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Aoi Eir - INNOCENCE

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alacat
Hi~

[General]
  1. Why don't you put "sao collab" to tags ? As you know, this is the abbreviation of this anime.
[Normal]
  1. HP Drain rate -1.I think this is a little difficult for beginners.
  2. 00:03:113 (1,2,1,2) - i think these sliders would look better if it was symmetrical. it looks better to me!
  3. 00:28:031 (2) - add a drum-finish to the tail instead of soft-clap ? it needs stronger sound and fits well with this kind of music imo.
  4. 00:32:950 - i feel kinda empty here, so consider adding a note here. like your pattern at here.00:29:343 (1,2) -
  5. 00:37:212 (1) - add whistle to the tail of the slider. same as your previous part.00:35:245 -
  6. 00:54:261 (1,2) - add a finish to the head of the slider here to follow the crash cymbal in the music. also How about increasing the volume gradually ? it is a minor adjustment to increase the tension leading into the chorus. 40~50~60
  7. 01:03:441 (1,3) - Same as here. As you can hear the crash cymbal in the music. like this 02:14:261 (1,2,3) -
  8. 01:12:786 (3) - Don't forget to add a clap to the tail of the slider. it is better to put sound with constant rhythm in kiai time.
  9. 01:18:523 (3) - add a finish to the tail of the slider. the reason is the same as here. 00:54:261 (1,2) -
  10. 01:21:802 (1) - ^ Same as here.
  11. 01:20:490 (3,1) - i feel this part looks crowded please put more distance and blanket.
  12. 01:41:474 (3) - a bit nazi mod, try to move this slider right for the flow. it will flow more naturally.
  13. 01:44:097 (2) - hmm ... How about bending slider to the opposite direction ? this part 01:42:786 (1,2) - is not the natural flow.
  14. 01:48:031 (1) - a bit nazi mod, please check this spacing here.
  15. 01:58:523 (1) - i'd remove this note for better rhythm. i think you should put 1/1 rhythm for normal diff . Fix this one, so it prevents the biginner from misreading.
  16. 02:01:146 (5) - add a new combo ? same as your previous part. 00:47:376 (4,1) -
  17. 02:05:081 (1,2) - Same as above.
  18. 02:51:638 (2,3) - i feel it doesn't follow the music well also you should follow this sound 02:52:622 - so consider remaking like this
  19. 03:06:720 (1) - mm.. This part feels too hard. I recommend you to use break time from here. like this
  20. 03:18:523 (1,2) - Same as above.
  21. 03:19:835 - Why don't you use lower volume in this part ? since the melody is calmer than previous part.
  22. 03:29:015 (3,4,5) - o_o i don't agree this part. you should think about beginners more. so t is better to use 1/1 rhythm for playing. for example :
  23. 03:31:966 (2) - Flow suggestion : try to move this note up for the flow
  24. 03:33:933 (2) - ,03:35:572 (1) - this part looks bad to me. please put stack or more spacing here.
  25. 03:44:261 (2,3) - i feel it doesn't follow the vocal well also you should follow this sound 03:44:589 - same as your previous part. 02:20:327 (2,3) - ,01:06:392 (2,3) -
  26. 03:58:523 (4) - a bit nazi mod, try to move this slider right for the flow. i feel this part looks crowded , so consider putting more distance.
  27. 04:00:490 (3) - Please try to rotate this slider around 40°.it will flow more naturally.
[Hard]
  1. 00:07:540 (5) - add whistle to the tail of the slider.try to follow the vocal :3
  2. 00:10:490 - drum clap, 00:10:654 (3) - drum finish.
  3. 00:11:802 (4,5,6) - i think these notes would look better if it was symmetrical.
  4. 00:30:327 (1,2) - hmm .. This jump part feels too hard. Please reduce spacing around ~ 2.5x
  5. 00:31:966 (1) - add a finish to the head of the slider here to follow the crash cymbal in the music.
  6. 00:34:097 (5,6) - i feel it would not fit well with this kind of sound. so i hope you remove it and remake one slider repeat. like this
  7. 00:44:425 (3,4) - ^ Same as here.
  8. 00:46:556 (2,3,4) - really nice part :3! so Try to start the arrangement from here ? 00:46:392 (1) -
  9. 00:49:015 (1) - ^
  10. 00:54:261 (1,2) - Same as Normal diff. you should be able to apply my suggestion for the rest of the diff.
  11. 00:56:392 - drum sound...why not ? D:
  12. 01:05:245 (3) - add finish to the tail of the slider.
  13. 01:09:835 (4,1) - Same as here. 00:30:327 (1,2) - i agree this jump part 02:17:376 (2,3,1) -
  14. 01:42:786 (1) - ,01:43:933 (1) - add a finish to the head of the slider.
  15. 01:49:343 (1,2,3) - a bit nazi mod, make the spacing of these notes consistent since the combo is still going ,or add a new combo at jump note. 01:49:999 (2) - so would look better.
  16. 02:19:015 (4,5,6,7) - As you can see here, since you already have the up and down motion from your previous patterns, the transition from this to the next note almost feels like unnatural jump. so Try to remake jump like this:
    so the jumps will flow more naturally.
  17. 02:42:130 (3) - you should put a new combo same as your previous part. 02:39:343 (2,1) -
  18. 02:50:327 (5) - ^
  19. 02:50:982 (1) - don't forget to add a finish to the head of the slider.
  20. 03:39:999 (3) - How about remaking a curve slider ? i recommend you to put slider aiming for the next one.
  21. 03:41:966 (4,1) - Same as above.
  22. 03:52:294 (3,1) - Having these stacked breaks your flow and goes against the continuing nature of the musical section change here.
[Insane]
  1. 00:07:540 (7) - add whistle to the head of the slider here to follow the piano sound.
  2. 00:33:769 (3,4,5,6,7) - Same as hard diff.
  3. 00:41:802 (4,5) - a bit nazi mod, try to move this slider down for the flow.
  4. 00:43:769 (1) - add a finish to the head of the slider here to follow the crash cymbal in the music.
  5. 00:49:343 (3) - add a new combo same as your previous part. 00:46:392 (1,1) - it looks better to me.
  6. 01:04:589 (1) - add finish to the tail of the slider.
  7. 01:10:327 (2,3) - Rhythm suggestion : this slider repeats would not fit well with the vocal. so consider adding three 1/2 sliders.
  8. 01:43:933 (1) - add a finish to the head of the slider.
  9. 01:44:589 (3,4,5,6,7) - Same as above. 00:33:769 (3,4,5,6,7) -
  10. 01:49:999 (3) - try to put a new combo for big jump from here ?
  11. 01:55:245 (3,1,2,3,4) - Same.
  12. 02:55:245 (2) - ,02:55:736 (3) - add a finish to the head of the slider.
  13. 02:56:884 - i feel kinda empty here, it is better to use 1/2 rhythm for playing also i can hear sound of a crash cymbal here. so consider adding a note here.
  14. 03:14:179 (1) - remove a clap ,it would not fit well with this kind of music.
  15. 03:14:261 (2) - ^ add it here.
  16. 03:13:933 (3,4,5,1,2,3,4,5) - New combo suggestion :
  17. 03:27:704 (1) - ,03:27:704 (1) - finish.
  18. 03:29:589 (3) - it is better to put more spacing around x0.8 Same as your stream 03:29:589 (3,4,5,6,7,8,9,10) - . Fix this one, so it prevents the player from misreading
  19. 04:08:851 (2) - the transition from this to the next note almost feels like unnatural jump. so i recommend you to use ctrl + G
I recommend you to put more finish sound in kiai time .so i believe that you can check the remain part by yourself ;)
Dark Fang

HelloSCV wrote:

  1. add tags sao collab collaboration
do not add collab on tags. it suffice, already written collab by collaboration
Topic Starter
Hinsvar

P A N wrote:

hi m4m :3

[General]

need silence slider on the quiet part imo. Done.
why don't use custom hitsound? 0.0 maybe here is clap sound http://puu.sh/4Y6KF.wav ...Maybe no. The clap doesn't really fit the song, IMO.
04:09:671 - don't need break here! onekai, natsu and someone agree with me too when multi testplay :( Huh? I think we'll need a consistent pattern of breaks throughout the map. It's okay. And the break actually goes well with the map, so why not?

[Insane]

00:50:327 (1,2) - when I look fastly I think its a triple and two note of 1/2 rhythm so i suggest to swap NC here for make it looks like 5 stream and one 1/2 note clearly for noob player :P and the NC still fit with the vocal. This is made for an experienced player... Also, no, I'm following how the stanza works; I think it's the best thing to follow here.
00:53:605 (2) - a bit nazi here, move to 76|255 for perfect stack. I'm not quite sure about this orz
01:20:163 (4) - move to 364|164 for blanket? and still keep a bit triangle pattern. Done.
01:21:802 (1) - move to 56|224 looks more symmetry. Is there actually such things like a pattern that, if paired with this, can make a new symmetrical pattern...? o.o
01:51:146 (2,3) - I think so many straight slider is not a good idea, try make it curve a bit for some slider? maybe like here I hope I did it right...
01:54:589 (1,3) - move to 329|52 , 329|160 for make 3 perfect stack and still keep it parallel. I don't think it will improve anything here.
02:26:556 - make star pattern here? :3 No. The accelerated spacing here is supposed to emphasize the ending of the kiai time.
03:14:179 - clap should be on the next note(2) XINELY! lol fixed.
and maybe move 03:13:441 (2) to 264|220 and make this stream better flow? like this X_X (tell me if need code) The current position is perfect as is...
03:32:458 (4) - move to 40|236 for keep a bit balance spacing from tail to next note. 48,272 instead.
03:39:507 - try my S? lol ...Sorry, but that one looks really messy and has a weird flow all around, so no.
SPOILER
276,24,219507,5,6,0:0:0:0:
232,16,219589,1,0,0:0:0:0:
184,20,219671,1,0,0:0:0:0:
144,44,219753,1,0,0:0:0:0:
120,84,219835,1,8,0:0:0:0:
124,132,219917,1,0,0:0:0:0:
148,172,219999,1,0,0:0:0:0:
188,192,220081,1,0,0:0:0:0:
232,196,220163,1,2,0:0:0:0:
276,184,220245,1,0,0:0:0:0:
308,220,220327,1,0,0:0:0:0:
312,268,220409,1,0,0:0:0:0:
292,312,220490,1,8,0:0:0:0:
260,344,220572,1,0,0:0:0:0:
216,352,220654,1,0,0:0:0:0:
172,348,220736,1,0,0:0:0:0:
132,328,220818,6,0,P|100:244|132:152,1,170,4|8,0:0|0:0,0:0:0:0:

[Hard]

00:40:490 - can improve blanket >_> I agree!
00:46:720 (3,4,5) - maybe decrease their distance a bit? but still keep that pattern. I will can't fc this with DT imo. Shouldn't be that difficult. Also, it's technically FC-able, so...
01:22:294 (2,3,4,5) - 384|40 , 444|92 , 408|160 , 332|148 for star pattern? ...Is it really important?
03:16:884 (5) - 1 grid left more symmetry. Done.

