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THYME - forever we can make it! (TV Size)

posted
Total Posts
75
Topic Starter
Tur00
This beatmap was submitted using in-game submission on domingo, 09 de marzo de 2014 at 09:42:31 a.m.

Artist: THYME
Title: forever we can make it! (TV Size)
Source: To Love-Ru
Tags: PimpG CDFA opening
BPM: 185
Filesize: 14864kb
Play Time: 01:29
Difficulties Available:
  1. CDFA's Insane (5 stars, 262 notes)
  2. Easy (1,21 stars, 69 notes)
  3. Hard (4,94 stars, 201 notes)
  4. pimpG's Normal (4,26 stars, 131 notes)
Download: THYME - forever we can make it! (TV Size)
Download: THYME - forever we can make it! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
4th Map :3
(~*-*)~ (~*-*)~

CDFA's Insane
PimpG's Normal
Hard & Easy were made for me :3 .

Enjoy ~
Forever We Can Rank it~
Shohei Ohtani
SPOILER
osu file format v12

[General]
AudioFilename: Opening.MP3
AudioLeadIn: 0
PreviewTime: 48002
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Forever We Can Make it!
TitleUnicode:Forever We Can Make it!
Artist:THYME
ArtistUnicode:THYME
Creator:Tur00
Version:CDFA's Totally Not Hentai
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.99999990463257
SliderTickRate:2

[Events]
//Background and Video events
Video,250,"VID.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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6327,-100,4,2,0,60,0,0
48002,-100,4,2,0,60,0,1
63570,-100,4,2,2,60,0,0
68759,-100,4,2,2,60,0,1
68840,-100,4,2,2,60,0,0
79137,-100,4,2,2,60,0,1
79218,-100,4,2,2,60,0,0


[Colours]
Combo1 : 255,172,89
Combo2 : 255,128,255
Combo3 : 255,164,164
Combo4 : 255,255,128

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uguu.
pimp
http://puu.sh/42pVu.zip

diff + new custom clap, new slider tick clap and muted slider slide. feel free to use them
also, i'm using my own colours
[CSGA]Ar3sgice
hi


General

  1. the girl and boy in BG is in the wrong size, you need to cut it like this: http://puu.sh/45qPt.jpg
  2. add pimpG and CDFA in tags
CDFA's Totally not Hentai

  1. 00:35:029 (4) - this blanket, plz move to x:396 y:64
  2. 00:36:327 (1) - move it here, i think it will look nice wwww http://osu.ppy.sh/ss/935912
  3. 00:37:624 (1,3) - http://osu.ppy.sh/ss/935913
  4. totally not hentai
Hard

  1. 00:42:489 (6,1) - x coordinate is 2px off
  2. 00:56:435 (3) - i find it a little hard to find rhythm here, suggest changing (3) to slider http://osu.ppy.sh/ss/935918
  3. 01:00:002 - add something rather than the slider tick
  4. 01:12:002 (3) - http://osu.ppy.sh/ss/935923
Pimp

  1. 00:09:408 (3) - so pro
  2. 00:44:759 (4) - rhythm like this, simpler to read http://osu.ppy.sh/ss/935927
  3. 01:03:083 (3) - how about http://osu.ppy.sh/ss/935929 wwww
  4. 01:26:759 (5) - it looks better to put this slider at x:152 y:220
Easy

  1. i think it's weird to have slider claps with no claps on regular notes
  2. if you put claps on every 3rd white lines (instead of 2/4), it would be more balanced
w
pimp

[CSGA]Ar3sgice wrote:

hi (hi 8-) )


General

  1. the girl and boy in BG is in the wrong size, you need to cut it like this: http://puu.sh/45qPt.jpg ('im planning to find a bg for my diff, i don't like the current, just saying)
  2. add pimpG and CDFA in tags ( yes please :? )
pimp!!

  1. 00:09:408 (3) - so pro (xD)
  2. 00:44:759 (4) - rhythm like this, simpler to read http://osu.ppy.sh/ss/935927 (i prefer the current, the white tick is empty, its somehow overmapping)
  3. 01:03:083 (3) - how about http://osu.ppy.sh/ss/935929 wwww (why not... fixed)
  4. 01:26:759 (5) - it looks better to put this slider at x:152 y:220 ( the pattern is symmetry based, maybe i consider if more people complain )
http://puu.sh/45yjh.rar

thanks for modding :)

edit: finding a decent and "safe" bg for that anime is so hard x.x http://puu.sh/45yoi.jpg
its 1366 x 768 for widescreen. its for my diff...but its fine if you guys want to use it too
Topic Starter
Tur00
Updated~
riffy
Yo!

[General]
  1. Keep your metadata consistent! Tags, souurce and letterboxes should be the same for every diff!
  2. Your mp3 is unrankable. It's bitrate is too high (256kbps). I've encoded it for you, here's your rankable 192 kbps mp3 file
[Easy]
  1. I'd recommend you to reduce HP Drain by one tick. It'll help you to keep blanced diff spread, it will fit with music + it's more friendly towards beginners! o3o
  2. 00:11:029 - I understand that you follow vocals, but how about addig a circle here to keep rhythm consistent and to emphasize background music?
  3. 00:49:299 (3,4) - nazi - you could make this pattern a bit better. example1 or some cute blanket sliders

    Awesome!
[pimp]
  1. Sometimes playfield is knda flooded with hitobjects. Doesn't looks cool, imo. Try to use AR5 + OD/HP4. It'll work much better here + it'll make mapset more balanced!
  2. 00:47:354 (4) -01:12:651 (1) - sliders is too short second reverse arrow is unreadable for players! It appears too late and it's totally unexpected! :<

    It's a great [Normal] but there's a huge gap between [Easy] and [Normal]. Wooh. I'd recommend you to rename [Easy] to [Beginner] and make something like [Easy+]. It'll make diff spread a bit more balanced. :<
[Hard]
  1. This is a [Hard] diff, therefore it should be [Hard]! Try AR7 and reduce OD/HP as on [Insane] diff! (Yea, Ar7 and OD/HP6)
  2. 00:47:678 (4,5,6,7,1) - 01:18:894 (6,7,8,1) - since there's an [Insane] diff you should make your hard a bit more relaxing.
  3. 01:07:137 (2,3,4) - pattern doesn't ook cool here. Why can't you make a simple blanket pattern

    AR looks really bad here, imo. Everything else is pretty cool!
[CDFA's Totally Hentai]
  1. Go with OD7! This is an [Insane] diff, make it insane!
Awesome mapset! I didn't really like low AR on [Hard] but everything else is fine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
pimp

-Bakari- wrote:

Yo! ( hi 8-) )

[pimp!!]
  1. Sometimes playfield is knda flooded with hitobjects. Doesn't looks cool, imo. Try to use AR5 + OD/HP4. It'll work much better here + it'll make mapset more balanced! (sure)
  2. 00:47:354 (4) -01:12:651 (1) - sliders is too short second reverse arrow is unreadable for players! It appears too late and it's totally unexpected! :< (yeah i was thinking the same even when i mapped them, i guess its better than not having an extra repeat or adding a circle instead, since there is another slider after it. will consider if many people complain)

    It's a great [Normal] but there's a huge gap between [Easy] and [Normal]. Wooh. I'd recommend you to rename [Easy] to [Beginner] and make something like [Easy+]. It'll make diff spread a bit more balanced. :<
(can't disagree, talked to Tur00 about it too. i will not make my normal closer to his diff but he said he would consider making his easy closer to this normal)

Awesome mapset! I didn't really like low AR on [Hard] but everything else is fine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
thank you a lot for your help bakari :)
osu file format v12

[General]
AudioFilename: Opening.MP3
AudioLeadIn: 0
PreviewTime: 48002
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6489
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Forever We Can Make it!
TitleUnicode:Forever We Can Make it!
Artist:THYME
ArtistUnicode:THYME
Creator:Tur00
Version:pimp!!
Source:To love ru
Tags:
BeatmapID:289790
BeatmapSetID:106328

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.960000005960465
SliderTickRate:1

