• Please note that this tournament has an unusual format
• 3v3, Team size 4-6
• Rank Range: 950 - 7,500 (BWS) [rank^(.9937^(badges^2))]
• Maximum four (4) badges combined per team
• Pending badges are not counted
• Exception allowed for players with 5 or more badges, but none of their teammates may have badges
• Score V2 & Team VS
• International, all match times are in UTC
• The top 32 teams will advance to the first round of bracket stage through qualifiers
• Staff are prohibited from participating in the tournament with the exception of commentators, streamers, and GFX
Timeskip Trials
There will be NO HD mod pool.
There will be NO FM mod pool.
Other mod pools will be heavily expanded to make up for this in varying skillsets.
There will be an ACC pool scored using Score V2, with the win condition being best average accuracy.
• The ACC pool could potentially forcemod. The ACC pool will allow HD to be taken.
There will be NO BANS.
There will be a 3 tiebreaker system, but TIEBREAKERS WILL BE A BEST OF THREE.
• The order in which they will be played will be determined by rolls from each team captain.
Not only will map difficulty scale upwards strangely, it will also scale sideways: You will find typical mod pool skillsets in other mod pools, such as precision or low AR in DT, or maps that require more niche ability in their respective slots.
Because of this, map pools will feel unbalanced and difficult for many; be prepared, and be well-rounded.

Proposed difficulty and map pool sizes:
• Qualifiers: 4 NM / 3 HR / 3 DT / 2 ACC ; ~★6.8
• RO32: 4 NM / 4 HR / 4 DT / 2 ACC / 3 TB ; ~★6.3 | BEST OF 9
• RO16: 5 NM / 4 HR / 4 DT / 2 ACC / 3 TB ; ~★6.5 | BEST OF 9
• Quarterfinals: 5 NM / 5 HR / 5 DT / 2 ACC / 3 TB ; ~★6.7 | BEST OF 11
• Semifinals: 5 NM / 5 HR / 5 DT / 2 ACC / 3 TB ; ~★6.9 | BEST OF 11
• Finals: 6 NM / 6 HR / 6 DT / 3 ACC / 3 TB ; ~★??? | BEST OF 13
• Grand Finals: 6 NM / 6 HR / 6 DT / 3 ACC / 3 TB ; ~★??? | BEST OF 13
The ACC pool will not necessarily match the star rating of its map pool. They will generally just be maps that are hard to maintain good accuracy on through either sliders, rhythm sense, or even sheer skillcap difficulty; whatever the map pool may desire.
• Registration: August 22 – September 5 (23:59 UTC)
• Screening: September 5 – September 19
• Qualifiers: September 25 – September 26
• Round of 16: October 2 – October 3
• Quarterfinals: October 9 – October 10
• Semifinals: October 16 – October 17
• Finals: October 23 – October 24
• Grand Finals: October 30 – October 31
If screening results come back earlier than expected, the tournament will be moved up a week (if reasonable)
Qualifier Stage Procedure
• Qualifiers will be used to determine seeding for bracket stages.
• The qualifier pool will be 11 maps, played ONCE from top to bottom.
• 120 second timers shall be used between maps for teams to swap members and ready up.
• If there is a disconnect, the player(s) that disconnected will be allowed to replay the map at the end of the lobby.
• The top 32 teams seeded from qualifiers will move onto a double-elimination bracket stage.
• The qualifier pool will be 11 maps, played ONCE from top to bottom.
• 120 second timers shall be used between maps for teams to swap members and ready up.
• If there is a disconnect, the player(s) that disconnected will be allowed to replay the map at the end of the lobby.
• The top 32 teams seeded from qualifiers will move onto a double-elimination bracket stage.
Bracket Stage Procedure
• The match lobby will be created by the referee, and the team captains of both teams will be invited. The captain is then responsible for inviting the rest of their team. If the captain of a team is not online, the referee will invite any other player from that team, and that player will be responsible for inviting their team.
• Teams have a 10 minute grace period to have at least 3 players available to play the match. If 10 minutes pass and a team does not have enough players to play the match, the other team will receive a win by default.
• There are no warmups due to match times potentially taking longer than a normal tournament.
• Captains will roll for pick order. The winner of the roll may choose pick order.
• Bans DO NOT exist.
• There are no restrictions on picks.
• Captains will have 120 seconds to pick their map. If the timer has been exhausted without a pick, the map choice will pass to the other team.
• If a team exhausts the timer at least a second time, the referee will !roll for the current pick (the number being the remaining pickable maps left in the pool) and the next map choice will pass to the other team.
• Once the map choice is locked in, players will have 90 seconds to ready up. The referee will start the match when all players are ready. If the 90 second timer ends, the referee will force an !mp start 15 command, and the match will start with whoever is in the lobby.
• At the referee's discretion, the lobby will be aborted if a team starts the map shorthanded. If this occurs, the team responsible will lose their next pick and the referee will !roll as aforementioned.
• If a disconnection happens within 30 seconds, the map may be replayed. This can only be done once per match per team. If the disconnection happens after 30 seconds, the map will continue to be played, and common sense will be applied.
• All failed scores count. No Fail will be enforced on all picks to avoid any controversial situations regarding team fails.
• In the case of a tie, ALL THREE TIEBREAKERS will be played.
• As before, captains will roll for pick order for tiebreakers. The winner of the roll may choose which tiebreaker to play first. The loser will pick the second tiebreaker. If there is still a tie after two tiebreakers, the remaining tiebreaker will be played and will decide the match.
• Teams have a 10 minute grace period to have at least 3 players available to play the match. If 10 minutes pass and a team does not have enough players to play the match, the other team will receive a win by default.
• There are no warmups due to match times potentially taking longer than a normal tournament.
• Captains will roll for pick order. The winner of the roll may choose pick order.
• Bans DO NOT exist.
• There are no restrictions on picks.
• Captains will have 120 seconds to pick their map. If the timer has been exhausted without a pick, the map choice will pass to the other team.
• If a team exhausts the timer at least a second time, the referee will !roll for the current pick (the number being the remaining pickable maps left in the pool) and the next map choice will pass to the other team.
• Once the map choice is locked in, players will have 90 seconds to ready up. The referee will start the match when all players are ready. If the 90 second timer ends, the referee will force an !mp start 15 command, and the match will start with whoever is in the lobby.
• At the referee's discretion, the lobby will be aborted if a team starts the map shorthanded. If this occurs, the team responsible will lose their next pick and the referee will !roll as aforementioned.
• If a disconnection happens within 30 seconds, the map may be replayed. This can only be done once per match per team. If the disconnection happens after 30 seconds, the map will continue to be played, and common sense will be applied.
• All failed scores count. No Fail will be enforced on all picks to avoid any controversial situations regarding team fails.
• In the case of a tie, ALL THREE TIEBREAKERS will be played.
• As before, captains will roll for pick order for tiebreakers. The winner of the roll may choose which tiebreaker to play first. The loser will pick the second tiebreaker. If there is still a tie after two tiebreakers, the remaining tiebreaker will be played and will decide the match.
Every member of the winning team gets to pick a poster from the Timeskip Studio store, free of charge and free shipping --> https://www.timeskipstudio.com/store
🥇 1st Place: Splits $150 + profile badge (pending) + Timeskip Studio posters
🥈 2nd Place: Splits $100
🥉 3rd Place: Splits $50
• Hosts:
• Administrators:
• Graphics:
• Spreadsheets:
• Commentators:
• Streamers:
• Referees:
• Mappool Selectors:
• Playtesters: