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MitiS - Open Window (feat. Anna Yvette)

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Topic Starter
[Luanny]
k, changed the volume, ty
Alma Wade
Need to get ranked, best song EU
Ayu

Alma Wade wrote:

Need to get ranked, best song EU
Saturnalize
NC every notes
omg clap on every 2 stanza
finish on every 4 / 8 stanza
kds pls
Topic Starter
[Luanny]
no gtfo
Ayu
nice dubstep song

Easy

00:22:684 (1) - Move the middle point 1 grid up and 1 grid to the left pls
01:48:801 (2) - Move the begin point to x:164 y:236
02:02:213 (3) - Should be closer to (1)

Normal

02:07:860 (2) - fix blanket

Hard

01:48:448 (4,5) - This pattern looks kinda weird, I get confused every time at either the overlap or otherwise the kickback

Collab

Cubex
00:12:448 (2) - Feels pretty much better when flipped horizontal
00:40:331 (4) - are you drunk
00:43:154 (3,4) - This is pretty confusing because of the jumpy patterns before, I guess you should change (3) in a circle and put a slider from 00:43:331 - to 00:43:684 -
01:28:860 (14) - this jump is kinda unnecessary
01:51:625 - where is the circle

gatas
00:48:095 (1) - 1 grid to the right pls

Collab is obviously pretty much perfect although I guess it'd be cooler if the overlaps were more consistent, for example the 0,6x distance overlaps Cubex uses

Map is also as perfect as kyshiro lu and kyshiro are heuaheuahuhauhuaehuaeh

no not you cubex
Topic Starter
[Luanny]

Ayu wrote:

nice dubstep song fuck you

Easy

00:22:684 (1) - Move the middle point 1 grid up and 1 grid to the left pls wow nazi ok
01:48:801 (2) - Move the begin point to x:164 y:236 wow nazi ok
02:02:213 (3) - Should be closer to (1) wow nazi ok

Collab

gatas
00:48:095 (1) - 1 grid to the right pls how come i didn't notice this omg fixed

Collab is obviously pretty much perfect although I guess it'd be cooler if the overlaps were more consistent, for example the 0,6x distance overlaps Cubex uses

Map is also as perfect as kyshiro lu and kyshiro are heuaheuahuhauhuaehuaeh

no not you cubex
i don't even
thank you i love nazi mods <4
Topic Starter
[Luanny]

Ayu wrote:

nice dubstep song fuck you

Easy

00:22:684 (1) - Move the middle point 1 grid up and 1 grid to the left pls wow nazi ok
01:48:801 (2) - Move the begin point to x:164 y:236 wow nazi ok
02:02:213 (3) - Should be closer to (1) wow nazi ok

Collab

gatas
00:48:095 (1) - 1 grid to the right pls how come i didn't notice this omg fixed

Collab is obviously pretty much perfect although I guess it'd be cooler if the overlaps were more consistent, for example the 0,6x distance overlaps Cubex uses

Map is also as perfect as kyshiro lu and kyshiro are heuaheuahuhauhuaehuaeh

no not you cubex
i don't even
thank you i love nazi mods <4
gonna update when you guys are done
riffy
As you requested.

Ok, whoever who did this SB is genius. <3

[General]
  1. Add tags collab collaboration. So, we will be able to find that awesome map faster. Also, whatever you say dupstep SHOULD be in tags.
  2. 00:57:978 - dragging breaks to here ould be a good idea. So, they will fit with vocals. It looks even better than random disappearance of HP-Bar. :<
    Note: end 01:17:743 - here and don't forget to drag others breaks, too!
    Note2: same goes for 02:16:684 - and other breaks.
[Easy]
  1. 00:17:037 (1,3) - stacks and overlaps like these are confusing for beginners. What if it is their first map in osu? They will cty and run away! You should avoid overlaps like this one!
  2. 00:23:390 - maybe missed clap here? Sounds like it is missed here + there's this clap on other diffs.
  3. 00:26:919 (3,4,5) - whenever you place notes this close beginners may hit (5) instead of (4). Just because they're too close. Move (5) away from (3) to make your flow more understandable. Same goes for all triangle patterns :< try this instead
  4. 00:50:564 (3) - Unsnapped circle.You know what to do, right? It's 2ms late, btw. :D
  5. 00:54:448 (2,3) - tail of (3) is TOO close. So, beginners may mistakenly hit it. As I said, you should make this diff VERY simple. And try to avoid patterns like this one. I'm a bit too picky, but that's because I want your map to be perfect <3
  6. 02:46:684 (1) - I'd prefer to see spinner here. It'd bring some consistency with Normal + it sounds better with music
[Kyshiro's Normal]
  1. Try to make circles smaller. Huge circles looks quite messy here + it makes diff settings more balanced.
  2. 00:54:448 (2,3,4,5,6) - consider reduving amount of 1/2 patterns in this diff. It looks like you're really overusing them. I think that this calm song doesn't needs THAT many 1/2s.

