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Mizukara wo Enshutsu Suru Otome no Kai - Girlish Lover (TV S

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Topic Starter
Sylith
This beatmap was submitted using in-game submission on 2013년 11월 20일 수요일 at 오후 10:52:28

Artist: Mizukara wo Enshutsu Suru Otome no Kai
Title: Girlish Lover (TV Size)
Source: Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags: 俺の彼女と幼なじみが修羅場すぎる opening akasaki chinatsu tamura yukari kanemoto hisako kayano ai
BPM: 165
Filesize: 16252kb
Play Time: 01:29
Difficulties Available:
  1. Easy (2.92 stars, 110 notes)
  2. Hard (4.93 stars, 244 notes)
  3. Insane (5 stars, 329 notes)
  4. Normal (4.09 stars, 133 notes)
Download: Mizukara wo Enshutsu Suru Otome no Kai - Girlish Lover (TV Size)
Download: Mizukara wo Enshutsu Suru Otome no Kai - Girlish Lover (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Insane = Done
Hard = Done
Normal = Done
Easy = Done
Thanks to wcx19911123 for MP3, -Kirito for video!
Enjoy :D
YunoFanatic
M4M
my map: https://osu.ppy.sh/s/102307

Easy:
00:03:836 NC
00:06:745 ok this straighten this pls
00:09:654 NC
00:13:291 ^
00:15:473 this pattern delete and renew this super hard to read for beginners
00:16:927 (5) (6) (7) delete this and add a spinner in 00:16:563 and end it in 00:18:018
00:22:018 NC and flip these
00:25:291 ok NC
00:35:109 ok this need an note add an note or slider
00:30:018 NC!
00:34:200 NC
00:39:844 NC
ughhh i cant deal with this remap the whole beatmap first exception for easy and normal....

feel free to call me back when ready ver messy >w<
Helios_Zul
Hello Mod From My Queue.

General
1. Offset - 200

Easy
00:27:836(1) Change It Like This?

00:50:381(5) Move To x:120 y:288
01:04:927(3) End Point Of Slider Move To x:256 y:224

Normal
00:02:382(4) Move To x:180 y:320 (after Move It Repair The Slider Next It)
00:08:200(3) Move To x:84 y:284
00:20:563(4) End Point Slider Move To x:76 y:200
00:40:745(6) Middle Point Move To x:220 y:192
00:45:473(2) The End Point Is Too Low (out from grid) Please Fix It !
01:15:836(2) Like This?

Hard
00:04:563(3) Move To x:268 y:112
00:08:382(1) Move To x:312 y:260
00:23:109(1) Change It Like This?

01:06:018(4) Change It Like This?

01:07:473(4) Move Up 1 grid

That's All I Found
Other Modder Or Bat Will Help You More Better From Me
Hope GET RANKED SOON
Topic Starter
Sylith

Helios_Zul wrote:

Hello Mod From My Queue.

General
1. Offset - 200 - This offset is from wcx's ranked beatmap. It seems correct :D

Easy
00:27:836(1) Change It Like This?
- Fixed
00:50:381(5) Move To x:120 y:288 - sorry, it doesn't make snese
01:04:927(3) End Point Of Slider Move To x:256 y:224
It's already there

Normal
00:02:382(4) Move To x:180 y:320 (after Move It Repair The Slider Next It) - I think current flow seems better
00:08:200(3) Move To x:84 y:284 - ^
00:20:563(4) End Point Slider Move To x:76 y:200 - Fixed
00:40:745(6) Middle Point Move To x:220 y:192 - ^
00:45:473(2) The End Point Is Too Low (out from grid) Please Fix It !lol It doesn't matter... maybe?
01:15:836(2) Like This? - Fixed

Hard
00:04:563(3) Move To x:268 y:112 - If I do that, DS will be broken ;-;
00:08:382(1) Move To x:312 y:260 - sorry. current seems better
00:23:109(1) Change It Like This? - ....?

01:06:018(4) Change It Like This? - Fixed

01:07:473(4) Move Up 1 grid
um I'll keep this cuz DS issues

That's All I Found
Other Modder Or Bat Will Help You More Better From Me
Hope GET RANKED SOON
Thanks for a mod!
waxman
How nice map :D HUEHUEHUEHUEHUE


I GOT SS AT "Difficullty sKZy" FOR YOU

[sKZy]

00:09:654 (1,2,3) - bad spacing? between 1 and 2?
00:51:109 (3,4) - bad spacing?
01:03:473 (1,2,3,4) - u can change beautiful spacing. :D intentional?
01:06:563 (2,3) - suggestion -> I want to fix spacing between 2 and 3 slider finish
01:11:291 (2,4) - note dont put on note is better
01:13:836 (2,3,4,5) - I noticed that spacing

This map will be ranked soon :D huehuehue
I like this map.
SHOTSHOTSHOT★★★★★★★★★★★★★★★★★★★ :D
danielharmsen
I went through your easy & normal beat map, and found a few notes that felt out of place to me

Easy combo placement; 0:16:9 & 1:25:4 For beginners this may be somewhat confusing, to them the spacing between these 2 series looks much shorter because the other notes already spawn. Perhaps something like this is more beginner friendly: https://www.dropbox.com/s/hpbfjhii3256cah/Mizukara%20wo%20Enshutsu%20Suru%20Otome%20no%20Kai%20-%20Girlish%20Lover%20TV%20-%201.png

Easy overlap issues; 0:52:6 These sliders overlap.

Normal; 0:45:3 This slider goes partially off-screen.

I'm not yet skilled enough to remark on other difficulties, hope it helps.
Topic Starter
Sylith

waxman wrote:

How nice map :D HUEHUEHUEHUEHUE


I GOT SS AT "Difficullty sKZy" FOR YOU /o/

[sKZy]

00:09:654 (1,2,3) - bad spacing? between 1 and 2?- Fixed
00:51:109 (3,4) - bad spacing? - umm... I intend it . but If it seems bad, I'll consider how to fix it
01:03:473 (1,2,3,4) - u can change beautiful spacing. :D intentional? - Fixed
01:06:563 (2,3) - suggestion -> I want to fix spacing between 2 and 3 slider finish - Fixed
01:13:836 (2,3,4,5) - I noticed that spacing - lol It was intentional

This map will be ranked soon :D huehuehue
I like this map.
SHOTSHOITSHOT★★★★★★★★★★★★★★★★★★★ :D Thanks!
Thank you for a mod + star! :P




danielharmsen wrote:

I went through your easy & normal beat map, and found a few notes that felt out of place to me

Easy combo placement; 0:16:9 & 1:25:4 For beginners this may be somewhat confusing, to them the spacing between these 2 series looks much shorter because the other notes already spawn. Perhaps something like this is more beginner friendly: https://www.dropbox.com/s/hpbfjhii3256cah/Mizukara%20wo%20Enshutsu%20Suru%20Otome%20no%20Kai%20-%20Girlish%20Lover%20TV%20-%201.png - umm... I did it cuz it seems more beautiful for me. If another modder said ' Fix it ', I'll fix this one :P

Easy overlap issues; 0:52:6 These sliders overlap. - lol I maked them overlap cuz DS issues

Normal; 0:45:3 This slider goes partially off-screen. - Fixed

I'm not yet skilled enough to remark on other difficulties, hope it helps.
Thanks for a mod :D
raulmax319
Hi #modreqs

General

Add tags please
your background image are 1500x938, and must be 1024x768 or 1366x768 try it or chage if you like


Easy
__________________________

Drain+1
AR+1
it's a little bit easy for short ver.

00:01:473 (2) - Delete here and add a reverse slider in 00:01:291 -
SPOILER
to it >
00:02:745 - Add a circle here, it's easy diff don't ignore the vocal
00:03:109 - ^
00:03:473 - ^
00:05:473 - also here
00:14:382 - add something here
00:14:745 - ^
00:15:109 - ^
00:24:200 - ^
00:27:473 - and... here, whistle
00:32:200 - here
00:35:836 (5) - change it to one slider until 00:36:382 -
00:39:473 - circle
00:44:200 (3) - try a reverse slider yeah
00:44:200 (3) - circle
01:22:745 - until 01:23:473 - map here please

Normal
__________________________

Drain+1
AR+1
OD+1
it's a little bit easy no normal short ver.

00:223 (3) - make this a round slider, it's more kawaii hehe

Hard
__________________________

ok clear lol

sKZy
__________________________

00:38:654 (7) - NC
00:38:745 (1) - remove this NC

Great map o/
Good luck
Hanabi
Hi~ from #modreqs

Please tell me what did you fix and did not fix. It can help me to improve my mod quality.

안녕하세요 어제 밤에 겟난구하던 Legend뭐시기입니다.

한국어로 할게요~

General

  • 난이도명은 항상 대문자입니다. SKZy로 바꿔주세요ㅎㅎ (그냥 인세인이 나을지도!)


Hard
  1. 00:16:927 (1) - NC 제거

  2. 00:17:473 (4) - NC

  3. 00:18:382 (1) - ctrl + g 하고 슬라이더 각도 조금만 바꾸면 동선이 더 좋아질듯

  4. 00:22:563 (4,2) - 같은 모양으로

  5. 00:22:927 (1) - NC 제거

  6. 00:01:473 (1,2,1,2) - 에디트에서 볼때는 보기 안좋은데 플레이해보니까 괜찬네요^^

  7. 00:06:745 (1,3) - 같은 모양

  8. 00:27:473 (1,2) - ^

  9. 00:11:473 (2) - 리버스푸시고 슬라이더하나와 단타하나로 해보세요

  10. 00:43:654 (3) - 모양좀 다듬어주세요@

  11. 00:56:200 (1,2,3) - 같은 각도만큼 회전시켜주세요

  12. 01:07:473 (4,1) - 완전히 겹쳐주세요

  13. 01:15:109 (1,2) - 각각 ctrl + g

  14. 01:15:836 (3,4) - 위의 ctrl g를 하셨으면 순서 바꿔주세요

  15. 01:22:745 - 써클 추가 (아마 01:23:109 (1) 위치에)

  16. 01:23:473 (1) - NC제거

  17. 01:23:836 (1) - ^



sKZy
  1. 00:23:473 (3) - NC

  2. 00:26:745 (4) - ctrl + g

  3. 00:30:745 (3) - ^

  4. 00:32:563 (1,1) - 오히려 색깔때문에 헷갈리네요 -> NC제거

  5. 00:33:836 (3,4) - 각각 ctrl + g

  6. 00:38:018 (5,6) - 하나의 가사가 2개의 슬라이더에 나눠져있는건 보기 안좋아요.
  7. 00:41:291 (4) - ^

  8. 00:44:200 (4) - 소리조금만 줄여주세요(노래소린지 힛사인지 구별이 잘안가요;ㅅ;)

  9. 00:55:836 (7,1,2,3,4,1,2,3,4,1) - GOOD

  10. 00:59:109 (1) - 이런 리듬을 어떨까요
  11. 01:07:109 (4,5) - 각각 ctrl + g

  12. 01:11:836 (1,1) - NC제거

  13. 01:22:200 (4,1) - 같은 곳에서 시작했으면 더 좋을듯


* Hey guys I said I just mod Hard/Insane diff. Don't request me Easy/Normal diff...I really sucks.. :?



