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DECO*27 - Pedal Heart

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YTYuyu
IRC mod ><

SPOILER
2013-09-06 19:28 Kecco: Modding my map?
2013-09-06 19:30 Byakugan249: yea i'm on it but...
2013-09-06 19:32 Byakugan249: may i ask about the CS in easy?
2013-09-06 19:32 Byakugan249: is it possible to increase it by 1, or you prefer to keep it like this?
2013-09-06 19:35 Kecco: CS?
2013-09-06 19:35 Byakugan249: the circle size
2013-09-06 19:36 Kecco: I can do that
2013-09-06 19:36 Byakugan249: ahh good
2013-09-06 19:36 Kecco: only gives 0,05 addictional star points btw
2013-09-06 19:36 Byakugan249: ehh~ you don't mind if we do an IRC mod right?
2013-09-06 19:37 Kecco: Nope
2013-09-06 19:37 Byakugan249: ok good
2013-09-06 19:37 Kecco: Do you think you can bubble
2013-09-06 19:37 Kecco: after I apply your mod?
2013-09-06 19:37 Byakugan249: ehh~ we'll see o.o
2013-09-06 19:38 Kecco: ok :3
2013-09-06 19:38 Kecco: That's a thing at least
2013-09-06 19:38 Byakugan249: 00:03:500 (1) - i think you can replace this for a 2/1 repeat with whistles to follow the vocals accurately
2013-09-06 19:38 Kecco: Easy?
2013-09-06 19:39 Byakugan249: yea
2013-09-06 19:39 Byakugan249: or
2013-09-06 19:40 Kecco: I suppose you meant to do the same thing for this 00:06:928 (3) - ?
2013-09-06 19:41 Byakugan249: for consistency, yes
2013-09-06 19:41 Byakugan249: or you can do a different pattern--gonna show a screenshot
2013-09-06 19:41 Byakugan249: http://osu.ppy.sh/ss/970299
2013-09-06 19:41 Byakugan249: maybe something like this?
2013-09-06 19:42 Kecco: That would be too much
2013-09-06 19:42 Byakugan249: ahh i see
2013-09-06 19:42 Kecco: I'll have to change the whole diff probably
2013-09-06 19:42 Byakugan249: what do you mean? o.o
2013-09-06 19:42 Kecco: Nothing
2013-09-06 19:42 Kecco: nvm
2013-09-06 19:42 Kecco: Imma do that
2013-09-06 19:43 Kecco: and then?
2013-09-06 19:43 Byakugan249: 00:09:928 - what about a circle here for a smooth transition to the vocals?
2013-09-06 19:43 Kecco: Btw
2013-09-06 19:43 Kecco: For consistency I'm supposed to that pattern twice
2013-09-06 19:43 Kecco: righ
2013-09-06 19:43 Kecco: right?
2013-09-06 19:44 Byakugan249: yea
2013-09-06 19:44 Byakugan249: you did it to your previous pattern right?
2013-09-06 19:44 Byakugan249: i thought that doing that would follow the vocals nicely
2013-09-06 19:45 Kecco: Ye
2013-09-06 19:45 Byakugan249: mmk then
2013-09-06 19:45 Byakugan249: what about the circle?
2013-09-06 19:45 Kecco: done
2013-09-06 19:46 Byakugan249: mmk
2013-09-06 19:46 Byakugan249: 00:13:785 (3,4,5) - maybe a repeat slider? same reason as my 1st suggestion
2013-09-06 19:47 Kecco: I prefer the circles
2013-09-06 19:47 Byakugan249: ahh ok then
2013-09-06 19:47 Byakugan249: we'll leave it
2013-09-06 19:49 Kecco: Meh
2013-09-06 19:49 Kecco: Spacing errors
2013-09-06 19:50 Kecco: yey
2013-09-06 19:50 Byakugan249: yay ikr
2013-09-06 19:50 Byakugan249: 00:24:071 (1,2) - for this one, try something like this to make it fun to follow in the BGM during gameplay http://osu.ppy.sh/ss/970306
2013-09-06 19:51 Byakugan249: you're free to use a different arrangement
2013-09-06 19:51 Byakugan249: i mean a different pattern
2013-09-06 19:51 Byakugan249: but with the same rhythm
2013-09-06 19:51 Kecco: yeah
2013-09-06 19:52 Kecco: This map is 2 years old btw
2013-09-06 19:52 Kecco: just saying
2013-09-06 19:52 Kecco: xD
2013-09-06 19:52 Byakugan249: haha ik :3
2013-09-06 19:52 Byakugan249: i've seen maps like this so i'm used to it
2013-09-06 19:53 Byakugan249: the next combo...
2013-09-06 19:53 Byakugan249: try [http://osu.ppy.sh/ss/970309 this]
2013-09-06 19:54 Byakugan249: again--different arrangement but with the same rhythm--however the repeat is up to you
2013-09-06 19:54 Kecco: done
2013-09-06 19:54 Byakugan249: you can do a 1/1 slider followed by a circle instead
2013-09-06 19:54 Kecco: I did the repeat
2013-09-06 19:55 Byakugan249: ahh ok then :3
2013-09-06 19:55 Byakugan249: 00:37:785 (1,2,3,4) - give me a few mins to think of a pattern for this
2013-09-06 19:57 Byakugan249: http://osu.ppy.sh/ss/970316 you're free to extend the sliders if you think it's too much
2013-09-06 19:57 Byakugan249: however i suggest that you don't add another repeat
2013-09-06 19:57 Byakugan249: i mean 2 repeats
2013-09-06 20:02 Byakugan249: let me know if you're ready, i have another suggestion in standby :3
2013-09-06 20:02 Kecco: go on
2013-09-06 20:02 Byakugan249: oh yea--you applied it right?
2013-09-06 20:03 Kecco: yep
2013-09-06 20:03 Kecco: just a different
2013-09-06 20:03 Byakugan249: ahh ok then :3
2013-09-06 20:03 Kecco: arranging
2013-09-06 20:03 Byakugan249: 00:43:357 - for this one--move the circle here and add a 1/1 slider at 00:43:785 for a fun pattern to the drums during gameplay
2013-09-06 20:03 Byakugan249: o.O
2013-09-06 20:04 Byakugan249: yea--try that and tell me what you think
2013-09-06 20:05 Kecco: 1/1
2013-09-06 20:05 Kecco: ?
2013-09-06 20:05 Kecco: You mean a white tick to the other
2013-09-06 20:05 Byakugan249: yea
2013-09-06 20:05 Kecco: and then?
2013-09-06 20:05 Byakugan249: one white tick to the other white tick
2013-09-06 20:05 Byakugan249: ohh
2013-09-06 20:05 Byakugan249: did you move (2)?
2013-09-06 20:05 Kecco: ye
2013-09-06 20:06 Byakugan249: that should be it
2013-09-06 20:06 Byakugan249: 00:51:500 (1,2,3,4) - same idea as 00:37:785
2013-09-06 20:06 Kecco: I have like
2013-09-06 20:07 Kecco: a lot of empty space
2013-09-06 20:07 Kecco: http://puu.sh/4kQJa.jpg
2013-09-06 20:07 Kecco: That's what I understood from 1/1
2013-09-06 20:07 Kecco: xD
2013-09-06 20:07 Byakugan249: ahh haha
2013-09-06 20:08 Kecco: Is that right?
2013-09-06 20:08 Kecco: oh orz
2013-09-06 20:08 Kecco: wait
2013-09-06 20:08 Kecco: I was supposed to leave that one
2013-09-06 20:08 Kecco: now I got it
2013-09-06 20:08 Byakugan249: i have yet to load ><
2013-09-06 20:10 Kecco: ?
2013-09-06 20:10 Byakugan249: yea that's right--my last suggestion
2013-09-06 20:10 Byakugan249: about the circle and the 1/1 slider
2013-09-06 20:11 Kecco: yeah I filled that gap
2013-09-06 20:11 Kecco: we can go on
2013-09-06 20:11 Byakugan249: 00:56:642 (2,3,4) - i have a few ideas for this
2013-09-06 20:12 Kecco: 2sliders and a note
2013-09-06 20:12 Byakugan249: 00:57:071 - circle here and you can make 00:57:500 (3,4) - a repeat slider
2013-09-06 20:12 Kecco: 2 1/1 sliders and a hitcircle*
2013-09-06 20:12 Byakugan249: you can do that if you want
2013-09-06 20:13 Kecco: I've done your suggestion
2013-09-06 20:13 Byakugan249: ahh ok
