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Shouta Kageyama - Relic Song [CatchTheBeat|Osu|Taiko|OsuMani

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Sey

Drafura wrote:

<3
ljqandylee
Nothing to nit-pick, mania diffs are fine XD

Piano'd~
Roxas
Thank you landy ♥
Irreversible
Thanks for the mod Sephibro, fixed all! :) Good suggestion with the less than 0.5, i really like it XD 0.29 is enough I hope
Jinxy, yes I am sure :P made new hitsounds ^.^
Topic Starter
Leader
Updated! I guess we are ready to go~
dkun
Nothing to really complain about in the standard diffs.

All other game mode symbols are present, so let's give this a bubble!
Irreversible

dkun wrote:

Nothing to really complain about in the standard diffs.
;)

;) ;)

;) :) ;)
Sey
AHUEHUE
2 ranked Platters on one day! Leader, go go go! /me disappears
mancuso_JM_
Hi Leader! Random bubble check!

|Standard|

[Easy:]

  1. 00:03:504 (4) - I think the effect is better if you delete this whistle, you will remark the Whistle in 00:03:899 - where the piano sounds higher.
  2. 00:13:083 (4) - Same here, remove it from the slider beginning. (You can apply this in the other difficulties, if you apply it in this one)
  3. 00:22:620 (4) - Actually I dislike the rhythm here because it is not covering the music really well, I'd use something like this instead
[Normal:]

  1. 00:16:741 (5) - This slider sounds really quite without any hitsound, at least add a Whistle in the reverse arrow
[Hard:]

  1. 00:00:347 (1,2) - Don't force the 1/2 here, is really unnecesary. Just use a 1/1 Slider instead of this pattern please.
  2. 00:05:189 (3,4) - (^)
  3. 00:24:958 (3,4,5,6,1) - Hmm.. I wouldn't use a lot of jumpy patterns in this difficulty, since you have harder diffs than this and this make the spread just meh.. You can maybe try something like this
    Screenshoot + Code

    88,312,24958,2,0,P|95:340|111:366,1,60,0|0,3:0|0:0,0:0:0:0:
    100,236,25348,2,0,L|116:164,1,60,2|0,3:2|0:0,0:0:0:0:
    196,72,25737,2,0,L|214:130,1,60,0|0,0:0|0:0,0:0:0:0:
    368,132,26127,2,0,L|396:80,1,60,2|0,3:2|0:0,0:0:0:0:
    296,108,26516,6,0,L|276:244,1,120,2|0,3:2|0:0,0:0:0:0:
  4. 00:30:607 (5) - You can maybe move this note around x:344 y:168 for the same reason as above.
[Irreversible:]

  1. Settings:
    --> OMFG! You and your Circle Size D:.. This diff. become really weird to play due to the short circle size and some other thing that you used. I highly recommend you to reduce the Circle Size at least by 1 tick! (CS-1)
  1. 00:03:899 - 00:13:478 (T - T) - You exaggerated with this Slider velocity decrease, both patterns will flow much better if you use at least 0.6x in the Slider velocity.
  2. 00:08:741 (4) - Use two notes instead this kick Slider, this pattern will flow much better imo
  3. 00:09:925 (1) - I don't know if this diff. is an Insane or what, because this is really undermapped (I think Normal has more notes than here), reduce this in 1/2 and add notes or 1/2 sliders in the following ticks please.
- I highly recommend you to fix all the points in this difficulty, will play much better with them, believe me..

