New Beatmap Editor Features Compilation
Hello I'm Grim,, as some of you know, I like to create maps for enjoyment but there are very tedious and slightly inconvient things you have to go through when mapping. So here is a thread of ideas we came up in #modhelp to make the mapping process a whole lot simpler for us and everyone else.
Ok let's get started.
Isometric Grid
When mapping tight angles or
triangles it's hard to get the perfect fit on a normal grid.
triangles it's hard to get the perfect fit on a normal grid.
Dim Bar for Playtest
This is pretty self-explanatory.Guidelines
Guidelines provide a good way of snapping notes on the same horizontal or vertical path from afar.
Yes we do have angle snap by holding "shift" but this doesn't help for notes that aren't right after eachother.
Yes we do have angle snap by holding "shift" but this doesn't help for notes that aren't right after eachother.
example
For those who use gimp or photoshop:
For those who use gimp or photoshop:
This tool allows you to select a bunch of circles and have them work as nodes like on sliders. This can make for making a good curve or shape out of circles easier. For those who say: "Use convert slider to stream". This is for different spaced circles and placement.
Test maps at different speeds
This is pretty self-explanatory.Easy SV equalizer
When going into a different section with a different BPM sometimes it can be annoying to change the SV till it's the save as the last section.
To explain this a little better let's use cheesiest's math skills.
You have a 220 bpm song with a 55 bpm section in the middle.
The 220 bpm section has the base SV.
BPM * SV Multiplier = Your Constant
220:55 = 4:1 So you need a 1x Multiplier for the 220 Section and a 4x Multiplier for the 55 bpm section so they will be equal.
To explain this a little better let's use cheesiest's math skills.
You have a 220 bpm song with a 55 bpm section in the middle.
The 220 bpm section has the base SV.
BPM * SV Multiplier = Your Constant
220:55 = 4:1 So you need a 1x Multiplier for the 220 Section and a 4x Multiplier for the 55 bpm section so they will be equal.
Inheriting Point Sorting
Mappers who take a good deal of time an effort on SV changing and hitsounding will enjoy this one. When needing to manipulate an inheriting point in a large list it's almost impossible to find exactly what you want. So by adding a sorting tab you can pin point down to the exact inheriting point you want. Or manipulate all the ones with the same thing at the same time instead of going through each section to select all and change and realizing you want to change them again.
example
Now ktgster can change his 30% Hitsound Volumes to 40%.
Now ktgster can change his 30% Hitsound Volumes to 40%.
Combo Colour Sections
We colour hax0rz go through a very long effort of changing each sections combo colour. By adding a new point to the map, you can select the combo colours you want for that area of the map and so on. Making it easier to go through each section.
Reverting Back to Old Saves
When making a map soemtimes you like to change things about it and test them. What happens after you realize what you changed didn't play well? You can't just undo it because it's been overwritten which is why there needs to be a way to undo after testing. If this messes with osu!'s file format. Why not have the editor create a temp file of the diff every time you hit save so you can undo it alter, and when you leave the editor then you can't go back in and undo.(Compromise)
https://osu.ppy.sh/forum/t/96828/Just keep the undo change list till you leave the editor completely.
Well that is all we have for now. Feel free to post your ideas in the bottom. Use bold text if it's an idea. If it's not an idea please don't post in bold. It will make it easier for discussion. Thanks to all who contributed in #modhelp. You know who you are. Please help us make a better editor.
PS: Taiko Editor should have one bar for red circles and another bar for blue circles. And on each bar you can switch between Normal or big circle.
PPS: can't support? Just reply.