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The Quick Brown Fox - Big Money

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Nadeln13boot
Hey man, this is really good. Can i make suggestions here? If you make a jump sequence where you jump from one note far to another, in $50 don't immediatly make a stream. very confusing.
Loving it 10 million times more than BlueDragon's version because this is actually playable!
Topic Starter
RikiH_

Nadeln13boot wrote:

Hey man, this is really good. Can i make suggestions here? If you make a jump sequence where you jump from one note far to another, in $50 don't immediatly make a stream. very confusing.
Loving it 10 million times more than BlueDragon's version because this is actually playable!
What part do you mean about the stream?
Anyways thanks a lot for the support, I wanted to make a playable version of that map!
Heanday
Hi !

[1$]

This dif sounds perfect i can't found mistake, so only sugggestion

00:16:314 (1) - What about revers this one ? Sounds strange slid + circle if we check what you did after. ( then it's revers / slid circle / revers / ... you got it :o )

Hitsound : You you you'll NEED IT !!


Whistle


I suggest to whistle them => 00:17:171 (2) - / 00:18:885 (4) - / 00:19:742 (1) - end slid / 00:22:314 (3) - / 00:24:028 (2) - / 00:25:742 (5) -

Finish


01:14:599 (1) - need it :o
01:20:599 (3) - Same end slid
02:40:313 (1) - ^
02:52:313 (2) - ^ end slid

Clap



01:59:171 (1) - Revers need a clap imo
02:00:456 (2) - ^
02:00:885 (3) - revers ^
02:02:171 (4) - ^
02:02:599 (1,2,1,2) - all of them end slid
02:12:885 (1) - revers
02:14:171 (2) - early slid


[10$]


Little stupid idea for change the rythme here => 01:24:885 (1,2,3,4,5,6,1) - Try it => http://puu.sh/3yDCg.jpg

02:19:742 (1) - You must delete it, he is useless imo

02:38:171 (2) - here you follow voice right ? Why don't finish by the " it " ? lol, sounds strange imo ! :D




Hitsound : You you you'll NEED IT !!



Whistle


Same than easy :o

00:17:171 (2) - early slid / 00:18:885 (5) - ^ / 00:19:742 (1) - ^ / 00:20:599 (2,3) - early slid / 00:23:171 (1) - ^ / 00:24:671 (3) - ^

For this Kiai time, you spam whistle too much :o you can't !, you need to explain the rythm, we can't understand the rythm if you spam it :p

Kiai time whistle :
00:47:813 (2) - / 00:48:671 (4) - / 00:49:313 (2) - end slid / 00:49:742 (3) - whole slid whistle / 00:51:242 (2) - / 00:52:099 (4) - / 00:52:742 (2) - end slid / 00:53:171 (3) - Whole slid whistle / 00:54:671 (2) - / 00:55:313 (4) - end slid / 00:56:385 (2) - / 00:56:599 (3) - whole slid ^ / 00:57:885 (2) - end slid / 00:58:313 (3) - end slid Only them need to whistle ! Revoke all of the rest in the kiai time please

Same for second kiai time & last kiai time

Finish


01:21:456 (1) - early slid

[50$]

00:47:171 (1,2,3,4) - What about this http://puu.sh/3yFKC.jpg ? Then stack 4 with 1, fits with the music

rest sounds good, but, same than hard, you can't spam whistle, revoke some !

[100$]

00:43:528 (2) - Ctrl G ? Better flow
Care about spam whistle in kiai like other dif, and that's all for this one, realy good dif i played it many time ._. Gogo rank :°

Hope it help, gl !
Stefan
Any chances that Taiko Diffs can be added? If not, get feeded a bit by my stars.
rezoons
Hi :),

Mod from your victory in the The French Baguette queue!
(Heanday, it was me who was supposed to mod his diff.... I think.... We still need to be more organised)

[General]
  1. In the other ranked Big Money the mapper used "renard" and "lapfox" in the Tags.
[1₣]
  1. Well, it's a 0.69 star diff so... Since it's a very Easy diff go very Easy all the way and use CS-1.
  2. 00:36:885 (1) - The sound at the start and the end of the slider is the same as 00:30:028 (1,1) so use Finish+Clap (but keep the finish only on the arrow)
  3. 00:39:671 (2,3) - ^ (Or, if you think it's too much remove the clap+finish on 00:30:028 (1,1))
  4. 00:42:028 (1) - Finish?
  5. 00:51:456 (1,3) - Not exactly symetrical.
  6. 01:14:599 (1) - Finish?
  7. 01:14:599 (1,2,3,4) - 1 and 4 are symetrical but not 2 and 3.
  8. 01:48:885 (1,2,3) - Same as 00:36:885.
  9. 01:54:028 (1) - Finish?
  10. 02:52:313 (2) - Finish at the end?
(the same hitsounds suggestion can be applied on other diff so if you agree check your other diff at the same place)