[Nemis:]

  1. 00:02:912 (2) - There is no sound here, so there is no reason to use a single note here. Remove it or try other variety instead (without adding any thing in this beat).
  2. 00:04:988 (1) - Hmm.. Remove this New Combo to avoid the combo spam
  3. 00:05:189 (1,2) - Don't force the 1/2 if there is no sound over there, just use a 1/1 Slider instead.
  4. 00:09:531 (4) - Maybe New Combo, to remark the anti-jump (?
- Some overlaps look just weird to me, but maybe is just this.. my opinion xD.

|Taiko|

[Futsuu:]

  1. 00:08:741 (15) - Maybe a kat here fits better with the piano, give it a try please.
- Meh.. Really good Futsuu. I don't have anything else to say :P

[Muzukashii:]

  1. 00:13:478 (35) - Use a kat here for consistency with 00:03:899 (11) - for example
  2. 00:19:110 (44,45) - Use d k instead, it'll emphasize better the piano I think, in addition it'll be consistent with Futsuu.
- Nice Muzu as well.

|Catch the Beat|

[Kurai's Salad:]

  1. 00:01:531 (1) - Move this some grids to the left, actually it confused me a bit this the first times that I played the map. I think moving this to x:436 y:288 will make this better for the difficult of the map.
  2. 00:15:360 (3) - Something like above, if I were you, I'd move this to x:288
- Cup and Platter look fine to me as they are actually. Anyway, nice diffs. all together.

|osu! mania|

[General:]

  1. As I said you in this map, you can maybe re-call your diffs. as Roxas' NM and Roxas' HD because all diffs. are using the standard names (for the difficulty) and the keys number is pretty ''obvious'' in-game especially.
- Meh.. really newbie to mod them xD. They look fine to me as they are xD

Well, that's all from me..
I'll pop for now, but call me back later for a recheck!
Roxas

mancuso_JM_ wrote:

|osu! mania|

[General:]

  1. As I said you in this map, you can maybe re-call your diffs. as Roxas' NM and Roxas' HD because all diffs. are using the standard names (for the difficulty) and the keys number is pretty ''obvious'' in-game especially.
You're right, thanks for pointing out this :D
Fixed.
Nemis
Fixed everything except 00:09:531 (4) - , thank you!

SPOILER
osu file format v12

[General]
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AudioLeadIn: 2000
PreviewTime: 19504
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Relic Song
TitleUnicode:いにしえのうた
Artist:Shouta Kageyama
ArtistUnicode:景山将太
Creator:Leader
Version:Nemis
Source:Pokemon Black 2 and White 2
Tags:メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile Kurai Sey Deif
BeatmapID:282249
BeatmapSetID:107009

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Pokemon.full.1518318.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Topic Starter
Leader
Fixed everything on my diffs except those suggestions about whistles in [Easy] and the one in [Futsuu] because it's already a kat lol

thank you :3
Irreversible

mancuso_JM_ wrote:

[Irreversible:]

  1. Settings:
    --> OMFG! You and your Circle Size D:.. This diff. become really weird to play due to the short circle size and some other thing that you used. I highly recommend you to reduce the Circle Size at least by 1 tick! (CS-1)
Uhm well it's the first time i use it, and i'd like to keep it xD (i don't get you and your circle size D:)
  1. 00:03:899 - 00:13:478 (T - T) - You exaggerated with this Slider velocity decrease, both patterns will flow much better if you use at least 0.6x in the Slider velocity. yes.
  2. 00:08:741 (4) - Use two notes instead this kick Slider, this pattern will flow much better imo I guess we don't share the same opinion then, i'll leave that since i don't like to click 2 circles here.
  3. 00:09:925 (1) - I don't know if this diff. is an Insane or what, because this is really undermapped (I think Normal has more notes than here), reduce this in 1/2 and add notes or 1/2 sliders in the following ticks please. Sorry, but no again, For me the flow is in those sliders and not in some more reverse / more 1/2 >.<
- I highly recommend you to fix all the points in this difficulty, will play much better with them, believe me..
Well, i'm sorry for this denying things, it's not about style it's more about that i think differently about it, for example the third suggestion, the music doesn't fit to 2 circles at all imo. And the third one is about my flow, as said. Sorry for this ><

Irreversible
osu file format v12

[General]
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AudioLeadIn: 2000
PreviewTime: 19504
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Relic Song
TitleUnicode:いにしえのうた
Artist:Shouta Kageyama
ArtistUnicode:景山将太
Creator:Leader
Version:Irreversible
Source:Pokemon Black 2 and White 2
Tags:メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile Kurai Sey Deif
BeatmapID:286489
BeatmapSetID:107009