[Events]
//Background and Video events
Video,250,"VID.avi"
0,0,"BG.jpg",0,0
//Break Periods
2,22581,24748
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,20435,3,"soft-hitclap3.wav",100
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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432,272,57245,6,0,L|376:272,1,48.0000002980233,0|8,0:0|0:0,0:0:0:0:
344,300,57570,2,0,L|284:300,3,48.0000002980233,0|0|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
264,208,58381,6,0,L|196:276,1,96.0000005960465,4|8,0:0|0:0,0:0:0:0:
168,184,59029,2,0,L|100:252,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
8,220,59678,2,0,L|76:152,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
168,184,60327,2,0,L|236:116,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
332,120,60975,5,4,0:0:0:0:
420,156,61299,1,8,0:0:0:0:
352,224,61624,1,0,0:0:0:0:
264,188,61948,1,8,0:0:0:0:
236,96,62272,6,0,L|224:48,2,48.0000002980233,0|0|8,0:0|0:0|0:0,0:0:0:0:
192,116,62759,2,0,L|140:116,1,48.0000002980233
108,148,63083,2,0,L|48:148,1,48.0000002980233,0|8,0:0|0:0,0:0:0:0:
0,224,63570,6,0,P|56:284|160:272,1,192.000001192093
228,208,64543,1,8,0:0:0:0:
232,112,64867,2,0,P|288:52|392:64,1,192.000001192093,4|0,0:0|0:0,0:0:0:0:
444,144,65840,1,8,0:0:0:0:
428,188,66002,2,0,B|372:200|332:156|332:156|300:188,1,144.00000089407,0|8,0:0|0:0,2:0:0:0:
280,296,66813,1,0,0:0:0:0:
256,192,67137,12,0,68272,0:0:0:0:
56,92,68759,6,0,P|32:132|32:180,1,96.0000005960465,4|8,0:0|0:0,0:0:0:0:
124,160,69408,2,0,L|220:160,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
292,224,70056,2,0,L|400:224,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
456,292,70705,2,0,P|480:252|480:204,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
428,124,71354,5,4,0:0:0:0:
344,76,71678,1,8,0:0:0:0:
428,28,72002,1,0,0:0:0:0:
512,76,72327,1,8,0:0:0:0:
428,124,72651,6,0,L|388:152,3,48.0000002980233,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
340,152,73299,2,0,L|300:124,2,48.0000002980233,0|0|8,0:0|0:0|0:0,0:0:0:0:
368,244,73948,6,0,P|260:236|224:168,1,192.000001192093
128,168,74921,1,8,0:0:0:0:
32,168,75245,2,0,P|76:88|168:80,1,192.000001192093
256,124,76218,5,8,0:0:0:0:
344,160,76543,2,0,P|396:152|432:108,1,96.0000005960465,4|8,0:0|0:0,0:0:0:0:
444,28,77191,1,4,0:0:0:0:
352,60,77516,1,8,0:0:0:0:
352,60,77678,6,0,L|256:60,1,96.0000005960465,4|0,0:0|0:0,0:0:0:0:
212,80,78164,2,0,L|192:128,2,48.0000002980233,8|0|0,0:0|0:0|0:0,0:0:0:0:
164,72,78651,2,0,L|112:84,1,48.0000002980233,0|8,0:0|0:0,0:0:0:0:
60,160,79137,6,0,L|164:160,1,96.0000005960465,4|8,0:0|0:0,0:0:0:0:
218,232,79786,2,0,L|254:144,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
316,216,80435,2,0,L|420:216,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
474,288,81084,2,0,L|510:200,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
512,156,81570,6,0,L|512:92,1,48.0000002980233,0|4,0:0|0:0,0:0:0:0:
440,44,82056,1,8,0:0:0:0:
420,140,82381,2,0,P|380:124|348:72,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
268,32,83029,1,0,0:0:0:0:
172,32,83354,1,8,0:0:0:0:
130,55,83516,2,0,L|98:147,1,96.0000005960465
112,192,84002,1,8,0:0:0:0:
164,272,84327,6,0,P|256:296|348:272,1,192.000001192093
400,192,85299,1,8,0:0:0:0:
348,112,85624,2,0,P|256:88|164:112,1,192.000001192093,4|0,0:0|0:0,0:0:0:0:
112,192,86597,1,8,0:0:0:0:
160,192,86759,2,0,L|308:192,1,144.00000089407,0|8,0:0|0:0,0:0:0:0:
256,192,87570,12,0,89354,0:0:0:0:

also, i added a storyboarded clap to a slider at 00:20:435 because it starts/ends on red tick and i don't want to use slider tick rate 2
Topic Starter
Tur00

-Bakari- wrote:

Yo!

[General]
  1. Keep your metadata consistent! Tags, souurce and letterboxes should be the same for every diff! Fixed!
  2. Your mp3 is unrankable. It's bitrate is too high (256kbps). I've encoded it for you, here's your rankable 192 kbps mp3 file Fixed!
[Easy]
  1. I'd recommend you to reduce HP Drain by one tick. It'll help you to keep blanced diff spread, it will fit with music + it's more friendly towards beginners! o3o Fixed!
  2. 00:11:029 - I understand that you follow vocals, but how about addig a circle here to keep rhythm consistent and to emphasize background music? Fixed!
  3. 00:49:299 (3,4) - nazi - you could make this pattern a bit better. example1 or some cute blanket sliders I took the Cute Blanket Sliders Option :3

    Awesome!Thanks o//o
[pimp]
  1. Sometimes playfield is knda flooded with hitobjects. Doesn't looks cool, imo. Try to use AR5 + OD/HP4. It'll work much better here + it'll make mapset more balanced!
  2. 00:47:354 (4) -01:12:651 (1) - sliders is too short second reverse arrow is unreadable for players! It appears too late and it's totally unexpected! :<

    It's a great [Normal] but there's a huge gap between [Easy] and [Normal]. Wooh. I'd recommend you to rename [Easy] to [Beginner] and make something like [Easy+]. It'll make diff spread a bit more balanced. :<
[Hard]
  1. This is a [Hard] diff, therefore it should be [Hard]! Try AR7 and reduce OD/HP as on [Insane] diff! (Yea, Ar7 and OD/HP6) Fixed!
  2. 00:47:678 (4,5,6,7,1) - 01:18:894 (6,7,8,1) - since there's an [Insane] diff you should make your hard a bit more relaxing i'll keep this cuz we have a crazy insane .
  3. 01:07:137 (2,3,4) - pattern doesn't ook cool here. Why can't you make a simple blanket pattern Fixed

    AR looks really bad here, imo. Everything else is pretty cool!
[CDFA's Totally Hentai]
  1. Go with OD7! This is an [Insane] diff, make it insane!
Awesome mapset! I didn't really like low AR on [Hard] but everything else is fine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Thanks! :3
TheVileOne
Mod as requested

Easy
Not much to say. A lot of nitpicking.

00:32:516 - Finish? I kind of feel like there should be a finish every four measure starts here. Every four starts, try adding a finish. I feel it fits the music well. The pattern works up until the kiai. I'm never sure when it comes to subjective hitsound adjustments, so use if you find it is better.
00:59:759 (4,1,2) - The flatness through here bothers me a little, but the angle after makes up for it I guess.
01:04:299 (2,3) - Use regular spacing.
01:10:137 (2,3,4) - Using exactly equal spacing here would look slightly better IMO.Either both 1.02 or 1.01
01:12:083 (4,1) - Misaligned. The best look requires a rotation, but that would cause lots of havoc with your pattern centering. i'll leave it to you to figure out whether this is worth fixing.
01:24:083 (1,2,3,4) - I'm sure you can make a more interesting pattern here. You made this 00:43:543 (1,2,3,4,5) -

pimp
The hitsounds in this are more exciting than the hitsounds in the Easy. The main issue I had with this difficulty is that there was no consistency among the 1/2th patterns used. Unnecessary complexity should be avoided if possible in a normal.

Missing tags

00:35:759 (2) - Imperfect blanket. Last point needs to be at x 168 y 263
00:40:299 (1,2) - ^ Looks even worse.
00:50:678 (1,2,3,4) - You can't get spacing shifts by me... I tested the inconsistency and it looks better the way you have it currently even though it feels smoother if the spacing was spot on perfect.
00:56:516 (2) - You had to include a bizarre slider in your map. The end of this is way too close to the end of 1 IMO. You should make it end further away. My thoughts: Don't have as steep of a curve for the slider and move the slider so that the transition from 1 is a forward slant. Here's an example: http://osu.ppy.sh/ss/963774 It might not carry the same flow going into the next part, but it will look less random.
00:57:651 (2) - Meh this could have been a simpler rhythm. Oh well it works.
01:02:840 (2,3,1) - This confused me. The 1/2th rhythms shouldn't keep changing every time you have 1/2ths in a Normal. The rhythm of this one is especially bad. Highly recommend following vocals here which are on white ticks.
01:12:732 (1,2) - Again you change the 1/2th pattern. 1 shouldn't have 2 repeats.
01:18:732 (3,1) - I soooo want to complain about this. If the repeat wasn't there, the pattern would be simpler.
01:21:651 (1) - meh....I think just an object here 01:21:813 - would fit better.
01:26:678 (4,5) - you and your attempts to make symmetry. It feels cluttered here, and the vocal isn't nice to transition into. Maybe go for a curved slider shape that isn't horizontal. The further away the slider is from 3 the better.

Hard
Really clean map. I had almost nothing to say about it.

00:06:570 (1) - Has a finish in the other difficulties. Feels empty without one.
00:11:110 (4) - I would have more pronounced hitsounding on this, but that's just me.
00:11:759 (1) - Had a finish in the other difficulties.
00:16:624 (5) - Missing clap.
00:28:948 (6) - Start with finish
00:32:516 (1) - End with finish
00:34:137 (6) - Start with finish
00:53:272 (1) - ^
00:58:462 (1) - ^
01:08:840 (1) - ^
01:11:110 (7,1,2) - What is up with this spacing here?

CDFA
It's difficult to mod abstract maps, especially when the timing is wrong. I pointed out the things that bothered me the most and didn't speak my mind about all the inconsistent shapes you used that I didn't like. Maybe I skipped over a few problem areas. I don't know. It would take me too long to test alternative patterns.

Offset is different than the other maps. You're way early

00:32:110 (10) - I think this should be moved slightly lower and then have the curve adjusted to line up with the next part. It's not aligned very well currently.
00:36:975 (2) - Weird slider, but works I guess. I don't like how close it is to the inner arc of the previous slider. how about try to make the previous slider wider, so that there is more space between.
00:37:624 (1,2,3) - Inconsistent spacing- should fix
00:41:516 (2,3,4) - Not aligned properly. Try to make one smooth curve with the notes.
00:42:813 (1,2) - Eh the alignment is so bad, but not sure how you could fix it.