[10₣]
  1. 01:20:599 (3) - It touches the HP bar.
  2. 02:12:885 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Maybe a little bit too hard for a "Hard". Not the pattern in itself but the fact that there are 14 sliders in a row. Maybe soften by adding a break in the middle by remplacing the sliders with some notes like this:
  3. 02:40:313 (1) - You nearly have a blanket so why not doing one? Move the second point to x=32 y=308 and the third point to x=52 y=264.
  4. 02:47:385 (2,3,4,5,1,2,3) - Not very interesting to play. I wouls suggest to replace it with notes/slider like before or to make some jump between the sliders. (move/move/move/move or wait/jump/wait/jump is more interesting to play than wait/move/wait/move imo.)
[50₣]
  1. 00:30:028 (1,2,3,4,5,6,7) - A straight line? Really? I think you can find a lot of way better pattern to do with 7 notes. Besides you already used some straight line with the small 4-notes stream.
  2. 00:35:171 (1,2,1,2,1,2,1,2) - The idea is good but jump isn't really progressive. 00:35:171 (1,2) is x0.8 00:35:599 (1,2) is x1.3 00:35:599 (1,2) is x3.3 00:36:456 (1,2) is x3.8. Try making something more like x1 then x2 then x3 then x4 for example. (But the >x3 jump are really surprising since you start with no jump at all in the quiet part of the song then despite the fact that the song is still the same you add these big jump! I'm not against them but maybe soften them a little)
  3. 00:43:313 (3,4) - The curve doesn't look really good imo. Keep them straight.
  4. 01:14:385 (1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - You have pattern only notes and pattern sliders/notes. I think the effect would be better while playing if you would altern these pattern. Currently you start with the "only notes" pattern then finish with the "slider/notes" pattern but why note alterning the two?
  5. 01:50:599 (1,2,3) - Try doing a blanket here?
  6. 01:55:742 (3) - Put at the center of the palyfield like you did at 00:43:313 (3,4,5).
  7. 02:12:028 (1) - Maybe put it at the center? Or at x=72 y=160 aligned with the others.
[100₣]
  1. I'm not sure the AR10 is really necessary. I know that it's 280BPM and there aren't a lot of AR10 ranked map (only 2 if i remember correctly if you don't count the approved and 2008 map) but the part where the song is 140BPM-like makes me wonder if it's a goo idea to use AR10.
  2. 00:26:599 (1) - In all your diff you mark the scratchin' sound by a deformation near the head of the slider so why not doing this here?
  3. 00:42:885 (3,4,1,2,3) - In the 50$ diff you did a jump here but not at 00:42:028 (1,2). Here you do the opposite. But i would suggest to do just like the 50$ diff (jump at 00:42:885 (3,4,1,2,3)) because it fits the song better imo.
  4. 00:58:313 (1,2,3,4,5,6,7) - Why not keeping the symmetry and doing this:

    You just have to move 00:58:099 (4) somewhere else.
  5. 01:42:028 (1,2,3,4,5,6,7,8) - Not symetrical.
  6. 01:44:385 (4) - Move it to x=80 y=320 in order to have a rectangle with 01:43:742 (1,2,3).
  7. 01:45:885 (2,3,5,6) - 3 and 5 are at the same high but not 2 and 6.
  8. 01:53:171 (3,4) - x4.47 jump + AR10 is maybe a little bit exagerated....
  9. 01:55:313 (1,2,3,4,5) - Do a star instead?
  10. 02:41:813 (4) - Move it to x=140 y=128? Like you did for 02:44:171 (3,4) and 02:45:028 (3,4).
  11. 02:50:492 (11,1,2,3,4,1,2,3,4) - These jump are actually easier than those in the 50$ diff... Just saying.
Well... A good map by a mapper i like. ^^
Take my star and good luck for ranking it. I hope my mod was useful :).
Gero
Hey Riki

I Finished My Diff :P do not forget to add me, to the tags! GL!

Gero's $$ Money plss xD
osu file format v12

[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0

[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's 5$
Source:
Tags:
BeatmapID:269867
BeatmapSetID:101766

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
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SliderTickRate:1

[Events]
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211,333,130313,2,0,P|174:364|124:364,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
143,276,131171,6,0,L|123:231,1,50.000000298023
143,190,131599,2,0,L|121:142,1,50.000000298023,8|0,0:0|0:0,0:0:0:0:
103,103,132028,1,4,0:2:0:0:
277,59,132885,6,0,P|328:59|370:91,1,100.000000596046,4|8,0:2|0:0,0:0:0:0:
299,146,133742,2,0,P|337:173|388:173,1,100.000000596046,0|8,0:2|0:0,0:0:0:0:
476,155,134599,1,0,0:0:0:0:
496,242,135028,5,8,0:0:0:0:
436,309,135456,1,0,0:0:0:0:
348,285,135885,2,0,L|296:285,2,50.000000298023,8|2|0,0:0|0:0|0:0,0:0:0:0:
436,309,136742,5,8,0:0:0:0:
496,242,137171,1,0,0:0:0:0:
476,155,137599,1,8,0:0:0:0:
398,109,138028,1,0,0:0:0:0:
311,134,138456,1,8,0:0:0:0:
256,205,138885,6,0,L|217:248,2,50.000000298023,4|4|4,0:2|0:2|0:2,0:0:0:0:
285,170,139528,1,4,0:2:0:0:
311,134,139742,1,4,0:2:0:0:
346,51,140171,2,0,P|394:62|439:41,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,62,141456,5,0,0:0:0:0:
167,50,141885,2,0,P|104:123|144:209,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
187,285,143171,2,0,L|284:312,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
373,307,144028,2,2,B|371:253|316:229|316:229|217:200,1,200.000001192092,0|4,0:0|0:2,0:0:0:0:
256,166,156885,6,0,L|256:63,2,100.000000596046,6|2|2,2:0|2:0|2:0,2:0:0:0:
256,256,158171,1,2,2:0:0:0:
256,256,160313,5,4,0:2:0:0:
221,172,160742,1,8,0:0:0:0:
192,86,161171,2,0,P|150:105|129:153,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
44,175,162028,2,0,P|65:219|112:238,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
102,327,162885,2,0,P|152:325|185:289,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
258,239,163742,5,0,0:0:0:0:
328,182,164171,2,0,B|484:57,2,200.000001192092,8|8|8,0:0|0:0|0:0,0:0:0:0:
258,239,166313,1,0,0:0:0:0:
184,291,166742,1,8,0:0:0:0:
98,261,167171,5,4,0:2:0:0:
83,172,167599,2,0,P|118:83|212:69,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
302,69,168885,2,0,L|352:69,2,50.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
273,154,169742,2,0,L|222:154,2,50.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
363,154,170599,6,0,B|414:154|414:154|450:190,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
472,275,171456,2,0,P|423:282|384:253,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
448,188,172313,1,4,0:2:0:0:
256,192,172528,12,4,174028,0:2:0:0:
Topic Starter
RikiH_

Heanday wrote:

Hi !