[Difficulty]
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CircleSize:7
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:0.9
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[Events]
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385,236,7557,6,0,P|341:288|273:276,1,135,2|2,0:0|0:0,0:0:0:0:
208,228,8346,1,2,0:0:0:0:
144,296,8544,1,0,0:0:0:0:
45,298,8741,2,0,L|67:316,1,22.5,2|0,0:0|0:0,0:0:0:0:
75,324,8938,2,0,P|143:372|195:348,1,135,2|2,0:0|0:0,0:0:0:0:
256,232,9925,38,0,P|356:196|464:240,1,215.999993408203,2|0,3:2|3:0,0:0:0:0:
493,280,11110,2,0,P|444:199|456:123,1,161.999995056153,2|2,3:2|0:0,0:0:0:0:
512,58,11899,1,0,0:0:0:0:
418,45,12096,1,2,0:0:0:0:
336,288,12294,6,0,P|248:348|140:320,1,215.999993408203,2|2,3:2|3:2,0:0:0:0:
64,256,13478,6,0,P|104:224|124:168,1,107.999996704102,2|2,3:2|0:0,0:0:0:0:
140,64,14567,1,0,0:0:0:0:
224,128,14768,22,0,P|312:140|392:84,1,180,2|2,3:2|3:2,0:0:0:0:
428,240,15952,2,0,P|340:228|260:284,1,180,2|2,3:2|0:0,0:0:0:0:
256,192,17136,12,4,18320,0:0:0:0:
420,304,19110,5,2,0:0:0:0:
420,304,19504,38,0,P|384:252|388:152,1,116.999994644165,6|0,3:2|0:0,0:0:0:0:
396,124,20088,1,0,0:0:0:0:
320,140,20283,2,0,L|248:104,2,58.4999973220826,2|0|2,3:2|0:0|3:2,0:0:0:0:
320,140,21062,1,0,0:0:0:0:
256,312,21452,6,0,P|176:336|136:332,2,116.999994644165,2|2|0,3:2|3:2|0:0,0:0:0:0:
320,256,22426,1,2,0:0:0:0:
320,176,22620,1,2,3:2:0:0:
320,256,22815,1,0,0:0:0:0:
384,316,23010,2,0,P|464:340|504:336,2,116.999994644165,2|0|0,3:2|0:0|3:0,0:0:0:0:
196,128,24179,6,0,P|135:90|61:104,1,135.000005149842,2|0,3:2|3:0,0:0:0:0:
316,256,25348,2,0,P|377:294|451:279,1,135.000005149842,2|2,3:2|3:2,0:0:0:0:
256,124,26516,2,0,L|256:260,1,135.000005149842,2|0,3:2|3:0,0:0:0:0:
437,287,27685,21,0,3:0:0:0:
257,258,28075,1,0,3:0:0:0:
76,97,28465,1,2,3:2:0:0:
200,312,28854,6,0,P|256:344|312:312,1,135,6|0,3:2|0:0,0:0:0:0:
256,240,29633,1,2,3:2:0:0:
420,116,30023,37,2,3:2:0:0:
256,60,30413,1,0,0:0:0:0:
92,116,30802,1,2,3:2:0:0:
200,328,31192,6,0,P|256:360|312:328,1,135,6|2,3:2|0:0,0:0:0:0:
256,224,31971,1,2,3:2:0:0:
328,104,32361,38,0,P|257:57|184:104,1,180,2|0,3:2|3:0,0:0:0:0:
257,258,33335,1,2,0:0:0:0:
272,264,33432,1,2,0:0:0:0:
290,271,33529,6,0,L|376:304,1,90,2|0,3:2|3:0,0:0:0:0:
499,254,34309,1,0,3:0:0:0:
222,271,34698,38,0,L|136:304,1,90,2|0,3:2|3:0,0:0:0:0:
13,254,35478,1,2,3:2:0:0:
290,182,35867,38,0,B|326:151|326:123|296:81|257:103|257:103|216:81|187:124|187:151|226:186,1,270,2|0,3:2|3:0,0:0:0:0:
222,182,37426,1,0,3:0:0:0:

I also made the heart red, I hope it's ok for you leader, i fixed the slow parts as well (white color)
Sey
Would you mind informing the others to check this mod out? I worked with Kurai already and he's not checking Threads till you tell him that he received a mod.
Also I checked the points for his diff and they are not really that valid to be changed. Best option would be if you simply find another BAT for a recheck.
Kurai

mancuso_JM_ wrote:

[Kurai's Salad:]

  1. 00:01:531 (1) - Move this some grids to the left, actually it confused me a bit this the first times that I played the map. I think moving this to x:436 y:288 will make this better for the difficult of the map. I've been asked to move it a little bit to the right to emphasize the beat, and it was a good idea. Come on, this isn't difficult to play, you don't even need to dash to catch it. Really if players have problem with this pattern, they should go play the Cup difficulty instead.
  2. 00:15:360 (3) - Something like above, if I were you, I'd move this to x:288 same here
Sorry no change :o
Irreversible
Sorry for my crappy answer about the 1/4 slider (or 2 circles), i explained to you ingame :P I try to explain my denied suggestions better from now on.
about cs, i'll think about it a bit, you'll receive my answer soon xD
There won't be a change about CS. I explained it to you ingame! Thanks for understanding.
dkun
As much as I hate re-bubbling after another team member has given a mod, this is a really nice map in terms of variety and spread. Let's give it another shot.
Chewin
[Normal]

  1. 00:11:702 (4) - Aggiungi drum sampleset sul repeat per consistenza con 00:10:517 (2)
[Irreversible]

  1. auahu pretty fun this cs
  2. 00:37:426 (2) - x:256 y:288? I don't like this stack honestly
[Hard]

  1. Perchè tutti sti slider dritti? ç_ç Non mi piace come flowano ma vabbè, è solo una mia opinione, la mappa è buona comunque.
kd only if you want
Oyatsu
Add a PRO beatmap (full modes) LOLLL
:) GO~ GO!
Topic Starter
Leader

Chewin wrote:

[Normal]

  1. 00:11:702 (4) - Aggiungi drum sampleset sul repeat per consistenza con 00:10:517 (2) Fixed.
[Hard]

  1. Perchè tutti sti slider dritti? ç_ç Non mi piace come flowano ma vabbè, è solo una mia opinione, la mappa è buona comunque. Cambiati dei pattern
kd only if you want
Grazie :3c waiting for Irre

Oyatsu wrote:

Add a PRO beatmap (full modes) LOLLL
:) GO~ GO!
Thank you ><
Irreversible
SPOILER
osu file format v12

[General]
AudioFilename: BW2BGM.mp3
AudioLeadIn: 2000
PreviewTime: 19504
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Relic Song
TitleUnicode:いにしえのうた
Artist:Shouta Kageyama
ArtistUnicode:景山将太
Creator:Leader
Version:Irreversible
Source:Pokemon: Black/White 2
Tags:メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile Kurai Sey Deif
BeatmapID:286489
BeatmapSetID:107009

