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Owl City - When Can I See You Again?

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Total Posts
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Topic Starter
HelloSCV
This beatmap was submitted using in-game submission on 2013년 8월 30일 금요일 at 오후 6:55:37

Artist: Owl City
Title: When Can I See You Again?
Source: Wreck-it Ralph
Tags: Adam young ending electronic synthpop Disney Pixar
BPM: 128
Filesize: 4763kb
Play Time: 03:28
Difficulties Available:
  1. Easy (1.72 stars, 173 notes)
  2. Hard (4.78 stars, 442 notes)
  3. Normal (3.05 stars, 238 notes)
Download: Owl City - When Can I See You Again?
Information: Scores/Beatmap Listing
---------------
When can we do this again~
 
better MP3 by inverness lol
 
69653863
first

YAY
happy623
2nd !!

YunoFanatic
Yay goodluck with this Scv!
Topic Starter
HelloSCV
u forgo to type 3rd

i mean, thank you for all guys
Chronotakular
Hello! Mod by request! Sorry this took a little bit! My browser crashed when I was almost done, so I lost all of the notes I had. So, here is my attempt to re-write them all from scratch! :)

[Normal]

General:>I would try 1.0x distance snapping on this map. It might feel better. Actually. I think since your current snapping is consistent, it's not that big of a deal. However, I think on slower maps, larger snapping feels a lot better and overall is easier to play.
>Normally, I wouldn't recommend this. However, this map is unique, in the sense that it is Owl City. I would try to map more of the lyrics, since in Owl City songs, the instruments are really drowned out, and the lyrics are the dominant sound. Something to consider.

00:48:550 (2,3) - The spacing in between these two notes is inconsistent. Either move circle 2 closer to the tail of slider 1, or move circle 3 farther away from circle 2.
01:20:425 (1,2) - I wouldn't stack these. I would move circle 1 off slider 2, I think this would make slider 2 easier to hit.

[Hard]

General: I had a much easier time playing this chart. The spacing is a lot better, in my opinion.

00:45:737 (1,2) - The spacing here needs to be fixed. I think circle 1 is too close to the tail of slider 2. After looking at these again, I don't think this is the issue. Try this instead: Make sure this combo fits the lyrics here perfectly. I think it would be a lot easier to hit.
00:53:237 (1,2,3) - The distance snapping here needs to stay consistent with the rest of the song. Spread these out.
01:15:972 (3,1) - Try making this a slider. If you don't want to do that, make the gap between circles 3 and 1 much larger.
01:36:245 (2,3) - Try spreading these out just a little bit. Like 0.1 distance snapping. I keep hitting these just a little bit too quickly. This is okay, actually.
01:37:183 (6,7) - Same as above. Never mind.
01:39:878 (2,3,4) - Same as above. Never mind.
01:53:003 (5) - New combo?
01:54:175 (9) - Keep the spacing consistent here. You'll probably need to move circle 10 to compensate for moving this circle.
01:56:987 (1,2,3) - Keep the spacing consistent here as well. These feel like the chains from before, when they are not.
02:19:722 (3,1) - Same as the similar scenario before, try making this a slider, or spread these circles out a good bit.
02:49:722 (3,1) - Same as above.
03:08:940 (3,4) - This spacing isn't consistent. Move circle 4 closer to 3, you'll probably have to move circle 5, too.
03:11:753 (1,2,3,4) - Make the spacing consistent here, too.
03:19:722 (3,1) - YOU KNOW WHAT TO DO! ;)
03:21:362 (1,2,3,4) - Spread these out, they seem way too close, and it's easy to hit them early.
03:24:644 (1,2,3,4,5) - Same as above.
[]

I hope my mod helped in some way! Fun maps! Good luck! :D
zorefire
From queue
[Easy]
00:32:144 (1) - x:416 y:140
Well its imcomplete so thats all I got for that diff
[Normal]
00:41:284 (1) - maybe you should start the spinner on the red tic.
00:48:550 (2) - its too far away
01:45:268 (1) - same as 1st
03:26:518 (4) - touching out of screen
[Hard]
02:19:019 (1) - too low off screen move it up slightly make it symmetrical and opposite to 02:19:371 (2)
02:51:129 (1) - move it up a little bit

Cant believe it but fix those things and its perfect and ready for ranking :oops: in my opinion that is.
yurunneram
Easy

00:22:769 (3) - I know I'm being picky here but move to x280 y176 (then resnap following notes)

00:32:144 (1) - Move up one grid square (x416 y144)

Then I wonder what's with the empty space

Then I notice it's incomplete

Then I realize this is a WIP thread

Then I wonder if you read the rules in my queue

And I conclude that you didn't

And now I'm pissed

And I would usually stop modding at once

But I like this song too much

Damn you, good song and clean map

You win

I'll continue modding

Don't ever do this again on my queue

Or I will ignore you to the end of time

Thank you

Normal

00:47:144 (1,2) - This part is weird. Did you do it wrongly? It would only be right if you did it for 00:51:362 (2,3) but you didn't and it's inconsistent and it's a spacing infringement so I'll assume that it's a mistake please fix it

01:15:268 (1) - You should map this part like in Hard

02:19:018 (1) - ^

01:50:893 (1) - ^ mistake?

Hard

Nothing much

Ahhhh pls read my rules next time friend =~=

You have been modded out by Yurun Ceroia Neram~
Topic Starter
HelloSCV
Chronotakular

Chronotakular wrote:

[Normal]

General:>I would try 1.0x distance snapping on this map. It might feel better. Actually. I think since your current snapping is consistent, it's not that big of a deal. However, I think on slower maps, larger snapping feels a lot better and overall is easier to play.
>Normally, I wouldn't recommend this. However, this map is unique, in the sense that it is Owl City. I would try to map more of the lyrics, since in Owl City songs, the instruments are really drowned out, and the lyrics are the dominant sound. Something to consider. i think 0.8xDS is better but consider it more lol

00:48:550 (2,3) - The spacing in between these two notes is inconsistent. Either move circle 2 closer to the tail of slider 1, or move circle 3 farther away from circle 2. fixed
01:20:425 (1,2) - I wouldn't stack these. I would move circle 1 off slider 2, I think this would make slider 2 easier to hit. sorry stack is better imo

[Hard]

General: I had a much easier time playing this chart. The spacing is a lot better, in my opinion. lol

