FINALLY.Natsu wrote:
HI~ Hinsvar Hi~General:
- Clean I guess Good to hear that.
Insane:
Xinely
- 00:05:409 oh you really will hate me but move this 1 grid to the left to avoid the overlap with previous (6) Sure.
- 00:07:540 This need one repeat more I can still listen sound in 00:07:868 also feel kinda awkward finishing in offbeat when you play ^
- 00:09:343 (3,4) - conver them 2 in a single slider reason is the sound in 00:09:507 is really low and that make kinda bad clicking it porperly when you play imo ^
- 00:10:163 Oh whistle dont fit this part properly use a clap instead you can hear the crash in the music Drum-clap'd.
- 00:10:654 (3) - what about to try to stack this with previous 00:09:671 (1) - will look clean actually look kinda bad cuz is overlaped by 00:09:671 (1) - Done, too.
- 00:10:900 (5) - I cant hear music here is better to remove it following the music properly ^
- 00:10:818 (4,5,1) - move this to x:188 since the flow with previous (3) is kinda messed Isn't it already there...?
- 00:12:786 (4) - kinda weird start the sliders on upbeats also the sound on 00:12:786 (4) - is kinda low and the sound in 00:12:950 is really strong better try to use 2 circles instead or trys this rhythm: Done.
- 00:13:277 remove this clap is not necesary and just sound bad in game Played with the hitsound here.
- 00:13:113 (1,2,3,4,5,6,7) - maybe add normal samplest on them really sound cool in the stream Yep.
- 00:36:392 (4,5,6) - you are following the vocals and the rhythm is not suitable with them for example the (5) feel really awkward to hit cuz it dont follow your rhythm (following the vocals) the pitch in 00:36:720 is high than 00:36:884 (5) - thats why maybe you want to use a better rhythm instead: I hope I did it correctly.
- 00:36:392 add whistle for consistency with 00:35:245 if not remove 00:35:245 but I preffer if you add them in both place Added one here.
- 00:38:851 this need to be mapped feel really empty without it if you dont want to add circle for vocal stuff the convert pevious circle in a 1/1 slider Done.
- 00:39:179 (1,1) - then both have the same sound in the music is kinda weird for me how you use whistle in the first and finish in the second one is better if you are consistent with the hitsounds imo use finish for both or whistles Whistle first; finish for the second.
- 00:39:671 (2) - remove this beat not music on it or is almost inaudible try to listen to it at 25% It's still relatively audible for me...
- 00:40:982 maybe you place a finish here for error? cuz it sound very bad imo better remove it Feels really intentional and goes with the heavy instrument well for me.
- 00:44:671 the stream should start here listen to it at 25% Okay.
- 00:57:376 (2) - try to stack this with 00:58:687 (2) - perfect actually look really bad and bother a little when you play ^
- 00:58:113 (4) - I cant hear nothing here x_x It's just you then. Sorry, but there is indeed something here.
- 01:00:736 (5) - same as above ^
- 01:00:490 (6,7,1) - this flow really weird imo maybe try to improve the flow here make the cursor movement more natural Let's hope I did it right.
- 01:16:556 (1) - this overlap really bad with 01:17:540 (5) - try to map this part clean and make it less confuse Fixed.
- 01:23:769 (1,2,3,4,1,2,3,4,1) - plz reconsiderd to use another shape for the stream this play really bad you saw how pan and me get alot of problems playing this one I hope I did this one right, too...
- 01:46:720 (1,2) - this flow really bad try another one? maybe a natural one The flow here is fine. What are you talking about?
- 01:55:490 the stream should start here ...Fine, fine. Done.
- 02:38:195 (2) - remove whistle the clap is enought here ^
- 02:38:359 remove whistle on the tail and add it on the head fit better also gift to the player a feedback after clicking it ^
- 03:17:212 (1,2,3) - the flow here is really bad too try to imporve check why:
- Is better if you do it properly: ^
- 03:34:098 (1) - this is confuse and not readable in first play the reverse arrow get overlaped by 03:33:442 (2) - and make it really hard to notice you should fix this *sighs* This is completely readable. I don't get what are you guys complaining at all...
- 03:40:736 nothing in the music here also you listen how the music change in 03:40:654 (15) - continue the stream after it is not suitable and dont follow the music well Removed.
Hinsvar- 00:25:081 (2) - the sound here is kinda inaudible is not more suitable if you extend the previous slider to 00:25:081 and lowering the volume there feel better with the long vocal imo I'm following the still-running vocal (although breath will be more accurate here) to keep the flow of the rhythm.
- 00:28:851 add finish with drum sampleset consistent with the next one also sound cool Drum-whistle instead.
