I'm not gonna lie, the life meter in the DS games, and therefore Osu, is retarded. Constant drain makes no sense, and can result in failures while hitting notes well or even perfectly, because there aren't enough notes and your life meter was low from an earlier section.
I can play with no life bar, but I like having the feedback of a life system. Every other rhythm game, as far as I know, uses a system in which a miss or near misses drain life, and hits increase life, and life is constant between notes. Would it be possible to get a system like this in Osu? From my searching it looks like Osu!Stream even already does this.
I hope this isn't a duplicate thread.
I can play with no life bar, but I like having the feedback of a life system. Every other rhythm game, as far as I know, uses a system in which a miss or near misses drain life, and hits increase life, and life is constant between notes. Would it be possible to get a system like this in Osu? From my searching it looks like Osu!Stream even already does this.
I hope this isn't a duplicate thread.