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Aoi Eir - INNOCENCE

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Total Posts
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Topic Starter
Hinsvar

Natsu wrote:

HI~ Hinsvar Hi~

General:
  1. Clean I guess Good to hear that.

Insane:

  • Xinely
  1. 00:05:409 oh you really will hate me but move this 1 grid to the left to avoid the overlap with previous (6) Sure.
  2. 00:07:540 This need one repeat more I can still listen sound in 00:07:868 also feel kinda awkward finishing in offbeat when you play ^
  3. 00:09:343 (3,4) - conver them 2 in a single slider reason is the sound in 00:09:507 is really low and that make kinda bad clicking it porperly when you play imo ^
  4. 00:10:163 Oh whistle dont fit this part properly use a clap instead you can hear the crash in the music Drum-clap'd.
  5. 00:10:654 (3) - what about to try to stack this with previous 00:09:671 (1) - will look clean actually look kinda bad cuz is overlaped by 00:09:671 (1) - Done, too.
  6. 00:10:900 (5) - I cant hear music here is better to remove it following the music properly ^
  7. 00:10:818 (4,5,1) - move this to x:188 since the flow with previous (3) is kinda messed Isn't it already there...?
  8. 00:12:786 (4) - kinda weird start the sliders on upbeats also the sound on 00:12:786 (4) - is kinda low and the sound in 00:12:950 is really strong better try to use 2 circles instead or trys this rhythm: Done.
  9. 00:13:277 remove this clap is not necesary and just sound bad in game Played with the hitsound here.
  10. 00:13:113 (1,2,3,4,5,6,7) - maybe add normal samplest on them really sound cool in the stream Yep.
  11. 00:36:392 (4,5,6) - you are following the vocals and the rhythm is not suitable with them for example the (5) feel really awkward to hit cuz it dont follow your rhythm (following the vocals) the pitch in 00:36:720 is high than 00:36:884 (5) - thats why maybe you want to use a better rhythm instead: I hope I did it correctly.
  12. 00:36:392 add whistle for consistency with 00:35:245 if not remove 00:35:245 but I preffer if you add them in both place Added one here.
  13. 00:38:851 this need to be mapped feel really empty without it if you dont want to add circle for vocal stuff the convert pevious circle in a 1/1 slider Done.
  14. 00:39:179 (1,1) - then both have the same sound in the music is kinda weird for me how you use whistle in the first and finish in the second one is better if you are consistent with the hitsounds imo use finish for both or whistles Whistle first; finish for the second.
  15. 00:39:671 (2) - remove this beat not music on it or is almost inaudible try to listen to it at 25% It's still relatively audible for me...
  16. 00:40:982 maybe you place a finish here for error? cuz it sound very bad imo better remove it Feels really intentional and goes with the heavy instrument well for me.
  17. 00:44:671 the stream should start here listen to it at 25% Okay.
  18. 00:57:376 (2) - try to stack this with 00:58:687 (2) - perfect actually look really bad and bother a little when you play ^
  19. 00:58:113 (4) - I cant hear nothing here x_x It's just you then. Sorry, but there is indeed something here.
  20. 01:00:736 (5) - same as above ^
  21. 01:00:490 (6,7,1) - this flow really weird imo maybe try to improve the flow here make the cursor movement more natural Let's hope I did it right.
  22. 01:16:556 (1) - this overlap really bad with 01:17:540 (5) - try to map this part clean and make it less confuse Fixed.
  23. 01:23:769 (1,2,3,4,1,2,3,4,1) - plz reconsiderd to use another shape for the stream this play really bad you saw how pan and me get alot of problems playing this one I hope I did this one right, too...
  24. 01:46:720 (1,2) - this flow really bad try another one? maybe a natural one The flow here is fine. What are you talking about?
  25. 01:55:490 the stream should start here ...Fine, fine. Done.
  26. 02:38:195 (2) - remove whistle the clap is enought here ^
  27. 02:38:359 remove whistle on the tail and add it on the head fit better also gift to the player a feedback after clicking it ^
  28. 03:17:212 (1,2,3) - the flow here is really bad too try to imporve check why:
  29. Is better if you do it properly: ^
  30. 03:34:098 (1) - this is confuse and not readable in first play the reverse arrow get overlaped by 03:33:442 (2) - and make it really hard to notice you should fix this *sighs* This is completely readable. I don't get what are you guys complaining at all...
  31. 03:40:736 nothing in the music here also you listen how the music change in 03:40:654 (15) - continue the stream after it is not suitable and dont follow the music well Removed.


    Hinsvar
  32. 00:25:081 (2) - the sound here is kinda inaudible is not more suitable if you extend the previous slider to 00:25:081 and lowering the volume there feel better with the long vocal imo I'm following the still-running vocal (although breath will be more accurate here) to keep the flow of the rhythm.
  33. 00:28:851 add finish with drum sampleset consistent with the next one also sound cool Drum-whistle instead.
  34. 00:31:638 (3) - try to stack it with 00:32:458 (2) - just for better desing actually dont look good Remapped this part a bit.
  35. 00:49:835 the stream should start here following the music properly Uh, I'm trying to follow how the vocal and instruments flow.
  36. 00:53:605 (2) - you can try to make a unique slider shape here to fit better that special sound in the music IMO Why should I? I can't feel anything special in the music.
  37. 00:54:261 (1,2) - that hidden slider I dont like it is hard to read in first play you see it last time in the multi atleast 00:54:917 move it 2 girds right or left to make it more noticeable No. I intentionally designed the pattern like this to reflect that the starting and ending pitch of the music, that are represented by these sliders, are of the same height.
  38. 02:19:507 (1) - missing clap in the tail Fixed.
  39. 04:09:999 this break dont make sense imo is better if you map it owo How can it doesn't make sense? For me, it would be the opposite; it feels jarring if I have to map this section.

Hard:


  • Xinely:
  1. 00:10:163 As I told you on Insane this need clap to empathize better the crash in the music owo Drum-clap it is.
  2. 00:08:851 (2,3,4) - same about rhythm as insane Same with what?
  3. 00:11:638 (3,4,5,6,1) - this I know is symetric but it play really bad try to make it with more flow instead of forced symetry well this is just my opinion Doesn't feel forced at all for me.
  4. 00:39:179 (1,2) - same as insane about hitsounds here Same.
  5. 00:40:982 (5) - this finish sound really bad here better remove it imo what
  6. 00:56:392 (3,4,1) - another flow problem here Fixed.
  7. 01:00:736 (5) - nothing in the music here better remove it There IS something here.
  8. 01:20:327 (4,1) - this feel bad for play try to reduce the distance here for better gameplay Increased, instead; it's good to have a jump here to emphasize the cymbal.
  9. 01:21:146 (3,4,5,1) - remake this part it dont flow nice x_x and dont play nice Remapped.
  10. 00:41:638 (2,3,4) - same here about flow the slider flow in another direction and the movement for 3 is really unnatural Hopefully fixed.
  11. 01:54:425 (1,2,3) - same flow issue x_x ^
  12. 02:09:999 this should be aprox in x:272 y:40 for follow the flow of previous circles Sure.
  13. 02:39:835 (1,2) - this look like 1/4 stream but is 1/1 circles so confuse for a hard try to make soon for make this more noticeable I'll resort to NC-ng 02:40:163 (2) for now.
  14. 02:45:081 (1,2) - ^ ^
  15. 02:47:376 (1,2,3) - ^ ^
  16. 02:57:048 (1,2) - this look readable make the previous one like this one is better Could've told me earlier. Made those anti-jumps designed like this, instead.
  17. 03:31:474 (4,1) - this dont flow well its not a natural movement is not expected by a player owo Fixed.



    Hinsvar:
  18. 00:24:097 (1,2) - same as Insane if you follow it on insane apply it here too Uhm...?
  19. 00:30:327 this NC is not needed here better remove the jump is readable enought without it It's used to denote the jump...
  20. 00:34:261 (6,1) - is better if you add a properly distance instead of the stack since it will play better Okay.
  21. 00:54:261 (1,2,3) - to much for a hard also that hidden slider is like the one on insane T-T maybe you want to use another pattern Nope. See the reason above. And no, this isn't that hard...
  22. 03:23:769 why you dont follow the I think is piano? with circles will follow better the song imo Okay, okay.
  23. 04:09:999 same as insane this break dont make much sense imo lol no

Normal:


  • Xinely
  1. 00:08:359 (1,2) - distance fix owo C:
  2. 00:35:900 (3,1) - same as above
  3. 00:39:835 (1) - move this to y:320 to make a perfect triangle with before pattern
  4. 01:00:163 (4,1) - Fix the distance
  5. 01:22:786 (2,3) - ^
  6. 01:04:753 (3,4,5,6) - this can be difficult for new players maybe add some slider there take in consideration this is tthe easy diff of the mapset
  7. 01:46:720 (2,1) - you can improve this blanket
  8. 01:50:654 (1,2) - same as above
  9. 03:29:015 (3,4,5) - really weird rhythm for a normal is really hard to follow for a newbie and play awkward maybe just make a long slider will be easy to follow for newbies and will help you with start rating here too
  10. 03:52:950 (2,3) - avoid the stack plz newbies cant play it I remember me failing this stuff in the past also it broke the flow of the diff
    Xinely's the one checking all of this.