Conclusion

If you need recheck just call me.
pimp

TheVileOne wrote:

Mod as requested

pimp
The hitsounds in this are more exciting than the hitsounds in the Easy. The main issue I had with this difficulty is that there was no consistency among the 1/2th patterns used. Unnecessary complexity should be avoided if possible in a normal. (i'm trying to say goodbye to my copy paste times. even if it feels a bit harder than normal diff's that people are used to play, its just white and red tick used, but the bpm is a bit high)

Missing tags ( Tur00 i thought you fixed that in the last mods :? , i will fix now then )

00:35:759 (2) - Imperfect blanket. Last point needs to be at x 168 y 263 (changed)
00:40:299 (1,2) - ^ Looks even worse. (changed)
00:50:678 (1,2,3,4) - You can't get spacing shifts by me... I tested the inconsistency and it looks better the way you have it currently even though it feels smoother if the spacing was spot on perfect. (changed)
00:56:516 (2) - You had to include a bizarre slider in your map. The end of this is way too close to the end of 1 IMO. You should make it end further away. My thoughts: Don't have as steep of a curve for the slider and move the slider so that the transition from 1 is a forward slant. Here's an example: http://osu.ppy.sh/ss/963774 It might not carry the same flow going into the next part, but it will look less random. (maybe most people would agree with you. but i prefer it the way it is, the new combo should help if the problem is the readability)
00:57:651 (2) - Meh this could have been a simpler rhythm. Oh well it works. (i prefer making this diff complex rather than simple. its the pimp difficulty!!)
01:02:840 (2,3,1) - This confused me. The 1/2th rhythms shouldn't keep changing every time you have 1/2ths in a Normal. The rhythm of this one is especially bad. Highly recommend following vocals here which are on white ticks. (there is only one vocal and its on red tick. the pattern change is based on how i feel the song, and its intentional about not using the same)
01:12:732 (1,2) - Again you change the 1/2th pattern. 1 shouldn't have 2 repeats. (it fits the sound. if we can't use one more repeat because its unusual and inconsistent to simpler songs, then beatmapping is a lie)
01:18:732 (3,1) - I soooo want to complain about this. If the repeat wasn't there, the pattern would be simpler. ( : ( )
01:21:651 (1) - meh....I think just an object here 01:21:813 - would fit better. ( there is a vocal before 01:21:813 )
01:26:678 (4,5) - you and your attempts to make symmetry. It feels cluttered here, and the vocal isn't nice to transition into. Maybe go for a curved slider shape that isn't horizontal. The further away the slider is from 3 the better. (i don't have any idea at this moment, will keep it for now)

Conclusion

If you need recheck just call me.
thank you a lot for mod :)

http://puu.sh/4hY7X.rar
Topic Starter
Tur00
Updated~
Rakuen
M4M from your queue

My map: AZU feat. SEAMO - Jikan yo Tomare (TV Size)

[General]
Nice song!
I played Andrea's version before too!

01:08:840 - Should be KIAI too instead of just flashing

[Easy]
00:49:380 (3,4) - Rotate 45* anti-clockwise and see if it fixes the flow
01:14:029 (1,2) - Swap timing because other combos first hit is a circle (make it symmetry), like 00:48:083 (1,2,3) - and 01:19:218 (1,2) -
01:24:083 (1) - Replace this into a slider which starts here 01:23:759 - and ends here 01:24:408 - to avoid newbies to miss
01:26:353 (4) - Rotate 45* or 90* clockwise and DS to (3), feel strange for that angle and the DS at top right
01:25:056 (2,3,4) - This can be placed like http://puu.sh/4uhVm.png

[pimp!!]
Could be normal if you wanted to, tho the star rating is a bit strange
Put soft standard soft whistle, it fixes for me
00:07:543 - Whistle
00:08:840 - ^
00:12:732 (3) - Whistle
00:14:029 (2) - ^
00:17:435 - Whistle
00:19:218 - ^
00:20:353 - ^
00:21:651 - ^
00:29:272 (3) - Don't suggest here to stack cuz something like this 00:38:029 (4) - but have different timing
00:49:380 (3) - Ctrl+G
00:51:002 (2,3) - Swap timing fixes the flow better
00:57:651 (2) - Make it 1 bounce shorter and starts 00:57:813 -
00:58:462 (1) - Ctrl+G
01:02:840 (2,3) - Remove these, copy 01:02:353 (1) - and paste 01:03:002 -
01:12:732 (1,2) - Make it same as 00:51:975 (1,2) -

[Hard]
Quite nice, but no small jumps? :D
Add some 3 hits stack or something too if possible
00:06:894 - Hitsound
00:24:083 (4) - Make this different direction to fix pattern with 00:22:137 (1,2) -

[CDFA is hentai!]
Nothing to mod :D

Hope that helps.
pimp

Rakuen wrote:

[General]
Nice song! ( :) )

[pimp!!]
Could be normal if you wanted to, tho the star rating is a bit strange (all my ranked normal diff's are 3.5 or 4 stars https://osu.ppy.sh/p/beatmaplist?q=pimpG i dont like making boring normal diffs. according to the ranking criteria, a difficulty can be considered "easy" if has 3 stars, so i dont see any problem in having a 4 stars normal, i saw 4.5 star normal before anyway)
Put soft standard soft whistle, it fixes for me
00:07:543 - Whistle
00:08:840 - ^
00:12:732 (3) - Whistle
00:14:029 (2) - ^
00:17:435 - Whistle
00:19:218 - ^
00:20:353 - ^
00:21:651 - ^
00:29:272 (3) - Don't suggest here to stack cuz something like this 00:38:029 (4) - but have different timing (this is not so hard to read imo, normal diffs are meant to be played by "average" players. and average players should be able to read the approach circle and stuff)
00:49:380 (3) - Ctrl+G
00:51:002 (2,3) - Swap timing fixes the flow better
00:57:651 (2) - Make it 1 bounce shorter and starts 00:57:813 - (my pattern fits the sound better, yours are skipping a sound)
00:58:462 (1) - Ctrl+G
01:02:840 (2,3) - Remove these, copy 01:02:353 (1) - and paste 01:03:002 - (my pattern fits the sound better, yours are skipping a sound)
01:12:732 (1,2) - Make it same as 00:51:975 (1,2) - (if you listen carefuly, they sound different, 00:51:975 (1,2) - has 6 sounds and a small break after the 3rd sound, while 01:12:732 (1,2) - has 7 sounds without breaks)
about the whistles, i like to keep consistency when making hitsounds, but this time my mapping style was kind of based on inconsistency, and that makes it hard to make a consistent whistle hitsounding. i might try to make another whistle logic, for now i just keep the current hitsounds

i did not added the Ctrl G's and swap's because they are kind of personal preference, i like my patterns logic, all of them has a purpose.


nothing was changed, but you have your points. i'm just really stubborn to fix subjective stuff :?
Rakuen

pimpG wrote:

Rakuen wrote:

[pimp!!]
Could be normal if you wanted to, tho the star rating is a bit strange (all my ranked normal diff's are 3.5 or 4 stars https://osu.ppy.sh/p/beatmaplist?q=pimpG i dont like making boring normal diffs. according to the ranking criteria, a difficulty can be considered "easy" if has 3 stars, so i dont see any problem in having a 4 stars normal, i saw 4.5 star normal before anyway)
No, I didn't mean to ask you to make the diff easier to play

I mean you can put "pimp's normal" instead of "pimp!" so people know that's a normal :)

It's a nice diff :)
pimp
hmm i see, my bad :?

i will think about it. since my name kind of fits the song title as it is 8-)
10crystalmask01
Ello ^^ Random mod!

[Easy]
00:32:516 (1) - Add finish on the head, helps liven up the music :)
01:19:218 (1) - ^

[pimp!!]
00:32:516 (1) - Add finish on the head?
01:06:083 (5) - NC
Nice! :P

[Hard]
00:32:516 (1) - Add finish on the head?

[CDFA's Totally Not Hentai] lol wut?

00:58:056 - Consider adding a note here, the drum rolls in the music starts at 00:57:975.
00:54:570 (4,5) - Try to make them have a similar figure?

Wow, this map looks pretty much perfecto to me xD And I'm not just saying that for nothing!
Hope this helps~!
Topic Starter
Tur00
Thanks crystal for mod ,
And i'll do the M4M Rakuen :3
pimp

10crystalmask01 wrote:

Ello ^^ Random mod! (hello *w*)

[pimp!!]
00:32:516 (1) - Add finish on the head? (i don't hear cymbal here but i think i get your point, i will change this note and a few similar notes to drum sample since i did it at 00:40:299 - how could i miss this :? )
01:06:083 (5) - NC (it would make it inconsistent to 01:26:840 - i prefer my current nc logic since 01:24:408 - is a single verse, but delayed, same for 01:03:651 - )
Nice! :P (thanks :) )

Wow, this map looks pretty much perfecto to me xD And I'm not just saying that for nothing!
Hope this helps~! (yes it helped :D )
thank you a lot for random modding this :)

update
osu file format v12

[General]
AudioFilename: Opening.MP3
AudioLeadIn: 0
PreviewTime: 48002
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6489
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Forever We Can Make it! (TV Size)
TitleUnicode:Forever We Can Make it! (TV Size)
Artist:THYME
ArtistUnicode:THYME
Creator:Tur00
Version:pimp!!
Source:To Love Ru
Tags:PimpG CDFA
BeatmapID:297292
BeatmapSetID:106328

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.960000005960465
SliderTickRate:1

