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Kayano Ai, Nakahara Mai, Toyosaki Aki - May I Help You? [Osu

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Topic Starter
thzz
This beatmap was submitted using in-game submission on 2016年11月16日 水曜日 at 2:47:18

Artist: Kayano Ai, Nakahara Mai, Toyosaki Aki
Title: May I Help You?
Source: サーバント×サービス
Tags: SERVANT x SERVICE opening 山神ルーシー(略) 三好紗耶 千早恵 Yamagami Ruushii (ryaku) Miyoshi Saya Chihaya Megumi
BPM: 150
Filesize: 13499kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1.33 stars, 79 notes)
  2. Hard (2.99 stars, 212 notes)
  3. Insane (3.88 stars, 295 notes)
  4. Muzukashii (2.88 stars, 305 notes)
  5. Normal (1.88 stars, 135 notes)
  6. Oni (4.04 stars, 450 notes)
  7. Service (4.46 stars, 360 notes)
Download: Kayano Ai, Nakahara Mai, Toyosaki Aki - May I Help You?
Download: Kayano Ai, Nakahara Mai, Toyosaki Aki - May I Help You? (no video)
Information: Scores/Beatmap Listing
---------------
2016/09/01 : Revive! added "Service" dif! redownload plz

アニメ「サーバント×サービス」OP

Movie from Suzully's map. Thanks!
http://osu.ppy.sh/s/107865

山神ルーシー貴美子明江愛里史織倫弥由保知帆子彩乃冨美佳千歳早苗美紀子壱花由紀乃麗奈恵利亜衣多美子千景エミリア樹理亜志津江絵里那千紗夢佳夏希蘭々理恵子刹里智香子あずみ(ry

modder list, thanks for your "Help"!
  1. toara_fict (Taiko)
  2. Navy
  3. pimpG
  4. AnreFM (Standard&Taiko)
  5. ReySHeL (Taiko)
  6. Satellite
  7. Fycho
  8. RandomEffect
revived here
  1. -NanoRIPE-
  2. Riven
  3. tasuke912(Taiko)
  4. yuzu__rinrin(Taiko)
  5. raririn
  6. EdamaMe411(Taiko)
  7. bjpe0810(Taiko)
tasuke912
Kagetsu
tasuke912
Fycho
New map :o
Topic Starter
thzz

Fycho wrote:

New map :o
yeah 8-) So cute song ><
Suzully
音取りがとても正確で、2連打の使い方も素晴らしいです。同じ曲を作っちゃいましたがお互いに頑張りましょう~ :)
Topic Starter
thzz

Suzully wrote:

音取りがとても正確で、2連打の使い方も素晴らしいです。同じ曲を作っちゃいましたがお互いに頑張りましょう~ :)
まさかコメントいただけるとは思いませんでしたΣ Starもありがとうございます!
お互い頑張りましょう ;)
toara_fict
hi :3
Mod for M4M (Taiko diff)

Mod
[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
[Muzukashii]
  1. OD6→5 (もしくは4)
  2. 00:19:290 (71) - d
  3. 00:25:690 (92) - Del
  4. 00:27:090 (99,100) - k d
[Oni]
  1. OD7は絶対変えるべきだと思います 自分ならOD5にしますが OD5~6 にするべき!
  2. 01:02:190 (30) - move 01:02:090 (30) - ここは2連じゃなくていいかも・・・
  3. 01:03:590 (38,39) -  kd でもいいかなぁ・・・
  4. 01:07:390 (66) -  Del 後ろの2連打とくっつけないほうがいいかも!
  5. 01:13:590 (21,22,23,24) - dk k d
譜面のつくり方が自分と違うふめんだなぁと思いました!
2連打の使い方など参考にさせていただきました!
それと自分ではこれ以上のmodをするところが見つかりませんでした・・・
頑張ってください!Good Luck :3
Topic Starter
thzz

toara_fict wrote:

hi :3
Mod for M4M (Taiko diff)

Mod
[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
[Muzukashii]
  1. OD6→5 (もしくは4) =>4にしました
  2. 00:19:290 (71) - d =>fix
  3. 00:25:690 (92) - Del =>ここはリズムをキープしておきたいので、保留
  4. 00:27:090 (99,100) - k d=>kが3つ続くのと、あとここはドラム意識なのでnoで
[Oni]
  1. OD7は絶対変えるべきだと思います 自分ならOD5にしますが OD5~6 にするべき! =>5にしました
  2. 01:02:190 (30) - move 01:02:090 (30) - ここは2連じゃなくていいかも・・・ =>ここはボーカルに忠実にいきたい、no
  3. 01:03:590 (38,39) -  kd でもいいかなぁ・・・ =>01:06:690 (59) - からのパターンと被るので……保留
  4. 01:07:390 (66) -  Del 後ろの2連打とくっつけないほうがいいかも! =>ここは元々迷ってたところでした、fix
  5. 01:13:590 (21,22,23,24) - dk k d =>ここを変えると同じパターンが多くなる気がするので保留
譜面のつくり方が自分と違うふめんだなぁと思いました!
2連打の使い方など参考にさせていただきました!
それと自分ではこれ以上のmodをするところが見つかりませんでした・・・
頑張ってください!Good Luck :3
TaikoのSetupについて実はよく分かっていないのです……助かりました。
Thanks for mod~ :)
NavyYa
Hello~~M4M

First, sorry for my bad Enaglish..

[Easy]
01:03:890 (4) - end kiai time

01:04:290 (1) - and restart

perfect notes.. but

no spinner in this map

my suggest

00:13:890 (2) - delete reverse slider and
00:14:890 (1) - start at this time and 00:15:890 - end

and 01:24:290 (2) - spinner

[Normal]

delete 00:56:290 (3) - and drag the spinner to 00:56:290 -

finally 00:57:890
and 00:58:290 - add notes~

01:25:490 (3) - nc

[Hard]

00:00:290 (1,2,3,4,5,6) - a little strange..

00:51:490 (1,2,3,4,5,6,7,8) - I recommend four short slider because they are too difficult..


[Insane]

It looks good but more use rolls like
00:47:890 (5,6,7,8,1) -


I like this song~~~
rank it plz :)
pimp
general

• do you have a cd back cover image or another official source to confirm the (TV Size) ?
http://www.servantservice.org/music/ i don't see TV Size here but i don't know if the songs mentioned are the shorter or the longer version...

• source: "SERVANT x SERVICE" just like its shown in the video/website?

inconsistency in combo colors, why only easy and normal has custom colors?

i see you use hitsounds in almost all notes, including slider starts/ends, did you take a look at your standard diff's at taiko mode?
almost all notes are katsu, thats because you use claps on almost all notes (i know you know that since you are taiko mapper)
instead of using claps on every note, you should rename your soft-hitclap2 to soft-hitnormal( or 2,3...) and remove the claps for that hitsound file

how about muted slider slides? at least for parts like 00:00:290 - 00:16:290 - 00:19:490 -... since the music is more quiet

easy

this difficulty has no spinners, consider adding at least one to make the scores vary between the players, thats the only diff without spinners
i suggest the same spinner as normal. and spinner at 00:14:690 - would be suitable too

00:25:890 (1,2) - 1 belongs to previous combo, so please remove the new combo and add on 2 (you are following this logic on your normal)
00:25:890 (1,2) - the start of 2 is on an "empty" tick and you even added a loud whistle on it.. consider making 2 start at 00:27:690 - where you actually hear the vocals/rhythm is back to normal. and remove the whistle at start.
if you follow this suggestion above, please remove the whistle at repeat of 1 and maybe add whistle at the end. you will see!
00:38:690 (1,2) - same as 00:25:890 (1,2) -
00:40:290 - similar as 00:25:890 (1,2) -
01:24:290 (2) - imo removing the repeat and adding a circle at 01:25:490 would be much more interesting. this part is unique in the song, and this pattern is the best representation for it

normal

00:14:690 - same as i said in easy about spinner, even if this diff already have a spinner, one more would help to vary the score between the players, that's mostly my own preference anyways. feel free to ignore
01:11:090 (2) - new combo for consistency with 00:03:890 (1) -

hard

• why aren't you using whistles at hard? they sounded really nice on your normal, your notes here supports the same whistle usage as normal. what is the point making the hitsounding at normal more complex than the harder diffs?

00:29:090 (4,1) - new combo would be better on 4 for consistency with 00:41:890 (1) - , i know that the previous combo sounds ends on that tick too, so its up to you
00:17:490 (2,1) - i know you are trying to follow piano here, but this kind of "trap" mapping is not recommended for that hard, you are not using this on insane so this part is technically harder than it
plus, this speed change is very confusing at taiko mode because its a small part using speed change and is only 1/4 to hit the next note so its really hard to read
i sugest you remove the slider and make a circle instead, then stack the next slider on it, so the representation of the piano will be a slow down stack
00:20:690 - ^
00:23:890 - ^
00:30:290 - ^
01:00:190 (4) - remove this note? this part is exactly the same pattern as insane, its a good way to make some variation, and this will not make the diff less fun imo
01:06:590 (4) - ^

insane

• same as hard, why no whistle?

00:06:690 (1,2,3) - (2) x164 y164 . (3) x124 y 80 . this arrange fits the music better. will need to re arrange the next notes, but its close to a spinner, so it should be easy
00:16:690 (1) - i think this shape is unfitting and random for the sound.. more like own preference anyways. i don't have any better shape in mind atm : /
00:17:690 (1,2) - between all similar parts, that's the only with this new combo logic. please remove new combo at 1 add at 2
00:23:090 (2) - same as 00:16:690 (1) -
00:47:290 (2,3,4,5) - how about following background sound at this part? your insane is mostly jumps, you should not waste the chance to use streams if they really follow something without overmap
01:06:690 - ^ also i don't think this slider jumps are that fitting in this part. its different than 01:00:290 (6,7) - where you followed the bells and from 01:03:490 (1,2) - where you followed the vocals

awesome :)
Topic Starter
thzz

[Navy] wrote:

Hello~~M4M

First, sorry for my bad Enaglish..

[Easy]
01:03:890 (4) - end kiai time

01:04:290 (1) - and restart =>retention.

perfect notes.. but

no spinner in this map

my suggest

00:13:890 (2) - delete reverse slider and
00:14:890 (1) - start at this time and 00:15:890 - end =>I'd like to take a break between 00:14:690 - and 00:16:290 - as considering from 00:08:290 - .

and 01:24:290 (2) - spinner =>It'll be a excessive emphasizing imo. no.

[Normal]

delete 00:56:290 (3) - and drag the spinner to 00:56:290 -

finally 00:57:890
and 00:58:290 - add notes~ Timpani is ringing at 00:56:690 - . no.

01:25:490 (3) - nc =>fix

[Hard]

00:00:290 (1,2,3,4,5,6) - a little strange..

00:51:490 (1,2,3,4,5,6,7,8) - I recommend four short slider because they are too difficult.. =>Both will be considered by second opinion. retention.


[Insane]

It looks good but more use rolls like
00:47:890 (5,6,7,8,1) - =>sorry, no.


I like this song~~~
rank it plz :)
Thanks for mod~ :)

pimpG wrote:

general

• do you have a cd back cover image or another official source to confirm the (TV Size) ?
http://www.servantservice.org/music/ i don't see TV Size here but i don't know if the songs mentioned are the shorter or the longer version... =>no problem. I keep (TV Size)

• source: "SERVANT x SERVICE" just like its shown in the video/website? =>you're right. fix

inconsistency in combo colours, why only easy and normal has custom colours? =>It's just a my worthless misstake. fix~

i see you use hitsounds in almost all notes, including slider starts/ends, did you take a look at your standard diff's at taiko mode?
almost all notes are katsu, thats because you use claps on almost all notes (i know you know that since you are taiko mapper)
instead of using claps on every note, you should rename your soft-hitclap2 to soft-hitnormal( or 2,3...) and remove the claps for that hitsound file
=>Hitsounds just following drums. no.

how about muted slider slides? at least for parts like 00:00:290 - 00:16:290 - 00:19:490 -... since the music is more quiet
=>It's on purpose. retention.

easy

this difficulty has no spinners, consider adding at least one to make the scores vary between the players, thats the only diff without spinners
i suggest the same spinner as normal. and spinner at 00:14:690 - would be suitable too
=>I don't want to raise difficulty by short spinner in Easy. retention.

00:25:890 (1,2) - 1 belongs to previous combo, so please remove the new combo and add on 2 (you are following this logic on your normal) =>fix
00:25:890 (1,2) - the start of 2 is on an "empty" tick and you even added a loud whistle on it.. consider making 2 start at 00:27:690 - where you actually hear the vocals/rhythm is back to normal. and remove the whistle at start.
if you follow this sugestion please remove the whistle at repeat of 1 and maybe add whitle at the end. you will see! I want to keep beat. no.
00:38:690 (1,2) - same as 00:25:890 (1,2) -
00:40:290 - similar as 00:25:890 (1,2) -
01:24:290 (2) - imo removing the repeat and adding a circle at 01:25:490 would be much more interesting. this part is unique in the song, and this pattern is the best representation for it =>If I done it, it's a little hard to see for newbies. retention.

normal

00:14:690 - same as i said in easy about spinner, even if this diff already have a spinner, one more would help to vary the score between the players, that's mostly my own prefference anyways. feel free to ignore =>same as easy, sorry~
01:11:090 (2) - new combo for consistency with 00:03:890 (1) - =>oops. fix~

hard

• why aren't you using whistles at hard? they sounded really nice on your normal, your notes here supports the same whistle usage as normal. what is the point making the hitsounding at normal more complex than the harder diffs? =>Because I could put many claps on Hard/Insane dif. retention please.

00:29:090 (4,1) - new combo would be better on 4 for consistency with 00:41:890 (1) - , i know that the previous combo sounds ends on that tick too, so its up to you =>These are different part. no.
00:17:490 (2,1) - i know you are trying to follow piano here, but this kind of "trap" mapping is not recomended for that hard, you are not using this on insane so this part is tecnically harder than it
plus, this speed change is very confusing at taiko mode because its a small part using speed change and is only 1/4 to hit the next note so its really hard to read
i sugest you remove the slider and make a circle instead, then stack the next slider on it, so the representation of the piano will be a slow down stack
00:20:690 - ^
00:23:890 - ^
00:30:290 - ^
=>OK, I take some arrangement on these parts.

01:00:190 (4) - remove this note? this part is exactly the same pattern as insane, its a good way to make some variation, and this will not make the diff less fun imo
01:06:590 (4) - ^
=>Vocal is ringing at these time. retention.

insane

• same as hard, why no whistle?

00:06:690 (1,2,3) - (2) x164 y164 . (3) x124 y 80 . this arrange fits the music better. will need to re arrange the next notes, but its close to a spinner, so it should be easy =>I tried it but I like mine. no~
00:16:690 (1) - i think this shape is unfitting and random for the sound.. more like own preference anyways. i don't have any better shape in mind atm : / =>Hmm...
00:17:690 (1,2) - between all similar parts, thats the only with this new combo logic. please remove new combo at 1 add at 2 =>it's on purpose no~
00:23:090 (2) - same as 00:16:690 (1) -
00:47:290 (2,3,4,5) - how about following background sound at this part? your insane is mostly jumps, you should not waste the chance to use streams if they really follow something without overmap =>fix
01:06:690 - ^ also i don't think this slider jumps are that fitting in this part. its different than 01:00:290 (6,7) - where you followed the bells and from 01:03:490 (1,2) - where you followed the vocals =>I knew these are different sounds but these are same "timing". I think it's no problem, no.

awesome :)
Thanks for mod and star~ :)
Fycho
BPM=300 imo
pimp

Fycho wrote:

BPM=300 imo
i know what you mean. my 1st ranked beatmap has drums on red ticks too

if you think in a 300 bpm song you will think in a challenge that only the highest pp players can win.
so 150 is better because its how actually the song feels. it's the correct bpm anyways
Fycho

pimpG wrote:

Fycho wrote:

BPM=300 imo
i know what you mean. my 1st ranked beatmap has drums on red ticks too

if you think in a 300 bpm song you will think in a challenge that only the highest pp players can win.
so 150 is better because its how actually the song feels. it's the correct bpm anyways
I think
drumtick cann't follow red tick
its KIAI should be 300BPM

this map is the same,but use 290 at some part
https://osu.ppy.sh/s/51065

In ez and nm,hard,about SV, can halfed,and make an extra diff for pro players
mintong89
Drumtick doesn't follow red tick, just saying.
about SV, you can halfed.
Topic Starter
thzz
Thanks for advice.

I think discussing such a problem about BPM is meaningless because the answer is known by only composer.
Additionaly if BPM is 300 in reality, there'll be no problems when I just change SV rate.

I keep 150BPM for now.
If it have problems for ranked, it'll be pointed out by BAT sooner or later.
I'll follow BAT's decision.
misk703
二連打の楽しい譜面ですね!
曲も好きです!! :)
AnreFM
heyyy m4m from your queue~
Let's do this

[Easy]
00:07:490 (2) - Might be better if you put this sync with the other slider before. Move it to x264 y312
00:16:290 (1,1) - these shapes.. may be unrankable. Fix those edgy points or make a simpler shape
00:21:090 (1) - Remove finish on the tail, not necessary
00:21:890 (2) - Same like above
00:27:690 (1,2) - Easy should be clear of jumps and anti jumps, fix the distance
00:30:690 (1,2) - Make them symmetry, the current one doesn't looked good
00:32:290 (1) - Here, make it like this http://osu.ppy.sh/ss/931881 this is also my example of simpler and smoother shape
00:40:490 (1) - Kinda confusing because of rhythm. Try to start the slider in 00:40:488 - and you may keep the circle after it or just extend the slider and replace it

[Normal]
00:01:890 (1) - try this smoother slider shape https://osu.ppy.sh/ss/932945
00:05:090 (3,4) - Better if you make them up a bit and avoid overlap with 00:03:890 (1) -
00:07:090 (2,3) - Tweak (2) distance a bit left so (3) can stack with 00:05:490 (4) -
00:21:490 (2) - NC here instead of 00:20:690 (1) - the rhythm is still same there
00:38:690 (5) - NC
00:42:690 (3) - Make it more curvy, currently doesn't play and looked really good
00:46:690 (1) - a bit right to move that little overlap lol
00:53:890 (5) - NC here instead of 00:54:690 (1) - rhythm already changed there
00:54:690 (1) - That 4th red dot is not necessary and only making the slider weird. make it smooth

[Hard]
00:10:690 (2) - Since this slider shape doesn't follow a pattern. I suggest to make the turn more cleaner in the same degree as the previous slider, More fit with the vocal
00:12:290 (4) - How about encircle 00:11:890 (3) - ? looked better than the current
00:13:890 (3) - Raise the tail. Vocal is rising
00:49:690 (1) - Make it more curvy
00:58:690 (2,3,4) - I stumbled a bit here, slightly confusing
Consider reducing using that 2 1/4 stacked beat doesn't always necessary

[Insane]
00:04:590 (5) - Stack with 00:04:290 (4) - to increase the difficulty, this doesn't need to be very visible lol
00:08:290 (1) - Move to x160 y252 for more connected with 00:06:090 (5,6,4,5,1) - here
00:21:090 (1,2,3,4,1) - These is better to be in star pattern actually
00:29:090 (1) - Stack with 00:28:690 (5) - ?
00:47:890 (6,7,8,9) - Use kick here? would be nice
00:58:490 (3) - Why put it here? beside the 1.3 DS(the others are 1.6), the distance with 00:58:090 (1) - also isn't good
01:22:690 (5) - Stack with 01:21:590 (7) - for better pattern and higher jumps
01:23:490 (1,2,3,4,5) - lol use better pattern here, this seems random orz

[Muzu]
00:01:890 (7) - It fits better if you use K here instead of D. The starters are already filled with dons, thus making it better to use big Kat here
00:02:690 (8) - D
00:03:490 (9) - K. Yeah, change the pattern
00:05:090 (15,16,17,18) - Feels a bit weird. Use dkdk here, fit better with the background music
00:06:690 (22,23,24,25) - ^
00:11:490 (40,41,42,43) - ^
00:13:090 (47,48,49,50) - ^
00:21:090 (77,78,79,80) - D K D K
00:05:090 (15,16,125,126,127,128) - ^
00:48:290 (181) - k. after triplet of dons, k fits better
00:55:690 (212,213,214,215) - dkdK here. that much dons is boring and doesn't fit really well
01:09:090 (57,58,59) - Same as the first part
01:11:090 (60) - From this point, It is all the same as I earlier stated on the beginning part
Try to add more triplets since currently it is really easy for a muzukashi imo

[Oni]
Same opinion applied on Muzu
All okay actually, try to use less repeating pattern as it would get boring orz

lol that's all, Hope that helps!! :)
Good Luck with this! star owob
Topic Starter
thzz

AnreFM wrote:

heyyy m4m from your queue~
Let's do this

[Easy]
00:07:490 (2) - Might be better if you put this sync with the other slider before. Move it to x264 y312 =>move to a little left down.
00:16:290 (1,1) - these shapes.. may be unrankable. Fix those edgy points or make a simpler shape =>why?
00:21:090 (1) - Remove finish on the tail, not necessary
00:21:890 (2) - Same like above =>I think these are necessary, no.
00:27:690 (1,2) - Easy should be clear of jumps and anti jumps, fix the distance =>It's my worthless mistake, fixed.
00:30:690 (1,2) - Make them symmetry, the current one doesn't looked good =>retention
00:32:290 (1) - Here, make it like this http://osu.ppy.sh/ss/931881 this is also my example of simpler and smoother shape sorry, no.
00:40:490 (1) - Kinda confusing because of rhythm. Try to start the slider in 00:40:488 - and you may keep the circle after it or just extend the slider and replace it =>no, I want to keep beat.

[Normal]
00:01:890 (1) - try this smoother slider shape https://osu.ppy.sh/ss/932945 =>no
00:05:090 (3,4) - Better if you make them up a bit and avoid overlap with 00:03:890 (1) - =>retention
00:07:090 (2,3) - Tweak (2) distance a bit left so (3) can stack with 00:05:490 (4) - =>I didn't stack with 00:05:490 (4) - on purpose, no.
00:21:490 (2) - NC here instead of 00:20:690 (1) - the rhythm is still same there =>But it's same as other places. no.
00:38:690 (5) - NC =>It's on purpose, retention
00:42:690 (3) - Make it more curvy, currently doesn't play and looked really good =>I don't think so.
00:46:690 (1) - a bit right to move that little overlap lol =>fix
00:53:890 (5) - NC here instead of 00:54:690 (1) - rhythm already changed there =>no
00:54:690 (1) - That 4th red dot is not necessary and only making the slider weird. make it smooth =>There's no red dot.

[Hard]
00:10:690 (2) - Since this slider shape doesn't follow a pattern. I suggest to make the turn more cleaner in the same degree as the previous slider, More fit with the vocal =>sorry, I like mine.
00:12:290 (4) - How about encircle 00:11:890 (3) - ? looked better than the current =>It's on purpose, no.
00:13:890 (3) - Raise the tail. Vocal is rising =>I don't want to put a rising slider after a rising slider. no.
00:49:690 (1) - Make it more curvy =>I used same shape as 00:49:090 (3) - . no.
00:58:690 (2,3,4) - I stumbled a bit here, slightly confusing
Consider reducing using that 2 1/4 stacked beat doesn't always necessary =>This song has so many 2 1/4 rhythmes... retention please.

[Insane]
00:04:590 (5) - Stack with 00:04:290 (4) - to increase the difficulty, this doesn't need to be very visible lol =>no
00:08:290 (1) - Move to x160 y252 for more connected with 00:06:090 (5,6,4,5,1) - here =>I don't want to overlap with these, no.
00:21:090 (1,2,3,4,1) - These is better to be in star pattern actually =>It's on purpose, no.
00:29:090 (1) - Stack with 00:28:690 (5) - ? =>no
00:47:890 (6,7,8,9) - Use kick here? would be nice =>I don't think so.
00:58:490 (3) - Why put it here? beside the 1.3 DS(the others are 1.6), the distance with 00:58:090 (1) - also isn't good =>Because I feel it's good. I change DS many many times, so no problem I think.
01:22:690 (5) - Stack with 01:21:590 (7) - for better pattern and higher jumps =>I don't stack these but I add some changes.
01:23:490 (1,2,3,4,5) - lol use better pattern here, this seems random orz =>retention

[Muzu]
00:01:890 (7) - It fits better if you use K here instead of D. The starters are already filled with dons, thus making it better to use big Kat here =>so I used big kat at 00:02:690 (8) - ... no.
00:02:690 (8) - D
00:03:490 (9) - K. Yeah, change the pattern
00:05:090 (15,16,17,18) - Feels a bit weird. Use dkdk here, fit better with the background music =>It follows the vocal.
00:06:690 (22,23,24,25) - ^ =>00:07:490 (26) - is k and I don't want to use k continuously
00:11:490 (40,41,42,43) - ^
00:13:090 (47,48,49,50) - ^
00:21:090 (77,78,79,80) - D K D K =>no
00:05:090 (15,16,125,126,127,128) - ^ =>^
00:48:290 (181) - k. after triplet of dons, k fits better =>fix
00:55:690 (212,213,214,215) - dkdK here. that much dons is boring and doesn't fit really well =>retention.
01:09:090 (57,58,59) - Same as the first part =>same.
01:11:090 (60) - From this point, It is all the same as I earlier stated on the beginning part
Try to add more triplets since currently it is really easy for a muzukashi imo =>I used same pattern as the first part. no.

[Oni]
Same opinion applied on Muzu
All okay actually, try to use less repeating pattern as it would get boring orz
I think this song is configured by many repeating. I just depicted this.

lol that's all, Hope that helps!! :)
Good Luck with this! star owob
Thanks for mod~ ;)
Topic Starter
thzz

misk703 wrote:

二連打の楽しい譜面ですね!
曲も好きです!! :)
ありがとうございます :)
ReySHeL
mod as req

[General]
  1. diff名の『Taiko』は必要なくなったので削除していいと思います

[Taiko Oni]
  1. 00:50:890 (270) - d?
  2. 00:57:690 - spinnerのendをここにして下さい
  3. 01:15:890 - dkddk ドラムをフォローできていいと思います > http://osu.ppy.sh/ss/935905
  4. 01:22:290 - ^

[Taiko Muzukashii]
  1. 00:47:090 - k d k d kkk D sound is better. 自分だったらこのように置きます。 試してみてください > https://osu.ppy.sh/ss/935916
  2. 00:57:690 - same as Oni

good luck!
Topic Starter
thzz

ReySHeL wrote:

mod as req

[General]
  1. diff名の『Taiko』は必要なくなったので削除していいと思います =>fix

[Taiko Oni]
  1. 00:50:890 (270) - d? =>良いですね、fix
  2. 00:57:690 - spinnerのendをここにして下さい =>fix
  3. 01:15:890 - dkddk ドラムをフォローできていいと思います > http://osu.ppy.sh/ss/935905 =>うーん……これでも良いんですがちょっとうるさい気がしたのでno。
  4. 01:22:290 - ^ =>^

[Taiko Muzukashii]
  1. 00:47:090 - k d k d kkk D sound is better. 自分だったらこのように置きます。 試してみてください > https://osu.ppy.sh/ss/935916 =>1個前をkにして、d k k d kkk dにしました。最後のDは00:41:890 (155) - を考えて小さいままで。
  2. 00:57:690 - same as Oni

good luck!
Thanks for mod :)
_VLaD__old
Awesome map :3
Star~
Topic Starter
thzz

_VLaD_ wrote:

Awesome map :3
Star~
Thank you :)
Satellite



Nothing to say~ :)


00:05:890 (5) - 00:07:490 (3) - こちらのスライダーと対象?になるように曲げてみませんか?こちらではきっちり合っているので( 00:12:290 (6,3) - )
00:08:290 (4) - Nc? Hardとパターンを揃えるため
00:25:890 (5) - Nc?
00:38:690 (5) - ^
00:50:490 (5) - ぎりぎり3に被っているところが気になりました・・( 00:49:690 (4,5,6) - これを-30度傾けると綺麗になるかも?6は3の後ろにスタックしてます )
その後ろのDSは適当に整えちゃってください。
01:14:690 (3) - ctrl+Hした形のほうが 01:13:090 (5) - この位置と対象で綺麗に見えました