    Awesome!
[BD's Hard]
  1. You use plenty of 1/2s and 1/4s, so AR* would make gameplay smoother and flow more readable. Consider using AR8, and talk to Lu about this. I think it is needed here! BPM is fast, so I think it'd fit here.
  2. 00:13:507 (5,6,1) - why do you helf spacing here so suddenly. I'd recmmend you to make spacing changes more understandable or to avoid any spacing changes here at all!
  3. 00:14:743 (2,3,4) - consider using 1/4 sliders or something like these to avoid 1/4 circles. This is [Hard] diff, not the HARDEST diff. So, it'd be better if you'll avoid 1/4s. Anyway, BPM is qite fast, so 1/4s will be too hard, imo.
  4. 00:16:154 - here, and on next beat, you should place two circles. You mapped similar sound at 00:18:978 (6,7) - so, do the same here for consistent rhythm!
  5. 01:27:625 (1,2,3,4) - all these sliders should be 1/4 longer or they should be mapped in another way. You ignore 1/4 beats at 01:27:890 - 01:28:243 - 01:28:595 - 01:28:948 - but they sounds just like mapped beats. Why? :V
  6. 01:51:801 - place a spinner here. There's a sound, so spinner will fit here quite good. It's better to place it hre, so it won't start on nowhere!
  7. 02:10:154 (2) - I guess you've missed a NC. It will help you to emphasize velocity changes. THey look unreadable without NC. :<
    Note: whatever you'll do here should be consistent with 02:48:095 (1). Similar sound, so using similar pattern here is a good idea!
  8. 03:11:037 (3,4,5) - back to triplets, this one SHOULD be replaced with 1/4 slider! It improves gameplay a lot, try it in action!

    The only thing that bugs me is low AR and triplets. Otherwise, you've done a great diff!
[Collab]

Luanny
  1. 00:47:390 (7,1) - nazi - perfect stack, please. It ruins the whole awesommess of this map. Just ONE minor mistake in the whole collab ;_;
  2. 02:03:625 (6) - NC to emphasize velocity changes. It is hard to understand it without NC here.
  3. 02:44:919 (4,2,3,4) - such things shouldn't be perfectly stacked. Unstack it a bit, to make "hidden" sliders readable. Without it, it is too hard to read and I think it may be hard to read :<

Cubex
  1. 01:51:625 - don't you feel like circle here is needed? Sounds empty without it + there's a circle/spinner on other diffs here.
  2. 01:44:919 (2,4) - such things shouldn't be perfectly stacked. Unstack it a bit, to make "hidden" sliders readable. Without it, it is too hard to read and I think it may be hard to read :< Same as on Lu's part. If you disagree - get some more opinions and think about it a bit more!
~~~~~~~~~~~~~~~~~~
Good luck!
Topic Starter
[Luanny]

-Bakari- wrote:

As you requested.

Ok, whoever who did this SB is genius. <3 inverness <3

[General]
  1. Add tags collab collaboration. So, we will be able to find that awesome map faster. Also, whatever you say dupstep SHOULD be in tags. asfdgasfdgafagfg why ;_; k added but this still isn't dubstep
  2. 00:57:978 - dragging breaks to here would be a good idea. So, they will fit with vocals. It looks even better than random disappearance of HP-Bar. :< sure
    Note: end 01:17:743 - here and don't forget to drag others breaks, too!
    Note2: same goes for 02:16:684 - and other breaks.yuup
[Easy]
  1. 00:17:037 (1,3) - stacks and overlaps like these are confusing for beginners. What if it is their first map in osu? They will cty and run away! You should avoid overlaps like this one! But I have no idea of what to do here! I'd rather map a beginner diff if that's the case and everyone would be happy, what do you think?
  2. 00:23:390 - maybe missed clap here? Sounds like it is missed here + there's this clap on other diffs. weird, it is here o_o
  3. 00:26:919 (3,4,5) - whenever you place notes this close beginners may hit (5) instead of (4). Just because they're too close. Move (5) away from (3) to make your flow more understandable. Same goes for all triangle patterns :< try this instead I srsly don't want to change the patterns :c time for some mapping
  4. 00:50:564 (3) - Unsnapped circle.You know what to do, right? It's 2ms late, btw. :D fixed
  5. 00:54:448 (2,3) - tail of (3) is TOO close. So, beginners may mistakenly hit it. As I said, you should make this diff VERY simple. And try to avoid patterns like this one. I'm a bit too picky, but that's because I want your map to be perfect <3 fixed this one
  6. 02:46:684 (1) - I'd prefer to see spinner here. It'd bring some consistency with Normal + it sounds better with music fixed
[Collab]

Luanny
  1. 00:47:390 (7,1) - nazi - perfect stack, please. It ruins the whole awesommess of this map. Just ONE minor mistake in the whole collab ;_; yeah ayu pointed this out and i fixed
  2. 02:03:625 (6) - NC to emphasize velocity changes. It is hard to understand it without NC here. oh right
  3. 02:44:919 (4,2,3,4) - such things shouldn't be perfectly stacked. Unstack it a bit, to make "hidden" sliders readable. Without it, it is too hard to read and I think it may be hard to read :< hmmm I... am not sure about this. this is kinda part if the map's style and it's something I got from Cubex. I'd like to get some more feedback this because it seems easy to read for me but as long as Cubex agrees on unstacking them I do the same

