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MitiS - Open Window (feat. Anna Yvette)

posted
Total Posts
87
Topic Starter
[Luanny]
This beatmap was submitted using in-game submission on quarta-feira, 10 de julho de 2013 at 17:01:53

Artist: MitiS
Title: Open Window (feat. Anna Yvette)
Tags: cubex drumstep kyshiro blue dragon inverness collab collaboration dubstep
BPM: 170
Filesize: 8093kb
Play Time: 03:47
Difficulties Available:
  1. BD's Hard (4,84 stars, 466 notes)
  2. Collab (5 stars, 563 notes)
  3. Easy (2,1 stars, 188 notes)
  4. Kyshiro's Normal (3,62 stars, 237 notes)
Download: MitiS - Open Window (feat. Anna Yvette)
Information: Scores/Beatmap Listing
---------------
Kyshiro
first
Mismagius
pau no cu do first^


first
spboxer3
MitiS~~~*.*
69653863
no, first
Cubex
Hey, I'm first, yay!!!!!!!!!!!!!!!!!!
Kyshiro

inverness wrote:

no, first
THAT SIGNATURE LOL
Topic Starter
[Luanny]


first
Topic Starter
[Luanny]
PENDING!11!!!1! MODS PLS
walao
General
Definitely increase the volume of the sound in some places. 40-60% is VERY quiet and its hard to hear the notes without the music killing your ears. I'd say
40 > 60, 50 > 65-70, and 60 > 70-80.
Watch the notes going out of the map, might want to fix those.

Collab
Suggestions:

00:21:448 (2, 3, 4, 6, 7, 8) - Make these streams move like (you can do this to other streams as well):
01:28:684 (13, 14) - Maybe put these sliders closer?
02:15:625 (1) - I think you should move this farther away, say around x:176 y:192.

BD's Hard
Suggestions:

Same thing with the streams, move them around.
00:13:507 (5, 6, 1) - I think for notes on a separate beat, space them out a little more.

Kyshiro's Normal
Suggestions:

I'd just watch the note spacing and the notes outside of the map. Maybe you could vary your sliders more though? Like at 00:11:390, change the two first sliders into something like

Easy
Suggestions:

At 00:54:801 I would do this:
SPOILER

instead of how you did

and you could probably make the long slider look like

Well that's it :) Fun and good map :3 I enjoyed modding it~!
Zare

[Luanny] wrote:

DON'T PRESS SKIP!
I didn't.
Your Avatar is amazing.
This map is beautiful.
I will mod.
I like pancakes.
Topic Starter
[Luanny]

toloveruu wrote:

General
Definitely increase the volume of the sound in some places. 40-60% is VERY quiet and its hard to hear the notes without the music killing your ears. I'd say
40 > 60, 50 > 65-70, and 60 > 70-80. The volume is ok imo. Remember this is using custom hitsounds as well. If someone else points this out I change
Watch the notes going out of the map, might want to fix those. What

Easy
Suggestions:

At 00:54:801 I would do this:
SPOILER

instead of how you did

and you could probably make the long slider look like
This kills some beats

Well that's it :) Fun and good map :3 I enjoyed modding it~!
I checked everything for all of the diffs and if I were the mapper I'd deny everything, sorry
Still up to them :3
Kyshiro already said he denied also
Thanks for your check!

Zarerion: Thanks for the star!
Mismagius
Easy

00:49:507 (2,1) - bad blanketing
01:45:978 (6,1) - seems kinda bad as well
02:57:272 (2,3) - this one really is noticeable
03:33:272 (1) - same

just pointing some blankets
Topic Starter
[Luanny]

Blue Dragon wrote:

Easy

00:49:507 (2,1) - bad blanketing
01:45:978 (6,1) - seems kinda bad as well
02:57:272 (2,3) - this one really is noticeable
03:33:272 (1) - same

just pointing some blankets
thank you k
vipto
inb4 mapped only 1 diff

jk nice map
Topic Starter
[Luanny]
k, changed the volume, ty
Alma Wade
Need to get ranked, best song EU
Ayu

Alma Wade wrote:

