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THYME - forever we can make it! (TV Size)

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pimp
and then the map dies :(
Osu Tatakae Ouendan
ALLLLRIGHTY THEN

There's no specific issues in the map. Gonna go point a few things on Easy and pimp!! though

General issue with both: Spinners. They're too short and surprising for some people on the two diffs.

[Easy]

01:26:353 (4) - end at 01:26:420
01:27:326 (1) - since this is at the end of the song, this can be tolerated a bit, but still a little too short. Alternatives:
1. 01:26:353 - remove the slider here and change it to a hitcircle, then the spinner will start at 01:26:840 -
2. remove spinner. a little harder to implement, plus the difficulty will have no spinners at all
3. if you apply the above mod ( 01:26:353 (4) - ) then let the spinner start at 01:27:164 - . Problem is that the spinner will be out of place.

You can either keep that as it is or use one of the 3 alternatives

[pimp!!]
Kinda hard to tell for newer people that it's a Normal.

the short continuous 1/2 sliders can be a little too hard, but i can't say they're to be removed.

00:26:029 (1) - too short and surprising again. just map it some other way i guess
00:38:353 (1) - too short. try extending till 00:38:353 (1) - , or let it start from 00:38:029 - instead of having a circle at that point
00:44:191 (3,4) - confusing. just follow the lyrics instead of having two sliders. this is what i can think of, but if you can make up something else that doesn't stack on the next slider ,that'd be great
01:02:840 (2,3) - instead of this just have one slider ? it's a little confusing
01:07:218 (1) - find some other way to map, it's too short


No other worries. In general it is a great map
pimp

Osu Tatakae Ouendan wrote:

ALLLLRIGHTY THEN

There's no specific issues in the map. Gonna go point a few things on Easy and pimp!! though

General issue with both: Spinners. They're too short and surprising for some people on the two diffs.

[pimp!!]

Kinda hard to tell for newer people that it's a Normal. (hehe, cant say i never thought about that. in the end its more like a normal+
i think its because of the high bpm, but the diff is well balanced between easy and hard imo
)

the short continuous 1/2 sliders can be a little too hard, but i can't say they're to be removed. (indeed)

00:26:029 (1) - too short and surprising again. just map it some other way i guess (it goes from long white tick to long white tick, its totally fine imo)
00:38:353 (1) - too short. try extending till 00:38:353 (1) - , or let it start from 00:38:029 - instead of having a circle at that point (same as b4, i'm happy with the spinner length as it is)
00:44:191 (3,4) - confusing. just follow the lyrics instead of having two sliders. this is what i can think of, but if you can make up something else that doesn't stack on the next slider ,that'd be great (i think this kind of sliders are not unusual in normal diff's, i like my hybrid rhythm)
01:02:840 (2,3) - instead of this just have one slider ? it's a little confusing (i agree its one of the hardest parts in my diff and i really tried to use something simpler, but it cant be helped, its the best pattern for that rhythm)
01:07:218 (1) - find some other way to map, it's too short (just half beat shorter than my other spinners, the player should be ready for something slightly harder at this rate)
thanks for modding :)
Topic Starter
Tur00
Thanks for mod :D
Updated~
pimp
easy

00:15:975 - how about removing that clap sound? it will fit the previous combo better if you do

00:21:489 (1,2) - shift new combo

01:03:002 (1,2) - same as above

hard

00:07:056 (2) - this slider has a small line on the middle, this bug can only be seen on editor, but it always bother me
remake the slider maybe?

00:19:056 (4) - a bit unnatural movement here, and its not so fitting to the music, the problem is the stack to next note, i would prefer not stack in that part
move this slider to x144 y132 ?

00:56:840 (4) - you are following the vocal at the start of the slider but the end feels a bit random/forced. i would prefer you make slider end at 00:57:326 so it will fit the vocal better, and add a circle at 00:57:489
http://puu.sh/5ElcS.jpg

01:01:056 (1,2,3,4) - the pattern does not makes clear what you are following. imo you should try something like "slider slider circle circle" or just three sliders. this would fit the vocal better
don't really have any suggestion to show you for this part, still this is just my opinion anyway

01:17:597 (4,5,6,7,8,1) - this is surely the most annoying part on the difficulty. 1st because the long slider is not really fitting. 2nd because the (5)slider+stream is not intuitive
suggestion http://puu.sh/5Emzw.jpg or http://puu.sh/5EmJ1.jpg

cdfa's

keep mapping until 01:27:326 or 01:27:489
and start spinner at 01:27:651 end at 01:29:435
Irreversible
Mod request!