[1$]

This dif sounds perfect i can't found mistake, so only sugggestion

00:16:314 (1) - What about revers this one ? Sounds strange slid + circle if we check what you did after. ( then it's revers / slid circle / revers / ... you got it :o ) I think it's not really necessary...

Hitsound : You you you'll NEED IT !!


Whistle


I suggest to whistle them => 00:17:171 (2) - / 00:18:885 (4) - / 00:19:742 (1) - end slid / 00:22:314 (3) - / 00:24:028 (2) - / 00:25:742 (5) - Applied in all diffs

Finish


01:14:599 (1) - need it :o
01:20:599 (3) - Same end slid
02:40:313 (1) - ^
02:52:313 (2) - ^ end slid I don't know what the hell happened, fixed

Clap



01:59:171 (1) - Revers need a clap imo
02:00:456 (2) - ^
02:00:885 (3) - revers ^
02:02:171 (4) - ^
02:02:599 (1,2,1,2) - all of them end slid
02:12:885 (1) - revers
02:14:171 (2) - early slid Applied in all diffs as well!


[10$]


Little stupid idea for change the rythme here => 01:24:885 (1,2,3,4,5,6,1) - Try it => http://puu.sh/3yDCg.jpg Well, maybe I can but it would be odd because I have never used it before

02:19:742 (1) - You must delete it, he is useless imo Ok

02:38:171 (2) - here you follow voice right ? Why don't finish by the " it " ? lol, sounds strange imo ! :D I did it in 100$ so fixed




Hitsound : You you you'll NEED IT !!



Whistle


Same than easy :o

00:17:171 (2) - early slid / 00:18:885 (5) - ^ / 00:19:742 (1) - ^ / 00:20:599 (2,3) - early slid / 00:23:171 (1) - ^ / 00:24:671 (3) - ^

For this Kiai time, you spam whistle too much :o you can't !, you need to explain the rythm, we can't understand the rythm if you spam it :p

Kiai time whistle :
00:47:813 (2) - / 00:48:671 (4) - / 00:49:313 (2) - end slid / 00:49:742 (3) - whole slid whistle / 00:51:242 (2) - / 00:52:099 (4) - / 00:52:742 (2) - end slid / 00:53:171 (3) - Whole slid whistle / 00:54:671 (2) - / 00:55:313 (4) - end slid / 00:56:385 (2) - / 00:56:599 (3) - whole slid ^ / 00:57:885 (2) - end slid / 00:58:313 (3) - end slid Only them need to whistle ! Revoke all of the rest in the kiai time please

Same for second kiai time & last kiai time

Fixed all whistles and fixed also in other diffs

Finish


01:21:456 (1) - early slid Ok

[50$]

00:47:171 (1,2,3,4) - What about this http://puu.sh/3yFKC.jpg ? Then stack 4 with 1, fits with the music I prefer the current one, sorry

rest sounds good, but, same than hard, you can't spam whistle, revoke some !

[100$]

00:43:528 (2) - Ctrl G ? Better flow Sure
Care about spam whistle in kiai like other dif, and that's all for this one, realy good dif i played it many time ._. Gogo rank :°

Hope it help, gl !
Yes, it helped, thanks a lot :)

Stefan wrote:

Any chances that Taiko Diffs can be added? If not, get feeded a bit by my stars.
Sorry, I won't make any Taiko for this mapset, thanks for the stars anyways ;)

rezoons wrote:

Hi :),

Mod from your victory in the The French Baguette queue!
(Heanday, it was me who was supposed to mod his diff.... I think.... We still need to be more organised)

[General]
  1. In the other ranked Big Money the mapper used "renard" and "lapfox" in the Tags. Well, let's try, then
[1₣]
  1. Well, it's a 0.69 star diff so... Since it's a very Easy diff go very Easy all the way and use CS-1. Ok, let's try it
  2. 00:36:885 (1) - The sound at the start and the end of the slider is the same as 00:30:028 (1,1) so use Finish+Clap (but keep the finish only on the arrow) Yep
  3. 00:39:671 (2,3) - ^ (Or, if you think it's too much remove the clap+finish on 00:30:028 (1,1)) Fixed
  4. 00:42:028 (1) - Finish? Sure
  5. 00:51:456 (1,3) - Not exactly symetrical. Fixed
  6. 01:14:599 (1) - Finish? Already fixed in previous mod
  7. 01:14:599 (1,2,3,4) - 1 and 4 are symetrical but not 2 and 3. Tried to fix
  8. 01:48:885 (1,2,3) - Same as 00:36:885. Fixed here too
  9. 01:54:028 (1) - Finish? Fixed in previous mod
  10. 02:52:313 (2) - Finish at the end? ^
(the same hitsounds suggestion can be applied on other diff so if you agree check your other diff at the same place) Of course