[Events]
//Background and Video events
Video,250,"VID.avi"
0,0,"BG.jpg",0,0
//Break Periods
2,22662,24829
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,20516,3,"soft-hitclap3.wav",100
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1381,324.324324324324,4,2,3,100,1,0
9813,-100,4,2,0,100,0,0
10137,-100,4,2,3,100,0,0
10462,-100,4,2,0,100,0,0
10786,-100,4,2,3,100,0,0
15002,-100,4,2,0,100,0,0
15326,-100,4,2,3,100,0,0
17597,-100,4,2,0,100,0,0
17921,-100,4,2,3,100,0,0
21489,-100,4,2,0,100,0,0
21651,-100,4,2,3,100,0,0
28624,-100,4,3,0,100,0,0
28948,-100,4,2,3,100,0,0
29921,-100,4,3,0,100,0,0
30245,-100,4,2,3,100,0,0
31218,-100,4,3,0,100,0,0
31543,-100,4,2,3,100,0,0
32516,-100,4,3,0,100,0,0
32840,-100,4,2,0,100,0,0
33164,-100,4,2,3,100,0,0
33813,-100,4,3,0,100,0,0
34137,-100,4,2,3,100,0,0
35110,-100,4,3,0,100,0,0
35435,-100,4,2,3,100,0,0
36408,-100,4,3,0,100,0,0
38353,-100,4,2,3,100,0,0
40299,-100,4,3,0,100,0,0
40624,-100,4,2,3,100,0,0
41597,-100,4,3,0,100,0,0
41921,-100,4,2,3,100,0,0
42570,-100,4,2,1,100,0,0
42894,-100,4,2,3,100,0,0
43218,-100,4,2,0,100,0,0
43543,-100,4,2,1,100,0,0
45813,-100,4,2,0,100,0,0
46137,-100,4,2,1,100,0,0
48083,-100,4,2,3,100,0,1
50678,-100,4,3,0,100,0,1
51002,-100,4,2,3,100,0,1
55867,-100,4,3,0,100,0,1
56191,-100,4,2,3,100,0,1
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[Colours]
Combo1 : 242,0,0
Combo2 : 221,94,0
Combo3 : 177,187,0
Combo4 : 2,167,221

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DX5536
etou, M4M
[Easy]
00:10:786 - maybe add a note here? then it would sound more fit to the song
00:25:056 - ^
00:33:813 (2) - how about copy (1) and paste, this slider doesn't look "that" pretty
00:50:678 (4) - end of the slider: Finish instead whistle?
01:12:083 (4) - ^ (i know, i'm too lazy to copy and paste the whole stuff, so i just write like this)
01:16:624 (4) - ^
00:55:867 (1) - ^ and remove NC
(if you do, NC (2) )
01:03:002 (3) - finish
01:19:218 (1) - remove Finish here, 'cause this finsih jump out of no where and doesn't fit to music.
01:23:759 - add a note here, because between 4 and 1 there are 3 white tick instead of 2, newbies/ HD players could a miss (if you do, add finish too)
01:24:083 (1) - move to 01:24:408 it also fit to music (well to my ears)

[pimp!!]
00:15:651 - add a note here?
00:20:516 - is that me or the volume suddenly louder??? :|
00:45:164 - add a note here?
00:52:624 (2) - end of the slider: finish instead of clap
00:57:651 (2) - ^
01:03:002 (2) - ^
01:13:380 (2) - ^
01:18:732 (3) - ^
00:56:516 (2) - remove finish at the end
00:58:462 (1) - remove finish at the head my grammar is so good :P
01:17:759 (1) - ^
01:19:218 (1) - ^
00:56:516 (2,1) - how about this?
01:03:164 (3) - maybe remove this slider and add a note

Is that me (2x) or the kiai-time is not the same as Easy?

[Hard]
(ok i learn from my mistake from the uper mod)
Should add: you should remove the other hitsound, so that only 1 hit sound on a note
00:52:948 (8) - head ->finish
00:57:813 (6) - end -> ^
01:03:002 (7) - finish
01:13:705 (7) - head -> finish
01:23:272 (4) - end -> finish

Remove (and add): *i will write what should add instead in ()*
00:53:272 (1) - head ->finish
00:58:462 (1) - head -> ^

[CDFA's Totally Not Hentai] that's what she said <.<
Should add: you should remove the other hitsound, so that only 1 hit sound on a note
00:52:624 (3) - end -> Soft finish
00:58:137 (7) - Soft finish
01:02:678 (2) - head -> Soft finish
01:13:380 (6) - end -> Soft finish
01:18:894 (13) - Soft finish
01:23:435 (5) - end -> finish

Remove (and add): *i will write what should add instead in ()*
00:53:272 (1) - head -> finish
00:57:002 (4) - ^
00:58:462 (1) - ^
01:02:029 (4) - end -> finish
01:03:651 (1) - head -> finish
01:14:029 (1) - ^
01:17:759 (4) - ^
01:19:218 (1) - ^
01:24:245 (1) - ^

That's all. Hope this help.
small request
Btw, are you a Ecchi lover Tur00, since you made a Sekirei map and now To Love Ru (heavy Ecchi anime .-.). If yes, PLEASE make the ED from Freezing or something from Highschool DxD New, onegai? They are all heavy ecchi anime :v I will using my over 9000% of my strength to help ;)
pimp

DX5536 wrote:

etou, M4M

[pimp!!]
00:15:651 - add a note here? (imo it would feel sudden, could make new players miss easily)
00:20:516 - is that me or the volume suddenly louder??? :| (its a storyboarded sound. may be bugged in the editor sometimes)
00:45:164 - add a note here? (its not an important beat, i'm mostly following vocal and drum in this combo, and i don't hear it in that spot)
00:52:624 (2) - end of the slider: finish instead of clap (i dont hear cymbal sound in that spots)
00:57:651 (2) - ^
01:03:002 (2) - ^
01:13:380 (2) - ^
01:18:732 (3) - ^
00:56:516 (2) - remove finish at the end (there is a cymbal sound in that spot, so finish is totally okay)
00:58:462 (1) - remove finish at the head my grammar is so good :P (same as above)
01:17:759 (1) - ^
01:19:218 (1) - ^
00:56:516 (2,1) - how about this? (i wanted to follow the guitar, my current pattern does this better imo)
01:03:164 (3) - maybe remove this slider and add a note (i'm still following guitar here until the slider end. would not make much difference as circle, the player would still need to click)

Is that me (2x) or the kiai-time is not the same as Easy? (it's fine having different kiai as long as it makes sense)

That's all. Hope this help.
thank you for mod :D
Xiamul
Pending is so awesome lalalalalalala. Are you sure you want to keep this BG? It seems not kid-friendly(?)

[Easy]

00:09:164 (3,4) Consider adding another reverse arrow to slider 3? The sounds in the music don't change drastically, and 4 is mapped between four dominant beats, on an extremely weak beat. As it stands, 4 is barely audible in a diff level where everything should be clearly expected and heard.
00:14:353 (3) I don't know why-- I must have been dozing-- I dropped my combo here. So embarrassing T-T. This slider feels like it lasts forever though.
00:19:543 (4) Is the spacing correct here? When I went to distance snap, the circle nudged itself one grid up. /nazi
00:29:921 (3) Add some curve?
00:33:813 (2) I expected this to flip vertically when analyzing the music. I think it plays better too. Try it?

[pimpin' ain't easy]

00:12:570 (2,3) I suggest turning these into a slider. This pattern is a little difficult for a Normal.
00:13:867 (1,2) ^.
00:38:353 (1) Why a spinner..... :( There is opportunistic rhythm here!
00:47:110 (3) A BAT may consider this unacceptable. Just a heads-up.
00:47:759 (4) The slider should end here, in my opinion. It fits the music better, and will help new players not drop a combo expecting it to end, but not, as it currently is.
00:56:516 (2) This slider felt extremely odd to play with it ending on a red tick. Moving it 1/2 back and placing a circle on the red tick sounds and plays much better to me.
00:57:975 See 00:47:759.
01:21:651 (1) I don't see the purpose of this beat being a slider. A circle on 01:21:813 would make much more sense.

So I just realized the only diff that's been updating is pimp. Oh well. I'll keep modding.

[Hard]

Good diff. TVO got hitsounding spot-on.

[CDFA watches Hentai]

00:09:651 (2) This circle is on a barely audible beat and in my blind spot >.<.
00:31:705 (8) Design looks great when this slider blankets the sliderend of 7.
00:32:191 (10) The head of the slider should be moved down to the same horizontal as the end of 8. The curve should be adjusted accordingly to match the inverted curve of 8, as it flows into your following pattern well.
00:36:408 (1,2) If you combined these two sliders into one, you could make a really innovative shape that fits the music!
00:39:894 What is this stream? Blue ticks aren't even audible here!
00:45:326 (1) Is this NC intentional? It seems really out of place.
00:58:948 (2) I dun' here nothin'. Technically, I don't hear anything for 4 and 6 either, but it seems to flow well, so w/e.
pimp

Xiamul wrote:

[pimpin' ain't easy]

00:12:570 (2,3) I suggest turning these into a slider. This pattern is a little difficult for a Normal. (there is patterns like that since the start. the only difference is that its stacked and its two circles not circle and slider. does not differs much)
00:13:867 (1,2) ^.
00:38:353 (1) Why a spinner..... :( There is opportunistic rhythm here! (its fitting imo)
00:47:110 (3) A BAT may consider this unacceptable. Just a heads-up. (i think its totally fine since it fits the sound)
00:47:759 (4) The slider should end here, in my opinion. It fits the music better, and will help new players not drop a combo expecting it to end, but not, as it currently is. (my pattern may not be the best for new players, but its kind of a normal+, its 4 stars. the pattern is fine for a normal+)
00:56:516 (2) This slider felt extremely odd to play with it ending on a red tick. Moving it 1/2 back and placing a circle on the red tick sounds and plays much better to me. (probably because you are used to play normal diffs with repetitive 1/1 rhythm. it fits the music so i don't see why i cant use this)
00:57:975 See 00:47:759. (same)
01:21:651 (1) I don't see the purpose of this beat being a slider. A circle on 01:21:813 would make much more sense. (this is about preference imo, a circle on the white tick is just easier, not really makes more sense. you can hear the vocal starting at the red tick, i'm following it)

So I just realized the only diff that's been updating is pimp. Oh well. I'll keep modding. (Tur00 is probably busy with rl stuff)
thanks for mod :D
Shohei Ohtani
In the future, you're free to edit my parts if you get mods for it :P. I'm VERY busy with college stuff and don't have much time to go over mods.

