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Kayano Ai, Nakahara Mai, Toyosaki Aki - May I Help You? [Osu

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Topic Starter
thzz
This beatmap was submitted using in-game submission on 2016年11月16日 水曜日 at 2:47:18

Artist: Kayano Ai, Nakahara Mai, Toyosaki Aki
Title: May I Help You?
Source: サーバント×サービス
Tags: SERVANT x SERVICE opening 山神ルーシー(略) 三好紗耶 千早恵 Yamagami Ruushii (ryaku) Miyoshi Saya Chihaya Megumi
BPM: 150
Filesize: 13499kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1.33 stars, 79 notes)
  2. Hard (2.99 stars, 212 notes)
  3. Insane (3.88 stars, 295 notes)
  4. Muzukashii (2.88 stars, 305 notes)
  5. Normal (1.88 stars, 135 notes)
  6. Oni (4.04 stars, 450 notes)
  7. Service (4.46 stars, 360 notes)
Download: Kayano Ai, Nakahara Mai, Toyosaki Aki - May I Help You?
Download: Kayano Ai, Nakahara Mai, Toyosaki Aki - May I Help You? (no video)
Information: Scores/Beatmap Listing
---------------
2016/09/01 : Revive! added "Service" dif! redownload plz

アニメ「サーバント×サービス」OP

Movie from Suzully's map. Thanks!
http://osu.ppy.sh/s/107865

山神ルーシー貴美子明江愛里史織倫弥由保知帆子彩乃冨美佳千歳早苗美紀子壱花由紀乃麗奈恵利亜衣多美子千景エミリア樹理亜志津江絵里那千紗夢佳夏希蘭々理恵子刹里智香子あずみ(ry

modder list, thanks for your "Help"!
  1. toara_fict (Taiko)
  2. Navy
  3. pimpG
  4. AnreFM (Standard&Taiko)
  5. ReySHeL (Taiko)
  6. Satellite
  7. Fycho
  8. RandomEffect
revived here
  1. -NanoRIPE-
  2. Riven
  3. tasuke912(Taiko)
  4. yuzu__rinrin(Taiko)
  5. raririn
  6. EdamaMe411(Taiko)
  7. bjpe0810(Taiko)
tasuke912
Kagetsu
tasuke912
Fycho
New map :o
Topic Starter
thzz

Fycho wrote:

New map :o
yeah 8-) So cute song ><
Suzully
音取りがとても正確で、2連打の使い方も素晴らしいです。同じ曲を作っちゃいましたがお互いに頑張りましょう~ :)
Topic Starter
thzz

Suzully wrote:

音取りがとても正確で、2連打の使い方も素晴らしいです。同じ曲を作っちゃいましたがお互いに頑張りましょう~ :)
まさかコメントいただけるとは思いませんでしたΣ Starもありがとうございます!
お互い頑張りましょう ;)
toara_fict
hi :3
Mod for M4M (Taiko diff)

Mod
[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
[Muzukashii]
  1. OD6→5 (もしくは4)
  2. 00:19:290 (71) - d
  3. 00:25:690 (92) - Del
  4. 00:27:090 (99,100) - k d
[Oni]
  1. OD7は絶対変えるべきだと思います 自分ならOD5にしますが OD5~6 にするべき!
  2. 01:02:190 (30) - move 01:02:090 (30) - ここは2連じゃなくていいかも・・・
  3. 01:03:590 (38,39) -  kd でもいいかなぁ・・・
  4. 01:07:390 (66) -  Del 後ろの2連打とくっつけないほうがいいかも!
  5. 01:13:590 (21,22,23,24) - dk k d
譜面のつくり方が自分と違うふめんだなぁと思いました!
2連打の使い方など参考にさせていただきました!
それと自分ではこれ以上のmodをするところが見つかりませんでした・・・
頑張ってください!Good Luck :3
Topic Starter
thzz

toara_fict wrote:

hi :3
Mod for M4M (Taiko diff)

