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Mafia CYP (Tie - Game Over)

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Topic Starter
igorsprite
Welcome to Choose Your Path.

How to play the Setup:
- All Players will start with a Negative Role.
- All Players responsible for an elimination through voting will receive 1 Path Point.
- When the night begins, all Players will be able to spend their Path Points with:
‎‎‏‏‎ ‎‎‎‏‏‎ ‎‎‎‏‏‎ ‎▪ Removing their Negative Role;
‎‎‏‏‎ ‎‎‎‏‏‎ ‎‎‎‏‏‎ ‎▪ Unlocking a new Role from their Paths;
‎‎‏‏‎ ‎‎‎‏‏‎ ‎‎‎‏‏‎ ‎▪ Receiving a Random Perk(The list of Perks is private).
- If a Player don't spend their Path Points at Night, that Player will lose all their Path Points.
- All Players only will be informed about their paths on Night 1.
- How the Path Tree works:
‎‎‏‏‎ ‎‎‎‏‏‎ ‎‎‎‏‏‎ ‎▪ Consists in 2 paths with 2 levels each;
‎‎‏‏‎ ‎‎‎‏‏‎ ‎‎‎‏‏‎ ‎▪ The Player can only see their first level from each path, but after unlocking the first level, the Player will be able to see the second level;
‎‎‏‏‎ ‎‎‎‏‏‎ ‎‎‎‏‏‎ ‎▪ After the Player unlock their first Role from any path, the other path will no longer be accessible;
‎‎‏‏‎ ‎‎‎‏‏‎ ‎‎‎‏‏‎ ‎▪ The first level is weaker than the second level.
Additional Info:
- Day 1 will be 7 days long, further days will be 5 days long.
- Nights will be 24 hours long.
- This game contains custom roles.
- This game wont have any of the following mechanics:
‎‎‎‏‏‎ ‎▪ Third-party Roles and False Roles.

Rules:
-> Read here
-> If you want to ask something, PM me or use @igorsprite
-> Mod Color, please do not use. (#836FFF)
-> 2 Prods = Replacement
Topic Starter
igorsprite
Players(* = Prods):
ShinRun
samX500
pentaqola
abraker
Amianki*
ClevelandsMyBro
Sub_kun bambinex*
NotRaffi*
Yhuan Debeste* bambinex

Living Players
ShinRun
pentaqola
Amianki
ClevelandsMyBro
NotRaffi
Yhuan Debeste bambinex

Dead Players
bambinex Town Enabled died day 1
samX500 Town Princess 2-Shots Checker died night 1
abraker Town Hammerer 1-Shot Tracker died night 2

Events Timeline:
Day 1 | bambinex replaces Sub_kun
Day 2 | bambinex replaces Yhuan Debeste
Day 3
Topic Starter
igorsprite
Gonna start sending role PMs, game begins when 7 players have confirmed.

I sent all roles PM. Confirmed players (9/9).

abraker
Ok so we are not going to fuck this game up through incompetence, right guys?
Joon Yorigami
hopefully
pentaqola

abraker wrote:

Ok so we are not going to fuck this game up through incompetence, right guys?
just like with yhuan, i hope so too
Topic Starter
igorsprite
Day 1 begins!

Vote Count 1.0
Not Voting (9): abraker, Yhuan Debeste, samX500, Amianki, pentaqola, NotRaffi, Sub_kun, ClevelandsMyBro, ShinRun.

With 9 players alive, it takes 5 to eliminate.

Day 1 will end on October 21th at 4:00pm UTC-3
ShinRun
Wait do we still earn points if we vote out a townie
Topic Starter
igorsprite

ShinRun wrote:

Wait do we still earn points if we vote out a townie
yes

btw new rule about questions
samX500
So, with 9 player we can probably expect there to only be 2 scum? With 3 scum, it would be 2 miss-elimination for town to loose the game. With 2 it would be 3 miss-elimination for town to loose the game.
abraker

samX500 wrote:

So, with 9 player we can probably expect there to only be 2 scum? With 3 scum, it would be 2 miss-elimination for town to loose the game. With 2 it would be 3 miss-elimination for town to loose the game.
I dont think thats a safe assumption considering that igor is new at hosting games
abraker
- All Players will start with a Negative Role.
It'd be funny if scum negative role was to passively revive a town player
pentaqola

abraker wrote:

- All Players will start with a Negative Role.
It'd be funny if scum negative role was to passively revive a town player
unintended necromancy sounds so ridiculous, i kinda want it to be real

still, i wonder what roles we will get, cuz this is already starting off really interesting.

samX500 wrote:

So, with 9 player we can probably expect there to only be 2 scum? With 3 scum, it would be 2 miss-elimination for town to loose the game. With 2 it would be 3 miss-elimination for town to loose the game.
this i have no clue, i'd expect two scum, but as abraker said, it's igor's first hosted game and we don't really have much of a basis on what we could expect the number of scums to be.

it's better off if we play safe here.
ShinRun
I feel like having 3 scum in a 9 players game is kinda broken
Joon Yorigami
what do we do now
NotRaffi
Nothing cool
abraker

Yhuan Debeste wrote:

what do we do now
figure out a strategy

is it good idea to reveal roles since they will be replaced anyway?
samX500
First, let us all agree on a rule. If someone pulls a quickhammer again, then we vote them off the next day. Period.

anyway.

We shouldn't be afraid of miss-elim this early on. What we need right now is information. Plus, voting someone off gives the voters point to help them in the game. It's important that those who benefit from this exotic mechanic are town and not scum, the more points are given to town player, the bigger advantage to town.
samX500

abraker wrote:

Yhuan Debeste wrote:

what do we do now
figure out a strategy

is it good idea to reveal roles since they will be replaced anyway?
I suppose it makes sense for town to tell their negative role. Not only does it help weed out scum, it also means we can coordinate which town should do the voting so that town with the worst ability get points to clear their negative role.

What would scum gain from knowing our negative role? I don't think scum has much to exploit from knowing my negative ability, or rather, any attempt at exploiting my ability will make people look very sus.
samX500
to be clear. I am not claiming scum have nothing to gain from knowing our negative role. I am asking the rest of town because I personally don't know.
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