    Hinsvar:
  11. 00:51:310 kinda weird how you dont map this spot maybe add some there Fine, fine, I'll map that tick...
  12. 01:41:146 (2,3,1) - a little distance error there Are you joking right now?
  13. 03:22:458 (1) - add clap in the tail of this slider is symilar to 03:23:277 (2) - Done.

GL hinsvar
FINALLY.

Again, thanks for the mod, everyone! :D
Xinely
Hinsvar asked me to check normal only

Natsu wrote:

HI~ Hinsvar

Normal:
[list]

Xinely

[*]00:08:359 (1,2) - distance fix owo C: wat i must to fix here? O.o
[*]00:35:900 (3,1) - same as above same
[*]00:39:835 (1) - move this to y:320 to make a perfect triangle with before pattern
[*]01:00:163 (4,1) - Fix the distance same
[*]01:22:786 (2,3) - ^ same
[*]01:04:753 (3,4,5,6) - this can be difficult for new players maybe add some slider there take in consideration this is tthe easy diff of the mapset well this is normal after all, i want to keep my flower pattern
[*]01:46:720 (2,1) - you can improve this blanket basically, i prefer modder give a solution for their comment, it helped a lot, well just saying and fixed
[*]01:50:654 (1,2) - same as above idk how to fixed so fix a little bit
[*]03:29:015 (3,4,5) - really weird rhythm for a normal is really hard to follow for a newbie and play awkward maybe just make a long slider will be easy to follow for newbies and will help you with start rating here too hinsvar part, i never make a circle in red tick, if i were hinsvar, i will use slider repeat instead
[*]03:52:950 (2,3) - avoid the stack plz newbies cant play it I remember me failing this stuff in the past also it broke the flow of the diff okay

[notice]GL hinsvar
thanks 4 mod ~
update
osu file format v12

[General]
AudioFilename: INNOCENCE.mp3
AudioLeadIn: 0
PreviewTime: 55245
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3113,13605,24097,34589,45081,55573,66064,76556,84425,94917,105409,115900,126392,136884,147376,157868,165736,173605,178851,186720,191966,199835,210327,220818,231310,241802,249671,254917,260163,268032
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:INNOCENCE
TitleUnicode:INNOCENCE
Artist:Aoi Eir
ArtistUnicode:藍井 エイル
Creator:Hinsvar
Version:Normal
Source:Sword Art Online
Tags:Xinely ソードアート・オンライン Alfheim Online ALO アルヴヘイム・オンライン
BeatmapID:274051
BeatmapSetID:104158