I'll post my updated part soon.

SPOILER
osu file format v12

[General]
AudioFilename: Opening.MP3
AudioLeadIn: 0
PreviewTime: 48002
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Forever We Can Make it! (TV Size)
TitleUnicode:Forever We Can Make it! (TV Size)
Artist:THYME
ArtistUnicode:THYME
Creator:Tur00
Version:CDFA's Totally Not Hentai
Source:To Love Ru
Tags:PimpG CDFA
BeatmapID:283499
BeatmapSetID:106328

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.99999990463257
SliderTickRate:2

[Events]
//Background and Video events
Video,250,"VID.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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6570,-100,4,2,0,60,0,0
48002,-100,4,2,0,60,0,1
63570,-100,4,2,2,60,0,0
68759,-100,4,2,2,60,0,1
68840,-100,4,2,2,60,0,0
79137,-100,4,2,2,60,0,1
79218,-100,4,2,2,60,0,0


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Combo2 : 255,128,255
Combo3 : 255,164,164
Combo4 : 255,255,128

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pimp
and then the map dies :(
Osu Tatakae Ouendan
ALLLLRIGHTY THEN

There's no specific issues in the map. Gonna go point a few things on Easy and pimp!! though

General issue with both: Spinners. They're too short and surprising for some people on the two diffs.

[Easy]

01:26:353 (4) - end at 01:26:420
01:27:326 (1) - since this is at the end of the song, this can be tolerated a bit, but still a little too short. Alternatives:
1. 01:26:353 - remove the slider here and change it to a hitcircle, then the spinner will start at 01:26:840 -
2. remove spinner. a little harder to implement, plus the difficulty will have no spinners at all
3. if you apply the above mod ( 01:26:353 (4) - ) then let the spinner start at 01:27:164 - . Problem is that the spinner will be out of place.

You can either keep that as it is or use one of the 3 alternatives

[pimp!!]
Kinda hard to tell for newer people that it's a Normal.

the short continuous 1/2 sliders can be a little too hard, but i can't say they're to be removed.

00:26:029 (1) - too short and surprising again. just map it some other way i guess
00:38:353 (1) - too short. try extending till 00:38:353 (1) - , or let it start from 00:38:029 - instead of having a circle at that point
00:44:191 (3,4) - confusing. just follow the lyrics instead of having two sliders. this is what i can think of, but if you can make up something else that doesn't stack on the next slider ,that'd be great
01:02:840 (2,3) - instead of this just have one slider ? it's a little confusing
01:07:218 (1) - find some other way to map, it's too short


No other worries. In general it is a great map
pimp

Osu Tatakae Ouendan wrote:

ALLLLRIGHTY THEN

There's no specific issues in the map. Gonna go point a few things on Easy and pimp!! though

General issue with both: Spinners. They're too short and surprising for some people on the two diffs.

[pimp!!]

Kinda hard to tell for newer people that it's a Normal. (hehe, cant say i never thought about that. in the end its more like a normal+
i think its because of the high bpm, but the diff is well balanced between easy and hard imo
)

the short continuous 1/2 sliders can be a little too hard, but i can't say they're to be removed. (indeed)

00:26:029 (1) - too short and surprising again. just map it some other way i guess (it goes from long white tick to long white tick, its totally fine imo)
00:38:353 (1) - too short. try extending till 00:38:353 (1) - , or let it start from 00:38:029 - instead of having a circle at that point (same as b4, i'm happy with the spinner length as it is)
00:44:191 (3,4) - confusing. just follow the lyrics instead of having two sliders. this is what i can think of, but if you can make up something else that doesn't stack on the next slider ,that'd be great (i think this kind of sliders are not unusual in normal diff's, i like my hybrid rhythm)
01:02:840 (2,3) - instead of this just have one slider ? it's a little confusing (i agree its one of the hardest parts in my diff and i really tried to use something simpler, but it cant be helped, its the best pattern for that rhythm)
01:07:218 (1) - find some other way to map, it's too short (just half beat shorter than my other spinners, the player should be ready for something slightly harder at this rate)
thanks for modding :)
Topic Starter
Tur00
Thanks for mod :D
Updated~
pimp
easy

00:15:975 - how about removing that clap sound? it will fit the previous combo better if you do

00:21:489 (1,2) - shift new combo

01:03:002 (1,2) - same as above

hard

00:07:056 (2) - this slider has a small line on the middle, this bug can only be seen on editor, but it always bother me
remake the slider maybe?

00:19:056 (4) - a bit unnatural movement here, and its not so fitting to the music, the problem is the stack to next note, i would prefer not stack in that part
move this slider to x144 y132 ?

00:56:840 (4) - you are following the vocal at the start of the slider but the end feels a bit random/forced. i would prefer you make slider end at 00:57:326 so it will fit the vocal better, and add a circle at 00:57:489
http://puu.sh/5ElcS.jpg

01:01:056 (1,2,3,4) - the pattern does not makes clear what you are following. imo you should try something like "slider slider circle circle" or just three sliders. this would fit the vocal better
don't really have any suggestion to show you for this part, still this is just my opinion anyway

01:17:597 (4,5,6,7,8,1) - this is surely the most annoying part on the difficulty. 1st because the long slider is not really fitting. 2nd because the (5)slider+stream is not intuitive
suggestion http://puu.sh/5Emzw.jpg or http://puu.sh/5EmJ1.jpg

cdfa's

keep mapping until 01:27:326 or 01:27:489
and start spinner at 01:27:651 end at 01:29:435
Irreversible
Mod request!

[Easy]

00:11:110 (4,1) - Even if you have to replace some things, I really suggest to give this one another flow. I personally find straight things like this just not as enjoyable as it could be in easy, and that’s why I’m suggesting it. If it’s your preference, you can keep it of course! http://puu.sh/5KwfA.jpg
00:16:624 - To avoid having a too regular rhythm, I can only recommend adding a circle here. It fits perfectly with the background, and it’s pretty fun as well.
00:29:921 (3,4) - And again, this is pretty straight, and I think if you go a bit into zig zag here, the player can enjoy this even more. http://puu.sh/5KwnX.jpg Additionally, I think the two sliders which have the same shape doesn’t really compliment each other. So it would fix this problem as well. (00:32:516 (1,2) - I’m talking about those)
00:53:272 (1,2,3,4) - Works, but doesn’t look neat as a whole pattern. Try to make it one, like one curve, or one straight line, or one zigzack.

[Pimp’s Normal]

You have to rename it to Pimp’s Normal (or whatever you like, Normal just MUST be in), due to the new rule.

00:46:786 (3) - Not too sure about this wiggling slider, we’ve talked about it in harlem shake, so you probably know why :P 00:47:435 (4) - You might wanna find a new solution for those two sliders, I think they’re just way too difficult for the current diff (especially the slider, even I would be confused I guess)
01:06:894 (6) - Remove the jump?
01:12:732 (1,2) - Same reason. This one is even harder. The player will think they’re both the same. Try replacing it with a simpler rhythm, or just however you like.

I’m impressed pimp! Especially the first sliderart, was really cool.


[Hard]

00:15:489 (3) - Just suggesting some other rhythm, because it would follow the vocals better, personal preference. http://puu.sh/5KwPX.jpg (2 = 00:15:164 - ). It’s becuase the vocal starts earlier, and with the long slider having there, everything would fit better.
00:26:353 (4,5,6) - I’m sure you can make a better looking triangle here :P
00:28:299 (4,5,6) - Make sure this blanket looks neater, because distance 4 + 5 isn’t the same as distance 5 + 6
00:33:164 (2,3,4) - Well, this is a pretty harsh flow here, and I don’t really approve of it to be honest. It’s way too tight, if you ask me! http://puu.sh/5KwYn.jpg Take this as an example what a better flow would look like. Unfortunately, it doesn’t fit in now - maybe you could replace some stuff? (Just make it how you like it, and that it doesn’t destroy your patterns, but make sure you try to get a better flow here)
00:35:110 (1,2,3) - http://puu.sh/5Kx54.jpg Look at this once, the transition here is much better!
00:47:759 (4,5,6,7,1) - Curve pls, i don’t know what the current stream should build.
00:59:597 (4) - And again bad flow. The slider points to the left, and the circle being on the right is just way too harsh. http://puu.sh/5Kx9A.jpg You might like this?
01:00:245 (6,7,8,1) - Make sure to keep DS consistency, it’s a bit off here. Even if it’s not much, I could see it pretty well.
01:01:380 (2,3) - Same problem here, slider going to the left, circle suddenly being on the right.
01:17:597 (4) - Oh, just me, but can you move it a little down? It’s so close to the previous slider there :P

[CDFA’s Insane]

Rename to CDFA's Insane

00:10:299 (4) - try 220 240? you'll see why
00:16:624 (9,1) - to keep consistency of your jump pattern, this one should be 1.2x too.
00:23:272 (4) - Same suggestion as shown above (that the slider end is fully covered by the slider slide)
00:40:299 (1) - consistency of the stream would look better i guess.

> Please fix all those kind of things (except it was on purpose, but oh well) It’s basically the same all the time.


Well, I personally think it would be good if you get another 2-3 mods for your map, to make it even better. I hope I was able to help you a bit, and since the map is pretty good already, I’ll leave the star icon now! See you then :)
pimp

Irreversible wrote:

Mod request!

[Pimp’s Normal]

You have to rename it to Pimp’s Normal (or whatever you like, Normal just MUST be in), due to the new rule. "fixed" :<

00:46:786 (3) - Not too sure about this wiggling slider, we’ve talked about it in harlem shake, so you probably know why :P
yeah i remember xD , but this wiggling is really small. i dont see it affecting the slider speed to be honest
00:47:435 (4) - You might wanna find a new solution for those two sliders, I think they’re just way too difficult for the current diff (especially the slider, even I would be confused I guess) (i think this patterns are fine and common for normal/normal+. i meant this to be played by average players, that's why it was not named "normal" before)
01:06:894 (6) - Remove the jump? (sure)
01:12:732 (1,2) - Same reason. This one is even harder. The player will think they’re both the same. Try replacing it with a simpler rhythm, or just however you like. (i think this patterns are fine and common for normal/normal+. i meant this to be played by average player, that's why it was not named "normal" before)

I’m impressed pimp! Especially the first sliderart, was really cool. (i try xD, thanks)

Well, I personally think it would be good if you get another 2-3 mods for your map, to make it even better. I hope I was able to help you a bit, and since the map is pretty good already, I’ll leave the star icon now! See you then :) (it was very helpful)
i was the last mapper to join, so it was my responsability to keep the spread balanced between hard and easy, if i simplify my patterns then the beatmap will have divided spread (E N for "noob" , no difficulty for the "average" and H I for "pro"). that is usually ignored unless its very clear. i'm talking about 80% of the beatmaps

thanks for modding :D

update
osu file format v12

[General]
AudioFilename: Opening.MP3
AudioLeadIn: 0
PreviewTime: 48002
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6489
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Forever We Can Make it! (TV Size)
TitleUnicode:Forever We Can Make it! (TV Size)
Artist:THYME
ArtistUnicode:THYME
Creator:Tur00
Version:pimpG's Normal
Source:To Love Ru
Tags:PimpG CDFA
BeatmapID:297292
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400,308,32191,1,8,0:0:0:0:
468,240,32516,6,0,P|488:192|448:56,1,192.000001192093,4|8,0:0|0:0,0:0:0:0:
368,108,33489,1,0,0:0:0:0:
300,40,33813,2,0,L|208:64,1,96.0000005960465,4|0,0:0|0:0,0:0:0:0:
116,32,34462,1,12,0:0:0:0:
76,120,34786,1,0,0:0:0:0:
160,168,35110,6,0,L|224:168,2,48.0000002980233,4|0|0,0:0|0:0|0:0,0:0:0:0:
80,220,35759,2,0,P|108:252|159:264,1,96.0000005960465,12|0,0:0|0:0,0:0:0:0:
256,268,36408,2,0,B|272:276|272:276|288:260|288:260|304:276|304:276|320:260|320:260|336:276|336:276|352:260|352:260|368:276|368:276|384:260|384:260|400:268,2,192.000001192093,4|4|4,0:0|0:0|0:0,0:0:0:0:
256,268,38029,1,4,0:0:0:0:
256,192,38353,12,8,39651,0:0:0:0:
120,84,40299,6,0,P|139:128|183:148,1,96.0000005960465,4|0,0:0|0:0,0:0:0:0:
212,57,40948,2,0,L|299:97,1,96.0000005960465,8|0,0:0|0:0,0:0:0:0:
364,28,41597,1,4,0:0:0:0:
440,88,41921,2,0,L|472:48,2,48.0000002980233,0|0|8,0:0|0:0|0:0,0:0:0:0:
377,160,42570,1,8,0:0:0:0:
433,236,42894,6,0,P|345:256|289:184,1,192.000001192093,4|8,0:0|0:0,0:0:0:0:
309,88,43867,1,0,0:0:0:0:
221,48,44191,2,0,L|175:11,2,48.0000002980233,0|8|0,0:0|0:0|0:0,0:0:0:0:
181,76,44678,2,0,L|121:76,2,48.0000002980233,0|8|0,0:0|0:0|0:0,0:0:0:0:
45,28,45489,6,0,P|16:121|85:164,1,192.000001192093,4|8,0:0|0:0,0:0:0:0:
180,148,46462,1,0,0:0:0:0:
264,196,46786,2,0,B|300:248|272:288|272:288|256:288|256:288|244:300|244:300|228:300,1,144.00000089407
184,300,47435,2,8,L|129:300,3,48.0000002980233
92,316,48083,6,0,P|48:288|36:248,1,96.0000005960465,4|8,0:0|0:0,0:0:0:0:
0,160,48732,2,0,L|52:76,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
96,164,49380,2,0,L|148:80,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
192,168,50029,2,0,P|224:204|280:208,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
364,228,50678,5,4,0:0:0:0:
387,134,51002,1,8,0:0:0:0:
456,200,51326,1,0,0:0:0:0:
478,106,51651,1,8,0:0:0:0:
412,36,51975,6,0,L|364:36,2,48.0000002980233,0|0|8,0:0|0:0|0:0,0:0:0:0:
364,120,52624,2,0,L|308:120,2,48.0000002980233,0|0|8,0:0|0:0|0:0,0:0:0:0:
316,204,53272,6,0,B|253:223|205:121|143:141,1,192.000001192093,0|0,0:0|0:0,0:0:0:0:
167,234,54245,1,8,0:0:0:0:
72,220,54570,2,0,P|24:144|72:64,1,192.000001192093
128,142,55543,1,8,0:0:0:0:
208,196,55867,6,0,P|256:208|304:196,1,96.0000005960465,4|8,0:0|0:0,0:0:0:0:
304,100,56516,2,0,B|360:100|388:140|388:140|388:188,1,144.00000089407,4|4,0:0|0:0,0:0:0:0:
432,272,57326,6,0,L|376:272,1,48.0000002980233,0|8,0:0|0:0,0:0:0:0:
344,300,57651,2,0,L|284:300,3,48.0000002980233,0|0|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
264,208,58462,6,0,L|196:276,1,96.0000005960465,4|8,0:0|0:0,0:0:0:0:
168,184,59110,2,0,L|100:252,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
8,220,59759,2,0,L|76:152,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
168,184,60408,2,0,L|236:116,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
332,120,61056,5,4,0:0:0:0:
420,156,61380,1,8,0:0:0:0:
352,224,61705,1,0,0:0:0:0:
264,188,62029,1,8,0:0:0:0:
236,96,62353,6,0,L|224:48,2,48.0000002980233,0|0|8,0:0|0:0|0:0,0:0:0:0:
192,116,62840,2,0,L|140:116,1,48.0000002980233
108,148,63164,2,0,L|48:148,1,48.0000002980233,0|8,0:0|0:0,0:0:0:0:
0,224,63651,6,0,P|56:284|160:272,1,192.000001192093
228,208,64624,1,8,0:0:0:0:
232,112,64948,2,0,P|288:52|392:64,1,192.000001192093,4|0,0:0|0:0,0:0:0:0:
444,144,65921,1,8,0:0:0:0:
428,188,66083,2,0,B|372:200|332:156|332:156|300:188,1,144.00000089407,0|8,0:0|0:0,2:0:0:0:
256,264,66894,1,0,0:0:0:0:
256,192,67218,12,0,68353,0:0:0:0:
56,92,68840,6,0,P|32:132|32:180,1,96.0000005960465,4|8,0:0|0:0,0:0:0:0:
124,160,69489,2,0,L|220:160,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
292,224,70137,2,0,L|400:224,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
456,292,70786,2,0,P|480:252|480:204,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
428,124,71435,5,4,0:0:0:0:
344,76,71759,1,8,0:0:0:0:
428,28,72083,1,0,0:0:0:0:
512,76,72408,1,8,0:0:0:0:
428,124,72732,6,0,L|388:152,3,48.0000002980233,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
340,152,73380,2,0,L|300:124,2,48.0000002980233,0|0|8,0:0|0:0|0:0,0:0:0:0:
368,244,74029,6,0,P|260:236|224:168,1,192.000001192093
128,168,75002,1,8,0:0:0:0:
32,168,75326,2,0,P|76:88|168:80,1,192.000001192093
256,124,76299,5,8,0:0:0:0:
344,160,76624,2,0,P|396:152|432:108,1,96.0000005960465,4|8,0:0|0:0,0:0:0:0:
444,28,77272,1,4,0:0:0:0:
352,60,77597,1,8,0:0:0:0:
352,60,77759,6,0,L|256:60,1,96.0000005960465,4|0,0:0|0:0,0:0:0:0:
212,80,78245,2,0,L|192:128,2,48.0000002980233,8|0|0,0:0|0:0|0:0,0:0:0:0:
164,72,78732,2,0,L|112:84,1,48.0000002980233,0|8,0:0|0:0,0:0:0:0:
60,160,79218,6,0,L|164:160,1,96.0000005960465,4|8,0:0|0:0,0:0:0:0:
218,232,79867,2,0,L|254:144,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
316,216,80516,2,0,L|420:216,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
474,288,81165,2,0,L|510:200,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
512,156,81651,6,0,L|512:92,1,48.0000002980233,0|4,0:0|0:0,0:0:0:0:
440,44,82137,1,8,0:0:0:0:
420,140,82462,2,0,P|380:124|348:72,1,96.0000005960465,0|8,0:0|0:0,0:0:0:0:
268,32,83110,1,0,0:0:0:0:
172,32,83435,1,8,0:0:0:0:
130,55,83597,2,0,L|98:147,1,96.0000005960465
112,192,84083,1,8,0:0:0:0:
164,272,84408,6,0,P|256:296|348:272,1,192.000001192093
400,192,85380,1,8,0:0:0:0:
348,112,85705,2,0,P|256:88|164:112,1,192.000001192093,4|0,0:0|0:0,0:0:0:0:
112,192,86678,1,8,0:0:0:0:
160,192,86840,2,0,L|308:192,1,144.00000089407,0|8,0:0|0:0,0:0:0:0:
256,192,87651,12,0,89435,0:0:0:0:
Topic Starter
Tur00
Updated~ o.o
those
Posting here to remind myself.
Lally
m4m here o3o