Done. 굳럭 ;)


ps. sKZy님께 모딩 구걸할수있을까요 ;ㅅ;ㅋㅋㅋ
Topic Starter
Sylith

raulmax319 wrote:

Hi #modreqs

General

Add tags please
your background image are 1500x938, and must be 1024x768 or 1366x768 try it or chage if you like - replaced ~


Easy
__________________________

Drain+1
AR+1
it's a little bit easy for short ver. - I make AR + 1 :D

00:01:473 (2) - Delete here and add a reverse slider in 00:01:291 - - sorry. current seems better
SPOILER
to it >
00:02:745 - Add a circle here, it's easy diff don't ignore the vocal - I thought it can be acceptable... I'll consider about Easy diff's rhythm
00:03:109 - ^ - ^
00:03:473 - ^ - ^
00:05:473 - also here- ?_? I cannot understand here
00:14:382 - add something here - ^
00:14:745 - ^ - ^
00:15:109 - ^ - ^
00:24:200 - ^ - I wanna leave here sorry
00:27:473 - and... here, whistle - Fixed :D
00:32:200 - here - ^
00:35:836 (5) - change it to one slider until 00:36:382 - - I fix here with 1/1 slider + note :D
00:39:473 - circle - Fixed
00:44:200 (3) - try a reverse slider yeah - yey /o/
00:44:200 (3) - circle - ....?
01:22:745 - until 01:23:473 - map here pleasesame as 00:02:745 here.

Normal
__________________________

Drain+1
AR+1
OD+1
it's a little bit easy no normal short ver.- umm I'll consider about this one

00:223 (3) - make this a round slider, it's more kawaii hehe- lol idk where you wanna point :{

Hard
__________________________

ok clear lol - /o/

sKZy
__________________________

00:38:654 (7) - NC - Fixed
00:38:745 (1) - remove this NC - Fixed

Great map o/ Thanks :D
Good luck
Thanks for your mod :D






[ Sana ] wrote:

Hi~ from #modreqs

Please tell me what did you fix and did not fix. It can help me to improve my mod quality.

안녕하세요 어제 밤에 겟난구하던 Legend뭐시기입니다.

한국어로 할게요~

General

  • 난이도명은 항상 대문자입니다. SKZy로 바꿔주세요ㅎㅎ (그냥 인세인이 나을지도!) 난이도 명은 대소문자 상관 없고 특수문자도 가능 한걸로 알고 있어요


Hard
  1. 00:16:927 (1) - NC 제거 - 지금꺼가 보기 더 나은듯...

  2. 00:17:473 (4) - NC - ^

  3. 00:18:382 (1) - ctrl + g 하고 슬라이더 각도 조금만 바꾸면 동선이 더 좋아질듯 - 나름 동선 고려 해서 만든 부분인데 ㅜㅜ 돌려버리면 뭔가 이상해지네요

  4. 00:22:563 (4,2) - 같은 모양으로 - 수정완료

  5. 00:22:927 (1) - NC 제거 대신 00:22:563 (1) - 이걸 고쳤어요
  6. 00:01:473 (1,2,1,2) - 에디트에서 볼때는 보기 안좋은데 플레이해보니까 괜찬네요^^헉...

  7. 00:06:745 (1,3) - 같은 모양수정

  8. 00:27:473 (1,2) - ^ - ^

  9. 00:11:473 (2) - 리버스푸시고 슬라이더하나와 단타하나로 해보세요 수정완료

  10. 00:43:654 (3) - 모양좀 다듬어주세요@ - ^

  11. 00:56:200 (1,2,3) - 같은 각도만큼 회전시켜주세요 - 좀 더 이쁘게 해봤어요

  12. 01:07:473 (4,1) - 완전히 겹쳐주세요 - 수정완료

  13. 01:15:109 (1,2) - 각각 ctrl + g - 여기는 일단 보류하고 싶네요

  14. 01:15:836 (3,4) - 위의 ctrl g를 하셨으면 순서 바꿔주세요 - ^

  15. 01:22:745 - 써클 추가 (아마 01:23:109 (1) 위치에) - ^

  16. 01:23:473 (1) - NC제거 - ^

  17. 01:23:836 (1) - ^
- ^



sKZy
  1. 00:23:473 (3) - NC - 뉴콤은 기본적으로 긴 선 마다 한번씩 넣고 있어요. 보류할게요

  2. 00:26:745 (4) - ctrl + g - 여기는 이대로 두고싶어요

  3. 00:30:745 (3) - ^ - 원래 g 된 상태였는데 동선이 너무 쉬운거 같아서 이렇게 고쳐봤어요. 지적 다시 들어오면 고쳐볼게요

  4. 00:32:563 (1,1) - 오히려 색깔때문에 헷갈리네요 -> NC제거 -수정!

  5. 00:33:836 (3,4) - 각각 ctrl + g - 음; 여긴 고치면 오히려 이상해지는데

  6. 00:38:018 (5,6) - 하나의 가사가 2개의 슬라이더에 나눠져있는건 보기 안좋아요. 수정했어요
  7. 00:41:291 (4) - ^ - 여긴 큰 문제 없어보이는데... 일단 넘어갈게요

  8. 00:44:200 (4) - 소리조금만 줄여주세요(노래소린지 힛사인지 구별이 잘안가요;ㅅ;) - 수정!

  9. 00:55:836 (7,1,2,3,4,1,2,3,4,1) - GOOD /o/

  10. 00:59:109 (1) - 이런 리듬을 어떨까요
    - 음 마땅한 배치가 생각이 안나네요; 고민해볼게요
  11. 01:07:109 (4,5) - 각각 ctrl + g -수정완료

  12. 01:11:836 (1,1) - NC제거 - 수정!

  13. 01:22:200 (4,1) - 같은 곳에서 시작했으면 더 좋을듯
- 괜찮아 보이긴 하는데...ㅋㅋㅋ 여기 옮기면 배치 싹 갈아 엎어야 될거 같아서 일단 보류할게요


* Hey guys I said I just mod Hard/Insane diff. Don't request me Easy/Normal diff...I really sucks.. :?



Done. 굳럭 ;)


ps. sKZy님께 모딩 구걸할수있을까요 ;ㅅ;ㅋㅋㅋ - T.T 제가 기본적으로 오늘같은 날 빼고 주말에만 매핑 하다 보니 모딩은 어지간해서는 안하는 편이예요.... 혹시 기회가 생기게 되면 봐드릴게요 :D
모딩감사합니다~
ts8zs
[sKZy]
00:05:654 (3,4,5) - http://osu.ppy.sh/ss/877456 I think this flows better:3
00:15:473 (1) - Blanket
00:32:382 (5) - lap on 3 (move to 332,88)
01:08:563 (5,6) - http://osu.ppy.sh/ss/877464
01:10:382 (3,4) - http://osu.ppy.sh/ss/877466
01:16:200 (4) - Ctrl+G
01:26:836 (1) - I think end at 01:29:473 - is better
[Hard]
00:01:109 (3,1,2,1,2) - I don't know if this is rankable or not
00:05:654 (2,3) - http://osu.ppy.sh/ss/877521
00:57:291 (4) - move to 160,20
01:26:836 (1) - I think end at 01:29:473 - is better
[Normal]
00:36:563 (4) - Blanket
00:44:927 - Note
01:01:836 (4) - http://osu.ppy.sh/ss/877532
01:26:745 (1) - I think end at 01:29:473 - is better
[Easy]
00:37:654 (3) - Blanket
00:42:927 (2) - http://osu.ppy.sh/ss/877543
01:04:200 (2) - Blanket
01:07:109 (2) - Blanket
01:15:109 (1) - Blanket
> 01:16:563 (2) - ^
01:23:836 (1,2) - change to two slider http://osu.ppy.sh/ss/877549
01:26:745 (1) - I think end at 01:29:473 - is better

Hopes helped&hopes rank:3
watashino_old
From Tsumetaku&Watashino's Freezing Queue!