00:45:737 (1,2) - The spacing here needs to be fixed. I think circle 1 is too close to the tail of slider 2. After looking at these again, I don't think this is the issue. Try this instead: Make sure this combo fits the lyrics here perfectly. I think it would be a lot easier to hit. lol
00:53:237 (1,2,3) - The distance snapping here needs to stay consistent with the rest of the song. Spread these out. well i think anti-jump on that parts fit well with music
01:15:972 (3,1) - Try making this a slider. If you don't want to do that, make the gap between circles 3 and 1 much larger. hmm nope
01:36:245 (2,3) - Try spreading these out just a little bit. Like 0.1 distance snapping. I keep hitting these just a little bit too quickly. This is okay, actually. ok
01:37:183 (6,7) - Same as above. Never mind. xD
01:39:878 (2,3,4) - Same as above. Never mind.
01:53:003 (5) - New combo? whoops
01:54:175 (9) - Keep the spacing consistent here. You'll probably need to move circle 10 to compensate for moving this circle.
01:56:987 (1,2,3) - Keep the spacing consistent here as well. These feel like the chains from before, when they are not. those jumps are needed
02:19:722 (3,1) - Same as the similar scenario before, try making this a slider, or spread these circles out a good bit. sorry
02:49:722 (3,1) - Same as above. ^
03:08:940 (3,4) - This spacing isn't consistent. Move circle 4 closer to 3, you'll probably have to move circle 5, too. not fixed
03:11:753 (1,2,3,4) - Make the spacing consistent here, too. sorry :<
03:19:722 (3,1) - YOU KNOW WHAT TO DO! ;) orz
03:21:362 (1,2,3,4) - Spread these out, they seem way too close, and it's easy to hit them early. hmm but i tried to follow song
03:24:644 (1,2,3,4,5) - Same as above. ^
[]
zorefire

zorefire wrote:

From queue
[Easy]
00:32:144 (1) - x:416 y:140 not fixed
Well its imcomplete so thats all I got for that diff
[Normal]
00:41:284 (1) - maybe you should start the spinner on the red tic. think about it more
00:48:550 (2) - its too far away lol mistake
01:45:268 (1) - same as 1st keep
03:26:518 (4) - touching out of screen hmm but not off screen?
[Hard]
02:19:019 (1) - too low off screen move it up slightly make it symmetrical and opposite to 02:19:371 (2) nope
02:51:129 (1) - move it up a little bit ok

Cant believe it but fix those things and its perfect and ready for ranking :oops: in my opinion that is. lol thank you xD
yurunneram

yurunneram wrote:

Easy

00:22:769 (3) - I know I'm being picky here but move to x280 y176 (then resnap following notes)ohh fixed

00:32:144 (1) - Move up one grid square (x416 y144) ok

Then I wonder what's with the empty space

Then I notice it's incomplete

Then I realize this is a WIP thread

Then I wonder if you read the rules in my queue

And I conclude that you didn't

And now I'm pissed

And I would usually stop modding at once

But I like this song too much

Damn you, good song and clean map

You win

I'll continue modding

Don't ever do this again on my queue

Or I will ignore you to the end of time

Thank you

Normal

00:47:144 (1,2) - This part is weird. Did you do it wrongly? It would only be right if you did it for 00:51:362 (2,3) but you didn't and it's inconsistent and it's a spacing infringement so I'll assume that it's a mistake please fix it mistake xD

01:15:268 (1) - You should map this part like in Hard but spinner isn't better?

02:19:018 (1) - ^ ^

01:50:893 (1) - ^ mistake? oh yea mistake xD

Hard

Nothing much

Ahhhh pls read my rules next time friend =~=

You have been modded out by Yurun Ceroia Neram~

i'm really sorry for breaking rules ;_; didn't notice it orz orz i'll follow your rules in next time, sorry again :<<

thanks for mods!
yurunneram

HelloSCV wrote:

but spinner isn't better?
I'd rather put spinners where the volume of the song dims or a long note appears, but the rhythm at this section has a lot of impact, it would be a waste to drain the impact with a spinner
Topic Starter
HelloSCV
I know there are strong rhythms on kiai end but i think spinner is better than 3/4 sliders that's why i added spinner and it's fine imo
Kyshiro
Hai

Hard
  1. 00:16:675 - Add a note here?
  2. 00:28:863 (3) - Would prefer a curve in this slider, too many straight sliders in a row like this can be a bit of a let down (Depends on the way it's put together ofcourse)
  3. 01:13:863 (5,6) - A bit nazi, but this blanket should be better
  4. 01:14:098 (6,7) - Could you avoid this overlap? >:
  5. 01:16:910 (3) - Would be better to have 2 notes here
  6. 01:33:082 (4) - Same as before, maybe add a little curve? (how about a blanket over the end of 01:32:379 (2) - )
  7. 02:05:894 (1,2) - Flip these around, the slider should start on the white tick here as it's not following any vocals here + It feels a lot better to click a note at the first ''Oh'' sound
  8. 02:13:394 (1,2) - ^
  9. 02:16:910 (4,6) - Too much straight sliders again
  10. 03:22:769 (4,1) - Stack these as it's a bit confusing to have the spacing doubled here
  11. 03:26:519 (5,1) - ^
Normal
  1. 00:16:675 - Add a note here?
  2. 00:51:831 (3) - Add a curve to this?
Easy
  1. 00:16:675 - Add a note here?
  2. 02:39:644 (1,2) - Blanket of (1) over (2) should be better, make (1) more curvy to do so
  3. 03:19:019 (1,1) - I'd say the note is too fast after the spinner as it already appears halfway through in the spinner
Pretty nice mapset so far, looking forward to seeing the insane
Topic Starter
HelloSCV

Kyshiro wrote:

Hai

Hard
  1. 00:16:675 - Add a note here? nice~
  2. 00:28:863 (3) - Would prefer a curve in this slider, too many straight sliders in a row like this can be a bit of a let down (Depends on the way it's put together ofcourse) hmm alright
  3. 01:13:863 (5,6) - A bit nazi, but this blanket should be better ok
  4. 01:14:098 (6,7) - Could you avoid this overlap? >: i think that's fine
  5. 01:16:910 (3) - Would be better to have 2 notes here but slider feels better imo
  6. 01:33:082 (4) - Same as before, maybe add a little curve? (how about a blanket over the end of 01:32:379 (2) - ) fixed
  7. 02:05:894 (1,2) - Flip these around, the slider should start on the white tick here as it's not following any vocals here + It feels a lot better to click a note at the first ''Oh'' sound consider it more
  8. 02:13:394 (1,2) - ^_^
  9. 02:16:910 (4,6) - Too much straight sliders again not fixed
  10. 03:22:769 (4,1) - Stack these as it's a bit confusing to have the spacing doubled here since i added NCs on there, it looks fine
  11. 03:26:519 (5,1) - ^^
Normal
  1. 00:16:675 - Add a note here? ok
  2. 00:51:831 (3) - Add a curve to this? sorry
Easy
  1. 00:16:675 - Add a note here? cool
  2. 02:39:644 (1,2) - Blanket of (1) over (2) should be better, make (1) more curvy to do so fixed~
  3. 03:19:019 (1,1) - I'd say the note is too fast after the spinner as it already appears halfway through in the spinner if other modders say it again, then i'll change it
Pretty nice mapset so far, looking forward to seeing the insane
thanks xD
Sephibro
hi! from your m4m queue