~~~~~~~~~~~~~~~~~~
Good luck!
thank you <3

updating now cus many changes
PPL UPDATE BEFORE APPLYING
EDIT: FUCK ME I HIT THE UPDATE BUTTON FOR EASY FUCK FUCK FUCK
Mismagius

Ayu wrote:

Hard

01:48:448 (4,5) - This pattern looks kinda weird, I get confused every time at either the overlap or otherwise the kickback if people complain too much i'll change

-Bakari- wrote:

  • Awesome!
[BD's Hard]
  1. You use plenty of 1/2s and 1/4s, so AR* would make gameplay smoother and flow more readable. Consider using AR8, and talk to Lu about this. I think it is needed here! BPM is fast, so I think it'd fit here. k
  2. 00:13:507 (5,6,1) - why do you helf spacing here so suddenly. I'd recmmend you to make spacing changes more understandable or to avoid any spacing changes here at all the approach circles tell enough
  3. 00:14:743 (2,3,4) - consider using 1/4 sliders or something like these to avoid 1/4 circles. This is [Hard] diff, not the HARDEST diff. So, it'd be better if you'll avoid 1/4s. Anyway, BPM is qite fast, so 1/4s will be too hard, imo. what. hards have always used 1/4 beats, sometimes even streams. a 170bpm triple isn't any hard
  4. 00:16:154 - here, and on next beat, you should place two circles. You mapped similar sound at 00:18:978 (6,7) - so, do the same here for consistent rhythm! but... in the next part you mentioned, the sound is much more 'obvious' and is actually listen-able. besides, i'm always following the beat you can actually hear
  5. 01:27:625 (1,2,3,4) - all these sliders should be 1/4 longer or they should be mapped in another way. You ignore 1/4 beats at 01:27:890 - 01:28:243 - 01:28:595 - 01:28:948 - but they sounds just like mapped beats. Why? :V Because I didn't want to make a stream. It's pretty much playable as it is and it's a hard, so you DO have to skip some beats.
  6. 01:51:801 - place a spinner here. There's a sound, so spinner will fit here quite good. It's better to place it hre, so it won't start on nowhere! k
  7. 02:10:154 (2) - I guess you've missed a NC. It will help you to emphasize velocity changes. THey look unreadable without NC. :< nah, not really
    Note: whatever you'll do here should be consistent with 02:48:095 (1). Similar sound, so using similar pattern here is a good idea! 2:48 is a repeat slider, though. this is a slowdown
  8. 03:11:037 (3,4,5) - back to triplets, this one SHOULD be replaced with 1/4 slider! It improves gameplay a lot, try it in action! I don't thiink that keeping the player to press in a 1/2 rhythm for 5 seconds nonstop improves gameplay, but I may change this in the future

    The only thing that bugs me is low AR and triplets. Otherwise, you've done a great diff!
riffy
Well, if you FEEL like mapping [Beginner] - that's a great idea! If you are too lazy to do it - don't.

