for moving this circle.
01:56:987 (1,2,3) - Keep the spacing consistent here as well. These feel like the chains from before, when they are not.
02:19:722 (3,1) - Same as the similar scenario before, try making this a slider, or spread these circles out a good bit.
02:49:722 (3,1) - Same as above.
03:08:940 (3,4) - This spacing isn't consistent. Move circle 4 closer to 3, you'll probably have to move circle 5, too.
03:11:753 (1,2,3,4) - Make the spacing consistent here, too.
03:19:722 (3,1) - YOU KNOW WHAT TO DO! ;)
03:21:362 (1,2,3,4) - Spread these out, they seem way too close, and it's easy to hit them early.
03:24:644 (1,2,3,4,5) - Same as above.
[]

I hope my mod helped in some way! Fun maps! Good luck! :D
zorefire
From queue
[Easy]
00:32:144 (1) - x:416 y:140
Well its imcomplete so thats all I got for that diff
[Normal]
00:41:284 (1) - maybe you should start the spinner on the red tic.
00:48:550 (2) - its too far away
01:45:268 (1) - same as 1st
03:26:518 (4) - touching out of screen
[Hard]
02:19:019 (1) - too low off screen move it up slightly make it symmetrical and opposite to 02:19:371 (2)
02:51:129 (1) - move it up a little bit

Cant believe it but fix those things and its perfect and ready for ranking :oops: in my opinion that is.
yurunneram
Easy

00:22:769 (3) - I know I'm being picky here but move to x280 y176 (then resnap following notes)

00:32:144 (1) - Move up one grid square (x416 y144)

Then I wonder what's with the empty space

Then I notice it's incomplete

Then I realize this is a WIP thread

Then I wonder if you read the rules in my queue

And I conclude that you didn't

And now I'm pissed

And I would usually stop modding at once

But I like this song too much

Damn you, good song and clean map

You win

I'll continue modding

Don't ever do this again on my queue

Or I will ignore you to the end of time

Thank you

Normal

00:47:144 (1,2) - This part is weird. Did you do it wrongly? It would only be right if you did it for 00:51:362 (2,3) but you didn't and it's inconsistent and it's a spacing infringement so I'll assume that it's a mistake please fix it

01:15:268 (1) - You should map this part like in Hard

02:19:018 (1) - ^

01:50:893 (1) - ^ mistake?

Hard

Nothing much

Ahhhh pls read my rules next time friend =~=

You have been modded out by Yurun Ceroia Neram~
Topic Starter
HelloSCV
Chronotakular

Chronotakular wrote:

[Normal]

General:>I would try 1.0x distance snapping on this map. It might feel better. Actually. I think since your current snapping is consistent, it's not that big of a deal. However, I think on slower maps, larger snapping feels a lot better and overall is easier to play.
>Normally, I wouldn't recommend this. However, this map is unique, in the sense that it is Owl City. I would try to map more of the lyrics, since in Owl City songs, the instruments are really drowned out, and the lyrics are the dominant sound. Something to consider. i think 0.8xDS is better but consider it more lol

00:48:550 (2,3) - The spacing in between these two notes is inconsistent. Either move circle 2 closer to the tail of slider 1, or move circle 3 farther away from circle 2. fixed
01:20:425 (1,2) - I wouldn't stack these. I would move circle 1 off slider 2, I think this would make slider 2 easier to hit. sorry stack is better imo

[Hard]

General: I had a much easier time playing this chart. The spacing is a lot better, in my opinion. lol