I will just mention what I suggest to do unless I find some unrankable issue

General

Different combo color

Hard:
[Colours]
Combo1 : 255,55,160
Combo2 : 250,255,53
Combo3 : 0,69,251
Combo4 : 23,255,29

Other:
[Colours]
Combo1 : 255,68,166
Combo2 : 251,255,89
Combo3 : 0,69,251
Combo4 : 201,159,35
Easy

00:44:563 (1) - I feel confuse with this slider. I think it should be no reverse.
Hard

00:08:563 (2,4) - can do a blanket
00:07:473 (1) - I think this nc can be removed
00:27:473 (1) - Add clap?
Insane

00:31:836 (2,3,4,5) - make them have same spacing will be more better, i think
00:34:563 (1,2,3) - ^
00:52:382 (5,6,1) - ^
00:56:927 (1) - add finish?
01:00:018 (2) - nc here because you sudden change to following the background music.
Sorry, I cannot give some good suggestion because you map is very perfect. I can sure that this map can be ranked~

LET GO RANKED !!!!!!!!!
Topic Starter
Sylith

ts8zs wrote:

[sKZy]
00:05:654 (3,4,5) - http://osu.ppy.sh/ss/877456 I think this flows better:3 - Sorry. I like current jumps :D
00:15:473 (1) - Blanket - Fixed
00:32:382 (5) - lap on 3 (move to 332,88) - I love this kinda jumps :D sorry
01:08:563 (5,6) - http://osu.ppy.sh/ss/877464 - ^
01:10:382 (3,4) - http://osu.ppy.sh/ss/877466- ^
01:16:200 (4) - Ctrl+G - Fixed
01:26:836 (1) - I think end at 01:29:473 - is better - Fixed all in all diff!
[Hard]
00:01:109 (3,1,2,1,2) - I don't know if this is rankable or not - lol I'm waiting another modder's suggestion
00:05:654 (2,3) - http://osu.ppy.sh/ss/877521 - Fixed
00:57:291 (4) - move to 160,20 - sorry .. current seems better
01:26:836 (1) - I think end at 01:29:473 - is better
[Normal]
00:36:563 (4) - Blanket - Fixed
00:44:927 - Note - Fixed
01:01:836 (4) - http://osu.ppy.sh/ss/877532 - Fixed
01:26:745 (1) - I think end at 01:29:473 - is better
[Easy]
00:37:654 (3) - Blanket - Fixed
00:42:927 (2) - http://osu.ppy.sh/ss/877543 - Fixed
01:04:200 (2) - Blanket - Fixed
01:07:109 (2) - Blanket - Fixed
01:15:109 (1) - Blanket - Fixed
> 01:16:563 (2) - ^ - Fixed
01:23:836 (1,2) - change to two slider http://osu.ppy.sh/ss/877549 - I wanna leave here cuz consistency with 00:15:473 (1,2,3,1,2,3) - here
01:26:745 (1) - I think end at 01:29:473 - is better

Hopes helped&hopes rank:3
Thanks for a mod :D






watashino wrote:

From Tsumetaku&Watashino's Freezing Queue!

I will just mention what I suggest to do unless I find some unrankable issue

General

Different combo color OMG MY BIG MISTAKE

Hard:
[Colours]
Combo1 : 255,55,160
Combo2 : 250,255,53
Combo3 : 0,69,251
Combo4 : 23,255,29

Other:
[Colours]
Combo1 : 255,68,166
Combo2 : 251,255,89
Combo3 : 0,69,251
Combo4 : 201,159,35
Easy

00:44:563 (1) - I feel confuse with this slider. I think it should be no reverse. - Fixed
Hard

00:08:563 (2,4) - can do a blanket - Fixed
00:07:473 (1) - I think this nc can be removed - lol sorry It was mistake
00:27:473 (1) - Add clap?- here too ;w; too many mistakes
Insane

00:31:836 (2,3,4,5) - make them have same spacing will be more better, i think- sorry Dx intentional
00:34:563 (1,2,3) - ^ - Fixed
00:52:382 (5,6,1) - ^ - I'll consider here :D
00:56:927 (1) - add finish? - Dx I'll leave here
01:00:018 (2) - nc here because you sudden change to following the background music. - Fixed
Sorry, I cannot give some good suggestion because you map is very perfect. I can sure that this map can be ranked~ - Thanks :D

LET GO RANKED !!!!!!!!!
Thanks for a mod :>
Xivaxi
Hi, from my mod queue
[sKZy]
00:00:473 (2) - Beat missing here, I think making the repeat slider into a short 4 note stream with this missing beat would feel nice, or just adding a hit circle here and having the repeat->circle->slider
00:03:473 (5,1) - This cute 1/4th break between notes like this is nice, but you mainly use it for the "yay!" in the vocals, when you use it out of place like this, it loses a lot of its impact and feels a little awkward. Make the gap here a standard 1/2 by shortening the first slider.\
00:04:563 (3,4) - This is what I mean by a 1/4th note on a "yay!" <-- for reference
00:06:200 (5,6) - Put a 1/4th note here on the "yay!" and then remove the 1/4th 00:06:382 (6,1) - here
00:21:836 (2,3,4) - Make these a symmetrical in a triangle-like shape (copy one slider and rotate it about the others 120 degrees with ctrl R)
00:31:836 (2,3,4,5) - Spacing here is awkward, I suggest something like this
00:38:745 (3,4) - Remove the 1/4th here
00:57:291 (3) - Mirror of 00:56:927 (1) - ? It looks out of place

[Hard]
00:15:473 (1) - 2nd point x:444 y:200 3rd point x:380 y:272, makes a cleaner blanket - you'll probably have to adjust the notes after for spacing
00:16:018 (2,4) - These two should be symmetrical over 00:16:200 (3)
00:23:473 (3) - 1st point x:407 y:154, 2nd point x:336 y:181, 3rd point x:276 y:259
00:37:291 (1,2) - These two look too close, I know it matches the distance snap, but the long rest in the music would suggest a bigger distance. I think maybe even just turning the slider ends in the opposite direction so they're not as close to the previous combo might work.
01:04:927 (1) - 3rd point x:170 y:218
01:16:563 (1) - 2nd point x:184 y:101, 3rd point x:121 y:139 - I'd might also suggest nudging this slider left a little so it's a bit more similar to 01:16:200 (4)
01:22:200 (6,1) - Put something in between here?, even just one circle at 01:22:745 (7) -

[Normal]
00:02:382 (4) - I suggest x:178 y:320 to make this note more inline with the triangle, you'll have to adjust the notes after this for spacing
00:06:382 (5) - stack on 00:07:473 (2) - 's end
00:36:563 (4) - 2nd point x:402 y:134, 3rd point x:341 y:226 for a cleaner blanket
00:38:745 (3) - x:228 y:191 for cleaner triangle
01:19:836 (3,4,5,1) - These could make a cleaner square

[Easy]
00:13:291 (6) - 3rd point x:496 y:198
00:18:382 (1) - Make this blanket 00:19:836 (2) - ?
00:40:200 (6) - 2nd point x:57 y:210, 3rd point x:79 y:158 for a cleaner blanket
00:54:018 (2) - 2nd point x:494 y:168, 3rd point x:480 y:123 ^
01:07:109 (2) - 2nd point x:116 y:116, 3rd point x:152 y:149 ^
01:09:291 (1) - 2nd point x:436 y:167, 3rd point x:368 y:221 ^
01:12:927 (2) - 2nd point x:121 y:324, 3rd point x:176 y:310 ^
01:15:109 (1) - 2nd point x:328 y:155, 3rd point x:318 y:246 ^ then make 01:16:563 (2) - a mirror
01:21:291 (2,3) - Select both of these and move whole group to x:44 y:177, then take 01:22:018 (4) - and move it to x:88 y:98 , this should make a cleaner diamond
This song is too cute, and I think I listened to it too many times while modding this.
Nice map, gl~
Topic Starter
Sylith

Xivaxi wrote:

Hi, from my mod queue
[sKZy]
00:00:473 (2) - Beat missing here, I think making the repeat slider into a short 4 note stream with this missing beat would feel nice, or just adding a hit circle here and having the repeat->circle->slider - Fixed like this :D https://osu.ppy.sh/ss/878792
00:03:473 (5,1) - This cute 1/4th break between notes like this is nice, but you mainly use it for the "yay!" in the vocals, when you use it out of place like this, it loses a lot of its impact and feels a little awkward. Make the gap here a standard 1/2 by shortening the first slider. - umm... I think curren rhythm is better for here. cuz piano sound
00:04:563 (3,4) - This is what I mean by a 1/4th note on a "yay!" <-- for reference yay \o/
00:06:200 (5,6) - Put a 1/4th note here on the "yay!" and then remove the 1/4th 00:06:382 (6,1) - here - I removed 3/4 slider but leave 00:06:200 because I wanna leave that jump ;-; ( actually , If I change that, I should fix all ;-;)
00:21:836 (2,3,4) - Make these a symmetrical in a triangle-like shape (copy one slider and rotate it about the others 120 degrees with ctrl R) - fixed al liite.. but I didn't copy
00:31:836 (2,3,4,5) - Spacing here is awkward, I suggest something like this - umm... I like this jump. anyway, if it seems awkward , I 'll think more T.T
00:38:745 (3,4) - Remove the 1/4th here -Fixed
00:57:291 (3) - Mirror of 00:56:927 (1) - ? It looks out of place - It is intentional :D

[Hard]
00:15:473 (1) - 2nd point x:444 y:200 3rd point x:380 y:272, makes a cleaner blanket - you'll probably have to adjust the notes after for spacing -Fixed
00:16:018 (2,4) - These two should be symmetrical over 00:16:200 (3) -Fixed
00:23:473 (3) - 1st point x:407 y:154, 2nd point x:336 y:181, 3rd point x:276 y:259 -Fixed
00:37:291 (1,2) - These two look too close, I know it matches the distance snap, but the long rest in the music would suggest a bigger distance. I think maybe even just turning the slider ends in the opposite direction so they're not as close to the previous combo might work. - sorry ;w; cannot understand what you are saying now(my poor english...)
01:04:927 (1) - 3rd point x:170 y:218 -Fixed
01:16:563 (1) - 2nd point x:184 y:101, 3rd point x:121 y:139 - I'd might also suggest nudging this slider left a little so it's a bit more similar to 01:16:200 (4)
-Fixed
01:22:200 (6,1) - Put something in between here?, even just one circle at 01:22:745 (7) - - I think It is okay. but I'll consider this one

[Normal]
00:02:382 (4) - I suggest x:178 y:320 to make this note more inline with the triangle, you'll have to adjust the notes after this for spacing -Fixed
00:06:382 (5) - stack on 00:07:473 (2) - 's end -Fixed
00:36:563 (4) - 2nd point x:402 y:134, 3rd point x:341 y:226 for a cleaner blanket -Fixed
00:38:745 (3) - x:228 y:191 for cleaner triangle -Fixed
01:19:836 (3,4,5,1) - These could make a cleaner square -Fixed