Anyway, get more opinions about [Easy], then decide what to do. :)
Topic Starter
[Luanny]
bd you fucked up your code
and I WAS mapping a beginner before submitting but gave up because thought it wasn't needed at all
I have no problems on mapping it again, let's see if needed

edit: BD, DON'T EDIT THIS POST
gonna report it
Ayu
what the fuck BD

we already know you can't map but wtf it's not that hard to quote posts wtf
Mismagius
>Ayu
>telling people they can't map
Topic Starter
[Luanny]

Blue Dragon wrote:

>Ayu
>telling people they can't map
Ayu
ouch
Kyshiro
o/

Collab
Pubex:
  1. 00:38:919 (9,10) - Jus a suggestion, but try CTRL+G on these INDIVIDUALLY, imo it flows better
  2. 00:44:390 - U Y NO TRIPPLE HERE it's even in the fahking music >:
  3. 02:13:860 (5) - This might cause problems because it's completely stacked with the previous slider, I suggest moving this a grid or 2 down and to the right
  4. 02:54:448 (3) - ^
  5. 03:17:390 (4) - adsfghsdfghj
Lu:
  1. 00:54:095 (3,4,5) - Looks a bit messy, y u no make smoother line http://puu.sh/3sTCd.jpg
  2. 00:56:566 (1) - A jump would totally fit here lol (Put it behind the stream?)
  3. 02:47:390 (1) - pls y u NC here
BD is Hard
  1. 02:06:448 (1) - Might be a bit confusing (If you add a slowdown on sliders like 02:03:625 (3) - it'd be more clear I suppose)
  2. 02:09:272 (1) - ^ etc.
  3. 02:12:095 (1) - No slowdown here? o-o INCONSISTENCYo/OCDo/HURRo/DURR
Easy
  1. 00:26:919 (3) - 1 grid down HURR DURR o/nazi
  2. 00:50:564 (3) - Unsnapped circle.
  3. 01:23:743 (3) - ^ asdfdgfh since when did you stahp caring about looks
  4. 01:53:743 (1,2) - dat some ugly ass blanket y0
  5. 02:43:507 (3,1,2) - ^ stahp waht u do1n
do you guys really need mods?

nohomo kanker.html
Topic Starter
[Luanny]

Kyshiro wrote:

o/

Collab

Lu:
  1. 00:54:095 (3,4,5) - Looks a bit messy, y u no make smoother line http://puu.sh/3sTCd.jpg fixed
  2. 00:56:566 (1) - A jump would totally fit here lol (Put it behind the stream?) nah it is fine imo
  3. 02:47:390 (1) - pls y u NC here because it is a fucking square lel
Easy
  1. 00:26:919 (3) - 1 grid down HURR DURR o/nazi \o
  2. 00:50:564 (3) - Unsnapped circle. k
  3. 01:23:743 (3) - ^ asdfdgfh since when did you stahp caring about looks i didn't fuck you
  4. 01:53:743 (1,2) - dat some ugly ass blanket y0 wat
  5. 02:43:507 (3,1,2) - ^ stahp waht u do1n pls
do you guys really need mods? yes

nohomo kanker.html LOLOLOLOL

ty
Kyshiro
where dem bats at
Katsuri
permute new combo petween 00:13:507 (5, 6, 1) 1 & 5



continua tentano



wtf eu buguei o webservice???


00:13:507 (5, 6, 1) &&&& dsdsd & sas

00:13:507 (5, 6, 1) &
Topic Starter
[Luanny]
lol ta tudo bugado
edit: eu concordo com o newcombo na diff do BD a
69653863
Mod request via forum/in-game
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Only 2 blue colors for combocolors feels boring. How about adding some green like http://puu.sh/3uGKV.png ?
  2. Add epilepsy warning bcus
  3. This track is not dubstep but you add dubstep to tags ?w?
  4. 01:17:743 - i clearly hear "You fool" here
    why
    why
the
  1. 00:30:801 - I think it's okay to add note here
  2. 00:35:036 (2,3,1) - Spacing between the blankets are not same (http://puu.sh/3uGSY.jpg) try to move (1) a bit more?
  3. 00:51:978 - Add note?
  4. 01:24:095 - ^ ajajaj
  5. 02:11:390 (4) - Remove the repeat and add note on 02:12:801 - ? Follows music & consistency better.
  6. 02:13:860 - add note here too pls
  7. 02:45:978 (3,1) - The spinner just plays really weird. How about delete (3) and start the spinner from there (3's position) and end the spinner on 02:48:095 -
  8. 03:17:743 (3,4,1) - kshro
  9. 03:17:743 (3,4,1) - http://puu.sh/3uHZC.jpg D: why
  10. 03:23:037 (2,1) - http://puu.sh/3uI11.jpg DDD: why again
the Normal diff?!?!?!?!?
  1. 99:99:999 (99) - the
  2. 00:35:390 (3,4,1) - Spacing between blanket is not the same, try making it like this http://puu.sh/3uI6S.jpg
  3. 01:32:919 (5) - Didn't fit with music. Convert into circle pls
  4. 01:41:037 (5,1,2) - Spacing between blanket is not the same
  5. 01:47:213 (5,1) - Stacking these will be kool.
  6. 02:14:213 (1,2) - Why not quadruplet instead? I don't think these are good for beginners
  7. 02:49:154 (1) - Clap. Plos
  8. 03:36:801 (2,3,4) - Spacing between blanket is not the same
  9. 03:45:272 (2,3,4) - Don't be so lazy yong man. You forgot to hitsound these. Plos.
the Harde??!?!?!,,.,.
  1. 00:12:801 (4,5,6,1) - The spacing..... )-:
  2. 00:21:801 (4) - I feel this is unreadable because it's hidden under the 00:21:095 (2) - , how about stack this (4) with the next slider instead?
  3. 00:47:390 (5,1) - Spacing too damn high.
  4. 01:56:566 (1) - Why NC?
  5. 02:02:213 (7,8) - Combine into one slider?
  6. 02:54:448 (1) - Remove NC?
  7. 03:06:095 (4) - Remove the whistle? It's because the piano descend down 3 notes here (thus whistle sounds too much), unlike the previous notes that only ascend/descend 1 note.
  8. 03:26:919 (6,7) - Stack instead? Putting it like this might lead players play these like 1/2 notes because spacing
  9. 03:29:743 (8,9) - Stack too?
  10. 03:38:037 - Add note?
Collabe?!??!?!!??!?!?!?!??!?!
  1. 00:22:684 (1,2,3) - spacing not perfect enough, make it like http://puu.sh/3uKhF.jpg
  2. 00:56:390 (12,1) - combining these into slider will be very gooooooood :3c
  3. 01:41:037 (6) - Personally, I'm against sliders like these. I mean, you can make them better, like wiggle/crumple them or something, not just like this :C
  4. 01:42:448 (3,4,1) - spacing not perfect enough
  5. 02:45:272 (1,2,3,4) - ja, I don't think so. How about making these like 02:01:507 (3,4,5,6) -
  6. 02:56:566 (1,2) - spacing plos
  7. 03:06:095 (4) - Remove the whistle? It's because the piano descend down 3 notes here (thus whistle sounds too much), unlike the previous notes that only ascend/descend 1 note.
  8. 03:38:919 (1) - pls make this like http://puu.sh/3uKt4.jpg :((((
ajajajjajajjajaj
Topic Starter
[Luanny]
I feel like replying to the whole thing (including the chest diffs) stating my opinion on them

inverness wrote:

Mod request via forum/in-game
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Only 2 blue colors for combocolors feels boring. How about adding some green like http://puu.sh/3uGKV.png ? Two similar combo colors in a row is something unrankable. I'm ok with them for now.
  2. Add epilepsy warning bcus ikr
  3. This track is not dubstep but you add dubstep to tags ?w? because people are dumb and think that everything with wubs is dubstep ._.
  4. 01:17:743 - i clearly hear "You fool" here
    why
    why
    it's you feel plsplsplsplsplspls
the
  1. 00:30:801 - I think it's okay to add note here this is better as a break
  2. 00:35:036 (2,3,1) - Spacing between the blankets are not same (http://puu.sh/3uGSY.jpg) try to move (1) a bit more? I never was and will never be THAT perfectionist. Sorrt I like it the way it is.
  3. 00:51:978 - Add note? break
  4. 01:24:095 - ^ ajajaj ~
  5. 02:11:390 (4) - Remove the repeat and add note on 02:12:801 - ? Follows music & consistency better.
  6. 02:13:860 - add note here too pls .
  7. 02:45:978 (3,1) - The spinner just plays really weird. How about delete (3) and start the spinner from there (3's position) and end the spinner on 02:48:095 - Too close from previous note
  8. 03:17:743 (3,4,1) - kshro lushiro*
  9. 03:17:743 (3,4,1) - http://puu.sh/3uHZC.jpg D: why what
  10. 03:23:037 (2,1) - http://puu.sh/3uI11.jpg DDD: why again implying someone will notice this while playing omg inv stop thinking so much about look and think more about playability
the Normal diff?!?!?!?!?
I'm not the owner of this diff but I'm checking just to state my opinion, do whatever you want with this
  1. 99:99:999 (99) - the
  2. 00:35:390 (3,4,1) - Spacing between blanket is not the same, try making it like this http://puu.sh/3uI6S.jpg who gives a fark
  3. 01:32:919 (5) - Didn't fit with music. Convert into circle pls Imo every 1/2 in this map fits lolol but yeah would be the same if circle or slider. neutral on this
  4. 01:41:037 (5,1,2) - Spacing between blanket is not the same -.-
  5. 01:47:213 (5,1) - Stacking these will be kool. nice
  6. 02:14:213 (1,2) - Why not quadruplet instead? I don't think these are good for beginners Where is the logic? sliders are easier than circles to hit o.o
  7. 02:49:154 (1) - Clap. Plos No. Added Normal Hitnormal this is not clap omg. Kshro I already added it no need to touch it
  8. 03:36:801 (2,3,4) - Spacing between blanket is not the same I'm starting to get really mad at you
  9. 03:45:272 (2,3,4) - Don't be so lazy yong man. You forgot to hitsound these. Plos. I made the hitsounds and copied with grumd's tool. Fixed.
the Harde??!?!?!,,.,.
I'm not the owner of this diff but I'm checking just to state my opinion, do whatever you want with this
  1. 00:12:801 (4,5,6,1) - The spacing..... )-: I agree this anti jump is just ew
  2. 00:21:801 (4) - I feel this is unreadable because it's hidden under the 00:21:095 (2) - , how about stack this (4) with the next slider instead?
  3. 00:47:390 (5,1) - Spacing too damn high. it's not imo.
  4. 01:56:566 (1) - Why NC? because this is a jump?
  5. 02:02:213 (7,8) - Combine into one slider? would be shit imo
  6. 02:54:448 (1) - Remove NC? again
  7. 03:06:095 (4) - Remove the whistle? It's because the piano descend down 3 notes here (thus whistle sounds too much), unlike the previous notes that only ascend/descend 1 note. no. BD don't touch this
  8. 03:26:919 (6,7) - Stack instead? Putting it like this might lead players play these like 1/2 notes because spacing Nah in this case this antijump is really cool. <<<<<HARD
  9. 03:29:743 (8,9) - Stack too? EEWWWWWWWWWWWWWWWWWWWW
  10. 03:38:037 - Add note? no just no ew this was supposed to be unedermapped
Collabe?!??!?!!??!?!?!?!??!?!
  1. 00:22:684 (1,2,3) - spacing not perfect enough, make it like http://puu.sh/3uKhF.jpg inv pls that was intentional
  2. 00:56:390 (12,1) - combining these into slider will be very gooooooood :3c what no lol this is offbeat ending on big white tick just a NO NO
  3. 01:41:037 (6) - Personally, I'm against sliders like these. I mean, you can make them better, like wiggle/crumple them or something, not just like this :C I like it
  4. 01:42:448 (3,4,1) - spacing not perfect enough CUBEX PART but pls inv pls since when this map was supposed to be with perfect spacing
  5. 02:45:272 (1,2,3,4) - ja, I don't think so. How about making these like 02:01:507 (3,4,5,6) - only if Cubex changes his sliders as well.
  6. 02:56:566 (1,2) - spacing plos CUBEX PART ...
  7. 03:06:095 (4) - Remove the whistle? It's because the piano descend down 3 notes here (thus whistle sounds too much), unlike the previous notes that only ascend/descend 1 note. It's still piano tho
  8. 03:38:919 (1) - pls make this like http://puu.sh/3uKt4.jpg :((((
Being perfectionist with mods on a map like this was a mistake, like the "mod" for act of love. pls.
This map wasn't meant to be perfect and with the blanket suggestions you were pushing your style for us. This is something only YOU do lolol.
Never saw BD, Cubex or Kyshiro doing it. If they decide to apply that's ok, their choice, but next time try to not think about your style when modding and think more about... the mapper.
Pls look at the style on Collab, does it look perfectionist for you?
Well, thanks for your mod
tl;dr I only applied the hitsounds for normal