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

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296,204,96228,2,0,P|360:176|440:192,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
216,264,97540,6,0,P|160:184|176:88,1,200,2|0,0:0|0:0,0:0:0:0:
268,48,98523,1,0,0:0:0:0:
352,104,98851,2,0,P|424:120|488:84,2,150,2|2|12,0:0|0:0|0:0,0:0:0:0:
264,152,100163,6,0,P|272:248|372:296,1,200,4|2,0:0|0:0,0:0:0:0:
456,292,101146,1,8,0:0:0:0:
464,196,101474,2,0,P|460:124|440:40,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
456,292,102786,6,0,P|404:328|312:304,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
460,192,104097,2,0,P|368:176|300:96,1,200,2|2,0:0|0:0,0:0:0:0:
228,28,105081,1,8,0:0:0:0:
156,100,105409,6,0,P|104:188|148:268,1,200,6|2,0:0|0:0,0:0:0:0:
328,344,106720,2,0,P|388:316|416:224,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
324,248,108031,6,0,P|284:160|180:132,1,200,6|2,0:0|0:0,0:0:0:0:
108,188,109015,1,8,0:0:0:0:
124,284,109343,2,0,L|228:328,1,100,2|8,0:0|0:0,0:0:0:0:
312,356,109999,2,0,P|352:328|368:260,1,100,2|6,3:2|3:2,0:0:0:0:
404,188,110654,6,0,B|352:136|288:164|288:164|264:140,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
328,256,111966,2,0,P|248:328|156:304,1,200,2|2,0:0|0:0,0:0:0:0:
68,292,112950,1,8,0:0:0:0:
88,196,113277,6,0,P|56:120|76:60,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
148,120,114589,2,0,L|240:80,1,100,2|8,0:0|0:0,0:0:0:0:
340,88,115245,1,2,0:0:0:0:
388,176,115572,1,8,0:0:0:0:
364,272,115900,6,0,P|272:312|176:284,1,200,4|2,0:0|0:0,0:0:0:0:
124,204,116884,1,8,0:0:0:0:
168,112,117212,2,0,P|260:72|356:100,1,200,2|6,0:0|0:0,0:0:0:0:
428,156,118195,1,4,0:0:0:0:
484,240,118523,6,0,P|460:324|392:340,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
428,156,119835,2,0,B|384:120|288:192|228:156,1,200,2|6,0:0|0:0,0:0:0:0:
136,144,120818,1,4,0:0:0:0:
72,216,121146,2,0,P|24:276|12:360,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
164,180,122458,2,0,P|212:120|224:36,2,150,2|2|12,0:0|0:0|0:0,0:0:0:0:
152,280,123769,6,0,P|248:316|324:268,1,200,4|2,0:0|0:0,0:0:0:0:
372,180,124753,1,8,0:0:0:0:
336,88,125081,6,0,L|276:72,1,50,2|2,0:0|0:0,0:0:0:0:
248,220,125736,2,0,L|188:204,1,50,2|2,0:0|0:0,0:0:0:0:
56,160,126392,6,0,P|36:228|88:308,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
128,224,127704,2,0,P|184:176|268:192,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
216,264,129015,6,0,P|280:312|368:248,1,200,2|2,0:0|0:0,0:0:0:0:
448,192,129999,1,8,0:0:0:0:
428,96,130327,2,0,L|320:72,1,100,2|8,0:0|0:0,0:0:0:0:
308,172,130982,2,0,L|196:144,1,100,2|8,0:0|0:0,0:0:0:0:
160,60,131638,6,0,P|108:140|164:236,1,200,4|2,0:0|0:0,0:0:0:0:
220,300,132622,1,8,0:0:0:0:
308,348,132950,2,0,P|332:261|303:203,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
240,276,134261,6,0,L|128:260,1,100,6|8,0:0|0:0,0:0:0:0:
112,164,134917,2,0,L|224:180,1,100,2|8,0:0|0:0,0:0:0:0:
312,164,135572,1,6,0:0:0:0:
380,240,135900,1,8,0:0:0:0:
320,320,136228,1,2,0:0:0:0:
224,288,136556,1,8,0:0:0:0:
220,192,136884,6,0,P|148:184|60:216,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
288,264,138195,1,2,0:0:0:0:
388,284,138523,1,8,0:0:0:0:
476,232,138851,2,0,P|488:184|480:124,1,100,2|8,0:0|0:0,0:0:0:0:
400,80,139507,6,0,B|364:40|284:100|240:68,1,150,2|2,0:0|0:0,0:0:0:0:
160,44,140327,1,2,0:0:0:0:
104,124,140654,2,0,P|80:192|112:268,1,150,2|8,0:0|0:0,0:0:0:0:
188,316,141474,1,2,0:0:0:0:
288,328,141802,1,12,0:0:0:0:
372,276,142130,6,0,P|392:192|328:100,1,200,4|2,0:0|0:0,0:0:0:0:
240,68,143113,1,8,0:0:0:0:
148,112,143441,2,0,P|124:152|120:216,2,100,2|8|2,0:0|0:0|0:0,0:0:0:0:
240,68,144425,1,8,0:0:0:0:
336,96,144753,6,0,B|384:124|432:72|484:96,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
240,68,146064,2,0,P|140:56|56:104,1,200,4|2,0:0|0:0,0:0:0:0:
40,304,147376,5,4,0:0:0:0:
144,88,157868,6,0,P|224:48|304:132,1,200,4|2,0:0|0:0,0:0:0:0:
356,196,158851,2,0,P|368:248|352:300,2,100,8|2|8,0:0|0:0|0:0,0:0:0:0:
276,256,159835,2,0,P|247:301|199:326,1,100,2|14,0:0|0:0,0:0:0:0:
112,304,160490,5,4,0:0:0:0:
68,212,160818,1,12,3:2:0:0:
152,156,161146,2,0,P|244:172|316:80,1,200,2|2,0:0|3:0,0:0:0:0:
388,36,162130,1,2,0:0:0:0:
440,124,162458,1,2,0:0:0:0:
432,224,162786,6,0,L|364:312,1,100,2|4,0:0|0:0,0:0:0:0:
276,332,163441,2,0,P|180:344|112:256,1,200,8|8,0:0|0:0,0:0:0:0:
108,172,164425,2,0,L|204:140,1,100,2|8,0:0|0:0,0:0:0:0:
272,68,165081,1,2,0:0:0:0:
360,120,165409,1,6,0:0:0:0:
456,88,165736,6,0,P|480:132|476:192,1,100,4|10,0:0|0:0,0:0:0:0:
384,212,166392,2,0,P|288:240|228:336,1,200,2|2,0:0|0:0,0:0:0:0:
136,348,167376,2,0,P|84:344|36:320,2,100,8|2|10,0:0|0:0|0:0,0:0:0:0:
164,252,168359,6,0,P|168:176|136:100,2,150,6|6|4,0:0|0:0|0:0,0:0:0:0:
288,336,169835,2,0,P|355:301|405:235,1,150,4|6,0:0|0:0,0:0:0:0:
432,152,170654,1,8,0:0:0:0:
388,64,170982,6,0,P|336:56|280:72,1,100,2|8,0:0|0:0,0:0:0:0:
236,152,171638,2,0,P|160:168|88:128,1,150,2|4,3:0|0:0,0:0:0:0:
20,204,172458,2,0,P|56:272|133:301,1,150,2|4,0:0|0:0,0:0:0:0:
220,300,173277,1,8,0:0:0:0:
320,288,173605,6,0,P|384:316|488:240,1,200,2|2,0:0|0:0,0:0:0:0:
500,152,174589,1,8,0:0:0:0:
444,68,174917,2,0,P|380:40|276:116,1,200,2|2,0:0|0:0,0:0:0:0:
268,204,175900,1,8,0:0:0:0:
188,268,176228,6,0,P|136:280|84:264,1,100,2|8,0:0|0:0,0:0:0:0:
52,176,176884,2,0,P|36:112|84:32,2,150,2|4|8,0:0|0:0|0:0,0:0:0:0:
136,124,178195,2,0,L|248:116,1,100,2|8,0:0|0:0,0:0:0:0:
328,160,178851,6,0,P|356:224|320:316,2,150,4|4|12,0:0|0:0|0:0,0:0:0:0:
196,228,180327,2,0,P|124:236|64:188,1,150,4|2,0:0|0:0,0:0:0:0:
88,92,181146,1,8,0:0:0:0:
176,44,181474,6,0,P|252:40|304:88,1,150,2|2,0:0|0:0,0:0:0:0:
360,228,182458,1,2,0:0:0:0:
236,312,182950,2,2,P|160:332|72:304,1,150,2|2,0:1|0:1,1:0:0:0:
48,228,183769,1,2,1:0:0:0:
132,172,184097,6,0,P|116:104|76:32,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
192,252,185409,2,0,P|256:276|340:268,1,150,2|2,0:0|0:0,0:0:0:0:
464,56,186720,5,4,0:0:0:0:
112,160,191966,5,4,0:0:0:0:
288,64,192622,1,2,0:0:0:0:
456,172,193277,2,0,P|436:224|392:252,1,100,2|8,0:0|0:0,0:0:0:0:
316,304,193933,1,2,0:0:0:0:
220,284,194261,1,8,0:0:0:0:
124,308,194589,6,0,P|64:268|88:144,2,200,6|2|2,0:0|0:0|0:0,0:0:0:0:
316,304,196556,1,2,0:0:0:0:
416,300,196884,1,8,0:0:0:0:
468,216,197212,2,0,P|448:112|360:68,1,200,4|2,0:0|0:0,0:0:0:0:
272,60,198195,1,0,0:0:0:0:
204,136,198523,6,0,L|172:196,1,50,2|2,0:0|0:0,0:0:0:0:
196,328,199179,2,0,L|228:268,1,50,2|2,0:0|0:0,0:0:0:0:
328,180,199835,6,0,P|388:212|408:300,1,150,4|2,0:0|0:0,0:0:0:0:
332,348,200654,1,0,0:0:0:0:
232,344,200982,2,0,P|132:312|96:224,1,200,6|0,0:0|0:0,0:0:0:0:
136,84,202130,1,0,0:0:0:0:
216,144,202458,6,0,P|288:160|368:152,1,150,6|0,0:0|3:0,0:0:0:0:
436,84,203277,1,8,3:0:0:0:
492,224,203769,2,0,P|460:288|388:324,1,150,4|2,0:0|0:0,0:0:0:0:
292,312,204589,2,0,L|232:300,1,50,0|2,0:0|3:0,0:0:0:0:
148,268,205081,6,0,P|68:264|12:320,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
208,188,206392,2,0,P|156:128|76:124,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
244,280,207704,6,0,P|336:296|432:256,1,200,2|2,0:0|0:0,0:0:0:0:
468,164,208687,1,8,0:0:0:0:
428,72,209015,1,6,0:0:0:0:
316,172,209507,1,2,0:0:0:0:
204,72,209999,1,8,0:0:0:0:
120,128,210327,6,0,P|120:216|204:288,2,200,4|2|2,0:0|0:0|0:0,0:0:0:0:
200,188,211966,2,0,P|284:140|376:200,1,200,8|8,0:0|0:0,0:0:0:0:
456,236,212950,6,0,P|361:283|286:232,1,200,2|2,0:0|0:0,0:0:0:0:
244,152,213933,1,8,0:0:0:0:
156,196,214261,2,0,P|142:272|189:337,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
236,136,215572,5,4,0:0:0:0:
324,92,215900,2,0,P|364:64|432:60,2,100,8|2|8,0:0|0:0|0:0,0:0:0:0:
236,136,216884,2,0,P|128:168|80:88,1,200,2|2,0:0|0:0,0:0:0:0:
152,44,217868,1,8,0:0:0:0:
252,56,218195,6,0,P|348:36|440:96,1,200,4|2,0:0|0:0,0:0:0:0:
456,184,219179,1,8,0:0:0:0:
364,220,219507,2,0,P|288:260|228:236,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
372,120,220818,6,0,P|288:60|156:128,1,250,4|2,0:0|0:0,0:0:0:0:
124,204,221966,2,0,P|144:280|264:296,1,200,2|2,0:0|0:0,0:0:0:0:
364,204,223113,1,8,0:0:0:0:
328,112,223441,6,0,P|256:80|180:92,1,150,2|2,0:0|0:0,0:0:0:0:
104,148,224261,1,0,0:0:0:0:
76,296,224753,2,0,P|104:336|164:356,2,100,2|8|2,0:0|0:0|0:0,0:0:0:0:
168,256,225736,1,8,0:0:0:0:
244,320,226064,6,0,P|312:336|400:300,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
260,220,227376,2,0,P|329:210|398:145,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
164,244,228687,6,0,P|72:204|92:120,1,200,2|2,0:0|0:0,0:0:0:0:
180,80,229671,1,8,0:0:0:0:
280,76,229999,2,0,P|376:108|432:192,1,200,2|2,0:0|0:0,0:0:0:0:
448,284,230982,1,8,0:0:0:0:
364,340,231310,6,0,P|272:328|240:220,2,200,4|2|2,0:0|0:0|0:0,0:0:0:0:
332,244,232950,1,8,0:0:0:0:
432,268,233277,2,0,L|460:160,1,100,2|8,0:0|0:0,0:0:0:0:
392,96,233933,6,0,P|344:48|252:52,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
360,192,235245,2,0,L|328:304,1,100,2|8,0:0|0:0,0:0:0:0:
260,220,235900,2,0,L|160:252,1,100,2|8,0:0|0:0,0:0:0:0:
76,204,236556,5,4,0:0:0:0:
140,128,236884,2,0,P|192:80|308:136,1,200,8|8,0:0|0:0,0:0:0:0:
400,116,237868,2,0,L|484:48,1,100,2|8,0:0|0:0,0:0:0:0:
484,152,238523,2,0,L|400:220,1,100,2|8,0:0|0:0,0:0:0:0:
324,268,239179,5,4,0:0:0:0:
224,288,239507,2,0,P|188:332|140:352,2,100,8|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,240490,2,0,P|188:176|224:68,1,200,2|2,0:0|0:0,0:0:0:0:
308,48,241474,1,8,0:0:0:0:
400,84,241802,6,0,P|428:184|384:272,1,200,4|2,0:0|0:0,0:0:0:0:
308,328,242786,1,8,0:0:0:0:
244,252,243113,2,0,P|200:232|140:240,1,100,2|8,0:0|0:0,0:0:0:0:
56,272,243769,2,0,P|40:224|52:168,1,100,2|8,0:0|0:0,0:0:0:0:
128,116,244425,6,0,P|224:96|320:144,1,200,4|2,0:0|0:0,0:0:0:0:
360,228,245409,1,8,0:0:0:0:
308,312,245736,2,0,P|212:328|136:264,1,200,2|2,0:0|0:0,0:0:0:0:
100,172,246720,1,8,0:0:0:0:
168,96,247048,6,0,P|240:60|312:84,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
188,192,248359,2,0,P|224:260|192:340,2,150,2|0|8,0:0|0:0|0:0,0:0:0:0:
88,184,249671,5,4,0:0:0:0:
192,300,254917,6,0,P|268:336|348:312,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
156,208,256228,2,0,P|80:172|0:196,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,212,257540,6,0,P|344:260|428:200,2,200,6|2|2,0:0|0:0|0:0,0:0:0:0:
180,148,259179,1,8,0:0:0:0:
236,68,259507,1,2,0:0:0:0:
320,124,259835,1,8,0:0:0:0:
264,208,260163,6,0,P|188:268|92:236,1,200,4|2,0:0|0:0,0:0:0:0:
48,152,261146,1,8,0:0:0:0:
104,68,261474,2,0,L|256:56,2,150,2|2|12,0:0|0:0|0:0,0:0:0:0:
48,152,262786,6,0,P|40:208|64:252,1,100,6|8,0:0|0:0,0:0:0:0:
144,300,263441,1,2,0:0:0:0:
244,304,263769,2,0,L|260:356,2,50,8|0|2,0:0|0:0|0:0,0:0:0:0:
280,208,264425,2,0,P|336:128|424:152,1,200,8|8,0:0|0:0,0:0:0:0:
460,244,265409,6,0,P|432:308|360:344,1,150,6|2,0:0|0:0,0:0:0:0:
172,292,266556,2,0,P|124:204|152:92,2,200,4|4|4,0:0|0:0|0:0,0:0:0:0:
256,192,268031,12,0,274589,0:0:0:0:
tutuhaha
Hi~ o(* ̄▽ ̄*)ブ
[Insane]
00:07:540 (7) - here should be 1/8 and maybe you should end at 00:07:786
00:53:605 (2) - just too werid with rhythm ._. .....There has more rhythm..
00:54:261 (1,2) - make sure this is ok for the bat, maybe you can do something like this http://osu.ppy.sh/ss/1093087
01:03:113 (3,4) - ctrl+g?
01:05:818 (x) - add note?
01:07:294 (x) - ^
01:12:540 (7) - delete
01:16:884 (2) - ctrl+g?
01:21:802 (1,2,3) - this part use note will work better than slider
01:41:392 (x) - add note?
01:45:409 (1) - use note and 1/4 rhythm will feel better than now
01:45:409 (1) - 01:49:835 (2) - this part maybe you should follow accompany
01:51:802 (4) - delete finish and put it on 01:51:966 (1) -
02:40:818 (2) - there should be 1/4 no 1/2 I think ._.
02:43:113 (1,2) - ^
03:38:196 (1,2) - my firend said because of this bat give he unrank so.....
03:56:474 (x) - add note?
04:00:982 (2,3,4,5,6) - listen accompany
04:17:212 (3) - maybe ctrl+g