Need to get ranked, best song EU
Saturnalize
NC every notes
omg clap on every 2 stanza
finish on every 4 / 8 stanza
kds pls
Topic Starter
[Luanny]
no gtfo
Ayu
nice dubstep song

Easy

00:22:684 (1) - Move the middle point 1 grid up and 1 grid to the left pls
01:48:801 (2) - Move the begin point to x:164 y:236
02:02:213 (3) - Should be closer to (1)

Normal

02:07:860 (2) - fix blanket

Hard

01:48:448 (4,5) - This pattern looks kinda weird, I get confused every time at either the overlap or otherwise the kickback

Collab

Cubex
00:12:448 (2) - Feels pretty much better when flipped horizontal
00:40:331 (4) - are you drunk
00:43:154 (3,4) - This is pretty confusing because of the jumpy patterns before, I guess you should change (3) in a circle and put a slider from 00:43:331 - to 00:43:684 -
01:28:860 (14) - this jump is kinda unnecessary
01:51:625 - where is the circle

gatas
00:48:095 (1) - 1 grid to the right pls

Collab is obviously pretty much perfect although I guess it'd be cooler if the overlaps were more consistent, for example the 0,6x distance overlaps Cubex uses

Map is also as perfect as kyshiro lu and kyshiro are heuaheuahuhauhuaehuaeh

no not you cubex
Topic Starter
[Luanny]

Ayu wrote:

nice dubstep song fuck you

Easy

00:22:684 (1) - Move the middle point 1 grid up and 1 grid to the left pls wow nazi ok
01:48:801 (2) - Move the begin point to x:164 y:236 wow nazi ok
02:02:213 (3) - Should be closer to (1) wow nazi ok

Collab

gatas
00:48:095 (1) - 1 grid to the right pls how come i didn't notice this omg fixed

Collab is obviously pretty much perfect although I guess it'd be cooler if the overlaps were more consistent, for example the 0,6x distance overlaps Cubex uses

Map is also as perfect as kyshiro lu and kyshiro are heuaheuahuhauhuaehuaeh

no not you cubex
i don't even
thank you i love nazi mods <4
Topic Starter
[Luanny]

Ayu wrote:

nice dubstep song fuck you

Easy

00:22:684 (1) - Move the middle point 1 grid up and 1 grid to the left pls wow nazi ok
01:48:801 (2) - Move the begin point to x:164 y:236 wow nazi ok
02:02:213 (3) - Should be closer to (1) wow nazi ok

Collab

gatas
00:48:095 (1) - 1 grid to the right pls how come i didn't notice this omg fixed

Collab is obviously pretty much perfect although I guess it'd be cooler if the overlaps were more consistent, for example the 0,6x distance overlaps Cubex uses

Map is also as perfect as kyshiro lu and kyshiro are heuaheuahuhauhuaehuaeh

no not you cubex
i don't even
thank you i love nazi mods <4
gonna update when you guys are done
riffy
As you requested.

Ok, whoever who did this SB is genius. <3

[General]
  1. Add tags collab collaboration. So, we will be able to find that awesome map faster. Also, whatever you say dupstep SHOULD be in tags.
  2. 00:57:978 - dragging breaks to here ould be a good idea. So, they will fit with vocals. It looks even better than random disappearance of HP-Bar. :<
    Note: end 01:17:743 - here and don't forget to drag others breaks, too!
    Note2: same goes for 02:16:684 - and other breaks.
[Easy]
  1. 00:17:037 (1,3) - stacks and overlaps like these are confusing for beginners. What if it is their first map in osu? They will cty and run away! You should avoid overlaps like this one!
  2. 00:23:390 - maybe missed clap here? Sounds like it is missed here + there's this clap on other diffs.
  3. 00:26:919 (3,4,5) - whenever you place notes this close beginners may hit (5) instead of (4). Just because they're too close. Move (5) away from (3) to make your flow more understandable. Same goes for all triangle patterns :< try this instead
  4. 00:50:564 (3) - Unsnapped circle.You know what to do, right? It's 2ms late, btw. :D
  5. 00:54:448 (2,3) - tail of (3) is TOO close. So, beginners may mistakenly hit it. As I said, you should make this diff VERY simple. And try to avoid patterns like this one. I'm a bit too picky, but that's because I want your map to be perfect <3
  6. 02:46:684 (1) - I'd prefer to see spinner here. It'd bring some consistency with Normal + it sounds better with music
[Kyshiro's Normal]
  1. Try to make circles smaller. Huge circles looks quite messy here + it makes diff settings more balanced.
  2. 00:54:448 (2,3,4,5,6) - consider reduving amount of 1/2 patterns in this diff. It looks like you're really overusing them. I think that this calm song doesn't needs THAT many 1/2s.