[Easy]

00:11:110 (4,1) - Even if you have to replace some things, I really suggest to give this one another flow. I personally find straight things like this just not as enjoyable as it could be in easy, and that’s why I’m suggesting it. If it’s your preference, you can keep it of course! http://puu.sh/5KwfA.jpg
00:16:624 - To avoid having a too regular rhythm, I can only recommend adding a circle here. It fits perfectly with the background, and it’s pretty fun as well.
00:29:921 (3,4) - And again, this is pretty straight, and I think if you go a bit into zig zag here, the player can enjoy this even more. http://puu.sh/5KwnX.jpg Additionally, I think the two sliders which have the same shape doesn’t really compliment each other. So it would fix this problem as well. (00:32:516 (1,2) - I’m talking about those)
00:53:272 (1,2,3,4) - Works, but doesn’t look neat as a whole pattern. Try to make it one, like one curve, or one straight line, or one zigzack.

[Pimp’s Normal]

You have to rename it to Pimp’s Normal (or whatever you like, Normal just MUST be in), due to the new rule.

00:46:786 (3) - Not too sure about this wiggling slider, we’ve talked about it in harlem shake, so you probably know why :P 00:47:435 (4) - You might wanna find a new solution for those two sliders, I think they’re just way too difficult for the current diff (especially the slider, even I would be confused I guess)
01:06:894 (6) - Remove the jump?
01:12:732 (1,2) - Same reason. This one is even harder. The player will think they’re both the same. Try replacing it with a simpler rhythm, or just however you like.

I’m impressed pimp! Especially the first sliderart, was really cool.


[Hard]

00:15:489 (3) - Just suggesting some other rhythm, because it would follow the vocals better, personal preference. http://puu.sh/5KwPX.jpg (2 = 00:15:164 - ). It’s becuase the vocal starts earlier, and with the long slider having there, everything would fit better.
00:26:353 (4,5,6) - I’m sure you can make a better looking triangle here :P
00:28:299 (4,5,6) - Make sure this blanket looks neater, because distance 4 + 5 isn’t the same as distance 5 + 6
00:33:164 (2,3,4) - Well, this is a pretty harsh flow here, and I don’t really approve of it to be honest. It’s way too tight, if you ask me! http://puu.sh/5KwYn.jpg Take this as an example what a better flow would look like. Unfortunately, it doesn’t fit in now - maybe you could replace some stuff? (Just make it how you like it, and that it doesn’t destroy your patterns, but make sure you try to get a better flow here)
00:35:110 (1,2,3) - http://puu.sh/5Kx54.jpg Look at this once, the transition here is much better!
00:47:759 (4,5,6,7,1) - Curve pls, i don’t know what the current stream should build.
00:59:597 (4) - And again bad flow. The slider points to the left, and the circle being on the right is just way too harsh. http://puu.sh/5Kx9A.jpg You might like this?
01:00:245 (6,7,8,1) - Make sure to keep DS consistency, it’s a bit off here. Even if it’s not much, I could see it pretty well.
01:01:380 (2,3) - Same problem here, slider going to the left, circle suddenly being on the right.
01:17:597 (4) - Oh, just me, but can you move it a little down? It’s so close to the previous slider there :P

[CDFA’s Insane]

Rename to CDFA's Insane

00:10:299 (4) - try 220 240? you'll see why
00:16:624 (9,1) - to keep consistency of your jump pattern, this one should be 1.2x too.
00:23:272 (4) - Same suggestion as shown above (that the slider end is fully covered by the slider slide)
00:40:299 (1) - consistency of the stream would look better i guess.

> Please fix all those kind of things (except it was on purpose, but oh well) It’s basically the same all the time.


Well, I personally think it would be good if you get another 2-3 mods for your map, to make it even better. I hope I was able to help you a bit, and since the map is pretty good already, I’ll leave the star icon now! See you then :)
pimp

Irreversible wrote:

Mod request!

[Pimp’s Normal]

You have to rename it to Pimp’s Normal (or whatever you like, Normal just MUST be in), due to the new rule. "fixed" :<

00:46:786 (3) - Not too sure about this wiggling slider, we’ve talked about it in harlem shake, so you probably know why :P
yeah i remember xD , but this wiggling is really small. i dont see it affecting the slider speed to be honest
00:47:435 (4) - You might wanna find a new solution for those two sliders, I think they’re just way too difficult for the current diff (especially the slider, even I would be confused I guess) (i think this patterns are fine and common for normal/normal+. i meant this to be played by average players, that's why it was not named "normal" before)
01:06:894 (6) - Remove the jump? (sure)
01:12:732 (1,2) - Same reason. This one is even harder. The player will think they’re both the same. Try replacing it with a simpler rhythm, or just however you like. (i think this patterns are fine and common for normal/normal+. i meant this to be played by average player, that's why it was not named "normal" before)

I’m impressed pimp! Especially the first sliderart, was really cool. (i try xD, thanks)