[Normal]

I think it should be 2.5-3 star lol ~3-3.25 should be acceptable, IMO.
01:05:409 (5,6) - move to 60|232 , 160|224 for star symmetry. Done.
01:46:720 - this blanket can improve a little bit I hope I did it correctly.
01:50:654 (1) - second point to 344|136 better blanket? Done.
03:22:130 - someone told me the note start white tick but the previous slider end on red tick can confuses beginner imo. Who is this someone lol. And anyway, they're following the vocals in the song, so they'll still flow fine, IMO.
03:29:507 (4,5) - merge into slider? Done.
03:35:572 (1) - hm.. why not stack with the previous 2 here? 0.0 ^

that's all, good luck for rank :P

xChippy wrote:

Yo~ :3
As promised a while ago :3

[Insane]
Xinely
00:03:113 (2) - Try putting a whistle on the sliderbody :3 since there is a holding sound and yea it fits imo :3 I can't really feel the whistle, but done anyway.
00:10:654 (3) - Drum + Clap please sounds nice and fits with the instrument that's playing :3 As you whish.
00:12:622 (3) - This finish doesn't fit imo, since there is no finish sound in the music I suggest to put a whistle here. Also sound a bit messy with 2 loud finishes so close after each other. ...Listen to the song again. There is a sound from a cymbal there.
00:35:245 (2,3) - Huehuehue Nazi move (3) a bit down to avoid touching atm it's slightly touching (2) end xD Done.
00:36:392 (4) - I'd prefer a whistle on the head tho :3 ^
00:39:179 (1) - a Simple normal sampleset with nothing fits better with the drum imo :3 ^
00:40:654 (4) - Hmmm I think it's better to remove the repeat here and add a circle instead. so the Finish will have more impact cuz you will actually click it instead of it having at the end :3 where to place it? maybe here xD: http://osu.ppy.sh/ss/1060909 You will have a nice circular flow like this :3 + a blanket
xD Did stuff according to my will.
00:58:851 (3) - You could try a CTRL+G here flows nicely for me :3 This was actually Ctrl+G'd... but since Xinely remapped this part, and that renewed part actually works with Ctrl+G... Done, then.
00:59:671 (2) - Try something like this? http://osu.ppy.sh/ss/1060918 it flows nicely into the next notes :3 Done.
01:20:163 (4) - Blanket please xD around 353|160 will do Did stuff by myself, too.
01:23:359 - I clearly hear a drum here soo add a note here? ---> http://osu.ppy.sh/ss/1060930 Done.
02:40:654 (2) - I highly recommend to delete this note there is nothing it emphasizes with. also it plays a bit awkward >< ^
02:40:490 (1) - If you follow the recommendation above I suggest to increase this jump a bit :3 I hope I did it correctly.
03:14:507 (5,1) - Nazi fix this distance a bit :3 Intentional accelerated spacing from her lol
Hinsvar
00:49:999 (2,3,4,5,1,2) - This is a bit of a troll I think xD due to the high intensity people will overlook this and think the last one is a 1/4 fix this maybe :3? Nope; this is the best way to interpret how the song works here, and the 1/2 gap should be readable.
01:37:540 (1) - Whistle on the head :3 No. I want to emphasize the whistles around it.
01:39:507 (4) - Try a whistle on the slider body to emphasize that funny sound :3 Can't really feel any difference, but w/e.
02:03:441 (1) - Don't think this NC is very necessary tho :O 02:03:769 (1) is the beginning of a new stanza, so uh.
02:19:179 (5) - Imo this is a bit too much o-o move (4) a bit closer maybe? This is so the 1/1 gap at 02:19:179 (5,1) will work better, but okay.
02:46:392 (3,1) - Huehue blanket police ...Are you sure this blanket is incorrect?
02:58:851 (1,2,3,4) - Make this a bit more fun to play :3? Maybe CTRL+G (2) and (4)? Okay~
03:29:589 (3,4,5,6,7,8,9,10) - Orz imo it's better to unstack (3) people might read over it and for the sake of flow :3 ^

Orz.. I'll edit with the other diffs later :3
Will check SCV and alacat's mod soon; thanks for the mod so far, P A N and xChippy! :D

HelloSCV wrote:

General

  1. offset: 473(-14)
  1. add tags sao collab collaboration Sure. Just "SAO collaboration" should work better without causing redundancy, though.
  1. 01:05:900 - cut kiai here and 01:06:064 - add a new kiai will be great since part has changed hinsvar to xinely,it works nice (oh and other parts too specially 03:40:818 - here) Sure!

Insane

00:39:179 (1,2) - this placement feels little bit awkward when playing maybe placing as 1.3x DS will be perfect Did some Ctrl+J-ing instead.
00:49:917 - add a note here and make stream with after notes and delete 00:50:245 (6) - this, fits better with drum sounds imo I'm trying to emphasize the vocal here; feels better for me.
00:51:638 (1) - delete NC and add NC 00:51:802 (2) - here? Following the stanza.
00:54:917 (2) - consider add NC here to give less confusion for players (and because of consistence with other parts) This should be readable. I have tried this by myself. Also, what consistency are you talking about...
01:16:884 (2) - ctrl G on this slider? plays really good Nope. The current pattern already follows how the music goes nicely.
01:23:276 (2) - this note shouid be placed on next blue tick since there aren't any sounds on here try http://puu.sh/50LZl.jpg this rhythm instead Uhm, listen carefully? There ARE sounds from the instruments here.
03:14:179 (1,2) - i think you had a mistake Uh, explain please?
03:19:179 (2) - NC for consistence? What consistence?
03:20:327 (2,3,4,5) - this jump isn't working well comparing with music imo, this part feels more calm then other parts try keeping distance or at least, 03:20:818 (5) - delete this plz Reworked the entire pattern.
03:30:327 (1,2) - use ctrl g on each slider for better moving Feels more awkward, TBH.
03:34:098 (1) - i just worry about this slider arrow might be hidden It isn't. Don't worry.
03:37:868 (5) - try ctrl g? Changed the shape.
04:08:851 (2) - ^ Feels weird for me...
04:28:031 (1) - this spinner should be end on 04:34:589 - here Okay!

i will finish this mod tomorrow i don't have enough time now :< sorry

Normal

  1. uh.. 3.5 star? http://puu.sh/52OSQ.jpg need to down star rating under 3.24 3.25 should be enough.
00:32:950 (2) - try a note here, current one feels little bit empty I'd like to, but then the diff will be slightly too difficult.
00:45:081 (1) - how about moving this slider to right side? like http://puu.sh/52OXj.jpg this, for making more smooth Sure.
01:46:720 (2,2,3) - i don't think claps are nice on this part, plz delete them ^
03:29:015 (3,4,5) - this rhythm pattern seems little bit hard to catch for beginners imo, making 3/2 slider with 1 repeat will awesome Did stuff by myself.
03:44:589 - add a note here or 03:44:754 (3) - move this slider at here and increase slider length to 3/2, i mean like http://puu.sh/52Pb3.jpg this Feels weird to place a repeat at the beginning of a new stanza orz
04:28:031 (1) - yea this spinner is what i wanted Mission accomplished, then.

Hard


00:29:016 (6,7) - changing these notes to 1/2 slider with little jump plays and feels better The music is still somewhat too subtle to make jumps...
00:39:015 (4) - add whistle to fit with piano sound Done.
00:54:917 (2) - add NC to avoid confusion (02:05:736 (2) - and add here too for consistence) The pattern is readable, IMO. Will reconsider if more people complain about this.
01:09:835 (4,1) - hmm i think this rhythm should be reversed if you tried to fit with vocal This pattern fits the vocal better for me.
01:37:540 (1) - add whsitle on start here and 01:38:523 (2,3) - here I think there will be too much whistles if I added them everywhere...
01:49:999 (2) - you added NCs if distance is changed, so i recommend to add NC here as well Sure.
02:20:654 (4,1) - it'll be better if you reverse this rhythm too but current seems fine already The current pattern is better in terms of reflecting the transition from the vocal to the music, so...
02:48:031 (3) - add finish The instrument is still not that heavy here.
02:56:556 (2) - ^ on end Drum-finish it is.
03:24:589 (2,2) - stack perfectly? -nazi The hard work that I need to do here won't worth it...
03:55:081 (4,1) - same as 01:09:835 (4,1) - I think you have already known my answer here...
04:28:031 (1) - same as insane

good luck~

alacat wrote:

Hi~

[General]
  1. Why don't you put "sao collab" to tags ? As you know, this is the abbreviation of this anime. "SAO collaboration" it is.
[Normal]
  1. HP Drain rate -1.I think this is a little difficult for beginners. ...3 is already very low for a Normal diff, IMO.
  2. 00:03:113 (1,2,1,2) - i think these sliders would look better if it was symmetrical. it looks better to me! They are already symmetrical, just not symmetrical according to the screen's horizontal and vertical axis.
  3. 00:28:031 (2) - add a drum-finish to the tail instead of soft-clap ? it needs stronger sound and fits well with this kind of music imo. A clap is more accurate to follow the instrument here.
  4. 00:32:950 - i feel kinda empty here, so consider adding a note here. like your pattern at here.00:29:343 (1,2) - I would like to do that, but 00:33:113 has a finish, and I definitely can't ignore that. Also, adding a note here will make the map a bit too difficult, you know.
  5. 00:37:212 (1) - add whistle to the tail of the slider. same as your previous part.00:35:245 - Whoops, done.
  6. 00:54:261 (1,2) - add a finish to the head of the slider here to follow the crash cymbal in the music. also How about increasing the volume gradually ? it is a minor adjustment to increase the tension leading into the chorus. 40~50~60 Hmm, nope. The loudness of the cymbals here are stable throughout. There is no need for that.
  7. 01:03:441 (1,3) - Same as here. As you can hear the crash cymbal in the music. like this 02:14:261 (1,2,3) - There isn't even any cymbal that can be heard here... Tell me if I'm actually wrong, though.
  8. 01:12:786 (3) - Don't forget to add a clap to the tail of the slider. it is better to put sound with constant rhythm in kiai time. I thought it was already there lol. Done.
  9. 01:18:523 (3) - add a finish to the tail of the slider. the reason is the same as here. 00:54:261 (1,2) - ^
  10. 01:21:802 (1) - ^ Same as here. The instrument isn't that heavy here...
  11. 01:20:490 (3,1) - i feel this part looks crowded please put more distance and blanket. Tried my best.
  12. 01:41:474 (3) - a bit nazi mod, try to move this slider right for the flow. it will flow more naturally. Done.
  13. 01:44:097 (2) - hmm ... How about bending slider to the opposite direction ? this part 01:42:786 (1,2) - is not the natural flow. ^
  14. 01:48:031 (1) - a bit nazi mod, please check this spacing here. lol fixed.
  15. 01:58:523 (1) - i'd remove this note for better rhythm. i think you should put 1/1 rhythm for normal diff . Fix this one, so it prevents the biginner from misreading. It isn't that hard, IMO. It also emphasizes the vocal nicely.
  16. 02:01:146 (5) - add a new combo ? same as your previous part. 00:47:376 (4,1) - Sure.
  17. 02:05:081 (1,2) - Same as above. Aren't they already NC'd?
  18. 02:51:638 (2,3) - i feel it doesn't follow the music well also you should follow this sound 02:52:622 - so consider remaking like this
    Made a 3/2 slider with a repeat, instead.
  19. 03:06:720 (1) - mm.. This part feels too hard. I recommend you to use break time from here. like this
    You should still be able to follow the rhythm here easily. It isn't that hard...
  20. 03:18:523 (1,2) - Same as above. ^
  21. 03:19:835 - Why don't you use lower volume in this part ? since the melody is calmer than previous part. 60%'d.
  22. 03:29:015 (3,4,5) - o_o i don't agree this part. you should think about beginners more. so t is better to use 1/1 rhythm for playing. for example :
    lol okay. Done.
  23. 03:31:966 (2) - Flow suggestion : try to move this note up for the flow ...The flow is weirder like that. No, seriously.
  24. 03:33:933 (2) - ,03:35:572 (1) - this part looks bad to me. please put stack or more spacing here. Sure.
  25. 03:44:261 (2,3) - i feel it doesn't follow the vocal well also you should follow this sound 03:44:589 - same as your previous part. 02:20:327 (2,3) - ,01:06:392 (2,3) - Did stuff by myself, again.
  26. 03:58:523 (4) - a bit nazi mod, try to move this slider right for the flow. i feel this part looks crowded , so consider putting more distance. Done.
  27. 04:00:490 (3) - Please try to rotate this slider around 40°.it will flow more naturally. Did stuff~
[Hard]
  1. 00:07:540 (5) - add whistle to the tail of the slider.try to follow the vocal :3 Sure~
  2. 00:10:490 - drum clap, 00:10:654 (3) - drum finish. The current hitsound is far more accurate than that, IMO...
  3. 00:11:802 (4,5,6) - i think these notes would look better if it was symmetrical. Okay, done!
  4. 00:30:327 (1,2) - hmm .. This jump part feels too hard. Please reduce spacing around ~ 2.5x 2x I guess.
  5. 00:31:966 (1) - add a finish to the head of the slider here to follow the crash cymbal in the music. Done.
  6. 00:34:097 (5,6) - i feel it would not fit well with this kind of sound. so i hope you remove it and remake one slider repeat. like this ^
  7. 00:44:425 (3,4) - ^ Same as here. I don't think this one will work good, though... It just doesn't fit with the instruments, IMO.
  8. 00:46:556 (2,3,4) - really nice part :3! so Try to start the arrangement from here ? 00:46:392 (1) - Okay!
  9. 00:49:015 (1) - ^ ^
  10. 00:54:261 (1,2) - Same as Normal diff. you should be able to apply my suggestion for the rest of the diff. See my reply in the Normal diff.
  11. 00:56:392 - drum sound...why not ? D: Because I think it just won't work nicely with the music.
  12. 01:05:245 (3) - add finish to the tail of the slider. The instrument isn't that loud lol
  13. 01:09:835 (4,1) - Same as here. 00:30:327 (1,2) - i agree this jump part 02:17:376 (2,3,1) - I think this one is acceptable enough, though...
  14. 01:42:786 (1) - ,01:43:933 (1) - add a finish to the head of the slider. Okay.
  15. 01:49:343 (1,2,3) - a bit nazi mod, make the spacing of these notes consistent since the combo is still going ,or add a new combo at jump note. 01:49:999 (2) - so would look better. NC'd 01:49:999 (2).
  16. 02:19:015 (4,5,6,7) - As you can see here, since you already have the up and down motion from your previous patterns, the transition from this to the next note almost feels like unnatural jump. so Try to remake jump like this: Did something around that line.
    so the jumps will flow more naturally.
  17. 02:42:130 (3) - you should put a new combo same as your previous part. 02:39:343 (2,1) - That one has an NC because there are two anti-jumps...
  18. 02:50:327 (5) - ^ ^
  19. 02:50:982 (1) - don't forget to add a finish to the head of the slider. Okay.
  20. 03:39:999 (3) - How about remaking a curve slider ? i recommend you to put slider aiming for the next one. ^
  21. 03:41:966 (4,1) - Same as above. I can't see anything wrong with this... o.o
  22. 03:52:294 (3,1) - Having these stacked breaks your flow and goes against the continuing nature of the musical section change here. The stack follows how the transition from the vocal to the music goes very well. I think it doesn't really need to be touched.
[Insane]
  1. 00:07:540 (7) - add whistle to the head of the slider here to follow the piano sound. The piano is stronger at 00:07:704, so I decided to only place a whistle there, instead.
  2. 00:33:769 (3,4,5,6,7) - Same as hard diff. Remapped differently.
  3. 00:41:802 (4,5) - a bit nazi mod, try to move this slider down for the flow. Okay.
  4. 00:43:769 (1) - add a finish to the head of the slider here to follow the crash cymbal in the music. As what I've said, the instrument isn't that heavy.
  5. 00:49:343 (3) - add a new combo same as your previous part. 00:46:392 (1,1) - it looks better to me. Done
  6. 01:04:589 (1) - add finish to the tail of the slider. The instrument is also still not really heavy here, no no.
  7. 01:10:327 (2,3) - Rhythm suggestion : this slider repeats would not fit well with the vocal. so consider adding three 1/2 sliders. I actually think of the opposite... Using three 1/2 sliders just don't feel correct.
  8. 01:43:933 (1) - add a finish to the head of the slider. No. I guess you can understand why at this point.
  9. 01:44:589 (3,4,5,6,7) - Same as above. 00:33:769 (3,4,5,6,7) - ...idk, I think that rhythm doesn't fit here for some reason.
  10. 01:49:999 (3) - try to put a new combo for big jump from here ? Sure.
  11. 01:55:245 (3,1,2,3,4) - Same. ...The pattern here is okay, I think. Not sure what are you talking about here...
  12. 02:55:245 (2) - ,02:55:736 (3) - add a finish to the head of the slider. Sure.
  13. 02:56:884 - i feel kinda empty here, it is better to use 1/2 rhythm for playing also i can hear sound of a crash cymbal here. so consider adding a note here. Okay.
  14. 03:14:179 (1) - remove a clap ,it would not fit well with this kind of music. Yep, that was a mistake. Done
  15. 03:14:261 (2) - ^ add it here. ^
  16. 03:13:933 (3,4,5,1,2,3,4,5) - New combo suggestion : NC'd at the second (1); didn't NC the first, though.
  17. 03:27:704 (1) - ,03:27:704 (1) - finish. ...lol done.
  18. 03:29:589 (3) - it is better to put more spacing around x0.8 Same as your stream 03:29:589 (3,4,5,6,7,8,9,10) - . Fix this one, so it prevents the player from misreading Yes, done too.
  19. 04:08:851 (2) - the transition from this to the next note almost feels like unnatural jump. so i recommend you to use ctrl + G ...I remapped this part a bit.
I recommend you to put more finish sound in kiai time .so i believe that you can check the remain part by yourself ;) ...Okay. After thinking about it, I added finishes at some of the place that you've already suggested, but then got rejected by me.
No, I haven't finished checking the mods yet.