[10₣]
  1. 01:20:599 (3) - It touches the HP bar. Really? In my skin it doesn't, anyways I don't fix hp bar problems, I'd risk to destroy the flow
  2. 02:12:885 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Maybe a little bit too hard for a "Hard". Not the pattern in itself but the fact that there are 14 sliders in a row. Maybe soften by adding a break in the middle by remplacing the sliders with some notes like this: I think it's not a big problem, they are not very hard to click and the notes can be a little confusing imo
    -cut-
  3. 02:40:313 (1) - You nearly have a blanket so why not doing one? Move the second point to x=32 y=308 and the third point to x=52 y=264. Sure, why not
  4. 02:47:385 (2,3,4,5,1,2,3) - Not very interesting to play. I wouls suggest to replace it with notes/slider like before or to make some jump between the sliders. (move/move/move/move or wait/jump/wait/jump is more interesting to play than wait/move/wait/move imo.) You're right, I put some little jumps but not too much because it's an hard
[50₣]
  1. 00:30:028 (1,2,3,4,5,6,7) - A straight line? Really? I think you can find a lot of way better pattern to do with 7 notes. Besides you already used some straight line with the small 4-notes stream. I put some jumps
  2. 00:35:171 (1,2,1,2,1,2,1,2) - The idea is good but jump isn't really progressive. 00:35:171 (1,2) is x0.8 00:35:599 (1,2) is x1.3 00:35:599 (1,2) is x3.3 00:36:456 (1,2) is x3.8. Try making something more like x1 then x2 then x3 then x4 for example. (But the >x3 jump are really surprising since you start with no jump at all in the quiet part of the song then despite the fact that the song is still the same you add these big jump! I'm not against them but maybe soften them a little) Sorry but no, they are readable, so I think there isn't any problem
  3. 00:43:313 (3,4) - The curve doesn't look really good imo. Keep them straight. Sorry but I don't like straight things if you know what I mean
  4. 01:14:385 (1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - You have pattern only notes and pattern sliders/notes. I think the effect would be better while playing if you would altern these pattern. Currently you start with the "only notes" pattern then finish with the "slider/notes" pattern but why note alterning the two? I think I can try but I don't think it's really useful, I'll wait for further suggestions anyway
  5. 01:50:599 (1,2,3) - Try doing a blanket here? Nah, I don't want to breask the symmetry
  6. 01:55:742 (3) - Put at the center of the palyfield like you did at 00:43:313 (3,4,5). Okay
  7. 02:12:028 (1) - Maybe put it at the center? Or at x=72 y=160 aligned with the others. Center, symmetry ftw
[100₣]
  1. I'm not sure the AR10 is really necessary. I know that it's 280BPM and there aren't a lot of AR10 ranked map (only 2 if i remember correctly if you don't count the approved and 2008 map) but the part where the song is 140BPM-like makes me wonder if it's a goo idea to use AR10. I'm sorry but I will keep AR10, for players that can't play AR10 there is 50$ diff
  2. 00:26:599 (1) - In all your diff you mark the scratchin' sound by a deformation near the head of the slider so why not doing this here? Uhm, I like this slider that way, anyway I'll think about it
  3. 00:42:885 (3,4,1,2,3) - In the 50$ diff you did a jump here but not at 00:42:028 (1,2). Here you do the opposite. But i would suggest to do just like the 50$ diff (jump at 00:42:885 (3,4,1,2,3)) because it fits the song better imo. I totally agree
  4. 00:58:313 (1,2,3,4,5,6,7) - Why not keeping the symmetry and doing this:
    -cut-
    You just have to move 00:58:099 (4) somewhere else. Of course, it's awesome
  5. 01:42:028 (1,2,3,4,5,6,7,8) - Not symetrical. I did it on purpose :P anyways I moved a bit some notes to accentuate the asymmetry
  6. 01:44:385 (4) - Move it to x=80 y=320 in order to have a rectangle with 01:43:742 (1,2,3). Okay
  7. 01:45:885 (2,3,5,6) - 3 and 5 are at the same high but not 2 and 6. Fixed
  8. 01:53:171 (3,4) - x4.47 jump + AR10 is maybe a little bit exagerated.... Yeah but a player can notice it because of the 2 previous sliders
  9. 01:55:313 (1,2,3,4,5) - Do a star instead? I thought about it too but I'd need to raise the spacing and it's a bit too much imo, I don't know how to explain it well in english :/
  10. 02:41:813 (4) - Move it to x=140 y=128? Like you did for 02:44:171 (3,4) and 02:45:028 (3,4). It would break the oval flow
  11. 02:50:492 (11,1,2,3,4,1,2,3,4) - These jump are actually easier than those in the 50$ diff... Just saying. I think it depends by the player, imo they are harder, anyways I'll think about it
Well... A good map by a mapper i like. ^^
Take my star and good luck for ranking it. I hope my mod was useful :).
Thank you for everything, your mod was really useful!

Gero wrote:

Hey Riki

I Finished My Diff :P do not forget to add me, to the tags! GL!
Added, thanks a lot :)

Updated and moved to pending
Cherry Blossom
about diff names
isn't that $"number" instead of "number"$ ? :o
for example "$100" instead of "100$"

SPOILER
No Kudo please, if really it is.
Topic Starter
RikiH_

Cherry Blossom wrote:

about diff names
isn't that $"number" instead of "number"$ ? :o
for example "$100" instead of "100$"

SPOILER
No Kudo please, if really it is.
I will ask an American, in Italy we use "number"€ so I'm used to that lol
wendao
lol, nice diff names 8)

star~
Topic Starter
RikiH_

Harez wrote:

lol, nice diff names 8)

star~
Thanks :)
Helios_Zul
Well Well Hello ! Mod From My queue

Lets Get Started !

1$
02:02:171(4) Move To x:128 y:336
02:11:599(1) Move The End Point Of Slider To x:324 y:76
02:12:028(2) Move It To x:256 y:0 ?

Gero's 5$
00:39:671(1) Move To x:4 y:124
00:40:313(2) Move To x:6 y:257
00:41:171(3) Move To x:172 y:188
02:20:171(4) End Point Of Slider Move To x:444 y:52
02:23:010(3) End Point Slider Move To x:288 y:312
02:24:028(4) Make It Like This?