Well, I personally think it would be good if you get another 2-3 mods for your map, to make it even better. I hope I was able to help you a bit, and since the map is pretty good already, I’ll leave the star icon now! See you then :) (it was very helpful)
i was the last mapper to join, so it was my responsability to keep the spread balanced between hard and easy, if i simplify my patterns then the beatmap will have divided spread (E N for "noob" , no difficulty for the "average" and H I for "pro"). that is usually ignored unless its very clear. i'm talking about 80% of the beatmaps

thanks for modding :D

update
osu file format v12

[General]
AudioFilename: Opening.MP3
AudioLeadIn: 0
PreviewTime: 48002
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6489
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Forever We Can Make it! (TV Size)
TitleUnicode:Forever We Can Make it! (TV Size)
Artist:THYME
ArtistUnicode:THYME
Creator:Tur00
Version:pimpG's Normal
Source:To Love Ru
Tags:PimpG CDFA
BeatmapID:297292
BeatmapSetID:106328

[Difficulty]
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264,188,62029,1,8,0:0:0:0:
236,96,62353,6,0,L|224:48,2,48.0000002980233,0|0|8,0:0|0:0|0:0,0:0:0:0:
192,116,62840,2,0,L|140:116,1,48.0000002980233
108,148,63164,2,0,L|48:148,1,48.0000002980233,0|8,0:0|0:0,0:0:0:0:
0,224,63651,6,0,P|56:284|160:272,1,192.000001192093
228,208,64624,1,8,0:0:0:0:
232,112,64948,2,0,P|288:52|392:64,1,192.000001192093,4|0,0:0|0:0,0:0:0:0:
444,144,65921,1,8,0:0:0:0:
428,188,66083,2,0,B|372:200|332:156|332:156|300:188,1,144.00000089407,0|8,0:0|0:0,2:0:0:0:
256,264,66894,1,0,0:0:0:0:
256,192,67218,12,0,68353,0:0:0:0:
56,92,68840,6,0,P|32:132|32:180,1,96.0000005960465,4|8,0:0|0:0,0:0:0:0:
124,160,69489,2,0,L|220:160,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
292,224,70137,2,0,L|400:224,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
456,292,70786,2,0,P|480:252|480:204,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
428,124,71435,5,4,0:0:0:0:
344,76,71759,1,8,0:0:0:0:
428,28,72083,1,0,0:0:0:0:
512,76,72408,1,8,0:0:0:0:
428,124,72732,6,0,L|388:152,3,48.0000002980233,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
340,152,73380,2,0,L|300:124,2,48.0000002980233,0|0|8,0:0|0:0|0:0,0:0:0:0:
368,244,74029,6,0,P|260:236|224:168,1,192.000001192093
128,168,75002,1,8,0:0:0:0:
32,168,75326,2,0,P|76:88|168:80,1,192.000001192093
256,124,76299,5,8,0:0:0:0:
344,160,76624,2,0,P|396:152|432:108,1,96.0000005960465,4|8,0:0|0:0,0:0:0:0:
444,28,77272,1,4,0:0:0:0:
352,60,77597,1,8,0:0:0:0:
352,60,77759,6,0,L|256:60,1,96.0000005960465,4|0,0:0|0:0,0:0:0:0:
212,80,78245,2,0,L|192:128,2,48.0000002980233,8|0|0,0:0|0:0|0:0,0:0:0:0:
164,72,78732,2,0,L|112:84,1,48.0000002980233,0|8,0:0|0:0,0:0:0:0:
60,160,79218,6,0,L|164:160,1,96.0000005960465,4|8,0:0|0:0,0:0:0:0:
218,232,79867,2,0,L|254:144,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
316,216,80516,2,0,L|420:216,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
474,288,81165,2,0,L|510:200,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
512,156,81651,6,0,L|512:92,1,48.0000002980233,0|4,0:0|0:0,0:0:0:0:
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420,140,82462,2,0,P|380:124|348:72,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
268,32,83110,1,0,0:0:0:0:
172,32,83435,1,8,0:0:0:0:
130,55,83597,2,0,L|98:147,1,96.0000005960465
112,192,84083,1,8,0:0:0:0:
164,272,84408,6,0,P|256:296|348:272,1,192.000001192093
400,192,85380,1,8,0:0:0:0:
348,112,85705,2,0,P|256:88|164:112,1,192.000001192093,4|0,0:0|0:0,0:0:0:0:
112,192,86678,1,8,0:0:0:0:
160,192,86840,2,0,L|308:192,1,144.00000089407,0|8,0:0|0:0,0:0:0:0:
256,192,87651,12,0,89435,0:0:0:0:
Topic Starter
Tur00
Updated~ o.o
those
Posting here to remind myself.
Lally
m4m here o3o