[Hard]
Settings are good

00:53:238 (1,2,3) - these have the same spacing as 00:32:144 (1,2,3) - 00:33:082 (5,6,7) while they are on a 1/2 snap instead of 1/4, i suggest making it clearer that it's 1/2 by spacing them more (you could even make a triangle shape puu.sh/47cki.jpg , it has a very nice flow); it's a hard not an insane, i think that would be much better
01:56:988 (1,2,3) - ^
03:11:754 (1,2,3,4) - ^

01:12:457 (1,2,3) - this spacing variation looks ugly, maybe you can fix moving these 01:11:754 (5,2) together

I don't think there's much more to say, cool map easy to play DT too
[Normal]
HP+1 maybe

01:14:331 (3) - this is how i would be making it http://puu.sh/47cFp.jpg
01:32:144 - a pause on this upbeat is confusing and sounds really awful, if you shift the pause by 1/2 forward it would sound awesome http://puu.sh/47cLR.jpg or http://puu.sh/47cML.jpg
01:59:800 (2,3) - it sounds good here, but you can use one of the two patterns above (i suggest keeping it like this tho)
03:14:800 (4,5) - ^ it sounds good
[Easy]
HP+1?

00:49:019 (3) - aw that's really ugly, consider making it 1/1 long + add a note http://puu.sh/47d7J.jpg or make it double reverse http://puu.sh/47d9z.jpg (use the same rhythm as you use here 01:52:300 (2,3,4) -)
00:52:769 (3) - ^
00:58:394 (1) - this one and the other ones until the end are good

Good Luck!
Topic Starter
HelloSCV

Sephibro wrote:

hi! from your m4m queue

[Hard]
Settings are good

00:53:238 (1,2,3) - these have the same spacing as 00:32:144 (1,2,3) - 00:33:082 (5,6,7) while they are on a 1/2 snap instead of 1/4, i suggest making it clearer that it's 1/2 by spacing them more (you could even make a triangle shape puu.sh/47cki.jpg , it has a very nice flow); it's a hard not an insane, i think that would be much better i don't think Hard diff cannot have some anti-jumps unless it's really confused, i place them on visible sights and added NCs too so it's still nice for me
01:56:988 (1,2,3) - ^ ^
03:11:754 (1,2,3,4) - ^ ^

01:12:457 (1,2,3) - this spacing variation looks ugly, maybe you can fix moving these 01:11:754 (5,2) together fixed

I don't think there's much more to say, cool map easy to play DT too sounds cool xD
[Normal]
HP+1 maybe nope

01:14:331 (3) - this is how i would be making it http://puu.sh/47cFp.jpg fixed~
01:32:144 - a pause on this upbeat is confusing and sounds really awful, if you shift the pause by 1/2 forward it would sound awesome http://puu.sh/47cLR.jpg or http://puu.sh/47cML.jpg cool
01:59:800 (2,3) - it sounds good here, but you can use one of the two patterns above (i suggest keeping it like this tho) ^
03:14:800 (4,5) - ^ it sounds good ^
[Easy]
HP+1? sorry

00:49:019 (3) - aw that's really ugly, consider making it 1/1 long + add a note http://puu.sh/47d7J.jpg or make it double reverse http://puu.sh/47d9z.jpg [/color](use the same rhythm as you use here 01:52:300 (2,3,4) -) i think it's still fine
00:52:769 (3) - ^ ^
00:58:394 (1) - this one and the other ones until the end are good ^

Good Luck!
thanks for mod~ you got a ticket from me!
Zero__wind
ok I'm here, sorry for the delay

Hard
00:31:207 (3,4,5,6) - I'd prefer jump continue to 00:32:144 (1) - to fit the finish, so I suggest that you move 00:31:207 (3,4,5,6) - together to (224,44)
00:39:176 (5) - should better add a clap on head
01:02:144 (1) - also here. I don't mean that the current placement works wrong, it's just that if the jump continue till this slider, it may plays even better, like what you did at 00:47:144 (1) - and also other similar powerful points
02:37:535 (1) - intended to add whistle on head? it seems you didn't do this before. Well seems you've changed your whistle pattern from this part
03:20:660 (3) - also add a clap at its end would be nice
03:28:394 (4) - imo also add a clap on this sounds nice

Normal
some hitsound suggestions are the same as above, also for Easy
It seems you didn't add whistles for the kiai like what you did in Hard
02:03:081 (2,3) - the rhythm at this point is not really intuitive. I think you are trying to follow the vocal at first, but then you found out that if ending 02:03:315 (3) - at 02:03:784 - , it would also be quite weird =.= you may try starting a 1/2 reverse from 02:03:081 - and another 1/2 slider follows at 02:03:784 - . Surely you may also make it simple like what you did in the first kiai

Easy
nothing more to say but whistles to decorate like Hard

That's all
Good luck
Oh no I've fallen in love with this song
Topic Starter
HelloSCV

Zero__wind wrote:

ok I'm here, sorry for the delay

Hard
00:31:207 (3,4,5,6) - I'd prefer jump continue to 00:32:144 (1) - to fit the finish, so I suggest that you move 00:31:207 (3,4,5,6) - together to (224,44)
00:39:176 (5) - should better add a clap on head
01:02:144 (1) - also here. I don't mean that the current placement works wrong, it's just that if the jump continue till this slider, it may plays even better, like what you did at 00:47:144 (1) - and also other similar powerful points
02:37:535 (1) - intended to add whistle on head? it seems you didn't do this before. Well seems you've changed your whistle pattern from this part
03:20:660 (3) - also add a clap at its end would be nice
03:28:394 (4) - imo also add a clap on this sounds nice

Normal
some hitsound suggestions are the same as above, also for Easy
It seems you didn't add whistles for the kiai like what you did in Hard
02:03:081 (2,3) - the rhythm at this point is not really intuitive. I think you are trying to follow the vocal at first, but then you found out that if ending 02:03:315 (3) - at 02:03:784 - , it would also be quite weird =.= you may try starting a 1/2 reverse from 02:03:081 - and another 1/2 slider follows at 02:03:784 - . Surely you may also make it simple like what you did in the first kiai

Easy
nothing more to say but whistles to decorate like Hard

That's all
Good luck
Oh no I've fallen in love with this song
fixed all except jump suggestions on Hard i'll consider it more~

thanks for mod and double star xD! and you got a ticket from me of course~
Asphyxia
Haelo! Mod from my modding queue <3

lol dat song is so good + beautiful BG

Please respond to my suggestions, thanks (:

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

Easy
00:31:206 (4) - I think you could add a bit more curve to this slider, looks kinda meh now >:
00:34:956 (3) - 's end 1 grid up
01:04:956 (4) - slider's center 1 grid up, looks much better
oemg nice diff