10$
00:24:028(2) Make It Straight Line
00:26:599(1) Move To x:320 y:348
00:34:956(3) Move To x:440 y:128
00:40:107(2) Move The End Point To x:176 y:24
00:58:313(3) The 4th Point Slider Is'nt On the Grid
01:43:528(4) Move Like This Pic

01:45:242(5) ^

01:55:956 Put Break?
02:43:742(1) Move The End Point To x:172 y:112

Well Thats All I Found
Your Map Is Perfectly Edit, Perhaps Other Modder or BAT will Help You
Good Luck And Go RANKED$$$
Topic Starter
RikiH_
Thanks for your mod, most fixed :D
Lucyii
$100 =/= 100$
kds pl0x
mod incoming
Lucyii
FARK doublepost
Pizza Kun
[General]

(◕〝◕)



[100$]

01:52:313 (1,2,3,4) - Nell'inizio dello slider metti il clap e se c'è finish metti clap + finish
01:54:885 (3) - ^
01:55:313 (1,5) - ^

00:57:456 (1) - Stacka la fine di 1 con 00:56:385 (4)

00:57:671 (2) - così?


01:17:813 (5) - Mi sembra meglio da vedere così


01:20:278 (4) - In 376 || 232
01:20:385 (5) - In 348 || 168
01:21:242 (4) - In 376 || 232

02:01:849 (5,6) - Mi sembrano troppo lontane


02:24:028 (1) - è meglio senza il buco secondo me così ^^
156,36,144028,6,0,B|200:64|200:64|208:40|208:40|216:64|216:64|224:40|224:40|232:64|232:64|240:40|240:40|248:64|248:64|256:40|256:40|264:64|264:64|304:124|428:168|516:128|480:28|380:-12|316:24|320:140|352:192|388:228|496:224,1,779.999964294435,0|4,0:0|0:0,0:0:0:0:

^ LOL

[50$]

00:21:242 (4) - Fallo meglio così:


00:24:671 (5) - ^ idem
00:36:885 (1) - ^
00:58:313 (1) - ^
01:17:171 (1) - ^

00:40:313 (4) - Fine slider Clap
00:41:171 (5) - ^

00:42:028 (1,2) - Inizio slider Clap
00:42:885 (1,2) - Clap
00:43:313 (3,4,5) - Clap a inizio e fine slider e nell'ultima nota

00:49:742 (1) - Non mi piace come si sovrappone a 2, prova a spostare la fine dello slider
01:24:028 (1) - ^

01:11:171 (1,1) - Forse questa pausa toglie un bel po di vita.. potresti metterci un break

Sposta l'inizio del secondo break quà 01:28:313

02:19:742 (1,2,3,4,1) - O ti sposti o li fai tutti al centro, secondo me è meglio spostarsi

02:42:671 (4) - Non c'è troppo spacing?

[10$]

00:17:171 (2,3) - Non mi piace questo



00:40:313 (3,4) - Clap all'inizio slider

00:49:742 (3) - Sistema tutti gli slider così

01:20:599 (3) - Abbassa la fine così:


01:40:313 (1) - Forse il secondo break è troppo corto

02:10:206 (4) - Whistle all'inizio slider

[Gerop's 5$]

00:38:171 (3) - Stack with 00:41:171 (3)

lol

[1$]

mhh nulla xD

Non so moddare le normal easy >.<
Topic Starter
RikiH_

Kiyro wrote:

$100 =/= 100$
kds pl0x
mod incoming
Bel doppio post micredi

Grazie Pizza per il mod <3 Appena posso fixo
Sayuki Fujimi
Any difficulty:

02:12:885 (1) - Kiai time is less then 15 sec.
02:18:885 (1) - Same here.
02:24:028 (1) - Same here.

5$ difficulty:

00:43:099 (2,3) - Can add this here.
xChippy
Hi~ M4M from my queue =w=
Errr.. next time read the rules plz =w=....

[General]
There are some useless inherited points check the diffs pls :3

[$1]
00:59:171 (1) - add finish. also maybe start the spinner later so you can add a note here: 00:59:171 ? with finish
02:00:885 (3,4) - make a blanket instead?
02:48:028 (2,3,4) - Intentional change to clap o-o?

[Gero's $5]
00:26:599 (4) - Curve the end a little more so you have a better blanket~
00:26:599 (4) - NC
01:11:171 (6) - NC for consistency o-o?
01:19:742 (4) - remove NC

[$10]
00:59:224 (1) - add finish
02:04:742 (2) - since you whistle on the vocal in this section maybe add a whistle on this head?
02:05:599 (4) - ^
02:06:028 (1) - Finish on head
02:40:313 (1) - add finish on head
That's all since I'm not good in modding insanes, Especially high BPM's
Good luck~
Topic Starter
RikiH_
Updated.
xChippy: Sorry for not reading the rules lol
Avena

RikiH_ wrote:

Harez wrote:

lol, nice diff names 8)

star~
Thanks :)
Wow RikiH b stealin' my credit ;-;
Also, AR10 plz, 100$ isn't really hard anymore without it.
Topic Starter
RikiH_

CreamLegit wrote:

RikiH_ wrote:

Thanks :)
Wow RikiH b stealin' my credit ;-;
Also, AR10 plz, 100$ isn't really hard anymore without it.
"Thanks" was for the star :<
And I talked with a lot of people, everyone hated AR10 so i think I'll keep AR9 for now
Asagi
$$$$$$$$$$$$$
due to M4M and you just ask me ingame XD.. im gonna mod your map :)
btw im not a pro :3
sorry bad english :o
$50
-i think its better to map the 3 long breaks
-00:26:599 (1) - i think its better you put it in the middle.. under 00:26:385 (5)
-00:58:313 (1) - 4beat slider.. remove this and replace it something like this 00:57:456 (1,2,3,4)
-01:17:171 (1) - ^
$100
-well i agree with ar10.. but my god.. the HP drain. maybe you can reduce 1 or 2
-00:26:599 (1) - put this in the middle :3 and do it something like this

i think that slider fits with the sounds
and put the end in the white tick
-00:46:742 (1,2,3,4,5) - 280 bpm stream :o , just make it 1/3 stream.. think its better
-01:14:385 (1,2,3,4) - ^
-02:40:099 (1,2,3,4) - ^
-00:59:171 (1) - i know this diff is the last.. but this jump is too far..
-01:52:313 (1,2,3,4) - seriously?? :o
02:26:599 (2) - to 02:36:885 (1) - map this part
if this mod didnt help you dont give me kudosu