00:45:737 (1,2) - The spacing here needs to be fixed. I think circle 1 is too close to the tail of slider 2. After looking at these again, I don't think this is the issue. Try this instead: Make sure this combo fits the lyrics here perfectly. I think it would be a lot easier to hit. lol
00:53:237 (1,2,3) - The distance snapping here needs to stay consistent with the rest of the song. Spread these out. well i think anti-jump on that parts fit well with music
01:15:972 (3,1) - Try making this a slider. If you don't want to do that, make the gap between circles 3 and 1 much larger. hmm nope
01:36:245 (2,3) - Try spreading these out just a little bit. Like 0.1 distance snapping. I keep hitting these just a little bit too quickly. This is okay, actually. ok
01:37:183 (6,7) - Same as above. Never mind. xD
01:39:878 (2,3,4) - Same as above. Never mind.
01:53:003 (5) - New combo? whoops
01:54:175 (9) - Keep the spacing consistent here. You'll probably need to move circle 10 to compensate for moving this circle.
01:56:987 (1,2,3) - Keep the spacing consistent here as well. These feel like the chains from before, when they are not. those jumps are needed
02:19:722 (3,1) - Same as the similar scenario before, try making this a slider, or spread these circles out a good bit. sorry
02:49:722 (3,1) - Same as above. ^
03:08:940 (3,4) - This spacing isn't consistent. Move circle 4 closer to 3, you'll probably have to move circle 5, too. not fixed
03:11:753 (1,2,3,4) - Make the spacing consistent here, too. sorry :<
03:19:722 (3,1) - YOU KNOW WHAT TO DO! ;) orz
03:21:362 (1,2,3,4) - Spread these out, they seem way too close, and it's easy to hit them early. hmm but i tried to follow song
03:24:644 (1,2,3,4,5) - Same as above. ^
[]
zorefire

zorefire wrote:

From queue
[Easy]
00:32:144 (1) - x:416 y:140 not fixed
Well its imcomplete so thats all I got for that diff
[Normal]
00:41:284 (1) - maybe you should start the spinner on the red tic. think about it more
00:48:550 (2) - its too far away lol mistake
01:45:268 (1) - same as 1st keep
03:26:518 (4) - touching out of screen hmm but not off screen?
[Hard]
02:19:019 (1) - too low off screen move it up slightly make it symmetrical and opposite to 02:19:371 (2) nope
02:51:129 (1) - move it up a little bit ok

Cant believe it but fix those things and its perfect and ready for ranking :oops: in my opinion that is. lol thank you xD
yurunneram

yurunneram wrote:

Easy

00:22:769 (3) - I know I'm being picky here but move to x280 y176 (then resnap following notes)ohh fixed

00:32:144 (1) - Move up one grid square (x416 y144) ok

Then I wonder what's with the empty space

Then I notice it's incomplete

Then I realize this is a WIP thread

Then I wonder if you read the rules in my queue

And I conclude that you didn't

And now I'm pissed

And I would usually stop modding at once

But I like this song too much

Damn you, good song and clean map

You win

I'll continue modding

Don't ever do this again on my queue

Or I will ignore you to the end of time

Thank you

Normal

00:47:144 (1,2) - This part is weird. Did you do it wrongly? It would only be right if you did it for 00:51:362 (2,3) but you didn't and it's inconsistent and it's a spacing infringement so I'll assume that it's a mistake please fix it mistake xD

01:15:268 (1) - You should map this part like in Hard but spinner isn't better?

02:19:018 (1) - ^ ^

01:50:893 (1) - ^ mistake? oh yea mistake xD

Hard

Nothing much

Ahhhh pls read my rules next time friend =~=

You have been modded out by Yurun Ceroia Neram~

i'm really sorry for breaking rules ;_; didn't notice it orz orz i'll follow your rules in next time, sorry again :<<

thanks for mods!
yurunneram

HelloSCV wrote:

but spinner isn't better?
I'd rather put spinners where the volume of the song dims or a long note appears, but the rhythm at this section has a lot of impact, it would be a waste to drain the impact with a spinner
Topic Starter
HelloSCV
I know there are strong rhythms on kiai end but i think spinner is better than 3/4 sliders that's why i added spinner and it's fine imo
Kyshiro
Hai