Mod
[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
[Muzukashii]
  1. OD6→5 (もしくは4) =>4にしました
  2. 00:19:290 (71) - d =>fix
  3. 00:25:690 (92) - Del =>ここはリズムをキープしておきたいので、保留
  4. 00:27:090 (99,100) - k d=>kが3つ続くのと、あとここはドラム意識なのでnoで
[Oni]
  1. OD7は絶対変えるべきだと思います 自分ならOD5にしますが OD5~6 にするべき! =>5にしました
  2. 01:02:190 (30) - move 01:02:090 (30) - ここは2連じゃなくていいかも・・・ =>ここはボーカルに忠実にいきたい、no
  3. 01:03:590 (38,39) -  kd でもいいかなぁ・・・ =>01:06:690 (59) - からのパターンと被るので……保留
  4. 01:07:390 (66) -  Del 後ろの2連打とくっつけないほうがいいかも! =>ここは元々迷ってたところでした、fix
  5. 01:13:590 (21,22,23,24) - dk k d =>ここを変えると同じパターンが多くなる気がするので保留
譜面のつくり方が自分と違うふめんだなぁと思いました!
2連打の使い方など参考にさせていただきました!
それと自分ではこれ以上のmodをするところが見つかりませんでした・・・
頑張ってください!Good Luck :3
TaikoのSetupについて実はよく分かっていないのです……助かりました。
Thanks for mod~ :)
NavyYa
Hello~~M4M

First, sorry for my bad Enaglish..

[Easy]
01:03:890 (4) - end kiai time

01:04:290 (1) - and restart

perfect notes.. but

no spinner in this map

my suggest

00:13:890 (2) - delete reverse slider and
00:14:890 (1) - start at this time and 00:15:890 - end

and 01:24:290 (2) - spinner

[Normal]

delete 00:56:290 (3) - and drag the spinner to 00:56:290 -

finally 00:57:890
and 00:58:290 - add notes~

01:25:490 (3) - nc

[Hard]

00:00:290 (1,2,3,4,5,6) - a little strange..

00:51:490 (1,2,3,4,5,6,7,8) - I recommend four short slider because they are too difficult..


[Insane]

It looks good but more use rolls like
00:47:890 (5,6,7,8,1) -


I like this song~~~
rank it plz :)
pimp
general

• do you have a cd back cover image or another official source to confirm the (TV Size) ?
http://www.servantservice.org/music/ i don't see TV Size here but i don't know if the songs mentioned are the shorter or the longer version...

• source: "SERVANT x SERVICE" just like its shown in the video/website?

inconsistency in combo colors, why only easy and normal has custom colors?

i see you use hitsounds in almost all notes, including slider starts/ends, did you take a look at your standard diff's at taiko mode?
almost all notes are katsu, thats because you use claps on almost all notes (i know you know that since you are taiko mapper)
instead of using claps on every note, you should rename your soft-hitclap2 to soft-hitnormal( or 2,3...) and remove the claps for that hitsound file

how about muted slider slides? at least for parts like 00:00:290 - 00:16:290 - 00:19:490 -... since the music is more quiet

easy

this difficulty has no spinners, consider adding at least one to make the scores vary between the players, thats the only diff without spinners
i suggest the same spinner as normal. and spinner at 00:14:690 - would be suitable too

00:25:890 (1,2) - 1 belongs to previous combo, so please remove the new combo and add on 2 (you are following this logic on your normal)
00:25:890 (1,2) - the start of 2 is on an "empty" tick and you even added a loud whistle on it.. consider making 2 start at 00:27:690 - where you actually hear the vocals/rhythm is back to normal. and remove the whistle at start.
if you follow this suggestion above, please remove the whistle at repeat of 1 and maybe add whistle at the end. you will see!
00:38:690 (1,2) - same as 00:25:890 (1,2) -
00:40:290 - similar as 00:25:890 (1,2) -
01:24:290 (2) - imo removing the repeat and adding a circle at 01:25:490 would be much more interesting. this part is unique in the song, and this pattern is the best representation for it

normal

00:14:690 - same as i said in easy about spinner, even if this diff already have a spinner, one more would help to vary the score between the players, that's mostly my own preference anyways. feel free to ignore
01:11:090 (2) - new combo for consistency with 00:03:890 (1) -

hard

• why aren't you using whistles at hard? they sounded really nice on your normal, your notes here supports the same whistle usage as normal. what is the point making the hitsounding at normal more complex than the harder diffs?