- 00:31:638 (3) - try to stack it with 00:32:458 (2) - just for better desing actually dont look good Remapped this part a bit.
- 00:49:835 the stream should start here following the music properly Uh, I'm trying to follow how the vocal and instruments flow.
- 00:53:605 (2) - you can try to make a unique slider shape here to fit better that special sound in the music IMO Why should I? I can't feel anything special in the music.
- 00:54:261 (1,2) - that hidden slider I dont like it is hard to read in first play you see it last time in the multi atleast 00:54:917 move it 2 girds right or left to make it more noticeable No. I intentionally designed the pattern like this to reflect that the starting and ending pitch of the music, that are represented by these sliders, are of the same height.
- 02:19:507 (1) - missing clap in the tail Fixed.
- 04:09:999 this break dont make sense imo is better if you map it owo How can it doesn't make sense? For me, it would be the opposite; it feels jarring if I have to map this section.
Hard:
Xinely:
- 00:10:163 As I told you on Insane this need clap to empathize better the crash in the music owo Drum-clap it is.
- 00:08:851 (2,3,4) - same about rhythm as insane Same with what?
- 00:11:638 (3,4,5,6,1) - this I know is symetric but it play really bad try to make it with more flow instead of forced symetry well this is just my opinion Doesn't feel forced at all for me.
- 00:39:179 (1,2) - same as insane about hitsounds here Same.
- 00:40:982 (5) - this finish sound really bad here better remove it imo what
- 00:56:392 (3,4,1) - another flow problem here Fixed.
- 01:00:736 (5) - nothing in the music here better remove it There IS something here.
- 01:20:327 (4,1) - this feel bad for play try to reduce the distance here for better gameplay Increased, instead; it's good to have a jump here to emphasize the cymbal.
- 01:21:146 (3,4,5,1) - remake this part it dont flow nice x_x and dont play nice Remapped.
- 00:41:638 (2,3,4) - same here about flow the slider flow in another direction and the movement for 3 is really unnatural Hopefully fixed.
- 01:54:425 (1,2,3) - same flow issue x_x ^
- 02:09:999 this should be aprox in x:272 y:40 for follow the flow of previous circles Sure.
- 02:39:835 (1,2) - this look like 1/4 stream but is 1/1 circles so confuse for a hard try to make soon for make this more noticeable I'll resort to NC-ng 02:40:163 (2) for now.
- 02:45:081 (1,2) - ^ ^
- 02:47:376 (1,2,3) - ^ ^
- 02:57:048 (1,2) - this look readable make the previous one like this one is better Could've told me earlier. Made those anti-jumps designed like this, instead.
- 03:31:474 (4,1) - this dont flow well its not a natural movement is not expected by a player owo Fixed.
Hinsvar:- 00:24:097 (1,2) - same as Insane if you follow it on insane apply it here too Uhm...?
- 00:30:327 this NC is not needed here better remove the jump is readable enought without it It's used to denote the jump...
- 00:34:261 (6,1) - is better if you add a properly distance instead of the stack since it will play better Okay.
- 00:54:261 (1,2,3) - to much for a hard also that hidden slider is like the one on insane T-T maybe you want to use another pattern Nope. See the reason above. And no, this isn't that hard...
- 03:23:769 why you dont follow the I think is piano? with circles will follow better the song imo Okay, okay.
- 04:09:999 same as insane this break dont make much sense imo lol no
Normal:
Xinely
- 00:08:359 (1,2) - distance fix owo C:
- 00:35:900 (3,1) - same as above
- 00:39:835 (1) - move this to y:320 to make a perfect triangle with before pattern
- 01:00:163 (4,1) - Fix the distance
- 01:22:786 (2,3) - ^
- 01:04:753 (3,4,5,6) - this can be difficult for new players maybe add some slider there take in consideration this is tthe easy diff of the mapset
- 01:46:720 (2,1) - you can improve this blanket
- 01:50:654 (1,2) - same as above
- 03:29:015 (3,4,5) - really weird rhythm for a normal is really hard to follow for a newbie and play awkward maybe just make a long slider will be easy to follow for newbies and will help you with start rating here too
- 03:52:950 (2,3) - avoid the stack plz newbies cant play it I remember me failing this stuff in the past also it broke the flow of the diff
Xinely's the one checking all of this.
Hinsvar:- 00:51:310 kinda weird how you dont map this spot maybe add some there Fine, fine, I'll map that tick...
- 01:41:146 (2,3,1) - a little distance error there Are you joking right now?
- 03:22:458 (1) - add clap in the tail of this slider is symilar to 03:23:277 (2) - Done.
GL hinsvar
Again, thanks for the mod, everyone!