Hope this help :)
Good luck with this beatmap
:)
Dark_Ai
Hey mod from my Queues ~



General
  • seem fine

Gero's $5
  • 00:43:099 - add a Circle here maybe? it fits with the music very well
    01:01:742 (2) - 1 grid down to fix spacing
    01:18:456 (2,3) - I'd prefer to unstack these notes
    01:24:456 (5,6) - same here
    01:55:099 (2) - may add a Note here? It would fit really well

$10
  • 01:50:385 (2) - may stack this better with 01:48:671 (7) ?
    02:19:742 (1) - uhm... why the kiai time end at this part? I'd add it here too

$100
  • 01:49:313 - what do you think about to add a Note here? I think it would fit really well imo
    01:49:956 - same herer

well thats all.. sorry for ma noob mod tho :o
Good luck with ranked anyway~
Gero
Pizza Kun
[Gerop's 5$]

00:38:171 (3) - Stack with 00:41:171 (3) O.O but if they are properly stacked LOL XD

lol

Non so moddare le normal easy >.<


xChippy
Any difficulty:

02:12:885 (1) - Kiai time is less then 15 sec.
02:18:885 (1) - Same here.
02:24:028 (1) - Same here.

5$ difficulty:

00:43:099 (2,3) - Can add this here. Nope sorry xD

Dark_Ai
Hey mod from my Queues ~



General
  • seem fine

Gero's $5
  • 00:43:099 - add a Circle here maybe? it fits with the music very well Yes of course :3 Fixed
    01:01:742 (2) - 1 grid down to fix spacing fixed
    01:18:456 (2,3) - I'd prefer to unstack these notes mmm no thanks, i like this
    01:24:456 (5,6) - same here ^
    01:55:099 (2) - may add a Note here? It would fit really well fixed


Thanks for the mods :P

My Updated
osu file format v12

[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero
BeatmapID:269867
BeatmapSetID:101766

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.00000000596046
SliderTickRate:1

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GO GO! Riki
Topic Starter
RikiH_

Dark_Ai wrote:

Hey mod from my Queues ~



General
  • seem fine

Gero's $5
  • 00:43:099 - add a Circle here maybe? it fits with the music very well Why not
    01:01:742 (2) - 1 grid down to fix spacing Sure
    01:18:456 (2,3) - I'd prefer to unstack these notes I think it's fine
    01:24:456 (5,6) - same here ^
    01:55:099 (2) - may add a Note here? It would fit really well Sure

$10
  • 01:50:385 (2) - may stack this better with 01:48:671 (7) ? It plays well, it's not important because they are quite far in the timeline and the comboburst won't annoy the players
    02:19:742 (1) - uhm... why the kiai time end at this part? I'd add it here too You are right but I wanted to emphasize this sound 02:24:028 with a kiai and I can't add a kiai immediately before...

$100
  • 01:49:313 - what do you think about to add a Note here? I think it would fit really well imo
    01:49:956 - same herer I wanted to emphasize the sound in the song, so no...

well thats all.. sorry for ma noob mod tho :o
Good luck with ranked anyway~

_Asagi_ wrote:

$$$$$$$$$$$$$
due to M4M and you just ask me ingame XD.. im gonna mod your map :)
btw im not a pro :3
sorry bad english :o
$50
-i think its better to map the 3 long breaks I'm lazy for that :<
-00:26:599 (1) - i think its better you put it in the middle.. under 00:26:385 (5) I didn't put it in the middle but I moved it a bit!
-00:58:313 (1) - 4beat slider.. remove this and replace it something like this 00:57:456 (1,2,3,4)
-01:17:171 (1) - ^ I don't see anything bad with them :<
$100
-well i agree with ar10.. but my god.. the HP drain. maybe you can reduce 1 or 2 Reduced by 1!
-00:26:599 (1) - put this in the middle :3 and do it something like this I like it, it's very creative, but the actual one flows better, sorry!

i think that slider fits with the sounds
and put the end in the white tick
-00:46:742 (1,2,3,4,5) - 280 bpm stream :o , just make it 1/3 stream.. think its better
-01:14:385 (1,2,3,4) - ^
-02:40:099 (1,2,3,4) - ^ I agree, 280 BPM stream is an excess, I replaced them with sliders but not with 1/3, the music is 1/4 so it doesn't make sense tu put 1/3 instead imo...
-00:59:171 (1) - i know this diff is the last.. but this jump is too far.. Moved a bit
-01:52:313 (1,2,3,4) - seriously?? :o STAHP. I changed it anyway
02:26:599 (2) - to 02:36:885 (1) - map this part What? It's mapped...

if this mod didnt help you dont give me kudosu

Hope this help :)
Good luck with this beatmap
:)
Thanks a lot for your mod, guys!
Nemis
Suggestion
High suggestion/must fix

[General]
Nothing

[$100]
Usa AR9, AR10 non è necessario, non c'è nulla così difficile da leggere da doverlo usare
Usa HP7 per aumentare la difficoltà, a livello di giocabilità non è nulla di particolarmente difficile nonostante il BPM alto