00:29:090 (4,1) - new combo would be better on 4 for consistency with 00:41:890 (1) - , i know that the previous combo sounds ends on that tick too, so its up to you
00:17:490 (2,1) - i know you are trying to follow piano here, but this kind of "trap" mapping is not recommended for that hard, you are not using this on insane so this part is technically harder than it
plus, this speed change is very confusing at taiko mode because its a small part using speed change and is only 1/4 to hit the next note so its really hard to read
i sugest you remove the slider and make a circle instead, then stack the next slider on it, so the representation of the piano will be a slow down stack
00:20:690 - ^
00:23:890 - ^
00:30:290 - ^
01:00:190 (4) - remove this note? this part is exactly the same pattern as insane, its a good way to make some variation, and this will not make the diff less fun imo
01:06:590 (4) - ^

insane

• same as hard, why no whistle?

00:06:690 (1,2,3) - (2) x164 y164 . (3) x124 y 80 . this arrange fits the music better. will need to re arrange the next notes, but its close to a spinner, so it should be easy
00:16:690 (1) - i think this shape is unfitting and random for the sound.. more like own preference anyways. i don't have any better shape in mind atm : /
00:17:690 (1,2) - between all similar parts, that's the only with this new combo logic. please remove new combo at 1 add at 2
00:23:090 (2) - same as 00:16:690 (1) -
00:47:290 (2,3,4,5) - how about following background sound at this part? your insane is mostly jumps, you should not waste the chance to use streams if they really follow something without overmap
01:06:690 - ^ also i don't think this slider jumps are that fitting in this part. its different than 01:00:290 (6,7) - where you followed the bells and from 01:03:490 (1,2) - where you followed the vocals

awesome :)
Topic Starter
thzz

[Navy] wrote:

Hello~~M4M

First, sorry for my bad Enaglish..

[Easy]
01:03:890 (4) - end kiai time

01:04:290 (1) - and restart =>retention.

perfect notes.. but

no spinner in this map

my suggest

00:13:890 (2) - delete reverse slider and
00:14:890 (1) - start at this time and 00:15:890 - end =>I'd like to take a break between 00:14:690 - and 00:16:290 - as considering from 00:08:290 - .

and 01:24:290 (2) - spinner =>It'll be a excessive emphasizing imo. no.

[Normal]

delete 00:56:290 (3) - and drag the spinner to 00:56:290 -

finally 00:57:890
and 00:58:290 - add notes~ Timpani is ringing at 00:56:690 - . no.

01:25:490 (3) - nc =>fix

[Hard]

00:00:290 (1,2,3,4,5,6) - a little strange..

00:51:490 (1,2,3,4,5,6,7,8) - I recommend four short slider because they are too difficult.. =>Both will be considered by second opinion. retention.


[Insane]

It looks good but more use rolls like
00:47:890 (5,6,7,8,1) - =>sorry, no.