00:20:690 (3,4,1) - これは私が個人的に好きな流れなんですが、このように配置してみるのはどうですか?(その後ろの配置は整えてください)
00:21:090 (1) - ここは 00:19:490 (1) - ココにスタックしてます
00:27:090 (3) - どうせならこんな位置にもってきてみたりしてもいいかもしれません
00:29:090 (4) - Nc? 00:41:890 (1) - こっちにはあるので
00:42:690 (3,4,5) - DSが0.9になってて結構狭く感じました。1.00でもいいとおもいます
00:44:290 (3) - 2をもっとフォローするようにまげてあげるといいかもしれません


OD+1 6は低いです
00:02:790 (1) - スピナーでAutoPlayで2000しかでないのは危険だと思います
01:09:990 (1) - ^

全体的に通して、曲が静かになっているところは無音のslider-sideを使うとよりよくなるように思いました :)

Topic Starter
thzz

Satellite wrote:




Nothing to say~ :)


00:05:890 (5) - 00:07:490 (3) - こちらのスライダーと対象?になるように曲げてみませんか?こちらではきっちり合っているので( 00:12:290 (6,3) - ) =>fix. 00:12:290 (6,3) - の形も実は揃ってなかったのでそちらも合わせました。
00:08:290 (4) - Nc? Hardとパターンを揃えるため =>保留で
00:25:890 (5) - Nc?
00:38:690 (5) - ^ =>フレーズの雰囲気が変わってるのでわざとやっています、保留。
00:50:490 (5) - ぎりぎり3に被っているところが気になりました・・( 00:49:690 (4,5,6) - これを-30度傾けると綺麗になるかも?6は3の後ろにスタックしてます )
その後ろのDSは適当に整えちゃってください。 =>うーん、00:49:090 (3,4) - の垂直はキープしたいので、保留で。
01:14:690 (3) - ctrl+Hした形のほうが 01:13:090 (5) - この位置と対象で綺麗に見えました =>fix


00:20:690 (3,4,1) - これは私が個人的に好きな流れなんですが、このように配置してみるのはどうですか?(その後ろの配置は整えてください)
00:21:090 (1) - ここは 00:19:490 (1) - ココにスタックしてます =>この通りではないですが形を変えました
00:27:090 (3) - どうせならこんな位置にもってきてみたりしてもいいかもしれません =>良いですね、fix
00:29:090 (4) - Nc? 00:41:890 (1) - こっちにはあるので =>fix
00:42:690 (3,4,5) - DSが0.9になってて結構狭く感じました。1.00でもいいとおもいます =>ミスでした、fix
00:44:290 (3) - 2をもっとフォローするようにまげてあげるといいかもしれません =>fix


OD+1 6は低いです =>スピナーがキツくなってしまうので保留
00:02:790 (1) - スピナーでAutoPlayで2000しかでないのは危険だと思います
01:09:990 (1) - ^ =>この曲でどうしてもやりたかったところなので…保留。

全体的に通して、曲が静かになっているところは無音のslider-sideを使うとよりよくなるように思いました :) =>これはこのままで。slider-slideの音があった方がスライダーを処理しているのが感じられて面白いと個人的に考えています、特にEasyはそれを意識しているので。

Thanks for mod and star~ :)
Fycho
hi ~
Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[general]
Remove anime in Tags.When it get ranked, it will be sort to Janpanese/anime. So it is not necessary
Audioleadin=1510 is too short. Try to use 2000 instead

[insane]

  • Try AR9?.Maybe ar9 is more playable and interesting
    OD+1
    00:02:790 (1) –the spinner is too short imo
    00:17:690 (1,2) –swap NC
    00:17:890 (1) –add finish on head
    00:24:290 (1) -^
    00:30:690 (1) –^
    00:37:090 (1) -^
    00:41:890 (1) –add finish on head(other diffs were added ;w;)
    00:44:290 (5) –try this rhythm?

    00:50:490 (3) –I suggest you not follow the vocal here.change this to a note and a 1/2 slider with a whistle at head. This seems better imo
    00:58:790 (5) –cut the slider to 1/4?
    00:59:990 (4) –try to change this to a 1/4 slider and add clap at slider end
    01:17:090 (1,2,3,4) –make a better 平行四边形

[hard]

  • OD+1
    00:27:690 (1,2) –make sure that they have the same縦座標
    00:27:690 (1,1,2,3) –make a diamond
    00:32:290 (1) – move to (252,232) to make a small jump
    00:49:690 (1) –try this rhythm ?
    00:55:890 (5) –add nc?
    01:13:090 (4) -try this shape00:12:290 (4) –same as above

[normal]

  • 00:25:890 (5) –add nc?
    00:38:690 (5) -^
    00:53:690 –add note?
    01:05:890 (1,1) –avoid this overlap

[easy]

  • 00:40:290 (1) –try this rhythm
    add some spinners this diff?or many people‘s score will be the same :)
goodluck<3 :)
Topic Starter
thzz

Fycho wrote:

hi ~
Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[general]
Remove anime in Tags.When it get ranked, it will be sort to Janpanese/anime. So it is not necessary =>fix
Audioleadin=1510 is too short. Try to use 1500 or 2000 instead =>fix

[insane]

  • Try AR9?.Maybe ar9 is more playable and interesting =>I don't like AR9... retention.
    OD+1 =>It's hard to play spinners... retention
    00:02:790 (1) –the spinner is too short imo =>I want to keep this possibly, no.
    00:17:690 (1,2) –swap NC =>shape will be bad i think. no.
    00:17:890 (1) –add finish on head
    00:24:290 (1) -^
    00:30:690 (1) –^
    00:37:090 (1) -^ =>retention.
    00:41:890 (1) –add finish on head(other diffs were added ;w;) =>fix
    00:44:290 (5) –try this rhythm? =>following the accordion, no.

    00:50:490 (3) –I suggest you not follow the vocal here.change this to a note and a 1/2 slider with a whistle at head. This seems better imo =>I'd like to follow the vocal correctly, sorry.
    00:58:790 (5) –cut the slider to 1/4? =>following vocal, no.
    00:59:990 (4) –try to change this to a 1/4 slider and add clap at slider end =>I'm in fear that rhythm will be complicated, no.
    01:17:090 (1,2,3,4) –make a better 平行四边形 =>fix

[hard]

  • OD+1 =>same as Insane, retention.
    00:27:690 (1,2) –make sure that they have the same縦座標 =>fix
    00:27:690 (1,1,2,3) –make a diamond =>It's on purpose, no.
    00:32:290 (1) – move to (252,232) to make a small jump =>I don't want to make bigger jump here. no.
    00:49:690 (1) –try this rhythm ? =>following vocal
    00:55:890 (5) –add nc? =>fix
    01:13:090 (4) -try this shape =>add some changes. almost same as your suggestion.00:12:290 (4) –same as above =>nope here, sorry.

[normal]

  • 00:25:890 (5) –add nc?
    00:38:690 (5) -^ =>on purpose. no.
    00:53:690 –add note? =>There's no sound... no.
    01:05:890 (1,1) –avoid this overlap =>I can't find any alternative solution, and I think this overlap is safe for ranked. retention.

[easy]

  • 00:40:290 (1) –try this rhythm =>It's hard for newbies to play imo. retention.
    add some spinners this diff?or many people‘s score will be the same :) =>I can't find any places to add spinners. also I think many first place isn't bad, it's peaceful :D
goodluck<3 :)
Thanks for mod<3 :)
waxman
HOW NICE MAP :D

This map is waxman*ranked. Congratulations!
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

(´・ω・)▄︻┻┳═一 ★  (´・ω・)▄︻┻┳═一 ★  (´・ω・)▄︻┻┳═一 ★  (´・ω・)▄︻┻┳═一 ★  (´・ω・)▄︻┻┳═一 ★
(´・ω・)▄︻┻┳═一 ★  (´・ω・)▄︻┻┳═一 ★  (´・ω・)▄︻┻┳═一 ★  (´・ω・)▄︻┻┳═一 ★  (´・ω・)▄︻┻┳═一 ★
(´・ω・)▄︻┻┳═一 ★  (´・ω・)▄︻┻┳═一 ★  (´・ω・)▄︻┻┳═一 ★  (´・ω・)▄︻┻┳═一 ★  (´・ω・)▄︻┻┳═一 ★

wax training  →  https://osu.ppy.sh/forum/p/2527075#p2527075


Topic Starter
thzz
Thanks for your message and support, waxman~ :)
AniMe666_old
太鼓の譜面拝見させていただきました~  ヽ(`・ε・´○)
そして、指摘出来るほどのとこがないと思いましたっ
とっても自分好みの譜面です!

あえて言うなら、動画って太鼓に必要でしたっけ?
個人的に合っても下半分しか見えないので、PF頑張ってるときはちょっとちらつくかも。

MODの遅れ、指摘がない分 と 素晴らしい曲&譜面の分です~★★
ranking 頑張ってね~  (oゝд・o)ノ
Topic Starter
thzz
動画についてはプレイヤー側で無効に出来るので保留。
歌詞が見えるので丁度いいかなというのもあります。

Thanks for stars ><
RandF
Hi~
M4Mしてくれると嬉しいです

[Easy]
  1. 00:35:490 (1) - このsliderは左右対称の方が良いと思いました。たとえばこんな感じで
    SPOILER
    453,200,35490,6,0,B|445:242|419:288|419:288|377:276|342:300|342:300|303:264|285:226,1,270,12|8,0:0|0:0,0:0:0:0:
  2. 00:51:490 (1) - 最後のreverseをやめて00:53:890にadd a circleの方が好きです
[Normal]

  • Good!
[Hard]
  1. 00:01:890 (1) - ちょっとSV遅すぎな気がします(01:09:090 (1) - も同じ)
  2. 01:01:290- add note か01:01:090 (1) - をsliderにして音をとった方がいいかも
  3. 01:23:490 (1,2,3) - ここはDS1.0xが良いと思います
[Insane]
  1. 00:01:890 (1) - Hardと同じでもう少し早くてもいいと思います(01:09:090 (1) - も同じ)
  2. 00:52:090 (1,2) - x:256 y:192
  3. 00:52:990 (3) - ^
  4. 00:54:690 (1,2,3,4,5,6,7,1,2,3) - Good!
  5. 01:04:690 (3) - stackするなら01:04:290 (1) - より01:05:090 (5) - が好きです
この曲意外にもranked-mapまだないみたいですね。
ランクト支援します~☆
~Good Luck~
Topic Starter
thzz

RandomEffect wrote:

Hi~
M4Mしてくれると嬉しいです

[Easy]
  1. 00:35:490 (1) - このsliderは左右対称の方が良いと思いました。たとえばこんな感じで =>いいですね、fix
    SPOILER
    453,200,35490,6,0,B|445:242|419:288|419:288|377:276|342:300|342:300|303:264|285:226,1,270,12|8,0:0|0:0,0:0:0:0:
  2. 00:51:490 (1) - 最後のreverseをやめて00:53:890にadd a circleの方が好きです =>保留で
[Normal]

  • Good!
[Hard]
  1. 00:01:890 (1) - ちょっとSV遅すぎな気がします(01:09:090 (1) - も同じ) =>保留
  2. 01:01:290- add note か01:01:090 (1) - をsliderにして音をとった方がいいかも =>間がないのはちょっとHardにしては難しいかなと思ったので保留
  3. 01:23:490 (1,2,3) - ここはDS1.0xが良いと思います=>0.8で
[Insane]
  1. 00:01:890 (1) - Hardと同じでもう少し早くてもいいと思います(01:09:090 (1) - も同じ) =>保留
  2. 00:52:090 (1,2) - x:256 y:192
  3. 00:52:990 (3) - ^ =>fix. 前後も左右対称に。
  4. 00:54:690 (1,2,3,4,5,6,7,1,2,3) - Good! =>thanks :D
  5. 01:04:690 (3) - stackするなら01:04:290 (1) - より01:05:090 (5) - が好きです =>ずっと四角形を作るようなパターンで組んでいるので、ここもそれをキープしておきたいです、no
この曲意外にもranked-mapまだないみたいですね。
ランクト支援します~☆
~Good Luck~
Thanks for mod and star~ :)
Topic Starter
thzz
now, revive from 3 years slumber!

I need testplay/mod for new dif "Service".
If only "Service" you mod, it'll be big help for me.
plz help me :cry:
-NanoRIPE-
May i help you?
yes

[General]
  1. please make sure all green timing is snapped :<
  2. the timing preview point too xd (its unsnapped)
[Service]

00:23:390 (6) - maybe make this curve same as slider (5)?
00:25:490 (7) - ctrl h?
00:30:290 (7) - ctrl j? so it make better flow between 00:29:790 (5,6,7)
00:47:490 (1,2,3) - del this and add 1/2 slider instead? for vocal imo (because stream not looks good here)
00:59:990 (4,1) - overlap xd

[Insane]
00:07:090 (2,3) - imperfect blanket
00:17:690 (1,2) - swap nc

[Hard]
00:01:490 (4,5,1) - can you make them a perfect blanket (it bug me a lot xd)
00:26:490 (2,1) - overlap xd
00:33:890 (2,3,4,5) - can you make them consistent with 00:21:090 (1,2,3,4)

sorry for short mod xd
because your map looks good ~
and GL !
Topic Starter
thzz

-NanoRIPE- wrote:

May i help you?
yes
thank you~ >_<

[General]
  1. please make sure all green timing is snapped :< okay
  2. the timing preview point too xd (its unsnapped) it's intentional, best timing for me when considering preview fade-in.
[Service]

00:23:390 (6) - maybe make this curve same as slider (5)? not bad. but the head of 00:23:390 (6) - is on the best place considering flow from 00:23:090 (5) - imo. sorry~
00:25:490 (7) - ctrl h? this goes to 00:25:890 (1) - . no~
00:30:290 (7) - ctrl j? so it make better flow between 00:29:790 (5,6,7) nice! changed
00:47:490 (1,2,3) - del this and add 1/2 slider instead? for vocal imo (because stream not looks good here) this follows the accordion. I also followed the accordion at 00:41:490 (3) - and 00:44:290 (3,4,5,1) - , additionally, here is my favorite part. sorry~
00:59:990 (4,1) - overlap xd okay, move it

[Insane]
00:07:090 (2,3) - imperfect blanket fixed
00:17:690 (1,2) - swap nc good~ swaped

[Hard]
00:01:490 (4,5,1) - can you make them a perfect blanket (it bug me a lot xd) ok. make a perfect blanket for 00:01:590 (6) -
00:26:490 (2,1) - overlap xd mmm, should be keeped 1.0x distance imo. stack 00:26:490 (2) - and 00:28:290 (1) - instead
00:33:890 (2,3,4,5) - can you make them consistent with 00:21:090 (1,2,3,4) little jump at 00:33:690 (1,2) - , so it may be unnatural to put square I thought. retention plz, sorry~

sorry for short mod xd don't mind. much helpful :)
because your map looks good ~
and GL !
thanks mod! and stars :3
DeletedUser_3638005
hi

[Service]
  1. 00:00:890 (1,2,3,4) - This could be a little confusing maybe, so what you could do is ignore 00:01:190 - this vocal and start the slider 00:01:090 - here, and you have a triple.
  2. 00:16:190 - End the spinner here and put a hitcircle here 00:16:290 - for a 5 note stream?
  3. 00:19:090 (7,8,9,10,1) - Maybe you could unstack this to make it more interesting!
  4. 00:24:690 (3,4) - This looks a little hard to play and could be a little confusing maybe? I would stack these two on the (5) and then move 5 somewhere better
  5. 00:30:290 (7) - This slider should end 00:30:490 - here in my opinion.
  6. 00:44:690 - Strong beat here, why not start the slider here and make 00:44:590 - this a hitcircle?
  7. 01:00:090 - Very strong beat here too, start the triple on the red tick and make it a triple maybe? But it seems like you are following vocals with these sliders.
  8. 01:00:490 (2) - Ctrl + G?
Nice map, good luck!
Topic Starter
thzz

Riven wrote:

hi

[Service]
  1. 00:00:890 (1,2,3,4) - This could be a little confusing maybe, so what you could do is ignore 00:01:190 - this vocal and start the slider 00:01:090 - here, and you have a triple. I know this is difficult, however, it is one of the theme of this diff! so I take same pattern at 01:08:090 (1,2,3,4) - . sorry~
  2. 00:16:190 - End the spinner here and put a hitcircle here 00:16:290 - for a 5 note stream? okay, some test player mentioned too about it. I also fixed 00:08:390 (1) - for consistent.
  3. 00:19:090 (7,8,9,10,1) - Maybe you could unstack this to make it more interesting! tried it and I succeed to get it more interesting! okay~
  4. 00:24:690 (3,4) - This looks a little hard to play and could be a little confusing maybe? I would stack these two on the (5) and then move 5 somewhere better hmm, really intentional here. retention plz~
  5. 00:30:290 (7) - This slider should end 00:30:490 - here in my opinion. if I take it, I also must change 00:17:490 (8) - , I'm afraid this map to be boring. sorry
  6. 00:44:690 - Strong beat here, why not start the slider here and make 00:44:590 - this a hitcircle? I've been mentioned about it once before though, it's my favorite part... plz allow me to retention more m(._.)m
  7. 01:00:090 - Very strong beat here too, start the triple on the red tick and make it a triple maybe? But it seems like you are following vocals with these sliders. yes, this follows vocal. I took same pattern many times (like 00:58:790 (5) - ), so no fix plz.
  8. 01:00:490 (2) - Ctrl + G? not bad, however I also feel bad flow to 01:00:490 (2,3,4) - . sorry~
Nice map, good luck!
nice mod too, thank you so much :)
tasuke912
May I help you?

Muzukashiiのみですが参考にして頂けたら幸いです
[ General]
  1. TaikoではHitsound Normalの使用が推奨されています。softはデフォルトの面の音が弱弱しくてアレなので
  2. 00:56:690 (1) - Spinnerだけ音量を下げると聞こえがより良くなると思います。最近よく用いられている手法です。
  3. アウトロで60-70%くらいの緑線追加してみてはどうでしょうか。
[ Muzukashii]
Introduction
  1. Muzukashiiでは3/2以上のbreakをパターンに含めることが推奨されています。これはパートごとの区切りをより明瞭にしたり、適正プレイヤーにある程度の余裕を持たせたりするためです。
  2. 全体を通して8分音符がかなり長いように見受けられます。それ自体はあまり問題ではないのですが、もう少し短めにカットしてメリハリを付けた方が良さそうです。
  3. Bメロの難易度が僅かにAメロを上回っています。より緩急を明瞭にするために、Aメロでもう少し1/4を使用し密度を上げ、逆にBメロでは幾つかのノートを削除してみてください。
  1. 00:08:690 (30) - Delete. Intro.1参照
  2. 00:15:090 (55) - ^

  3. 00:18:690 (68) - ここから以下のようなTripletを作って見てはどうでしょう。(Intro.2, 3)
  4. 00:25:090 (91) - ^ 同様に。更に、上と正反対の色を作ることでパターン化をすることが出来ます。あくまで一例です。


  5. 00:26:090 (95) - Delete. (Intro.2)
  6. 00:31:490 - 00:37:890 - 00:38:890 - 上記参照

  7. 00:41:890 - このような静かなパートではフォーカスを当てる音を伴奏(主にドラム)にシフトさせることで、譜面も穏やかにすることが出来ます。(Intro.3) ただの手法の一つですが試してみてください。
    1. 00:43:290 (161) - Move to 1/2 right
    2. 00:43:690 (162) - Remove
    3. 00:45:690 (170) - Move to 1/2 right
    4. 00:49:690 (186,187) - same
  8. 01:03:490 (30,31,32,33) - Intro.3, 少しパターンが長いので区切った方が良さそうです。eg.
  9. 01:06:290 (44,45,46,47) - 許容範囲内だとは思いますがMuzukashiiの割に少しばかり難しい気がします。Kiai前半同様にTripletを置いて簡易化を図ってみてはどうでしょう。
以上です。どちらのdiffも基本的に整えられているので、Rankedはあまり難しくないと思います。
Good luck!
Topic Starter
thzz

tasuke912 wrote:

May I help you? yes!!

Muzukashiiのみですが参考にして頂けたら幸いです
[ General]
  1. TaikoではHitsound Normalの使用が推奨されています。softはデフォルトの面の音が弱弱しくてアレなので
  2. 00:56:690 (1) - Spinnerだけ音量を下げると聞こえがより良くなると思います。最近よく用いられている手法です。
  3. アウトロで60-70%くらいの緑線追加してみてはどうでしょうか。 サビ以外の音量を下げました!
[ Muzukashii]
Introduction
  1. Muzukashiiでは3/2以上のbreakをパターンに含めることが推奨されています。これはパートごとの区切りをより明瞭にしたり、適正プレイヤーにある程度の余裕を持たせたりするためです。
  2. 全体を通して8分音符がかなり長いように見受けられます。それ自体はあまり問題ではないのですが、もう少し短めにカットしてメリハリを付けた方が良さそうです。
  3. Bメロの難易度が僅かにAメロを上回っています。より緩急を明瞭にするために、Aメロでもう少し1/4を使用し密度を上げ、逆にBメロでは幾つかのノートを削除してみてください。
参考になりますowo
  1. 00:08:690 (30) - Delete. Intro.1参照
  2. 00:15:090 (55) - ^

  3. 00:18:690 (68) - ここから以下のようなTripletを作って見てはどうでしょう。(Intro.2, 3)
  4. 00:25:090 (91) - ^ 同様に。更に、上と正反対の色を作ることでパターン化をすることが出来ます。あくまで一例です。
    自分なりに組み替えてみました!

  5. 00:26:090 (95) - Delete. (Intro.2)
  6. 00:31:490 - 00:37:890 - 00:38:890 - 上記参照

  7. 00:41:890 - このような静かなパートではフォーカスを当てる音を伴奏(主にドラム)にシフトさせることで、譜面も穏やかにすることが出来ます。(Intro.3) ただの手法の一つですが試してみてください。
    1. 00:43:290 (161) - Move to 1/2 right
    2. 00:43:690 (162) - Remove
    3. 00:45:690 (170) - Move to 1/2 right
    4. 00:49:690 (186,187) - same
    ボーカルをフォーカスするのを維持したかったので、それを残せるようにしつつ簡略化を試みました
  8. 01:03:490 (30,31,32,33) - Intro.3, 少しパターンが長いので区切った方が良さそうです。eg.
  9. 01:06:290 (44,45,46,47) - 許容範囲内だとは思いますがMuzukashiiの割に少しばかり難しい気がします。Kiai前半同様にTripletを置いて簡易化を図ってみてはどうでしょう。
以上です。どちらのdiffも基本的に整えられているので、Rankedはあまり難しくないと思います。 頑張ります:3
Good luck!
no comment = fixed

非常に参考になりました! 精進します :)
thx so much!
yuzu__rinrin
hi~ modreq from twitter :3

[Muzukashii]

  1. 00:05:690 (18) - delete vocal取りメインにした方が空白もできますし聞こえがいいと思います。
  2. 00:12:090 (42) - delete ^
  3. 00:19:290 (70) - delete 特に目立った音もないので休憩つくり
  4. 00:32:090 (119) - delete ^
  5. 01:00:090 (13) - delete
  6. 01:00:290 (14) - を01:00:190 - に移動
  7. 01:00:490 (15) - delete これでvocal取り小休憩ができると思います(青線が好みではない場合keepで;)
  8. 01:06:490 (46,47) - 同じですけどここの場合01:06:890 (48) - 削っちゃうと何か違和感...
  9. 01:12:890 (68) - 最初と同様の理由
  10. 01:19:290 (95) - delete

[Oni]
  1. 00:02:690 (1) - のスピナーの終点00:03:290 - にしませんか
  2. 00:56:690 (1) - のスピナーも00:57:690 - に?
  3. 00:43:490 (231) - delete? 自分的にここ切るの好みなんですけどどうですか?
  4. 00:49:890 (265) - delete? ^
  5. 01:09:890 (1) - スピナー01:10:490 -
二連が楽しそうな譜面ですね... 役に立ったかどうか分かりませんがRanked頑張ってください~ :)
Topic Starter
thzz

yuzu__rinrin wrote:

hi~ modreq from twitter :3

[Muzukashii]

  1. 00:05:690 (18) - delete vocal取りメインにした方が空白もできますし聞こえがいいと思います。
  2. 00:12:090 (42) - delete ^
  3. 00:19:290 (70) - delete 特に目立った音もないので休憩つくり
  4. 00:32:090 (119) - delete ^
  5. 01:00:090 (13) - delete
  6. 01:00:290 (14) - を01:00:190 - に移動
  7. 01:00:490 (15) - delete これでvocal取り小休憩ができると思います(青線が好みではない場合keepで;)
  8. 01:06:490 (46,47) - 同じですけどここの場合01:06:890 (48) - 削っちゃうと何か違和感... この辺りは自分なりに組み替えて休憩作ってみました、funnyな曲なので青線patternは却っていいのかも
  9. 01:12:890 (68) - 最初と同様の理由
  10. 01:19:290 (95) - delete
no comment=fixed、mod以外のところもいくらか削りました

[Oni]
  1. 00:02:690 (1) - のスピナーの終点00:03:290 - にしませんか
  2. 00:56:690 (1) - のスピナーも00:57:690 - に? 両方okです
  3. 00:43:490 (231) - delete? 自分的にここ切るの好みなんですけどどうですか?
  4. 00:49:890 (265) - delete? ^ いいですね
  5. 01:09:890 (1) - スピナー01:10:490 - okay
二連が楽しそうな譜面ですね... 役に立ったかどうか分かりませんがRanked頑張ってください~ :)
めっちゃ助かりました~
thx mod :)
raririn
kinda old map :///


Normal = nazi
Red = Unrankable stuff
Blue = Suggestions

[Service]
  1. 00:01:890 (1) - You can make a better blanket here.
  2. 00:00:490 (3) - It doesn't make much difference, but moving the 2nd tick a bit lower will make the flow better since 00:00:890 (1) is upper than it.
  3. 00:17:890 (1,2,3,4) - 1,2,4 are in the same direction while 3 isn't. I personally suggest ctrl+g on 2,3,4. If you do so, you might move 5 a little lower.
  4. 00:16:690 (5) - Also, moving the 2nd tick a bit to the left makes a better flow.
  5. 00:17:490 (8) - Perhaps you can make a blanket with 00:16:290 (1), which would make it cleaner.
    If so, move it to x:116, y:236 and the last tick to x:84, y:128. After moving, the distance between it and 00:17:890 (1) is 1.64* and is still reasonable here.
  6. 00:18:290 (3) - stack with 00:17:290 (7)
  7. 00:23:390 (6) - move to around x:436, y:300 for better flow. no need to move 7 if so.
  8. 00:48:690 (2) - x:288, y:60. move 5 too if so.
  9. 01:00:890 (4) - I prefer keep 2.2* spacing here, so consider x:340, y:0?
  10. 01:02:890 (2) - I'd like to stack it with 01:02:290 (5), which makes the pattern more challenging.
I can hardly hear the softwhistle1, but the hitsound overall sounds good to me.


That's all from me. Good luck on getting ranked!
Topic Starter
thzz

raririn wrote:

kinda old map :/// yea, over 3 years ago lol


Normal = nazi
Red = Unrankable stuff
Blue = Suggestions

[Service]
  1. 00:01:890 (1) - You can make a better blanket here. okay
  2. 00:00:490 (3) - It doesn't make much difference, but moving the 2nd tick a bit lower will make the flow better since 00:00:890 (1) is upper than it. good
  3. 00:17:890 (1,2,3,4) - 1,2,4 are in the same direction while 3 isn't. I personally suggest ctrl+g on 2,3,4. If you do so, you might move 5 a little lower. Ctrl+g on 1~
  4. 00:16:690 (5) - Also, moving the 2nd tick a bit to the left makes a better flow. these are much near so np for flow here imo~
  5. 00:17:490 (8) - Perhaps you can make a blanket with 00:16:290 (1), which would make it cleaner.
    If so, move it to x:116, y:236 and the last tick to x:84, y:128. After moving, the distance between it and 00:17:890 (1) is 1.64* and is still reasonable here. made better flow to ctrl+g-ed next (1).
  6. 00:18:290 (3) - stack with 00:17:290 (7) okay
  7. 00:23:390 (6) - move to around x:436, y:300 for better flow. no need to move 7 if so. oh, nice
  8. 00:48:690 (2) - x:288, y:60. move 5 too if so. since these are clearly different part from 00:23:390 (6) - , no need to change here i think~
  9. 01:00:890 (4) - I prefer keep 2.2* spacing here, so consider x:340, y:0? hmm, move it right a bit
  10. 01:02:890 (2) - I'd like to stack it with 01:02:290 (5), which makes the pattern more challenging. tried it but weird stacking with 01:03:290 (4) - appeared, sorry.
I can hardly hear the softwhistle1, but the hitsound overall sounds good to me. made it louder a bit~...a bit lol it's suitable for the song the softwhistle1 is hardly to hear.


That's all from me. Good luck on getting ranked!
thanks great mod :)
EdamaMe411
お待たせいたしました。ほぼ半年ぶりのmoddingデス。
何かと至らないと思いますが少しでも耳を傾けてくれれば、と思います ;)

general
muzuとoniを単体で見た場合だといわゆる『ノリ』の良い譜面をしていて非常に面白いと思いました。
ただ、spreadという観点から見ていくと少々離れてるのかなと思いました。
Muzuが2.9くらいなのでoniのめやすは3.5~3.8がいいかと。
それかmuzuのSR挙げるのもありですが、これ以上あげるとoniと類似してしまいそうなのであまりお勧めできません、そのため今回はoniの密度の緩急をつけ、かつSRを下げていく提案を中心とさせてもらいます。Muzuも軽く見ます

Muzu
00:05:090 (15) - delete....前のノーツのはねリズムが死んでしまうので、dは切ってもいいでしょう。また音をつけるにしても最後のリフに残しておくべきだと考えました。
00:06:890 (21) - delete....00:03:490 (9,10,11,12) - こことの統合性を図るため
00:11:490 (36) - (15)と同じです。
00:13:290 (42) - ^ まあこの4つはVo.中心の音取意識と思ってもらって構いません :D

00:18:090 - add d....バスドラが00:17:890 (56) - から8部で入ってきてるので、ここに隙間があるのは少ないと思いました
00:19:290 (64) - delete?....^で増やした分、ノーツライン調整のために切るイメージ。Vo.も息継いてるので、大丈夫かと思ったんですが、バスドラム続いてるからおまかせします。 :o

00:26:890 (90) - delete....なんかここ気持ち悪いと思ったら、いままで1/2で休拍が置いてあったのにここだけなったから違和感だったと思いました。

00:31:490 (105,106,107) - ここ、Apartのリフ部分で、前とかぶらないように00:31:290 - からddd始めるのはどうでしょう。声ともマッチするのでありかと
00:32:090 (109) - (^に賛成した場合、これをdに変え、00:31:690 - に入れる?)

00:37:690 (127,128,129,130,131) - ここも上と同じ意味でd kkk dを kkk d k にするのどうでしょう

00:44:590 (155) - これを00:43:890 - に入れdにする。ちょっと急にリズム変えてきた感が強いので、スタンダードに行きましょう
00:44:690 - にdついか
00:47:390 - add k?、、、00:47:890 (166,167,168,169) - ここに16分入れるよりかは声にうねりがあるここに短いノーツラインでかつ16部を入れるのはアリです 8-)(ムズカシイは声に合わせているノーツが多いので)

00:47:890 (167,168,169) - ddk パイプオルガン的な音程取り

Oni
00:04:390 (7) - delete..密度の調整
00:10:790 (48) - ^

00:05:990 (17) - ^?
00:07:590 (27) - ^? 前半の4連打はまだなくていいかもです、だから切ってもいいかなって思いました、、、自信ないです :o

00:16:590 (81) - 密度調整のため削除。
00:19:790 (99) - ^
00:22:990 (111) - ^
00:29:390 (144) - ^
00:32:590 (163) - ^
00:35:790 (175) - ^

00:19:190 (97) - delete...『ま~ん~ぞ~』に合わせるため切ったほうがいいです。

00:25:590 (129) - delete 単純に密度が、、、

00:25:890 (130) - この大音符がよくわかりません。次の偶数配置に対してのスイッチにするとしても大音符が目立ちすぎるのでNG ;)

00:26:390 (133) - を00:26:190 - に。単にこっちのリズムのほうがしっくり来たので ;)

00:38:690 (198) - Dいらない?
00:38:890 (199,200,201,202,203,204,205,206,207,208) - こことか、前partと同じなので、少しリズム変えてあげるといいかもです :D

00:44:690 - d追加。kだけじゃ音が浮いてます

00:45:290 (224) - 次の音にため込むという意味で削除。2連+3連叩け勢多後の休憩もかねて

00:46:190 - d追加

00:47:790 (244) -~静かなパートで急に7連は焦ります。提案ですが、、、、
・00:47:790 (244) - 削除
・00:47:890 (244,245,246,247,248) - ddkkk パイプオルガンの音程取り
でどうでしょう :)

00:50:990 - d追加。単調すぎます、サビにもっていく盛り上がり準備を!

01:00:790 (21) - 削除。ちょっと難しいかも、、、
01:02:990 - 音追加&01:03:990 (42) - 削除
01:06:390 (56) - kにする& 01:06:490 (57) - を01:06:590 - に移動& 01:07:190 (63) - 削除。すいません、これてゃ難しいですかね。でもリズム的にはアリ?
思ったよりSR下がらなかった、、、ww
つたないmod見てくれてありがとうございます :D
すごくまとまってて直すところが少ないと感じました。また終わったら見てみたいと思います。ランクド頑張って! :)
☆1つ~
komasy
M4M via discord
thank you~

Muzukashii
00:06:890 (22) - delete? 前のフレーズとパターン化が出来ます あとこの提案を受けた場合、00:13:290 (45) - で密度が上がっている部分へ向けて自然な流れが生まれます

00:15:790 (53,54) - delete? この付近ではこのリズムが多用されています。それに加え、この次の小節でも同じリズムが使われているので、単調さを防ぎたいです。休憩を持たせることでパートの区切りもつくと思います

00:19:290 (67) - delete? Muzuでは1/4を強調させるためにもほかの音符から独立させた方がプレイ感いいと思います

00:32:090 (114) - ^

00:39:490 (141) - delete? 僕の好みもあります(

00:43:690 (157,158,159,160,161) - 直前までボーカル拾ってるのにここだけ後ろの音拾うのに違和感を感じました。画像はあくまでも一つの提案ですが、こちらの方がリズムが単純で纏まりが生まれるかなーと思います 参考程度に


00:46:690 (167) - change to d? 表拍はdという統一性と、こっちの方があってる気がしました

00:47:090 (168) - change to k → 00:47:290 (169) - change to d → 00:47:390 - add d こっちの方が、ボーカルを拾ってきている流れに合っていると思います。ボーカルが1/4なのでこちらの方が合っていると思います

00:47:990 (172) - delete? 上の提案を受けた場合

00:50:090 (181) - change to d → 00:50:290 - add k ^x3

00:55:890 (205,206) - change to k配色シンプルにしたければkeepで、カラフルにしたいなら採用という形で、好みに合わせてください

00:58:290 (2) - change to k and 00:58:490 (3) - delete? こっちの方が1/4の強調が出来ていいと思います&このフレーズの2回目が後に出てきますが、その時の密度の上昇を図って譜面に流れを生み出すため

01:01:690 (19) - delete? ^ また上の提案を受けた場合、パターン化のために推奨します

01:02:690 (25) - change to d and 01:02:890 (26,27) - Ctrl+g? ボーカルの音の高低に合わせる目的

01:14:090 (68) - delete ? これは00:06:890 (22) - を受けた場合は統一したほうがいいと思います


Oni
00:20:690 (113) - delete finish? 次の小節のDDKKを強調するために

00:25:290 (133,134) - ctrl +g?突然チョイムズイかなって思いましたっていうのと、00:31:690 (169,170,171,172,173) - とあべこべの配置になって綺麗なパターンが生めます

00:38:090 (202,203) - ^

00:46:090 (243) - delete? 譜面の流れからしてここの1/2はいったん区切った方がよさそう

00:47:390 - add k? ボーカル合わせの流れがあるのでここもボーカルの1/4拾いたい。っていうのと00:47:690 (250,251,252) - と対称配置になって綺麗だと思います

00:48:190 (255) - delete? ゆったりしている地帯&唐突なので

00:50:690 (267) - delete? この次の小節で異なったフレーズに入るので、ここでいったん区切りをつけてから次のフレーズを叩かせるようにした方がプレイ感が上がります

01:00:390 (17) - move to 01:00:190 - and 01:00:490 (18) - change to k and 01:00:790 (21,22) - ctrl + g?
こっちの方が譜面の展開と、ボーカル合わせに合っていると思います。 でも好みもあると思うので、判断は任せます

01:06:290 (56,57,58,59,60,61,62,63,64,65) - 上の提案を受けた場合、上のパターンにそぐった配置に変更することをお勧めします

初心者なのでよいModが出来たとは思えませんが、参考になればうれしいです

曲が本当に大好きなのでranked期待してます :)  good luck!
Topic Starter
thzz

EdamaMe411 wrote:

お待たせいたしました。ほぼ半年ぶりのmoddingデス。
何かと至らないと思いますが少しでも耳を傾けてくれれば、と思います ;)

general
muzuとoniを単体で見た場合だといわゆる『ノリ』の良い譜面をしていて非常に面白いと思いました。
ただ、spreadという観点から見ていくと少々離れてるのかなと思いました。
Muzuが2.9くらいなのでoniのめやすは3.5~3.8がいいかと。
それかmuzuのSR挙げるのもありですが、これ以上あげるとoniと類似してしまいそうなのであまりお勧めできません、そのため今回はoniの密度の緩急をつけ、かつSRを下げていく提案を中心とさせてもらいます。Muzuも軽く見ます
rogerです! muzuちょい上げoniだいぶ下げな感じで調整してみます

Muzu
00:05:090 (15) - delete....前のノーツのはねリズムが死んでしまうので、dは切ってもいいでしょう。また音をつけるにしても最後のリフに残しておくべきだと考えました。
00:06:890 (21) - delete....00:03:490 (9,10,11,12) - こことの統合性を図るため
00:11:490 (36) - (15)と同じです。
00:13:290 (42) - ^ まあこの4つはVo.中心の音取意識と思ってもらって構いません :D

00:18:090 - add d....バスドラが00:17:890 (56) - から8部で入ってきてるので、ここに隙間があるのは少ないと思いました
00:19:290 (64) - delete?....^で増やした分、ノーツライン調整のために切るイメージ。Vo.も息継いてるので、大丈夫かと思ったんですが、バスドラム続いてるからおまかせします。 :o

00:26:890 (90) - delete....なんかここ気持ち悪いと思ったら、いままで1/2で休拍が置いてあったのにここだけなったから違和感だったと思いました。

00:31:490 (105,106,107) - ここ、Apartのリフ部分で、前とかぶらないように00:31:290 - からddd始めるのはどうでしょう。声ともマッチするのでありかと
00:32:090 (109) - (^に賛成した場合、これをdに変え、00:31:690 - に入れる?)

00:37:690 (127,128,129,130,131) - ここも上と同じ意味でd kkk dを kkk d k にするのどうでしょう

00:44:590 (155) - これを00:43:890 - に入れdにする。ちょっと急にリズム変えてきた感が強いので、スタンダードに行きましょう
00:44:690 - にdついか この辺りの裏音かなり好きなのでちょっとkeep。
00:47:390 - add k?、、、00:47:890 (166,167,168,169) - ここに16分入れるよりかは声にうねりがあるここに短いノーツラインでかつ16部を入れるのはアリです 8-)(ムズカシイは声に合わせているノーツが多いので)

00:47:890 (167,168,169) - ddk パイプオルガン的な音程取り ちょっとここは自己流に組み替え

Oni
00:04:390 (7) - delete..密度の調整
00:10:790 (48) - ^

00:05:990 (17) - ^?
00:07:590 (27) - ^? 前半の4連打はまだなくていいかもです、だから切ってもいいかなって思いました、、、自信ないです :o 後半との統一性は取っておきたいかなぁ、この辺はkeepで

00:16:590 (81) - 密度調整のため削除。
00:19:790 (99) - ^
00:22:990 (111) - ^
00:29:390 (144) - ^
00:32:590 (163) - ^
00:35:790 (175) - ^

00:19:190 (97) - delete...『ま~ん~ぞ~』に合わせるため切ったほうがいいです。

00:25:590 (129) - delete 単純に密度が、、、

00:25:890 (130) - この大音符がよくわかりません。次の偶数配置に対してのスイッチにするとしても大音符が目立ちすぎるのでNG ;)

00:26:390 (133) - を00:26:190 - に。単にこっちのリズムのほうがしっくり来たので ;)

00:38:690 (198) - Dいらない?
00:38:890 (199,200,201,202,203,204,205,206,207,208) - こことか、前partと同じなので、少しリズム変えてあげるといいかもです :D

00:44:690 - d追加。kだけじゃ音が浮いてます直前をvocalに削ったので現状で違和感ないかな?ということで一旦keepです

00:45:290 (224) - 次の音にため込むという意味で削除。2連+3連叩け勢多後の休憩もかねて

00:46:190 - d追加

00:47:790 (244) -~静かなパートで急に7連は焦ります。提案ですが、、、、
・00:47:790 (244) - 削除
・00:47:890 (244,245,246,247,248) - ddkkk パイプオルガンの音程取り ドラム感残しておきたかったのでkkkkd
でどうでしょう :)

00:50:990 - d追加。単調すぎます、サビにもっていく盛り上がり準備を! 統一性との狭間でゆらゆら……試行錯誤してみます

01:00:790 (21) - 削除。ちょっと難しいかも、、、
01:02:990 - 音追加&01:03:990 (42) - 削除
01:06:390 (56) - kにする& 01:06:490 (57) - を01:06:590 - に移動& 01:07:190 (63) - 削除。すいません、これてゃ難しいですかね。でもリズム的にはアリ? 結構いい感じ:3
思ったよりSR下がらなかった、、、ww
つたないmod見てくれてありがとうございます :D
すごくまとまってて直すところが少ないと感じました。また終わったら見てみたいと思います。ランクド頑張って! :)
☆1つ~
特にOni、書いていない所も結構削りました!(……がSDあまり下がらないですねorz)
だいぶ変えてしまったので、雑な返信で申し訳ないのですが、言っていることは大体伝わっている(はず)と思うので、何も書いていない所はall fixという認識で大丈夫です~
thx much! ☆もありです :)


bjpe0810 wrote:

M4M via discord
thank you~

Muzukashii
00:06:890 (22) - delete? 前のフレーズとパターン化が出来ます あとこの提案を受けた場合、00:13:290 (45) - で密度が上がっている部分へ向けて自然な流れが生まれます

00:15:790 (53,54) - delete? この付近ではこのリズムが多用されています。それに加え、この次の小節でも同じリズムが使われているので、単調さを防ぎたいです。休憩を持たせることでパートの区切りもつくと思います ここ削ってしまうのは統一性の観点で不安が……ちょっとkeepで

00:19:290 (67) - delete? Muzuでは1/4を強調させるためにもほかの音符から独立させた方がプレイ感いいと思います

00:32:090 (114) - ^

00:39:490 (141) - delete? 僕の好みもあります(

00:43:690 (157,158,159,160,161) - 直前までボーカル拾ってるのにここだけ後ろの音拾うのに違和感を感じました。画像はあくまでも一つの提案ですが、こちらの方がリズムが単純で纏まりが生まれるかなーと思います 参考程度に ボーカルがないので別の目立ってる旋律を・・・・・という感じです、何度か言われてるのですがone more keep


00:46:690 (167) - change to d? 表拍はdという統一性と、こっちの方があってる気がしました

00:47:090 (168) - change to k → 00:47:290 (169) - change to d → 00:47:390 - add d こっちの方が、ボーカルを拾ってきている流れに合っていると思います。ボーカルが1/4なのでこちらの方が合っていると思います

00:47:990 (172) - delete? 上の提案を受けた場合

00:50:090 (181) - change to d → 00:50:290 - add k ^x3 ここはno changeで、Bメロはあまり難しくさせない方が良いという解釈

00:55:890 (205,206) - change to k配色シンプルにしたければkeepで、カラフルにしたいなら採用という形で、好みに合わせてください シンプルで行きます!(本家でもリズム同じでパターン変えるの常套手段だよなぁとか思ったりして)

00:58:290 (2) - change to k and 00:58:490 (3) - delete? こっちの方が1/4の強調が出来ていいと思います&このフレーズの2回目が後に出てきますが、その時の密度の上昇を図って譜面に流れを生み出すため

01:01:690 (19) - delete? ^ また上の提案を受けた場合、パターン化のために推奨します

01:02:690 (25) - change to d and 01:02:890 (26,27) - Ctrl+g? ボーカルの音の高低に合わせる目的

01:14:090 (68) - delete ? これは00:06:890 (22) - を受けた場合は統一したほうがいいと思います


Oni
00:20:690 (113) - delete finish? 次の小節のDDKKを強調するために

00:25:290 (133,134) - ctrl +g?突然チョイムズイかなって思いましたっていうのと、00:31:690 (169,170,171,172,173) - とあべこべの配置になって綺麗なパターンが生めます

00:38:090 (202,203) - ^

00:46:090 (243) - delete? 譜面の流れからしてここの1/2はいったん区切った方がよさそう

00:47:390 - add k? ボーカル合わせの流れがあるのでここもボーカルの1/4拾いたい。っていうのと00:47:690 (250,251,252) - と対称配置になって綺麗だと思います

00:48:190 (255) - delete? ゆったりしている地帯&唐突なので

00:50:690 (267) - delete? この次の小節で異なったフレーズに入るので、ここでいったん区切りをつけてから次のフレーズを叩かせるようにした方がプレイ感が上がります

01:00:390 (17) - move to 01:00:190 - and 01:00:490 (18) - change to k and 01:00:790 (21,22) - ctrl + g?
こっちの方が譜面の展開と、ボーカル合わせに合っていると思います。 でも好みもあると思うので、判断は任せます

01:06:290 (56,57,58,59,60,61,62,63,64,65) - 上の提案を受けた場合、上のパターンにそぐった配置に変更することをお勧めします

初心者なのでよいModが出来たとは思えませんが、参考になればうれしいです

曲が本当に大好きなのでranked期待してます :)  good luck!
no comment=fixed です、ボーカル合わせメインの視点で他の部分も色々組み替えてます。
ありがとうございます :)
tasuke912
Taiko diffs are ready to be ranked.

Taiko'd!

2016-10-23 03:45 tasuke912: 00:18:290 (56,57,58,59,60,61) - / 00:24:690 (77,78,79,80,81,82) - / 00:31:090 (101,102,103,104,105,106) - / 00:37:490 (122,123,124,125,126,127) - 
2016-10-23 03:46 tasuke912: tripletの色はddd-kkk交互かddd統一, ddd*2 > kkk*2などのようにパターン化した方が良さそうです
2016-10-23 03:46 tasuke912: kkkが若干浮き気味にも見えるので
2016-10-23 03:47 thzz: Muzukashiiの方ですか?
2016-10-23 03:47 tasuke912: Muzukashiiです
2016-10-23 03:48 thzz: なるほど、試してみます
2016-10-23 03:49 thzz: ddd/kkk/ddd/kkk で行ってみます
2016-10-23 03:50 tasuke912: okです
2016-10-23 03:51 tasuke912: ddd/kkkの場合は各tripletの前の1/2を逆の色にすると綺麗になると思うんですがそこはお好みで
2016-10-23 03:51 thzz: そこも含めて調整してみたので、updateした際合わせて確認いただけると助かります
2016-10-23 03:53 tasuke912: 00:05:090 - / 00:11:490 - / 01:12:290 -
2016-10-23 03:53 tasuke912: ノート追加しても良いかもしれない
2016-10-23 03:54 thzz: 置けるならおきたかったとこですね、難易度下げること中心に考えて削ったところです……w
2016-10-23 03:54 tasuke912: 結構テンポ良い部分なので濃くしても問題ないと思います
2016-10-23 03:54 tasuke912: 休憩は既に十分にあるので難易度面は問題ないかと
2016-10-23 03:55 thzz: okです、追加しました
2016-10-23 03:56 tasuke912: ACTION is editing [https://osu.ppy.sh/b/288508 Yamagami ruushii(ryaku), Miyoshi Saya, Chihaya Megumi - May I Help You? (TV Size) [Oni]]
2016-10-23 03:57 tasuke912: 00:30:690 (155,156,157,158,159,160,161,162,163,164) -
2016-10-23 03:57 tasuke912: ここは00:17:890 (90,91,92,93,94,95,96,97,98) - からtripletを追加する形にすれば
2016-10-23 03:57 tasuke912: 一貫性を保てるかつ難易度を軽く上げられるのでオススメです
2016-10-23 03:58 tasuke912: 具体的にはd-kkd-k-ddk-d-k等
2016-10-23 03:59 thzz: なるほど、組み換え中……
2016-10-23 04:00 tasuke912: A-B-B-Bのリズム構成をA-B-A'-B'-にするイメージ
2016-10-23 04:00 thzz: d-k-ddk-d-kdd-k-
2016-10-23 04:00 thzz: なるほど
2016-10-23 04:01 tasuke912: 00:43:890 - Oniならここのドラム拾えそうな気がします
2016-10-23 04:01 thzz: なるほどです、そうすると他にも何ヵ所か出てきますよね
2016-10-23 04:02 thzz: (難易度下げようと躍起になって消したところ第二弾です……)
2016-10-23 04:02 tasuke912: 2拍目と4拍目を拾うだけで十分かと
2016-10-23 04:03 thzz: 了解です、とするとここだけですね
2016-10-23 04:03 tasuke912: あと00:44:690 - こういう場所で意図的に抜くのはアリです
2016-10-23 04:03 tasuke912: そうですね
2016-10-23 04:04 thzz: そこ2度ほど突っ込まれたんですが、裏の音優先でキープしといて良かった……
2016-10-23 04:04 thzz: OKならそこはそのままで行きます
2016-10-23 04:05 tasuke912: 01:06:290 (54,55) - dk-kdが2回続いているのでkk-kd使ってみてはどうでしょう
2016-10-23 04:05 tasuke912: そのままでも大丈夫ですが
2016-10-23 04:05 thzz: 言われてみれば確かに、って感じです
2016-10-23 04:06 thzz: 01:05:890 - から、d-d-kk-kdが割としっくりきたのでこっちにしてみます
2016-10-23 04:06 tasuke912: okです
2016-10-23 04:07 tasuke912: 01:22:290 (77,78) - ここだけddなのは意図的でしょうか?
2016-10-23 04:08 thzz: 「ここだけ」というと、どこと比較してのここだけですか?
2016-10-23 04:08 thzz: dddの方が良いのでは?という感じ?
2016-10-23 04:08 tasuke912: 00:08:690 (36,37) - / 00:15:090 (76,77) - /
2016-10-23 04:08 tasuke912: a
2016-10-23 04:08 tasuke912: kk - kk- dd - dd -の構成でしたか
2016-10-23 04:08 tasuke912: ddで大丈夫です
2016-10-23 04:09 thzz: あーまあその解釈でもあながち間違ってないのですが、
2016-10-23 04:09 thzz: そもそもドラムのニュアンスが違うので、完全な別物として考えてます
2016-10-23 04:09 tasuke912: いずれにせよ一貫した方法で組まれてるのでgoodです
2016-10-23 04:10 tasuke912: 他に特に気になるところはないですね
2016-10-23 04:10 tasuke912: アプデお願いします
2016-10-23 04:10 thzz: 了解です、少々お待ちを
2016-10-23 04:11 tasuke912: 一つ言い忘れてたことが
2016-10-23 04:11 tasuke912: https://osu.ppy.sh/ss/6385469
2016-10-23 04:12 tasuke912: 顔が隠れているのでy座標wo下げましょう
2016-10-23 04:12 thzz: なるほど……すみませんやり方教えて頂いても構いませんか?
2016-10-23 04:13 tasuke912: .osu => [Events]
2016-10-23 04:13 tasuke912: 0,0,"servant.jpg",0,0
2016-10-23 04:13 tasuke912: この画像パスの右側の数字が座標なので
2016-10-23 04:13 tasuke912: 一番右の数字を大きくすればBGが下がります
2016-10-23 04:14 thzz: 良かいです、調性してみます
2016-10-23 04:14 tasuke912: 恐らく120くらいが丁度いいです
2016-10-23 04:17 thzz: update doneです :3
2016-10-23 04:17 thzz: 150が丁度よさそうだったのでそうなりました!
Topic Starter
thzz

tasuke912 wrote:

Taiko diffs are ready to be ranked.

Taiko'd!

2016-10-23 03:45 tasuke912: 00:18:290 (56,57,58,59,60,61) - / 00:24:690 (77,78,79,80,81,82) - / 00:31:090 (101,102,103,104,105,106) - / 00:37:490 (122,123,124,125,126,127) - 
2016-10-23 03:46 tasuke912: tripletの色はddd-kkk交互かddd統一, ddd*2 > kkk*2などのようにパターン化した方が良さそうです
2016-10-23 03:46 tasuke912: kkkが若干浮き気味にも見えるので
2016-10-23 03:47 thzz: Muzukashiiの方ですか?
2016-10-23 03:47 tasuke912: Muzukashiiです
2016-10-23 03:48 thzz: なるほど、試してみます
2016-10-23 03:49 thzz: ddd/kkk/ddd/kkk で行ってみます
2016-10-23 03:50 tasuke912: okです
2016-10-23 03:51 tasuke912: ddd/kkkの場合は各tripletの前の1/2を逆の色にすると綺麗になると思うんですがそこはお好みで
2016-10-23 03:51 thzz: そこも含めて調整してみたので、updateした際合わせて確認いただけると助かります
2016-10-23 03:53 tasuke912: 00:05:090 - / 00:11:490 - / 01:12:290 -
2016-10-23 03:53 tasuke912: ノート追加しても良いかもしれない
2016-10-23 03:54 thzz: 置けるならおきたかったとこですね、難易度下げること中心に考えて削ったところです……w
2016-10-23 03:54 tasuke912: 結構テンポ良い部分なので濃くしても問題ないと思います
2016-10-23 03:54 tasuke912: 休憩は既に十分にあるので難易度面は問題ないかと
2016-10-23 03:55 thzz: okです、追加しました
2016-10-23 03:56 tasuke912: ACTION is editing [https://osu.ppy.sh/b/288508 Yamagami ruushii(ryaku), Miyoshi Saya, Chihaya Megumi - May I Help You? (TV Size) [Oni]]
2016-10-23 03:57 tasuke912: 00:30:690 (155,156,157,158,159,160,161,162,163,164) -
2016-10-23 03:57 tasuke912: ここは00:17:890 (90,91,92,93,94,95,96,97,98) - からtripletを追加する形にすれば
2016-10-23 03:57 tasuke912: 一貫性を保てるかつ難易度を軽く上げられるのでオススメです
2016-10-23 03:58 tasuke912: 具体的にはd-kkd-k-ddk-d-k等
2016-10-23 03:59 thzz: なるほど、組み換え中……
2016-10-23 04:00 tasuke912: A-B-B-Bのリズム構成をA-B-A'-B'-にするイメージ
2016-10-23 04:00 thzz: d-k-ddk-d-kdd-k-
2016-10-23 04:00 thzz: なるほど
2016-10-23 04:01 tasuke912: 00:43:890 - Oniならここのドラム拾えそうな気がします
2016-10-23 04:01 thzz: なるほどです、そうすると他にも何ヵ所か出てきますよね
2016-10-23 04:02 thzz: (難易度下げようと躍起になって消したところ第二弾です……)
2016-10-23 04:02 tasuke912: 2拍目と4拍目を拾うだけで十分かと
2016-10-23 04:03 thzz: 了解です、とするとここだけですね
2016-10-23 04:03 tasuke912: あと00:44:690 - こういう場所で意図的に抜くのはアリです
2016-10-23 04:03 tasuke912: そうですね
2016-10-23 04:04 thzz: そこ2度ほど突っ込まれたんですが、裏の音優先でキープしといて良かった……
2016-10-23 04:04 thzz: OKならそこはそのままで行きます
2016-10-23 04:05 tasuke912: 01:06:290 (54,55) - dk-kdが2回続いているのでkk-kd使ってみてはどうでしょう
2016-10-23 04:05 tasuke912: そのままでも大丈夫ですが
2016-10-23 04:05 thzz: 言われてみれば確かに、って感じです
2016-10-23 04:06 thzz: 01:05:890 - から、d-d-kk-kdが割としっくりきたのでこっちにしてみます
2016-10-23 04:06 tasuke912: okです
2016-10-23 04:07 tasuke912: 01:22:290 (77,78) - ここだけddなのは意図的でしょうか?
2016-10-23 04:08 thzz: 「ここだけ」というと、どこと比較してのここだけですか?
2016-10-23 04:08 thzz: dddの方が良いのでは?という感じ?
2016-10-23 04:08 tasuke912: 00:08:690 (36,37) - / 00:15:090 (76,77) - /
2016-10-23 04:08 tasuke912: a
2016-10-23 04:08 tasuke912: kk - kk- dd - dd -の構成でしたか
2016-10-23 04:08 tasuke912: ddで大丈夫です
2016-10-23 04:09 thzz: あーまあその解釈でもあながち間違ってないのですが、
2016-10-23 04:09 thzz: そもそもドラムのニュアンスが違うので、完全な別物として考えてます
2016-10-23 04:09 tasuke912: いずれにせよ一貫した方法で組まれてるのでgoodです
2016-10-23 04:10 tasuke912: 他に特に気になるところはないですね
2016-10-23 04:10 tasuke912: アプデお願いします
2016-10-23 04:10 thzz: 了解です、少々お待ちを
2016-10-23 04:11 tasuke912: 一つ言い忘れてたことが
2016-10-23 04:11 tasuke912: https://osu.ppy.sh/ss/6385469
2016-10-23 04:12 tasuke912: 顔が隠れているのでy座標wo下げましょう
2016-10-23 04:12 thzz: なるほど……すみませんやり方教えて頂いても構いませんか?
2016-10-23 04:13 tasuke912: .osu => [Events]
2016-10-23 04:13 tasuke912: 0,0,"servant.jpg",0,0
2016-10-23 04:13 tasuke912: この画像パスの右側の数字が座標なので
2016-10-23 04:13 tasuke912: 一番右の数字を大きくすればBGが下がります
2016-10-23 04:14 thzz: 良かいです、調性してみます
2016-10-23 04:14 tasuke912: 恐らく120くらいが丁度いいです
2016-10-23 04:17 thzz: update doneです :3
2016-10-23 04:17 thzz: 150が丁度よさそうだったのでそうなりました!
thank you sooooo much!!! :)
Kagetsu
irc
2016-11-09 23:30 thzz: good evening :3
2016-11-09 23:30 Kagetsu: hi
2016-11-09 23:31 thzz: i'm ready for irc :)
2016-11-09 23:31 Kagetsu: ready for mod
2016-11-09 23:31 Kagetsu: lol
2016-11-09 23:32 Kagetsu: :(
2016-11-09 23:33 Kagetsu: i'm bad
2016-11-09 23:33 Kagetsu: probably because of first play of the day lol
2016-11-09 23:33 thzz: actually this diff is so difficult at hr lol
2016-11-09 23:34 Kagetsu: well yeah
2016-11-09 23:34 thzz: i've never passed it
2016-11-09 23:34 Kagetsu: double bpm is hard :p
2016-11-09 23:35 thzz: yes, also short music :o
2016-11-09 23:36 Kagetsu: yes
2016-11-09 23:36 Kagetsu: i find 00:20:390 (5,6) - this a little awkward to play
2016-11-09 23:36 Kagetsu: maybe is just me
2016-11-09 23:38 thzz: http://puu.sh/sd6tz/bb0e0fd11a.jpg
2016-11-09 23:38 thzz: this?
2016-11-09 23:39 Kagetsu: it would mislead the spacing maybe
2016-11-09 23:39 Kagetsu: maybe convert 00:20:190 (4,5) - into a slider would be easier to play
2016-11-09 23:39 thzz: allright
2016-11-09 23:39 Kagetsu: so you emphasize the vocals on 00:20:490 -
2016-11-09 23:39 thzz: ah
2016-11-09 23:40 Kagetsu: similar to 00:32:690 (4,5) - i think
2016-11-09 23:40 thzz: that's good, i take it >20:190
2016-11-09 23:41 Kagetsu: 00:20:190 - this?
2016-11-09 23:43 thzz: ah yes 20:190, miss type x_x
2016-11-09 23:44 Kagetsu: oh
2016-11-09 23:44 Kagetsu: you just have to press ctrl+c in editor then ctrl+v in chat xd
2016-11-09 23:44 Kagetsu: easier that way
2016-11-09 23:44 thzz: http://puu.sh/sd6Sa/259ea69fa7.jpg
2016-11-09 23:45 thzz: i knew, just my laziness to do that lol
2016-11-09 23:45 Kagetsu: oh
2016-11-09 23:45 Kagetsu: did you have to move 00:20:490 (6,7) - ?
2016-11-09 23:46 thzz: 00:32:990 - http://puu.sh/sd6VN/3d44983034.jpg
2016-11-09 23:46 thzz: yes, moved
2016-11-09 23:47 Kagetsu: 00:32:990 - was ok
2016-11-09 23:47 Kagetsu: lol
2016-11-09 23:47 Kagetsu: i was just giving it as example
2016-11-09 23:47 thzz: okay
2016-11-09 23:48 Kagetsu: i wonder why 00:39:490 (9) - has so much spacing?
2016-11-09 23:49 Kagetsu: maybe you could just space it normally
2016-11-09 23:50 thzz: i though it needs same feeling as 00:37:390 (4,5) -
2016-11-09 23:50 thzz: thought
2016-11-09 23:50 Kagetsu: actually i think 00:37:490 - is different
2016-11-09 23:50 Kagetsu: because of voice
2016-11-09 23:50 thzz: ah indeed
2016-11-09 23:51 thzz: all right, take yours xd
2016-11-09 23:51 Kagetsu: maybe like https://puu.sh/sd7fr/3fea3edfa0.png
2016-11-09 23:51 Kagetsu: xd
2016-11-09 23:51 Kagetsu: just a suggestion tho
2016-11-09 23:51 Kagetsu: not need to follow
2016-11-09 23:55 thzz: http://puu.sh/sd7r5/3d6f82f455.jpg
2016-11-09 23:55 thzz: took this
2016-11-09 23:55 Kagetsu: it works i think
2016-11-09 23:56 thzz: okay
2016-11-09 23:57 Kagetsu: this 00:47:490 (1) - nc
2016-11-09 23:57 Kagetsu: breaks your patterns D:
2016-11-09 23:58 thzz: i put nc there as vocal emphasis
2016-11-09 23:59 thzz: but is it not nice for you?
2016-11-09 23:59 Kagetsu: i think it's better if you remove it
2016-11-10 00:00 Kagetsu: otherwise this 00:46:690 (1,2,3) - combo would have only 3 objetcs
2016-11-10 00:00 Kagetsu: which would be weird
2016-11-10 00:00 Kagetsu: and inconsistent
2016-11-10 00:01 thzz: 00:47:490 - remove 00:47:890 - add
2016-11-10 00:02 Kagetsu: why 00:47:890 - D:
2016-11-10 00:02 Kagetsu: i think https://puu.sh/sd7Nj/6ad055af37.png works better tbh xd
2016-11-10 00:03 thzz: long nc pattern is not good i felt though, not stroong intention
2016-11-10 00:04 thzz: okay removed :)
2016-11-10 00:04 Kagetsu: well... thing is that from 00:41:890 - all patterns are 4 beats
2016-11-10 00:05 Kagetsu: so it's better to just be consistent
2016-11-10 00:05 thzz: hmm
2016-11-10 00:06 thzz: here is the accordion part not vocal, then changing nc pattern is not bad i feel
2016-11-10 00:07 thzz: but i actually a bit worried about you say
2016-11-10 00:08 Kagetsu: hmm
2016-11-10 00:08 Kagetsu: it's just weird to me to have a 3 object combo :(
2016-11-10 00:09 thzz: this map is a little old map, then i also feel nc in this stream is bad now
2016-11-10 00:09 thzz: though, if i can, i'd like to put nc at 00:47:890 -
2016-11-10 00:10 Kagetsu: that would make a 2 object combo lol
2016-11-10 00:10 thzz: lol i see
2016-11-10 00:11 Kagetsu: just weird to me
2016-11-10 00:11 thzz: all right remove both xd
2016-11-10 00:11 Kagetsu: ww
2016-11-10 00:12 Kagetsu: about the spinners 00:02:790 (1) - and 01:09:990 (1) -
2016-11-10 00:12 Kagetsu: auto barely reachs 1k score xd
2016-11-10 00:13 thzz: i know......
2016-11-10 00:13 Kagetsu: not unrankable but certainly difficult to play
2016-11-10 00:14 thzz: strongly, i'd like to make this map tricky
2016-11-10 00:14 thzz: just taking a slider is boring at those i think
2016-11-10 00:15 Kagetsu: fine for me
2016-11-10 00:15 thzz: as it is, i want to keep it~
2016-11-10 00:16 thzz: all right, plz take me no change
2016-11-10 00:16 Kagetsu: 01:25:090 (1,2) - can you reduce spacing a bit?
2016-11-10 00:16 Kagetsu: to avoid sliderbreaks
2016-11-10 00:17 Kagetsu: although i tested the map and i didn't sliderbreak
2016-11-10 00:17 Kagetsu: but a little distance nerf wouldn't hurt i think
2016-11-10 00:17 thzz: hmm, same reason as those spinner. and i like just "7.77" distance lol
2016-11-10 00:17 Kagetsu: well
2016-11-10 00:17 Kagetsu: it's fine
2016-11-10 00:18 Kagetsu: i could perfectly play so
2016-11-10 00:18 Kagetsu: it's fine if you want to keep it
2016-11-10 00:18 Kagetsu: xd
2016-11-10 00:18 thzz: all right, then i'd like to keep it xd
2016-11-10 00:18 Kagetsu: for insane you could nerf the spinners tho
2016-11-10 00:18 Kagetsu: since it isn't intended to be tricky, right?
2016-11-10 00:19 thzz: Easy~Insane was made 3 years ago
2016-11-10 00:20 thzz: since then, i tried Insane to be tricky
2016-11-10 00:21 Kagetsu: will you say the same for hard >_>
2016-11-10 00:21 Kagetsu: oh wait
2016-11-10 00:21 Kagetsu: hard has no spinners
2016-11-10 00:23 thzz: yes, hard doesn't have it, because i thought it was just "Hard" 3years ago
2016-11-10 00:23 thzz: Easy~Hard should be mapped to be safe,
2016-11-10 00:23 thzz: Insane and Main diff could be mapped tricky
2016-11-10 00:23 thzz: imo
2016-11-10 00:23 Kagetsu: k
2016-11-10 00:23 Kagetsu: 00:28:690 (5,1) -
2016-11-10 00:23 Kagetsu: how about https://puu.sh/sd8Rl/2acea3c95a.png?
2016-11-10 00:23 thzz: Insane?
2016-11-10 00:23 Kagetsu: looks better imo
2016-11-10 00:23 Kagetsu: yes
2016-11-10 00:25 thzz: all right
2016-11-10 00:25 thzz: Ctrl+G -> 1.3 distance to (1) -> Ctrl+G
2016-11-10 00:27 Kagetsu: ctrl g 00:28:690 (5) - ?
2016-11-10 00:28 thzz: now http://puu.sh/sd95V/6044a91214.jpg
2016-11-10 00:28 Kagetsu: yeah
2016-11-10 00:28 Kagetsu: it's ok
2016-11-10 00:29 Kagetsu: well... nothing much to point out in insane
2016-11-10 00:29 Kagetsu: it's already good
2016-11-10 00:29 Kagetsu: xd
2016-11-10 00:30 thzz: ok :)
2016-11-10 00:30 Kagetsu: lets go to hard
2016-11-10 00:30 thzz: roger
2016-11-10 00:31 Kagetsu: 00:38:490 (6,1) -
2016-11-10 00:31 Kagetsu: pls
2016-11-10 00:32 Kagetsu: isn't it off ;;
2016-11-10 00:32 thzz: oh
2016-11-10 00:32 thzz: fixed >_<
2016-11-10 00:33 Kagetsu: ok
2016-11-10 00:33 Kagetsu: about the spacing changes in kiai
2016-11-10 00:33 Kagetsu: i think it's too much
2016-11-10 00:33 thzz: ah
2016-11-10 00:33 Kagetsu: for example 00:58:290 (1,2,3) - could be nerfed a bit
2016-11-10 00:33 Kagetsu: like https://puu.sh/sd9lF/6f4a117162.png maybe
2016-11-10 00:34 Kagetsu: 01:00:290 (5,6) - this one is the most important to fix
2016-11-10 00:34 thzz: 01:03:490 (5,6) -
2016-11-10 00:34 thzz: is this ok?