Normal
pro diff

Hard
nothing, so pro diff~

inb4 not worth kudo... anyway sorry for noob mod and GL with this awesome mapset (:
Topic Starter
HelloSCV

Asphyxia wrote:

Haelo! Mod from my modding queue <3

lol dat song is so good + beautiful BG <3

Easy
00:31:206 (4) - I think you could add a bit more curve to this slider, looks kinda meh now >: well that looks fine for me
00:34:956 (3) - 's end 1 grid up alright
01:04:956 (4) - slider's center 1 grid up, looks much better fixed~
oemg nice diff

Normal
pro diff lol

Hard
nothing, so pro diff~ thanks xD

inb4 not worth kudo... anyway sorry for noob mod and GL with this awesome mapset (:
it worth, thanks for mod!
ts8zs
Why don't add some flash:3
offset2150?didn't effect much:3
BG's logo(↘) is easy to del,if you want:3
[Hard]
Some small things:3
00:40:348 (2,3) - http://osu.ppy.sh/ss/946179
01:13:160 (4) - copy from 6
01:58:394 (1) - 2nd point 228,188
>01:59:801 (3) - :3
02:41:285 (1) - Ctrl+G
>02:41:988 (2) - move to 432,200
02:51:128 - remove?
>02:50:660 (3) - reverse?
03:04:957 (3,4,5) - a circle and a reverse? or "._." ←"."=circle "_"=slider ._. a cold joke :D
03:26:754 (1) - blanket?
03:27:926 (3) - reverse?
03:28:512 (1) - end at 03:33:315 - ?
[Normal]
00:41:519 (1) - start at 00:41:284 - ?
01:19:956 - slider to 01:20:425 - ? It is more fit and more easy for HD to start:3
01:45:269 (1) - start at 01:45:034 - ?
02:28:394 (1) - blanket
02:34:487 (4) - blanket?
03:05:190 - reverse?
03:16:206 (6) - blanket
03:28:628 (1) - end at 03:33:315 - ?
[Easy]
00:41:518 (1) - start at 00:41:284 - ?
00:52:769 (3) - http://osu.ppy.sh/ss/946269 out of screen I think
01:35:894 (1) - http://osu.ppy.sh/ss/946273 blanket:3
01:45:269 (1) - start at 01:45:034 - ?
01:58:394 (1) - blanket
03:28:628 (1) - end at 03:33:315 - ?
GL~ @1:42._.
Topic Starter
HelloSCV

ts8zs wrote:

Why don't add some flash:3 uh for example?
offset2150?didn't effect much:3 i think current offset is right
BG's logo(↘) is easy to del,if you want:3 whoops deleted
[Hard]
Some small things:3
00:40:348 (2,3) - http://osu.ppy.sh/ss/946179 ok
01:13:160 (4) - copy from 6 it's already fine for me
01:58:394 (1) - 2nd point 228,188 fixed
>01:59:801 (3) - :3 moved
02:41:285 (1) - Ctrl+G sorry
>02:41:988 (2) - move to 432,200 ^
02:51:128 - remove? why D:
>02:50:660 (3) - reverse? not fixed
03:04:957 (3,4,5) - a circle and a reverse? or "._." ←"."=circle "_"=slider ._. a cold joke :D lol
03:26:754 (1) - blanket? kk
03:27:926 (3) - reverse? hmmmmmm nope
03:28:512 (1) - end at 03:33:315 - ? consider this more
[Normal]
00:41:519 (1) - start at 00:41:284 - ? nope
01:19:956 - slider to 01:20:425 - ? It is more fit and more easy for HD to start:3 but that pattern fits well with music imo
01:45:269 (1) - start at 01:45:034 - ? :/
02:28:394 (1) - blanket fixed
02:34:487 (4) - blanket? ^
03:05:190 - reverse? this isn't good for me
03:16:206 (6) - blanket fixed
03:28:628 (1) - end at 03:33:315 - ? same as Hard
[Easy]
00:41:518 (1) - start at 00:41:284 - ? D:
00:52:769 (3) - http://osu.ppy.sh/ss/946269 out of screen I think lol awesome catch
01:35:894 (1) - http://osu.ppy.sh/ss/946273 blanket:3 fixed
01:45:269 (1) - start at 01:45:034 - ? no fixed
01:58:394 (1) - blanket alright
03:28:628 (1) - end at 03:33:315 - ? not fixed
GL~ @1:42._.
thanks for mod~
YunoFanatic
m4m from queue https://osu.ppy.sh/s/102307

[easy]
00:24:644 this slider... the repeat didnt look good the repeat should be at 00:25:581 :V
00:35:894 1 grid left so perfect blanket
03:01:675 err could you do this if you do this you didnt even have to snap the following notes + blanket http://puu.sh/4c2jV.png
03:04:019 err you can ignore ds to get beautiful stack for this just suggestion orz
[normal]
01:09:644 delete nc :V add nc on 01:10:112 i heard because music :D
01:43:394 isnt this snap orz>? because when i click it it isnt snap
02:58:394 ere this one again delete nc? and nc on 02:58:862? cuz music?
[hard]
perfect :V

for fairness just mod my easy normal and insane >w< plzzzzzz :D

gomen gomen for poor mod >w< you expert thats why :(
11t
Hello! M4M from your queue.

[Hard]

Impressive map! Your arrangement is beautiful. Your blankets are perfect and your note overlaps are extremely aesthetically pleasing. Places like 00:19:723 (6,8) and 01:30:035 (4,5) and 01:41:988 (2,4) make me go "wow, this mapper knows what they're doing".

00:46:207 (2,3,4,5,1) - I think you should make this a perfect pentagon. I sort of see what you're doing here; you moved 00:47:144 (1) up a bit to blanket (3) better, but the arrangement currently does look a bit unsettling. Maybe try increasing the spacing between the notes in the pentagon?

00:53:238 (1,2,3) - This is a very bold move, and it works. It fits the music perfectly, and for some reason isn't hard to read at all, which is surprising given those triples that you had in the section before.

01:15:269 (1,2,3,1,2,3) - I'd recommend increasing the spacing a bit more between these; maybe from the 1.1x that you have now to something like 1.2x? The easiest way to ensure that the player reads these sorts of 3/4 beats is to make the jumps wide enough that the player is just able to reach them in time for when they're supposed to be hit. As it is now, the spacing you have here is too similar to other 1/2 beat jumps that you have in this section, such as at 00:50:191 (3,4) , making the timing ambiguous.

Regardless, you should fix up the triangle at 01:15:269 (1,2,3) to be more symmetrical.

01:34:957 (8,9,1) - Asymmetry in triangle pattern. Move 9 closer to 8 and 1.

02:19:019 (1,2,3,1,2,3) - Same issue as before. This one is easier to land because the player is now expecting it since they've played through it before, but if you're going to make changes to the previous section, don't forget to do so here as well for consistency.