00:47:171 (1,2,3) - Sistema questo blanket:
00:52:528 (2) - Muovi questo slider 1 grid down per sistemare 00:52:313 (1,2,3) - questo blanket
00:58:099 (4) - Stacka questa nota su 00:58:313 (1) - o muovila altrove, non lasciara vicino a 00:57:885 (3) - questo slider
01:03:671 (6,1) - Sistema questo blanket
01:06:242 (2,3) - Stackerei queste due note, personalmente non mi piacciono due singole note (1/2 e 1/4) senza uno slider prima o dopo distanziate con il distance snap
01:19:742 (1,2) - Sistema questo blanket
01:24:885 (1,2,3,4) - Prova a rendere gli slider più aderenti alla nota centrale (sistema il blanket quindi)
01:25:742 (1,2,3,4) - Stessa cosa di sopra visto che si parla dello stesso pattern
01:47:171 (1,2,3,4,1,2,3,4) - Come mai questo slowdown? Non mi convince molto...
01:52:313 (1) - Da qui hai spezzato la consistenza dei claps, ti consiglierei di aggiungerli (00:40:313 (1) - stessa cosa quì anche se si nota molto meno)
01:53:171 (3) - Aggiungi un finish sulla sua testa
01:53:599 (4,1) - Si sente una bella nota fra questi due slider, vedi di mapparla
02:01:849 (5,6) - Stessa cosa di 01:06:242 (2,3) - , 02:06:992 (6,7) - quì pure
02:06:028 (1,2) - Sistema questo blanket
02:07:528 (9,2) - Se metti AR9 stacka questi due elementi meglio perchè la nota sotto potrebbe risultare poco leggibile
02:08:492 (5) - Muovi questo slider a x:488 y:260 per migliorare il blanket
02:18:885 (1,2,3,4) - Aggiungerei qualche whistle su questi sliders
02:44:599 (1,2) - Migliora questo blanket
02:45:456 (1,2) - Stessa cosa di sopra
02:49:956 (7) - Aggiungi una new combo su questa nota

[$50]
00:25:635 (6,1,2,3) - Rendi questa singletap perfettamente lineare
00:26:599 (1) - Aggiungi un break dopo questo slider
00:38:599 (1,2) - Sistema lo stack coda-coda
00:43:742 (5) - Aggiungi una new combo su questa nota
00:43:742 (5) - Aggiungi un break dopo questa nota
02:50:385 (1) - Rimuovi questa new combo ed aggiungine una 02:50:599 (2) - quà ed una 02:51:456 (6) - quà

[$10]
Questa difficoltà è piena di greenlines ripetute ed inutili, sistemale e ricordati di togliere anche queste sotto che erano quelle utilizzate per gli slider 1/4 prima dei KIAI nelle altre diffs (46742 e 160099)

00:32:599 (2) - CTRL+H ci sta meglio secondo me
02:11:171 (1,2) - Migliora questo blanket

[Gero's $5]
The greenlines at 26599 and 60885 are no needed

00:16:314 (1,2) - Improve this blanket a little bit
00:26:599 (1) - Add a break after this note
00:43:313 (3) - Add a break after this slider
00:58:313 (2) - Reverse this slider (CTRL+G), add a reverse and then remove 00:59:171 (3) - this note:
01:18:028 (1,2,3) - Change its rhythm, it's really strange and probably hard to read in a normal difficulty for an intermediate player
01:55:313 (3) - Add a break after this slider
02:38:171 (2) - Maybe add a break after this note too
02:50:599 (1,3) - Improve this stack a little bit

[$1]
Anche questa difficoltà ha molte greenlines inutili come nella $10, sistemale

00:26:599 (1) - Add a break after this slider
00:42:028 (1) - Add a break after this spinner
00:53:171 (3) - This slider touches the HP bar, move it a bit down
01:11:171 (1) - Add a break after this note
01:54:028 (1) - Add a break after this slider
02:00:885 (3,4) - Make a blanket with these two elements:
02:36:885 (1) - Add a break after this slider
02:49:742 (4,2) - Prova a fare un blanket con questi due sliders (rendi quindi (2) aderente a (4) )
Topic Starter
RikiH_

Nemis wrote:

Suggestion
High suggestion/must fix

[General]
Nothing

[$100]
Usa AR9, AR10 non è necessario, non c'è nulla così difficile da leggere da doverlo usare gtfo
Usa HP7 per aumentare la difficoltà, a livello di giocabilità non è nulla di particolarmente difficile nonostante il BPM alto Uhm, ok

00:47:171 (1,2,3) - Sistema questo blanket: Ok
00:52:528 (2) - Muovi questo slider 1 grid down per sistemare 00:52:313 (1,2,3) - questo blanket Ok
00:58:099 (4) - Stacka questa nota su 00:58:313 (1) - o muovila altrove, non lasciara vicino a 00:57:885 (3) - questo slider No, vorrei mantenere la simmetria con i due slider precedenti
01:03:671 (6,1) - Sistema questo blanket Ok
01:06:242 (2,3) - Stackerei queste due note, personalmente non mi piacciono due singole note (1/2 e 1/4) senza uno slider prima o dopo distanziate con il distance snap Vanno bene così
01:19:742 (1,2) - Sistema questo blanket Va bene così com'è
01:24:885 (1,2,3,4) - Prova a rendere gli slider più aderenti alla nota centrale (sistema il blanket quindi) Non ha molta importanza sinceramente...
01:25:742 (1,2,3,4) - Stessa cosa di sopra visto che si parla dello stesso pattern ^
01:47:171 (1,2,3,4,1,2,3,4) - Come mai questo slowdown? Non mi convince molto... Non voglio mettere jump estremi con AR10
01:52:313 (1) - Da qui hai spezzato la consistenza dei claps, ti consiglierei di aggiungerli (00:40:313 (1) - stessa cosa quì anche se si nota molto meno) Me l'hanno già detto ma preferirei di no dato che iniziano i finish nella song
01:53:171 (3) - Aggiungi un finish sulla sua testa Giusto
01:53:599 (4,1) - Si sente una bella nota fra questi due slider, vedi di mapparla Uhm, no
02:01:849 (5,6) - Stessa cosa di 01:06:242 (2,3) - , 02:06:992 (6,7) - quì pure Non sono d'accordo...
02:06:028 (1,2) - Sistema questo blanket Va bene così
02:07:528 (9,2) - Se metti AR9 stacka questi due elementi meglio perchè la nota sotto potrebbe risultare poco leggibile Ho lasciato AR10, quindi...
02:08:492 (5) - Muovi questo slider a x:488 y:260 per migliorare il blanket Ma è già a 488|260 D:
02:18:885 (1,2,3,4) - Aggiungerei qualche whistle su questi sliders Secondo me i finish ci stanno bene...
02:44:599 (1,2) - Migliora questo blanket Uffa che nazi, va bene così com'è :/
02:45:456 (1,2) - Stessa cosa di sopra ^
02:49:956 (7) - Aggiungi una new combo su questa nota Okay