[Easy]
00:13:291 (6) - 3rd point x:496 y:198 -Fixed
00:18:382 (1) - Make this blanket 00:19:836 (2) - ? -Fixed
00:40:200 (6) - 2nd point x:57 y:210, 3rd point x:79 y:158 for a cleaner blanket -Fixed
00:54:018 (2) - 2nd point x:494 y:168, 3rd point x:480 y:123 ^ -Fixed
01:07:109 (2) - 2nd point x:116 y:116, 3rd point x:152 y:149 ^ - I think current blanket is better
01:09:291 (1) - 2nd point x:436 y:167, 3rd point x:368 y:221 ^ -Fixed
01:12:927 (2) - 2nd point x:121 y:324, 3rd point x:176 y:310 ^ -Fixed
01:15:109 (1) - 2nd point x:328 y:155, 3rd point x:318 y:246 ^ then make 01:16:563 (2) - a mirror -Fixed
01:21:291 (2,3) - Select both of these and move whole group to x:44 y:177, then take 01:22:018 (4) - and move it to x:88 y:98 , this should make a cleaner diamond
-Fixed
This song is too cute, and I think I listened to it too many times while modding this.
Nice map, gl~
Thanks a lot :D

I cannot adjust to correct grids cuz I'm mapping with touchpad ;-;
Konei
Yo, from my Queue~


[General]

  1. You added a somewhat random timing line on your Insane diff o.o Remove it LOL.

  2. Add some tags :c At least op, opening.

[Easy]

  1. 00:02:018 (3) - Consider to add a whistle to the end, it would fit perfectly well with the piano.
  2. 00:09:654 (1,2,3) - For patterns like this, you should make them paralell to the grid, otherwise they won't look really pleasing. Try to use symmetry only if it is grid orientated.
  3. 00:26:745 (4) - Missing a clap on the start
  4. 00:34:200 (2) - ^same on the end.
  5. 00:39:473 (4) - Add a NC, the combo is geting to long for an Easy.
  6. 00:42:927 (2,3) - Try to add either finishes or whistles to the start of those Sliders, it will emphasize them and you can hear the strong sound here, right?
  7. 00:44:563 (1) - Missing a finish on the start and a clap on the end.
  8. 01:03:109 (4) - Try to place this on the mid of the grid, it will look more clean.
  9. 01:07:109 (2) - Missing clap on the end.
  10. 01:16:563 (1) - Doesn't make sense to use a NC here, music doesn't change at all, also you shouldn't make too short combos, it will mess up the drain. Also add a finish to the end, it will be consistent.
  11. Pretty fine after all, but still could need some work on cleaning up some pattern :c I mean, try to make them tidy and avoid overlaps, even if they seem easy to you.

[Normal]

  1. 00:05:109 (3) - In order to make your map more interesting, you should try to add more hitsounds. Here for example, you can try a whistle on the start, that would sound really nice.
  2. 00:21:291 (1) - Missing a finish on the start.
  3. 00:27:836 (1) - Nazi, tho such things can be important. Try to move this a bit more to the right in order to make the blanket neater.
  4. 00:38:745 (3) - Missing clap on the end.
  5. 00:40:745 (6) - Uhmm, better to make the Slider symmetrical if you get what I mean.
  6. 00:44:563 (1) - Add finish and remove the clap, the finish will help to show that a new musical part starts.
  7. 00:45:291 (3,4) - Center those two on the grid.
  8. 00:48:745 (2) - Try CTRL + H to make the curve more oriented to the next note, it will make the flow smoother therefor.
  9. 00:52:927 (1) - You should note for the future; starting Sliders on the strong beats (like downbeats and generally beats that sound strong) is much better than leting them end there; you see, you play the start by playing, but you don't play the end, so it has a better feeling to do that, right?
  10. 01:07:836 (2,3) - Same as already mentioned, center them on the grid.
  11. 01:09:291 (4) - Best would be to add a NC here and remove the next one, so you can add it on 01:12:200 (2) - to have it on the KIAI start.
  12. 01:11:109 (1) - Missing clap on start and end, or is it intentional?
  13. 01:25:291 (3,4) - Try to add whistles? Sounds better since the music is quite strong.
  14. Pretty good job here c:

[Hard]

  1. 00:01:109 (1,2,1,2,1,2) - Ehh, this pattern is way too harsh for a Hard difficulty. You see, it's to hidden. Consider that it is the difficulty behind Normal, so something like this is, huee, to difficult.
  2. 00:06:018 (3) - Add a clap to the end to keep consistency.
  3. 00:11:836 (3) - This jump plays bad and is unfiting for a Hard difficulty, lower the distance, at least.
  4. 00:12:927 (2) - Not a big deal, but stack this perfectly.
  5. 00:14:382 (1) - Replace the clap by a whistle, sounds much better since the beat calmed down here.
  6. 00:35:836 (1) - Again, better to make the Slider symmetrical and center it on the grid.
  7. 00:40:200 (1) - Try a whistle on the start, it really helps to emphasize the downbeat here.
  8. 00:41:654 (1) - Music is geting stronger here, try a finish or whistle on the start to show that ~
  9. 01:09:291 (1) - Try to add a whistle here aswell, the music is pretty strong here.
  10. 01:11:109 (1) - This isn't really a good thing to do. You could do that if the Slider was longer, but this looks honestly ugly in my opinion. Could you think of a different pattern?
  11. All in all, not bad. Actually pretty well done owo

[sKZy]

  1. 00:06:745 (1) - Add a finish or whistle to the start to follow the strong melody.
  2. 00:13:836 (4) - Try a NC to signalize the slow down.
  3. 00:21:291 (1) - Add a finish to the start to show the new musical part.
  4. 00:53:291 (1) - Missing a finish on the start.
  5. 01:25:291 (1) - Try a whistle? Music is still strong.
  6. Really, nice work, especially for a newbie! I'm impressed ~


That's pretty much it.

Overall, a good mapset, good luck with it :>
pieguyn
hi, from my queue :D

[Easy]
00:21:291 (1) - add finish on start to match cymbal
00:37:654 (3) - http://puu.sh/3IJnR.jpg make it blanket (1) better?
00:44:563 (1) - add finish same idea as before
01:16:563 (1) - remove NC
01:16:563 (1) - add finish on end, seems to match other finishes here

[Normal]
00:14:745 (3) - add finish on end for new section, also it's there in Hard and Insane
00:21:291 (1) - add finish on start to match cymbal
00:24:200 (1,2,3,4) - try moving it a bit left to make 00:23:473 (4,1,2) - equidistant?
00:44:563 (1) - add finish
00:49:473 (3) - http://puu.sh/3IJuz.jpg make it blanket (1)
01:08:563 (3) - move 1 grid up to align with (2)

[Hard]
00:06:018 (3) - add whistle on end, seems to match before
00:40:200 (1) - add whistle on start to match vocal?
01:14:382 (3) - copy 01:14:018 (2) - , then flip?
01:23:473 (1) - remove NC? not necessary here imo

[sKZy]
00:35:018 - what the 0.0 remove red line plz
00:36:927 (3) - add whistle on end to match piano
00:41:654 (1) - add whistle? seems to fit here
00:45:291 (3) - add whistle to follow vocal
00:51:109 (3) - add whistle on start same idea as before
00:49:109 (2) - add whistle on start
01:01:836 (1) - add whistle on start? seems to follow vocal here

nice map, really good for someone with no ranked maps o.o//
star ~ and good luck :D
Topic Starter
Sylith

Konei wrote:

Yo, from my Queue~


[General]

  1. You added a somewhat random timing line on your Insane diff o.o Remove it LOL.[/color]

  2. Add some tags :c At least op, opening. added :D but no idea on this ;w;

[Easy]

  1. 00:02:018 (3) - Consider to add a whistle to the end, it would fit perfectly well with the piano.
  2. 00:09:654 (1,2,3) - For patterns like this, you should make them paralell to the grid, otherwise they won't look really pleasing. Try to use symmetry only if it is grid orientated.
  3. 00:26:745 (4) - Missing a clap on the start
  4. 00:34:200 (2) - ^same on the end.
  5. 00:39:473 (4) - Add a NC, the combo is geting to long for an Easy.
  6. 00:42:927 (2,3) - Try to add either finishes or whistles to the start of those Sliders, it will emphasize them and you can hear the strong sound here, right?
  7. 00:44:563 (1) - Missing a finish on the start and a clap on the end.
  8. 01:03:109 (4) - Try to place this on the mid of the grid, it will look more clean.
  9. 01:07:109 (2) - Missing clap on the end.
  10. 01:16:563 (1) - Doesn't make sense to use a NC here, music doesn't change at all, also you shouldn't make too short combos, it will mess up the drain. Also add a finish to the end, it will be consistent.
  11. Pretty fine after all, but still could need some work on cleaning up some pattern :c I mean, try to make them tidy and avoid overlaps, even if they seem easy to you.

[Normal]

  1. 00:05:109 (3) - In order to make your map more interesting, you should try to add more hitsounds. Here for example, you can try a whistle on the start, that would sound really nice.
  2. 00:21:291 (1) - Missing a finish on the start.
  3. 00:27:836 (1) - Nazi, tho such things can be important. Try to move this a bit more to the right in order to make the blanket neater.
  4. 00:38:745 (3) - Missing clap on the end.
  5. 00:40:745 (6) - Uhmm, better to make the Slider symmetrical if you get what I mean.
  6. 00:44:563 (1) - Add finish and remove the clap, the finish will help to show that a new musical part starts.
  7. 00:45:291 (3,4) - Center those two on the grid.
  8. 00:48:745 (2) - Try CTRL + H to make the curve more oriented to the next note, it will make the flow smoother therefor.
  9. 00:52:927 (1) - You should note for the future; starting Sliders on the strong beats (like downbeats and generally beats that sound strong) is much better than leting them end there; you see, you play the start by playing, but you don't play the end, so it has a better feeling to do that, right?
  10. 01:07:836 (2,3) - Same as already mentioned, center them on the grid.
  11. 01:09:291 (4) - Best would be to add a NC here and remove the next one, so you can add it on 01:12:200 (2) - to have it on the KIAI start.
  12. 01:11:109 (1) - Missing clap on start and end, or is it intentional?
  13. 01:25:291 (3,4) - Try to add whistles? Sounds better since the music is quite strong.
  14. Pretty good job here c:

[Hard]

  1. 00:01:109 (1,2,1,2,1,2) - Ehh, this pattern is way too harsh for a Hard difficulty. You see, it's to hidden. Consider that it is the difficulty behind Normal, so something like this is, huee, to difficult. - Ye , I know T.T but I don't have time to think new pattern on here now ;w; I'll think how to fix here
  2. 00:06:018 (3) - Add a clap to the end to keep consistency.
  3. 00:11:836 (3) - This jump plays bad and is unfiting for a Hard difficulty, lower the distance, at least.
  4. 00:12:927 (2) - Not a big deal, but stack this perfectly.
  5. 00:14:382 (1) - Replace the clap by a whistle, sounds much better since the beat calmed down here.
  6. 00:35:836 (1) - Again, better to make the Slider symmetrical and center it on the grid.
  7. 00:40:200 (1) - Try a whistle on the start, it really helps to emphasize the downbeat here.
  8. 00:41:654 (1) - Music is geting stronger here, try a finish or whistle on the start to show that ~
  9. 01:09:291 (1) - Try to add a whistle here aswell, the music is pretty strong here.
  10. 01:11:109 (1) - This isn't really a good thing to do. You could do that if the Slider was longer, but this looks honestly ugly in my opinion. Could you think of a different pattern?
  11. All in all, not bad. Actually pretty well done owo

[sKZy]

  1. 00:06:745 (1) - Add a finish or whistle to the start to follow the strong melody.
  2. 00:13:836 (4) - Try a NC to signalize the slow down.
  3. 00:21:291 (1) - Add a finish to the start to show the new musical part.
  4. 00:53:291 (1) - Missing a finish on the start.
  5. 01:25:291 (1) - Try a whistle? Music is still strong.
  6. Really, nice work, especially for a newbie! I'm impressed ~


That's pretty much it.

Overall, a good mapset, good luck with it :>

Fixed All!!!

except 1 on hard diff lo ( Actually, I'll fix it too :>)
Thanks a ton <3<3



pieguy1372 wrote:

hi, from my queue :D

[Easy]
00:21:291 (1) - add finish on start to match cymbal
00:37:654 (3) - http://puu.sh/3IJnR.jpg make it blanket (1) better?
00:44:563 (1) - add finish same idea as before
01:16:563 (1) - remove NC
01:16:563 (1) - add finish on end, seems to match other finishes here

[Normal]
00:14:745 (3) - add finish on end for new section, also it's there in Hard and Insane
00:21:291 (1) - add finish on start to match cymbal
00:24:200 (1,2,3,4) - try moving it a bit left to make 00:23:473 (4,1,2) - equidistant?
00:44:563 (1) - add finish
00:49:473 (3) - http://puu.sh/3IJuz.jpg make it blanket (1)
01:08:563 (3) - move 1 grid up to align with (2)

[Hard]
00:06:018 (3) - add whistle on end, seems to match before
00:40:200 (1) - add whistle on start to match vocal?
01:14:382 (3) - copy 01:14:018 (2) - , then flip?
01:23:473 (1) - remove NC? not necessary here imo

[sKZy]
00:35:018 - what the 0.0 remove red line plz
00:36:927 (3) - add whistle on end to match piano
00:41:654 (1) - add whistle? seems to fit here
00:45:291 (3) - add whistle to follow vocal
00:51:109 (3) - add whistle on start same idea as before
00:49:109 (2) - add whistle on start
01:01:836 (1) - add whistle on start? seems to follow vocal here

nice map, really good for someone with no ranked maps o.o//
star ~ and good luck :D
OMG Fixed All again lol

Thanks for a mod and your star <3
Onisakura
Hi, from my queue


[General]
add some more tags for all diff..especially sKZy

[Easy]

00:20:563 (3) - looks better if change this circle on short slider(1/2 tick) with reverse
00:24:563 (1,2,3) - this gaps will be weird for newbie and this accept all gaps in this diff...need simpliest rhythm for easy diff so for that - don't miss big white ticks

for example
00:31:836 (6,7) - between this two objects need some beat 00:32:200 - ...so need or put here circle or remove (6) and (7) and put slider 1/1 with reverse
00:36:200 (4,1) - but here - all good - cuz claping on back ground helps take a rhythm
and white tick
00:36:200 (4,1) - white tick, especially big one - this is your rhythm, so as i say above - don't miss big ticks
****
00:15:473 (1,2,3,1,2,3,1,2,3) - i suggest set break time (cuz anyway part looks like pieces) so 00:14:382 - 00:16:927 - spinner and 00:16:927 - 00:21:291 - break time

[Normal]

00:14:745 (3) - cut this on half and add circle 00:14:382 - (in this part player didn't get ony info about rhythm, except vocal of course) and one more here 00:15:473 -
00:27:473 - circle (in music i hear drum - but on map - i didin't see anything)
00:38:018 (1) - move left at 00:37:836 - then add circle here 00:37:654 - ....and~ stack
00:48:018 - add circle and stack with the start of the slider 00:48:200 (1) -
00:49:473 (3) - start of the slider at 00:49:654 - and here 00:49:473 - add circle and stack...like above
00:56:200 (3,1) - not good idea at all it's too close....move start of the spinner at 00:57:109 -
01:05:473 - circle and stack...like above
01:17:654 - and 01:17:836 - add circle...and yep..stack... or short slider but it looks weird just put clider here 01:17:654 -
01:22:745 - circle
01:26:018 (4) - move at 01:25:654 - then add short slider
01:26:018 (4) - remove this...add two short slider here 01:25:654 - and here 01:26:200 -
or like this

stack (5) and (6) and (4) and (7) on distance 1/1


[Hard]

00:08:382 (1,2,3) - put this above slider..it's too many objests in one place...and imo - hard diff need distance snap...it's not insane...and this - not jumps at all..so fix this pls
00:15:473 (1) - remove this and add this slider two more reverse...so the end of slider will be here 00:15:473 - at big white tick..then add circle 00:15:836 -
00:20:200 (2,1) - i didn't see reason for this stack....if u want jump move 00:20:745 (2) at x:352|y:40 and 00:20:927 (3) - x:208|y:60
00:41:109 (3,4,5) - move (4) at x:408|y:136 for pattern and imo need stack 00:41:473 (5) - and 00:41:654 (1) - for rhythm wave
01:00:563 (1) - remove and add two reverse 01:00:200 (3) - ..and add circle here 01:00:927 -
01:09:291 (1,2,3,4,1,2,3) - need symmetry for this pattern

[sKZy]

imo - nice diff...but it need more streams) like here 01:23:109 (1,2,3,4,5,1) - ....01:23:109 (1) - change at circles and continue stream)


Good luck ^_^
RandF
from my queue!

[General]
  1. How about adding the following for tags ? (They are vocal names)
    akasaki chinatsu
    tamura yukari
    kanemoto hisako
    kayano ai
[Easy]
  1. 00:09:654- finish is not suitable
  2. 00:47:473 (1) - ^
  3. 01:16:563 (1) - NC is necessary?
[Normal]
  1. 00:35:836- finish is not suitable
  2. 00:42:927 (3) - end at 00:43:473
  3. 00:53:654 (2,4) - avoid overlap
  4. 01:22:745- add a note
[Hard]
  1. 00:01:109 (3,1,2,1,2) - this overlap is too confusing, I think...
[sKZy]
  1. 00:55:473 (5) - move to x:344 y:148
  2. 00:57:109 (2) - move to x:248 in the same as 00:55:836 (7) -
  3. 00:57:291 (3) - move to the same place as 00:54:927 (1) -
  4. 00:56:382 (2) - move to x:344 y:148
    00:56:927 (1) - ^
Chiwawa is so cute!!!
~Good Luck~
Topic Starter
Sylith
Sorry guys ;-;
I don't have time to fix these suggestion....

I'll modify tomorrow :)
Natureshadow
Easy
00:01:473 (2) - I don't like this note because it doesn't follow the white white pattern you have later in the song and may confuse players, but I understand why it is there.
00:15:473 (1,2,3,1,2,3) - ,00:21:291 (1,2) - ,00:23:109 (3,4) - , Notes like these can be confusing to beginners. Imagine that there are no numbers.
It's a pretty slow song, so this shouldn't be a problem in the least, but the double triplet note (00:15:473 (1,2,3,1,2,3) - ) should probably be changed.
00:24:563 (1,2,3) - Switching from vocals to beats like this may throw off beginners
01:20:927 (1,2,3) - Again, the triplet.
01:25:655 (2,3) - I suggest moving these two notes up higher so that it doesn't confuse players, but this isn't as bad as the triplets.
01:02:382 (3,4) - Again, switch from vocal to beat.
01:08:200 (3,4) - ^ I feel like you could use this space to do something cool to be honest.
I also suggest you add another spinner in somewhere.
00:14:745 - Maybe here? :3
I know you already have two, and it's a short song, but one is at the very end, so it feels like there is only one.
Combos could be tidied a little bit IMO. but nothing too serious

Things I liked about this difficulty:
I absolutely fell in love with the white haired girl ;w;
Note placement on this map is appealing to the eye.

Normal
00:06:382 (5,1,2,3,1,2,3,4,5) - That's confusing and hard to read. Not so big a deal on a 4 star map but I suggest looking at it.
00:24:200 (1,2,3,4) - ^
00:56:200 (3,1) - These notes are too close on in time. I suggest deleting 00:56:200 (3) - , moving the spinner back to the white tick, and increasing its duration by a tick (that way it ends on the white tick)
01:22:745 - There seems like there should be a note here

Things I liked about this difficulty:
00:14:745 (3) - The combo of this note with the piano is really cool.


Hard
Ok... I am not great with 5 star maps but here I go.
00:11:109 (1) - Why new combo?
00:12:200 (5,1) - This stack is odd because the yellow slider is a full beat after the blue circle
00:13:836 (6,1) - ^
00:15:473 (1) - Why new combo?
00:20:018 (1) - ^ I think I've made my point.
00:20:200 (2,1) - Again, this stack. You get the point.
00:38:563 (4) - This slider doesn't seem to fit in the song
00:41:109 (3,4,5) - This combo is hard to read. Not a huge problem since it's a 5 star map.
00:44:200 (4) - IMO, change these to symbols and increase the volume
00:47:109 (3,1,2) - Unreadable.
01:11:109 (1,2,3) - ^
01:11:836 (4) - I actually like this, but it could be shortened by a tick.
01:21:473 (2,3,4,5,6) - ;01:24:382 (2,3,4,5,6) - These two pentagons could be confusing since they a hit in a diferent sequence.

Things I liked about this difficulty:
00:01:109 (3,1,2,1,2) - Even though this is confusion and I am unable to actually hit these notes, it looks really cool.
00:53:109 (1,2,3) - IMO, this is a nice stack, and I don't usually like stacks on sliders
00:56:200 (1,2,3,4,1) - This looks so cool X3
01:09:291 (1,2,3,4,1,2,3) - Your use of stars here is really nice.

Insane
Again, not great with 5 star maps.
Not much to say...
Most of this seems like a lot of illogical placement.
It seems to lack rhythm and pattern.
Also, you could go back and redo the combos.
IMHO, I think it needs to be slightly reworked to make it look and play better, but I understand that this gives it some difficulty.
I'd say more but I don't want to waste your time.

Things I liked about this difficulty:
Every time that piano comes in, you always find a way to work with it.

All in all, this is a really nice map.
Easy played smoothly, Normal played smoothly, and well... I'm a noob so I can't really provide flawless feedback on Hard and Insane.
I personally didn't like the song too much, but the anime is really cute ;w;
Anyways, this map is coming along very nicely.
Good luck with ranked ;)
Topic Starter
Sylith

Onisakura wrote:

Hi, from my queue


[General]
add some more tags for all diff..especially sKZy - ;w; should I add sKZy on tag?

[Easy]

00:20:563 (3) - looks better if change this circle on short slider(1/2 tick) with reverse - Fixed
00:24:563 (1,2,3) - this gaps will be weird for newbie and this accept all gaps in this diff...need simpliest rhythm for easy diff so for that - don't miss big white ticks - Fixed

for example
00:31:836 (6,7) - between this two objects need some beat 00:32:200 - ...so need or put here circle or remove (6) and (7) and put slider 1/1 with reverse - sorry... cannot understand what you are talking... and I think current seems ok
00:36:200 (4,1) - but here - all good - cuz claping on back ground helps take a rhythm - /o/
and white tick
00:36:200 (4,1) - white tick, especially big one - this is your rhythm, so as i say above - don't miss big ticks - Fixed
****
00:15:473 (1,2,3,1,2,3,1,2,3) - i suggest set break time (cuz anyway part looks like pieces) so 00:14:382 - 00:16:927 - spinner and 00:16:927 - 00:21:291 - break time - Fixed

[Normal]

00:14:745 (3) - cut this on half and add circle 00:14:382 - (in this part player didn't get ony info about rhythm, except vocal of course) and one more here 00:15:473 - - Fixed . but I didn't make this that you recommended ;-; I love this lonnnnnggg slider sorry
00:27:473 - circle (in music i hear drum - but on map - i didin't see anything) - Um, I think that here needs some break...
00:38:018 (1) - move left at 00:37:836 - then add circle here 00:37:654 - ....and~ stack - Fixed
00:48:018 - add circle and stack with the start of the slider 00:48:200 (1) - - Fixed
00:49:473 (3) - start of the slider at 00:49:654 - and here 00:49:473 - add circle and stack...like above - Fixed
00:56:200 (3,1) - not good idea at all it's too close....move start of the spinner at 00:57:109 - - I move to here 00:56:563 -
01:05:473 - circle and stack...like above - sorry. current seems okay
01:17:654 - and 01:17:836 - add circle...and yep..stack... or short slider but it looks weird just put clider here 01:17:654 - - I fix whole rhythm here :D
01:22:745 - circle - fixed whole rhythm here too
01:26:018 (4) - move at 01:25:654 - then add short slider - ^
01:26:018 (4) - remove this...add two short slider here 01:25:654 - and here 01:26:200 - - ^
or like this

stack (5) and (6) and (4) and (7) on distance 1/1


[Hard]

00:08:382 (1,2,3) - put this above slider..it's too many objests in one place...and imo - hard diff need distance snap...it's not insane...and this - not jumps at all..so fix this pls - fixed... but I cannot sure this is nice. cannot make nicely here ;w; I'll consider more
00:15:473 (1) - remove this and add this slider two more reverse...so the end of slider will be here 00:15:473 - at big white tick..then add circle 00:15:836 - - I think current one is okay
00:20:200 (2,1) - i didn't see reason for this stack....if u want jump move 00:20:745 (2) at x:352|y:40 and 00:20:927 (3) - x:208|y:60 - ?_? 2 , 1 doesn't makes stack ;-;
00:41:109 (3,4,5) - move (4) at x:408|y:136 for pattern and imo need stack 00:41:473 (5) - and 00:41:654 (1) - for rhythm wave - sorry,, current seems better for me
01:00:563 (1) - remove and add two reverse 01:00:200 (3) - ..and add circle here 01:00:927 - - same as 00:15:473
01:09:291 (1,2,3,4,1,2,3) - need symmetry for this pattern - Fixed
[sKZy]

imo - nice diff...but it need more streams) like here 01:23:109 (1,2,3,4,5,1) - ....01:23:109 (1) - change at circles and continue stream)
- sorry ;w; I think this rhythm is acceptable


Good luck ^_^
Thank you for your mod ~



RandomEffect wrote:

from my queue!

[General]
  1. How about adding the following for tags ? (They are vocal names) - added

    akasaki chinatsu
    tamura yukari
    kanemoto hisako
    kayano ai
[Easy]
  1. 00:09:654- finish is not suitable - umm.. IMO it seems okay
  2. 00:47:473 (1) - ^ - Fixed
  3. 01:16:563 (1) - NC is necessary? - there is no NC ;w; I think u didn't update map
[Normal]
  1. 00:35:836- finish is not suitable - Fixed
  2. 00:42:927 (3) - end at 00:43:473 - Fixed
  3. 00:53:654 (2,4) - avoid overlap - Fixed
  4. 01:22:745- add a note - Fixed
[Hard]
  1. 00:01:109 (3,1,2,1,2) - this overlap is too confusing, I think... - ;w; looking for better one
[sKZy]
  1. 00:55:473 (5) - move to x:344 y:148 - Fixed
  2. 00:57:109 (2) - move to x:248 in the same as 00:55:836 (7) - - Fixed
  3. 00:57:291 (3) - move to the same place as 00:54:927 (1) - - Fixed
  4. 00:56:382 (2) - move to x:344 y:148 - Fixed
    00:56:927 (1) - ^ - Fixed
Chiwawa is so cute!!!
~Good Luck~
Thanks a lot :D


Natureshadow wrote:

Easy
00:01:473 (2) - I don't like this note because it doesn't follow the white white pattern you have later in the song and may confuse players, but I understand why it is there. - ;w; sorry
00:15:473 (1,2,3,1,2,3) - ,00:21:291 (1,2) - ,00:23:109 (3,4) - , Notes like these can be confusing to beginners. Imagine that there are no numbers. - Fixed
It's a pretty slow song, so this shouldn't be a problem in the least, but the double triplet note (00:15:473 (1,2,3,1,2,3) - ) should probably be changed. - IMO, triple 1/1 seems okay in Easy diff...
00:24:563 (1,2,3) - Switching from vocals to beats like this may throw off beginners - Fixed
01:20:927 (1,2,3) - Again, the triplet. - ^
01:25:655 (2,3) - I suggest moving these two notes up higher so that it doesn't confuse players, but this isn't as bad as the triplets. - Fixed
01:02:382 (3,4) - Again, switch from vocal to beat. - Fixed
01:08:200 (3,4) - ^ I feel like you could use this space to do something cool to be honest. - Fixed
I also suggest you add another spinner in somewhere.
00:14:745 - Maybe here? :3 - Fixed
I know you already have two, and it's a short song, but one is at the very end, so it feels like there is only one.
Combos could be tidied a little bit IMO. but nothing too serious

Things I liked about this difficulty:
I absolutely fell in love with the white haired girl ;w;
Note placement on this map is appealing to the eye.

Normal
00:06:382 (5,1,2,3,1,2,3,4,5) - That's confusing and hard to read. Not so big a deal on a 4 star map but I suggest looking at it. - umm... I'll consider about this one
00:24:200 (1,2,3,4) - ^ - Fixed
00:56:200 (3,1) - These notes are too close on in time. I suggest deleting 00:56:200 (3) - , moving the spinner back to the white tick, and increasing its duration by a tick (that way it ends on the white tick) I place spinner to here 00:56:563 (1) -
01:22:745 - There seems like there should be a note here - Fixed

Things I liked about this difficulty:
00:14:745 (3) - The combo of this note with the piano is really cool. /o/


Hard
Ok... I am not great with 5 star maps but here I go.
00:11:109 (1) - Why new combo? - I basically put NC for 1 downbeat - 1 NC.. So I think It's okay
00:12:200 (5,1) - This stack is odd because the yellow slider is a full beat after the blue circle - It seems okay for me :( sorry
00:13:836 (6,1) - ^ - Fixed
00:15:473 (1) - Why new combo? - ^
00:20:018 (1) - ^ I think I've made my point. - ^
00:20:200 (2,1) - Again, this stack. You get the point. - ^
00:38:563 (4) - This slider doesn't seem to fit in the song - does it seems weird? D: It seems good for me
00:41:109 (3,4,5) - This combo is hard to read. Not a huge problem since it's a 5 star map. - I think this is readable
00:44:200 (4) - IMO, change these to symbols and increase the volume - sorry D: current seems better
00:47:109 (3,1,2) - Unreadable. - ^
01:11:109 (1,2,3) - ^ - ^
01:11:836 (4) - I actually like this, but it could be shortened by a tick. - umm.... 2 reverse seems better for me sorry
01:21:473 (2,3,4,5,6) - ;01:24:382 (2,3,4,5,6) - These two pentagons could be confusing since they a hit in a diferent sequence. - It is starrrrrrr o.O

Things I liked about this difficulty:
00:01:109 (3,1,2,1,2) - Even though this is confusion and I am unable to actually hit these notes, it looks really cool. - /o/ but I'm going to fix this part ;w; maybe
00:53:109 (1,2,3) - IMO, this is a nice stack, and I don't usually like stacks on sliders
00:56:200 (1,2,3,4,1) - This looks so cool X3
01:09:291 (1,2,3,4,1,2,3) - Your use of stars here is really nice.