Also, consider making 02:19:957 (1,2,3) more symmetrical by completing the isosceles triangle with the end of slider (3). Or move 2 further left, and 3 down and to the right a bit for another equilateral.

See the image below. The red is the triangle that I think you should arrange more symmetrically, and the blue shows spacing inconsistencies in the overall pattern here.


02:49:019 (1,2,3,1,2,3) - ^ and watch the symmetry here, as usual.
03:19:019 (1,2,3,1,2,3) - ^

03:21:363 (1,2,3,4,1) - I think (3) could be moved down a bit more to make the curvature more circular.

03:05:190 - I think you should take more advantage of the slide sound in this section. Maybe try something like this?

And possibly experiment with an SV change and maybe a crumpled slider shape. It's probably not your style, though.

The map flows well and the rest of the spacing and note placement is perfect. Great job!

[Normal]

00:39:644 (1) - Try roughly (x=152,y=232) for this instead.

00:56:050 (3,4,5,6,1) - This is a strange arrangement. It doesn't follow a curve or make some sort of pattern, and seems arbitrary and a bit messy.

Triangle symmetry issues
It's up to you how meticulously symmetrical you want this map to be. Most of these won't be noticeable in normal play, but given your careful attention to detail in your Hard difficulty, I'll leave these here for reference.
01:00:737 (4) - Needs to be moved further up to make the triangle symmetrical.
01:28:393 (1,2,3)
02:52:768 (3,4,5)
03:25:581 (3) - Move slightly left
01:56:050 (4) - Why not move this up more to match (2) on the horizontal? Either that or move (2) down more for this 01:53:706 (5,1,2) triangle.

02:02:143 (1) - Consider moving to somewhere around 320,132 to complete the pentagon pattern, then adjust its blanketing on 01:59:800 (2)

[Easy]

01:54:644 (1,2) - Fix the mutual blanketing here.

01:58:394 (1,2) - Here as well; moving 2 more to the left will also give you an opportunity to clean up the triangle here.

02:13:862 (2,3,4) - Consider making this triangle equilateral. It might look a bit strange given the shape of (4), but this just barely isn't an equilateral.

02:39:644 (1) - Move to somewhere more around 156,264 to complete the diamond shape.

02:46:206 (3,4,1) - These follow a sort of odd path. It's not perfectly straight, but the curvature also doesn't match the sharp angle you've created at 02:45:269 (2,3,4)

No other issues, the rhythm is nice and simple and easy to follow.

[Closing]

Very nice work! The mapset as a whole plays, feels, and looks nice, and the hitsounding is great.
Congratulations on your incoming ranking!
Fycho
hi ~from your queue~
Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[general]
None~><

[hard]

  • 00:37:300 (6) -–add whistle
    00:39:644 (1) –adding whistle on tail will be better
    00:40:348 (2) –add whistle on head
    00:41:051 (3) -^
    00:50:660 (5,1) –I suggestion you make a jump here,since you made a jump at00:47:144 (1) -,and don’t make jump at 00:50:191 (3,4)
    If you don’t fix this, making a diamond at00:50:191 (3,4,5,1) –will be more beautiful
    00:54:644 (1) –add finish on head
    01:16:910 (3) –use a sampleset to remove sliderslide hitsound?
    01:40:816 (7) –add whistle on tail,because you added at01:37:301 (7) –
    01:36:363 (3) –add whistle
    01:40:113 (4) -^
    01:58:394 (1) –finish on head
    02:04:254 (1,2,3) –A jump can be set here too;w;Since you set in the first KIAI
    02:08:004 (1,2,3) -^
    02:09:176 (5) –add whistle on head since you added at 02:05:425 –
    02:12:926 (4) -^
    02:40:113 (3,7) –add whistle?
    02:41:285 (1,4) –stack perfectly
    03:09:410 (5) –also can be stacked with 03:08:707 (2) - to make a jump
    03:13:394 (1) –finish on head

[normal]

  • 00:47:144 (1,2) –make a better blanket(NAZI)
    00:52:768 (4,5,6) –make a better Triangle here(NAZI)
    01:02:847 (3) –add whistle on head to show following vocal
    01:06:596 (3) -^,(You can also check others at the same pattern:D )
    01:13:159 (1) –add whistle on head
    02:03:081 (2,4) – making a blanket is better imo

[easy]

  • 00:32:144 (1) –add finish on head
Nice diff and I can’t find others xD

That’s all,nice map ~:D
Topic Starter
HelloSCV
YunoFanatic

YunoFanatic wrote:

[easy]
00:24:644 this slider... the repeat didnt look good the repeat should be at 00:25:581 :V cool fixed
00:35:894 1 grid left so perfect blanket k
03:01:675 err could you do this if you do this you didnt even have to snap the following notes + blanket http://puu.sh/4c2jV.png alright
03:04:019 err you can ignore ds to get beautiful stack for this just suggestion orz stacked
[normal]
01:09:644 delete nc :V add nc on 01:10:112 i heard because music :D added it for consistence :/
01:43:394 isnt this snap orz>? because when i click it it isnt snap i think that slider is snapped already
02:58:394 ere this one again delete nc? and nc on 02:58:862? cuz music? same as before
[hard]
perfect :V

for fairness just mod my easy normal and insane >w< plzzzzzz :D

gomen gomen for poor mod >w< you expert thats why :( don't worry it was helpful enough~

11t

11t wrote:

[Hard]

Impressive map! Your arrangement is beautiful. Your blankets are perfect and your note overlaps are extremely aesthetically pleasing. Places like 00:19:723 (6,8) and 01:30:035 (4,5) and 01:41:988 (2,4) make me go "wow, this mapper knows what they're doing". that's what i want to show it for players! thanks xD

00:46:207 (2,3,4,5,1) - I think you should make this a perfect pentagon. I sort of see what you're doing here; you moved 00:47:144 (1) up a bit to blanket (3) better, but the arrangement currently does look a bit unsettling. Maybe try increasing the spacing between the notes in the pentagon? of couse

00:53:238 (1,2,3) - This is a very bold move, and it works. It fits the music perfectly, and for some reason isn't hard to read at all, which is surprising given those triples that you had in the section before. sorry still looks fine for me ;w;

01:15:269 (1,2,3,1,2,3) - I'd recommend increasing the spacing a bit more between these; maybe from the 1.1x that you have now to something like 1.2x? The easiest way to ensure that the player reads these sorts of 3/4 beats is to make the jumps wide enough that the player is just able to reach them in time for when they're supposed to be hit. As it is now, the spacing you have here is too similar to other 1/2 beat jumps that you have in this section, such as at 00:50:191 (3,4) , making the timing ambiguous. consider it more

Regardless, you should fix up the triangle at 01:15:269 (1,2,3) to be more symmetrical.