I like this song~~~
rank it plz :)
Thanks for mod~ :)

pimpG wrote:

general

• do you have a cd back cover image or another official source to confirm the (TV Size) ?
http://www.servantservice.org/music/ i don't see TV Size here but i don't know if the songs mentioned are the shorter or the longer version... =>no problem. I keep (TV Size)

• source: "SERVANT x SERVICE" just like its shown in the video/website? =>you're right. fix

inconsistency in combo colours, why only easy and normal has custom colours? =>It's just a my worthless misstake. fix~

i see you use hitsounds in almost all notes, including slider starts/ends, did you take a look at your standard diff's at taiko mode?
almost all notes are katsu, thats because you use claps on almost all notes (i know you know that since you are taiko mapper)
instead of using claps on every note, you should rename your soft-hitclap2 to soft-hitnormal( or 2,3...) and remove the claps for that hitsound file
=>Hitsounds just following drums. no.

how about muted slider slides? at least for parts like 00:00:290 - 00:16:290 - 00:19:490 -... since the music is more quiet
=>It's on purpose. retention.

easy

this difficulty has no spinners, consider adding at least one to make the scores vary between the players, thats the only diff without spinners
i suggest the same spinner as normal. and spinner at 00:14:690 - would be suitable too
=>I don't want to raise difficulty by short spinner in Easy. retention.

00:25:890 (1,2) - 1 belongs to previous combo, so please remove the new combo and add on 2 (you are following this logic on your normal) =>fix
00:25:890 (1,2) - the start of 2 is on an "empty" tick and you even added a loud whistle on it.. consider making 2 start at 00:27:690 - where you actually hear the vocals/rhythm is back to normal. and remove the whistle at start.
if you follow this sugestion please remove the whistle at repeat of 1 and maybe add whitle at the end. you will see! I want to keep beat. no.
00:38:690 (1,2) - same as 00:25:890 (1,2) -
00:40:290 - similar as 00:25:890 (1,2) -
01:24:290 (2) - imo removing the repeat and adding a circle at 01:25:490 would be much more interesting. this part is unique in the song, and this pattern is the best representation for it =>If I done it, it's a little hard to see for newbies. retention.

normal

00:14:690 - same as i said in easy about spinner, even if this diff already have a spinner, one more would help to vary the score between the players, that's mostly my own prefference anyways. feel free to ignore =>same as easy, sorry~
01:11:090 (2) - new combo for consistency with 00:03:890 (1) - =>oops. fix~

hard

• why aren't you using whistles at hard? they sounded really nice on your normal, your notes here supports the same whistle usage as normal. what is the point making the hitsounding at normal more complex than the harder diffs? =>Because I could put many claps on Hard/Insane dif. retention please.

00:29:090 (4,1) - new combo would be better on 4 for consistency with 00:41:890 (1) - , i know that the previous combo sounds ends on that tick too, so its up to you =>These are different part. no.
00:17:490 (2,1) - i know you are trying to follow piano here, but this kind of "trap" mapping is not recomended for that hard, you are not using this on insane so this part is tecnically harder than it
plus, this speed change is very confusing at taiko mode because its a small part using speed change and is only 1/4 to hit the next note so its really hard to read
i sugest you remove the slider and make a circle instead, then stack the next slider on it, so the representation of the piano will be a slow down stack
00:20:690 - ^
00:23:890 - ^
00:30:290 - ^
=>OK, I take some arrangement on these parts.

01:00:190 (4) - remove this note? this part is exactly the same pattern as insane, its a good way to make some variation, and this will not make the diff less fun imo
01:06:590 (4) - ^
=>Vocal is ringing at these time. retention.

insane

• same as hard, why no whistle?

00:06:690 (1,2,3) - (2) x164 y164 . (3) x124 y 80 . this arrange fits the music better. will need to re arrange the next notes, but its close to a spinner, so it should be easy =>I tried it but I like mine. no~
00:16:690 (1) - i think this shape is unfitting and random for the sound.. more like own preference anyways. i don't have any better shape in mind atm : / =>Hmm...
00:17:690 (1,2) - between all similar parts, thats the only with this new combo logic. please remove new combo at 1 add at 2 =>it's on purpose no~
00:23:090 (2) - same as 00:16:690 (1) -
00:47:290 (2,3,4,5) - how about following background sound at this part? your insane is mostly jumps, you should not waste the chance to use streams if they really follow something without overmap =>fix
01:06:690 - ^ also i don't think this slider jumps are that fitting in this part. its different than 01:00:290 (6,7) - where you followed the bells and from 01:03:490 (1,2) - where you followed the vocals =>I knew these are different sounds but these are same "timing". I think it's no problem, no.