must fix
comments
suggestions

[Easy]
  1. 00:29:921 (3,4) - i personally don't like the flow of the slider (3) what about to copy paste the 00:28:624 (2) - and ctrl+g to have a better flow kinda something like:
  2. 00:49:380 (3,4) - do better this blanket
  3. 00:54:570 (3,4,5) - i would do a perfect triangle with this 3 objects
  4. 01:06:245 (5,6,1,2) - i have really muchto say about this pattern for the first the flow between 01:06:245 (5,6,1) - is really bad and 01:06:245 (5,6) - blanket are bad made and same about this blanket : 01:09:489 (1,2) - i think you should totaly remade this pattern with something like:
    i changed totally this pattern: 01:06:245 (5,6,1,2,3,4,1) - i give you the code,if you like it i'll be glad if you use it
    196,296,66245,2,0,P|208:320|232:344,2,55.0000005960465,0|2|0,0:0|0:0|0:0,0:0:0:0:
    148,196,67543,2,0,P|184:96|288:72,1,220,0|4,0:0|0:0,0:0:0:0:
    384,116,69489,5,2,0:0:0:0:
    452,204,70137,2,0,P|464:268|444:320,1,110.000001192093
    348,352,71435,1,0,0:0:0:0:
    279,286,72083,2,0,P|322:255|376:259,2,110.000001192093,0|2|0,0:0|0:0|0:0,0:0:0:0:
    172,308,74029,6,0,P|144:256|152:204,1,110.000001192093,0|2,0:0|0:0,0:0:0:0:
    some sliders could be without hitsound,pay attention o3o
[pimpG]
  1. 00:09:489 (3) - omg cool slider °D°
  2. 00:38:029 (4) - i would not stack this one
  3. 00:57:326 (1,2) - for this 2 i see better something like 01:02:353 (1,2,3) -
[Hard]
  1. 00:26:353 (4,5) - i would change this circle and the reverse slider in 2 sliders like this one 00:26:029 (3) - to create a cool jump :D
  2. 00:39:651 (6) - try something like:
[CDFA]
  1. 00:15:975 (7,8,9) - the spacing is so meh here ;; try to fix it andmake those sliders better something kinda like: (by moving just 00:16:299 (8) - )
nice mapset good luck o3o
pimp

Lally wrote:

m4m here o3o

must fix
comments
suggestions

[pimpG]
  1. 00:09:489 (3) - omg cool slider °D° (i'm a video-art lover xD)
  2. 00:38:029 (4) - i would not stack this one (its a slow down part, its more fitting like that imo)
  3. 00:57:326 (1,2) - for this 2 i see better something like 01:02:353 (1,2,3) - (i always try to not repeat patterns when possible)
nice mapset good luck o3o
thanks for modding :D
YTYuyu
hey~ i'm here as requested :D.

Bold: Unrankable/must fix.
Red: Should be fixed/ Highly suggested.
Green: Suggestion.
Blue: Comments, Advice, or Other.

[General]
the source is incorrect. add a hyphen between Love and Ru. that's the correct source name.

[Easy]
00:11:110 (4) - it sounds feint, but add a whistle for that emphasis in the cymbals.
00:16:624 (4) - if you're going for consistency in this, then you should remove this circle for the 1/1 gap, although this isn't that much of a problem since it follows the drums, and since it blends in nicely during gameplay. if you keep this, then you should add more notes to keep the consistency and hitousnding flow going during gameplay.
00:22:137 (2) - remove the whistle at the repeat because there's nothing that emphasizes it in the BGM.
00:27:975 (1,2,3,4,1,2,3) - pay attention when you do your hitsounding here. since there's drums in this part, and i'm guessing since you want to keep the whistle, switch to the normal sampleset with a soft addition on every 2nd and 4th downbeat so that you can emphasize the drums and cymbals in the BGM.
00:33:813 (2,3) - move this down here instead. the transition in this would feel a lot smoother for beginners to follow during gameplay.
00:37:705 (1,2) - add normal samplesets at the beginning of these sliders. it'll emphasize the drums, and it'll keep the flow steady when following the hitsounding in this part.
00:40:299 (3) - a finish at the beginning and at the end is missing. add it for emphasis in the cymbals in the BGM.
00:45:489 (4) - replace the whistle for a finish for 2 reasons, not only the cymbals in the BGM, but it's at the 1st downbeat, and it's likely that finishes fit there than whistles depending on the song.
01:16:624 (4) - same as 00:40:299 about the end.
your flow is all right, but your hitsounding needs more work. the sliderticks and current patterns don't seem to fit because the flow suddenly stops in the hitsounding.