Well, finally done.

Or not.

Natsu's mod next, it is.

Thanks for modding, you guys!
Natsu
HI~ Hinsvar

General:
  1. Clean I guess

Insane:

  • Xinely
  1. 00:05:409 oh you really will hate me but move this 1 grid to the left to avoid the overlap with previous (6)
  2. 00:07:540 This need one repeat more I can still listen sound in 00:07:868 also feel kinda awkward finishing in offbeat when you play
  3. 00:09:343 (3,4) - conver them 2 in a single slider reason is the sound in 00:09:507 is really low and that make kinda bad clicking it porperly when you play imo
  4. 00:10:163 Oh whistle dont fit this part properly use a clap instead you can hear the crash in the music
  5. 00:10:654 (3) - what about to try to stack this with previous 00:09:671 (1) - will look clean actually look kinda bad cuz is overlaped by 00:09:671 (1) -
  6. 00:10:900 (5) - I cant hear music here is better to remove it following the music properly
  7. 00:10:818 (4,5,1) - move this to x:188 since the flow with previous (3) is kinda messed
  8. 00:12:786 (4) - kinda weird start the sliders on upbeats also the sound on 00:12:786 (4) - is kinda low and the sound in 00:12:950 is really strong better try to use 2 circles instead or trys this rhythm:
  9. 00:13:277 remove this clap is not necesary and just sound bad in game
  10. 00:13:113 (1,2,3,4,5,6,7) - maybe add normal samplest on them really sound cool in the stream
  11. 00:36:392 (4,5,6) - you are following the vocals and the rhythm is not suitable with them for example the (5) feel really awkward to hit cuz it dont follow your rhythm (following the vocals) the pitch in 00:36:720 is high than 00:36:884 (5) - thats why maybe you want to use a better rhythm instead:
  12. 00:36:392 add whistle for consistency with 00:35:245 if not remove 00:35:245 but I preffer if you add them in both place
  13. 00:38:851 this need to be mapped feel really empty without it if you dont want to add circle for vocal stuff the convert pevious circle in a 1/1 slider
  14. 00:39:179 (1,1) - then both have the same sound in the music is kinda weird for me how you use whistle in the first and finish in the second one is better if you are consistent with the hitsounds imo use finish for both or whistles
  15. 00:39:671 (2) - remove this beat not music on it or is almost inaudible try to listen to it at 25%
  16. 00:40:982 maybe you place a finish here for error? cuz it sound very bad imo better remove it
  17. 00:44:671 the stream should start here listen to it at 25%
  18. 00:57:376 (2) - try to stack this with 00:58:687 (2) - perfect actually look really bad and bother a little when you play
  19. 00:58:113 (4) - I cant hear nothing here x_x
  20. 01:00:736 (5) - same as above
  21. 01:00:490 (6,7,1) - this flow really weird imo maybe try to improve the flow here make the cursor movement more natural
  22. 01:16:556 (1) - this overlap really bad with 01:17:540 (5) - try to map this part clean and make it less confuse
  23. 01:23:769 (1,2,3,4,1,2,3,4,1) - plz reconsiderd to use another shape for the stream this play really bad you saw how pan and me get alot of problems playing this one
  24. 01:46:720 (1,2) - this flow really bad try another one? maybe a natural one
  25. 01:55:490 the stream should start here
  26. 02:38:195 (2) - remove whistle the clap is enought here
  27. 02:38:359 remove whistle on the tail and add it on the head fit better also gift to the player a feedback after clicking it
  28. 03:17:212 (1,2,3) - the flow here is really bad too try to imporve check why:
  29. Is better if you do it properly:
  30. 03:34:098 (1) - this is confuse and not readable in first play the reverse arrow get overlaped by 03:33:442 (2) - and make it really hard to notice you should fix this
  31. 03:40:736 nothing in the music here also you listen how the music change in 03:40:654 (15) - continue the stream after it is not suitable and dont follow the music well


    Hinsvar
  32. 00:25:081 (2) - the sound here is kinda inaudible is not more suitable if you extend the previous slider to 00:25:081 and lowering the volume there feel better with the long vocal imo
  33. 00:28:851 add finish with drum sampleset consistent with the next one also sound cool
  34. 00:31:638 (3) - try to stack it with 00:32:458 (2) - just for better desing actually dont look good
  35. 00:49:835 the stream should start here following the music properly
  36. 00:53:605 (2) - you can try to make a unique slider shape here to fit better that special sound in the music IMO
  37. 00:54:261 (1,2) - that hidden slider I dont like it is hard to read in first play you see it last time in the multi atleast 00:54:917 move it 2 girds right or left to make it more noticeable
  38. 02:19:507 (1) - missing clap in the tail
  39. 04:09:999 this break dont make sense imo is better if you map it owo

Hard:


  • Xinely:
  1. 00:10:163 As I told you on Insane this need clap to empathize better the crash in the music owo
  2. 00:08:851 (2,3,4) - same about rhythm as insane
  3. 00:11:638 (3,4,5,6,1) - this I know is symetric but it play really bad try to make it with more flow instead of forced symetry well this is just my opinion
  4. 00:39:179 (1,2) - same as insane about hitsounds here
  5. 00:40:982 (5) - this finish sound really bad here better remove it imo
  6. 00:56:392 (3,4,1) - another flow problem here
  7. 01:00:736 (5) - nothing in the music here better remove it
  8. 01:20:327 (4,1) - this feel bad for play try to reduce the distance here for better gameplay
  9. 01:21:146 (3,4,5,1) - remake this part it dont flow nice x_x and dont play nice
  10. 00:41:638 (2,3,4) - same here about flow the slider flow in another direction and the movement for 3 is really unnatural
  11. 01:54:425 (1,2,3) - same flow issue x_x
  12. 02:09:999 this should be aprox in x:272 y:40 for follow the flow of previous circles
  13. 02:39:835 (1,2) - this look like 1/4 stream but is 1/1 circles so confuse for a hard try to make soon for make this more noticeable
  14. 02:45:081 (1,2) - ^
  15. 02:47:376 (1,2,3) - ^
  16. 02:57:048 (1,2) - this look readable make the previous one like this one is better
  17. 03:31:474 (4,1) - this dont flow well its not a natural movement is not expected by a player owo



    Hinsvar:
  18. 00:24:097 (1,2) - same as Insane if you follow it on insane apply it here too
  19. 00:30:327 this NC is not needed here better remove the jump is readable enought without it
  20. 00:34:261 (6,1) - is better if you add a properly distance instead of the stack since it will play better
  21. 00:54:261 (1,2,3) - to much for a hard also that hidden slider is like the one on insane T-T maybe you want to use another pattern
  22. 03:23:769 why you dont follow the I think is piano? with circles will follow better the song imo
  23. 04:09:999 same as insane this break dont make much sense imo

Normal:


  • Xinely
  1. 00:08:359 (1,2) - distance fix owo C:
  2. 00:35:900 (3,1) - same as above
  3. 00:39:835 (1) - move this to y:320 to make a perfect triangle with before pattern
  4. 01:00:163 (4,1) - Fix the distance
  5. 01:22:786 (2,3) - ^
  6. 01:04:753 (3,4,5,6) - this can be difficult for new players maybe add some slider there take in consideration this is tthe easy diff of the mapset
  7. 01:46:720 (2,1) - you can improve this blanket
  8. 01:50:654 (1,2) - same as above
  9. 03:29:015 (3,4,5) - really weird rhythm for a normal is really hard to follow for a newbie and play awkward maybe just make a long slider will be easy to follow for newbies and will help you with start rating here too
  10. 03:52:950 (2,3) - avoid the stack plz newbies cant play it I remember me failing this stuff in the past also it broke the flow of the diff


    Hinsvar:
  11. 00:51:310 kinda weird how you dont map this spot maybe add some there
  12. 01:41:146 (2,3,1) - a little distance error there
  13. 03:22:458 (1) - add clap in the tail of this slider is symilar to 03:23:277 (2) -

GL hinsvar
Topic Starter
Hinsvar

Natsu wrote:

HI~ Hinsvar Hi~

General:
  1. Clean I guess Good to hear that.