    Awesome!
[BD's Hard]
  1. You use plenty of 1/2s and 1/4s, so AR* would make gameplay smoother and flow more readable. Consider using AR8, and talk to Lu about this. I think it is needed here! BPM is fast, so I think it'd fit here.
  2. 00:13:507 (5,6,1) - why do you helf spacing here so suddenly. I'd recmmend you to make spacing changes more understandable or to avoid any spacing changes here at all!
  3. 00:14:743 (2,3,4) - consider using 1/4 sliders or something like these to avoid 1/4 circles. This is [Hard] diff, not the HARDEST diff. So, it'd be better if you'll avoid 1/4s. Anyway, BPM is qite fast, so 1/4s will be too hard, imo.
  4. 00:16:154 - here, and on next beat, you should place two circles. You mapped similar sound at 00:18:978 (6,7) - so, do the same here for consistent rhythm!
  5. 01:27:625 (1,2,3,4) - all these sliders should be 1/4 longer or they should be mapped in another way. You ignore 1/4 beats at 01:27:890 - 01:28:243 - 01:28:595 - 01:28:948 - but they sounds just like mapped beats. Why? :V
  6. 01:51:801 - place a spinner here. There's a sound, so spinner will fit here quite good. It's better to place it hre, so it won't start on nowhere!
  7. 02:10:154 (2) - I guess you've missed a NC. It will help you to emphasize velocity changes. THey look unreadable without NC. :<
    Note: whatever you'll do here should be consistent with 02:48:095 (1). Similar sound, so using similar pattern here is a good idea!
  8. 03:11:037 (3,4,5) - back to triplets, this one SHOULD be replaced with 1/4 slider! It improves gameplay a lot, try it in action!

    The only thing that bugs me is low AR and triplets. Otherwise, you've done a great diff!
[Collab]

Luanny
  1. 00:47:390 (7,1) - nazi - perfect stack, please. It ruins the whole awesommess of this map. Just ONE minor mistake in the whole collab ;_;
  2. 02:03:625 (6) - NC to emphasize velocity changes. It is hard to understand it without NC here.
  3. 02:44:919 (4,2,3,4) - such things shouldn't be perfectly stacked. Unstack it a bit, to make "hidden" sliders readable. Without it, it is too hard to read and I think it may be hard to read :<