2016-11-10 00:34 Kagetsu: yeah
2016-11-10 00:34 Kagetsu: that's ok
2016-11-10 00:34 thzz: all right, i check it
2016-11-10 00:34 Kagetsu: but 01:00:290 (5,6) - is definitely too much
2016-11-10 00:34 Kagetsu: 01:00:290 (5,6) - compared to 01:03:490 (5,6) - xd
2016-11-10 00:37 thzz: 01:01:090 (1,2) -
2016-11-10 00:37 thzz: this should be nerfed?
2016-11-10 00:37 Kagetsu: hmm
2016-11-10 00:37 Kagetsu: it's 1/1 gap
2016-11-10 00:37 Kagetsu: so it's theoretically fine
2016-11-10 00:38 Kagetsu: but 01:01:090 (1,2) - looks too different to 01:04:290 (1,2) -
2016-11-10 00:38 Kagetsu: so it might confuse people
2016-11-10 00:38 Kagetsu: the first one isn't stacked
2016-11-10 00:38 thzz: http://puu.sh/sd9zg/ff6b3deff2.jpg
2016-11-10 00:38 thzz: ahh, i see
2016-11-10 00:38 Kagetsu: yeah that also works
2016-11-10 00:39 Kagetsu: i think you meant 01:01:490 (2,3,4) - xD
2016-11-10 00:39 Kagetsu: just make it consistent with 00:58:290 (1,2,3) -
2016-11-10 00:40 thzz: yes
2016-11-10 00:40 thzz: oh, ok
2016-11-10 00:41 thzz: http://puu.sh/sd9IK/f659cfdb77.osu
2016-11-10 00:41 thzz: current one
2016-11-10 00:41 Kagetsu: let me see
2016-11-10 00:42 Kagetsu: it's fine
2016-11-10 00:42 Kagetsu: about 01:15:890 (3) -
2016-11-10 00:42 Kagetsu: i think it would be difficult for players to play a 1/4 slider
2016-11-10 00:43 Kagetsu: even 2 circles would be better imo
2016-11-10 00:43 Kagetsu: as you already introduced them on this pattern 00:51:490 (1,2,3,4,5,6,7,8) -
2016-11-10 00:44 thzz: all right, i try
2016-11-10 00:44 Kagetsu: 1/4 sliders were never introduced so it will be confusing :(
2016-11-10 00:44 Kagetsu: same for 01:22:290 (3) -
2016-11-10 00:49 thzz: http://puu.sh/sda8L/ba67a7d8bf.osu
2016-11-10 00:50 thzz: how's this?
2016-11-10 00:50 Kagetsu: fine
2016-11-10 00:51 thzz: got it :)
2016-11-10 00:52 Kagetsu: let's move to normal then
2016-11-10 00:53 Kagetsu: ok first of all i'd recommend to bump the ar by 1
2016-11-10 00:54 thzz: it means ckecking with ar 1?
2016-11-10 00:54 Kagetsu: no
2016-11-10 00:54 Kagetsu: ar 4 to 5
2016-11-10 00:55 thzz: ah, okw
2016-11-10 00:55 Kagetsu: about these 00:07:090 (2,3,4) - patterns
2016-11-10 00:55 Kagetsu: i find them confusing
2016-11-10 00:56 Kagetsu: maybe you could do something like https://puu.sh/sdatx/d4fe158fd7.png
2016-11-10 00:56 Kagetsu: so it doesn't overlap xd
2016-11-10 00:57 thzz: okay
2016-11-10 00:57 Kagetsu: 00:13:490 (2,3,4) - same for this i think
2016-11-10 00:57 Kagetsu: maybe rotating 90 xd https://puu.sh/sdavJ/34bff51553.png
2016-11-10 00:58 thzz: 00:14:690 (4,1) -
2016-11-10 00:58 thzz: http://puu.sh/sdaxy/7b5ea8ad20.jpg
2016-11-10 00:58 thzz: should be fixed ditstance?
2016-11-10 00:59 Kagetsu: hmm
2016-11-10 00:59 Kagetsu: i think the gap between those 2 notes is enough
2016-11-10 00:59 Kagetsu: player will have enough time to realize
2016-11-10 00:59 thzz: all right
2016-11-10 00:59 thzz: get it
2016-11-10 01:00 Kagetsu: or maybe you could just stack it
2016-11-10 01:00 Kagetsu: it will be safer
2016-11-10 01:00 thzz: i'd like to avoid stack because of 00:08:290 (4,1) -
2016-11-10 01:01 Kagetsu: yeah
2016-11-10 01:01 Kagetsu: tbh would be better if you could so it similar to 00:08:290 (4,1) -
2016-11-10 01:01 thzz: 00:13:890 - http://puu.sh/sdaIB/82575a48ba.jpg
2016-11-10 01:02 Kagetsu: it works
2016-11-10 01:03 Kagetsu: anyways, i would like to also avoid 00:18:290 (2,1) -
2016-11-10 01:03 thzz: what similar means
2016-11-10 01:03 thzz: ah, right
2016-11-10 01:04 thzz: also 00:20:690 (1,3) - ?
2016-11-10 01:04 Kagetsu: yeah
2016-11-10 01:04 Kagetsu: that's the worst i think lol
2016-11-10 01:05 Kagetsu: really difficult to read
2016-11-10 01:07 thzz: all right lol
2016-11-10 01:07 Kagetsu: 00:44:090 (2,3,1) - same
2016-11-10 01:10 thzz: i'm checking stack issue through the diff
2016-11-10 01:10 Kagetsu: k
2016-11-10 01:18 thzz: i wonder why such things weren't pointed out
2016-11-10 01:19 Kagetsu: in previous mods?
2016-11-10 01:20 thzz: yes
2016-11-10 01:21 thzz: no one told me about that
2016-11-10 01:23 thzz: crashed lol
2016-11-10 01:23 Kagetsu: did you spam ctrl+s?
2016-11-10 01:25 thzz: yes, phew
2016-11-10 01:25 thzz: http://puu.sh/sdbXW/5bb23ec925.osu
2016-11-10 01:25 thzz: i hope it's fine now
2016-11-10 01:25 Kagetsu: let me see
2016-11-10 01:26 thzz: ya
2016-11-10 01:27 Kagetsu: yeah looks better now
2016-11-10 01:29 thzz: :)
2016-11-10 01:29 Kagetsu: i'd just like to have longer combos
2016-11-10 01:30 thzz: per 2 measures?
2016-11-10 01:30 Kagetsu: i think you could remove nc from 00:17:490 (1) - 00:20:690 (1) - 00:23:890 (1) -
2016-11-10 01:30 Kagetsu: yeah
2016-11-10 01:30 thzz: all right, change it
2016-11-10 01:31 thzz: 00:27:690 - can i put nc here? or not?
2016-11-10 01:31 Kagetsu: maybe add here 00:27:690 - and remove here 00:27:690 -
2016-11-10 01:31 Kagetsu: wait
2016-11-10 01:32 Kagetsu: that's the same LOL
2016-11-10 01:32 Kagetsu: i mean add 00:25:890 - remove 00:27:690 - xd
2016-11-10 01:32 thzz: lol
2016-11-10 01:32 Kagetsu: what do you think?
2016-11-10 01:34 thzz: i'd like to put nc at 00:27:690 - specially because here is charactaristic part
2016-11-10 01:34 thzz: but i also understand it should be reasonable (keeping nc pattern)
2016-11-10 01:34 Kagetsu: yeah
2016-11-10 01:34 thzz: then asked you that
2016-11-10 01:35 Kagetsu: spamming nc is an advanced technique i think
2016-11-10 01:35 Kagetsu: so it's better to just keep it simple
2016-11-10 01:35 thzz: all right
2016-11-10 01:36 thzz: http://puu.sh/sdcAB/034cadf644.osu
2016-11-10 01:36 thzz: fixed one
2016-11-10 01:37 Kagetsu: oh you also fixed 00:00:290 (1,2) -
2016-11-10 01:37 Kagetsu: good
2016-11-10 01:37 thzz: i'd like to keep there though ;_;
2016-11-10 01:38 thzz: how do you think to add nc at (2)?
2016-11-10 01:38 Kagetsu: hmm
2016-11-10 01:38 Kagetsu: 1 note nc is confusing xd
2016-11-10 01:38 thzz: okay xd
2016-11-10 01:38 Kagetsu: 00:39:890 (3,4) - can you separate them a bit more?
2016-11-10 01:39 Kagetsu: visually
2016-11-10 01:39 Kagetsu: like this https://puu.sh/sdcI3/c52b09e760.png maybe
2016-11-10 01:40 Kagetsu: looks inconsisntent if you compare it with 00:27:090 (3,4) -
2016-11-10 01:41 thzz: ah ok
2016-11-10 01:41 thzz: i can
2016-11-10 01:41 Kagetsu: allright
2016-11-10 01:41 thzz: fixed
2016-11-10 01:42 Kagetsu: 00:54:690 - how about https://puu.sh/sdcRy/223c457c5b.png?
2016-11-10 01:43 thzz: hmm
2016-11-10 01:43 Kagetsu: i think it makes a better transition to kiai
2016-11-10 01:44 Kagetsu: because having 00:58:290 - unmapped sounds weird to me
2016-11-10 01:44 thzz: actually yours feels good
2016-11-10 01:45 thzz: all right, take it. also in Easy
2016-11-10 01:45 Kagetsu: yeah, i wanted to also suggest it in easy
2016-11-10 01:47 Kagetsu: 01:05:090 (2,4) - can you avoid this overlap? ;;
2016-11-10 01:48 thzz: ah okay >_<
2016-11-10 01:48 thzz: can i stack 01:05:090 (2,1) - ?
2016-11-10 01:49 Kagetsu: sure
2016-11-10 01:49 thzz: okay
2016-11-10 01:49 Kagetsu: time gap is long enough xd
2016-11-10 01:50 Kagetsu: you meant like [https://puu.sh/sddc0/d30a2dd61d.png this] , right?
2016-11-10 01:50 thzz: yes
2016-11-10 01:50 Kagetsu: it's ok
2016-11-10 01:51 thzz: all right :)
2016-11-10 01:53 thzz: maybe i should reduce nc
2016-11-10 01:53 Kagetsu: where
2016-11-10 01:54 thzz: ah sorry
2016-11-10 01:54 thzz: about Easy
2016-11-10 01:54 Kagetsu: oh
2016-11-10 01:54 Kagetsu: yeah
2016-11-10 01:55 Kagetsu: too much imo xd
2016-11-10 01:56 thzz: that's it, what did thzz think? w
2016-11-10 01:56 Kagetsu: lol
2016-11-10 01:56 Kagetsu: my main concern about easy diff is 00:51:490 (1) - this slider
2016-11-10 01:57 Kagetsu: too much repeaters
2016-11-10 01:57 Kagetsu: beginners won't know when to stop lol
2016-11-10 01:58 thzz: i thought such repeaters can good oportunity to study many repeating slider
2016-11-10 01:58 thzz: not now w
2016-11-10 01:58 Kagetsu: ww
2016-11-10 02:00 Kagetsu: maybe you could just use the same rhythm as normal
2016-11-10 02:01 thzz: all circles is fine?
2016-11-10 02:02 thzz: now http://puu.sh/sddJN/cc8eceaf73.jpg
2016-11-10 02:02 Kagetsu: it also works i guess
2016-11-10 02:02 thzz: ok
2016-11-10 02:02 Kagetsu: 00:58:690 (3,4) - blanket lol
2016-11-10 02:04 thzz: fixed lol
2016-11-10 02:04 Kagetsu: ok
2016-11-10 02:04 Kagetsu: that's all i think
2016-11-10 02:04 Kagetsu: about taiko diffs
2016-11-10 02:04 Kagetsu: remove video from these xd
2016-11-10 02:05 thzz: okay xd
2016-11-10 02:06 Kagetsu: don't update yet tho
2016-11-10 02:06 Kagetsu: i need to post the log
2016-11-10 02:06 Kagetsu: because 2 kds www
2016-11-10 02:06 thzz: all right ww
2016-11-10 02:07 Kagetsu: now i just have to confirm metadata
2016-11-10 02:07 thzz: i have one
2016-11-10 02:07 Kagetsu: and we will be ready to go
2016-11-10 02:07 Kagetsu: can i have it pls
2016-11-10 02:07 thzz: http://www.servantservice.org/music/
2016-11-10 02:07 thzz: official anime site
2016-11-10 02:09 thzz: i'm worrying that i need "(CV)" thing
2016-11-10 02:09 Kagetsu: yeah
2016-11-10 02:10 Kagetsu: i think you need it xd
2016-11-10 02:10 thzz: 山神ルーシー(略)、三好紗耶、千早恵(CV:茅野愛衣・中原麻衣・豊崎愛生)
2016-11-10 02:10 thzz: or
2016-11-10 02:10 thzz: 山神ルーシー(略)、三好紗耶、千早恵
2016-11-10 02:10 thzz: allright~
2016-11-10 02:10 Kagetsu: not really sure tho
2016-11-10 02:10 Kagetsu: because it's really long
2016-11-10 02:10 thzz: yes, so long lol
2016-11-10 02:10 Kagetsu: so probably romanized artist won't have enough space to write all those characters
2016-11-10 02:11 Kagetsu: oh
2016-11-10 02:11 thzz: Yamagami Ruushii (ryaku), Miyoshi Saya, Chihaya Megumi (CV:Kayano Ai, Nkahara Mai , Toyosaki Aki)
2016-11-10 02:11 Kagetsu: toyosaki aki sings on this song
2016-11-10 02:11 Kagetsu: i didn't know LOL
2016-11-10 02:12 thzz: lol do you like here?w
2016-11-10 02:12 Kagetsu: yeah
2016-11-10 02:12 Kagetsu: it's good
2016-11-10 02:12 Kagetsu: i wonder if that ryaku thing is needed
2016-11-10 02:12 thzz: that's for sure
2016-11-10 02:12 thzz: ah
2016-11-10 02:12 thzz: Yamagami name is
2016-11-10 02:13 Kagetsu: what does " (略) " means?
2016-11-10 02:13 thzz: 山神ルーシー貴美子明江愛里史織倫弥由保知帆子彩乃冨美佳千歳早苗美紀子壱花由紀乃麗奈恵利亜衣多美子千景エミリア樹理亜志津江絵里那千紗夢佳夏希蘭々理恵子刹里智香子あずみ
2016-11-10 02:13 thzz: this is her name
2016-11-10 02:13 Kagetsu: LOOOOOL
2016-11-10 02:13 Kagetsu: are you serious
2016-11-10 02:13 thzz: serious ww
2016-11-10 02:14 thzz: and in this story, this name isn't full of her name
2016-11-10 02:14 Kagetsu: xd
2016-11-10 02:14 Kagetsu: i can't read japanese ;w;
2016-11-10 02:15 thzz: omitted?
2016-11-10 02:15 Kagetsu: yeah
2016-11-10 02:15 thzz: okay
2016-11-10 02:15 Kagetsu: but wait
2016-11-10 02:15 Kagetsu: i'm not really sure
2016-11-10 02:15 Kagetsu: who knows
2016-11-10 02:16 thzz: hmm
2016-11-10 02:16 Kagetsu: let's do something
2016-11-10 02:16 thzz: japanese? alacat or satellite
2016-11-10 02:16 Kagetsu: i'll post the log now
2016-11-10 02:16 Kagetsu: and you ask alacat/fycho maybe
2016-11-10 02:16 Kagetsu: then i bubble it
2016-11-10 02:16 Kagetsu: what do you think? xd
2016-11-10 02:17 thzz: okay, it's the best way i think xd
2016-11-10 02:17 Kagetsu: ok o:
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