2013-09-06 20:13 Byakugan249: 01:13:785 (2,3) - how about 2 1/1 sliders here because of the drums?
2013-09-06 20:13 Byakugan249: or a 1/1 repeat and a circle
2013-09-06 20:15 Kecco: I have done the same
2013-09-06 20:15 Kecco: for these 01:17:214 (2,3) -
2013-09-06 20:16 Kecco: Go on
2013-09-06 20:16 Byakugan249: ehh~ i find the gap fine. i was gonna mention something to (3) if you wanna know
2013-09-06 20:16 Byakugan249: 01:18:500 - a circle or a 1/1 slider from (3) should be fitting to follow in the vocals
2013-09-06 20:16 Kecco: This is gonna take so lond
2013-09-06 20:17 Byakugan249: or you prefer to keep your current pattern?
2013-09-06 20:17 Kecco: This is what I have http://puu.sh/4kR8e.jpg
2013-09-06 20:17 Kecco: and then there's the spinner
2013-09-06 20:18 Kecco: This is gonna take so long*
2013-09-06 20:18 Kecco: I still have 45 mins
2013-09-06 20:18 Byakugan249: if that's the case, i'm gonna have to separate the logs ><
2013-09-06 20:18 Byakugan249: for each diff
2013-09-06 20:19 Kecco: You can just keep modding and make a modpost for the normal and hard
2013-09-06 20:19 Byakugan249: ahh ok
2013-09-06 20:19 Byakugan249: we'll mod the easy via IRC and the normal and hard diff--i'll post--oh god why did i say that ;w;
2013-09-06 20:19 Byakugan249: i regret saying all that
2013-09-06 20:20 Kecco: That was the idea
2013-09-06 20:20 Kecco: why?
2013-09-06 20:20 Byakugan249: why don't we do IRC for all diffs? it may take a few days, but i end up zoning out and i do other stuff
2013-09-06 20:20 Byakugan249: if you want
2013-09-06 20:21 Kecco: I don't know
2013-09-06 20:21 Byakugan249: hmm...
2013-09-06 20:21 Kecco: It's not like I'm gonna rearrange something on the Normal and Hard
2013-09-06 20:21 Byakugan249: yea ik
2013-09-06 20:21 Kecco: Let's keep modding now
2013-09-06 20:21 Byakugan249: hai ><
2013-09-06 20:22 Byakugan249: about this pattern...why not make (2) a circle at 01:17:642
2013-09-06 20:22 Byakugan249: i find that fitting since the gap follows the hold in the vocals
2013-09-06 20:22 Kecco: ok
2013-09-06 20:24 Kecco: I rearranged
2013-09-06 20:25 Kecco: the sliders
2013-09-06 20:25 Byakugan249: ahh ok :3
2013-09-06 20:25 Kecco: here
2013-09-06 20:25 Kecco: 01:25:785
2013-09-06 20:26 Byakugan249: ahh i was gonna suggest a pattern on that part
2013-09-06 20:26 Kecco: This is what I've done
2013-09-06 20:26 Byakugan249: http://osu.ppy.sh/ss/970340
2013-09-06 20:26 Kecco: I've already rearranged that part
2013-09-06 20:26 Kecco: I'll leave as it is now
2013-09-06 20:26 Byakugan249: ahh ok then
2013-09-06 20:27 Byakugan249: 01:29:213 (1) - how about a 2/1 repeat instead for a nice transition to the vocals?
2013-09-06 20:27 Byakugan249: followed by a circle and a 1/1 slider like you did before
2013-09-06 20:29 Kecco: done
2013-09-06 20:30 Byakugan249: 01:37:785 (5,6) - replace this for a slider. the slider would show emphasis to the hold in the vocals
2013-09-06 20:30 Kecco: You mean like this http://puu.sh/4kRBp.jpg
2013-09-06 20:30 Byakugan249: no--uhh...let me show you
2013-09-06 20:31 Kecco: I understood
2013-09-06 20:31 Byakugan249: mmk then
2013-09-06 20:32 Byakugan249: you applied the slider right?
2013-09-06 20:33 Byakugan249: http://puu.sh/4kRFb.jpg if you're curious for 01:29:213
2013-09-06 20:33 Kecco: yeah
2013-09-06 20:33 Byakugan249: you don't need to see it
2013-09-06 20:34 Kecco: Yeah that's what I've done
2013-09-06 20:34 Byakugan249: 01:41:214 (2,3) - maybe a slider followed by a circle to make it fun for beginners to follow?
2013-09-06 20:34 Byakugan249: i mean replace (2,3) for a slider
2013-09-06 20:35 Kecco: I'm basically remapping the diff
2013-09-06 20:35 Byakugan249: oh?
2013-09-06 20:35 Kecco: xD
2013-09-06 20:35 Byakugan249: didn't realize it myself ><
2013-09-06 20:36 Byakugan249: 01:45:500 (3) - maybe a 1/1 slider to follow the drums and vocals?
2013-09-06 20:37 Kecco: done
2013-09-06 20:37 Kecco: 01:51:071 - added a note her
2013-09-06 20:37 Kecco: e
2013-09-06 20:37 Byakugan249: ahh good that works
2013-09-06 20:38 Kecco: Ok
2013-09-06 20:38 Kecco: NOW TIME TO COPY PASTE
2013-09-06 20:38 Kecco: xD
2013-09-06 20:38 Byakugan249: eh--
2013-09-06 20:38 Byakugan249: ehh~
2013-09-06 20:38 Kecco: jk
2013-09-06 20:39 Byakugan249: 01:46:357 (1,2,3,4) - try doing [http://puu.sh/4kRUn.jpg this] instead
2013-09-06 20:39 Byakugan249: i find it more fun to follow i nthe vocals--i think i did this same rhythm near the beginning
2013-09-06 20:40 Byakugan249: btw what's the star rating at?
2013-09-06 20:40 Kecco: 0,73
2013-09-06 20:41 Byakugan249: damn we got a lot of work to do
2013-09-06 20:41 Byakugan249: my goal is to reach 1.50 if possible
2013-09-06 20:41 Kecco: done
2013-09-06 20:41 Kecco: wow
2013-09-06 20:41 Byakugan249: 02:00:071 (1,2,3,4,1,2,3,4) - i think you get the idea
2013-09-06 20:41 Kecco: Mhmh
2013-09-06 20:42 Kecco: I should probably ask somebody to make a guest diff
2013-09-06 20:42 Byakugan249: this time try to add some circles
2013-09-06 20:42 Kecco: Cause I don't think we're gonna reach that
2013-09-06 20:42 Byakugan249: oh? i can try if you want o.o
2013-09-06 20:42 Kecco: You won't be able to bubble it afterwards :<
2013-09-06 20:42 Byakugan249: ooh true
2013-09-06 20:43 Byakugan249: maybe ask Lally?
2013-09-06 20:43 Kecco: Really Byaku
2013-09-06 20:43 Kecco: xD
2013-09-06 20:43 Byakugan249: why not :P
2013-09-06 20:43 Kecco: That sounds provocative
2013-09-06 20:43 Kecco: xD
2013-09-06 20:43 Byakugan249: she's good at easier diffs
2013-09-06 20:43 Kecco: Lally is currently mapping
2013-09-06 20:43 Kecco: my diff for pendulum
2013-09-06 20:43 Byakugan249: ohh ><
2013-09-06 20:43 Byakugan249: take that back
2013-09-06 20:43 Byakugan249: ACTION whistles
2013-09-06 20:43 Kecco: and who's gonna map that?
2013-09-06 20:44 Byakugan249: yea mb ><
2013-09-06 20:44 Byakugan249: do you wanna keep going?
2013-09-06 20:44 Byakugan249: i think this is possible
2013-09-06 20:44 Kecco: Nah
2013-09-06 20:44 Byakugan249: ehh~
2013-09-06 20:45 Kecco: I mean
2013-09-06 20:45 Kecco: orz I don't know
2013-09-06 20:45 Kecco: Would be legit
2013-09-06 20:45 Kecco: if you rearrange something here and there
2013-09-06 20:45 Kecco: in the Easy?
2013-09-06 20:46 Kecco: omg no
2013-09-06 20:46 Kecco: That's stupid
2013-09-06 20:46 Kecco: I don't know ç_ç
2013-09-06 20:46 Byakugan249: hmm why don't we keep going to see the end result?
2013-09-06 20:47 Byakugan249: if you're not satisfied, then you can find a GD for the easy
2013-09-06 20:47 Kecco: You gotta keep modding on the modpost if we do that
2013-09-06 20:47 Kecco: Cause I'm tired