Hard
  1. 00:16:675 - Add a note here?
  2. 00:28:863 (3) - Would prefer a curve in this slider, too many straight sliders in a row like this can be a bit of a let down (Depends on the way it's put together ofcourse)
  3. 01:13:863 (5,6) - A bit nazi, but this blanket should be better
  4. 01:14:098 (6,7) - Could you avoid this overlap? >:
  5. 01:16:910 (3) - Would be better to have 2 notes here
  6. 01:33:082 (4) - Same as before, maybe add a little curve? (how about a blanket over the end of 01:32:379 (2) - )
  7. 02:05:894 (1,2) - Flip these around, the slider should start on the white tick here as it's not following any vocals here + It feels a lot better to click a note at the first ''Oh'' sound
  8. 02:13:394 (1,2) - ^
  9. 02:16:910 (4,6) - Too much straight sliders again
  10. 03:22:769 (4,1) - Stack these as it's a bit confusing to have the spacing doubled here
  11. 03:26:519 (5,1) - ^
Normal
  1. 00:16:675 - Add a note here?
  2. 00:51:831 (3) - Add a curve to this?
Easy
  1. 00:16:675 - Add a note here?
  2. 02:39:644 (1,2) - Blanket of (1) over (2) should be better, make (1) more curvy to do so
  3. 03:19:019 (1,1) - I'd say the note is too fast after the spinner as it already appears halfway through in the spinner
Pretty nice mapset so far, looking forward to seeing the insane
Topic Starter
HelloSCV

Kyshiro wrote:

Hai

Hard
  1. 00:16:675 - Add a note here? nice~
  2. 00:28:863 (3) - Would prefer a curve in this slider, too many straight sliders in a row like this can be a bit of a let down (Depends on the way it's put together ofcourse) hmm alright
  3. 01:13:863 (5,6) - A bit nazi, but this blanket should be better ok
  4. 01:14:098 (6,7) - Could you avoid this overlap? >: i think that's fine
  5. 01:16:910 (3) - Would be better to have 2 notes here but slider feels better imo
  6. 01:33:082 (4) - Same as before, maybe add a little curve? (how about a blanket over the end of 01:32:379 (2) - ) fixed
  7. 02:05:894 (1,2) - Flip these around, the slider should start on the white tick here as it's not following any vocals here + It feels a lot better to click a note at the first ''Oh'' sound consider it more
  8. 02:13:394 (1,2) - ^_^
  9. 02:16:910 (4,6) - Too much straight sliders again not fixed
  10. 03:22:769 (4,1) - Stack these as it's a bit confusing to have the spacing doubled here since i added NCs on there, it looks fine
  11. 03:26:519 (5,1) - ^^
Normal
  1. 00:16:675 - Add a note here? ok
  2. 00:51:831 (3) - Add a curve to this? sorry
Easy
  1. 00:16:675 - Add a note here? cool
  2. 02:39:644 (1,2) - Blanket of (1) over (2) should be better, make (1) more curvy to do so fixed~
  3. 03:19:019 (1,1) - I'd say the note is too fast after the spinner as it already appears halfway through in the spinner if other modders say it again, then i'll change it
Pretty nice mapset so far, looking forward to seeing the insane
thanks xD
Sephibro
hi! from your m4m queue

[Hard]
Settings are good

00:53:238 (1,2,3) - these have the same spacing as 00:32:144 (1,2,3) - 00:33:082 (5,6,7) while they are on a 1/2 snap instead of 1/4, i suggest making it clearer that it's 1/2 by spacing them more (you could even make a triangle shape puu.sh/47cki.jpg , it has a very nice flow); it's a hard not an insane, i think that would be much better
01:56:988 (1,2,3) - ^
03:11:754 (1,2,3,4) - ^

01:12:457 (1,2,3) - this spacing variation looks ugly, maybe you can fix moving these 01:11:754 (5,2) together

I don't think there's much more to say, cool map easy to play DT too
[Normal]
HP+1 maybe

01:14:331 (3) - this is how i would be making it http://puu.sh/47cFp.jpg
01:32:144 - a pause on this upbeat is confusing and sounds really awful, if you shift the pause by 1/2 forward it would sound awesome http://puu.sh/47cLR.jpg or http://puu.sh/47cML.jpg
01:59:800 (2,3) - it sounds good here, but you can use one of the two patterns above (i suggest keeping it like this tho)
03:14:800 (4,5) - ^ it sounds good
[Easy]
HP+1?