Cubex:
01:42:448 (3,4,1) - spacing not perfect enough
02:56:566 (1,2) - spacing plos
03:38:919 (1) - pls make this like


GUYS, DON'T CHANGE ANYTHING HITSOUND RELATED, I TAKE CARE OF THIS OK OK
also update before applying stuff
Gaba
Cada vez que entro vocês tão mais gays.
Cubex
first
primrose
oh my god yes
Topic Starter
[Luanny]

Gaba yvis wrote:

Cada vez que entro vocês tão mais gays.
igual vc? <3

Cubex wrote:

first
slowpoke.png

Awoken wrote:

oh my god yes
!!!
Saturnalize
Checking collab only because I'm lazy as fuck

=SB=
1. Increase the crop height for open window. Why? This.
2. I was hoping that the window is quite glossy, unless it has no glass.
3. The fonts for collab words is bugging me. Doesn't fit? It can be.
4. Lyric sb sounds great to fill these break.

=Collab=
1. 00:11:390 (1,2) - I don't find this combo fits perfectly.
Also, for 00:11:390 (1) - Use Sampleset normal addition soft, add whistle.

2. 00:11:390 (1) - Add whistle on the tail, the piano plays a higher note than 00:14:213 (1) - 's head so it sounds weird if it doesn't have.
3. 00:19:154 (4,6) - Remove whistle. It's quite absurd.
4. 00:21:272 (1,2,3,4,5,6,7,8,9) - Can you make this part has a bit low volume? The soft-hitnormal is quite disgusting here.
5. 00:40:331 (4) - MUH CATMULL ; ;
6. 00:53:037 (8) - I actually against this flow. Try this.
7. 01:24:801 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Combine normal sampleset with soft addition, use finish. You know when. (example : head of 01:25:154 (2,4) - )
8. 01:24:095 (3) - Bending the slider to the opposite direction for me looks better.
9. 01:39:272 (2) - I was hoping this slider got ctrl+g because it flow better, but it's up to you since it would mess the next part. Also, Drag the second dot to the right by 1 tiny grid for better look! ;D
10. 02:03:625 (1) - This bugging me a lot. I think about start creating the turn when it start wubbing, but I think making it as 2 sliders is great, too. Again, this is up to you.
11. 02:07:507 (2) - ew no it plays pretty bad (unless it bends to the right, which is lovely masterpiece for me). I'm trying to be honest here, but you can leave it.
12. I was hoping that the second part has a more jumpy pattern. No lie. ( 02:49:507 - 03:12:095 )
13. 03:06:095 (4) - Remove whistle.
14. 03:06:448 (1) - Instead, add whistle at the head here.
15. 03:12:184 (1) - uh . . . we can remove whistle here, too, since the next note has a piano plays a high note. Also, it has whistle too.
16. 03:17:037 (3) - Back and forth is funny and interesting but not like this. ctrl+g plays better here. Care no more about spacing! Or try (WARNING CRAPPY GIF)

That's all for now. Might do the rest of the diff later.

Topic Starter
[Luanny]
ican'treplynowbutwell

about the sprites: inverness will make new ones
about this window bug: he already knows about it and it will be fixed soon
about lyrics: i tried to find the lyrics for this song and couldn't find
i don't understand what you mean with gloss
Saturnalize
inv might know about it
If you don't get it then try to imagine you looking at the window

Also here's the lyrics

Light parading in your eyes
An open window never lies
If you take me for granted
You'll leave empty handed
I'll forget you
Topic Starter
[Luanny]
aaah I get it
Let's see what we can do and ty for the lyrics

Loli Cjj wrote:

Checking collab only because I'm lazy as fuck

=Collab=
1. 00:11:390 (1,2) - I don't find this combo fits perfectly.
Also, for 00:11:390 (1) - Use Sampleset normal addition soft, add whistle.K

