[general]
looks good
[htisound]
use silent soft-sliderslide if possible
you might also need a custom kick sound, which can help enriching the song a lot
[easy]
00:28:391 (1) - clap here?
[In the Shake]
Although I playing some games like iidx, I'm not sure if my opinions still work. since this is my 1st official mod on mania.
I'd like to mention some rhythm:
00:05:677 (5677|1,5677|2,5784|0,5891|1) - triples like this still doesn't fit, for 4 modes, rhythm has it's normal form.
00:06:534 (6534|3,6534|2) - missing a clap here?
00:35:248 (35248|0,35248|1) - ^
00:22:391 (22391|3) - remove 1 clap and only leave 1 with clap on
00:36:105 (36105|1,36105|0) - ^
[Yuno's shake]
00:01:819 (1819|0,3748|2) - I didn't really get why these 2 were placed there. If you wanted to follow the wobble sound in the song you should use it every music bad with changes on positions. If you didn't mean to follow it then none of them should be used.
00:28:391 (28391|1,28391|5) - add some nots here or 00:27:319 (27319|3,27748|6,27748|0) - ? could be more interesting to play
[Normal]
00:26:677 (3) - http://puu.sh/49zbC.jpg adjust the node to make it looks better
[taiko muzu]
00:12:534 (32) - why not K here? this diff is not hard at all for muzu
00:26:891 (74) - move to 00:26:462 (73) - ? and set the rhythm this way http://puu.sh/49ziy.jpg
generally I think it'd be done better on emphasizing the heavy beats and make the rhythm more various during the part after kiai. It's up to you since this is just muzu tho. not bad overall
[Hard]
00:04:819 (7) - the whistle is unexpected I'd say. plus the next whistle is set several sec later. it doesn't sound very well. use them more frequently or remove them
00:21:212 (4) - this one should be starting at 00:21:319 (4) - or 00:21:105 (4) -
00:34:927 (2) - ^ it sounds and plays not very good now
[newtoniorock8's Platter]
repair unsnapped notes as newtoniorock8 mentioned
why not using AR9? This one is actually harder than Tur00's Harlem Fruits
generally, some jumps were not set very properly. You may need some jumps like this:
00:03:105 (4,5,6) - http://puu.sh/49CRO.jpg jumps like this provides better playing experience(flow) and the red-fruit motion could be quite smooth
also, some 1/4 jumps that don't trigger red fruit are also good
[Stefan's Taiko Oni]
The intro part is filled with 1/2 notes, I'd consider some 3/4 or 1/1 rhythm
00:20:891 (95,96,97,98) - this is 1/8 instead
[The Harlem Shake!]
00:04:819 (7) - the whistle is unexpected I'd say. plus the next whistle is set several sec later. it doesn't sound very well. use them more frequently or remove them
[Tur00's Harlem Fruits]
00:26:177 (1) - this not wasn't placed correctly. Also I wonder why there is such a sudden hitsound change
00:40:034 (1,2,3,4,5) - unsnapped
looks good
[htisound]
use silent soft-sliderslide if possible
you might also need a custom kick sound, which can help enriching the song a lot
[easy]
00:28:391 (1) - clap here?
[In the Shake]
Although I playing some games like iidx, I'm not sure if my opinions still work. since this is my 1st official mod on mania.
I'd like to mention some rhythm:
00:05:677 (5677|1,5677|2,5784|0,5891|1) - triples like this still doesn't fit, for 4 modes, rhythm has it's normal form.
00:06:534 (6534|3,6534|2) - missing a clap here?
00:35:248 (35248|0,35248|1) - ^
00:22:391 (22391|3) - remove 1 clap and only leave 1 with clap on
00:36:105 (36105|1,36105|0) - ^
[Yuno's shake]
00:01:819 (1819|0,3748|2) - I didn't really get why these 2 were placed there. If you wanted to follow the wobble sound in the song you should use it every music bad with changes on positions. If you didn't mean to follow it then none of them should be used.
00:28:391 (28391|1,28391|5) - add some nots here or 00:27:319 (27319|3,27748|6,27748|0) - ? could be more interesting to play
[Normal]
00:26:677 (3) - http://puu.sh/49zbC.jpg adjust the node to make it looks better
[taiko muzu]
00:12:534 (32) - why not K here? this diff is not hard at all for muzu
00:26:891 (74) - move to 00:26:462 (73) - ? and set the rhythm this way http://puu.sh/49ziy.jpg
generally I think it'd be done better on emphasizing the heavy beats and make the rhythm more various during the part after kiai. It's up to you since this is just muzu tho. not bad overall
[Hard]
00:04:819 (7) - the whistle is unexpected I'd say. plus the next whistle is set several sec later. it doesn't sound very well. use them more frequently or remove them
00:21:212 (4) - this one should be starting at 00:21:319 (4) - or 00:21:105 (4) -
00:34:927 (2) - ^ it sounds and plays not very good now
[newtoniorock8's Platter]
repair unsnapped notes as newtoniorock8 mentioned
why not using AR9? This one is actually harder than Tur00's Harlem Fruits
generally, some jumps were not set very properly. You may need some jumps like this:
00:03:105 (4,5,6) - http://puu.sh/49CRO.jpg jumps like this provides better playing experience(flow) and the red-fruit motion could be quite smooth
also, some 1/4 jumps that don't trigger red fruit are also good
[Stefan's Taiko Oni]
The intro part is filled with 1/2 notes, I'd consider some 3/4 or 1/1 rhythm
00:20:891 (95,96,97,98) - this is 1/8 instead
[The Harlem Shake!]
00:04:819 (7) - the whistle is unexpected I'd say. plus the next whistle is set several sec later. it doesn't sound very well. use them more frequently or remove them
[Tur00's Harlem Fruits]
00:26:177 (1) - this not wasn't placed correctly. Also I wonder why there is such a sudden hitsound change
00:40:034 (1,2,3,4,5) - unsnapped