By request.
[General]
-1 drain to all difficulties except for Easy, it fits with the spread better and the hp isn't too high either.
Tick 1 for all difficulties? Tick 2 doesn't hit many notes and the easier difficulties can easily break sliders with tick 2.
00:48:007 - 01:14:674 - you should use kiai for these parts
[Easy]
00:09:341 (1) - pretty short spinner, beginners would be suprised and would most likely miss
00:09:341 (1,1) - recovery takes A LOT longer for beginners, this gap is too small for that recovery
00:21:007 (1,2) - I advise you to not use 1/2's in an Easy
01:17:341 (1) - also pretty short spinner, same as before
I hope this is helpful as I lack experience in modding easier difficulties.
[Normal]
4.58 star rating, try to lower it.
00:22:007 (3,1) - wow, isn't this 1/1 jump too big
00:25:507 (5) - NC
00:48:007 (3) - NC, its the start of a kiai that is if you followed general
00:51:841 (5,1) - swap NC's on timeline
[Hard]
FUNN!!
CS +1 maybe, just a suggestion since you could have CS 3, CS 4 and CS 5 in a spread (E,N,H)
Also tick 1 works well with the map
00:14:507 (1) - this barely touches hp bar, unrankable
00:16:674 (3) - this touches hp bar
00:18:674 (1) - lol this slider, its not bad or anything but its the only slider like this, I generally like consistency so the sliders used before would still work
01:00:341 (1,2,3) - this will probably break the next set of sliders but lift this up a bit?
01:12:841 (3) - overlap, I suggest you replace the slider with a circle and put (4) into a state where its blanketed, although it might destroy distance snaps
01:13:174 (5) - NC
Overall, solid map, not much I could get from this so...