2013-09-06 20:47 Kecco: and I'm going to bed
2013-09-06 20:47 Byakugan249: ohh sure np
2013-09-06 20:47 Kecco: fuck timing zones
2013-09-06 20:48 Kecco: Will you mod Normal and Hard too?
2013-09-06 20:48 Byakugan249: mind updating before you go to sleep?
2013-09-06 20:48 Kecco: Gonna do that
2013-09-06 20:48 Byakugan249: maybe--i have a lot of ideas for both diffs as well
2013-09-06 20:48 Kecco: orz
2013-09-06 20:50 Kecco: Meh I don't know
2013-09-06 20:50 Kecco: Maybe in the Normal I could fix something
2013-09-06 20:51 Kecco: Byaku
2013-09-06 20:51 Kecco: Byakuuuu
2013-09-06 20:51 Byakugan249: if you want to, go for it
2013-09-06 20:51 Kecco: I'm gonna do some work on the Normal tomorrow
2013-09-06 20:51 Byakugan249: alright then let me know when you want me to mod it
2013-09-06 20:52 Kecco: But can I have you modding the Easy and the Hard, still?
2013-09-06 20:52 Kecco: Like, you keep modding them now.
2013-09-06 20:52 Kecco: ?
2013-09-06 20:52 Byakugan249: yea ofc o.o
2013-09-06 20:52 Byakugan249: i'll just skip normal
2013-09-06 20:52 Kecco: k
2013-09-06 20:52 Kecco: k
2013-09-06 20:52 Kecco: But about the Easy
2013-09-06 20:52 Kecco: I'm not really picky on this one
2013-09-06 20:52 Kecco: cause it sux balls actually
2013-09-06 20:52 Byakugan249: oh? o.o
2013-09-06 20:52 Byakugan249: ahh
2013-09-06 20:52 Kecco: so...
2013-09-06 20:53 Kecco: I was wondering if you could just modify the things you want to, to make it harder
2013-09-06 20:53 Kecco: directly in the .osu
2013-09-06 20:53 Kecco: and send it over
2013-09-06 20:53 Byakugan249: ahh sure
2013-09-06 20:53 Byakugan249: i can do that
2013-09-06 20:53 Kecco: I know this might sound fishy, but... meh.
2013-09-06 20:53 Kecco: Would save a lot of time to both
2013-09-06 20:54 Kecco: Alrighty
2013-09-06 20:54 Kecco: ?
2013-09-06 20:55 Byakugan249: ACTION points to last reply
2013-09-07 16:34 Kecco: Yo1
2013-09-07 16:34 Kecco: !
2013-09-07 16:34 Byakugan249: o/
2013-09-07 16:35 Byakugan249: want me to give you the .osu file right now?
2013-09-07 16:35 Kecco: I fixed the Normal
2013-09-07 16:35 Byakugan249: for the easy
2013-09-07 16:35 Byakugan249: ahh good :3
2013-09-07 16:37 Kecco: Yep
2013-09-07 16:37 Kecco: So I can upload
2013-09-07 16:37 Kecco: and we can go on
2013-09-07 16:37 Kecco: if you're not busy
2013-09-07 16:39 Byakugan249: ahh ok but...there are patterns that might feel off for you, so you may need to fix that
2013-09-07 16:39 Kecco: LEt's see
2013-09-07 16:41 Byakugan249: http://puu.sh/4lxDr.osu
2013-09-07 16:42 Byakugan249: btw--i kind of rushed it through so it's not the best D:
2013-09-07 16:43 Kecco: nvm
2013-09-07 16:43 Byakugan249: o.o?
2013-09-07 16:43 Byakugan249: sorry about that ><
2013-09-07 16:44 Kecco: Meh
2013-09-07 16:44 Kecco: It's fine
2013-09-07 16:45 Kecco: So? What now
2013-09-07 16:45 Byakugan249: wanna continue the IRC mod?
2013-09-07 16:46 Kecco: What's the best for you
2013-09-07 16:46 Byakugan249: hmm...
2013-09-07 16:47 Byakugan249: i was gonna go out again for a walk...
2013-09-07 16:48 Byakugan249: ohh--IRC mod because i zone out easily when i post
2013-09-07 16:49 Byakugan249: as you can tell from the last week
2013-09-07 16:50 Kecco: Zone out? XD
2013-09-07 16:50 Kecco: brb
2013-09-07 16:51 Kecco: (the ircmod is fine btw)
2013-09-07 16:51 Byakugan249: hai--i mean i get distracted easily ><
2013-09-07 16:56 Kecco: oh ok
2013-09-07 16:56 Kecco: restarting osu
2013-09-07 16:57 Byakugan249: wb o/
2013-09-07 16:57 Kecco: o/
2013-09-07 16:57 Kecco: You're modding the Normal?
2013-09-07 16:58 Byakugan249: yea--you can do your own thing, i'll let you know when i'm ready to give ideas
2013-09-07 16:58 Kecco: k
2013-09-07 17:06 Kecco: still nothing? XD
2013-09-07 17:06 Byakugan249: i'm bookmarking 1st
2013-09-07 17:06 Kecco: k
2013-09-07 17:06 Byakugan249: it'll be easier
2013-09-07 17:06 Kecco: You don't have to worry about me
2013-09-07 17:06 Kecco: as soon as you have a suggestion
2013-09-07 17:06 Kecco: imma get on the editor
2013-09-07 17:07 Byakugan249: ahh mmk then
2013-09-07 17:07 Kecco: just playing with happy but I'm not really motivated... so
2013-09-07 17:07 Kecco: xD
2013-09-07 17:07 Byakugan249: ahh i see haha
2013-09-07 17:10 Byakugan249: done :3
2013-09-07 17:11 Byakugan249: 00:09:500 (7,8) - for this one, i think you can replace this for a 1/1 slider and a circle to follow the vocals nicely during gameplay IMO
2013-09-07 17:12 Byakugan249: also i find it easier to follow as well
2013-09-07 17:15 Kecco: done
2013-09-07 17:15 Kecco: I hope you won't give attention to the aesthetics
2013-09-07 17:15 Kecco: Can't really be arsed to rearrange notes and stuff
2013-09-07 17:15 Byakugan249: yea dw about that :3
2013-09-07 17:15 Kecco: I lost motivation after 2 years xD
2013-09-07 17:16 Byakugan249: ahh LOL
2013-09-07 17:16 Byakugan249: 00:11:214 (4,5) - how about a 1/1 slider here so that the transition feels smoother to follow to the next combo
2013-09-07 17:17 Kecco: done
2013-09-07 17:17 Byakugan249: 00:12:071 (1) - up to you, but i suggest that you reduce this by 1/2 and add a circle to follow the drums and vocals
2013-09-07 17:18 Kecco: I prefer this one
2013-09-07 17:18 Byakugan249: oh? ok then we'll leave it
2013-09-07 17:18 Kecco: :P
2013-09-07 17:18 Byakugan249: 00:15:500 (4) - unstack this because i find it more "stronger" and it gives more emphasis to the cymbals in the BGM
2013-09-07 17:19 Kecco: done
2013-09-07 17:19 Byakugan249: 00:30:928 (1) - here too, but this time, it's because i find that you're breaking consistency with the other previous notes
2013-09-07 17:20 Kecco: done
2013-09-07 17:20 Byakugan249: 00:50:642 (2) -
2013-09-07 17:20 Byakugan249: same idea
2013-09-07 17:21 Kecco: done
2013-09-07 17:21 Kecco: btw aimod reports something
2013-09-07 17:21 Kecco: I'll fix them later
2013-09-07 17:21 Byakugan249: 01:01:357 (4) - the slight overlap seems to bother me, so move this away from (1) so that it looks neater(i prefer aligning it to (3))
2013-09-07 17:21 Byakugan249: ahh ok
2013-09-07 17:22 Kecco: omg
2013-09-07 17:22 Kecco: that's nazi xD
2013-09-07 17:22 Kecco: it won't be noticeable while playing
2013-09-07 17:22 Byakugan249: :P
2013-09-07 17:22 Byakugan249: ahh
2013-09-07 17:22 Kecco: done
2013-09-07 17:23 Byakugan249: 01:08:642 (1,2) - for this one, replace all this for one hole slider for emphasis in the hold at the vocals
2013-09-07 17:24 Kecco: done
2013-09-07 17:25 Byakugan249: 01:25:785 (1,2,3,4) - i find the claps distracting to follow at the end, so i highly suggest that you remove the claps at the end because of that