00:49:019 (3) - aw that's really ugly, consider making it 1/1 long + add a note http://puu.sh/47d7J.jpg or make it double reverse http://puu.sh/47d9z.jpg (use the same rhythm as you use here 01:52:300 (2,3,4) -)
00:52:769 (3) - ^
00:58:394 (1) - this one and the other ones until the end are good

Good Luck!
Topic Starter
HelloSCV

Sephibro wrote:

hi! from your m4m queue

[Hard]
Settings are good

00:53:238 (1,2,3) - these have the same spacing as 00:32:144 (1,2,3) - 00:33:082 (5,6,7) while they are on a 1/2 snap instead of 1/4, i suggest making it clearer that it's 1/2 by spacing them more (you could even make a triangle shape puu.sh/47cki.jpg , it has a very nice flow); it's a hard not an insane, i think that would be much better i don't think Hard diff cannot have some anti-jumps unless it's really confused, i place them on visible sights and added NCs too so it's still nice for me
01:56:988 (1,2,3) - ^ ^
03:11:754 (1,2,3,4) - ^ ^

01:12:457 (1,2,3) - this spacing variation looks ugly, maybe you can fix moving these 01:11:754 (5,2) together fixed

I don't think there's much more to say, cool map easy to play DT too sounds cool xD
[Normal]
HP+1 maybe nope

01:14:331 (3) - this is how i would be making it http://puu.sh/47cFp.jpg fixed~
01:32:144 - a pause on this upbeat is confusing and sounds really awful, if you shift the pause by 1/2 forward it would sound awesome http://puu.sh/47cLR.jpg or http://puu.sh/47cML.jpg cool
01:59:800 (2,3) - it sounds good here, but you can use one of the two patterns above (i suggest keeping it like this tho) ^
03:14:800 (4,5) - ^ it sounds good ^
[Easy]
HP+1? sorry

00:49:019 (3) - aw that's really ugly, consider making it 1/1 long + add a note http://puu.sh/47d7J.jpg or make it double reverse http://puu.sh/47d9z.jpg [/color](use the same rhythm as you use here 01:52:300 (2,3,4) -) i think it's still fine
00:52:769 (3) - ^ ^
00:58:394 (1) - this one and the other ones until the end are good ^

Good Luck!
thanks for mod~ you got a ticket from me!
Zero__wind
ok I'm here, sorry for the delay

Hard
00:31:207 (3,4,5,6) - I'd prefer jump continue to 00:32:144 (1) - to fit the finish, so I suggest that you move 00:31:207 (3,4,5,6) - together to (224,44)
00:39:176 (5) - should better add a clap on head
01:02:144 (1) - also here. I don't mean that the current placement works wrong, it's just that if the jump continue till this slider, it may plays even better, like what you did at 00:47:144 (1) - and also other similar powerful points
02:37:535 (1) - intended to add whistle on head? it seems you didn't do this before. Well seems you've changed your whistle pattern from this part
03:20:660 (3) - also add a clap at its end would be nice
03:28:394 (4) - imo also add a clap on this sounds nice

Normal
some hitsound suggestions are the same as above, also for Easy
It seems you didn't add whistles for the kiai like what you did in Hard
02:03:081 (2,3) - the rhythm at this point is not really intuitive. I think you are trying to follow the vocal at first, but then you found out that if ending 02:03:315 (3) - at 02:03:784 - , it would also be quite weird =.= you may try starting a 1/2 reverse from 02:03:081 - and another 1/2 slider follows at 02:03:784 - . Surely you may also make it simple like what you did in the first kiai

Easy
nothing more to say but whistles to decorate like Hard

That's all
Good luck
Oh no I've fallen in love with this song
Topic Starter
HelloSCV