Insane
Again, not great with 5 star maps.
Not much to say...
Most of this seems like a lot of illogical placement.
It seems to lack rhythm and pattern.
Also, you could go back and redo the combos.
IMHO, I think it needs to be slightly reworked to make it look and play better, but I understand that this gives it some difficulty.
I'd say more but I don't want to waste your time. - Maybe my placement is bad D: but I think this rhythm is okay on insane. and I cannot understand why you said to me to redo NC... It seems okay

Things I liked about this difficulty:
Every time that piano comes in, you always find a way to work with it.

All in all, this is a really nice map.
Easy played smoothly, Normal played smoothly, and well... I'm a noob so I can't really provide flawless feedback on Hard and Insane.
I personally didn't like the song too much, but the anime is really cute ;w;
Anyways, this map is coming along very nicely.
Good luck with ranked ;)
Thanks for a mod :D
[ Zzz ]
Hi~ sKZy

추천

더 좋을것 같은 제안

[Easy]

00:25:654 (3) - 간격이 0.95인데 .. 1.00으로 바꿔주시면 안될까요 ..? 왠지 안맞는듯 한데요 'ㅂ' ..

00:35:109 (3) - 얘도 간격이요 ...0.80정도로 되어있는거같은데 ..

이렇게 해주시는건 어때요..? 더 좋아보이는데 .. 'ㅅ'...

00:36:200 (4) - x396 y100 으로 해주시면좋을꺼같아요 간격도 일정하구요 ㅇㅇ... 그리드스냅 풀고하시면되요 ㅇㅇ...

01:23:836 (1,2,3,1,2,3) - 여기 리매핑 해보실 생각없으신가요 ..?

01:22:745 (5) - 만약한다면 여기부터 박자를 넣어서 해주시면 좋을꺼같아요!!

[Normal]

01:25:836 (6) - 서클추가 01:26:382 (7) - 서클추가

또는

01:25:291 (5) - 이렇게 슬라이더로 하는것도 좋아보여요 !!

[Hard]

00:01:109 (3,1,2,1,2) - 이거 노리신거같지만.. 제가 그냥보기엔 조금 안좋을꺼같아요 ...다르게 바꿔주시면 안될까요..?

00:11:473 (2) - 리버스

01:11:654 (3) - 가리는거같아요 .. 바꿔주시는걸 추천함..

01:22:745 (7) - 서클 추가

[sKZy]

00:21:836 (2) - 리버스

00:22:200 (3) - 리버스

00:22:563 (4) - 리버스

해보시는건 어때요 ..?

끝...
Star!!
Xinchii
Hi~ from queue :)
[Easy]
  1. 00:06:745(4)- NC here
  2. 00:12:563(5)- ^
  3. 00:50:382(5)- Try to set a slider to 00:50:745- seems a little bit empty.
  4. 01:16:200- Set a note here. I feel confuse here when I first listen to this part.
[Normal]
  1. 00:24:563(2)- Seems miss a clap on it. and remove 00:24:927(3)- 's clap
  2. 00:25:291(4)- Remove this whistle , it's not really fix here :<
[Hard]
  1. 00:28:200(2)- Set on x:308 y:244 to blanket with 00:27:836(2)-
  2. 00:26:018(2,3)- Exchange these two note to make flow better.
  3. 00:56:927(3)- No finish like front two slider :<?
  4. 01:24:382(2,3,4,5,6)- Seems can modify these to make pentagonal more symmetry :3
    (3) x:136 y:80
    (4) x:224 y:80
    (5) x:252 y:164
    (6) x:180 y:216
[sKZy]
  1. 00:15:927(2)- Make this slider to x:220 y:232 to do better blanket.
  2. 00:32:563(1)- Remove NC , and add the NC on 00:32:927(3)-
  3. 00:35:836(1)- You can try to curve it down to fix 00:35:473(6)-.

Not to much to point. Great job.
Whatever , I enjoy this map very much.
Good luck for rank!
Topic Starter
Sylith

[ Zzz ] wrote:

Hi~ sKZy

추천

더 좋을것 같은 제안

[Easy]

00:25:654 (3) - 간격이 0.95인데 .. 1.00으로 바꿔주시면 안될까요 ..? 왠지 안맞는듯 한데요 'ㅂ' .. - 수정했어요

00:35:109 (3) - 얘도 간격이요 ...0.80정도로 되어있는거같은데 .. - 수정

이렇게 해주시는건 어때요..? 더 좋아보이는데 .. 'ㅅ'... - 수정

00:36:200 (4) - x396 y100 으로 해주시면좋을꺼같아요 간격도 일정하구요 ㅇㅇ... 그리드스냅 풀고하시면되요 ㅇㅇ... - 굳이 그리드 풀 필요를 못느끼겠네요.... 그냥 두고싶은데에 뒀어요

01:23:836 (1,2,3,1,2,3) - 여기 리매핑 해보실 생각없으신가요 ..? - 수정

01:22:745 (5) - 만약한다면 여기부터 박자를 넣어서 해주시면 좋을꺼같아요!!

[Normal]

01:25:836 (6) - 서클추가 01:26:382 (7) - 서클추가

또는

01:25:291 (5) - 이렇게 슬라이더로 하는것도 좋아보여요 !! - 수정

[Hard]

00:01:109 (3,1,2,1,2) - 이거 노리신거같지만.. 제가 그냥보기엔 조금 안좋을꺼같아요 ...다르게 바꿔주시면 안될까요..? -어떻게 바꿀지 고민중인데 잘 안떠오르네요

00:11:473 (2) - 리버스 - 수정

01:11:654 (3) - 가리는거같아요 .. 바꿔주시는걸 추천함.. - 의도적으로 넣긴했는데... 딱히 바꿀게 생각아 안나네요. 한번 더 지적오면 고칠게요

01:22:745 (7) - 서클 추가 - 하드에 이정도 리듬은 읽을수 있다고 봄... 여긴 그대로 두고싶어요

[sKZy]

00:21:836 (2) - 리버스 - 지금이 더 나은거같아요

00:22:200 (3) - 리버스 - ^

00:22:563 (4) - 리버스 - ^

해보시는건 어때요 ..?

끝...
Star!!
모딩감사합니다!!!! :D




leon1341414 wrote:

Hi~ from queue :)
[Easy]
  1. 00:06:745(4)- NC here - Fixed
  2. 00:12:563(5)- ^ - Fixed
  3. 00:50:382(5)- Try to set a slider to 00:50:745- seems a little bit empty. - Fixed
  4. 01:16:200- Set a note here. I feel confuse here when I first listen to this part. - Fixed
[Normal]
  1. 00:24:563(2)- Seems miss a clap on it. and remove 00:24:927(3)- 's clap -lol my mistake. Fixed
  2. 00:25:291(4)- Remove this whistle , it's not really fix here :< - Fixed
[Hard]
  1. 00:28:200(2)- Set on x:308 y:244 to blanket with 00:27:836(2)- - Fixed
  2. 00:26:018(2,3)- Exchange these two note to make flow better. - sorry. current flow seems better ;-;
  3. 00:56:927(3)- No finish like front two slider :<? - I think this is okay \o/
  4. 01:24:382(2,3,4,5,6)- Seems can modify these to make pentagonal more symmetry :3 - Fixed
    (3) x:136 y:80
    (4) x:224 y:80
    (5) x:252 y:164
    (6) x:180 y:216
[sKZy]
  1. 00:15:927(2)- Make this slider to x:220 y:232 to do better blanket. - Fixed
  2. 00:32:563(1)- Remove NC , and add the NC on 00:32:927(3)- - ummm... IMO, current one seems right. cuz It should be warn 1/4 slider /o/
  3. 00:35:836(1)- You can try to curve it down to fix 00:35:473(6)-. - Fixed

Not to much to point. Great job.
Whatever , I enjoy this map very much.
Good luck for rank!
Thank you ~ It helps me :D
alvinheriadi
wow, a kawaiiii song

Text shown in red means unrankable stuff (you must fix it)
[Normal]
  1. 00:20:563 (4) - change it to circle at 00:20:563?
  2. 01:21:654 (2,3) - Unify this to a slider?
  3. 01:23:109 (2) - Tweak this a bit so it looks like a blanket
[Hard]
  • 00:13:654 (5) - 1 grid left for better zigzag
Broccoly
hi m4m~ 역시 프로시라 잡을게 없네요 ㄷㄷ
그냥 제안만~

[sKZy]
00:03:473 (5) - 이 슬라 살짝 느리게 변속넣으면 잘 어울릴것 같네요
00:10:200 (2,4) - (nazi) 스택 완벽하게?
00:13:291 (1,2,3) - (nazi) 1이랑 2,3과의 거리가 동일하게? 이등변삼각형처럼용
00:23:473 (3,4,5) - 이런건 어떠세요? 점프 <3

(3,4,5가 정삼각형, 4에서 3이랑 2 꼬리까지의 거리가 같게)

00:34:563 (1,2,3) - 그냥 스택 어떠세요? 2번 자리에 1이랑 3 옮기는게 더 깔끔하고 플레이하기에 좋은거 같은~
00:46:200 (2) - ctrl + g? 더 재밌네요
00:56:200 (1,2,3,4,1,2,3,4) - 오 좋은점프
01:16:200 (4) - 대각대칭 어떠세용? 꽤 잘 어울리는듯..