2013-09-07 17:25 Byakugan249: also--another nazi but
2013-09-07 17:25 Byakugan249: stack (2) perfectly on (1,2,3) for neatness
2013-09-07 17:25 Kecco: done
2013-09-07 17:25 Byakugan249: 01:30:928 (6) - here too
2013-09-07 17:25 Kecco: and done
2013-09-07 17:26 Byakugan249: 01:32:642 (1,2,3,4) - i'm sure you get the idea right?
2013-09-07 17:26 Kecco: done
2013-09-07 17:26 Kecco: yep
2013-09-07 17:26 Kecco: done
2013-09-07 17:26 Kecco: 01:40:357 (2,3,4) -
2013-09-07 17:26 Kecco: done
2013-09-07 17:26 Kecco: 01:44:642 (1,2) -
2013-09-07 17:26 Kecco: done
2013-09-07 17:26 Byakugan249: ahh good :3
2013-09-07 17:27 Byakugan249: 01:56:642 (4,1) - here--make (4) a NC and remove the NC on (1) because you're breaking consistency in the combos, and this is where the vocals change in the song
2013-09-07 17:28 Kecco: done
2013-09-07 17:28 Kecco: and added clap
2013-09-07 17:28 Kecco: or not
2013-09-07 17:28 Kecco: I didn't
2013-09-07 17:28 Kecco: cause it will be inconsistent
2013-09-07 17:28 Byakugan249: yea i was gonna say
2013-09-07 17:28 Kecco: So, no clap on that sliderbegin
2013-09-07 17:28 Kecco: 01:57:071 (2) -
2013-09-07 17:28 Byakugan249: yea don't add it
2013-09-07 17:29 Byakugan249: 02:22:357 (1,2,3,4) - i think you can do a different shape to make it more fun for players to follow
2013-09-07 17:30 Byakugan249: i prefer a square pattern like~
2013-09-07 17:31 Byakugan249: http://osu.ppy.sh/ss/972046
2013-09-07 17:33 Byakugan249: for got to mention--since you have AR3 on easy...increase the AR and by 1 or 2 and the OD by 1 to balance the spread
2013-09-07 17:33 Byakugan249: forgot*
2013-09-07 17:33 Kecco: done
2013-09-07 17:34 Kecco: OD 4 AR 4?
2013-09-07 17:34 Byakugan249: that works :3
2013-09-07 17:34 Kecco: k
2013-09-07 17:34 Kecco: also increased the HPDR
2013-09-07 17:34 Byakugan249: ahh good
2013-09-07 17:34 Kecco: 4,4,4
2013-09-07 17:34 Byakugan249: 02:54:928 (1,2,3,4,5,6) - you should add timing points to gradually increase the volume like the drums in the BGM
2013-09-07 17:35 Kecco: That will be general
2013-09-07 17:35 Byakugan249: ahh i see ><
2013-09-07 17:35 Kecco: I mean, for every diff
2013-09-07 17:35 Kecco: Btw, is that really needed?
2013-09-07 17:36 Byakugan249: it's up to you
2013-09-07 17:36 Byakugan249: i just find it more effective to follow
2013-09-07 17:37 Byakugan249: 03:04:142 (5) - how about a stack on (6) instead? personally i find the stack on (4) flow breaking IMO
2013-09-07 17:37 Byakugan249: 03:06:928 (1,2) -
2013-09-07 17:37 Kecco: done
2013-09-07 17:38 Kecco: removed claps
2013-09-07 17:38 Byakugan249: hai
2013-09-07 17:39 Byakugan249: and that's all for normal
2013-09-07 17:39 Kecco: Added the timing sections to the Hard too
2013-09-07 17:40 Kecco: Didn't add them to the Easy, because there's a spinner there
2013-09-07 17:40 Byakugan249: yea i understand
2013-09-07 17:40 Byakugan249: hard--
2013-09-07 17:41 Byakugan249: 00:05:857 (2) - i think this can be moved [http://puu.sh/4lASB.jpg here] to keep the flow steady during gameplay IMO
2013-09-07 17:42 Kecco: added some hitsounds to the easy
2013-09-07 17:42 Kecco: they were missing
2013-09-07 17:42 Byakugan249: ahh ok
2013-09-07 17:42 Byakugan249: wait--ohh right you were gonna do the hitsounding ><
2013-09-07 17:43 Byakugan249: 00:26:642 (3,4) - are these 2 sliders intended to look different?
2013-09-07 17:45 Kecco: fixing that
2013-09-07 17:46 Byakugan249: mmk :3
2013-09-07 17:46 Byakugan249: 00:30:500 (4) - forgetting a clap here?
2013-09-07 17:46 Kecco: also on the 2
2013-09-07 17:46 Kecco: 00:29:642 (2) -
2013-09-07 17:46 Kecco: fixed those
2013-09-07 17:47 Byakugan249: ahh
2013-09-07 17:47 Kecco: 00:35:000 (5) - overlapping this on 00:34:571 (3) -
2013-09-07 17:48 Byakugan249: ehh~ i think that's fine o.o
2013-09-07 17:48 Byakugan249: 00:33:285 (9,1) - i think people can mislead this as a jump from the next combo, so i highly suggest that you add a circle at 00:33:500 so that i won't be misleading anymore IMO
2013-09-07 17:49 Byakugan249: ahh damn ><
2013-09-07 17:49 Byakugan249: for got to add the -
2013-09-07 17:49 Byakugan249: forgot*
2013-09-07 17:49 Kecco: It feels weird
2013-09-07 17:49 Byakugan249: oh? how so?
2013-09-07 17:50 Kecco: I don't know xD
2013-09-07 17:50 Byakugan249: hmm...
2013-09-07 17:50 Byakugan249: moving on~
2013-09-07 17:50 Kecco: added
2013-09-07 17:50 Kecco: dw
2013-09-07 17:50 Byakugan249: oh? mmk then
2013-09-07 17:50 Byakugan249: 00:35:214 (6,7) - same idea as 00:26:642
2013-09-07 17:51 Kecco: fixed alread
2013-09-07 17:51 Kecco: y
2013-09-07 17:53 Byakugan249: 00:36:928 (3,4) - this pattern plays inconsistently because this jump is sudden for players, so i'm suggesting that you delete the slider at (4) and add a circle at 00:37:357 - to keep it consistent
2013-09-07 17:53 Byakugan249: also make (5) a NC because that's where the vocals change
2013-09-07 17:53 Kecco: DDDDD:
2013-09-07 17:54 Byakugan249: o.o?
2013-09-07 17:54 Byakugan249: you're following the drums in this part
2013-09-07 17:54 Kecco: yeah
2013-09-07 17:54 Kecco: but what about
2013-09-07 17:54 Kecco: 00:37:571 (1) -
2013-09-07 17:54 Kecco: It's still a "weird" pattern according to what you sa
2013-09-07 17:55 Kecco: y
2013-09-07 17:55 Byakugan249: hmm...
2013-09-07 17:55 Byakugan249: if you can you can keep (5) if you think it plays uncomfortably
2013-09-07 17:56 Byakugan249: 00:58:357 (1) -
2013-09-07 17:56 Byakugan249: ACTION jelly
2013-09-07 17:57 Kecco: Is this alright? http://puu.sh/4lBIM.jpg
2013-09-07 17:57 Kecco: ? XD
2013-09-07 17:58 Kecco: Why you jelly
2013-09-07 17:58 Byakugan249: i can't do loops like that perfectly ><
2013-09-07 17:58 Byakugan249: yea should be fine
2013-09-07 17:59 Kecco: xD
2013-09-07 18:00 Byakugan249: 01:43:785 - i think you can keep the flow steady by adding a circle here
2013-09-07 18:01 Byakugan249: 01:48:500 (2) - missing a clap?
2013-09-07 18:01 Kecco: yep
2013-09-07 18:01 Kecco: fixed fixed
2013-09-07 18:02 Byakugan249: 02:28:357 (3) - here too?
2013-09-07 18:02 Byakugan249: 02:31:571 (5) -
2013-09-07 18:03 Kecco: done
2013-09-07 18:04 Kecco: 02:32:642 (1) -
2013-09-07 18:04 Kecco: here too
2013-09-07 18:04 Byakugan249: 03:12:500 (2) -
2013-09-07 18:04 Byakugan249: and here
2013-09-07 18:04 Kecco: k
2013-09-07 18:04 Kecco: I'm adding the missing ones
2013-09-07 18:04 Kecco: also to the other diffs
2013-09-07 18:05 Kecco: well, actually some of them were already placed
2013-09-07 18:05 Byakugan249: ahh mmk
2013-09-07 18:05 Byakugan249: and that's all i can find--for now get more mod
Moway
Lazy mod~