awesome :)
Thanks for mod and star~ :)
Fycho
BPM=300 imo
pimp

Fycho wrote:

BPM=300 imo
i know what you mean. my 1st ranked beatmap has drums on red ticks too

if you think in a 300 bpm song you will think in a challenge that only the highest pp players can win.
so 150 is better because its how actually the song feels. it's the correct bpm anyways
Fycho

pimpG wrote:

Fycho wrote:

BPM=300 imo
i know what you mean. my 1st ranked beatmap has drums on red ticks too

if you think in a 300 bpm song you will think in a challenge that only the highest pp players can win.
so 150 is better because its how actually the song feels. it's the correct bpm anyways
I think
drumtick cann't follow red tick
its KIAI should be 300BPM

this map is the same,but use 290 at some part
https://osu.ppy.sh/s/51065

In ez and nm,hard,about SV, can halfed,and make an extra diff for pro players
mintong89
Drumtick doesn't follow red tick, just saying.
about SV, you can halfed.
Topic Starter
thzz
Thanks for advice.

I think discussing such a problem about BPM is meaningless because the answer is known by only composer.
Additionaly if BPM is 300 in reality, there'll be no problems when I just change SV rate.

I keep 150BPM for now.
If it have problems for ranked, it'll be pointed out by BAT sooner or later.
I'll follow BAT's decision.
misk703
二連打の楽しい譜面ですね!
曲も好きです!! :)
AnreFM
heyyy m4m from your queue~
Let's do this

[Easy]
00:07:490 (2) - Might be better if you put this sync with the other slider before. Move it to x264 y312
00:16:290 (1,1) - these shapes.. may be unrankable. Fix those edgy points or make a simpler shape
00:21:090 (1) - Remove finish on the tail, not necessary
00:21:890 (2) - Same like above
00:27:690 (1,2) - Easy should be clear of jumps and anti jumps, fix the distance
00:30:690 (1,2) - Make them symmetry, the current one doesn't looked good
00:32:290 (1) - Here, make it like this http://osu.ppy.sh/ss/931881 this is also my example of simpler and smoother shape
00:40:490 (1) - Kinda confusing because of rhythm. Try to start the slider in 00:40:488 - and you may keep the circle after it or just extend the slider and replace it

[Normal]
00:01:890 (1) - try this smoother slider shape https://osu.ppy.sh/ss/932945
00:05:090 (3,4) - Better if you make them up a bit and avoid overlap with 00:03:890 (1) -
00:07:090 (2,3) - Tweak (2) distance a bit left so (3) can stack with 00:05:490 (4) -
00:21:490 (2) - NC here instead of 00:20:690 (1) - the rhythm is still same there
00:38:690 (5) - NC
00:42:690 (3) - Make it more curvy, currently doesn't play and looked really good
00:46:690 (1) - a bit right to move that little overlap lol
00:53:890 (5) - NC here instead of 00:54:690 (1) - rhythm already changed there
00:54:690 (1) - That 4th red dot is not necessary and only making the slider weird. make it smooth

[Hard]
00:10:690 (2) - Since this slider shape doesn't follow a pattern. I suggest to make the turn more cleaner in the same degree as the previous slider, More fit with the vocal
00:12:290 (4) - How about encircle 00:11:890 (3) - ? looked better than the current
00:13:890 (3) - Raise the tail. Vocal is rising
00:49:690 (1) - Make it more curvy
00:58:690 (2,3,4) - I stumbled a bit here, slightly confusing
Consider reducing using that 2 1/4 stacked beat doesn't always necessary