[$50]
00:25:635 (6,1,2,3) - Rendi questa singletap perfettamente lineare Va bene
00:26:599 (1) - Aggiungi un break dopo questo slider Ok
00:38:599 (1,2) - Sistema lo stack coda-coda Va bene
00:43:742 (5) - Aggiungi una new combo su questa nota Non l'ho fatto da nessuna parte quindi non penso sia necessario
00:43:742 (5) - Aggiungi un break dopo questa nota
02:50:385 (1) - Rimuovi questa new combo ed aggiungine una 02:50:599 (2) - quà ed una 02:51:456 (6) - quà Fatto

[$10]
Questa difficoltà è piena di greenlines ripetute ed inutili, sistemale e ricordati di togliere anche queste sotto che erano quelle utilizzate per gli slider 1/4 prima dei KIAI nelle altre diffs (46742 e 160099) Va bene

00:32:599 (2) - CTRL+H ci sta meglio secondo me Non cambia assolutamente niente...
02:11:171 (1,2) - Migliora questo blanket ^

[Gero's $5]
The greenlines at 26599 and 60885 are no needed Ok

00:16:314 (1,2) - Improve this blanket a little bit Questo in effetti è brutto
00:26:599 (1) - Add a break after this note
00:43:313 (3) - Add a break after this slider Fixed both
00:58:313 (2) - Reverse this slider (CTRL+G), add a reverse and then remove 00:59:171 (3) - this note: Suona malissimo, lo slider finisce sul downbeat, dove inizia un altro suono, e quel suono è mappato dal secondo slider, se metot un repeat quel suono rimane scoperto, non so come spiegare
01:18:028 (1,2,3) - Change its rhythm, it's really strange and probably hard to read in a normal difficulty for an intermediate player Al momento non dovrebbe causere problemi, comunque se qualcun altro me lo fa notare lo cambio
01:55:313 (3) - Add a break after this slider
02:38:171 (2) - Maybe add a break after this note too Fixed both
02:50:599 (1,3) - Improve this stack a little bit Non si nota giocandolo, quindi lo lascio così

[$1]
Anche questa difficoltà ha molte greenlines inutili come nella $10, sistemale Done

00:26:599 (1) - Add a break after this slider
00:42:028 (1) - Add a break after this spinner Fixed both
00:53:171 (3) - This slider touches the HP bar, move it a bit down Non fixo le robe che toccano la barra degli HP, anche perchè questa la sfiora appena...
01:11:171 (1) - Add a break after this note
01:54:028 (1) - Add a break after this slider Fixed both
02:00:885 (3,4) - Make a blanket with these two elements: No, voglio rispettare la simmetria con lo slider precedente
02:36:885 (1) - Add a break after this slider
02:49:742 (4,2) - Prova a fare un blanket con questi due sliders (rendi quindi (2) aderente a (4) ) Ma sono a 2 secondi e mezzo di distanza, se anche lo facessi non lo noterebbe nessuno giocando
Thanks!
Papysh
rank this plz
Avena

Papysh wrote:

rank this plz
Yispls.

Btw, in 50$ I feel like the slider jump section (AKA "The Map's Boss Part") isn't layered out correctly, I can't really explain why but something about the placement feels odd and incorrect, that's only for the first and maybe second combo, the other ones are put well.
Sorry for the vague "mod"
bomber34
I LOVE IT
Maiz94
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

dat' AR10 :>
Topic Starter
RikiH_
What is going on.
Thanks guys <3
Gero
Orz Riki :C Rank this Now GO GO GO GO!!!!!
Avena
50$
00:18:671 - Maybe put a note here?
00:22:099 - ^
00:25:528 - ^
00:36:938 - Try a snaking slider or make it less curved?
00:58:313 - ^
01:17:171 - ^
01:55:742 - need a break here
02:19:742 - Try to space them just a little?
02:36:885 - Space a bit more
02:38:599 - need a break here
ErunamoJAZZ
Ugly background... I think there should be more "golden", you know ... gold rush and all that xD
Topic Starter
RikiH_
I will fix when I'll be back from holidays (13th August)

Sorry but the Background is awesome, I mean, there is a giant dollar D:
Papysh

RikiH_ wrote:

I will fix when I'll be back from holidays (13th August)

Sorry but the Background is awesome, I mean, there is a giant dollar D:
Rikih PLZ
Avena

Papysh wrote:

RikiH_ wrote:

I will fix when I'll be back from holidays (13th August)

Sorry but the Background is awesome, I mean, there is a giant dollar D:
Rikih PLZ
plz.
Topic Starter
RikiH_
What the f**k happens while I'm away
pls
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