[General]

02:58:357 - 03:00:071 - I find the kiai fountains here a bit unnecessary. They make the kiai fountain at the real kiai part feel less important and I think they're kind of distracting on a nice calm song like this.

[Easy]

00:12:071 (2,4) - this overlap is a bit ugly to me, maybe fix this.
01:17:214 (2) - maybe a whistle here to go along with the vocal
01:27:500 (3) - for the chorus I'd like whistles on sliders like this so that we get some hitsounding with the vocal line. (I kinda like doing another finish, but whistles work fine)
01:34:356 (2) - ^
01:41:214 (2) - ^
01:48:071 (3) - ^
01:39:500 (1) - kind of weird to me to have this one different. Change this to a slider+circle like 01:41:214 (2,3). This will keep consistency with 01:25:785 (1,2) - also.
01:45:071 - I'd prefer an object here because there is a pretty strong finish sound, and not having something to play feels a bit empty.
01:53:750 - unsnapped green line hue
01:58:357 (4,2) - try to avoid this overlap
02:00:928 (2,3,4) - I would prefer for this formation to be more curved to have a more natural flow from 02:00:071 (1) -. I think it would look nicer as well~
02:32:214 (2) - move up and left a bit for a more natural flow.
02:57:928 (2) - add finish to slider end
03:18:928 (1) - sliderhead finish
03:19:785 (2,3,1) - would look nicer curved a bit
03:23:642 (2) - move this to the right more, I don't really like the flow here from 03:22:357 (1).
03:39:500 (1) - I don't like a spinner this long in your Easy diff, especially since the player has to play immediately after it. I'd say just make this a note and add a break here for the Easy.

[Normal]

00:10:357 (1,2) - I'd prefer for this to be one slider in order to match the vocals and be consistent with the rest of the combo.


saving
Topic Starter
Kecco

Moway wrote:

Lazy mod~

[General]
:? 02:58:357 - 03:00:071 - I find the kiai fountains here a bit unnecessary. They make the kiai fountain at the real kiai part feel less important and I think they're kind of distracting on a nice calm song like this. Not gonna remove them :<

[Easy]
03:39:500 (1) - I don't like a spinner this long in your Easy diff, especially since the player has to play immediately after it. I'd say just make this a note and add a break here for the Easy. It would sound weak though :< I'd prefer to keep the spinner since I can't do anything else.
Fixed everything else.

Thank you Moway :3
Lizbeth
I could define this mapset with one word: adorable, xD
Talking more seriously, i didnt see problem, played the 3 diffs and they're easy to read and fun to play. The difficulty curve is great to my eyes, and the layout is very clean. There's nothing I can pick up.

Good job~
Topic Starter
Kecco

Lizbeth wrote:

I could define this mapset with one word: adorable, xD
Talking more seriously, i didnt see problem, played the 3 diffs and they're easy to read and fun to play. The difficulty curve is great to my eyes, and the layout is very clean. There's nothing I can pick up.

Good job~
<3
Raose
mod ! :D

Hard

00:29:214 (1,2,3,4,1) - how about following the main instrumentals like you were doing previously, and placing objects like this?
01:01:785 (7) - why not replace this with a 2/1 slider to follow vocals :P
01:25:785 (1) - blanket 2?
01:28:357 (7) - not perfectly stacked on 5 LOL
01:31:785 (1,2) - imo, the triangular pattern should start on 2 instead of 1 because of the lyrics :/
02:15:285 (5,6) - a 1/1 slider fits better for me imo
02:16:142 (8,1) - ^
02:40:785 (2) - i think it's better to delete the repeat, music fades out there
03:15:500 (6) - ctrl + G?
03:26:642 (2) - to signal SV change, i suggest you NC :P
03:28:357 (2) - ^

Normal

This is actually pretty hard for a normal LOL so many 1/2 rhythms
00:06:071 (4) - would flow better if curved the other way
01:09:928 (3) - this slider w/ multiple repeats might trip up beginners, consider doing somethign else :/
01:45:500 (2,1) - circles under sliders are pretty eh to me in normal D:
02:03:071 (3,4,5) - try this arrangement to fit vocals?
02:25:785 (3) - nazi but please make this be blanketed by 2 better :D
02:32:428 (4) - saaame comment
02:54:928 (1,2,3,4,5,6) - SUGOI DESU NE!! but too hard i think D:
03:18:928 (1,3) - bit of an odd overlap imo D:

Easy

02:05:642 (2,3) - fix spacing pl0x
yea idk everything else is good

glglglglglglgl~~~
Topic Starter
Kecco

Raose wrote:

mod ! :D

Hard

00:29:214 (1,2,3,4,1) - how about following the main instrumentals like you were doing previously, and placing objects like this?
01:01:785 (7) - why not replace this with a 2/1 slider to follow vocals :P
01:25:785 (1) - blanket 2?
01:28:357 (7) - not perfectly stacked on 5 LOL
01:31:785 (1,2) - imo, the triangular pattern should start on 2 instead of 1 because of the lyrics :/
02:15:285 (5,6) - a 1/1 slider fits better for me imo
02:16:142 (8,1) - ^
02:40:785 (2) - i think it's better to delete the repeat, music fades out there
03:15:500 (6) - ctrl + G?
03:26:642 (2) - to signal SV change, i suggest you NC :P
03:28:357 (2) - ^

Normal

This is actually pretty hard for a normal LOL so many 1/2 rhythms
00:06:071 (4) - would flow better if curved the other way
01:09:928 (3) - this slider w/ multiple repeats might trip up beginners, consider doing somethign else :/
01:45:500 (2,1) - circles under sliders are pretty eh to me in normal D:
02:03:071 (3,4,5) - try this arrangement to fit vocals?
02:25:785 (3) - nazi but please make this be blanketed by 2 better :D
02:32:428 (4) - saaame comment
02:54:928 (1,2,3,4,5,6) - SUGOI DESU NE!! but too hard i think D:
03:18:928 (1,3) - bit of an odd overlap imo D:

Easy

02:05:642 (2,3) - fix spacing pl0x
yea idk everything else is good

glglglglglglgl~~~
Fixed everything in Normal (except 02:54:928 (1,2,3,4,5,6) - SUGOI DESU NE!! but too hard i think D:) and Easy.