Cubex
  1. 01:51:625 - don't you feel like circle here is needed? Sounds empty without it + there's a circle/spinner on other diffs here.
  2. 01:44:919 (2,4) - such things shouldn't be perfectly stacked. Unstack it a bit, to make "hidden" sliders readable. Without it, it is too hard to read and I think it may be hard to read :< Same as on Lu's part. If you disagree - get some more opinions and think about it a bit more!
~~~~~~~~~~~~~~~~~~
Good luck!
Topic Starter
[Luanny]

-Bakari- wrote:

As you requested.

Ok, whoever who did this SB is genius. <3 inverness <3

[General]
  1. Add tags collab collaboration. So, we will be able to find that awesome map faster. Also, whatever you say dupstep SHOULD be in tags. asfdgasfdgafagfg why ;_; k added but this still isn't dubstep
  2. 00:57:978 - dragging breaks to here would be a good idea. So, they will fit with vocals. It looks even better than random disappearance of HP-Bar. :< sure
    Note: end 01:17:743 - here and don't forget to drag others breaks, too!
    Note2: same goes for 02:16:684 - and other breaks.yuup
[Easy]
  1. 00:17:037 (1,3) - stacks and overlaps like these are confusing for beginners. What if it is their first map in osu? They will cty and run away! You should avoid overlaps like this one! But I have no idea of what to do here! I'd rather map a beginner diff if that's the case and everyone would be happy, what do you think?
  2. 00:23:390 - maybe missed clap here? Sounds like it is missed here + there's this clap on other diffs. weird, it is here o_o
  3. 00:26:919 (3,4,5) - whenever you place notes this close beginners may hit (5) instead of (4). Just because they're too close. Move (5) away from (3) to make your flow more understandable. Same goes for all triangle patterns :< try this instead I srsly don't want to change the patterns :c time for some mapping
  4. 00:50:564 (3) - Unsnapped circle.You know what to do, right? It's 2ms late, btw. :D fixed
  5. 00:54:448 (2,3) - tail of (3) is TOO close. So, beginners may mistakenly hit it. As I said, you should make this diff VERY simple. And try to avoid patterns like this one. I'm a bit too picky, but that's because I want your map to be perfect <3 fixed this one
  6. 02:46:684 (1) - I'd prefer to see spinner here. It'd bring some consistency with Normal + it sounds better with music fixed
[Collab]

Luanny
  1. 00:47:390 (7,1) - nazi - perfect stack, please. It ruins the whole awesommess of this map. Just ONE minor mistake in the whole collab ;_; yeah ayu pointed this out and i fixed
  2. 02:03:625 (6) - NC to emphasize velocity changes. It is hard to understand it without NC here. oh right
  3. 02:44:919 (4,2,3,4) - such things shouldn't be perfectly stacked. Unstack it a bit, to make "hidden" sliders readable. Without it, it is too hard to read and I think it may be hard to read :< hmmm I... am not sure about this. this is kinda part if the map's style and it's something I got from Cubex. I'd like to get some more feedback this because it seems easy to read for me but as long as Cubex agrees on unstacking them I do the same

~~~~~~~~~~~~~~~~~~
Good luck!
thank you <3

updating now cus many changes
PPL UPDATE BEFORE APPLYING
EDIT: FUCK ME I HIT THE UPDATE BUTTON FOR EASY FUCK FUCK FUCK
Mismagius

Ayu wrote:

Hard

01:48:448 (4,5) - This pattern looks kinda weird, I get confused every time at either the overlap or otherwise the kickback if people complain too much i'll change

-Bakari- wrote:

  • Awesome!
[BD's Hard]
  1. You use plenty of 1/2s and 1/4s, so AR* would make gameplay smoother and flow more readable. Consider using AR8, and talk to Lu about this. I think it is needed here! BPM is fast, so I think it'd fit here. k
  2. 00:13:507 (5,6,1) - why do you helf spacing here so suddenly. I'd recmmend you to make spacing changes more understandable or to avoid any spacing changes here at all the approach circles tell enough
  3. 00:14:743 (2,3,4) - consider using 1/4 sliders or something like these to avoid 1/4 circles. This is [Hard] diff, not the HARDEST diff. So, it'd be better if you'll avoid 1/4s. Anyway, BPM is qite fast, so 1/4s will be too hard, imo. what. hards have always used 1/4 beats, sometimes even streams. a 170bpm triple isn't any hard
  4. 00:16:154 - here, and on next beat, you should place two circles. You mapped similar sound at 00:18:978 (6,7) - so, do the same here for consistent rhythm! but... in the next part you mentioned, the sound is much more 'obvious' and is actually listen-able. besides, i'm always following the beat you can actually hear
  5. 01:27:625 (1,2,3,4) - all these sliders should be 1/4 longer or they should be mapped in another way. You ignore 1/4 beats at 01:27:890 - 01:28:243 - 01:28:595 - 01:28:948 - but they sounds just like mapped beats. Why? :V Because I didn't want to make a stream. It's pretty much playable as it is and it's a hard, so you DO have to skip some beats.
  6. 01:51:801 - place a spinner here. There's a sound, so spinner will fit here quite good. It's better to place it hre, so it won't start on nowhere! k
  7. 02:10:154 (2) - I guess you've missed a NC. It will help you to emphasize velocity changes. THey look unreadable without NC. :< nah, not really
    Note: whatever you'll do here should be consistent with 02:48:095 (1). Similar sound, so using similar pattern here is a good idea! 2:48 is a repeat slider, though. this is a slowdown
  8. 03:11:037 (3,4,5) - back to triplets, this one SHOULD be replaced with 1/4 slider! It improves gameplay a lot, try it in action! I don't thiink that keeping the player to press in a 1/2 rhythm for 5 seconds nonstop improves gameplay, but I may change this in the future