[Insane]
00:04:590 (5) - Stack with 00:04:290 (4) - to increase the difficulty, this doesn't need to be very visible lol
00:08:290 (1) - Move to x160 y252 for more connected with 00:06:090 (5,6,4,5,1) - here
00:21:090 (1,2,3,4,1) - These is better to be in star pattern actually
00:29:090 (1) - Stack with 00:28:690 (5) - ?
00:47:890 (6,7,8,9) - Use kick here? would be nice
00:58:490 (3) - Why put it here? beside the 1.3 DS(the others are 1.6), the distance with 00:58:090 (1) - also isn't good
01:22:690 (5) - Stack with 01:21:590 (7) - for better pattern and higher jumps
01:23:490 (1,2,3,4,5) - lol use better pattern here, this seems random orz

[Muzu]
00:01:890 (7) - It fits better if you use K here instead of D. The starters are already filled with dons, thus making it better to use big Kat here
00:02:690 (8) - D
00:03:490 (9) - K. Yeah, change the pattern
00:05:090 (15,16,17,18) - Feels a bit weird. Use dkdk here, fit better with the background music
00:06:690 (22,23,24,25) - ^
00:11:490 (40,41,42,43) - ^
00:13:090 (47,48,49,50) - ^
00:21:090 (77,78,79,80) - D K D K
00:05:090 (15,16,125,126,127,128) - ^
00:48:290 (181) - k. after triplet of dons, k fits better
00:55:690 (212,213,214,215) - dkdK here. that much dons is boring and doesn't fit really well
01:09:090 (57,58,59) - Same as the first part
01:11:090 (60) - From this point, It is all the same as I earlier stated on the beginning part
Try to add more triplets since currently it is really easy for a muzukashi imo

[Oni]
Same opinion applied on Muzu
All okay actually, try to use less repeating pattern as it would get boring orz

lol that's all, Hope that helps!! :)
Good Luck with this! star owob
Topic Starter
thzz

AnreFM wrote:

heyyy m4m from your queue~
Let's do this

[Easy]
00:07:490 (2) - Might be better if you put this sync with the other slider before. Move it to x264 y312 =>move to a little left down.
00:16:290 (1,1) - these shapes.. may be unrankable. Fix those edgy points or make a simpler shape =>why?
00:21:090 (1) - Remove finish on the tail, not necessary
00:21:890 (2) - Same like above =>I think these are necessary, no.
00:27:690 (1,2) - Easy should be clear of jumps and anti jumps, fix the distance =>It's my worthless mistake, fixed.
00:30:690 (1,2) - Make them symmetry, the current one doesn't looked good =>retention
00:32:290 (1) - Here, make it like this http://osu.ppy.sh/ss/931881 this is also my example of simpler and smoother shape sorry, no.
00:40:490 (1) - Kinda confusing because of rhythm. Try to start the slider in 00:40:488 - and you may keep the circle after it or just extend the slider and replace it =>no, I want to keep beat.

[Normal]
00:01:890 (1) - try this smoother slider shape https://osu.ppy.sh/ss/932945 =>no
00:05:090 (3,4) - Better if you make them up a bit and avoid overlap with 00:03:890 (1) - =>retention
00:07:090 (2,3) - Tweak (2) distance a bit left so (3) can stack with 00:05:490 (4) - =>I didn't stack with 00:05:490 (4) - on purpose, no.
00:21:490 (2) - NC here instead of 00:20:690 (1) - the rhythm is still same there =>But it's same as other places. no.
00:38:690 (5) - NC =>It's on purpose, retention
00:42:690 (3) - Make it more curvy, currently doesn't play and looked really good =>I don't think so.
00:46:690 (1) - a bit right to move that little overlap lol =>fix
00:53:890 (5) - NC here instead of 00:54:690 (1) - rhythm already changed there =>no
00:54:690 (1) - That 4th red dot is not necessary and only making the slider weird. make it smooth =>There's no red dot.