I only fixed these in the Hard:
01:28:357 (7) - not perfectly stacked on 5 LOL
03:15:500 (6) - ctrl + G?
DakeDekaane
Hi~

Modding as requested a very long long time ago -w-

[General]
I think you should remove the Unicode Artist, as I'm pretty sure the correct name is DECO*27 and the other is just the pronunciation.
Nitpicky warning =w=

[Easy]
All the 1/1 overlaps ;_; It's up to you, but I think the map would look a lot cleaner using 1.0 for DS.
00:09:928 (7) - *nazi* Move to x:80 y:88 to follow the curve better.
00:44:642 (1) - How about soften the curve for this slider a little, in a way it looks like this?
02:05:642 (2,3) - Spacing :v

[Normal]
00:10:357 (1) - How about removing the next circle and extending this by 1/2 beat?, it'd fit nicely with vocals.
00:24:071 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I'd suggest you to remove certain circles, this rhythm contains many 1/2 which can be a bit hard to handle to the players in this level, also this part is way harder than the rest of the map. The ones I suggest to remove are 00:25:571 (4), 00:27:285 (4), 00:28:142 (2) and 00:29:857 (2).
00:38:642 (2,4) - How about shortening these by 1/2 beat to keep consistency with previous rhythm?
01:06:071 (1,3) - Similar as above, but this time to match better the vocals.
03:04:142 (5,6) - Unstack, this is an odd one as the other 1/2 like this are unstacked.
03:09:071 (4) - Missing clap.
03:53:000 (1) - Remove NC >->

[Hard]
00:30:714 - Add a circle here for drums.
00:48:071 (2,3,4,5) - *while testing* omg where did all these jumps came from?
01:41:214 (1) - ;_; shorten this by 1/4 beat, will fit better as there's a drum hit there.
01:46:357 (1) - ^
01:48:071 (1) - ^
02:02:428 (1) - NC to mark the new spacing?
02:33:500 (4) - NC as it's a new part.
02:37:785 (1,2,3,1,2,3,1,2,3,1,2,3) - All these jumps are badly placed imo, they'd make more sense if you place it as 3 groups of 4 notes instead 4 groups of 3 notes as the beats with more emphasis are the 1st and the 3rd.
02:40:785 (2) - Remove the repeat, feels better as the music fades out and having a hitobject there is quite weird.
03:05:214 (1) - Shorten as in 01:41:214 (1).
03:06:928 (1) - ^
03:12:071 (1) - ^
03:13:785 (1) - ^
03:18:928 (1) - ^
03:20:642 (1) - ^
03:26:642 (2) - NC to mark the change of speed as is barely readable, or remove the decrease in speed for (1), also I'd suggest you to decrease a bit the jumps here.
03:28:357 (2) - ^
03:39:071 (3) - Shorten as in 01:41:214 (1).
03:53:000 (1) - Remove NC >->
I'm a bit sad about the lack of some streamy parts, but overall it's ok.

That's all from my part, good luck Kecco =w=
Topic Starter
Kecco

DakeDekaane wrote:

Hi~

Modding as requested a very long long time ago -w-

[General]
I think you should remove the Unicode Artist, as I'm pretty sure the correct name is DECO*27 and the other is just the pronunciation. Mhmh not sure.
Nitpicky warning =w=

[Easy]
All the 1/1 overlaps ;_; It's up to you, but I think the map would look a lot cleaner using 1.0 for DS.
00:09:928 (7) - *nazi* Move to x:80 y:88 to follow the curve better. Done
00:44:642 (1) - How about soften the curve for this slider a little, in a way it looks like this? Done
02:05:642 (2,3) - Spacing :v Done

[Normal]
00:10:357 (1) - How about removing the next circle and extending this by 1/2 beat?, it'd fit nicely with vocals.
00:24:071 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I'd suggest you to remove certain circles, this rhythm contains many 1/2 which can be a bit hard to handle to the players in this level, also this part is way harder than the rest of the map. The ones I suggest to remove are 00:25:571 (4), 00:27:285 (4), 00:28:142 (2) and 00:29:857 (2).
00:38:642 (2,4) - How about shortening these by 1/2 beat to keep consistency with previous rhythm?
01:06:071 (1,3) - Similar as above, but this time to match better the vocals.
03:04:142 (5,6) - Unstack, this is an odd one as the other 1/2 like this are unstacked. Done
03:09:071 (4) - Missing clap. Done
03:53:000 (1) - Remove NC >-> Done

[Hard]
00:30:714 - Add a circle here for drums. Done
00:48:071 (2,3,4,5) - *while testing* omg where did all these jumps came from?
01:41:214 (1) - ;_; shorten this by 1/4 beat, will fit better as there's a drum hit there.
01:46:357 (1) - ^
01:48:071 (1) - ^
02:02:428 (1) - NC to mark the new spacing? Done
02:33:500 (4) - NC as it's a new part. Done
02:37:785 (1,2,3,1,2,3,1,2,3,1,2,3) - All these jumps are badly placed imo, they'd make more sense if you place it as 3 groups of 4 notes instead 4 groups of 3 notes as the beats with more emphasis are the 1st and the 3rd.
02:40:785 (2) - Remove the repeat, feels better as the music fades out and having a hitobject there is quite weird.
03:05:214 (1) - Shorten as in 01:41:214 (1).
03:06:928 (1) - ^
03:12:071 (1) - ^
03:13:785 (1) - ^
03:18:928 (1) - ^
03:20:642 (1) - ^
03:26:642 (2) - NC to mark the change of speed as is barely readable, or remove the decrease in speed for (1), also I'd suggest you to decrease a bit the jumps here. Done
03:28:357 (2) - ^ Done
03:39:071 (3) - Shorten as in 01:41:214 (1).
03:53:000 (1) - Remove NC >->
I'm a bit sad about the lack of some streamy parts, but overall it's ok.

That's all from my part, good luck Kecco =w=
Satellite
hoaaaaaaa
sorry. I can't E and N diff modding :(
all my suggestion :P

[Hard]
00:03:500 (4) - add NC here. so the NC is on the downbeat. It makes more sense to have it on the stronger beat, and ths is where the drums repeat as well.
00:07:571 (2,4) - I want a whistle here. to accompany the piano better.
00:09:928 (3) - back point add whistle?
00:14:428 (2) - first and back point Missed clap on purpose? I think a clap fits better anyhow.
00:41:857 (2) - first point add whitle?
00:32:642 (1) - same as 00:03:500 (4) - here.
00:42:928 (5) - ^
00:46:785 (2) - I kinda want a regular clap here.
00:47:857 (1,2) - Swap NC here, so the NC is on the downbeat. It makes more sense to have it on the stronger beat, and ths is where the drums repeat as well.
00:48:500 (3) - same as 00:46:785 (2) -
00:57:071 (5) - same as 00:46:785 (2) -
01:00:071 - add note?
01:01:785 (7) - add Nc.
01:03:500 (1) - add whistle? back point.
01:05:214 (5) - Nc 01:06:071 (1) - remove Nc better.
01:27:500 (5) - I kinda want a Nc here. and add Finish? I think a finish fits better anyhow.
01:30:500 (1) - remove Nc? 01:30:928 (3) - add Nc?
01:31:785 (1,2,3,4) - Cool pattern, but the flow feels a bit blah. try this.
( 01:32:428 (4) - stack as 01:31:785 (1) - here. )
02:03:928 (2) - same as 00:46:785 (2) -
02:40:785 (2) - Not required reverse.
03:12:928 (4,5) - More better rhythm,follow with lyrics,like this.

03:17:857 (7) - back point add finish?

good luck :)
Leader

Kecco wrote:

DakeDekaane wrote:

Hi~

Modding as requested a very long long time ago -w-

[General]
I think you should remove the Unicode Artist, as I'm pretty sure the correct name is DECO*27 and the other is just the pronunciation. Mhmh not sure.
Nitpicky warning =w=
I think even DECO*27 claims themselves as DECO*27 and not some moonrunes (according to http://deco27.com/). I can be wrong, though.
Seph
OMFG PEDAL HEART I LOVE U

also you dont have to put a unicode artist for it, DECO*27 is what they always use, though they also call theirselves Deko Niina, it still goes DECO*27
Topic Starter
Kecco

Leader wrote:

DakeDekaane wrote:

[General]
I think you should remove the Unicode Artist, as I'm pretty sure the correct name is DECO*27 and the other is just the pronunciation.
Nitpicky warning =w=
I think even DECO*27 claims themselves as DECO*27 and not some moonrunes (according to http://deco27.com/). I can be wrong, though.

Seph wrote:

OMFG PEDAL HEART I LOVE U

also you dont have to put a unicode artist for it, DECO*27 is what they always use, though they also call theirselves Deko Niina, it still goes DECO*27
Fixed the Artist. And thank you Seph :3
haha5957
My mods are based on my pure feelings (except the bold ones) so feel free to ignore them without any reason OuO

[General]
love those combo colors OuO

[Easy]
I see some patterns are pretty bit close to playfield edges.. when I was beginner I kinda had very hard time reading near-edge patterns because my eye couldn't follow it TuT
but w/e this is your map anyways, although i suggest fixing it


[Normal]
00:24:071 (1,2,3,4,1,2,3,4,1,2,3,4) - this part generally doesn't look pretty imo, I suggest a slight rework (moving circle/sliders here and there a bit should work i guess)
01:22:357 (1) - http://puu.sh/4q2Vg.jpg ? 1/2 stream(!?) right after the spinner should be a problem to ☆3.5 players imo



[Insane]
00:26:642 (3) - change it to triplet?
01:15:071 (5) - (nazi) 2 grids down
01:32:428 (4) - stack this to previous (5) to keep the jumpy feeling?
02:27:071 (3) - uh, I think this is way too much offscreen, although it still is in playfield.. i suggest something like http://osu.ppy.sh/ss/980842
02:37:785 (1,2,3,1,2,3,1,2,3,1,2,3) - if you want this kind of new combo jump, you still can do it with group of 4 imo.. the music gives me no feeling of doing 3-group jumps
03:00:928 (3) - I think you can do one more 3/4 slider here as you did in 02:59:214 (3) -


but

the map is already gr8 anywayz good luck ^u^

yeah
my mods suck
^u^
riffy
Yo.

[General]
  1. Letterboxes cut head of the guy and it looks kinda weird.
  2. Consider fading your colours a bit, they may hurt players' eyes! example
[Easy]
  1. 90% of objects are overlapped. So, the whole map looks like a one endless stream. For beginners it's really, really stressful. Try to avoid overlaps by using bigger DS. 1.0 would work here better. Consider re-arranging your objects, it'll take a lot of time but it will make your diff much more playable.
  2. 00:06:928 (4) - feels like you've missed a new combo here. That'd fit with your pattern and vocals much better.
    Note: 00:34:357 (3) - 00:48:071 (4) - 01:36:071 (3) - 01:56:642 (3) - 02:10:357 (3) - same. Yes, this part feels slower, but I think that NC is still needed here. We should remember, that comboing is not just numbers, it's something that helps us to read and understand mappers and music better.
  3. 02:59:214 - 03:00:928 - you could map it because vocals are pretty strong there. Don't forget abut the HP Drain!
    Note: you could reduce HP Drain by one tick, but I still recommend you to follow vocals there.
  4. 03:22:357 (1) - feels off your regular comboing and vocals, also it may confuse beginners a bit. Try to remove this NC.

    Flow is neat, however, overlaps make it messy. Try to re-work your spacing and you get a good diff!
[Normal]
  1. I've expected a one more break here. Somewhere in the middle of a map, like 01:06:402 - there or somewhere else. Consider it, please!
  2. According to your patterns and rhythm it's better to use AR5. Also, it'll fit better with your Slider Velocity. Ask someone else if you are not sure about this thing
  3. 00:10:357 (1,2,3,4,1,2,3,1,2,3,4) - c'mon, you're overusing 1/2 beats here! Song is supposed to be relaxing, so diff shouldn't be so hard. Also, long 1/2 patterns look messy in this diff, try to avoid them!
    Note: i won't mention it again, but you should try to use less 1/2 beats, this is a [Normal] diff, after all!
  4. 00:33:071 - 00:34:785 - somehow, I feel bad about the vocals here. You can't just ignore them, try to emphasize them somehow, personally, I'd recommend you to end the sliders on these ticks. Anyway, you can just make a nice curve on that beat. an example of a curve
    Note: same goes for some other sliders, you can figure it out yourself, I guess.
  5. 01:46:357 (1,2,1,2,1,2) - inconsistent coboing. You're doing it to emphasize the music, I guess. Well, tbh, it doesn't look good to me.
  6. 01:53:642 - 1/1 here fits cool and music goes like this, but previously you've used a lot of 1/2 beats and that's why this part feels unbalanced. At least it feels so for me. Try to reduce usage of 1/2 beats on faster parts.
  7. 02:59:000 - that'd be a great place to place some 1/2 beats. They will make with vocals so, players would like some tricky rhythm here.

    Feels unbalanced to me. Some parts are too hard for a [Normal], some are too easy. Try to work on your rhythm, i think that you can make it much better.
[Hard]
  1. 00:04:357 (6,7,1) - nazi - spacing here even LOOKS inconsistent, I'd recommend you to fix it.
  2. 00:08:642 (1,2) - doesn't fits here at all, imo. What's more the jump here is too big, it feels too hard for a [Hard]. Try to remove the jump or at least reduce the DS.
    Note: 00:26:642 (3,4,1) - same happens a lot and I won't nazi you with this, you'll fix it if you want to. However, remeember, that it hurts your flow and makes the map hardly playable!

    Your rhythm and patterns are fine. The only thing that really needs to be re-worked is jumps. Try to make them fit with music, do not overuse them and keep the DS reasonable! Feel free to ask me if you have some problems with fixing the jumps! But i think you can do it yourself, you're a pretty experienced mapper, right? :3
The map needs mods and some work, imo. Hpe you won't drop it!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Topic Starter
Kecco
I will apply Satellite's, haha's and Bakari's mod later.
Topic Starter
Kecco
Will type fixed/done if I fix the problems or accept the suggestions. Otherwise, I won't type anything or just give a little reason to explain why I didn't apply your suggestion.

-Bakari- wrote:

Yo.

[General]
  1. Letterboxes cut head of the guy and it looks kinda weird. Fixed
  2. Consider fading your colours a bit, they may hurt players' eyes! example


[Easy]
  1. 90% of objects are overlapped. So, the whole map looks like a one endless stream. For beginners it's really, really stressful. Try to avoid overlaps by using bigger DS. 1.0 would work here better. Consider re-arranging your objects, it'll take a lot of time but it will make your diff much more playable. I see what you mean, but it's easiest diff of the mapset, not quite sure about x1,0 distance snap.
  2. 00:06:928 (4) - feels like you've missed a new combo here. That'd fit with your pattern and vocals much better. Fixed
    Note: 00:34:357 (3) - 00:48:071 (4) - 01:36:071 (3) - 01:56:642 (3) - 02:10:357 (3) - same. Yes, this part feels slower, but I think that NC is still needed here. We should remember, that comboing is not just numbers, it's something that helps us to read and understand mappers and music better. Fixed
  3. 02:59:214 - 03:00:928 - you could map it because vocals are pretty strong there. Don't forget abut the HP Drain! Sorry but I don't see any way to map it. I tried and it turned out terribly. So I'll just leave it like it is right now.
    Note: you could reduce HP Drain by one tick, but I still recommend you to follow vocals there.
  4. 03:22:357 (1) - feels off your regular comboing and vocals, also it may confuse beginners a bit. Try to remove this NC. Fixed

    Flow is neat, however, overlaps make it messy. Try to re-work your spacing and you get a good diff!
[Normal]
  1. I've expected a one more break here. Somewhere in the middle of a map, like 01:06:402 - there or somewhere else. Consider it, please!
  2. According to your patterns and rhythm it's better to use AR5. Also, it'll fit better with your Slider Velocity. Ask someone else if you are not sure about this thing Done
  3. 00:10:357 (1,2,3,4,1,2,3,1,2,3,4) - c'mon, you're overusing 1/2 beats here! Song is supposed to be relaxing, so diff shouldn't be so hard. Also, long 1/2 patterns look messy in this diff, try to avoid them!
    Note: i won't mention it again, but you should try to use less 1/2 beats, this is a [Normal] diff, after all!
  4. 00:33:071 - 00:34:785 - somehow, I feel bad about the vocals here. You can't just ignore them, try to emphasize them somehow, personally, I'd recommend you to end the sliders on these ticks. Anyway, you can just make a nice curve on that beat. an example of a curve
    Note: same goes for some other sliders, you can figure it out yourself, I guess.
  5. 01:46:357 (1,2,1,2,1,2) - inconsistent coboing. You're doing it to emphasize the music, I guess. Well, tbh, it doesn't look good to me. Fixed
  6. 01:53:642 - 1/1 here fits cool and music goes like this, but previously you've used a lot of 1/2 beats and that's why this part feels unbalanced. At least it feels so for me. Try to reduce usage of 1/2 beats on faster parts.
  7. 02:59:000 - that'd be a great place to place some 1/2 beats. They will make with vocals so, players would like some tricky rhythm here. There are also blue tick beats, and those are totally not suitable for a Normal. So I'll leave it as it is.