    The only thing that bugs me is low AR and triplets. Otherwise, you've done a great diff!
riffy
Well, if you FEEL like mapping [Beginner] - that's a great idea! If you are too lazy to do it - don't.

Anyway, get more opinions about [Easy], then decide what to do. :)
Topic Starter
[Luanny]
bd you fucked up your code
and I WAS mapping a beginner before submitting but gave up because thought it wasn't needed at all
I have no problems on mapping it again, let's see if needed

edit: BD, DON'T EDIT THIS POST
gonna report it
Ayu
what the fuck BD

we already know you can't map but wtf it's not that hard to quote posts wtf
Mismagius
>Ayu
>telling people they can't map
Topic Starter
[Luanny]

Blue Dragon wrote:

>Ayu
>telling people they can't map
Ayu
ouch
Kyshiro
o/

Collab
Pubex:
  1. 00:38:919 (9,10) - Jus a suggestion, but try CTRL+G on these INDIVIDUALLY, imo it flows better
  2. 00:44:390 - U Y NO TRIPPLE HERE it's even in the fahking music >:
  3. 02:13:860 (5) - This might cause problems because it's completely stacked with the previous slider, I suggest moving this a grid or 2 down and to the right
  4. 02:54:448 (3) - ^
  5. 03:17:390 (4) - adsfghsdfghj
Lu:
  1. 00:54:095 (3,4,5) - Looks a bit messy, y u no make smoother line http://puu.sh/3sTCd.jpg
  2. 00:56:566 (1) - A jump would totally fit here lol (Put it behind the stream?)
  3. 02:47:390 (1) - pls y u NC here
BD is Hard
  1. 02:06:448 (1) - Might be a bit confusing (If you add a slowdown on sliders like 02:03:625 (3) - it'd be more clear I suppose)
  2. 02:09:272 (1) - ^ etc.
  3. 02:12:095 (1) - No slowdown here? o-o INCONSISTENCYo/OCDo/HURRo/DURR
Easy
  1. 00:26:919 (3) - 1 grid down HURR DURR o/nazi
  2. 00:50:564 (3) - Unsnapped circle.
  3. 01:23:743 (3) - ^ asdfdgfh since when did you stahp caring about looks
  4. 01:53:743 (1,2) - dat some ugly ass blanket y0
  5. 02:43:507 (3,1,2) - ^ stahp waht u do1n
do you guys really need mods?

nohomo kanker.html
Topic Starter
[Luanny]

Kyshiro wrote:

o/

Collab

Lu:
  1. 00:54:095 (3,4,5) - Looks a bit messy, y u no make smoother line http://puu.sh/3sTCd.jpg fixed
  2. 00:56:566 (1) - A jump would totally fit here lol (Put it behind the stream?) nah it is fine imo
  3. 02:47:390 (1) - pls y u NC here because it is a fucking square lel
Easy
  1. 00:26:919 (3) - 1 grid down HURR DURR o/nazi \o
  2. 00:50:564 (3) - Unsnapped circle. k
  3. 01:23:743 (3) - ^ asdfdgfh since when did you stahp caring about looks i didn't fuck you
  4. 01:53:743 (1,2) - dat some ugly ass blanket y0 wat
  5. 02:43:507 (3,1,2) - ^ stahp waht u do1n pls
do you guys really need mods? yes

nohomo kanker.html LOLOLOLOL

ty
Kyshiro
where dem bats at
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