[Hard]
00:51:556 (5) - delete
00:50:163 (6,7,1) - 00:51:474 (4,5,1) - try to use some way to instead Overlapped, it looks ugly Orz...............
00:52:868 (4) - delete
00:54:261 (1,2) - same like what I said in Insane
01:13:113 (2) - maybe move to x352 y172 and ctrl+g
01:17:376 (x) - add not, it is litter bit werid you lose one rhythm in here because of 01:16:064 (4,5,6) - ._. ....I hope you know what I mean............
02:37:868 (1) - 03:05:900 (4) - I love this part <3
03:36:228 (3,4,1) - try to use same space
03:46:720 (2,3) - dont really understand why you use jump
03:57:212 (3,4,1) - space (turn off grid snap and move it)

[Normal]
I just want to say lowest diff should be under 3 star or look like 3 star, now your normal is 3.25 and look like 3.5 ._. ,,,,
http://osu.ppy.sh/ss/1093149
eniyan
Hi From My queue~ M4M~

[General]
This mapset have no problem!

[Normal]

general

Placement

Rhythm

Hitsound

[Hard]

general
nothing~ :)

Placement
  1. 00:09:507 (4) - move x=372 y=108
  1. 00:44:425 (3) - Ctrl+g
  1. 00:46:392 (1,2,3,4,5) - There are too difficult in Hard dif.
  1. 00:49:015 (1,2,3,4,5) - ^
  1. 00:54:261 (1,2) - don't stack.I feel strange.
  1. 02:03:769 (1) - move x=272 y=116
  1. 03:16:228 (1,2,3,4,5) - make placement a regular pentagon.Some form collapses
  1. 03:41:966 (4,1) - Distance feels like leaving too much it.This is too difficult in Hard dif. How about in this way?
Rhythm
Good Rhythm! :)

Hitsound
  1. 00:45:081~00:55:572/01:55:900~02:06:392 Because there is too much Clap, many players will get tired.I suggest that you use different hitsound in this time.
  1. 02:37:868~03:06:720/04:14:917~04:33:277 I felt that you should not use Clap during the accompaniment.
  1. 02:03:769 (1) - remove Finish at the end
  1. 02:04:425 (2) - ^
[Insane]

general

Placement

Rhythm

Hitsound

I will do the continuance tomorrow. Please do not give kudosu.
DakeDekaane
Hi~

Modding as requested.

Here I go, my suggestions may overlap with previous mods, feel free to choose what you think is better :P
I had a considerable time without modding and I get to mod a long song, I'll split it a bit so it doesn't look like a messy wall of text.

[General]
  1. 03:25:081 - Remove the kiai time here.

[Insane]
Xinely:

  • Rhythm
  1. 00:07:540 (7) - Make this slider just have 1 repeat and put a whistle in the start.
  2. 01:05:572 - I know this will ruin your flower pattern, but I would feel bad if I don't say it, maybe a stream here? your pattern also fits the guitar though, feel free to ignore this ;_;
  3. 01:20:327 (1,2,3) - Move all this 1/2 beat later and remove the repeat in (3). This way would allow the player to hit in the downbeat and going along with the drums better. Then add a circle in 01:20:327 - if you do.
  4. 02:12:868 (5) - Remove this note, the triple overloads a bit this part imo.
  5. 02:14:179 (6) - ^
  6. 02:16:474 - You could add a note here for a stream and drums.
  7. 02:42:950 (5) - Remove this note, follows nothing.
  8. 02:56:146 (4) - Move this note to 02:56:802 and fix the placement, the triple fits better there.
  9. 03:13:933 (3,4,5,6,1,2,3,4) - I felt this stream a bit overmapped, having notes in 1/2 would work better, or even a jump with 1/1 going along with vocals.
  10. 03:15:163 - A triple would fit nicely with drums.
  11. 03:19:753 (2) - Remove this note, and maybe (1) too, beginning in the downbeat would play nicely imo.
  12. 03:36:803 (6) - Remove this note, the triple doesn't fit too much here.
  13. 03:39:589 (2) - Maybe remove this note, the streams in this song are more natural to begin in a red tick.
  14. 03:57:786 (7) - Remove this note.
  15. 04:01:392 - You could remove the repeat in the slider and start the stream here.
  16. 04:19:589 (4) - Remove this one, as I explained in 03:39:589 (2).

    Placement
  17. 00:58:195 (1,2) - I was expecting a jump here for vocals, also, you could use a 1/1 slider here to fit better the vocals. I took the freedom to somehow suggest how this could be achieved.
  18. 03:32:458 (4) - Move it around x:96 y:312, it'll improve the flow a bit.
  19. 03:39:015 (3,4) - Maybe increase the spacing a bit here to catch the next stream better.

    Aesthetics
  20. 03:38:688 (2) - For some odd reason I liked how it flows even if it's covered like that (which I don't like). Nothing to say here.

    Hitsounding
  21. 00:13:113 (1,2,3,4,5,6,7) - The whistle party doesn't sound that good, try putting just soft whistles in white and red ticks if you want to keep using whistles there.
  22. 03:11:966 - 03:14:589 - Remove the claps in this part, the drums are going boom boom in a constant way, so having claps in 2nd and 4th beats kill a bit the feeling. Once you've removed them, add a whistle in 03:14:261 (1) for vocals, and maybe remove the whistle in 03:12:622 (3). You should try it.

    Comboing
  23. 01:18:851 (4) - Remove NC?
  24. 01:23:769 (1,2,3,4,1,2,3,4,1) - This could be fine in a single combo >.>
  25. 01:55:572 (1) - Remove NC.
  26. 03:14:261 (1) - ^
Hinsvar:

  • Rhythm
  1. 00:28:687 (1) - I'd use a circle in 00:28:851 instead the slider, the beat is stronger there and would make more sense hitting on it than releasing, also there's nothing noticeable in 00:28:687 -
  2. 00:49:835 - You could start the stream here, this part felt quite empty.
  3. 01:16:064 - Maybe start the stream here?
  4. 01:44:917 - ^
  5. 02:03:605 (2,3) - Removing these notes would allow to follow better the song, a jump from 02:03:441 (1) to 02:03:769 (1) would fit nicely instead.
  6. 02:06:310 (4) - Remove this note, the triple overloads a bit this part imo.
  7. 03:19:671 (1,2) - The triple here shuts down the emphasis in the vocals imo, you should remove both notes, maybe keep (1).
  8. 03:23:113 (3) - Move this to 03:23:441, will match with drums, which I think you tried to follow.
  9. 03:50:818 - Maybe start the stream here?

    Placement
  10. 01:07:868 (2) - Reverse this (Ctrl+G), will create a better flow and a fitting small jump to the next slider.

    Aesthetics
  11. 00:54:261 (1,2) - This is more a personal taste, maybe unstack these a bit? You may need to adjust the previous/following objects if you do.

    Hitsounding
    Nothing.

    Comboing
  12. 00:51:310 (1) - Remove NC?
  13. 02:00:490 (1) - ^
  14. 03:24:753 (1) - ^

[Hard]
  • Settings
  1. Lower HP and OD by one? having 3 - 6 - 7 makes a bad spread imo.
  2. A bit jumpy diff and somehow brokes the spread, most of my suggestions will be about this jumpy parts.
  3. The gray color may give a hard time to some people to read it, it blends easily with the BG when it's over Asuna due the whitish color, like in this spot 00:54:917 (2,3), maybe use a light green color like the one in Asuna's Lambent Light.
Xinely:
  • Rhythm
  1. 02:54:261 - I'd suggest to use a rhythm like this one, it fits nicely with the viola-like instrument here, also it will fit better with your hitsounding here.
  2. 02:56:556 (2) - Also remove the reverse here, it would to keep following the same instrument as in my previous suggestion.
  3. 03:13:277 (4) - How about following the drums here and going 1/1 this part? Shorten this in a way it is a 1/1 beat slider and add a circle in 03:14:261.

