I agree on increasing the minimum since bats work to slow to mod and rank every map above 7. but 20 is a bit high I think 12 is reasonable.
I think this topic is geared more toward the priority system than the kudosu system.
Real1 wrote:I disagree. Why? Because the kd system doesn't work anyways.
Sorry, Pep. >.<
peppy wrote:I think Real1 is a lurker and should stop posting in these threads.
You're saying there are too many maps for players to play?
Ryuukun wrote:But making the guidlines too harsh will result in too many players with too less mappers.
I don't think these are ranking criteria because they are subjective.
Echo wrote:imho people need to learn how to map
new, inventive patterns
mapping is an art, just like drawing, music, etc.
if you don't pick the right song, don't map imaginatively, don't add interesting effects to give your map that extra oomph, your map will suck, and no one will want to look at it, no matter how many stars you have
Yes, but it doesn't want the graveyard to pile up either. Effort builds maps, and getting your map modded and starred requires effort.
Ryuukun wrote:No i said that too harsh guidline will result in less people start to make maps.
and this could be the overkill for a young game like osu which is growing.
I see it in Stepmania.
Sometimes you play around 200 songs for 1 year.
I doubt it will ever come to this in osu but doesn't osu want players to contribute?
"mapping quality isn't by any means equivalent to star priority. "Star priority is the only means for some mappers to show that they might have some type of quality going.
Unfortunately, to some, Star Priority just means you got a lot of people to play your map, thats it, and doesn't contribute to the map at all.
fufe wrote:one thing i can say without repeating myself too hard is that while -"mapping quality isn't by any means equivalent to star priority. "Star priority is the only means for some mappers to show that they might have some type of quality going.
Yes please. +1 Support.
LuigiHann wrote:Maybe bring back the BAT ranking leaderboard, and have higher-priority maps be worth the most points.
Cute. However, I have to agree. Too much bitching over a game.
tieff wrote:Hey, people... Don't forget it's only a game.
tieff wrote:About foulcoon map... It was ranked without any mod post, but mod post it's not only tecnical mistakes, it's suggestions how improve your map
no no no no. That is a whole new rant thread entirely. Maybe some of Part Foul wouldn't go through nazi-mod standards, but something such as a pattern imperfection should not stop a map from being ranked.
fufe wrote:Things that would NEVER be acceptable going through normal modding.
This is a bit off-topic, but I'll answer you anyway.
Gabi wrote:how do the non famous mappers with maps that happen to be absolutley fine, get their maps looked at by bats with no/very low priority?
... fufe? I thought this thread is about the minimum priority to rank? Why are you discussing about ranking?
fufe wrote:its sad to see this happen.
Mapper 1: Ive 8 stars in less than a week, im ready for rankage! =D (gets ranked)
Mapper 2: Ive got 35 stars over the course of a month, 25 more to go to get top priority D; (unseen)
-mapper 2 may be bad mapper.. but mapper2 may also be pressured to recieve tons of overmodding just for the sake of having to pump that priority number.
I looked at this discussion in a different way:
vytalibus wrote:The priority system does not increase the chances of getting your map ranked, but it sure makes us BATs conscious about them.