hihi~ , a mod m4m from
my modding queue !General- Combo color 4 is completely black, it can distract players at some part of the video for such as 00:15:304 (7,8,9) - 00:12:459 (1,2,3) - in hard that you barely see it.
- Try pressing "g" in your editor 3 times and it will show "Grid Size : Tiny" so that you can create better sliders with this grid. Some of their's shape can be improved.
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comboburst.png's dimensions must not be larger than 500x767. (copied from AIBat, it should be correct)-
You should use the size of 1024x768 for your Background or any recommended resolution.-
You don't have any break and you have a video so I think you should tick LetterboxInBreaks out for every diff.-
Inconsistent tag, you don't really need to use Persona 4 as a tag since it's already on your source.-
Offset for standard diff starts differently from Taiko diffs. Better use the taiko's one for the sake of consistency.EasyOD is kind of unforgiving atm. I suggest you not use your AR exceed the OD one , like AR3 with OD3, AR4 with OD4 , especially the easiest diff one like this. So please change this OD to 4 instead.
By the way, AR3 HP3 OD3 should be comfortable and fitting with this diff more than this. I would change to it.
00:06:252 (2) - 00:08:321 (1) - try moving these 2 sliders 1 grid up. Reason is 00:06:252 (2) - will stay apart from 00:04:701 (1) - (This is currently touching another slider which could look unclean(probably). The spacing is fine, don't worry
00:20:218 (3) -
Too close from the previous slider (wrong spacing)00:29:528 (4) - New combo here instead of 00:30:563 (1) - (remove NC at 00:30:563 (1) - )
01:02:115 (x) - I feel you should add a note at this point. The kiai is started here and it has kind of big beat in the music. So I guess add a note here won't ruin the song and also makes this position more fitting.
01:20:735 (1) -
There is no reason to silence from this note to 01:27:977 (2) - . I guess they are unrankable. So I suggest you change to something different. 20% of volume for only slider's start instead of this silenced custom hitsound.looks pretty good already.
NormalAR5 is enough for this diff in my opinion. First off, the map has really low bpm and your map density is kind of light. So AR6 should be AR5 instead for this diff.
00:06:252 (2) - nazi, try moving it right 2 grids and left 2 grids, the pattern would look balance with 00:07:287 (3) - more than the current.
00:11:425 (3) -
spacing00:19:183 (1,2) - spacing (could be done better than the current)
00:20:735 (1) - clap tail
00:24:873 (2,3) - clap both tail for these sliders.
00:24:873 (2,3,4) - any reason as to why you suddenly changed from 1.0 to 0.8 ?
00:32:115 (1,2) -
this spacing is wrong. I don't think it's for Normal diff.00:35:218 (4) - clap tail
00:40:649 (5) - ^
00:45:563 (5) - New combo and beware the spacing with 00:46:856 (6) -
00:52:287 (7) - clap
01:19:701 (6) - New combo here, seeing spacing here, It's fine for you to keep it but it should be new combo here
01:20:477 (2) - spacing with the previous one
01:21:252 (1) -
silenced hitsounding like I mentioned in Easy diff.Beat placements sound good. Just only some spacings and hitsounds that you might have missed.
HardOD6 could be fitting for this diff.
00:20:994 (2,3) - spacing
00:23:580 (1) - actually spacing is correct, but you can see that it almost touches 00:23:063 (7) - that doesn't make it look good.
00:24:356 (4,5) - can improve about this , You may just reduce slider's length, and add a note after that.
Your slider actually follows vocal but you can shorten it a bit just to make it not too long like this.
01:12:201 (7,8) - similar to above
01:19:442 (6) - new combo
01:20:735 (1) -
silenced notes like I mentioned in Easy diff.InsaneHP Drain is way too high compare to the song. HP7 could be done better for it.
Let me be honest about it.
00:09:097 (6,7,8,9,10,1,2,3,4,5,1,2,3,4,5) - I don't really think things like these (5 streams) can work well with this song. This song doesn't provide any beat on such points.
btw, there are some points that you can use these streams as well. Example are 00:27:977 (1,2,3,1,2,3) - , 00:58:752 (4,5,6,7,1,2,3,4) -
Something that is on peaked parts, before choruses, or alike. But for normal parts, they shouldn't be overdone like these.
And about 00:02:761 (1,2) - , Silenced hitsounds could be done well if music on certain points sound nothing (which you don't really need to even add notes) I suggest you use your default hitsounds as intended in most of parts in this song. Only Spinner end that I think silenced hitsound is nice and rankable.
Silenced note is unrankable.00:38:580 (8,1) - this spacing is kind of unfitting.
Not really need to point out much. Only stream like 1,2,3,4,5 . You can remove 2 and 4 to make everything not too overmapped. And some sliders can be done better once you use Grid Size : Tiny as I mentioned in General.
Good luck for your map. !