must fix
comments
suggestions

[Easy]
  1. 00:29:921 (3,4) - i personally don't like the flow of the slider (3) what about to copy paste the 00:28:624 (2) - and ctrl+g to have a better flow kinda something like:
  2. 00:49:380 (3,4) - do better this blanket
  3. 00:54:570 (3,4,5) - i would do a perfect triangle with this 3 objects
  4. 01:06:245 (5,6,1,2) - i have really muchto say about this pattern for the first the flow between 01:06:245 (5,6,1) - is really bad and 01:06:245 (5,6) - blanket are bad made and same about this blanket : 01:09:489 (1,2) - i think you should totaly remade this pattern with something like:
    i changed totally this pattern: 01:06:245 (5,6,1,2,3,4,1) - i give you the code,if you like it i'll be glad if you use it
    196,296,66245,2,0,P|208:320|232:344,2,55.0000005960465,0|2|0,0:0|0:0|0:0,0:0:0:0:
    148,196,67543,2,0,P|184:96|288:72,1,220,0|4,0:0|0:0,0:0:0:0:
    384,116,69489,5,2,0:0:0:0:
    452,204,70137,2,0,P|464:268|444:320,1,110.000001192093
    348,352,71435,1,0,0:0:0:0:
    279,286,72083,2,0,P|322:255|376:259,2,110.000001192093,0|2|0,0:0|0:0|0:0,0:0:0:0:
    172,308,74029,6,0,P|144:256|152:204,1,110.000001192093,0|2,0:0|0:0,0:0:0:0:
    some sliders could be without hitsound,pay attention o3o
[pimpG]
  1. 00:09:489 (3) - omg cool slider °D°
  2. 00:38:029 (4) - i would not stack this one
  3. 00:57:326 (1,2) - for this 2 i see better something like 01:02:353 (1,2,3) -
[Hard]
  1. 00:26:353 (4,5) - i would change this circle and the reverse slider in 2 sliders like this one 00:26:029 (3) - to create a cool jump :D
  2. 00:39:651 (6) - try something like:
[CDFA]
  1. 00:15:975 (7,8,9) - the spacing is so meh here ;; try to fix it andmake those sliders better something kinda like: (by moving just 00:16:299 (8) - )
nice mapset good luck o3o
pimp

Lally wrote:

m4m here o3o

must fix
comments
suggestions

[pimpG]
  1. 00:09:489 (3) - omg cool slider °D° (i'm a video-art lover xD)
  2. 00:38:029 (4) - i would not stack this one (its a slow down part, its more fitting like that imo)
  3. 00:57:326 (1,2) - for this 2 i see better something like 01:02:353 (1,2,3) - (i always try to not repeat patterns when possible)
nice mapset good luck o3o
thanks for modding :D
YTYuyu
hey~ i'm here as requested :D.

Bold: Unrankable/must fix.
Red: Should be fixed/ Highly suggested.
Green: Suggestion.
Blue: Comments, Advice, or Other.

[General]
the source is incorrect. add a hyphen between Love and Ru. that's the correct source name.

[Easy]
00:11:110 (4) - it sounds feint, but add a whistle for that emphasis in the cymbals.
00:16:624 (4) - if you're going for consistency in this, then you should remove this circle for the 1/1 gap, although this isn't that much of a problem since it follows the drums, and since it blends in nicely during gameplay. if you keep this, then you should add more notes to keep the consistency and hitousnding flow going during gameplay.
00:22:137 (2) - remove the whistle at the repeat because there's nothing that emphasizes it in the BGM.
00:27:975 (1,2,3,4,1,2,3) - pay attention when you do your hitsounding here. since there's drums in this part, and i'm guessing since you want to keep the whistle, switch to the normal sampleset with a soft addition on every 2nd and 4th downbeat so that you can emphasize the drums and cymbals in the BGM.
00:33:813 (2,3) - move this down here instead. the transition in this would feel a lot smoother for beginners to follow during gameplay.
00:37:705 (1,2) - add normal samplesets at the beginning of these sliders. it'll emphasize the drums, and it'll keep the flow steady when following the hitsounding in this part.
00:40:299 (3) - a finish at the beginning and at the end is missing. add it for emphasis in the cymbals in the BGM.
00:45:489 (4) - replace the whistle for a finish for 2 reasons, not only the cymbals in the BGM, but it's at the 1st downbeat, and it's likely that finishes fit there than whistles depending on the song.
01:16:624 (4) - same as 00:40:299 about the end.
your flow is all right, but your hitsounding needs more work. the sliderticks and current patterns don't seem to fit because the flow suddenly stops in the hitsounding.

[PimpG's Normal]
00:07:380 (2,3) - personally, i think that stacking this instead would make the map more flowy and easier to follow during gameplay IMO.
00:08:678 (1,2) - ^
00:15:975 (4) - for the sake of making this slider more nicer and more smoother to follow, reduce the arc of this slider to make it look like this.
00:19:056 (1,2) - same as 00:07:380.
00:20:191 (4,5) - ^
00:38:353 (1) - this spinner doesn't fit with the feeling and mood of the song. the vocals and drums are still going, so replace this spinner for a number of notes so that the flow in this part continues and it's steady as well during gameplay.
01:05:921 (4,5) - same as 00:07:380.
01:07:218 (1,1) - i want you to highly consider on this part. think about how players would react to this, and if players would be able to keep up with this during gameplay. replace it for thisas you'd be following the BG vocals and BGM music equally. this is more easier and more fun to follow for players during gameplay.
01:23:435 (5,6) - same as 00:07:380.
01:26:678 (4,5) - ^
this diff is pretty good. i'd mention some stuff i don't like, but it's just personal preferences.

[Hard]
00:07:056 (2,4) - i think that if you space this out to 1.5x spacing, it'll make the map more fun to follow for players during gameplay. it should look like this, or you can change the rhythm for (2) to a 1/2 slider and a 1/2 repeat. same reason.
00:11:110 (4) - add a finish at the beginning. you can hear the cymbals in this part. if it's too loud, then reduce the volume of this to make it sound similar to the cymbals here.
00:16:462 (6) - just a nazi thing but align this to (5) so that it'll look nicer and not slanted during gameplay.
00:24:083 (4) - do Gtrl+G in this. it'll be consistent with 00:22:137 (1,2) - during gameplay, and the pattern would be more fun to follow like i said before.
00:27:326 - you need to add a slowdown/timing point here. set it to 0.75 because this part is a calm one and the 0.75 slider slowdown would fit perfectly during gameplay.
00:40:137 - add a circle here. it'll keep the flow steady when following the drums. also add a drum clap on not only this circle, but at the end of 00:39:651 (6) - for that emphasis.
00:47:759 (4,5,6,7,1) - i really think that this stream is too much for a hard diff since it's all spaced out, so the chances of messing up are pretty high. you can do 2 things. reduce the spacing to half of the default spacing in this diff(0.6x), or replace this stream for a kick slider(slider with more than one repeat) to make it easier for players to follow during gameplay.
00:52:462 (7) - i think you can replace this for 2 1/4 circles, and a 1/2 slider. same reason as 00:40:137 about the drums. if you wanna take the safe route, then remove the circle from the 1/4 tick.
01:00:245 (6,7) - these 2 sliders don't fit with the song. if you listen to the drums, they're not connected. for this one, replace this for a circle and a 1/2 slider. this rhythm would be more comfortable when following the music during gameplay.
01:18:975 (6,7,8,1) - same idea as 00:47:759.
your rhythm selections and flow can be a lot better personally.

[CD-chan's Insane] :D
00:21:164 (1) - make this slider look like (7) because i find that it'll be more flowy thanks to the symmetry in this pattern during gameplay.
00:27:245 - same idea as hard.
00:39:326 (3) - i feel that this should be a 1/2 slider followed by 2 1/4 circles to follow the drums nicely during gameplay.
00:39:975 (7,8,9,10) - the 1/4 notes on this mini stream are overmapped since it doesn't follow anything. no drums are following that part, so delete the 1/4 notes on this part of the stream.
01:07:786 - add a circle here. the drumroll actually starts from the end of 01:07:380 (5) -.
01:18:245 (5,6,7,8,9,10,11,12,13,14,15,16) - the 1st half of the stream makes no sense since it barely follows the music. for this one, replace the 1st half for a 1/2 slider and a circle, or a 1/2 repeat it'll follow the drums more properly during gameplay. it should look like this or this.
i feel that there can be more jumps to make the diff more fun to follow, but again--personal preference of mine.

and that's all i got. your easy and hard diffs can be better and it can use more mods. anyways GL and don't give up on the map :D.
Topic Starter
Tur00

Byakugan249 wrote:

hey~ i'm here as requested :D.