01:34:957 (8,9,1) - Asymmetry in triangle pattern. Move 9 closer to 8 and 1. fixed

02:19:019 (1,2,3,1,2,3) - Same issue as before. This one is easier to land because the player is now expecting it since they've played through it before, but if you're going to make changes to the previous section, don't forget to do so here as well for consistency. consider it more of course

Also, consider making 02:19:957 (1,2,3) more symmetrical by completing the isosceles triangle with the end of slider (3). Or move 2 further left, and 3 down and to the right a bit for another equilateral. i'll fix this too if i fix above thing

See the image below. The red is the triangle that I think you should arrange more symmetrically, and the blue shows spacing inconsistencies in the overall pattern here.



02:49:019 (1,2,3,1,2,3) - ^ and watch the symmetry here, as usual.
03:19:019 (1,2,3,1,2,3) - ^

03:21:363 (1,2,3,4,1) - I think (3) could be moved down a bit more to make the curvature more circular. u r right

03:05:190 - I think you should take more advantage of the slide sound in this section. Maybe try something like this? hmm sorry i still think current pattern fits well with music

And possibly experiment with an SV change and maybe a crumpled slider shape. It's probably not your style, though.

The map flows well and the rest of the spacing and note placement is perfect. Great job! thanks :>>

[Normal]

00:39:644 (1) - Try roughly (x=152,y=232) for this instead. this is normal diff ;w;

00:56:050 (3,4,5,6,1) - This is a strange arrangement. It doesn't follow a curve or make some sort of pattern, and seems arbitrary and a bit messy. fixed

Triangle symmetry issues
It's up to you how meticulously symmetrical you want this map to be. Most of these won't be noticeable in normal play, but given your careful attention to detail in your Hard difficulty, I'll leave these here for reference.
01:00:737 (4) - Needs to be moved further up to make the triangle symmetrical. not fixed :<
01:28:393 (1,2,3) fixed
02:52:768 (3,4,5) not fixed
03:25:581 (3) - Move slightly left kk
01:56:050 (4) - Why not move this up more to match (2) on the horizontal? Either that or move (2) down more for this 01:53:706 (5,1,2) triangle. alright but didn't fixed (2)

02:02:143 (1) - Consider moving to somewhere around 320,132 to complete the pentagon pattern, then adjust its blanketing on 01:59:800 (2) hmm current placement is plays better imo

[Easy]

01:54:644 (1,2) - Fix the mutual blanketing here. fixed~

01:58:394 (1,2) - Here as well; moving 2 more to the left will also give you an opportunity to clean up the triangle here. sorry

02:13:862 (2,3,4) - Consider making this triangle equilateral. It might look a bit strange given the shape of (4), but this just barely isn't an equilateral. y u like triangle so much lol

02:39:644 (1) - Move to somewhere more around 156,264 to complete the diamond shape. not fixed for playing

02:46:206 (3,4,1) - These follow a sort of odd path. It's not perfectly straight, but the curvature also doesn't match the sharp angle you've created at 02:45:269 (2,3,4) fixed~

No other issues, the rhythm is nice and simple and easy to follow.

[Closing]

Very nice work! The mapset as a whole plays, feels, and looks nice, and the hitsounding is great.
Congratulations on your incoming ranking! u really good at modding lolol impressed, thanks for mod xD

Fycho

Fycho wrote:

hi ~from your queue~

[general]
None~>< ><

[hard]

  • 00:37:300 (6) -–add whistle added
    00:39:644 (1) –adding whistle on tail will be better i want to keep consistence
    00:40:348 (2) –add whistle on head that is purposed lol and still fine for me
    00:41:051 (3) -^ ^
    00:50:660 (5,1) –I suggestion you make a jump here,since you made a jump at00:47:144 (1) -,and don’t make jump at 00:50:191 (3,4)
    If you don’t fix this, making a diamond at00:50:191 (3,4,5,1) –will be more beautiful consider it more
    00:54:644 (1) –add finish on head not fixed
    01:16:910 (3) –use a sampleset to remove sliderslide hitsound? lol of course
    01:40:816 (7) –add whistle on tail,because you added at01:37:301 (7) – delete on 01:37:301 (7) – instead
    01:36:363 (3) –add whistle delete other whistle on same part
    01:40:113 (4) -^ ^
    01:58:394 (1) –finish on head sorry
    02:04:254 (1,2,3) –A jump can be set here too;w;Since you set in the first KIAI i added jump 02:04:957 (4,5) - here instead
    02:08:004 (1,2,3) -^ ^
    02:09:176 (5) –add whistle on head since you added at 02:05:425 – delete whistle 02:05:425 – here instead
    02:12:926 (4) -^ ^
    02:40:113 (3,7) –add whistle? no ;<
    02:41:285 (1,4) –stack perfectly kk
    03:09:410 (5) –also can be stacked with 03:08:707 (2) - to make a jump sorry
    03:13:394 (1) –finish on head not fixed

[normal]

  • 00:47:144 (1,2) –make a better blanket(NAZI) fixed
    00:52:768 (4,5,6) –make a better Triangle here(NAZI) not fixed :<
    01:02:847 (3) –add whistle on head to show following vocal i prefer consistence
    01:06:596 (3) -^,(You can also check others at the same pattern:D ) ^
    01:13:159 (1) –add whistle on head ^
    02:03:081 (2,4) – making a blanket is better imo cool

[easy]

  • 00:32:144 (1) –add finish on head
whoops
Nice diff and I can’t find others xD

That’s all,nice map ~:D thanks~

thanks for mod guys! those are really helpful for me, and i'll mod yours asap!
K i A i
헿헤

[으즈]
00:17:144 (2) - http://puu.sh/4cc8x.png ?
00:32:144 (1) - 1~2그리드 위로
00:47:144 (1) - 이전 노트 시작부분과 가로축으로 평행하게 고쳐보는건 어떤가요? + 바로 다음 서클 노트는 그에 맞게 디스턴스를 조절해보세요!
01:04:956 (4,1,2,3) - 2그리드 아래로?
01:42:456 (4,1) - 이건 어떤가요? -> http://puu.sh/4ccll.png
02:51:362 (1) - 이건 어떤가여? -> http://puu.sh/4ccqd.png
03:04:487 (2) - 가운데에 컨트롤 포인트 하나 추가하고 그 포인트를 왼쪽으로 2~3그리드 정도 움직여보는건 어떤가요?
03:28:394 (1) - 스피너를 03:31:206 쯤에 끝내보는건 어떤가요?

