Welcome to the "WTF DIS SR SO FEIK" mapping challenge / contest!!
Description
The "WTF DIS SR SO FEIK" mapping challenge / contest is a random idea that I came up with in the middle of the night, when I should be sleeping. The idea of the challenge / contest is to make the most difficult map with a low SR but still make it fun to play. I thought this idea would be a fun one to put on the forums as a sort of a "tournament". I mean, who doesn't love to see other peopleget tortured "perish" while playing your maps? Well then, let's get straight into this.
The "WTF DIS SR SO FEIK" mapping challenge / contest is a random idea that I came up with in the middle of the night, when I should be sleeping. The idea of the challenge / contest is to make the most difficult map with a low SR but still make it fun to play. I thought this idea would be a fun one to put on the forums as a sort of a "tournament". I mean, who doesn't love to see other people
Rules
Well, before you pick up a song and already open the editor, here are a few rules to keep in mind:
1. No storyboard or map skin is allowed in this contest;
2. SV is allowed, but all SVs must be within what the game allows it to be (0.2 - 10.0, I believe);
3. SR (Star Rating) must be under 5.295, meaning that the game will round it to under 5.30;
4. SR must be above 3.995, which guarantees a decent amount of notes being pressed;
5. Only 4-8K is allowed;
6. Map length must be above 45s and under 600s;
7. The map must be considered "possible", meaning notes on a single key must be at least 100ms apart, LNs must be at least 50ms long, and there must be at least a 50ms gap between a long note's end and the next note on that specific key;
8. The maps must be made independently, meaning no collabs are allowed. Feel free to map the same song though. Any song is fine.
9. No overlapping notes are allowed, if this wasn't clear;
10. Don't make garbage on purpose. Seriously. Don't.
Well, before you pick up a song and already open the editor, here are a few rules to keep in mind:
1. No storyboard or map skin is allowed in this contest;
2. SV is allowed, but all SVs must be within what the game allows it to be (0.2 - 10.0, I believe);
3. SR (Star Rating) must be under 5.295, meaning that the game will round it to under 5.30;
4. SR must be above 3.995, which guarantees a decent amount of notes being pressed;
5. Only 4-8K is allowed;
6. Map length must be above 45s and under 600s;
7. The map must be considered "possible", meaning notes on a single key must be at least 100ms apart, LNs must be at least 50ms long, and there must be at least a 50ms gap between a long note's end and the next note on that specific key;
8. The maps must be made independently, meaning no collabs are allowed. Feel free to map the same song though. Any song is fine.
9. No overlapping notes are allowed, if this wasn't clear;
10. Don't make garbage on purpose. Seriously. Don't.
Scoring
Now that you know the rules, this is how the scoring system works when the maps have been made:
Step 1: Every participant plays every other map that is submitted (might have to change this according to the number of participants). Guests are welcome to play the maps, but their ratings will NOT be counted towards the final score. Every person only gets one chance to play each map, and they submit their scores to me (preferably with a screenshot). You may continue playing but only your first score will be counted. MODS: ScoreV2, No-Fail, and NOTHING ELSE. No-Fail is there to ensure that an attempt that you'd normally die on is still submitted.
Step 2: Every participant rate the quality of the maps that they play, on a scale of 0-5:
0: Worst map I've ever played
1: This is literal garbage
2: Meh, not what I would consider good.
3: Actually not bad.
4: Quite a decent map.
5: Incredibly fun to play.
⚠WARNING: You may ONLY rate maps "0" ONCE, and "5" ONCE.
Step 3: Final scores get calculated: Final score = (1000000 - Avg.Play score) * sqrt((Avg.Quality rating)^3).
Step 4: Results are published!
Now that you know the rules, this is how the scoring system works when the maps have been made:
Step 1: Every participant plays every other map that is submitted (might have to change this according to the number of participants). Guests are welcome to play the maps, but their ratings will NOT be counted towards the final score. Every person only gets one chance to play each map, and they submit their scores to me (preferably with a screenshot). You may continue playing but only your first score will be counted. MODS: ScoreV2, No-Fail, and NOTHING ELSE. No-Fail is there to ensure that an attempt that you'd normally die on is still submitted.
Step 2: Every participant rate the quality of the maps that they play, on a scale of 0-5:
0: Worst map I've ever played
1: This is literal garbage
2: Meh, not what I would consider good.
3: Actually not bad.
4: Quite a decent map.
5: Incredibly fun to play.
⚠WARNING: You may ONLY rate maps "0" ONCE, and "5" ONCE.
Step 3: Final scores get calculated: Final score = (1000000 - Avg.Play score) * sqrt((Avg.Quality rating)^3).
Step 4: Results are published!
Awards
1st place: Umm... You get pride. Maybe not that much fame however. You get a trophy though (at least an image of one).
2nd place: OOF*64
3rd place: Graveyard map + 1. Maybe not. Who knows.
4th and beyond: same as 3rd place.
1st place: Umm... You get pride. Maybe not that much fame however. You get a trophy though (at least an image of one).
2nd place: OOF*64
3rd place: Graveyard map + 1. Maybe not. Who knows.
4th and beyond: same as 3rd place.
Events
Aug 18 - Sep 1: Sign-ups
Sep 2 - Sep 30: Map-making
Oct 1 - Oct 7: Map-playing and rating
Oct 8: Calculating scores
Oct 9: Results published
(All times are in GMT time)
Aug 18 - Sep 1: Sign-ups
Sep 2 - Sep 30: Map-making
Oct 1 - Oct 7: Map-playing and rating
Oct 8: Calculating scores
Oct 9: Results published
(All times are in GMT time)