    Placement
  4. 00:11:638 (3,4,5,6) - How about a curve instead this sharpy flow?
  5. 01:45:081 (4,1) - Unstack this a bit please.
  6. 01:50:327 (1,2) - This combo should be spaced 2x from the previous one and place it in x:248 y:32 (select both notes), this will allow the next
  7. 01:50:654 (1) having the same 2x spacing and would look better as it'll be uniform.
  8. 03:19:179 (1,2) - I think you should move this combo a bit away from the previous, it may be a bit difficult to read the 3/2 there.
  9. 03:39:999 (3) - Move this to x:428 y:256, the jump here doesn't fit too much, and this way the flow will be quite enjoyable imo.

    Aesthetics
  10. 00:41:638 (2) - This slider blanketing the previous one would look nice.

    Hitsounding
    Nothing.

    Comboing
  11. 01:24:425 (1) - Remove NC.
  12. 01:55:900 (1) - Maybe remove NC?
Hinsvar:
  • Rhythm
    Nothing.

    Placement
  1. 00:29:179 (7,1) - This is a quite long jump for a hard, maybe unstack (1) and place it around x:132 y:372.
  2. 00:31:638 (4,1) - I'd expect a small jump here, considering how you mapped the previous part I mentioned.
  3. 00:32:950 (3,1) - Same as the first suggestion, try to decrease the jump here a bit.
  4. 00:46:392 (1,2,3,4,5) - I really suggest to make the spacing in this combo consistent. Your lowest diff in the mapset is a Normal and is quite easy, so having a pattern like this in Hard somehow makes the spread broken.
  5. 00:49:015 (1,2,3,4,5) - ^
  6. 00:55:409 (3,1) - I'm not too sure about this jump, maybe stack (3) with the start of 00:54:261 (1), or in 00:55:572 (1) like you did in 02:06:228 (3,1).
  7. 01:09:835 (4,1) - Again a long jump ;_; Considering the flow, around x:120 y:348 would be a nice spot to place it.
  8. 01:42:458 (3,1) - I expected more a jump here than the long one in 01:43:769 (3,1).
  9. 02:19:343 (7,1,2) - I found this jumps quite excessive, 2.5x here would still work nice.
  10. 02:27:048 (1,2,1) - As above, but with 2x.
  11. 03:05:409 (1,2,3,4) - I find back and forth patterns with high spacing a bit high for a hard diff, you could reduce a bit the spacing here, not too needed though.
  12. 03:41:966 (4,1) - You know what will I say about the jump here >.>, maybe move (4) around x:84 y:336.

    Aesthetics
    Nothing.

    Hitsounding
    Nothing.

    Comboing
  13. 00:30:327 (1) - Remove NC?
  14. 00:52:294 (1) - ^
  15. 01:57:868 (1) - ^
  16. 02:00:490 (1) - Maybe remove NC.
  17. 02:26:064 (1,2,3,1,2,1) - All this would be fine in a single combo.
  18. 04:09:671 (1) - Remove NC.
As you would notice I've mostly complained about jumpy parts, the placement of all other stuff was nice.

[Normal]
Xinely:
  • Rhythm
  1. 02:56:228 - Try using this rhythm, this way you'll follow better the viola-like instrument here, keeping the rhythm structure for this part.


    Placement
    Nothing.

    Aesthetics
  2. 00:03:113 (1,2,1,2) - How about centering this perfectly in the playfield so it looks better, this will require precise movement, select all four objects and put them in a way (1) is in x:306 y:142. You may need to adjust the placement of next objects.

    Hitsounding
  3. 03:13:277 (3) - Remove the whistle in the end, I explained in Insane that drums have the same intensity here and putting a clap here would not fit too much.
  4. 03:14:261 (5) - ^

    Comboing
  5. 00:13:605 (1) - Remove NC.
  6. 01:24:425 (1) - ^
Hinsvar:
  • Rhythm
  1. 00:31:966 (1) - How about adding a repeat here? The space between 00:31:966 (1,2) feels to empty and this will allow to follow vocals better.
  2. 00:46:392 (3) - Using a 1/1 beat slider with one repeat would represent better the music here as this part is going more intense.
  3. 00:47:704 (1,2,3,4) - Try to use a similar beat placement like the previous combo. Ignoring 00:49:015 feels a bit weird.
  4. 01:11:310 - You could try this rhythm, I know your intention for 01:12:294 (2,3), but 01:12:786 (3) doesn't sound that good covering all the word in vocals. 01:13:933 (1) being 3 beats long will fit very nice with the vocals instead that 3/2 with one repeat, and finally, 01:15:572 (3) has the same problem as (1), drums would be more catchy to players.
  5. 02:27:048 - Maybe add a circle here, feels a bit empty.
  6. 03:42:950 - Add a 1/2 beat slider here, the 3/2 beat gap in 03:41:966 (2,3) feels a bit weird considering you focused on vocals here.

    Placement
    Nothing.

    Aesthetics
    Nothing.

    Hitsounding
  7. 03:02:950 (3,4) - Use the soft whistles here? Normal ones, outstand too much.
  8. 03:44:261 (2) - Remove the clap in the beginning.

    Comboing
  9. 02:27:376 (1) - Remove NC
  10. 03:06:720 (1) - ^
  11. 04:09:671 (1) - ^
Whew, at last finished, I could say this is the longest mod I've done so far?

Overall a good mapset, just the gap between Normal and Hard is quite big for me, I hope it helps. Good luck to both of you :3
Topic Starter
Hinsvar

tutuhaha wrote:

Hi~ o(* ̄▽ ̄*)ブ
[Insane]
00:07:540 (7) - here should be 1/8 and maybe you should end at 00:07:786 ...I'm very confused with this, but I decided to end it at 00:07:868 to follow the vocal too.
00:53:605 (2) - just too werid with rhythm ._. .....There has more rhythm.. Any examples?
00:54:261 (1,2) - make sure this is ok for the bat, maybe you can do something like this http://osu.ppy.sh/ss/1093087 ...I guess I have to change this in the end. Changed by flipping (2) horizontally.
01:03:113 (3,4) - ctrl+g? Played with this pattern a bit.
01:05:818 (x) - add note? Sure.
01:07:294 (x) - ^ ^
01:12:540 (7) - delete ^
01:16:884 (2) - ctrl+g? ...I hate to say this, but okay, done.
01:21:802 (1,2,3) - this part use note will work better than slider Why?
01:41:392 (x) - add note? Done.
01:45:409 (1) - use note and 1/4 rhythm will feel better than now What do you mean?
01:45:409 (1) - 01:49:835 (2) - this part maybe you should follow accompany ^
01:51:802 (4) - delete finish and put it on 01:51:966 (1) - But the cymbal's sound is here...
02:40:818 (2) - there should be 1/4 no 1/2 I think ._. Umm?
02:43:113 (1,2) - ^ ^
03:38:196 (1,2) - my firend said because of this bat give he unrank so..... What the hell? Can you show me the map? In the case of my diff, it's very easy to read the head of the slider, so there shouldn't be any problem with this pattern.
03:56:474 (x) - add note? Well, I think it's not necessary at all, here...
04:00:982 (2,3,4,5,6) - listen accompany I don't think there's something wrong with this o.o
04:17:212 (3) - maybe ctrl+g ^

[Hard]
00:51:556 (5) - delete Done.
00:50:163 (6,7,1) - 00:51:474 (4,5,1) - try to use some way to instead Overlapped, it looks ugly Orz............... Fixed.
00:52:868 (4) - delete Done.
00:54:261 (1,2) - same like what I said in Insane Sure.
01:13:113 (2) - maybe move to x352 y172 and ctrl+g Played around with this by myself.
01:17:376 (x) - add not, it is litter bit werid you lose one rhythm in here because of 01:16:064 (4,5,6) - ._. ....I hope you know what I mean............ ...I guess I can understand why. Added.
02:37:868 (1) - 03:05:900 (4) - I love this part <3 \:D/
03:36:228 (3,4,1) - try to use same space Done.
03:46:720 (2,3) - dont really understand why you use jump Normalized the spacing.
03:57:212 (3,4,1) - space (turn off grid snap and move it) Huh? Space them? But how? o.o

[Normal]
I just want to say lowest diff should be under 3 star or look like 3 star, now your normal is 3.25 and look like 3.5 ._. ,,,, What? I'm sure enough the absolute lowest star difficulty limit is 3.25 stars, and this Normal difficulty plays almost like an Easy diff now, to be honest...
http://osu.ppy.sh/ss/1093149
I'll take care of Enix and Dekaane's mods once they're done.

For now, thanks tutuhaha! :D

Updated.

EDIT: Let's get Dekaane's mod taken care of.

DakeDekaane wrote:

Hi~

Modding as requested.

Here I go, my suggestions may overlap with previous mods, feel free to choose what you think is better :P
I had a considerable time without modding and I get to mod a long song, I'll split it a bit so it doesn't look like a messy wall of text.

[General]
  1. 03:25:081 - Remove the kiai time here. Why? The music is strong here.

[Insane]
Xinely:

  • Rhythm
  1. 00:07:540 (7) - Make this slider just have 1 repeat and put a whistle in the start. Decided to also follow the vocal too, so no.
  2. 01:05:572 - I know this will ruin your flower pattern, but I would feel bad if I don't say it, maybe a stream here? your pattern also fits the guitar though, feel free to ignore this ;_; Xinely won't like to see this pattern changed if it's acceptable, so... no lol
  3. 01:20:327 (1,2,3) - Move all this 1/2 beat later and remove the repeat in (3). This way would allow the player to hit in the downbeat and going along with the drums better. Then add a circle in 01:20:327 - if you do. Umm, in this case though, following how the vocal goes is better. It gives a better flow...
  4. 02:12:868 (5) - Remove this note, the triple overloads a bit this part imo. This one does have sounds from the instruments there...
  5. 02:14:179 (6) - ^ Okay, removed this one.
  6. 02:16:474 - You could add a note here for a stream and drums. ...Feels almost inaudible, IMO.
  7. 02:42:950 (5) - Remove this note, follows nothing. Done.
  8. 02:56:146 (4) - Move this note to 02:56:802 and fix the placement, the triple fits better there.
  9. 03:13:933 (3,4,5,6,1,2,3,4) - I felt this stream a bit overmapped, having notes in 1/2 would work better, or even a jump with 1/1 going along with vocals. Made 1/2 jumps.
  10. 03:15:163 - A triple would fit nicely with drums. Jumps fit better here than triplets, IMO.
  11. 03:19:753 (2) - Remove this note, and maybe (1) too, beginning in the downbeat would play nicely imo. Okay.
  12. 03:36:803 (6) - Remove this note, the triple doesn't fit too much here. Huh? It actually works very well, for me. Follows the instrument quite nicely.
  13. 03:39:589 (2) - Maybe remove this note, the streams in this song are more natural to begin in a red tick. Feels... unnatural in this case.
  14. 03:57:786 (7) - Remove this note. Follows the "vibration" of the vocal pretty nicely, so why not?
  15. 04:01:392 - You could remove the repeat in the slider and start the stream here. Uh, again, in this case, it feels better, because the instrument only gets stronger at the white tick after this.
  16. 04:19:589 (4) - Remove this one, as I explained in 03:39:589 (2). And uh, no too, for the same reason.

    Placement
  17. 00:58:195 (1,2) - I was expecting a jump here for vocals, also, you could use a 1/1 slider here to fit better the vocals. I took the freedom to somehow suggest how this could be achieved. Did stuff by myself.
  18. 03:32:458 (4) - Move it around x:96 y:312, it'll improve the flow a bit. Sure.
  19. 03:39:015 (3,4) - Maybe increase the spacing a bit here to catch the next stream better. ^

    Aesthetics
  20. 03:38:688 (2) - For some odd reason I liked how it flows even if it's covered like that (which I don't like). Nothing to say here. lol okay then

    Hitsounding
  21. 00:13:113 (1,2,3,4,5,6,7) - The whistle party doesn't sound that good, try putting just soft whistles in white and red ticks if you want to keep using whistles there. Okay.
  22. 03:11:966 - 03:14:589 - Remove the claps in this part, the drums are going boom boom in a constant way, so having claps in 2nd and 4th beats kill a bit the feeling. Once you've removed them, add a whistle in 03:14:261 (1) for vocals, and maybe remove the whistle in 03:12:622 (3). You should try it. ^

    Comboing
  23. 01:18:851 (4) - Remove NC? Okay.
  24. 01:23:769 (1,2,3,4,1,2,3,4,1) - This could be fine in a single combo >.> Uh, but the spacing is accelerated...
  25. 01:55:572 (1) - Remove NC. Done.
  26. 03:14:261 (1) - ^ ^
Hinsvar:

  • Rhythm
  1. 00:28:687 (1) - I'd use a circle in 00:28:851 instead the slider, the beat is stronger there and would make more sense hitting on it than releasing, also there's nothing noticeable in 00:28:687 - Decided to keep this since the pattern I have reflects the music better, IMO.
  2. 00:49:835 - You could start the stream here, this part felt quite empty. I want to emphasize the vocal here... Feels better like that, for me.
  3. 01:16:064 - Maybe start the stream here? ...Okay.
  4. 01:44:917 - ^ Not for this though; the instrument only gets noticeable on that white tick after this...
  5. 02:03:605 (2,3) - Removing these notes would allow to follow better the song, a jump from 02:03:441 (1) to 02:03:769 (1) would fit nicely instead. Only removed the one on the blue tick. A 1/2 jump is better than that.
  6. 02:06:310 (4) - Remove this note, the triple overloads a bit this part imo. Done.
  7. 03:19:671 (1,2) - The triple here shuts down the emphasis in the vocals imo, you should remove both notes, maybe keep (1). ..Okay then.
  8. 03:23:113 (3) - Move this to 03:23:441, will match with drums, which I think you tried to follow. Sure!
  9. 03:50:818 - Maybe start the stream here? ^

    Placement
  10. 01:07:868 (2) - Reverse this (Ctrl+G), will create a better flow and a fitting small jump to the next slider. Wow. Done for sure!

    Aesthetics
  11. 00:54:261 (1,2) - This is more a personal taste, maybe unstack these a bit? You may need to adjust the previous/following objects if you do.
    SPOILER
    Unstacked.

    Hitsounding
    Nothing.

    Comboing
  12. 00:51:310 (1) - Remove NC? It's to indicate a new pattern.
  13. 02:00:490 (1) - ^ ^
  14. 03:24:753 (1) - ^ Okay for this.

[Hard]
  • Settings
  1. Lower HP and OD by one? having 3 - 6 - 7 makes a bad spread imo. Fine.
  2. A bit jumpy diff and somehow brokes the spread, most of my suggestions will be about this jumpy parts. Let's go...
  3. The gray color may give a hard time to some people to read it, it blends easily with the BG when it's over Asuna due the whitish color, like in this spot 00:54:917 (2,3), maybe use a light green color like the one in Asuna's Lambent Light. Done.
Xinely:
  • Rhythm
  1. 02:54:261 - I'd suggest to use a rhythm like this one, it fits nicely with the viola-like instrument here, also it will fit better with your hitsounding here. Done.
  2. 02:56:556 (2) - Also remove the reverse here, it would to keep following the same instrument as in my previous suggestion. ^
  3. 03:13:277 (4) - How about following the drums here and going 1/1 this part? Shorten this in a way it is a 1/1 beat slider and add a circle in 03:14:261. ^

    Placement
  4. 00:11:638 (3,4,5,6) - How about a curve instead this sharpy flow? Okay!
  5. 01:45:081 (4,1) - Unstack this a bit please. Sure!
  6. 01:50:327 (1,2) - This combo should be spaced 2x from the previous one and place it in x:248 y:32 (select both notes), this will allow the next
  7. 01:50:654 (1) having the same 2x spacing and would look better as it'll be uniform. Solved this by myself.
  8. 03:19:179 (1,2) - I think you should move this combo a bit away from the previous, it may be a bit difficult to read the 3/2 there. Done.
  9. 03:39:999 (3) - Move this to x:428 y:256, the jump here doesn't fit too much, and this way the flow will be quite enjoyable imo. Also solved this by myself.

    Aesthetics
  10. 00:41:638 (2) - This slider blanketing the previous one would look nice. Made a linear flow, instead.

    Hitsounding
    Nothing.

    Comboing
  11. 01:24:425 (1) - Remove NC. Uh, this is to emphasize that it is the end of a section.
  12. 01:55:900 (1) - Maybe remove NC? It is to indicate the change of the spacing from the previous pattern...
Hinsvar:
  • Rhythm
    Nothing.

    Placement
  1. 00:29:179 (7,1) - This is a quite long jump for a hard, maybe unstack (1) and place it around x:132 y:372. Done.
  2. 00:31:638 (4,1) - I'd expect a small jump here, considering how you mapped the previous part I mentioned. Made one, then.
  3. 00:32:950 (3,1) - Same as the first suggestion, try to decrease the jump here a bit. Is it that big? But okay then...
  4. 00:46:392 (1,2,3,4,5) - I really suggest to make the spacing in this combo consistent. Your lowest diff in the mapset is a Normal and is quite easy, so having a pattern like this in Hard somehow makes the spread broken. I think this kind of pattern is still okay even if the Normal is pretty easy. Besides, the Hard will become too easy, too, IMO..
  5. 00:49:015 (1,2,3,4,5) - ^ ^
  6. 00:55:409 (3,1) - I'm not too sure about this jump, maybe stack (3) with the start of 00:54:261 (1), or in 00:55:572 (1) like you did in 02:06:228 (3,1). Decreased the spacing. I hope it worked well.
  7. 01:09:835 (4,1) - Again a long jump ;_; Considering the flow, around x:120 y:348 would be a nice spot to place it. Done.
  8. 01:42:458 (3,1) - I expected more a jump here than the long one in 01:43:769 (3,1). Well, okay then. Added.
  9. 02:19:343 (7,1,2) - I found this jumps quite excessive, 2.5x here would still work nice. I guess 2.75x works better here...?
  10. 02:27:048 (1,2,1) - As above, but with 2x. These jumps are used to emphasize the end of the section. If more people complains about this, though, I'll reconsider.
  11. 03:05:409 (1,2,3,4) - I find back and forth patterns with high spacing a bit high for a hard diff, you could reduce a bit the spacing here, not too needed though. Well okay, made a linear zig-zag jump pattern instead. I hope this works.
  12. 03:41:966 (4,1) - You know what will I say about the jump here >.>, maybe move (4) around x:84 y:336. Just reduced the jump a bit; I don't think moving it there will make the pattern better...