[느므]
00:28:159 (6) - 가운데에 컨트롤 포인트 하나 추가하고 그 포인트를 마지막 포인트와 가로축으로 평행하게 해보는건 어떤가요?
01:56:987 (5) - 이전 슬라이드와 평행하게 해보는건 어떤가요? / or / 01:56:050 (4) - 가운데에 컨트롤 포인트 하나 추가하고 마지막 포인트와 세로축으로 평행하게 해보는건 어떤가요?
02:04:487 (4) - 가운데 컨트롤 포인트를 시작 포인트와 가로축에 평행하게 한 뒤, 마지막 포인트를 한 칸 왼쪽으로 옮겨보세요! / or / 평평하게 바꿔보는건 어떤가요?
02:43:393 (1) - 가운데에 컨트롤 포인트 하나 추가하고 마지막 포인트를 가운데 포인트와 가로축에 평행하게 해보는건 어떤가요?
03:08:940 (6) - 가운데에 컨트롤 포인트 하나 추가하고 그 포인트를 마지막 포인트와 세로축으로 평행하게 해보는건 어떤가요?
03:27:925 (6,7) - 조금 움직여보는건 어떤가요? -> http://puu.sh/4ccRx.png
03:28:628 (1) - 스피너를 03:31:206 쯤에 끝내보는건 어떤가요?

[흐드]
00:18:082 (3) - 마지막 포인트 1그리드 오른쪽으로!
00:25:113 (3) - 마지막 포인트 1그리드 왼쪽으로!
00:47:144 (1) - ^
00:53:473 (2,3) - NC?
01:41:285 (1) - 마지막 포인트 1그리드 오른쪽으로?
01:57:223 (2,3) - NC?
01:57:457 (3) - 마지막 포인트 4그리드 아래로!
01:57:926 (4) - 마지막 포인트 4그리드 위로! + 노트 자체를 왼쪽으로 2~3 그리드, 아래로 3그리드 옮겨보세옇
02:05:426 (5) - 이전 슬라이드랑 동일한 모양으로 하는건 어떤가요?
02:27:223 (1,2,3) - 리버스 한 번 하는 슬라이더로 바꿔보는건 어떤가요?
02:47:379 (2) - 다음 슬라이더와 평행한 모양은 어떤가요? / or / 02:47:848 (3) - 가운데에 컨트롤 포인트 하나 추가하고 그 포인트를 위쪽으로 옮기는건 어떤가요?
02:50:660 (3) - 시작 부분에 피니시?
03:11:988 (2,3,4) - NC?
03:28:512 (1) - 스피너를 03:31:206 쯤에 끝내보는건 어떤가요?


That's all!
Good luck :DD
Topic Starter
HelloSCV
K i A i

K i A i wrote:

헿헤

[으즈]
00:17:144 (2) - http://puu.sh/4cc8x.png ?
00:32:144 (1) - 1~2그리드 위로 1그리드 위로 옮겼어요
00:47:144 (1) - 이전 노트 시작부분과 가로축으로 평행하게 고쳐보는건 어떤가요? + 바로 다음 서클 노트는 그에 맞게 디스턴스를 조절해보세요!
01:04:956 (4,1,2,3) - 2그리드 아래로?
01:42:456 (4,1) - 이건 어떤가요? -> http://puu.sh/4ccll.png 넴ㅋㅋ
02:51:362 (1) - 이건 어떤가여? -> http://puu.sh/4ccqd.png 고침
03:04:487 (2) - 가운데에 컨트롤 포인트 하나 추가하고 그 포인트를 왼쪽으로 2~3그리드 정도 움직여보는건 어떤가요?
03:28:394 (1) - 스피너를 03:31:206 쯤에 끝내보는건 어떤가요?

[느므]
00:28:159 (6) - 가운데에 컨트롤 포인트 하나 추가하고 그 포인트를 마지막 포인트와 가로축으로 평행하게 해보는건 어떤가요?
01:56:987 (5) - 이전 슬라이드와 평행하게 해보는건 어떤가요? / or / 01:56:050 (4) - 가운데에 컨트롤 포인트 하나 추가하고 마지막 포인트와 세로축으로 평행하게 해보는건 어떤가요? 평행하게 했슴다
02:04:487 (4) - 가운데 컨트롤 포인트를 시작 포인트와 가로축에 평행하게 한 뒤, 마지막 포인트를 한 칸 왼쪽으로 옮겨보세요! / or / 평평하게 바꿔보는건 어떤가요?
02:43:393 (1) - 가운데에 컨트롤 포인트 하나 추가하고 마지막 포인트를 가운데 포인트와 가로축에 평행하게 해보는건 어떤가요?
03:08:940 (6) - 가운데에 컨트롤 포인트 하나 추가하고 그 포인트를 마지막 포인트와 세로축으로 평행하게 해보는건 어떤가요?
03:27:925 (6,7) - 조금 움직여보는건 어떤가요? -> http://puu.sh/4ccRx.png ㅇㅋㅇㅋ
03:28:628 (1) - 스피너를 03:31:206 쯤에 끝내보는건 어떤가요?

[흐드]
00:18:082 (3) - 마지막 포인트 1그리드 오른쪽으로!
00:25:113 (3) - 마지막 포인트 1그리드 왼쪽으로!
00:47:144 (1) - ^
00:53:473 (2,3) - NC?
01:41:285 (1) - 마지막 포인트 1그리드 오른쪽으로?
01:57:223 (2,3) - NC?
01:57:457 (3) - 마지막 포인트 4그리드 아래로!
01:57:926 (4) - 마지막 포인트 4그리드 위로! + 노트 자체를 왼쪽으로 2~3 그리드, 아래로 3그리드 옮겨보세옇
02:05:426 (5) - 이전 슬라이드랑 동일한 모양으로 하는건 어떤가요?
02:27:223 (1,2,3) - 리버스 한 번 하는 슬라이더로 바꿔보는건 어떤가요?
02:47:379 (2) - 다음 슬라이더와 평행한 모양은 어떤가요? / or / 02:47:848 (3) - 가운데에 컨트롤 포인트 하나 추가하고 그 포인트를 위쪽으로 옮기는건 어떤가요?
02:50:660 (3) - 시작 부분에 피니시?
03:11:988 (2,3,4) - NC?
03:28:512 (1) - 스피너를 03:31:206 쯤에 끝내보는건 어떤가요?


That's all!
Good luck :DD

파란색으로 글씨 안단건 안고친것들이고 대부분 지금 그대로가 어울리거나 아니면 노래 느낌상 현재가 더 어울려서 수정 안한거에염

모딩 감사합니다~

thanks for mod!
mancuso_JM_
Hi! Random Mod, I modded this version yesterday, I think is time to mod this one today :P

[General:]

Tags: I'd add some tags here, I think it won't hurt if you add them.. Try adding electronic, synthpop (because are other genres that this song) and Disney Pixar (this ending that you added will make much more sense adding that).
Slider Tick Rate: I'd personally use Slider tick rate 1 in every difficulty, STR 2 doesn't fit in this song at all and it looks like you only used it to use a custom slider tick. In addition, those whistle sliderticks sound bad to me, I highly suggest you to consider that, please
• 00:41:519 - 01:45:269 (T - T) - This is technically wrong, because there is still music but you are silencing this Spinner really much. Use 35% here instead.