Insane:

  • Xinely
  1. 00:05:409 oh you really will hate me but move this 1 grid to the left to avoid the overlap with previous (6) Sure.
  2. 00:07:540 This need one repeat more I can still listen sound in 00:07:868 also feel kinda awkward finishing in offbeat when you play ^
  3. 00:09:343 (3,4) - conver them 2 in a single slider reason is the sound in 00:09:507 is really low and that make kinda bad clicking it porperly when you play imo ^
  4. 00:10:163 Oh whistle dont fit this part properly use a clap instead you can hear the crash in the music Drum-clap'd.
  5. 00:10:654 (3) - what about to try to stack this with previous 00:09:671 (1) - will look clean actually look kinda bad cuz is overlaped by 00:09:671 (1) - Done, too.
  6. 00:10:900 (5) - I cant hear music here is better to remove it following the music properly ^
  7. 00:10:818 (4,5,1) - move this to x:188 since the flow with previous (3) is kinda messed Isn't it already there...?
  8. 00:12:786 (4) - kinda weird start the sliders on upbeats also the sound on 00:12:786 (4) - is kinda low and the sound in 00:12:950 is really strong better try to use 2 circles instead or trys this rhythm: Done.
  9. 00:13:277 remove this clap is not necesary and just sound bad in game Played with the hitsound here.
  10. 00:13:113 (1,2,3,4,5,6,7) - maybe add normal samplest on them really sound cool in the stream Yep.
  11. 00:36:392 (4,5,6) - you are following the vocals and the rhythm is not suitable with them for example the (5) feel really awkward to hit cuz it dont follow your rhythm (following the vocals) the pitch in 00:36:720 is high than 00:36:884 (5) - thats why maybe you want to use a better rhythm instead: I hope I did it correctly.
  12. 00:36:392 add whistle for consistency with 00:35:245 if not remove 00:35:245 but I preffer if you add them in both place Added one here.
  13. 00:38:851 this need to be mapped feel really empty without it if you dont want to add circle for vocal stuff the convert pevious circle in a 1/1 slider Done.
  14. 00:39:179 (1,1) - then both have the same sound in the music is kinda weird for me how you use whistle in the first and finish in the second one is better if you are consistent with the hitsounds imo use finish for both or whistles Whistle first; finish for the second.
  15. 00:39:671 (2) - remove this beat not music on it or is almost inaudible try to listen to it at 25% It's still relatively audible for me...
  16. 00:40:982 maybe you place a finish here for error? cuz it sound very bad imo better remove it Feels really intentional and goes with the heavy instrument well for me.
  17. 00:44:671 the stream should start here listen to it at 25% Okay.
  18. 00:57:376 (2) - try to stack this with 00:58:687 (2) - perfect actually look really bad and bother a little when you play ^
  19. 00:58:113 (4) - I cant hear nothing here x_x It's just you then. Sorry, but there is indeed something here.
  20. 01:00:736 (5) - same as above ^
  21. 01:00:490 (6,7,1) - this flow really weird imo maybe try to improve the flow here make the cursor movement more natural Let's hope I did it right.
  22. 01:16:556 (1) - this overlap really bad with 01:17:540 (5) - try to map this part clean and make it less confuse Fixed.
  23. 01:23:769 (1,2,3,4,1,2,3,4,1) - plz reconsiderd to use another shape for the stream this play really bad you saw how pan and me get alot of problems playing this one I hope I did this one right, too...
  24. 01:46:720 (1,2) - this flow really bad try another one? maybe a natural one The flow here is fine. What are you talking about?
  25. 01:55:490 the stream should start here ...Fine, fine. Done.
  26. 02:38:195 (2) - remove whistle the clap is enought here ^
  27. 02:38:359 remove whistle on the tail and add it on the head fit better also gift to the player a feedback after clicking it ^
  28. 03:17:212 (1,2,3) - the flow here is really bad too try to imporve check why:
  29. Is better if you do it properly: ^
  30. 03:34:098 (1) - this is confuse and not readable in first play the reverse arrow get overlaped by 03:33:442 (2) - and make it really hard to notice you should fix this *sighs* This is completely readable. I don't get what are you guys complaining at all...
  31. 03:40:736 nothing in the music here also you listen how the music change in 03:40:654 (15) - continue the stream after it is not suitable and dont follow the music well Removed.


    Hinsvar
  32. 00:25:081 (2) - the sound here is kinda inaudible is not more suitable if you extend the previous slider to 00:25:081 and lowering the volume there feel better with the long vocal imo I'm following the still-running vocal (although breath will be more accurate here) to keep the flow of the rhythm.
  33. 00:28:851 add finish with drum sampleset consistent with the next one also sound cool Drum-whistle instead.
  34. 00:31:638 (3) - try to stack it with 00:32:458 (2) - just for better desing actually dont look good Remapped this part a bit.
  35. 00:49:835 the stream should start here following the music properly Uh, I'm trying to follow how the vocal and instruments flow.
  36. 00:53:605 (2) - you can try to make a unique slider shape here to fit better that special sound in the music IMO Why should I? I can't feel anything special in the music.
  37. 00:54:261 (1,2) - that hidden slider I dont like it is hard to read in first play you see it last time in the multi atleast 00:54:917 move it 2 girds right or left to make it more noticeable No. I intentionally designed the pattern like this to reflect that the starting and ending pitch of the music, that are represented by these sliders, are of the same height.
  38. 02:19:507 (1) - missing clap in the tail Fixed.
  39. 04:09:999 this break dont make sense imo is better if you map it owo How can it doesn't make sense? For me, it would be the opposite; it feels jarring if I have to map this section.

Hard:


  • Xinely:
  1. 00:10:163 As I told you on Insane this need clap to empathize better the crash in the music owo Drum-clap it is.
  2. 00:08:851 (2,3,4) - same about rhythm as insane Same with what?
  3. 00:11:638 (3,4,5,6,1) - this I know is symetric but it play really bad try to make it with more flow instead of forced symetry well this is just my opinion Doesn't feel forced at all for me.
  4. 00:39:179 (1,2) - same as insane about hitsounds here Same.
  5. 00:40:982 (5) - this finish sound really bad here better remove it imo what
  6. 00:56:392 (3,4,1) - another flow problem here Fixed.
  7. 01:00:736 (5) - nothing in the music here better remove it There IS something here.
  8. 01:20:327 (4,1) - this feel bad for play try to reduce the distance here for better gameplay Increased, instead; it's good to have a jump here to emphasize the cymbal.
  9. 01:21:146 (3,4,5,1) - remake this part it dont flow nice x_x and dont play nice Remapped.
  10. 00:41:638 (2,3,4) - same here about flow the slider flow in another direction and the movement for 3 is really unnatural Hopefully fixed.
  11. 01:54:425 (1,2,3) - same flow issue x_x ^
  12. 02:09:999 this should be aprox in x:272 y:40 for follow the flow of previous circles Sure.
  13. 02:39:835 (1,2) - this look like 1/4 stream but is 1/1 circles so confuse for a hard try to make soon for make this more noticeable I'll resort to NC-ng 02:40:163 (2) for now.
  14. 02:45:081 (1,2) - ^ ^
  15. 02:47:376 (1,2,3) - ^ ^
  16. 02:57:048 (1,2) - this look readable make the previous one like this one is better Could've told me earlier. Made those anti-jumps designed like this, instead.
  17. 03:31:474 (4,1) - this dont flow well its not a natural movement is not expected by a player owo Fixed.



    Hinsvar:
  18. 00:24:097 (1,2) - same as Insane if you follow it on insane apply it here too Uhm...?
  19. 00:30:327 this NC is not needed here better remove the jump is readable enought without it It's used to denote the jump...
  20. 00:34:261 (6,1) - is better if you add a properly distance instead of the stack since it will play better Okay.
  21. 00:54:261 (1,2,3) - to much for a hard also that hidden slider is like the one on insane T-T maybe you want to use another pattern Nope. See the reason above. And no, this isn't that hard...
  22. 03:23:769 why you dont follow the I think is piano? with circles will follow better the song imo Okay, okay.
  23. 04:09:999 same as insane this break dont make much sense imo lol no

Normal:


  • Xinely
  1. 00:08:359 (1,2) - distance fix owo C:
  2. 00:35:900 (3,1) - same as above
  3. 00:39:835 (1) - move this to y:320 to make a perfect triangle with before pattern
  4. 01:00:163 (4,1) - Fix the distance
  5. 01:22:786 (2,3) - ^
  6. 01:04:753 (3,4,5,6) - this can be difficult for new players maybe add some slider there take in consideration this is tthe easy diff of the mapset
  7. 01:46:720 (2,1) - you can improve this blanket
  8. 01:50:654 (1,2) - same as above
  9. 03:29:015 (3,4,5) - really weird rhythm for a normal is really hard to follow for a newbie and play awkward maybe just make a long slider will be easy to follow for newbies and will help you with start rating here too
  10. 03:52:950 (2,3) - avoid the stack plz newbies cant play it I remember me failing this stuff in the past also it broke the flow of the diff
    Xinely's the one checking all of this.

    Hinsvar:
  11. 00:51:310 kinda weird how you dont map this spot maybe add some there Fine, fine, I'll map that tick...
  12. 01:41:146 (2,3,1) - a little distance error there Are you joking right now?
  13. 03:22:458 (1) - add clap in the tail of this slider is symilar to 03:23:277 (2) - Done.

GL hinsvar
FINALLY.

Again, thanks for the mod, everyone! :D
Xinely
Hinsvar asked me to check normal only

Natsu wrote:

HI~ Hinsvar

Normal:
[list]

Xinely

[*]00:08:359 (1,2) - distance fix owo C: wat i must to fix here? O.o
[*]00:35:900 (3,1) - same as above same
[*]00:39:835 (1) - move this to y:320 to make a perfect triangle with before pattern
[*]01:00:163 (4,1) - Fix the distance same
[*]01:22:786 (2,3) - ^ same
[*]01:04:753 (3,4,5,6) - this can be difficult for new players maybe add some slider there take in consideration this is tthe easy diff of the mapset well this is normal after all, i want to keep my flower pattern
[*]01:46:720 (2,1) - you can improve this blanket basically, i prefer modder give a solution for their comment, it helped a lot, well just saying and fixed
[*]01:50:654 (1,2) - same as above idk how to fixed so fix a little bit
[*]03:29:015 (3,4,5) - really weird rhythm for a normal is really hard to follow for a newbie and play awkward maybe just make a long slider will be easy to follow for newbies and will help you with start rating here too hinsvar part, i never make a circle in red tick, if i were hinsvar, i will use slider repeat instead
[*]03:52:950 (2,3) - avoid the stack plz newbies cant play it I remember me failing this stuff in the past also it broke the flow of the diff okay

[notice]GL hinsvar
thanks 4 mod ~
update
osu file format v12

[General]
AudioFilename: INNOCENCE.mp3
AudioLeadIn: 0
PreviewTime: 55245
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3113,13605,24097,34589,45081,55573,66064,76556,84425,94917,105409,115900,126392,136884,147376,157868,165736,173605,178851,186720,191966,199835,210327,220818,231310,241802,249671,254917,260163,268032
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:INNOCENCE
TitleUnicode:INNOCENCE
Artist:Aoi Eir
ArtistUnicode:藍井 エイル
Creator:Hinsvar
Version:Normal
Source:Sword Art Online
Tags:Xinely ソードアート・オンライン Alfheim Online ALO アルヴヘイム・オンライン
BeatmapID:274051
BeatmapSetID:104158