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Pokemon.full.1518318.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
347,394.736842105263,3,2,1,50,1,0
3899,444.444444444444,3,2,1,50,1,0
3899,-166.666666666667,3,2,1,50,0,0
4787,402.684563758389,3,2,1,50,1,0
5189,394.736842105263,3,2,1,50,1,0
8938,-100,3,2,1,35,0,0
9925,-83.3333333333333,3,2,1,50,0,0
13478,444.444444444444,3,2,1,50,1,0
13478,-166.666666666667,3,2,1,50,0,0
14366,402.684563758389,3,2,1,50,1,0
14768,394.736842105263,3,2,1,50,1,0
14768,-100,3,2,1,50,0,0
18320,-100,3,2,1,35,0,0
19504,389.61038961039,3,2,1,50,1,0
19504,-76.9230769230769,3,2,1,50,0,1
24179,-133.333333333333,3,2,1,50,0,1
27685,-100,3,2,1,50,0,0
28854,-100,3,2,1,50,0,1
29439,-100,3,2,1,40,0,1
29536,-100,3,2,1,50,0,1
30413,-100,3,2,1,40,0,1
30607,-100,3,2,1,50,0,1
30997,-100,3,2,2,50,0,1
31192,-100,3,2,2,35,0,1
31387,-100,3,2,1,50,0,1
31776,-100,3,2,1,40,0,1
31971,-100,3,2,1,50,0,1
37426,-100,3,2,1,50,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 23,128,75
Combo3 : 26,219,107
Combo4 : 225,225,225

[HitObjects]
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202,54,1530,2,0,P|265:41|315:83,1,135,2|2,0:0|0:0,0:0:0:0:
328,200,2320,1,0,0:0:0:0:
288,308,2518,1,2,0:0:0:0:
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208,228,8346,1,2,0:0:0:0:
144,296,8544,1,0,0:0:0:0:
45,298,8741,2,0,L|67:316,1,22.5,2|0,0:0|0:0,0:0:0:0:
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257,258,28075,1,0,3:0:0:0:
76,97,28465,1,2,3:2:0:0:
200,312,28854,6,0,P|256:344|312:312,1,135,6|0,3:2|0:0,0:0:0:0:
256,240,29633,1,2,3:2:0:0:
420,116,30023,37,2,3:2:0:0:
256,60,30413,1,0,0:0:0:0:
92,116,30802,1,2,3:2:0:0:
200,328,31192,6,0,P|256:360|312:328,1,135,6|2,3:2|0:0,0:0:0:0:
256,224,31971,1,2,3:2:0:0:
328,104,32361,38,0,P|257:57|184:104,1,180,2|0,3:2|3:0,0:0:0:0:
257,258,33335,1,2,0:0:0:0:
272,264,33432,1,2,0:0:0:0:
290,271,33529,6,0,L|376:304,1,90,2|0,3:2|3:0,0:0:0:0:
499,254,34309,1,0,3:0:0:0:
222,271,34698,38,0,L|136:304,1,90,2|0,3:2|3:0,0:0:0:0:
13,254,35478,1,2,3:2:0:0:
290,182,35867,38,0,B|326:151|326:123|296:81|257:103|257:103|216:81|187:124|187:151|226:186,1,270,2|0,3:2|3:0,0:0:0:0:
256,288,37426,1,0,3:0:0:0:

thank you chewin :) fixed obviously :D
Chewin
aww

have fun with CS7 in [Irreversible] diff!
Roxas
Glad to use my 1000th post here. Congrats Leader \:D/
alacat
gratz baka :D
Stefan
Nice to see your map ranked! :D
Deif
\:D/
mancuso_JM_
grats ^_^
Irreversible
Cool :D
Sey
Yaiy more CTB maps.
Congrats and good job everyone.
Kurai
Woohoo o/
Konei
Graaatz.

But I think there is a problem in Nemis' diff.

00:03:899 (1) - Start is pretty much not audible, which is unrankable.
Stefan
I honeslty fear more about 00:13:589 (2) - .
Nemis

Konei wrote:

Graaatz.

But I think there is a problem in Nemis' diff.

00:03:899 (1) - Start is pretty much not audible, which is unrankable.
How can't you hear a 10% volume element in a part with a really low volume like that? It's totally audible, same 00:13:589 (2) - here. Also, their paths are whistle-hitsounded, which makes them even more audible. :D
Konei

Stefan wrote:

I honeslty fear more about 00:13:589 (2) - .
Both have the same volume?

Nemis wrote:

Konei wrote:

Graaatz.

But I think there is a problem in Nemis' diff.