[Hard]
00:00:563 (2) - 이슬라를 파란틱에서 끝내고 하얀틱에 서클 추가하시는건 어때요? 보통 다운비트가 슬라끝에 있으면 리듬을 헷갈릴수가 있거든요. 만약 하신다면 서클로 힛사 옮기는거 잊지말기 ><
00:24:927 (2,3,4) - 정삼각형은 어떠심?
00:26:018 (2,4) - (nazi) 블랭캣 좀만더 잘되게?
00:29:654 (1) - (nazi) x:332 y:344?
01:03:109 (5) - ctrl + g? 다음 슬라까지 점프도 되고 괜찮은듯헌디
01:10:382 (3) - (nazi) x:80 y:172? 정사각형
01:15:109 (1) - ctrl + g? 전슬라랑 같이 비좁은 느낌이 나네요
01:23:473 (1) - 뉴콤해제?

오.. 맵셋 랭크될삘이네요;;
hope this helps! :)
Topic Starter
Sylith

alvinheriadi wrote:

wow, a kawaiiii song

Text shown in red means unrankable stuff (you must fix it)
[Normal]
  1. 00:20:563 (4) - change it to circle at 00:20:563? - sorry. I think it's okay
  2. 01:21:654 (2,3) - Unify this to a slider? - ^
  3. 01:23:109 (2) - Tweak this a bit so it looks like a blanket
- Fix!

[Hard]
  • 00:13:654 (5) - 1 grid left for better zigzag -fixed

Thanks for your modding :D






Broccoly wrote:

hi m4m~ 역시 프로시라 잡을게 없네요 ㄷㄷ - 허... 놀림당함
그냥 제안만~

[sKZy]
00:03:473 (5) - 이 슬라 살짝 느리게 변속넣으면 잘 어울릴것 같네요
00:10:200 (2,4) - (nazi) 스택 완벽하게?
00:13:291 (1,2,3) - (nazi) 1이랑 2,3과의 거리가 동일하게? 이등변삼각형처럼용
00:23:473 (3,4,5) - 이런건 어떠세요? 점프 <3

(3,4,5가 정삼각형, 4에서 3이랑 2 꼬리까지의 거리가 같게)

00:34:563 (1,2,3) - 그냥 스택 어떠세요? 2번 자리에 1이랑 3 옮기는게 더 깔끔하고 플레이하기에 좋은거 같은~
00:46:200 (2) - ctrl + g? 더 재밌네요
00:56:200 (1,2,3,4,1,2,3,4) - 오 좋은점프
01:16:200 (4) - 대각대칭 어떠세용? 꽤 잘 어울리는듯..


[Hard]
00:00:563 (2) - 이슬라를 파란틱에서 끝내고 하얀틱에 서클 추가하시는건 어때요? 보통 다운비트가 슬라끝에 있으면 리듬을 헷갈릴수가 있거든요. 만약 하신다면 서클로 힛사 옮기는거 잊지말기 ><
00:24:927 (2,3,4) - 정삼각형은 어떠심?
00:26:018 (2,4) - (nazi) 블랭캣 좀만더 잘되게?
00:29:654 (1) - (nazi) x:332 y:344?
01:03:109 (5) - ctrl + g? 다음 슬라까지 점프도 되고 괜찮은듯헌디
01:10:382 (3) - (nazi) x:80 y:172? 정사각형
01:15:109 (1) - ctrl + g? 전슬라랑 같이 비좁은 느낌이 나네요
01:23:473 (1) - 뉴콤해제?

오.. 맵셋 랭크될삘이네요;;
hope this helps! :)
마지막 뉴콤빼고 전부 고쳤어요~ 모딩 감사합니다 :D
Mythiax
Hi! Mod from my queue.

[General]
  1. wow, first time that AIBAT can't find any issues when i'm modding.. Checked something else and... Clear!
[Easy]
  1. 00:05:654 (3) - Move this slider to 00:05:291 - and add a note in 00:06:382 - with a whistle. Leaving that empty space feels weird and sounds better like this.
  2. 00:23:109 (4) - Delete this note to follow vocals a bit better.
  3. 01:07:836 - 01:08:563 - this empty spaces in kiai feels boring and breaks your map's flow. You can change this pattern to make it sound better.
    I prefer this sliders since they fit better for easy diff:
    Code: (delete 01:08:200 (3,4) - and add the code in .osu file)
    176,232,67836,2,0,L|234:300,1,90,4|8,0:0|0:0,0:0:0:0:
    291,370,68563,2,0,P|322:333|325:292,1,90,0|8,0:0|0:0,0:0:0:0:
  4. 01:13:654 - 01:14:382 - Same as above. The empty space in kiai feels weird and boring. Try with this notes parttern:
    Code: (delete 01:14:018 (3,4) - and add the code in .osu file)
    192,240,73654,1,0,0:0:0:0:
    224,324,74018,1,8,0:0:0:0:
    312,348,74382,1,0,0:0:0:0:
    388,296,74745,1,8,0:0:0:0:
SV 0.9 in easy. Not wrong but a bit slower would be better for a Easy diff. Maybe use 0.8 in your next projects.

[Normal]
  1. OD+1: fits better for a normal.
  2. AR+1: AR5 fits better here. AR4 feels a bit slow for this map and this BPM.
  3. 00:22:563 (3) - Ugh, can you make a nicer shape please :o ?
Not much, looks like a Normal+ due to circles spam in some parts + 1.10 SV. Try using 1.0 for normal in your next mapsets.

[Hard]
  1. 00:11:109 (1) - Remove NC for concistency with previos long combo.
  2. 00:17:291 (2) - Add a note here. You can hear music here and the 2 note hit after the slider would sound and play good imo.
  3. 01:23:473 (1,1) - Remove both NC, they're pointless.
mmm, your spacing isn't really consistent but this is not a big issue after all. Sometimes seems that you increase spacing just to fix the map faster :P

[sKZy]

  1. 00:03:836 (1) - This is a bit too close from pervios note, mind increasing spacing a bit?
  2. 00:20:563 (1,2,3) - Why not using same spacing between jumps? I feel (3) a bit too far from (2). Maybe place (2) in x:496 y:232.
  3. 00:23:109 (2,3) - There's no music or vocals that stand this jump, why don't you use the regular spacing here?
  4. 01:05:473 (4,5,6) - I can't hear anything on this blue tick.You should delete (5) here and maybe stack (4) and (6)
Interesting insane.

Looking forward to see this ranked. Good luck!
Topic Starter
Sylith

Zeroarg wrote:

Hi! Mod from my queue.

[General]
  1. wow, first time that AIBAT can't find any issues when i'm modding.. Checked something else and... Clear!
[Easy]
  1. 00:05:654 (3) - Move this slider to 00:05:291 - and add a note in 00:06:382 - with a whistle. Leaving that empty space feels weird and sounds better like this.
  2. 00:23:109 (4) - Delete this note to follow vocals a bit better.
  3. 01:07:836 - 01:08:563 - this empty spaces in kiai feels boring and breaks your map's flow. You can change this pattern to make it sound better.
    I prefer this sliders since they fit better for easy diff:
    Code: (delete 01:08:200 (3,4) - and add the code in .osu file)
    176,232,67836,2,0,L|234:300,1,90,4|8,0:0|0:0,0:0:0:0:
    291,370,68563,2,0,P|322:333|325:292,1,90,0|8,0:0|0:0,0:0:0:0:
  4. 01:13:654 - 01:14:382 - Same as above. The empty space in kiai feels weird and boring. Try with this notes parttern:
    Code: (delete 01:14:018 (3,4) - and add the code in .osu file)
    192,240,73654,1,0,0:0:0:0:
    224,324,74018,1,8,0:0:0:0:
    312,348,74382,1,0,0:0:0:0:
    388,296,74745,1,8,0:0:0:0:
SV 0.9 in easy. Not wrong but a bit slower would be better for a Easy diff. Maybe use 0.8 in your next projects.

[Normal]
  1. OD+1: fits better for a normal.
  2. AR+1: AR5 fits better here. AR4 feels a bit slow for this map and this BPM.
  3. 00:22:563 (3) - Ugh, can you make a nicer shape please :o ?
Not much, looks like a Normal+ due to circles spam in some parts + 1.10 SV. Try using 1.0 for normal in your next mapsets.

[Hard]
  1. 00:11:109 (1) - Remove NC for concistency with previos long combo.
  2. 00:17:291 (2) - Add a note here. You can hear music here and the 2 note hit after the slider would sound and play good imo.
  3. 01:23:473 (1,1) - Remove both NC, they're pointless.
mmm, your spacing isn't really consistent but this is not a big issue after all. Sometimes seems that you increase spacing just to fix the map faster :P

[sKZy]

  1. 00:03:836 (1) - This is a bit too close from pervios note, mind increasing spacing a bit?
  2. 00:20:563 (1,2,3) - Why not using same spacing between jumps? I feel (3) a bit too far from (2). Maybe place (2) in x:496 y:232.
  3. 00:23:109 (2,3) - There's no music or vocals that stand this jump, why don't you use the regular spacing here? - umm... I want to emphasize here... I'll keep this :D
  4. 01:05:473 (4,5,6) - I can't hear anything on this blue tick.You should delete (5) here and maybe stack (4) and (6)
Interesting insane.

Looking forward to see this ranked. Good luck!


Fixed all /o/(except 1 issue) Thank you! ( sorry.... I was lazy :P)



BTW, I cannot afford to manage beatmap until december(I want to concentrate on study again ;-;)

I'll revive this someday!
Topic Starter
Sylith
revived~

remapped easy,insane(partially) diff
marjoni01
Just some random mod :v

[EASY]
00:42:382 (1) - Make it into one combo, maybe?
00:42:927 (1) - I don't know why but IMO you should make it like this
00:47:473 (1) - Make it into one combo and maybe move it like
00:51:654 (1) - Move it like
00:52:563 (2) - Just like above move it a little like
01:11:109 (2) - Move it a little too like
01:11:836 (3) - Same here move it a little like

[NORMAL]
00:30:018 (3) - Move it a little like
00:30:382 (4) - Move it a little too like
01:08:200 - Make it like
01:21:291 - Make it like
01:25:291 (5) - maybe move it like

[HARD]
Sorry, not my league

[sKZy]
Sorry, not my league

Good luck~ :D
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