[Easy:]

• 00:27:456 (4,5) - Actually, this is not following properly the music in my opinion. Would be much better if you switch these objects in the timeline, doing that this pattern will follow much better the vocals at least
• 00:41:519 (Spin) - Move this Spinner 1/2 back, actually is not following anything in concrete in the music. If you do that, it'll follow better the instrumental
• 00:45:737 (T) - The sample volume sounds high here, because the only thing acting is the Vocals.. I recommend you to reduce the sample volume in this green line till 40% (this is aplicable in all difficulties)
• 01:00:737 (3,1,2) - I find this pattern a bit weird to me.. I'd try something like this, rotating a bit (2) (and fixing the spacing with the following notes ofc)
• 01:15:269 (Spin) - I personally think that a Soft (default) Finish will follow much better the pitch of the music, I find the custom one a bit low, and it doesn't complete to follow the music perfectly
• 01:43:394 (T) - I find the hitsounding a bit high here as well. Reduce it by 10% (this is aplicable in all difficulties).
• 01:49:487 (T) - As I said in the first pre-chorus, reduce the volume here till 40% (aplicable in all difficulties).
• 02:19:019 (Spin) - Same as 01:15:269
• 02:27:456 (1) - I'd use a Clap at the slider beginning as well, it provides an excellent effect in my opinion
• 03:04:487 - Add a Green line with 40% in volume, because the Slider (2) sounds high comparing it with the music. (check if it is aplicable to the other diffs.)
• 03:28:394 - You definetly need to add a Note here with Clap + Finish, to give an excellent sound, then move the Spinner 1/2 forward. Anyway, I still think that this spinner is not following the music properly becuase its disappear in this place.
If I were you, I'd remove this Spinner, but is up to you.

- Just small suggestions.. Nice one!

[Normal:]

Settings:
--> The diff. is not that difficult and for a better spread, I'd increase the HP Drain Rate by 1 Tick (HP+1)

• 00:28:159 (6) - Instead of this 1/2 Slider, I'd use two single notes in 00:28:159 and 00:28:628 - Doing that, this pattern will follow much better the vocals.
• 00:37:534 (x) - This beat is pretty noticable, I think. You could try adding a note here.
• 00:56:050 (3) - The repetition in this Slider is not following really good the music. If I were you, I'd remove the repetition and add a single note in 00:56:753 to follow better the instrumental.
• 01:15:269 (Spin) - Yeah! I wanted to listen that! :D (check the mod in Easy)
• 01:31:206 (5,6) - Switch the position in the timeline, this pattern will follow much better the vocals if you do that
• 02:00:503 (x) - I'd add a note here, same reason as 00:37:534
• 02:27:222 (1) - Add a Clap at the slider end, something similar as I mentioned in Easy
• 03:11:753 (4) - I'd move this 1/2 forward to follow properly the music, you should give it a try to this.
• 03:28:628 (Spin) - Same as Easy, dunno if this Slider is really necessary :/

- Pretty good I have to say.. Nothing critical to point out here.

[Hard:]

Settings:
--> Reduce the overall difficulty in 1 tick for a better spread (OD-1) (?

• 01:14:097 (6,7) - This overlap looks pretty bad in my opinion, is not hard to fix it. You can maybe rotate the pattern (7,1,2,3,1,2,3) entirely, but yeah, would be better if you fix that.
• 01:17:144 - Soft (default) Finish here, please
• 02:20:894 - (^)
• 02:27:222 (1,2,3) - I prefer to use a 1/4 Slider instead of these Notes, since you used that in the 1st post break, this will flow better and will be more expected too.
• 02:50:894 - Soft (default) Finish here, please
• 03:28:511 (Spin) - As I said in the other diffs. Dunno if this spinner is really necessary here..

- Nice diff. I think.. I enjoyed it during the gameplay!

Nice map in general, not too much things to say here.
That's all from me..
Feel free to call me back when you are ready, so I can recheck it!
Topic Starter
HelloSCV
not change (or changed other way) log
General
Slider Tick Rate: - hmm well i agree with slidertick rate 2 isnt' really good with music but i want to add hitsounds with consistence because i want to give some perfect maps to players that's why i added some sliderslide hitsounds as well in my other maps
01:15:269 - 02:20:894 - but i think custom finish is really fit well with song :PP (i can't explain this because of my bad english skills but please)
01:43:394 - reduce till 25% instead

Easy
00:41:519 (1) - i set same spinners in other diffs and it feels fine for me (i agree it isn't perfect but still)

Normal
00:28:159 (6) - i can feel too much empty rhythm i tried other rhythms but current one is best for me
02:00:503 (3) - added 1/2 slider instead
03:12:222 (5) - added a note here

[Hard]
01:14:098 (6,7) - well but i tried to give better playing for players i'd rather place like that
and same opinion on some soft finishes in General

others are all fixed~

thanks for mods xD
mancuso_JM_
Let me respond to the stuff that I'm not totally agree with you.. (mentioned in red)


HelloSCV wrote:

General
Slider Tick Rate: - hmm well i agree with slidertick rate 2 isnt' really good with music but i want to add hitsounds with consistence because i want to give some perfect maps to players that's why i added some sliderslide hitsounds as well in my other maps It's ok, but I still want to see consistency in STR between the difficulties.. It doesn't make a lot of sense having different Slider Tick rate. You can maybe try using STR 2 in all diffs. is not the best option I have to say, but since you decide to keep consistency in the hitsounding, I think this won't sound bad anyway in Easy.

Easy
00:41:519 (1) - i set same spinners in other diffs and it feels fine for me (i agree it isn't perfect but still) I mean, you can move this Slider to 00:41:284 - in Easy (and normal too), will follow better the music in my opinion.. You should give it a try, believe me..

Normal
03:12:222 (5) - added a note here What about adding first the note and the 1/2 Slider (? This pattern will follow better the vocals (this ''pu pu pu pu'' xD), try it :)

[Hard]
01:14:098 (6,7) - well but i tried to give better playing for players i'd rather place like that I still think that this pattern can flow (and look obviously) much better with a simple rotate.. I tried this for you
Screenshoot + Code

152,328,74801,2,0,P|112:312|71:311,1,80,8|0,0:0|0:0,0:0:0:0:
28,236,75269,5,4,0:0:0:0:
64,108,75621,1,4,0:0:0:0:
196,116,75973,1,4,0:0:0:0:
128,172,76207,5,4,0:0:0:0:
232,252,76559,1,4,0:0:0:0:
128,172,76910,2,0,L|140:252,1,80,2|4,0:0|0:0,0:0:0:0:


others are all fixed~ Others should be fine as is, just wanted to reconsider this stuff one more time :3

thanks for mods xD
Rechecked everything and I didn't find anything new..
We should be ready after to consider this stuff one more time
Call me back again!
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