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"a_l.jpg",0,0
//Break Periods
2,13805,22897
2,84625,93717
2,147576,156668
2,186920,190766
2,249871,253717
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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236,312,182950,2,2,P|160:332|72:304,1,150,2|2,0:1|0:1,1:0:0:0:
48,228,183769,1,2,1:0:0:0:
132,172,184097,6,0,P|116:104|76:32,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
192,252,185409,2,0,P|256:276|340:268,1,150,2|2,0:0|0:0,0:0:0:0:
464,56,186720,5,4,0:0:0:0:
112,160,191966,5,4,0:0:0:0:
288,64,192622,1,2,0:0:0:0:
456,172,193277,2,0,P|436:224|392:252,1,100,2|8,0:0|0:0,0:0:0:0:
316,304,193933,1,2,0:0:0:0:
220,284,194261,1,8,0:0:0:0:
124,308,194589,6,0,P|64:268|88:144,2,200,6|2|2,0:0|0:0|0:0,0:0:0:0:
316,304,196556,1,2,0:0:0:0:
416,300,196884,1,8,0:0:0:0:
468,216,197212,2,0,P|448:112|360:68,1,200,4|2,0:0|0:0,0:0:0:0:
272,60,198195,1,0,0:0:0:0:
204,136,198523,6,0,L|172:196,1,50,2|2,0:0|0:0,0:0:0:0:
196,328,199179,2,0,L|228:268,1,50,2|2,0:0|0:0,0:0:0:0:
328,180,199835,6,0,P|388:212|408:300,1,150,4|2,0:0|0:0,0:0:0:0:
332,348,200654,1,0,0:0:0:0:
232,344,200982,2,0,P|132:312|96:224,1,200,6|0,0:0|0:0,0:0:0:0:
136,84,202130,1,0,0:0:0:0:
216,144,202458,6,0,P|288:160|368:152,1,150,6|0,0:0|3:0,0:0:0:0:
436,84,203277,1,8,3:0:0:0:
492,224,203769,2,0,P|460:288|388:324,1,150,4|2,0:0|0:0,0:0:0:0:
292,312,204589,2,0,L|232:300,1,50,0|2,0:0|3:0,0:0:0:0:
148,268,205081,6,0,P|68:264|12:320,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
208,188,206392,2,0,P|156:128|76:124,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
244,280,207704,6,0,P|336:296|432:256,1,200,2|2,0:0|0:0,0:0:0:0:
468,164,208687,1,8,0:0:0:0:
428,72,209015,1,6,0:0:0:0:
316,172,209507,1,2,0:0:0:0:
204,72,209999,1,8,0:0:0:0:
120,128,210327,6,0,P|120:216|204:288,2,200,4|2|2,0:0|0:0|0:0,0:0:0:0:
200,188,211966,2,0,P|284:140|376:200,1,200,8|8,0:0|0:0,0:0:0:0:
456,236,212950,6,0,P|361:283|286:232,1,200,2|2,0:0|0:0,0:0:0:0:
244,152,213933,1,8,0:0:0:0:
156,196,214261,2,0,P|142:272|189:337,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
236,136,215572,5,4,0:0:0:0:
324,92,215900,2,0,P|364:64|432:60,2,100,8|2|8,0:0|0:0|0:0,0:0:0:0:
236,136,216884,2,0,P|128:168|80:88,1,200,2|2,0:0|0:0,0:0:0:0:
152,44,217868,1,8,0:0:0:0:
252,56,218195,6,0,P|348:36|440:96,1,200,4|2,0:0|0:0,0:0:0:0:
456,184,219179,1,8,0:0:0:0:
364,220,219507,2,0,P|288:260|228:236,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
372,120,220818,6,0,P|288:60|156:128,1,250,4|2,0:0|0:0,0:0:0:0:
124,204,221966,2,0,P|144:280|264:296,1,200,2|2,0:0|0:0,0:0:0:0:
364,204,223113,1,8,0:0:0:0:
328,112,223441,6,0,P|256:80|180:92,1,150,2|2,0:0|0:0,0:0:0:0:
104,148,224261,1,0,0:0:0:0:
76,296,224753,2,0,P|104:336|164:356,2,100,2|8|2,0:0|0:0|0:0,0:0:0:0:
168,256,225736,1,8,0:0:0:0:
244,320,226064,6,0,P|312:336|400:300,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
260,220,227376,2,0,P|329:210|398:145,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
164,244,228687,6,0,P|72:204|92:120,1,200,2|2,0:0|0:0,0:0:0:0:
180,80,229671,1,8,0:0:0:0:
280,76,229999,2,0,P|376:108|432:192,1,200,2|2,0:0|0:0,0:0:0:0:
448,284,230982,1,8,0:0:0:0:
364,340,231310,6,0,P|272:328|240:220,2,200,4|2|2,0:0|0:0|0:0,0:0:0:0:
332,244,232950,1,8,0:0:0:0:
432,268,233277,2,0,L|460:160,1,100,2|8,0:0|0:0,0:0:0:0:
392,96,233933,6,0,P|344:48|252:52,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
360,192,235245,2,0,L|328:304,1,100,2|8,0:0|0:0,0:0:0:0:
260,220,235900,2,0,L|160:252,1,100,2|8,0:0|0:0,0:0:0:0:
76,204,236556,5,4,0:0:0:0:
140,128,236884,2,0,P|192:80|308:136,1,200,8|8,0:0|0:0,0:0:0:0:
400,116,237868,2,0,L|484:48,1,100,2|8,0:0|0:0,0:0:0:0:
484,152,238523,2,0,L|400:220,1,100,2|8,0:0|0:0,0:0:0:0:
324,268,239179,5,4,0:0:0:0:
224,288,239507,2,0,P|188:332|140:352,2,100,8|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,240490,2,0,P|188:176|224:68,1,200,2|2,0:0|0:0,0:0:0:0:
308,48,241474,1,8,0:0:0:0:
400,84,241802,6,0,P|428:184|384:272,1,200,4|2,0:0|0:0,0:0:0:0:
308,328,242786,1,8,0:0:0:0:
244,252,243113,2,0,P|200:232|140:240,1,100,2|8,0:0|0:0,0:0:0:0:
56,272,243769,2,0,P|40:224|52:168,1,100,2|8,0:0|0:0,0:0:0:0:
128,116,244425,6,0,P|224:96|320:144,1,200,4|2,0:0|0:0,0:0:0:0:
360,228,245409,1,8,0:0:0:0:
308,312,245736,2,0,P|212:328|136:264,1,200,2|2,0:0|0:0,0:0:0:0:
100,172,246720,1,8,0:0:0:0:
168,96,247048,6,0,P|240:60|312:84,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
188,192,248359,2,0,P|224:260|192:340,2,150,2|0|8,0:0|0:0|0:0,0:0:0:0:
88,184,249671,5,4,0:0:0:0:
192,300,254917,6,0,P|268:336|348:312,2,150,4|2|8,0:0|0:0|0:0,0:0:0:0:
156,208,256228,2,0,P|80:172|0:196,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,212,257540,6,0,P|344:260|428:200,2,200,6|2|2,0:0|0:0|0:0,0:0:0:0:
180,148,259179,1,8,0:0:0:0:
236,68,259507,1,2,0:0:0:0:
320,124,259835,1,8,0:0:0:0:
264,208,260163,6,0,P|188:268|92:236,1,200,4|2,0:0|0:0,0:0:0:0:
48,152,261146,1,8,0:0:0:0:
104,68,261474,2,0,L|256:56,2,150,2|2|12,0:0|0:0|0:0,0:0:0:0:
48,152,262786,6,0,P|40:208|64:252,1,100,6|8,0:0|0:0,0:0:0:0:
144,300,263441,1,2,0:0:0:0:
244,304,263769,2,0,L|260:356,2,50,8|0|2,0:0|0:0|0:0,0:0:0:0:
280,208,264425,2,0,P|336:128|424:152,1,200,8|8,0:0|0:0,0:0:0:0:
460,244,265409,6,0,P|432:308|360:344,1,150,6|2,0:0|0:0,0:0:0:0:
172,292,266556,2,0,P|124:204|152:92,2,200,4|4|4,0:0|0:0|0:0,0:0:0:0:
256,192,268031,12,0,274589,0:0:0:0:
tutuhaha
Hi~ o(* ̄▽ ̄*)ブ
[Insane]
00:07:540 (7) - here should be 1/8 and maybe you should end at 00:07:786
00:53:605 (2) - just too werid with rhythm ._. .....There has more rhythm..
00:54:261 (1,2) - make sure this is ok for the bat, maybe you can do something like this http://osu.ppy.sh/ss/1093087
01:03:113 (3,4) - ctrl+g?
01:05:818 (x) - add note?
01:07:294 (x) - ^
01:12:540 (7) - delete
01:16:884 (2) - ctrl+g?
01:21:802 (1,2,3) - this part use note will work better than slider
01:41:392 (x) - add note?
01:45:409 (1) - use note and 1/4 rhythm will feel better than now
01:45:409 (1) - 01:49:835 (2) - this part maybe you should follow accompany
01:51:802 (4) - delete finish and put it on 01:51:966 (1) -
02:40:818 (2) - there should be 1/4 no 1/2 I think ._.
02:43:113 (1,2) - ^
03:38:196 (1,2) - my firend said because of this bat give he unrank so.....
03:56:474 (x) - add note?
04:00:982 (2,3,4,5,6) - listen accompany
04:17:212 (3) - maybe ctrl+g

[Hard]
00:51:556 (5) - delete
00:50:163 (6,7,1) - 00:51:474 (4,5,1) - try to use some way to instead Overlapped, it looks ugly Orz...............
00:52:868 (4) - delete
00:54:261 (1,2) - same like what I said in Insane
01:13:113 (2) - maybe move to x352 y172 and ctrl+g
01:17:376 (x) - add not, it is litter bit werid you lose one rhythm in here because of 01:16:064 (4,5,6) - ._. ....I hope you know what I mean............
02:37:868 (1) - 03:05:900 (4) - I love this part <3
03:36:228 (3,4,1) - try to use same space
03:46:720 (2,3) - dont really understand why you use jump
03:57:212 (3,4,1) - space (turn off grid snap and move it)

[Normal]
I just want to say lowest diff should be under 3 star or look like 3 star, now your normal is 3.25 and look like 3.5 ._. ,,,,
http://osu.ppy.sh/ss/1093149
eniyan
Hi From My queue~ M4M~

[General]
This mapset have no problem!

[Normal]

general

Placement

Rhythm

Hitsound

[Hard]

general
nothing~ :)

Placement
  1. 00:09:507 (4) - move x=372 y=108
  1. 00:44:425 (3) - Ctrl+g
  1. 00:46:392 (1,2,3,4,5) - There are too difficult in Hard dif.
  1. 00:49:015 (1,2,3,4,5) - ^
  1. 00:54:261 (1,2) - don't stack.I feel strange.
  1. 02:03:769 (1) - move x=272 y=116
  1. 03:16:228 (1,2,3,4,5) - make placement a regular pentagon.Some form collapses
  1. 03:41:966 (4,1) - Distance feels like leaving too much it.This is too difficult in Hard dif. How about in this way?
Rhythm
Good Rhythm! :)

Hitsound
  1. 00:45:081~00:55:572/01:55:900~02:06:392 Because there is too much Clap, many players will get tired.I suggest that you use different hitsound in this time.
  1. 02:37:868~03:06:720/04:14:917~04:33:277 I felt that you should not use Clap during the accompaniment.
  1. 02:03:769 (1) - remove Finish at the end
  1. 02:04:425 (2) - ^
[Insane]

general

Placement

Rhythm

Hitsound

I will do the continuance tomorrow. Please do not give kudosu.
DakeDekaane
Hi~

Modding as requested.

Here I go, my suggestions may overlap with previous mods, feel free to choose what you think is better :P
I had a considerable time without modding and I get to mod a long song, I'll split it a bit so it doesn't look like a messy wall of text.

[General]
  1. 03:25:081 - Remove the kiai time here.

[Insane]
Xinely:

  • Rhythm
  1. 00:07:540 (7) - Make this slider just have 1 repeat and put a whistle in the start.
  2. 01:05:572 - I know this will ruin your flower pattern, but I would feel bad if I don't say it, maybe a stream here? your pattern also fits the guitar though, feel free to ignore this ;_;
  3. 01:20:327 (1,2,3) - Move all this 1/2 beat later and remove the repeat in (3). This way would allow the player to hit in the downbeat and going along with the drums better. Then add a circle in 01:20:327 - if you do.
  4. 02:12:868 (5) - Remove this note, the triple overloads a bit this part imo.
  5. 02:14:179 (6) - ^
  6. 02:16:474 - You could add a note here for a stream and drums.
  7. 02:42:950 (5) - Remove this note, follows nothing.
  8. 02:56:146 (4) - Move this note to 02:56:802 and fix the placement, the triple fits better there.
  9. 03:13:933 (3,4,5,6,1,2,3,4) - I felt this stream a bit overmapped, having notes in 1/2 would work better, or even a jump with 1/1 going along with vocals.
  10. 03:15:163 - A triple would fit nicely with drums.
  11. 03:19:753 (2) - Remove this note, and maybe (1) too, beginning in the downbeat would play nicely imo.
  12. 03:36:803 (6) - Remove this note, the triple doesn't fit too much here.
  13. 03:39:589 (2) - Maybe remove this note, the streams in this song are more natural to begin in a red tick.
  14. 03:57:786 (7) - Remove this note.
  15. 04:01:392 - You could remove the repeat in the slider and start the stream here.
  16. 04:19:589 (4) - Remove this one, as I explained in 03:39:589 (2).

    Placement
  17. 00:58:195 (1,2) - I was expecting a jump here for vocals, also, you could use a 1/1 slider here to fit better the vocals. I took the freedom to somehow suggest how this could be achieved.
  18. 03:32:458 (4) - Move it around x:96 y:312, it'll improve the flow a bit.
  19. 03:39:015 (3,4) - Maybe increase the spacing a bit here to catch the next stream better.

    Aesthetics
  20. 03:38:688 (2) - For some odd reason I liked how it flows even if it's covered like that (which I don't like). Nothing to say here.

    Hitsounding
  21. 00:13:113 (1,2,3,4,5,6,7) - The whistle party doesn't sound that good, try putting just soft whistles in white and red ticks if you want to keep using whistles there.
  22. 03:11:966 - 03:14:589 - Remove the claps in this part, the drums are going boom boom in a constant way, so having claps in 2nd and 4th beats kill a bit the feeling. Once you've removed them, add a whistle in 03:14:261 (1) for vocals, and maybe remove the whistle in 03:12:622 (3). You should try it.

    Comboing
  23. 01:18:851 (4) - Remove NC?
  24. 01:23:769 (1,2,3,4,1,2,3,4,1) - This could be fine in a single combo >.>
  25. 01:55:572 (1) - Remove NC.
  26. 03:14:261 (1) - ^
Hinsvar:

  • Rhythm
  1. 00:28:687 (1) - I'd use a circle in 00:28:851 instead the slider, the beat is stronger there and would make more sense hitting on it than releasing, also there's nothing noticeable in 00:28:687 -
  2. 00:49:835 - You could start the stream here, this part felt quite empty.
  3. 01:16:064 - Maybe start the stream here?
  4. 01:44:917 - ^
  5. 02:03:605 (2,3) - Removing these notes would allow to follow better the song, a jump from 02:03:441 (1) to 02:03:769 (1) would fit nicely instead.
  6. 02:06:310 (4) - Remove this note, the triple overloads a bit this part imo.
  7. 03:19:671 (1,2) - The triple here shuts down the emphasis in the vocals imo, you should remove both notes, maybe keep (1).
  8. 03:23:113 (3) - Move this to 03:23:441, will match with drums, which I think you tried to follow.
  9. 03:50:818 - Maybe start the stream here?

