<3Drafura wrote:
<3Drafura wrote:
dkun wrote:
Nothing to really complain about in the standard diffs.
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You're right, thanks for pointing out thismancuso_JM_ wrote:
|osu! mania|
[General:]
- As I said you in this map, you can maybe re-call your diffs. as Roxas' NM and Roxas' HD because all diffs. are using the standard names (for the difficulty) and the keys number is pretty ''obvious'' in-game especially.
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TitleUnicode:いにしえのうた
Artist:Shouta Kageyama
ArtistUnicode:景山将太
Creator:Leader
Version:Nemis
Source:Pokemon Black 2 and White 2
Tags:メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile Kurai Sey Deif
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Well, i'm sorry for this denying things, it's not about style it's more about that i think differently about it, for example the third suggestion, the music doesn't fit to 2 circles at all imo. And the third one is about my flow, as said. Sorry for this ><mancuso_JM_ wrote:
[Irreversible:]Uhm well it's the first time i use it, and i'd like to keep it xD (i don't get you and your circle size D:)
- Settings:
--> OMFG! You and your Circle Size D:.. This diff. become really weird to play due to the short circle size and some other thing that you used. I highly recommend you to reduce the Circle Size at least by 1 tick! (CS-1)- I highly recommend you to fix all the points in this difficulty, will play much better with them, believe me..
- 00:03:899 - 00:13:478 (T - T) - You exaggerated with this Slider velocity decrease, both patterns will flow much better if you use at least 0.6x in the Slider velocity. yes.
- 00:08:741 (4) - Use two notes instead this kick Slider, this pattern will flow much better imo I guess we don't share the same opinion then, i'll leave that since i don't like to click 2 circles here.
- 00:09:925 (1) - I don't know if this diff. is an Insane or what, because this is really undermapped (I think Normal has more notes than here), reduce this in 1/2 and add notes or 1/2 sliders in the following ticks please. Sorry, but no again, For me the flow is in those sliders and not in some more reverse / more 1/2 >.<
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TitleUnicode:いにしえのうた
Artist:Shouta Kageyama
ArtistUnicode:景山将太
Creator:Leader
Version:Irreversible
Source:Pokemon Black 2 and White 2
Tags:メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile Kurai Sey Deif
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Sorry no changemancuso_JM_ wrote:
[Kurai's Salad:]
- 00:01:531 (1) - Move this some grids to the left, actually it confused me a bit this the first times that I played the map. I think moving this to x:436 y:288 will make this better for the difficult of the map. I've been asked to move it a little bit to the right to emphasize the beat, and it was a good idea. Come on, this isn't difficult to play, you don't even need to dash to catch it. Really if players have problem with this pattern, they should go play the Cup difficulty instead.
- 00:15:360 (3) - Something like above, if I were you, I'd move this to x:288 same here
Grazie :3c waiting for IrreChewin wrote:
[Normal][Hard]
- 00:11:702 (4) - Aggiungi drum sampleset sul repeat per consistenza con 00:10:517 (2) Fixed.
kd only if you want
- Perchè tutti sti slider dritti? ç_ç Non mi piace come flowano ma vabbè, è solo una mia opinione, la mappa è buona comunque. Cambiati dei pattern
Thank you ><Oyatsu wrote:
Add a PRO beatmap (full modes) LOLLL
GO~ GO!
osu file format v12
[General]
AudioFilename: BW2BGM.mp3
AudioLeadIn: 2000
PreviewTime: 19504
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Relic Song
TitleUnicode:いにしえのうた
Artist:Shouta Kageyama
ArtistUnicode:景山将太
Creator:Leader
Version:Irreversible
Source:Pokemon: Black/White 2
Tags:メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile Kurai Sey Deif
BeatmapID:286489
BeatmapSetID:107009
[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:0.9
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Pokemon.full.1518318.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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have fun with CS7 in [Irreversible] diff!
How can't you hear a 10% volume element in a part with a really low volume like that? It's totally audible, same 00:13:589 (2) - here. Also, their paths are whistle-hitsounded, which makes them even more audible.Konei wrote:
Graaatz.
But I think there is a problem in Nemis' diff.
00:03:899 (1) - Start is pretty much not audible, which is unrankable.
Both have the same volume?Stefan wrote:
I honeslty fear more about 00:13:589 (2) - .
The second one has whistle on the Sliderbody, not on the start :cNemis wrote:
How can't you hear a 10% volume element in a part with a really low volume like that? It's totally audible, same 00:13:589 (2) - here. Also, their paths are whistle-hitsounded, which makes them even more audible.Konei wrote:
Graaatz.
But I think there is a problem in Nemis' diff.
00:03:899 (1) - Start is pretty much not audible, which is unrankable.
I was talking about their paths, not about their heads! The normal sliderwhistle has a really strong sound, you should hear it from when the slider starts until when it ends!Konei wrote:
Both have the same volume?Stefan wrote:
I honeslty fear more about 00:13:589 (2) - .The second one has whistle on the Sliderbody, not on the start :cNemis wrote:
How can't you hear a 10% volume element in a part with a really low volume like that? It's totally audible, same 00:13:589 (2) - here. Also, their paths are whistle-hitsounded, which makes them even more audible.
You should fix this then.
Hmm you are right, but 10% there is totally audible to me :/Konei wrote:
First is it the soft sliderwhistle that's heard, because it wont work if the start isnt normal.
Then again, it should be the start that's audible, because this is what you click, so that is not a point.
Definition of realy sound please? Well, on my second play I found it quite good, so it's fine I guess :3Kodora wrote:
Gratz!10% is perfectly audible here due to BGM being extremely quiet. Please don't judge audibility by %, judge it by real sound.Konei wrote:
Graaatz.
But I think there is a problem in Nemis' diff.
00:03:899 (1) - Start is pretty much not audible, which is unrankable.
You can not say this in that case, Kodora.Kodora wrote:
Konei wrote:
Definition of realy sound please?Quoting this since i fully agree herelolcubes wrote:
You can't define this correctly. If you have a good audio system you will normally hear more than what you would hear on an average system. It also depends on what volume settings you use.
Some people have low volume settings, some people - high.Konei wrote:
You can not say this in that case, Kodora.
If I tune up my audio to 100% volume, I'll sure be able to hear it.
Here it is about common sense to judge, if something is well audible.
About common sense: we have modding process to discover any issues in maps, including audibility of notes. If most of modders and 2 BATs agreed that it's fine i guess they are enough audible for most of volume settings in this case...This is what I said?
Holy crap, unrank pls wwwwwLeader wrote:
Tags: メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile Kurai Sey Deif