[PimpG's Normal]
00:07:380 (2,3) - personally, i think that stacking this instead would make the map more flowy and easier to follow during gameplay IMO.
00:08:678 (1,2) - ^
00:15:975 (4) - for the sake of making this slider more nicer and more smoother to follow, reduce the arc of this slider to make it look like this.
00:19:056 (1,2) - same as 00:07:380.
00:20:191 (4,5) - ^
00:38:353 (1) - this spinner doesn't fit with the feeling and mood of the song. the vocals and drums are still going, so replace this spinner for a number of notes so that the flow in this part continues and it's steady as well during gameplay.
01:05:921 (4,5) - same as 00:07:380.
01:07:218 (1,1) - i want you to highly consider on this part. think about how players would react to this, and if players would be able to keep up with this during gameplay. replace it for thisas you'd be following the BG vocals and BGM music equally. this is more easier and more fun to follow for players during gameplay.
01:23:435 (5,6) - same as 00:07:380.
01:26:678 (4,5) - ^
this diff is pretty good. i'd mention some stuff i don't like, but it's just personal preferences.

[Hard]
00:07:056 (2,4) - i think that if you space this out to 1.5x spacing, it'll make the map more fun to follow for players during gameplay. it should look like this, or you can change the rhythm for (2) to a 1/2 slider and a 1/2 repeat. same reason.
00:11:110 (4) - add a finish at the beginning. you can hear the cymbals in this part. if it's too loud, then reduce the volume of this to make it sound similar to the cymbals here.
00:16:462 (6) - just a nazi thing but align this to (5) so that it'll look nicer and not slanted during gameplay.
00:24:083 (4) - do Gtrl+G in this. it'll be consistent with 00:22:137 (1,2) - during gameplay, and the pattern would be more fun to follow like i said before.
00:27:326 - you need to add a slowdown/timing point here. set it to 0.75 because this part is a calm one and the 0.75 slider slowdown would fit perfectly during gameplay.
00:40:137 - add a circle here. it'll keep the flow steady when following the drums. also add a drum clap on not only this circle, but at the end of 00:39:651 (6) - for that emphasis.
00:47:759 (4,5,6,7,1) - i really think that this stream is too much for a hard diff since it's all spaced out, so the chances of messing up are pretty high. you can do 2 things. reduce the spacing to half of the default spacing in this diff(0.6x), or replace this stream for a kick slider(slider with more than one repeat) to make it easier for players to follow during gameplay.
00:52:462 (7) - i think you can replace this for 2 1/4 circles, and a 1/2 slider. same reason as 00:40:137 about the drums. if you wanna take the safe route, then remove the circle from the 1/4 tick.
01:00:245 (6,7) - these 2 sliders don't fit with the song. if you listen to the drums, they're not connected. for this one, replace this for a circle and a 1/2 slider. this rhythm would be more comfortable when following the music during gameplay.
01:18:975 (6,7,8,1) - same idea as 00:47:759.
your rhythm selections and flow can be a lot better personally.

[CD-chan's Insane] :D
00:21:164 (1) - make this slider look like (7) because i find that it'll be more flowy thanks to the symmetry in this pattern during gameplay.
00:27:245 - same idea as hard.
00:39:326 (3) - i feel that this should be a 1/2 slider followed by 2 1/4 circles to follow the drums nicely during gameplay.
00:39:975 (7,8,9,10) - the 1/4 notes on this mini stream are overmapped since it doesn't follow anything. no drums are following that part, so delete the 1/4 notes on this part of the stream.
01:07:786 - add a circle here. the drumroll actually starts from the end of 01:07:380 (5) -.
01:18:245 (5,6,7,8,9,10,11,12,13,14,15,16) - the 1st half of the stream makes no sense since it barely follows the music. for this one, replace the 1st half for a 1/2 slider and a circle, or a 1/2 repeat it'll follow the drums more properly during gameplay. it should look like this or this.
i feel that there can be more jumps to make the diff more fun to follow, but again--personal preference of mine.

and that's all i got. your easy and hard diffs can be better and it can use more mods. anyways GL and don't give up on the map :D.
Topic Starter
Tur00

Byakugan249 wrote:

hey~ i'm here as requested :D.

Bold: Unrankable/must fix.
Red: Should be fixed/ Highly suggested.
Green: Suggestion.
Blue: Comments, Advice, or Other.