    Placement
  10. 01:07:868 (2) - Reverse this (Ctrl+G), will create a better flow and a fitting small jump to the next slider.

    Aesthetics
  11. 00:54:261 (1,2) - This is more a personal taste, maybe unstack these a bit? You may need to adjust the previous/following objects if you do.

    Hitsounding
    Nothing.

    Comboing
  12. 00:51:310 (1) - Remove NC?
  13. 02:00:490 (1) - ^
  14. 03:24:753 (1) - ^

[Hard]
  • Settings
  1. Lower HP and OD by one? having 3 - 6 - 7 makes a bad spread imo.
  2. A bit jumpy diff and somehow brokes the spread, most of my suggestions will be about this jumpy parts.
  3. The gray color may give a hard time to some people to read it, it blends easily with the BG when it's over Asuna due the whitish color, like in this spot 00:54:917 (2,3), maybe use a light green color like the one in Asuna's Lambent Light.
Xinely:
  • Rhythm
  1. 02:54:261 - I'd suggest to use a rhythm like this one, it fits nicely with the viola-like instrument here, also it will fit better with your hitsounding here.
  2. 02:56:556 (2) - Also remove the reverse here, it would to keep following the same instrument as in my previous suggestion.
  3. 03:13:277 (4) - How about following the drums here and going 1/1 this part? Shorten this in a way it is a 1/1 beat slider and add a circle in 03:14:261.

    Placement
  4. 00:11:638 (3,4,5,6) - How about a curve instead this sharpy flow?
  5. 01:45:081 (4,1) - Unstack this a bit please.
  6. 01:50:327 (1,2) - This combo should be spaced 2x from the previous one and place it in x:248 y:32 (select both notes), this will allow the next
  7. 01:50:654 (1) having the same 2x spacing and would look better as it'll be uniform.
  8. 03:19:179 (1,2) - I think you should move this combo a bit away from the previous, it may be a bit difficult to read the 3/2 there.
  9. 03:39:999 (3) - Move this to x:428 y:256, the jump here doesn't fit too much, and this way the flow will be quite enjoyable imo.

    Aesthetics
  10. 00:41:638 (2) - This slider blanketing the previous one would look nice.

    Hitsounding
    Nothing.

    Comboing
  11. 01:24:425 (1) - Remove NC.
  12. 01:55:900 (1) - Maybe remove NC?
Hinsvar:
  • Rhythm
    Nothing.

    Placement
  1. 00:29:179 (7,1) - This is a quite long jump for a hard, maybe unstack (1) and place it around x:132 y:372.
  2. 00:31:638 (4,1) - I'd expect a small jump here, considering how you mapped the previous part I mentioned.
  3. 00:32:950 (3,1) - Same as the first suggestion, try to decrease the jump here a bit.
  4. 00:46:392 (1,2,3,4,5) - I really suggest to make the spacing in this combo consistent. Your lowest diff in the mapset is a Normal and is quite easy, so having a pattern like this in Hard somehow makes the spread broken.
  5. 00:49:015 (1,2,3,4,5) - ^
  6. 00:55:409 (3,1) - I'm not too sure about this jump, maybe stack (3) with the start of 00:54:261 (1), or in 00:55:572 (1) like you did in 02:06:228 (3,1).
  7. 01:09:835 (4,1) - Again a long jump ;_; Considering the flow, around x:120 y:348 would be a nice spot to place it.
  8. 01:42:458 (3,1) - I expected more a jump here than the long one in 01:43:769 (3,1).
  9. 02:19:343 (7,1,2) - I found this jumps quite excessive, 2.5x here would still work nice.
  10. 02:27:048 (1,2,1) - As above, but with 2x.
  11. 03:05:409 (1,2,3,4) - I find back and forth patterns with high spacing a bit high for a hard diff, you could reduce a bit the spacing here, not too needed though.
  12. 03:41:966 (4,1) - You know what will I say about the jump here >.>, maybe move (4) around x:84 y:336.

    Aesthetics
    Nothing.

    Hitsounding
    Nothing.

    Comboing
  13. 00:30:327 (1) - Remove NC?
  14. 00:52:294 (1) - ^
  15. 01:57:868 (1) - ^
  16. 02:00:490 (1) - Maybe remove NC.
  17. 02:26:064 (1,2,3,1,2,1) - All this would be fine in a single combo.
  18. 04:09:671 (1) - Remove NC.
As you would notice I've mostly complained about jumpy parts, the placement of all other stuff was nice.

[Normal]
Xinely:
  • Rhythm
  1. 02:56:228 - Try using this rhythm, this way you'll follow better the viola-like instrument here, keeping the rhythm structure for this part.


    Placement
    Nothing.

    Aesthetics
  2. 00:03:113 (1,2,1,2) - How about centering this perfectly in the playfield so it looks better, this will require precise movement, select all four objects and put them in a way (1) is in x:306 y:142. You may need to adjust the placement of next objects.

    Hitsounding
  3. 03:13:277 (3) - Remove the whistle in the end, I explained in Insane that drums have the same intensity here and putting a clap here would not fit too much.
  4. 03:14:261 (5) - ^

    Comboing
  5. 00:13:605 (1) - Remove NC.
  6. 01:24:425 (1) - ^
Hinsvar:
  • Rhythm
  1. 00:31:966 (1) - How about adding a repeat here? The space between 00:31:966 (1,2) feels to empty and this will allow to follow vocals better.
  2. 00:46:392 (3) - Using a 1/1 beat slider with one repeat would represent better the music here as this part is going more intense.
  3. 00:47:704 (1,2,3,4) - Try to use a similar beat placement like the previous combo. Ignoring 00:49:015 feels a bit weird.
  4. 01:11:310 - You could try this rhythm, I know your intention for 01:12:294 (2,3), but 01:12:786 (3) doesn't sound that good covering all the word in vocals. 01:13:933 (1) being 3 beats long will fit very nice with the vocals instead that 3/2 with one repeat, and finally, 01:15:572 (3) has the same problem as (1), drums would be more catchy to players.
  5. 02:27:048 - Maybe add a circle here, feels a bit empty.
  6. 03:42:950 - Add a 1/2 beat slider here, the 3/2 beat gap in 03:41:966 (2,3) feels a bit weird considering you focused on vocals here.

    Placement
    Nothing.

    Aesthetics
    Nothing.

    Hitsounding
  7. 03:02:950 (3,4) - Use the soft whistles here? Normal ones, outstand too much.
  8. 03:44:261 (2) - Remove the clap in the beginning.

    Comboing
  9. 02:27:376 (1) - Remove NC
  10. 03:06:720 (1) - ^
  11. 04:09:671 (1) - ^
Whew, at last finished, I could say this is the longest mod I've done so far?

Overall a good mapset, just the gap between Normal and Hard is quite big for me, I hope it helps. Good luck to both of you :3
Topic Starter
Hinsvar

tutuhaha wrote:

Hi~ o(* ̄▽ ̄*)ブ
[Insane]
00:07:540 (7) - here should be 1/8 and maybe you should end at 00:07:786 ...I'm very confused with this, but I decided to end it at 00:07:868 to follow the vocal too.
00:53:605 (2) - just too werid with rhythm ._. .....There has more rhythm.. Any examples?
00:54:261 (1,2) - make sure this is ok for the bat, maybe you can do something like this http://osu.ppy.sh/ss/1093087 ...I guess I have to change this in the end. Changed by flipping (2) horizontally.
01:03:113 (3,4) - ctrl+g? Played with this pattern a bit.
01:05:818 (x) - add note? Sure.
01:07:294 (x) - ^ ^
01:12:540 (7) - delete ^
01:16:884 (2) - ctrl+g? ...I hate to say this, but okay, done.
01:21:802 (1,2,3) - this part use note will work better than slider Why?
01:41:392 (x) - add note? Done.
01:45:409 (1) - use note and 1/4 rhythm will feel better than now What do you mean?
01:45:409 (1) - 01:49:835 (2) - this part maybe you should follow accompany ^
01:51:802 (4) - delete finish and put it on 01:51:966 (1) - But the cymbal's sound is here...
02:40:818 (2) - there should be 1/4 no 1/2 I think ._. Umm?
02:43:113 (1,2) - ^ ^
03:38:196 (1,2) - my firend said because of this bat give he unrank so..... What the hell? Can you show me the map? In the case of my diff, it's very easy to read the head of the slider, so there shouldn't be any problem with this pattern.
03:56:474 (x) - add note? Well, I think it's not necessary at all, here...
04:00:982 (2,3,4,5,6) - listen accompany I don't think there's something wrong with this o.o
04:17:212 (3) - maybe ctrl+g ^

[Hard]
00:51:556 (5) - delete Done.
00:50:163 (6,7,1) - 00:51:474 (4,5,1) - try to use some way to instead Overlapped, it looks ugly Orz............... Fixed.
00:52:868 (4) - delete Done.
00:54:261 (1,2) - same like what I said in Insane Sure.
01:13:113 (2) - maybe move to x352 y172 and ctrl+g Played around with this by myself.
01:17:376 (x) - add not, it is litter bit werid you lose one rhythm in here because of 01:16:064 (4,5,6) - ._. ....I hope you know what I mean............ ...I guess I can understand why. Added.
02:37:868 (1) - 03:05:900 (4) - I love this part <3 \:D/
03:36:228 (3,4,1) - try to use same space Done.
03:46:720 (2,3) - dont really understand why you use jump Normalized the spacing.
03:57:212 (3,4,1) - space (turn off grid snap and move it) Huh? Space them? But how? o.o

[Normal]
I just want to say lowest diff should be under 3 star or look like 3 star, now your normal is 3.25 and look like 3.5 ._. ,,,, What? I'm sure enough the absolute lowest star difficulty limit is 3.25 stars, and this Normal difficulty plays almost like an Easy diff now, to be honest...
http://osu.ppy.sh/ss/1093149
I'll take care of Enix and Dekaane's mods once they're done.

For now, thanks tutuhaha! :D

Updated.

EDIT: Let's get Dekaane's mod taken care of.

DakeDekaane wrote:

Hi~

Modding as requested.

Here I go, my suggestions may overlap with previous mods, feel free to choose what you think is better :P
I had a considerable time without modding and I get to mod a long song, I'll split it a bit so it doesn't look like a messy wall of text.

[General]
  1. 03:25:081 - Remove the kiai time here. Why? The music is strong here.

[Insane]
Xinely:

  • Rhythm
  1. 00:07:540 (7) - Make this slider just have 1 repeat and put a whistle in the start. Decided to also follow the vocal too, so no.
  2. 01:05:572 - I know this will ruin your flower pattern, but I would feel bad if I don't say it, maybe a stream here? your pattern also fits the guitar though, feel free to ignore this ;_; Xinely won't like to see this pattern changed if it's acceptable, so... no lol
  3. 01:20:327 (1,2,3) - Move all this 1/2 beat later and remove the repeat in (3). This way would allow the player to hit in the downbeat and going along with the drums better. Then add a circle in 01:20:327 - if you do. Umm, in this case though, following how the vocal goes is better. It gives a better flow...
  4. 02:12:868 (5) - Remove this note, the triple overloads a bit this part imo. This one does have sounds from the instruments there...
  5. 02:14:179 (6) - ^ Okay, removed this one.
  6. 02:16:474 - You could add a note here for a stream and drums. ...Feels almost inaudible, IMO.
  7. 02:42:950 (5) - Remove this note, follows nothing. Done.
  8. 02:56:146 (4) - Move this note to 02:56:802 and fix the placement, the triple fits better there.
  9. 03:13:933 (3,4,5,6,1,2,3,4) - I felt this stream a bit overmapped, having notes in 1/2 would work better, or even a jump with 1/1 going along with vocals. Made 1/2 jumps.
  10. 03:15:163 - A triple would fit nicely with drums. Jumps fit better here than triplets, IMO.
  11. 03:19:753 (2) - Remove this note, and maybe (1) too, beginning in the downbeat would play nicely imo. Okay.
  12. 03:36:803 (6) - Remove this note, the triple doesn't fit too much here. Huh? It actually works very well, for me. Follows the instrument quite nicely.
  13. 03:39:589 (2) - Maybe remove this note, the streams in this song are more natural to begin in a red tick. Feels... unnatural in this case.
  14. 03:57:786 (7) - Remove this note. Follows the "vibration" of the vocal pretty nicely, so why not?
  15. 04:01:392 - You could remove the repeat in the slider and start the stream here. Uh, again, in this case, it feels better, because the instrument only gets stronger at the white tick after this.
  16. 04:19:589 (4) - Remove this one, as I explained in 03:39:589 (2). And uh, no too, for the same reason.