2. 00:11:390 (1) - Add whistle on the tail, the piano plays a higher note than 00:14:213 (1) - 's head so it sounds weird if it doesn't have. uh nope it doesn't fit
3. 00:19:154 (4,6) - Remove whistle. It's quite absurd. I like it
4. 00:21:272 (1,2,3,4,5,6,7,8,9) - Can you make this part has a bit low volume? The soft-hitnormal is quite disgusting here. imo even the soft hitnormal fits here
6. 00:53:037 (8) - I actually against this flow. Try this. I don't get the screenshot but I think you mean ctrlg?
7. 01:24:801 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Combine normal sampleset with soft addition, use finish. You know when. (example : head of 01:25:154 (2,4) - ) nah
9. 01:39:272 (2) - I was hoping this slider got ctrl+g because it flow better, but it's up to you since it would mess the next part. Also, Drag the second dot to the right by 1 tiny grid for better look! ;D this breaks everything adasdasd and whats the difference with this 1px change? o.o
10. 02:03:625 (1) - This bugging me a lot. I think about start creating the turn when it start wubbing, but I think making it as 2 sliders is great, too. Again, this is up to you. it's ok for me
13. 03:06:095 (4) - Remove whistle. ok
14. 03:06:448 (1) - Instead, add whistle at the head here. breaks hitsound pattern
15. 03:12:184 (1) - uh . . . we can remove whistle here, too, since the next note has a piano plays a high note. Also, it has whistle too. well it fits well with the vocal tho

That's all for now. Might do the rest of the diff later.

pro
thank you

Cubex: just find the numbers I didn't reply I'm lazy to copy them now adgsfgahfafahf
69653863
I'll fix the bug on the window & make the collab name sprites. About window, however, I already set some slight white reflection on it, I'm not going to set any further reflection or gloss on it since a reflection on a glass depends on condition of the light whether from outside & inside, thus setting a reflection means different sprites every new background. I found that inefficient because it's just a reflection on a glass, which is not really the first thing people notice from a window.
Topic Starter
[Luanny]
well, fair enough c:
wcx19911123
-Bakari- found this map for me
checked and nothing wrong. do you have something need to change to the mapset or I can bubble this straightly
Topic Starter
[Luanny]
I have to wait for Kyshiro and Cubex check their parts before anything.
I call you back when they're done.
(also the minor sb errors)
Mismagius

Kyshiro wrote:

BD is Hard
  1. 02:06:448 (1) - Might be a bit confusing (If you add a slowdown on sliders like 02:03:625 (3) - it'd be more clear I suppose)
  2. 02:09:272 (1) - ^ etc.
  3. 02:12:095 (1) - No slowdown here? o-o INCONSISTENCYo/OCDo/HURRo/DURR
l
basically, the reason why "inconsistency" is shown on the kiai: the beat doesn't stop on the third slider. that's why it's still normal speed.

nothing changed
Kyshiro

inverness wrote:

the Normal diff?!?!?!?!?
  1. 99:99:999 (99) - the no
  2. 00:35:390 (3,4,1) - Spacing between blanket is not the same, try making it like this http://puu.sh/3uI6S.jpg I like it the way it is
  3. 01:32:919 (5) - Didn't fit with music. Convert into circle pls fits fine o-o
  4. 01:41:037 (5,1,2) - Spacing between blanket is not the same same
  5. 01:47:213 (5,1) - Stacking these will be kool. k
  6. 02:14:213 (1,2) - Why not quadruplet instead? I don't think these are good for beginners this is easier than 4 notes in a row
  7. 02:49:154 (1) - Clap. Plos k
  8. 03:36:801 (2,3,4) - Spacing between blanket is not the same
  9. 03:45:272 (2,3,4) - Don't be so lazy yong man. You forgot to hitsound these. Plos. no i didn't
ty f4g0t
Topic Starter
[Luanny]

[Luanny] wrote:

GUYS, DON'T CHANGE ANYTHING HITSOUND RELATED, I TAKE CARE OF THIS OK OK

[Luanny] wrote:

GUYS, DON'T CHANGE ANYTHING HITSOUND RELATED, I TAKE CARE OF THIS OK OK

[Luanny] wrote:

GUYS, DON'T CHANGE ANYTHING HITSOUND RELATED, I TAKE CARE OF THIS OK OK

[Luanny] wrote:

GUYS, DON'T CHANGE ANYTHING HITSOUND RELATED, I TAKE CARE OF THIS OK OK

[Luanny] wrote:

GUYS, DON'T CHANGE ANYTHING HITSOUND RELATED, I TAKE CARE OF THIS OK OK

[Luanny] wrote:

GUYS, DON'T CHANGE ANYTHING HITSOUND RELATED, I TAKE CARE OF THIS OK OK
This is the only ONE CLAP in the WHOLE MAPSET and it is CLEARLY SUPPOSED TO BE NORMAL HITNORMAL
I'm reverting back this hitsound.
Updated
wcx19911123
bubbled
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