    Aesthetics
    Nothing.

    Hitsounding
    Nothing.

    Comboing
  13. 00:30:327 (1) - Remove NC? This is used to denote the jump.
  14. 00:52:294 (1) - ^ ^
  15. 01:57:868 (1) - ^ ^
  16. 02:00:490 (1) - Maybe remove NC. Okay for this.
  17. 02:26:064 (1,2,3,1,2,1) - All this would be fine in a single combo. De-NC'd the second (1).
  18. 04:09:671 (1) - Remove NC. No. At this point, I think you'll know why.
As you would notice I've mostly complained about jumpy parts, the placement of all other stuff was nice.

[Normal]
Xinely:
  • Rhythm
  1. 02:56:228 - Try using this rhythm, this way you'll follow better the viola-like instrument here, keeping the rhythm structure for this part. Done.


    Placement
    Nothing.

    Aesthetics
  2. 00:03:113 (1,2,1,2) - How about centering this perfectly in the playfield so it looks better, this will require precise movement, select all four objects and put them in a way (1) is in x:306 y:142. You may need to adjust the placement of next objects. Done too.

    Hitsounding
  3. 03:13:277 (3) - Remove the whistle in the end, I explained in Insane that drums have the same intensity here and putting a clap here would not fit too much. I think you meant the claps... Done.
  4. 03:14:261 (5) - ^ ^

    Comboing
  5. 00:13:605 (1) - Remove NC. No.
  6. 01:24:425 (1) - ^ ^
Hinsvar:
  • Rhythm
  1. 00:31:966 (1) - How about adding a repeat here? The space between 00:31:966 (1,2) feels to empty and this will allow to follow vocals better. I wanted to do this, but the diff will become more difficult...
  2. 00:46:392 (3) - Using a 1/1 beat slider with one repeat would represent better the music here as this part is going more intense. To be honest, I feel the opposite... Not for now, but if more people says the same thing, I'll consider.
  3. 00:47:704 (1,2,3,4) - Try to use a similar beat placement like the previous combo. Ignoring 00:49:015 feels a bit weird. Same as the suggestion above: I'll wait for more opinions. I very, very rarely skip tall white ticks like that, and I think this is one of the very few occasions where that does work good.
  4. 01:11:310 - You could try this rhythm, I know your intention for 01:12:294 (2,3), but 01:12:786 (3) doesn't sound that good covering all the word in vocals. 01:13:933 (1) being 3 beats long will fit very nice with the vocals instead that 3/2 with one repeat, and finally, 01:15:572 (3) has the same problem as (1), drums would be more catchy to players. ...Fixed this part by myself, I guess?
  5. 02:27:048 - Maybe add a circle here, feels a bit empty. Okay.
  6. 03:42:950 - Add a 1/2 beat slider here, the 3/2 beat gap in 03:41:966 (2,3) feels a bit weird considering you focused on vocals here. ^

    Placement
    Nothing.

    Aesthetics
    Nothing.

    Hitsounding
  7. 03:02:950 (3,4) - Use the soft whistles here? Normal ones, outstand too much. Made them consistent with the harder diffs.
  8. 03:44:261 (2) - Remove the clap in the beginning. Oops.

    Comboing
  9. 02:27:376 (1) - Remove NC lol no
  10. 03:06:720 (1) - ^ ^
  11. 04:09:671 (1) - ^ ^
Whew, at last finished, I could say this is the longest mod I've done so far?

Overall a good mapset, just the gap between Normal and Hard is quite big for me, I hope it helps. Good luck to both of you :3
AT LAST

Thanks for the mod, Dekaane~

Still waiting for EnixYuki.
eniyan
Hi From My queue~ M4M~

[General]
This mapset have no problem!

[Normal]
The point that I could point out was not found.
It is very nice map! :)

[Insane]

general
nothing! :)

Placement

  • 01:16:884 (2) - move x=420 y=328
  1. 02:06:884 (2,3,4) - put 02:07:376 (3) on 02:06:228 (3)
  1. 03:19:179 (2) - Ctrl + g
Rhythm

  1. 03:20:982 (1) - How about in this way?
    Rhythm and Placement
    ↓03:20:982 (1) is symmetric with 03:20:327 (2)



    ↓03:21:966 (2) overlaps with the head of 03:20:982 (1). 03:22:130 (3) is not moved.

Hitsound
02:37:868 ~ 03:05:900 It let me feel sense of incongruity that there was Clap in this time.
  1. 01:20:327 (1) - remove Finish
  1. 02:15:409 (1) - remove Finish on the head
  1. 03:06:720 (1) - lower volume to 40%
I love this song! and i love this map! :)
I shoot a kudosu!

It has been considerably late that I did modding.I'm very sorry. I was very busy.. :( .
Topic Starter
Hinsvar

EnixYuki wrote:

[Hard]

general
nothing~ :) (:

Placement
  1. 00:09:507 (4) - move x=372 y=108 Done, and played with the patterns here a bit.
  2. 00:44:425 (3) - Ctrl+g It will break the flow.
  3. 00:46:392 (1,2,3,4,5) - There are too difficult in Hard dif. Uh? To be honest, I don't think so; it's still kinda simple... o.o
  4. 00:49:015 (1,2,3,4,5) - ^ ^
  5. 00:54:261 (1,2) - don't stack.I feel strange. Okay.
  6. 02:03:769 (1) - move x=272 y=116 Played with this by myself.
  7. 03:16:228 (1,2,3,4,5) - make placement a regular pentagon.Some form collapses It's already a good-looking pentagon, IMO.
  8. 03:41:966 (4,1) - Distance feels like leaving too much it.This is too difficult in Hard dif. How about in this way? Already fixed this.
Rhythm
Good Rhythm! :) \:D/

Hitsound
  1. 00:45:081~00:55:572/01:55:900~02:06:392 Because there is too much Clap, many players will get tired.I suggest that you use different hitsound in this time. Too much? I think there is nothing wrong with them...
  2. 02:37:868~03:06:720/04:14:917~04:33:277 I felt that you should not use Clap during the accompaniment. Want to elaborate the reason? I seriously can't see why are they bad...
  3. 02:03:769 (1) - remove Finish at the end Done.
  4. 02:04:425 (2) - ^ ^

EnixYuki wrote:

Hi From My queue~ M4M~

[General]
This mapset have no problem! \:D/

[Normal]
The point that I could point out was not found.
It is very nice map! :) (:

[Insane]

general
nothing! :) \(:/

Placement

  • 01:16:884 (2) - move x=420 y=328 (400,328)'d instead so it won't look too messy.
  1. 02:06:884 (2,3,4) - put 02:07:376 (3) on 02:06:228 (3)
  2. 03:19:179 (2) - Ctrl + g
Rhythm

  1. 03:20:982 (1) - How about in this way? Did it slightly differently.
    Rhythm and Placement
    ↓03:20:982 (1) is symmetric with 03:20:327 (2)



    ↓03:21:966 (2) overlaps with the head of 03:20:982 (1). 03:22:130 (3) is not moved.

Hitsound
  • 02:37:868 ~ 03:05:900 It let me feel sense of incongruity that there was Clap in this time. I think the claps still support the song's instruments very well, though...
  1. 01:20:327 (1) - remove Finish Why should I? The instrument is clearly heavy there.
  2. 02:15:409 (1) - remove Finish on the head That's used to emphasize the cymbal at 02:15:572, and I think that still worked pretty nicely...
  3. 03:06:720 (1) - lower volume to 40% The instrument's still pretty loud here, so why reducing?
I love this song! and i love this map! :)
I shoot a kudosu!