    Placement
  17. 00:58:195 (1,2) - I was expecting a jump here for vocals, also, you could use a 1/1 slider here to fit better the vocals. I took the freedom to somehow suggest how this could be achieved. Did stuff by myself.
  18. 03:32:458 (4) - Move it around x:96 y:312, it'll improve the flow a bit. Sure.
  19. 03:39:015 (3,4) - Maybe increase the spacing a bit here to catch the next stream better. ^

    Aesthetics
  20. 03:38:688 (2) - For some odd reason I liked how it flows even if it's covered like that (which I don't like). Nothing to say here. lol okay then

    Hitsounding
  21. 00:13:113 (1,2,3,4,5,6,7) - The whistle party doesn't sound that good, try putting just soft whistles in white and red ticks if you want to keep using whistles there. Okay.
  22. 03:11:966 - 03:14:589 - Remove the claps in this part, the drums are going boom boom in a constant way, so having claps in 2nd and 4th beats kill a bit the feeling. Once you've removed them, add a whistle in 03:14:261 (1) for vocals, and maybe remove the whistle in 03:12:622 (3). You should try it. ^

    Comboing
  23. 01:18:851 (4) - Remove NC? Okay.
  24. 01:23:769 (1,2,3,4,1,2,3,4,1) - This could be fine in a single combo >.> Uh, but the spacing is accelerated...
  25. 01:55:572 (1) - Remove NC. Done.
  26. 03:14:261 (1) - ^ ^
Hinsvar:

  • Rhythm
  1. 00:28:687 (1) - I'd use a circle in 00:28:851 instead the slider, the beat is stronger there and would make more sense hitting on it than releasing, also there's nothing noticeable in 00:28:687 - Decided to keep this since the pattern I have reflects the music better, IMO.
  2. 00:49:835 - You could start the stream here, this part felt quite empty. I want to emphasize the vocal here... Feels better like that, for me.
  3. 01:16:064 - Maybe start the stream here? ...Okay.
  4. 01:44:917 - ^ Not for this though; the instrument only gets noticeable on that white tick after this...
  5. 02:03:605 (2,3) - Removing these notes would allow to follow better the song, a jump from 02:03:441 (1) to 02:03:769 (1) would fit nicely instead. Only removed the one on the blue tick. A 1/2 jump is better than that.
  6. 02:06:310 (4) - Remove this note, the triple overloads a bit this part imo. Done.
  7. 03:19:671 (1,2) - The triple here shuts down the emphasis in the vocals imo, you should remove both notes, maybe keep (1). ..Okay then.
  8. 03:23:113 (3) - Move this to 03:23:441, will match with drums, which I think you tried to follow. Sure!
  9. 03:50:818 - Maybe start the stream here? ^

    Placement
  10. 01:07:868 (2) - Reverse this (Ctrl+G), will create a better flow and a fitting small jump to the next slider. Wow. Done for sure!

    Aesthetics
  11. 00:54:261 (1,2) - This is more a personal taste, maybe unstack these a bit? You may need to adjust the previous/following objects if you do.
    SPOILER
    Unstacked.

    Hitsounding
    Nothing.

    Comboing
  12. 00:51:310 (1) - Remove NC? It's to indicate a new pattern.
  13. 02:00:490 (1) - ^ ^
  14. 03:24:753 (1) - ^ Okay for this.

[Hard]
  • Settings
  1. Lower HP and OD by one? having 3 - 6 - 7 makes a bad spread imo. Fine.
  2. A bit jumpy diff and somehow brokes the spread, most of my suggestions will be about this jumpy parts. Let's go...
  3. The gray color may give a hard time to some people to read it, it blends easily with the BG when it's over Asuna due the whitish color, like in this spot 00:54:917 (2,3), maybe use a light green color like the one in Asuna's Lambent Light. Done.
Xinely:
  • Rhythm
  1. 02:54:261 - I'd suggest to use a rhythm like this one, it fits nicely with the viola-like instrument here, also it will fit better with your hitsounding here. Done.
  2. 02:56:556 (2) - Also remove the reverse here, it would to keep following the same instrument as in my previous suggestion. ^
  3. 03:13:277 (4) - How about following the drums here and going 1/1 this part? Shorten this in a way it is a 1/1 beat slider and add a circle in 03:14:261. ^

    Placement
  4. 00:11:638 (3,4,5,6) - How about a curve instead this sharpy flow? Okay!
  5. 01:45:081 (4,1) - Unstack this a bit please. Sure!
  6. 01:50:327 (1,2) - This combo should be spaced 2x from the previous one and place it in x:248 y:32 (select both notes), this will allow the next
  7. 01:50:654 (1) having the same 2x spacing and would look better as it'll be uniform. Solved this by myself.
  8. 03:19:179 (1,2) - I think you should move this combo a bit away from the previous, it may be a bit difficult to read the 3/2 there. Done.
  9. 03:39:999 (3) - Move this to x:428 y:256, the jump here doesn't fit too much, and this way the flow will be quite enjoyable imo. Also solved this by myself.

    Aesthetics
  10. 00:41:638 (2) - This slider blanketing the previous one would look nice. Made a linear flow, instead.

    Hitsounding
    Nothing.

    Comboing
  11. 01:24:425 (1) - Remove NC. Uh, this is to emphasize that it is the end of a section.
  12. 01:55:900 (1) - Maybe remove NC? It is to indicate the change of the spacing from the previous pattern...
Hinsvar:
  • Rhythm
    Nothing.

    Placement
  1. 00:29:179 (7,1) - This is a quite long jump for a hard, maybe unstack (1) and place it around x:132 y:372. Done.
  2. 00:31:638 (4,1) - I'd expect a small jump here, considering how you mapped the previous part I mentioned. Made one, then.
  3. 00:32:950 (3,1) - Same as the first suggestion, try to decrease the jump here a bit. Is it that big? But okay then...
  4. 00:46:392 (1,2,3,4,5) - I really suggest to make the spacing in this combo consistent. Your lowest diff in the mapset is a Normal and is quite easy, so having a pattern like this in Hard somehow makes the spread broken. I think this kind of pattern is still okay even if the Normal is pretty easy. Besides, the Hard will become too easy, too, IMO..
  5. 00:49:015 (1,2,3,4,5) - ^ ^
  6. 00:55:409 (3,1) - I'm not too sure about this jump, maybe stack (3) with the start of 00:54:261 (1), or in 00:55:572 (1) like you did in 02:06:228 (3,1). Decreased the spacing. I hope it worked well.
  7. 01:09:835 (4,1) - Again a long jump ;_; Considering the flow, around x:120 y:348 would be a nice spot to place it. Done.
  8. 01:42:458 (3,1) - I expected more a jump here than the long one in 01:43:769 (3,1). Well, okay then. Added.
  9. 02:19:343 (7,1,2) - I found this jumps quite excessive, 2.5x here would still work nice. I guess 2.75x works better here...?
  10. 02:27:048 (1,2,1) - As above, but with 2x. These jumps are used to emphasize the end of the section. If more people complains about this, though, I'll reconsider.
  11. 03:05:409 (1,2,3,4) - I find back and forth patterns with high spacing a bit high for a hard diff, you could reduce a bit the spacing here, not too needed though. Well okay, made a linear zig-zag jump pattern instead. I hope this works.
  12. 03:41:966 (4,1) - You know what will I say about the jump here >.>, maybe move (4) around x:84 y:336. Just reduced the jump a bit; I don't think moving it there will make the pattern better...

    Aesthetics
    Nothing.

    Hitsounding
    Nothing.

    Comboing
  13. 00:30:327 (1) - Remove NC? This is used to denote the jump.
  14. 00:52:294 (1) - ^ ^
  15. 01:57:868 (1) - ^ ^
  16. 02:00:490 (1) - Maybe remove NC. Okay for this.
  17. 02:26:064 (1,2,3,1,2,1) - All this would be fine in a single combo. De-NC'd the second (1).
  18. 04:09:671 (1) - Remove NC. No. At this point, I think you'll know why.
As you would notice I've mostly complained about jumpy parts, the placement of all other stuff was nice.

[Normal]
Xinely:
  • Rhythm
  1. 02:56:228 - Try using this rhythm, this way you'll follow better the viola-like instrument here, keeping the rhythm structure for this part. Done.


    Placement
    Nothing.

    Aesthetics
  2. 00:03:113 (1,2,1,2) - How about centering this perfectly in the playfield so it looks better, this will require precise movement, select all four objects and put them in a way (1) is in x:306 y:142. You may need to adjust the placement of next objects. Done too.

    Hitsounding
  3. 03:13:277 (3) - Remove the whistle in the end, I explained in Insane that drums have the same intensity here and putting a clap here would not fit too much. I think you meant the claps... Done.
  4. 03:14:261 (5) - ^ ^

    Comboing
  5. 00:13:605 (1) - Remove NC. No.
  6. 01:24:425 (1) - ^ ^
Hinsvar:
  • Rhythm
  1. 00:31:966 (1) - How about adding a repeat here? The space between 00:31:966 (1,2) feels to empty and this will allow to follow vocals better. I wanted to do this, but the diff will become more difficult...
  2. 00:46:392 (3) - Using a 1/1 beat slider with one repeat would represent better the music here as this part is going more intense. To be honest, I feel the opposite... Not for now, but if more people says the same thing, I'll consider.
  3. 00:47:704 (1,2,3,4) - Try to use a similar beat placement like the previous combo. Ignoring 00:49:015 feels a bit weird. Same as the suggestion above: I'll wait for more opinions. I very, very rarely skip tall white ticks like that, and I think this is one of the very few occasions where that does work good.
  4. 01:11:310 - You could try this rhythm, I know your intention for 01:12:294 (2,3), but 01:12:786 (3) doesn't sound that good covering all the word in vocals. 01:13:933 (1) being 3 beats long will fit very nice with the vocals instead that 3/2 with one repeat, and finally, 01:15:572 (3) has the same problem as (1), drums would be more catchy to players. ...Fixed this part by myself, I guess?
  5. 02:27:048 - Maybe add a circle here, feels a bit empty. Okay.
  6. 03:42:950 - Add a 1/2 beat slider here, the 3/2 beat gap in 03:41:966 (2,3) feels a bit weird considering you focused on vocals here. ^

    Placement
    Nothing.

    Aesthetics
    Nothing.

    Hitsounding
  7. 03:02:950 (3,4) - Use the soft whistles here? Normal ones, outstand too much. Made them consistent with the harder diffs.
  8. 03:44:261 (2) - Remove the clap in the beginning. Oops.

    Comboing
  9. 02:27:376 (1) - Remove NC lol no
  10. 03:06:720 (1) - ^ ^
  11. 04:09:671 (1) - ^ ^
Whew, at last finished, I could say this is the longest mod I've done so far?

Overall a good mapset, just the gap between Normal and Hard is quite big for me, I hope it helps. Good luck to both of you :3
AT LAST

Thanks for the mod, Dekaane~

Still waiting for EnixYuki.
eniyan
Hi From My queue~ M4M~

[General]
This mapset have no problem!

[Normal]
The point that I could point out was not found.
It is very nice map! :)

[Insane]

general
nothing! :)

Placement

  • 01:16:884 (2) - move x=420 y=328
  1. 02:06:884 (2,3,4) - put 02:07:376 (3) on 02:06:228 (3)
  1. 03:19:179 (2) - Ctrl + g
Rhythm

  1. 03:20:982 (1) - How about in this way?
    Rhythm and Placement
    ↓03:20:982 (1) is symmetric with 03:20:327 (2)



    ↓03:21:966 (2) overlaps with the head of 03:20:982 (1). 03:22:130 (3) is not moved.

Hitsound
02:37:868 ~ 03:05:900 It let me feel sense of incongruity that there was Clap in this time.
  1. 01:20:327 (1) - remove Finish
  1. 02:15:409 (1) - remove Finish on the head
  1. 03:06:720 (1) - lower volume to 40%
I love this song! and i love this map! :)
I shoot a kudosu!