Zero__wind wrote:

ok I'm here, sorry for the delay

Hard
00:31:207 (3,4,5,6) - I'd prefer jump continue to 00:32:144 (1) - to fit the finish, so I suggest that you move 00:31:207 (3,4,5,6) - together to (224,44)
00:39:176 (5) - should better add a clap on head
01:02:144 (1) - also here. I don't mean that the current placement works wrong, it's just that if the jump continue till this slider, it may plays even better, like what you did at 00:47:144 (1) - and also other similar powerful points
02:37:535 (1) - intended to add whistle on head? it seems you didn't do this before. Well seems you've changed your whistle pattern from this part
03:20:660 (3) - also add a clap at its end would be nice
03:28:394 (4) - imo also add a clap on this sounds nice

Normal
some hitsound suggestions are the same as above, also for Easy
It seems you didn't add whistles for the kiai like what you did in Hard
02:03:081 (2,3) - the rhythm at this point is not really intuitive. I think you are trying to follow the vocal at first, but then you found out that if ending 02:03:315 (3) - at 02:03:784 - , it would also be quite weird =.= you may try starting a 1/2 reverse from 02:03:081 - and another 1/2 slider follows at 02:03:784 - . Surely you may also make it simple like what you did in the first kiai

Easy
nothing more to say but whistles to decorate like Hard

That's all
Good luck
Oh no I've fallen in love with this song
fixed all except jump suggestions on Hard i'll consider it more~

thanks for mod and double star xD! and you got a ticket from me of course~
Asphyxia
Haelo! Mod from my modding queue <3

lol dat song is so good + beautiful BG

Please respond to my suggestions, thanks (:

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

Easy
00:31:206 (4) - I think you could add a bit more curve to this slider, looks kinda meh now >:
00:34:956 (3) - 's end 1 grid up
01:04:956 (4) - slider's center 1 grid up, looks much better
oemg nice diff

Normal
pro diff

Hard
nothing, so pro diff~

inb4 not worth kudo... anyway sorry for noob mod and GL with this awesome mapset (:
Topic Starter
HelloSCV

Asphyxia wrote:

Haelo! Mod from my modding queue <3

lol dat song is so good + beautiful BG <3

Easy
00:31:206 (4) - I think you could add a bit more curve to this slider, looks kinda meh now >: well that looks fine for me
00:34:956 (3) - 's end 1 grid up alright
01:04:956 (4) - slider's center 1 grid up, looks much better fixed~
oemg nice diff

Normal
pro diff lol

Hard
nothing, so pro diff~ thanks xD

inb4 not worth kudo... anyway sorry for noob mod and GL with this awesome mapset (:
it worth, thanks for mod!
ts8zs
Why don't add some flash:3
offset2150?didn't effect much:3
BG's logo(↘) is easy to del,if you want:3
[Hard]
Some small things:3
00:40:348 (2,3) - http://osu.ppy.sh/ss/946179
01:13:160 (4) - copy from 6
01:58:394 (1) - 2nd point 228,188
>01:59:801 (3) - :3
02:41:285 (1) - Ctrl+G
>02:41:988 (2) - move to 432,200
02:51:128 - remove?
>02:50:660 (3) - reverse?
03:04:957 (3,4,5) - a circle and a reverse? or "._." ←"."=circle "_"=slider ._. a cold joke :D
03:26:754 (1) - blanket?
03:27:926 (3) - reverse?
03:28:512 (1) - end at 03:33:315 - ?
[Normal]
00:41:519 (1) - start at 00:41:284 - ?
01:19:956 - slider to 01:20:425 - ? It is more fit and more easy for HD to start:3
01:45:269 (1) - start at 01:45:034 - ?
02:28:394 (1) - blanket
02:34:487 (4) - blanket?
03:05:190 - reverse?
03:16:206 (6) - blanket
03:28:628 (1) - end at 03:33:315 - ?
[Easy]
00:41:518 (1) - start at 00:41:284 - ?
00:52:769 (3) - http://osu.ppy.sh/ss/946269 out of screen I think
01:35:894 (1) - http://osu.ppy.sh/ss/946273 blanket:3
01:45:269 (1) - start at 01:45:034 - ?
01:58:394 (1) - blanket
03:28:628 (1) - end at 03:33:315 - ?
GL~ @1:42._.
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