[General]
the source is incorrect. add a hyphen between Love and Ru. that's the correct source name. Fixed

[Easy]
00:11:110 (4) - it sounds feint, but add a whistle for that emphasis in the cymbals. Fixed
00:16:624 (4) - if you're going for consistency in this, then you should remove this circle for the 1/1 gap, although this isn't that much of a problem since it follows the drums, and since it blends in nicely during gameplay. if you keep this, then you should add more notes to keep the consistency and hitousnding flow going during gameplay. Fixed
00:22:137 (2) - remove the whistle at the repeat because there's nothing that emphasizes it in the BGM. [/b] Fixed
00:27:975 (1,2,3,4,1,2,3) - pay attention when you do your hitsounding here. since there's drums in this part, and i'm guessing since you want to keep the whistle, switch to the normal sampleset with a soft addition on every 2nd and 4th downbeat so that you can emphasize the drums and cymbals in the BGM. [/b] Fixed
00:33:813 (2,3) - move this down here instead. the transition in this would feel a lot smoother for beginners to follow during gameplay. [/b] Fixed
00:37:705 (1,2) - add normal samplesets at the beginning of these sliders. it'll emphasize the drums, and it'll keep the flow steady when following the hitsounding in this part. [/b] Fixed
00:40:299 (3) - a finish at the beginning and at the end is missing. add it for emphasis in the cymbals in the BGM. [/b] Fixed
00:45:489 (4) - replace the whistle for a finish for 2 reasons, not only the cymbals in the BGM, but it's at the 1st downbeat, and it's likely that finishes fit there than whistles depending on the song. [/b] Fixed
01:16:624 (4) - same as 00:40:299 about the end. [/b] Fixed
your flow is all right, but your hitsounding needs more work. the sliderticks and current patterns don't seem to fit because the flow suddenly stops in the hitsounding. Okei >_<

[Hard]
00:07:056 (2,4) - i think that if you space this out to 1.5x spacing, it'll make the map more fun to follow for players during gameplay. it should look like this, or you can change the rhythm for (2) to a 1/2 slider and a 1/2 repeat. same reason. I'll Keep This
00:11:110 (4) - add a finish at the beginning. you can hear the cymbals in this part. if it's too loud, then reduce the volume of this to make it sound similar to the cymbals here. [/b] Fixed
00:16:462 (6) - just a nazi thing but align this to (5) so that it'll look nicer and not slanted during gameplay. [/b] Fixed
00:24:083 (4) - do Gtrl+G in this. it'll be consistent with 00:22:137 (1,2) - during gameplay, and the pattern would be more fun to follow like i said before. [/b] Fixed
00:27:326 - you need to add a slowdown/timing point here. set it to 0.75 because this part is a calm one and the 0.75 slider slowdown would fit perfectly during gameplay. I'll Keep This
00:40:137 - add a circle here. it'll keep the flow steady when following the drums. also add a drum clap on not only this circle, but at the end of 00:39:651 (6) - for that emphasis. [/b] Fixed
00:47:759 (4,5,6,7,1) - i really think that this stream is too much for a hard diff since it's all spaced out, so the chances of messing up are pretty high. you can do 2 things. reduce the spacing to half of the default spacing in this diff(0.6x), or replace this stream for a kick slider(slider with more than one repeat) to make it easier for players to follow during gameplay. [/b] Fixed
00:52:462 (7) - i think you can replace this for 2 1/4 circles, and a 1/2 slider. same reason as 00:40:137 about the drums. if you wanna take the safe route, then remove the circle from the 1/4 tick. I'll Keep this
01:00:245 (6,7) - these 2 sliders don't fit with the song. if you listen to the drums, they're not connected. for this one, replace this for a circle and a 1/2 slider. this rhythm would be more comfortable when following the music during gameplay. [/b] Fixed
01:18:975 (6,7,8,1) - same idea as 00:47:759. [/b] Fixed
your rhythm selections and flow can be a lot better personally. Thanks again :'c

and that's all i got. your easy and hard diffs can be better and it can use more mods. anyways GL and don't give up on the map :D.
okei :D *slaps*
pimp

Byakugan249 wrote:

hey~ i'm here as requested :D.

Bold: Unrankable/must fix.
Red: Should be fixed/ Highly suggested.
Green: Suggestion.
Blue: Comments, Advice, or Other.

[PimpG's Normal]
00:07:380 (2,3) - personally, i think that stacking this instead would make the map more flowy and easier to follow during gameplay IMO. (have to agree)
00:08:678 (1,2) - ^ (^)
00:15:975 (4) - for the sake of making this slider more nicer and more smoother to follow, reduce the arc of this slider to make it look like this. ( i made it around 45 Degrees )
00:19:056 (1,2) - same as 00:07:380. (i think its more fitting as it is)
00:20:191 (4,5) - ^ (i think its more fitting as it is)
00:38:353 (1) - this spinner doesn't fit with the feeling and mood of the song. the vocals and drums are still going, so replace this spinner for a number of notes so that the flow in this part continues and it's steady as well during gameplay. (i think this part needs something different from the next/previous part, it has a different feeling for me)
01:05:921 (4,5) - same as 00:07:380. ( fixed )
01:07:218 (1,1) - i want you to highly consider on this part. think about how players would react to this, and if players would be able to keep up with this during gameplay. replace it for thisas you'd be following the BG vocals and BGM music equally. this is more easier and more fun to follow for players during gameplay. (i think this part is just perfect for a spinner, it wont be nice if mapped as a normal part : ( )
01:23:435 (5,6) - same as 00:07:380. ( it's more fitting as it is imo )
01:26:678 (4,5) - ^ ( fixed )
this diff is pretty good. i'd mention some stuff i don't like, but it's just personal preferences. ( thank you :) )
did not used all stack suggestions because it would make the diff look more repetitive, this is also why i'm using a break and more spinners than the other diff's. thank you for modding :D