It has been considerably late that I did modding.I'm very sorry. I was very busy.. :( .
Thanks for the mod! And about the lateness, it's okay lol
Kiiwa
:3
i like your style
but hitsounds so boring. 4:30 of just whistle clap finish D:
Topic Starter
Hinsvar

Kiiwa wrote:

:3
i like your style
but hitsounds so boring. 4:30 of just whistle clap finish D:
...I didn't see this post coming o.o

lol thanks; the hitsounds cannot be helped, though. Blame the song for the somewhat-generic-overall hitsound pattern :P
UnitedWeSin
Hi hi. :D

[General]
  1. Seems good.
[SB]
  1. At some spots, the other mapper's picture isn't full invisible, it's slightly visible. Is this a mistake? It's strange because at other points it's fully invisible. For example:
    02:27:376 - Xinely's pic is visible.
    02:14:179 - Hinsvar's pic is visible.
    etc etc.
    Let me know if this is a mistake. It happens all over the map.
[Insane]
Hinsvar
  1. 00:26:556 (6) - Consider deleting this? I think it could feel nicer with the music, maybe rotate 00:25:409 (3,4,5) for more spacing if you do.
  2. 00:49:835 - It feels empty here, I suggest add two notes, one here and one at 00:49:917 to follow the stream in the music. I don't see why you couldn't just stack them on the current stream. Maybe you can experiment with a repeating slider also.
  3. 00:50:490 (2) - If you follow above suggestion, maybe you'd like to unstack this from the stream. I feel it can be difficult to read the 1/2 gap between this slider and the stream.
  4. 00:51:310 (1,2) - A bit unnatural flow there imo coming from 00:50:982 (3,4) and onto 00:51:638 (1,2). Could be better if you stack 1 and 2 here.
  5. 03:22:130 (1) - Unnecessary NC imo, it seems much better without.
  6. 03:29:999 (8) - Consider a clap here. This stream is the only one in the map where you use drum sample. :\
  7. 03:48:687 (1) - I'd like more spacing, maybe you can move 03:48:687 (1,2,3) more downwards and stack on the end of 03:47:868 (2). I think it plays more smooth without the overlap.
Xinely
  1. 00:13:605 (7) - I feel like you want NC here.
  2. 02:44:917 (2) - I'd really like to replace with two notes so we can click at 02:45:081 and for it to be in pattern with 02:45:409 (3). It would match previous patterns like 02:42:130 (2,3).
  3. 03:15:572 (5) - More spacing might play better here, try it at (84,190) to be in pattern with 2-4.
  4. 03:33:770 (4) - Try something like Ctrl+J? The jump is more fitting on the 03:34:098 (1). Maybe you can experiment.
  5. 03:39:507 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Could use some drums sounds like 03:29:589 (3,4,5,6,7,8,9,10). :3
Nice.

[Hard]
Hinsvar
  1. 02:19:015 (4,5,6,7,1) - The spacing is too difficult after the triplet for Hard. I suggest delete the 02:19:097 (5) or replace with repeating slider to make it easier on the player.
  2. 03:46:064 (1) - The slider feels too long and breaks pattern. The player would expect it to end at 03:46:392. I suggest shorten it by 1/2 and fill the gap with a circle or slider.
  3. 04:28:031 (1) - Maybe you want it to end at 04:34:589 like the other diffs.
Xinely
  1. 00:13:277 (4) - Hrm, Ctrl+G follows in jump pattern with 1-3. Try it.
  2. 00:41:638 (2,3) - Spacing error.
  3. 00:43:769 (1,3) - Please don't stack the sliders completely on each other like that. :< It's not possible to tell whether the 3 is a circle or a slider until after you've hit it.
  4. 02:08:687 (3) - I'd prefer it placed at (408,224) in 1.2 spacing. It feels strange to reach over for it.
  5. 03:30:327 (1) - Remove the finish from the end here? I figure maybe it was mistake since the clap seems enough.
  6. 03:34:753 (3) - Move to (284,264) for a more clean pattern.
A bit hard at times but it's fun.

[Normal]
You need to try to reduce star rating below 3.25 so that the diff appears as 3 stars in song select. Yes, it's important. Here are some ways to reduce it:

  1. 01:06:064 (1) - Too much 1/2 in a row here. Replace this one with a long slider might work.
  2. 03:44:261 (2) - Since this doesn't necessarily fit the music in the way that 03:42:950 (3) did, you can try something else, like a repeat on 03:43:441 (1) perhaps. Or a circle at 03:44:261 and long slider at 03:44:589.
You'd need one or two more changes. Other that that the diff is fine.

Try to lower that star rating and call me back.
Topic Starter
Hinsvar

UnitedWeSin wrote:

Hi hi. :D

[General]
  1. Seems good.
[SB]
  1. At some spots, the other mapper's picture isn't full invisible, it's slightly visible. Is this a mistake? It's strange because at other points it's fully invisible. For example:
    02:27:376 - Xinely's pic is visible.
    02:14:179 - Hinsvar's pic is visible.
    etc etc.
    Let me know if this is a mistake. It happens all over the map. Fixed by Xinely~
[Insane]
Hinsvar
  1. 00:26:556 (6) - Consider deleting this? I think it could feel nicer with the music, maybe rotate 00:25:409 (3,4,5) for more spacing if you do. But that one follows the vocal. If it is removed, it feels like there's an empty gap there.
  2. 00:49:835 - It feels empty here, I suggest add two notes, one here and one at 00:49:917 to follow the stream in the music. I don't see why you couldn't just stack them on the current stream. Maybe you can experiment with a repeating slider also. Feels wrong to add notes there because the vocal definitely needs to be emphasized with a finish, and the finish will feel very awkward if there's a series of notes before it. I played with the placement here, anyway.
  3. 00:50:490 (2) - If you follow above suggestion, maybe you'd like to unstack this from the stream. I feel it can be difficult to read the 1/2 gap between this slider and the stream. Sure.
  4. 00:51:310 (1,2) - A bit unnatural flow there imo coming from 00:50:982 (3,4) and onto 00:51:638 (1,2). Could be better if you stack 1 and 2 here. Played with the patterns here.
  5. 03:22:130 (1) - Unnecessary NC imo, it seems much better without. Yep, done.
  6. 03:29:999 (8) - Consider a clap here. This stream is the only one in the map where you use drum sample. :\ Done.
  7. 03:48:687 (1) - I'd like more spacing, maybe you can move 03:48:687 (1,2,3) more downwards and stack on the end of 03:47:868 (2). I think it plays more smooth without the overlap. ^
Xinely
  1. 00:13:605 (7) - I feel like you want NC here. Yep.
  2. 02:44:917 (2) - I'd really like to replace with two notes so we can click at 02:45:081 and for it to be in pattern with 02:45:409 (3). It would match previous patterns like 02:42:130 (2,3). ^
  3. 03:15:572 (5) - More spacing might play better here, try it at (84,190) to be in pattern with 2-4. Sure.
  4. 03:33:770 (4) - Try something like Ctrl+J? The jump is more fitting on the 03:34:098 (1). Maybe you can experiment. Then let's do an experiment, instead~
  5. 03:39:507 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Could use some drums sounds like 03:29:589 (3,4,5,6,7,8,9,10). :3 Used drums on (9,10,11,12,14,15).
Nice. lol thanks

[Hard]
Hinsvar
  1. 02:19:015 (4,5,6,7,1) - The spacing is too difficult after the triplet for Hard. I suggest delete the 02:19:097 (5) or replace with repeating slider to make it easier on the player. Removed (5).
  2. 03:46:064 (1) - The slider feels too long and breaks pattern. The player would expect it to end at 03:46:392. I suggest shorten it by 1/2 and fill the gap with a circle or slider. Sure thing.
  3. 04:28:031 (1) - Maybe you want it to end at 04:34:589 like the other diffs. Oops.
Xinely
  1. 00:13:277 (4) - Hrm, Ctrl+G follows in jump pattern with 1-3. Try it. Done.
  2. 00:41:638 (2,3) - Spacing error. Fixed.
  3. 00:43:769 (1,3) - Please don't stack the sliders completely on each other like that. :< It's not possible to tell whether the 3 is a circle or a slider until after you've hit it. ^
  4. 02:08:687 (3) - I'd prefer it placed at (408,224) in 1.2 spacing. It feels strange to reach over for it. Moved.
  5. 03:30:327 (1) - Remove the finish from the end here? I figure maybe it was mistake since the clap seems enough. Whoops.
  6. 03:34:753 (3) - Move to (284,264) for a more clean pattern. Remapped the part, instead.
A bit hard at times but it's fun. Good to hear that.

[Normal]
You need to try to reduce star rating below 3.25 so that the diff appears as 3 stars in song select. Yes, it's important. Here are some ways to reduce it:

  1. 01:06:064 (1) - Too much 1/2 in a row here. Replace this one with a long slider might work. Done.
  2. 03:44:261 (2) - Since this doesn't necessarily fit the music in the way that 03:42:950 (3) did, you can try something else, like a repeat on 03:43:441 (1) perhaps. Or a circle at 03:44:261 and long slider at 03:44:589. Added a repeat on (1).
You'd need one or two more changes. Other that that the diff is fine.

Try to lower that star rating and call me back. 3.24'd.
Thanks for the mod! :D
UnitedWeSin
Bubbled! :)
Topic Starter
Hinsvar
Thanks for the bubble UWS! :D~

Well, just one more step, I suppose?
Sonnyc
Woo another full version. Good luck :3
Kurai
[Insane]
  1. 00:07:540 (7) - Remove one reverse, there is absolutely no beat at 00:07:868.
Fix and I'll rank.
Topic Starter
Hinsvar
Yep, changed.

I'm waiting here :D
Kurai
Ranked o/
Mythiax
Gratz Hinsvar! o.o/
Alarido
RAAAAANKEEEEEEEOOOOOOOOOOOOOOOOOOOOOOOOOOOUUU ^^

Congratzzzzz Hinsvar ^^
Cydros
Grats, more SAO :3
Rakuen
Finally a full version \o/

grats!
xAssassin
Asuna <3
Secretpipe
Full version FTW o/
Gratz
-Neipezi
congratz=)
Natsu
oh cool gratz
Topic Starter
Hinsvar
Thanks everyone! :D

Also to Kurai for ranking the mappu :P
Ayu
huh when did this get ranked

sorry Hinsvar. :(
Topic Starter
Hinsvar

Ayu wrote:

huh when did this get ranked

sorry Hinsvar. :(
Two weeks ago, to be perfectly blunt and not-witty lol

Nah, it's okay.
izzul kiram
your beatma is good but it would be more nice if there was extra cool effects :) :) :) :)
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