00:03:899 (1) - Start is pretty much not audible, which is unrankable.
How can't you hear a 10% volume element in a part with a really low volume like that? It's totally audible, same 00:13:589 (2) - here. Also, their paths are whistle-hitsounded, which makes them even more audible. :D
The second one has whistle on the Sliderbody, not on the start :c

You should fix this then.
Nemis

Konei wrote:

Stefan wrote:

I honeslty fear more about 00:13:589 (2) - .
Both have the same volume?

Nemis wrote:

How can't you hear a 10% volume element in a part with a really low volume like that? It's totally audible, same 00:13:589 (2) - here. Also, their paths are whistle-hitsounded, which makes them even more audible. :D
The second one has whistle on the Sliderbody, not on the start :c

You should fix this then.
I was talking about their paths, not about their heads! The normal sliderwhistle has a really strong sound, you should hear it from when the slider starts until when it ends!
Konei
First is it the soft sliderwhistle that's heard, because it wont work if the start isnt normal.

Then again, it should be the start that's audible, because this is what you click, so that is not a point.
Kodora
Gratz!

Konei wrote:

Graaatz.

But I think there is a problem in Nemis' diff.

00:03:899 (1) - Start is pretty much not audible, which is unrankable.
10% is perfectly audible here due to BGM being extremely quiet. Please don't judge audibility by %, judge it by real sound.
Nemis

Konei wrote:

First is it the soft sliderwhistle that's heard, because it wont work if the start isnt normal.

Then again, it should be the start that's audible, because this is what you click, so that is not a point.
Hmm you are right, but 10% there is totally audible to me :/
Also, I don't find the sense to set a higher volume there!
Konei

Kodora wrote:

Gratz!

Konei wrote:

Graaatz.

But I think there is a problem in Nemis' diff.

00:03:899 (1) - Start is pretty much not audible, which is unrankable.
10% is perfectly audible here due to BGM being extremely quiet. Please don't judge audibility by %, judge it by real sound.
Definition of realy sound please? Well, on my second play I found it quite good, so it's fine I guess :3

Gratz again ~
Kodora

Konei wrote:

Definition of realy sound please?

lolcubes wrote:

You can't define this correctly. If you have a good audio system you will normally hear more than what you would hear on an average system. It also depends on what volume settings you use.
Quoting this since i fully agree here
Konei

Kodora wrote:

Konei wrote:

Definition of realy sound please?

lolcubes wrote:

You can't define this correctly. If you have a good audio system you will normally hear more than what you would hear on an average system. It also depends on what volume settings you use.
Quoting this since i fully agree here
You can not say this in that case, Kodora.

If I tune up my audio to 100% volume, I'll sure be able to hear it.

Here it is about common sense to judge, if something is well audible.
Kodora

Konei wrote:

You can not say this in that case, Kodora.

If I tune up my audio to 100% volume, I'll sure be able to hear it.

Here it is about common sense to judge, if something is well audible.
Some people have low volume settings, some people - high.

My volume settings is actually pretty high, so i can hear hitsounds in any volume level in most of maps.

About common sense: we have modding process to discover any issues in maps, including audibility of notes. If most of modders and 2 BATs agreed that it's fine i guess they are enough audible for most of volume settings in this case.
Hula
Sure pokemon's been released and get all excited, but this just takes the cake.
Ayesha Altugle
I was suppose to map this earlier because of the timing changes:(
Congrats for being the most played map too
Topic Starter
Leader
Didn't expect it could be the most played, even for a while.

Thank you everyone!
Konei
About common sense: we have modding process to discover any issues in maps, including audibility of notes. If most of modders and 2 BATs agreed that it's fine i guess they are enough audible for most of volume settings in this case.
..This is what I said?
ZHSteven
8-) 8-) 8-) 8-) 8-) 8-) 8-)
DakeDekaane

Leader wrote:

Tags: メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile Kurai Sey Deif
Holy crap, unrank pls wwwww
No wonder why I didn't find this.
Kodora
Oh lol

tags can be fixed without unranking, just sayin'
Deif
Try to re-dl the map now ;)
Irreversible
no, i just rename myself to Irreversibile
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