osu file format v12

[General]
AudioFilename: Opening.MP3
AudioLeadIn: 0
PreviewTime: 48002
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6570
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Forever We Can Make it! (TV Size)
TitleUnicode:Forever We Can Make it! (TV Size)
Artist:THYME
ArtistUnicode:THYME
Creator:Tur00
Version:pimpG's Normal
Source:To Love-Ru
Tags:PimpG CDFA
BeatmapID:297292
BeatmapSetID:106328

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.960000005960465
SliderTickRate:1

[Events]
//Background and Video events
Video,250,"VID.avi"
0,0,"BG.jpg",0,0
//Break Periods
2,22662,24829
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,20516,3,"soft-hitclap3.wav",100
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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87326,-100,4,2,3,100,0,0


[Colours]
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Combo2 : 221,94,0
Combo3 : 177,187,0
Combo4 : 2,167,221

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so many bats checking, tur00 please teach me that spell :o
Garven
[General]
Tick sounds <3

[Easy]
01:24:083 (1) - This feels so off. So incredibly off. Maybe just do a longer slider from 01:23:759 - to 01:24:408 -
This was putting me to sleep though. Such a slow pace. There's not much you can do pattern wise when you rely on sliders for your hitsouidng.

[Normal]
As a map it's mostly fine, but in this set it's rather difficult compared to the Easy. Like a lot.

[Hard]
01:23:921 (1) - Dang, almost was completely satisfied with the map barring nazi stuff. That you used the wrong rhythm for the sake of symmetry is kind of saddening and takes away from a really nice Hard difficulty otherwise.

[Insane]
w
t
f

This can't be a CDFA map. It's actually good. DOPPLEGANGER.


I mainly worry about the difficulty jump from the Easy -> Normal. Otherwise this set is pretty much ready to go.
pimp
i was actually thinking that my normal was not difficult enough to be well balanced between easy and hard

i will not make my diff more simple, tur00 may consider changing his easy. we talked about that a few months ago

thanks for checking :)
Topic Starter
Tur00
Updated~
Garven
Ranked~
xxdeathx
Most perverted anime ever
Natsu
Forever We Can Make it! <3 gratz
pimp
i don't remember anyone giving bubble icon

did the ranking rules changed? am i too late?

whatever i should not complain about stuff that i'm involved being ranked, then fine xD

thanks all modders for your support :D
Irreversible
Hi, unranking because of following reason:

It was not bubbled yet

Sorry for the trouble, Garven should drop the bubble icon when he's here again!

Scores are not wiped yet, to the ranking BAT (I assume Garven will bubble?): Wipe scores if you Change something
Umi
Second time garven xD, you should take some rest x)
Irreversible
Putting Star Icon because that was the last state of it!
Alarido
I thought it was unranked because of the jump (or misspacing) at the end of [Easy] diff (the last two notes before the last spinner).

Also peppy would be notified to fix such bugs on bubble function in order to avoid such issues. Might would be by bringin' back the MATs.
pimp
this spacing issue was not there when i modded the map :(

seems like easy scores are going to be erased
Garven
Sorry, sorry.

Go ahead and fix that and I'll uh, bubble.
Topic Starter
Tur00
Thanks Garven and Irre :3

Updated
Garven
Forever We Can Bubble it!

Actually, you should set all the words in the title to lowercase. So "forever we can make it! (TV Size)"

http://www.amazon.co.jp/forever-we-can- ... B0014OC1HG

Also from the video:

those
http://vgmdb.net/album/36216

forever we can make it!
pimp
is this going to reset the scores for all diff's ?
Topic Starter
Tur00
FicZeK ._. (Fixed*)
Garven
Bubbled!

All scores had to be reset, sorry.
Shohei Ohtani
wait what the fuck when did this get ranked haha lmao
Andrea
Did some IRC Modding.