[Hard]
00:10:690 (2) - Since this slider shape doesn't follow a pattern. I suggest to make the turn more cleaner in the same degree as the previous slider, More fit with the vocal =>sorry, I like mine.
00:12:290 (4) - How about encircle 00:11:890 (3) - ? looked better than the current =>It's on purpose, no.
00:13:890 (3) - Raise the tail. Vocal is rising =>I don't want to put a rising slider after a rising slider. no.
00:49:690 (1) - Make it more curvy =>I used same shape as 00:49:090 (3) - . no.
00:58:690 (2,3,4) - I stumbled a bit here, slightly confusing
Consider reducing using that 2 1/4 stacked beat doesn't always necessary =>This song has so many 2 1/4 rhythmes... retention please.

[Insane]
00:04:590 (5) - Stack with 00:04:290 (4) - to increase the difficulty, this doesn't need to be very visible lol =>no
00:08:290 (1) - Move to x160 y252 for more connected with 00:06:090 (5,6,4,5,1) - here =>I don't want to overlap with these, no.
00:21:090 (1,2,3,4,1) - These is better to be in star pattern actually =>It's on purpose, no.
00:29:090 (1) - Stack with 00:28:690 (5) - ? =>no
00:47:890 (6,7,8,9) - Use kick here? would be nice =>I don't think so.
00:58:490 (3) - Why put it here? beside the 1.3 DS(the others are 1.6), the distance with 00:58:090 (1) - also isn't good =>Because I feel it's good. I change DS many many times, so no problem I think.
01:22:690 (5) - Stack with 01:21:590 (7) - for better pattern and higher jumps =>I don't stack these but I add some changes.
01:23:490 (1,2,3,4,5) - lol use better pattern here, this seems random orz =>retention

[Muzu]
00:01:890 (7) - It fits better if you use K here instead of D. The starters are already filled with dons, thus making it better to use big Kat here =>so I used big kat at 00:02:690 (8) - ... no.
00:02:690 (8) - D
00:03:490 (9) - K. Yeah, change the pattern
00:05:090 (15,16,17,18) - Feels a bit weird. Use dkdk here, fit better with the background music =>It follows the vocal.
00:06:690 (22,23,24,25) - ^ =>00:07:490 (26) - is k and I don't want to use k continuously
00:11:490 (40,41,42,43) - ^
00:13:090 (47,48,49,50) - ^
00:21:090 (77,78,79,80) - D K D K =>no
00:05:090 (15,16,125,126,127,128) - ^ =>^
00:48:290 (181) - k. after triplet of dons, k fits better =>fix
00:55:690 (212,213,214,215) - dkdK here. that much dons is boring and doesn't fit really well =>retention.
01:09:090 (57,58,59) - Same as the first part =>same.
01:11:090 (60) - From this point, It is all the same as I earlier stated on the beginning part
Try to add more triplets since currently it is really easy for a muzukashi imo =>I used same pattern as the first part. no.

[Oni]
Same opinion applied on Muzu
All okay actually, try to use less repeating pattern as it would get boring orz
I think this song is configured by many repeating. I just depicted this.

lol that's all, Hope that helps!! :)
Good Luck with this! star owob
Thanks for mod~ ;)
Topic Starter
thzz

misk703 wrote:

二連打の楽しい譜面ですね!
曲も好きです!! :)
ありがとうございます :)
ReySHeL
mod as req

[General]
  1. diff名の『Taiko』は必要なくなったので削除していいと思います

[Taiko Oni]
  1. 00:50:890 (270) - d?
  2. 00:57:690 - spinnerのendをここにして下さい
  3. 01:15:890 - dkddk ドラムをフォローできていいと思います > http://osu.ppy.sh/ss/935905
  4. 01:22:290 - ^

[Taiko Muzukashii]
  1. 00:47:090 - k d k d kkk D sound is better. 自分だったらこのように置きます。 試してみてください > https://osu.ppy.sh/ss/935916
  2. 00:57:690 - same as Oni

good luck!
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