It has been considerably late that I did modding.I'm very sorry. I was very busy.. :( .
Topic Starter
Hinsvar

EnixYuki wrote:

[Hard]

general
nothing~ :) (:

Placement
  1. 00:09:507 (4) - move x=372 y=108 Done, and played with the patterns here a bit.
  2. 00:44:425 (3) - Ctrl+g It will break the flow.
  3. 00:46:392 (1,2,3,4,5) - There are too difficult in Hard dif. Uh? To be honest, I don't think so; it's still kinda simple... o.o
  4. 00:49:015 (1,2,3,4,5) - ^ ^
  5. 00:54:261 (1,2) - don't stack.I feel strange. Okay.
  6. 02:03:769 (1) - move x=272 y=116 Played with this by myself.
  7. 03:16:228 (1,2,3,4,5) - make placement a regular pentagon.Some form collapses It's already a good-looking pentagon, IMO.
  8. 03:41:966 (4,1) - Distance feels like leaving too much it.This is too difficult in Hard dif. How about in this way? Already fixed this.
Rhythm
Good Rhythm! :) \:D/

Hitsound
  1. 00:45:081~00:55:572/01:55:900~02:06:392 Because there is too much Clap, many players will get tired.I suggest that you use different hitsound in this time. Too much? I think there is nothing wrong with them...
  2. 02:37:868~03:06:720/04:14:917~04:33:277 I felt that you should not use Clap during the accompaniment. Want to elaborate the reason? I seriously can't see why are they bad...
  3. 02:03:769 (1) - remove Finish at the end Done.
  4. 02:04:425 (2) - ^ ^

EnixYuki wrote:

Hi From My queue~ M4M~

[General]
This mapset have no problem! \:D/

[Normal]
The point that I could point out was not found.
It is very nice map! :) (:

[Insane]

general
nothing! :) \(:/

Placement

  • 01:16:884 (2) - move x=420 y=328 (400,328)'d instead so it won't look too messy.
  1. 02:06:884 (2,3,4) - put 02:07:376 (3) on 02:06:228 (3)
  2. 03:19:179 (2) - Ctrl + g
Rhythm

  1. 03:20:982 (1) - How about in this way? Did it slightly differently.
    Rhythm and Placement
    ↓03:20:982 (1) is symmetric with 03:20:327 (2)



    ↓03:21:966 (2) overlaps with the head of 03:20:982 (1). 03:22:130 (3) is not moved.

Hitsound
  • 02:37:868 ~ 03:05:900 It let me feel sense of incongruity that there was Clap in this time. I think the claps still support the song's instruments very well, though...
  1. 01:20:327 (1) - remove Finish Why should I? The instrument is clearly heavy there.
  2. 02:15:409 (1) - remove Finish on the head That's used to emphasize the cymbal at 02:15:572, and I think that still worked pretty nicely...
  3. 03:06:720 (1) - lower volume to 40% The instrument's still pretty loud here, so why reducing?
I love this song! and i love this map! :)
I shoot a kudosu!

It has been considerably late that I did modding.I'm very sorry. I was very busy.. :( .
Thanks for the mod! And about the lateness, it's okay lol
Kiiwa
:3
i like your style
but hitsounds so boring. 4:30 of just whistle clap finish D:
Topic Starter
Hinsvar

Kiiwa wrote:

:3
i like your style
but hitsounds so boring. 4:30 of just whistle clap finish D:
...I didn't see this post coming o.o

lol thanks; the hitsounds cannot be helped, though. Blame the song for the somewhat-generic-overall hitsound pattern :P
UnitedWeSin
Hi hi. :D

[General]
  1. Seems good.
[SB]
  1. At some spots, the other mapper's picture isn't full invisible, it's slightly visible. Is this a mistake? It's strange because at other points it's fully invisible. For example:
    02:27:376 - Xinely's pic is visible.
    02:14:179 - Hinsvar's pic is visible.
    etc etc.
    Let me know if this is a mistake. It happens all over the map.
[Insane]
Hinsvar
  1. 00:26:556 (6) - Consider deleting this? I think it could feel nicer with the music, maybe rotate 00:25:409 (3,4,5) for more spacing if you do.
  2. 00:49:835 - It feels empty here, I suggest add two notes, one here and one at 00:49:917 to follow the stream in the music. I don't see why you couldn't just stack them on the current stream. Maybe you can experiment with a repeating slider also.
  3. 00:50:490 (2) - If you follow above suggestion, maybe you'd like to unstack this from the stream. I feel it can be difficult to read the 1/2 gap between this slider and the stream.
  4. 00:51:310 (1,2) - A bit unnatural flow there imo coming from 00:50:982 (3,4) and onto 00:51:638 (1,2). Could be better if you stack 1 and 2 here.
  5. 03:22:130 (1) - Unnecessary NC imo, it seems much better without.
  6. 03:29:999 (8) - Consider a clap here. This stream is the only one in the map where you use drum sample. :\
  7. 03:48:687 (1) - I'd like more spacing, maybe you can move 03:48:687 (1,2,3) more downwards and stack on the end of 03:47:868 (2). I think it plays more smooth without the overlap.
Xinely
  1. 00:13:605 (7) - I feel like you want NC here.
  2. 02:44:917 (2) - I'd really like to replace with two notes so we can click at 02:45:081 and for it to be in pattern with 02:45:409 (3). It would match previous patterns like 02:42:130 (2,3).
  3. 03:15:572 (5) - More spacing might play better here, try it at (84,190) to be in pattern with 2-4.
  4. 03:33:770 (4) - Try something like Ctrl+J? The jump is more fitting on the 03:34:098 (1). Maybe you can experiment.
  5. 03:39:507 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Could use some drums sounds like 03:29:589 (3,4,5,6,7,8,9,10). :3
Nice.

[Hard]
Hinsvar
  1. 02:19:015 (4,5,6,7,1) - The spacing is too difficult after the triplet for Hard. I suggest delete the 02:19:097 (5) or replace with repeating slider to make it easier on the player.
  2. 03:46:064 (1) - The slider feels too long and breaks pattern. The player would expect it to end at 03:46:392. I suggest shorten it by 1/2 and fill the gap with a circle or slider.
  3. 04:28:031 (1) - Maybe you want it to end at 04:34:589 like the other diffs.
Xinely
  1. 00:13:277 (4) - Hrm, Ctrl+G follows in jump pattern with 1-3. Try it.
  2. 00:41:638 (2,3) - Spacing error.
  3. 00:43:769 (1,3) - Please don't stack the sliders completely on each other like that. :< It's not possible to tell whether the 3 is a circle or a slider until after you've hit it.
  4. 02:08:687 (3) - I'd prefer it placed at (408,224) in 1.2 spacing. It feels strange to reach over for it.
  5. 03:30:327 (1) - Remove the finish from the end here? I figure maybe it was mistake since the clap seems enough.
  6. 03:34:753 (3) - Move to (284,264) for a more clean pattern.
A bit hard at times but it's fun.

[Normal]
You need to try to reduce star rating below 3.25 so that the diff appears as 3 stars in song select. Yes, it's important. Here are some ways to reduce it:

  1. 01:06:064 (1) - Too much 1/2 in a row here. Replace this one with a long slider might work.
  2. 03:44:261 (2) - Since this doesn't necessarily fit the music in the way that 03:42:950 (3) did, you can try something else, like a repeat on 03:43:441 (1) perhaps. Or a circle at 03:44:261 and long slider at 03:44:589.
You'd need one or two more changes. Other that that the diff is fine.

Try to lower that star rating and call me back.
Topic Starter
Hinsvar

UnitedWeSin wrote:

Hi hi. :D

[General]
  1. Seems good.
[SB]
  1. At some spots, the other mapper's picture isn't full invisible, it's slightly visible. Is this a mistake? It's strange because at other points it's fully invisible. For example:
    02:27:376 - Xinely's pic is visible.
    02:14:179 - Hinsvar's pic is visible.
    etc etc.
    Let me know if this is a mistake. It happens all over the map. Fixed by Xinely~
[Insane]
Hinsvar
  1. 00:26:556 (6) - Consider deleting this? I think it could feel nicer with the music, maybe rotate 00:25:409 (3,4,5) for more spacing if you do. But that one follows the vocal. If it is removed, it feels like there's an empty gap there.
  2. 00:49:835 - It feels empty here, I suggest add two notes, one here and one at 00:49:917 to follow the stream in the music. I don't see why you couldn't just stack them on the current stream. Maybe you can experiment with a repeating slider also. Feels wrong to add notes there because the vocal definitely needs to be emphasized with a finish, and the finish will feel very awkward if there's a series of notes before it. I played with the placement here, anyway.
  3. 00:50:490 (2) - If you follow above suggestion, maybe you'd like to unstack this from the stream. I feel it can be difficult to read the 1/2 gap between this slider and the stream. Sure.
  4. 00:51:310 (1,2) - A bit unnatural flow there imo coming from 00:50:982 (3,4) and onto 00:51:638 (1,2). Could be better if you stack 1 and 2 here. Played with the patterns here.
  5. 03:22:130 (1) - Unnecessary NC imo, it seems much better without. Yep, done.
  6. 03:29:999 (8) - Consider a clap here. This stream is the only one in the map where you use drum sample. :\ Done.
  7. 03:48:687 (1) - I'd like more spacing, maybe you can move 03:48:687 (1,2,3) more downwards and stack on the end of 03:47:868 (2). I think it plays more smooth without the overlap. ^
Xinely
  1. 00:13:605 (7) - I feel like you want NC here. Yep.
  2. 02:44:917 (2) - I'd really like to replace with two notes so we can click at 02:45:081 and for it to be in pattern with 02:45:409 (3). It would match previous patterns like 02:42:130 (2,3). ^
  3. 03:15:572 (5) - More spacing might play better here, try it at (84,190) to be in pattern with 2-4. Sure.
  4. 03:33:770 (4) - Try something like Ctrl+J? The jump is more fitting on the 03:34:098 (1). Maybe you can experiment. Then let's do an experiment, instead~
  5. 03:39:507 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Could use some drums sounds like 03:29:589 (3,4,5,6,7,8,9,10). :3 Used drums on (9,10,11,12,14,15).
Nice. lol thanks

[Hard]
Hinsvar
  1. 02:19:015 (4,5,6,7,1) - The spacing is too difficult after the triplet for Hard. I suggest delete the 02:19:097 (5) or replace with repeating slider to make it easier on the player. Removed (5).
  2. 03:46:064 (1) - The slider feels too long and breaks pattern. The player would expect it to end at 03:46:392. I suggest shorten it by 1/2 and fill the gap with a circle or slider. Sure thing.
  3. 04:28:031 (1) - Maybe you want it to end at 04:34:589 like the other diffs. Oops.
Xinely
  1. 00:13:277 (4) - Hrm, Ctrl+G follows in jump pattern with 1-3. Try it. Done.
  2. 00:41:638 (2,3) - Spacing error. Fixed.
  3. 00:43:769 (1,3) - Please don't stack the sliders completely on each other like that. :< It's not possible to tell whether the 3 is a circle or a slider until after you've hit it. ^
  4. 02:08:687 (3) - I'd prefer it placed at (408,224) in 1.2 spacing. It feels strange to reach over for it. Moved.
  5. 03:30:327 (1) - Remove the finish from the end here? I figure maybe it was mistake since the clap seems enough. Whoops.
  6. 03:34:753 (3) - Move to (284,264) for a more clean pattern. Remapped the part, instead.
A bit hard at times but it's fun. Good to hear that.

[Normal]
You need to try to reduce star rating below 3.25 so that the diff appears as 3 stars in song select. Yes, it's important. Here are some ways to reduce it:

  1. 01:06:064 (1) - Too much 1/2 in a row here. Replace this one with a long slider might work. Done.
  2. 03:44:261 (2) - Since this doesn't necessarily fit the music in the way that 03:42:950 (3) did, you can try something else, like a repeat on 03:43:441 (1) perhaps. Or a circle at 03:44:261 and long slider at 03:44:589. Added a repeat on (1).
You'd need one or two more changes. Other that that the diff is fine.

Try to lower that star rating and call me back. 3.24'd.
Thanks for the mod! :D
UnitedWeSin
Bubbled! :)
Topic Starter
Hinsvar
Thanks for the bubble UWS! :D~

Well, just one more step, I suppose?
Sonnyc
Woo another full version. Good luck :3
Kurai
[Insane]
  1. 00:07:540 (7) - Remove one reverse, there is absolutely no beat at 00:07:868.
Fix and I'll rank.
Topic Starter
Hinsvar
Yep, changed.

I'm waiting here :D
Kurai
Ranked o/
Mythiax
Gratz Hinsvar! o.o/
Alarido
RAAAAANKEEEEEEEOOOOOOOOOOOOOOOOOOOOOOOOOOOUUU ^^

Congratzzzzz Hinsvar ^^
Cydros
Grats, more SAO :3
Rakuen
Finally a full version \o/

grats!
xAssassin
Asuna <3
Secretpipe
Full version FTW o/
Gratz
-Neipezi
congratz=)
Natsu
oh cool gratz
Topic Starter
Hinsvar
Thanks everyone! :D

Also to Kurai for ranking the mappu :P
Ayu
huh when did this get ranked

sorry Hinsvar. :(
Topic Starter
Hinsvar

Ayu wrote:

huh when did this get ranked

sorry Hinsvar. :(
Two weeks ago, to be perfectly blunt and not-witty lol

Nah, it's okay.
izzul kiram
your beatma is good but it would be more nice if there was extra cool effects :) :) :) :)
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