SPOILER
23:20 Tur00: Andrea-san n_n!
23:25 Andrea: hey o/
23:25 Tur00: can you check my map :3?
23:27 Tur00: i just got buble
23:27 Tur00: finally *--*
23:31 Andrea: Sure, since it was an unrank
23:31 Andrea: Give me the link
23:31 *Tur00 is listening to [http://osu.ppy.sh/b/279172 THYME - forever we can make it! (TV Size)]
23:31 Tur00: i want to rank this today >.<
23:31 Tur00: but , this will be in qualified maps right?
23:32 Andrea: yeah
23:32 Tur00: own >,<
23:32 Tur00: ok
23:32 Andrea: mind if we irc mod quickly?
23:32 Tur00: no problem , when i see "Ranked <3" i'll start with my next project
23:33 Tur00: ok
23:33 Tur00: :3
23:33 Tur00: ok , there we go ><
23:33 Andrea: please use the same colors on Normal diff
23:33 Andrea: like the other diffs for consistency
23:34 Tur00: fixed
23:34 Andrea: also HP+1 on Normal
23:35 Andrea: so the settings will be balanced
23:35 Tur00: ^ >,<
23:35 Andrea: still on Normal, 01:05:921 (4,5) - fix this stack please, it's kinda unstacked right now
23:35 Andrea: just add the circle again so it will be perfect
23:37 Andrea: 01:27:651 (1) - add a finish at the end of this spinner (Normal again)
23:37 Andrea: other difficulties are using a finish so it would be a nice thing to do
23:38 Andrea: disable the widescreen support on Insane
23:39 Andrea: 01:27:489 (1) - maybe also a finish here on Insane
23:39 Andrea: and that's pretty much it :P
23:45 Tur00: ok
23:45 Tur00: no more to fix?
23:45 Andrea: I have posted
23:45 Andrea: nope
23:47 Tur00: updated~
23:49 Andrea: ok x)
23:49 Tur00: >o<
23:50 Andrea: oh, I just noticed something else on Insane
23:50 Andrea: 00:48:083 - start kiai here
23:51 Andrea: 01:03:651 - end kiai here
23:51 Andrea: please fix this and I'll rank~
23:51 Andrea: and also
23:51 Andrea: 01:08:840 - start kiai here
23:51 Andrea: 01:08:921 - end kiai here
23:52 Andrea: 01:19:218 - start kiai here
23:52 Andrea: 01:19:299 - end kiai here
23:52 Andrea: CDFA snapped them badly o_O
23:52 Tur00: too bad .w.
23:52 Andrea: he made them start on BLUE tick
23:52 Andrea: and not on WHITE lol
23:52 Andrea: fix them~
23:53 Tur00: can we
23:53 Tur00: slap him?
23:53 Andrea: go ahead!
23:53 Tur00: ok >:3
23:53 Tur00: Updated n_n

Ranked~
Shohei Ohtani
23:32 Tur00: no problem , when i see "Ranked <3" i'll start with my next project
Holy shit everyone get ready.
Asphyxia
forever we can make it! graz 8-)
pimp
Tur00

i never said you could make changes on my diff

and why did you changed my combo colors? its not unrankeable to have different colors
you see garven bubbled without complain about it

i actually disagree with the finish sound you added at the end
Aurele
with the consultation of some staff members, I am unranking this map until the mapper have reverted the changes made on pimpG's difficulty.

To the mapper: Make sure to always talk to your Guests before doing something on their difficulties.

note to myself: wipe scores
pimp
sorry for that guys, but its MY gd after all
reverted combo colors and finish at the end, the other stuff is ok

thanks a lot gabe ;)

update
osu file format v12

[General]
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AudioLeadIn: 0
PreviewTime: 48002
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
Bookmarks: 6570
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:forever we can make it! (TV Size)
TitleUnicode:forever we can make it! (TV Size)
Artist:THYME
ArtistUnicode:THYME
Creator:Tur00
Version:pimpG's Normal
Source:To Love-Ru
Tags:PimpG CDFA
BeatmapID:297292
BeatmapSetID:106328

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
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Topic Starter
Tur00
There you have your diff again ...
i'm srry for that
Konei
pimp
thanks for understanding, bro

Konei wrote:

1st time i see this diff icons. not even the hardest beatmaps where using this, what is going on? 0_0
Topic Starter
Tur00
what does those icons mean?
Aurele
x = Extra.
We should manually do it ourself o.o ..


will relook it.
Aurele
Rebubbled.

Next BAT: make sure to wipe scores before reranking!
Shohei Ohtani
Hahahahhahahahahahahah gg lmao haha

This still counts as me getting a map ranked over spring break tho, lol :P
ErunamoJAZZ
lol, vaya drama Tur00, toca siempre preguntarles a los de las GD luego de hacer esos cambios xD

btw... GL!

EDIT> CONGRATS Guys! :3
Irreversible
Should be fine now then! (wiped scores)

Reranked!
pimp
thanks man :)

and again, thank you all modders for your support

and congratulations Tur00 and CDFA :D
10crystalmask01
Congrats o/
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