Bold: Unrankable/must fix.
Red: Should be fixed/ Highly suggested.
Green: Suggestion.
Blue: Comments, Advice, or Other.

[General]
the source is incorrect. add a hyphen between Love and Ru. that's the correct source name. Fixed

[Easy]
00:11:110 (4) - it sounds feint, but add a whistle for that emphasis in the cymbals. Fixed
00:16:624 (4) - if you're going for consistency in this, then you should remove this circle for the 1/1 gap, although this isn't that much of a problem since it follows the drums, and since it blends in nicely during gameplay. if you keep this, then you should add more notes to keep the consistency and hitousnding flow going during gameplay. Fixed
00:22:137 (2) - remove the whistle at the repeat because there's nothing that emphasizes it in the BGM. [/b] Fixed
00:27:975 (1,2,3,4,1,2,3) - pay attention when you do your hitsounding here. since there's drums in this part, and i'm guessing since you want to keep the whistle, switch to the normal sampleset with a soft addition on every 2nd and 4th downbeat so that you can emphasize the drums and cymbals in the BGM. [/b] Fixed
00:33:813 (2,3) - move this down here instead. the transition in this would feel a lot smoother for beginners to follow during gameplay. [/b] Fixed
00:37:705 (1,2) - add normal samplesets at the beginning of these sliders. it'll emphasize the drums, and it'll keep the flow steady when following the hitsounding in this part. [/b] Fixed
00:40:299 (3) - a finish at the beginning and at the end is missing. add it for emphasis in the cymbals in the BGM. [/b] Fixed
00:45:489 (4) - replace the whistle for a finish for 2 reasons, not only the cymbals in the BGM, but it's at the 1st downbeat, and it's likely that finishes fit there than whistles depending on the song. [/b] Fixed
01:16:624 (4) - same as 00:40:299 about the end. [/b] Fixed
your flow is all right, but your hitsounding needs more work. the sliderticks and current patterns don't seem to fit because the flow suddenly stops in the hitsounding. Okei >_<

[Hard]
00:07:056 (2,4) - i think that if you space this out to 1.5x spacing, it'll make the map more fun to follow for players during gameplay. it should look like this, or you can change the rhythm for (2) to a 1/2 slider and a 1/2 repeat. same reason. I'll Keep This
00:11:110 (4) - add a finish at the beginning. you can hear the cymbals in this part. if it's too loud, then reduce the volume of this to make it sound similar to the cymbals here. [/b] Fixed
00:16:462 (6) - just a nazi thing but align this to (5) so that it'll look nicer and not slanted during gameplay. [/b] Fixed
00:24:083 (4) - do Gtrl+G in this. it'll be consistent with 00:22:137 (1,2) - during gameplay, and the pattern would be more fun to follow like i said before. [/b] Fixed
00:27:326 - you need to add a slowdown/timing point here. set it to 0.75 because this part is a calm one and the 0.75 slider slowdown would fit perfectly during gameplay. I'll Keep This
00:40:137 - add a circle here. it'll keep the flow steady when following the drums. also add a drum clap on not only this circle, but at the end of 00:39:651 (6) - for that emphasis. [/b] Fixed
00:47:759 (4,5,6,7,1) - i really think that this stream is too much for a hard diff since it's all spaced out, so the chances of messing up are pretty high. you can do 2 things. reduce the spacing to half of the default spacing in this diff(0.6x), or replace this stream for a kick slider(slider with more than one repeat) to make it easier for players to follow during gameplay. [/b] Fixed
00:52:462 (7) - i think you can replace this for 2 1/4 circles, and a 1/2 slider. same reason as 00:40:137 about the drums. if you wanna take the safe route, then remove the circle from the 1/4 tick. I'll Keep this
01:00:245 (6,7) - these 2 sliders don't fit with the song. if you listen to the drums, they're not connected. for this one, replace this for a circle and a 1/2 slider. this rhythm would be more comfortable when following the music during gameplay. [/b] Fixed
01:18:975 (6,7,8,1) - same idea as 00:47:759. [/b] Fixed
your rhythm selections and flow can be a lot better personally. Thanks again :'c

and that's all i got. your easy and hard diffs can be better and it can use more mods. anyways GL and don't give up on the map :D.
okei :D *slaps*
pimp

Byakugan249 wrote:

hey~ i'm here as requested :D.

Bold: Unrankable/must fix.
Red: Should be fixed/ Highly suggested.
Green: Suggestion.
Blue: Comments, Advice, or Other.

[PimpG's Normal]
00:07:380 (2,3) - personally, i think that stacking this instead would make the map more flowy and easier to follow during gameplay IMO. (have to agree)
00:08:678 (1,2) - ^ (^)
00:15:975 (4) - for the sake of making this slider more nicer and more smoother to follow, reduce the arc of this slider to make it look like this. ( i made it around 45 Degrees )
00:19:056 (1,2) - same as 00:07:380. (i think its more fitting as it is)
00:20:191 (4,5) - ^ (i think its more fitting as it is)
00:38:353 (1) - this spinner doesn't fit with the feeling and mood of the song. the vocals and drums are still going, so replace this spinner for a number of notes so that the flow in this part continues and it's steady as well during gameplay. (i think this part needs something different from the next/previous part, it has a different feeling for me)
01:05:921 (4,5) - same as 00:07:380. ( fixed )
01:07:218 (1,1) - i want you to highly consider on this part. think about how players would react to this, and if players would be able to keep up with this during gameplay. replace it for thisas you'd be following the BG vocals and BGM music equally. this is more easier and more fun to follow for players during gameplay. (i think this part is just perfect for a spinner, it wont be nice if mapped as a normal part : ( )
01:23:435 (5,6) - same as 00:07:380. ( it's more fitting as it is imo )
01:26:678 (4,5) - ^ ( fixed )
this diff is pretty good. i'd mention some stuff i don't like, but it's just personal preferences. ( thank you :) )
did not used all stack suggestions because it would make the diff look more repetitive, this is also why i'm using a break and more spinners than the other diff's. thank you for modding :D

osu file format v12

[General]
AudioFilename: Opening.MP3
AudioLeadIn: 0
PreviewTime: 48002
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6570
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Forever We Can Make it! (TV Size)
TitleUnicode:Forever We Can Make it! (TV Size)
Artist:THYME
ArtistUnicode:THYME
Creator:Tur00
Version:pimpG's Normal
Source:To Love-Ru
Tags:PimpG CDFA
BeatmapID:297292
BeatmapSetID:106328

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.960000005960465
SliderTickRate:1

[Events]
//Background and Video events
Video,250,"VID.avi"
0,0,"BG.jpg",0,0
//Break Periods
2,22662,24829
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,20516,3,"soft-hitclap3.wav",100
//Background Colour Transformations
3,100,0,0,0

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Combo2 : 221,94,0
Combo3 : 177,187,0
Combo4 : 2,167,221

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so many bats checking, tur00 please teach me that spell :o
Garven
[General]
Tick sounds <3

[Easy]
01:24:083 (1) - This feels so off. So incredibly off. Maybe just do a longer slider from 01:23:759 - to 01:24:408 -
This was putting me to sleep though. Such a slow pace. There's not much you can do pattern wise when you rely on sliders for your hitsouidng.

[Normal]
As a map it's mostly fine, but in this set it's rather difficult compared to the Easy. Like a lot.

[Hard]
01:23:921 (1) - Dang, almost was completely satisfied with the map barring nazi stuff. That you used the wrong rhythm for the sake of symmetry is kind of saddening and takes away from a really nice Hard difficulty otherwise.

[Insane]
w
t
f

This can't be a CDFA map. It's actually good. DOPPLEGANGER.


I mainly worry about the difficulty jump from the Easy -> Normal. Otherwise this set is pretty much ready to go.
pimp
i was actually thinking that my normal was not difficult enough to be well balanced between easy and hard

i will not make my diff more simple, tur00 may consider changing his easy. we talked about that a few months ago

thanks for checking :)
Topic Starter
Tur00
Updated~
Garven
Ranked~
xxdeathx
Most perverted anime ever
Natsu
Forever We Can Make it! <3 gratz
pimp
i don't remember anyone giving bubble icon

did the ranking rules changed? am i too late?

whatever i should not complain about stuff that i'm involved being ranked, then fine xD

thanks all modders for your support :D
Irreversible
Hi, unranking because of following reason:

It was not bubbled yet

Sorry for the trouble, Garven should drop the bubble icon when he's here again!

Scores are not wiped yet, to the ranking BAT (I assume Garven will bubble?): Wipe scores if you Change something
Umi
Second time garven xD, you should take some rest x)
Irreversible
Putting Star Icon because that was the last state of it!
Alarido
I thought it was unranked because of the jump (or misspacing) at the end of [Easy] diff (the last two notes before the last spinner).

Also peppy would be notified to fix such bugs on bubble function in order to avoid such issues. Might would be by bringin' back the MATs.
pimp
this spacing issue was not there when i modded the map :(

seems like easy scores are going to be erased
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