    Feels unbalanced to me. Some parts are too hard for a [Normal], some are too easy. Try to work on your rhythm, i think that you can make it much better.
[Hard]
  1. 00:04:357 (6,7,1) - nazi - spacing here even LOOKS inconsistent, I'd recommend you to fix it. Fixed
  2. 00:08:642 (1,2) - doesn't fits here at all, imo. What's more the jump here is too big, it feels too hard for a [Hard]. Try to remove the jump or at least reduce the DS.
    Note: 00:26:642 (3,4,1) - same happens a lot and I won't nazi you with this, you'll fix it if you want to. However, remeember, that it hurts your flow and makes the map hardly playable! Fixed

    Your rhythm and patterns are fine. The only thing that really needs to be re-worked is jumps. Try to make them fit with music, do not overuse them and keep the DS reasonable! Feel free to ask me if you have some problems with fixing the jumps! But i think you can do it yourself, you're a pretty experienced mapper, right? :3
The map needs mods and some work, imo. Hpe you won't drop it!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!

haha5957 wrote:

My mods are based on my pure feelings (except the bold ones) so feel free to ignore them without any reason OuO

[General]
love those combo colors OuO

[Easy]
I see some patterns are pretty bit close to playfield edges.. when I was beginner I kinda had very hard time reading near-edge patterns because my eye couldn't follow it TuT
but w/e this is your map anyways, although i suggest fixing it


[Normal]
00:24:071 (1,2,3,4,1,2,3,4,1,2,3,4) - this part generally doesn't look pretty imo, I suggest a slight rework (moving circle/sliders here and there a bit should work i guess) Tried to fix it a bit
01:22:357 (1) - http://puu.sh/4q2Vg.jpg ? 1/2 stream(!?) right after the spinner should be a problem to ☆3.5 players imo Nah, don't think so.



[Insane]
00:26:642 (3) - change it to triplet?
01:15:071 (5) - (nazi) 2 grids down Fixed
01:32:428 (4) - stack this to previous (5) to keep the jumpy feeling? Fixed
02:27:071 (3) - uh, I think this is way too much offscreen, although it still is in playfield.. i suggest something like http://osu.ppy.sh/ss/980842 Fixed
02:37:785 (1,2,3,1,2,3,1,2,3,1,2,3) - if you want this kind of new combo jump, you still can do it with group of 4 imo.. the music gives me no feeling of doing 3-group jumps I like it my way
03:00:928 (3) - I think you can do one more 3/4 slider here as you did in 02:59:214 (3) - I don't like that :<


but

the map is already gr8 anywayz good luck ^u^

yeah
my mods suck
^u^

Satellite wrote:

hoaaaaaaa
sorry. I can't E and N diff modding :(
all my suggestion :P

[Hard]
00:03:500 (4) - add NC here. so the NC is on the downbeat. It makes more sense to have it on the stronger beat, and ths is where the drums repeat as well.
00:07:571 (2,4) - I want a whistle here. to accompany the piano better.
00:09:928 (3) - back point add whistle?
00:14:428 (2) - first and back point Missed clap on purpose? I think a clap fits better anyhow.
00:41:857 (2) - first point add whitle?
00:32:642 (1) - same as 00:03:500 (4) - here.
00:42:928 (5) - ^
00:46:785 (2) - I kinda want a regular clap here.
00:47:857 (1,2) - Swap NC here, so the NC is on the downbeat. It makes more sense to have it on the stronger beat, and ths is where the drums repeat as well.
00:48:500 (3) - same as 00:46:785 (2) -
00:57:071 (5) - same as 00:46:785 (2) -
01:00:071 - add note?
01:01:785 (7) - add Nc.
01:03:500 (1) - add whistle? back point.
01:05:214 (5) - Nc 01:06:071 (1) - remove Nc better.
01:27:500 (5) - I kinda want a Nc here. and add Finish? I think a finish fits better anyhow.
01:30:500 (1) - remove Nc? 01:30:928 (3) - add Nc?
01:31:785 (1,2,3,4) - Cool pattern, but the flow feels a bit blah. try this.
( 01:32:428 (4) - stack as 01:31:785 (1) - here. )
02:03:928 (2) - same as 00:46:785 (2) -
02:40:785 (2) - Not required reverse.
03:12:928 (4,5) - More better rhythm,follow with lyrics,like this.

03:17:857 (7) - back point add finish?

good luck :)
I almost fixed everything of this yesterday but didn't upload the map and I forgot which things I fixed and which I did not. I hope you forgive me for that.
YTYuyu
ok Re-check. depending on the quality of this set, i'll either give it a star or a bubble.

[Easy]
00:13:785 (3,4) - for this one...ik that you're going for consistency, but since the drums are playing on these notes, add claps at the beginning of (3) and (4) so that it'd sound more fun to play during gameplay. it sounds empty for me to follow IMO.
00:41:214 (1) - why don't you replace this for a 2/1 repeat slider so that it'll be more accurate to follow when following the guitar in the BGM?
00:46:357 (3) - not a big deal but you should make this symmetrical so that it'd look nicer and smoother to follow during gameplay.
00:51:071 (3) - i feel that if you put this at the left side instead of the right, it'll be more readable, and symmetrical to follow during gameplay. if you ignore this, then at least do a perfect stack on the end of (1) to make it look neater to follow during gameplay.
01:34:356 (2) - i feel that the only way to prevent a bad overlap like this is to flip the slider like this so that it'd be more readable and easier to follow during gameplay.
02:08:643 (2) - same as 00:46:357.
02:32:642 (3) - remove the clap at the beginning because you're breaking consistency with the clap pattern. if you say that it follows the drums, then you don't have both ends with claps on the next note.
02:53:214 (1) - add a clap at the end to keep the consistency in the claps going, as well as to show emphasis to the drums during gameplay.
02:57:500 (1) - a clap should fit instead of a finish because the finish sounds distracting and the clap sounds more fitting to follow during gameplay.
03:03:500 (3) - add a finish at the end because since there are cymbals here, a finish would give a lot of emphasis to that part in the BGM during gameplay.
03:15:499 (1) - the finish is unnecessary at the beginning since there's nothing that sticks out the most in the BGM during gameplay.
03:32:214 (6) - if you align this to (4), the pattern will be symmetrical and smoother to follow when following (4,5,6), making the map more fun to play IMO.
03:36:071 (1) - same as 03:03:500, but at the repeat arrow.
03:48:071 (2) - same as 02:53:214.
03:52:357 (2) - same as 02:57:500, but at the end.

[Normal]
01:06:071 (1,2,3,1) - for this one, since there are drums and cymbals at the beginning, i suggest that you add a clap at the beginning of (1,3), and a finish at the beginning of (2,1)(last (1)) for that emphasis in the BGM.
01:27:500 (3,1) - i suggest that you add finishes at the beginning of (3) and at (1) for consistency with 01:25:785 (1) - since it follows the pitch of the vocals nicely during gameplay IMO.
01:34:357 (3,1) - ^
01:41:214 (3,1) - ^
01:48:071 (3,1) - ^
i suggested these ideas because this part sounds really empty with not that much hitsounds.
01:49:785 (1) - this is a mistake right? because the overlap here makes the diff look bad and hard to read for players during gameplay. place it at an open spot. make sure that nothing is overlapping this during gameplay.
02:29:214 (1) - add a finish here because it'll be consistent with 02:27:500 (1) - since the BGM sounds the same in this part of the song.
03:02:642 (2) - you should add a clap here because without it, it sounds empty when following the drums during gameplay.
03:06:928 (1) - remove the NC here because you're breaking consistency with the previous combos at the chorus.
03:08:642 (3) - if you follow the suggestion above, then add a NC here. same reason as above.
NOTE: if you add finishes at the previous ideas, do the same thing here for consistency.
03:13:357 (3,1) - same as 01:27:500, but this time, add the finish at the end of (3).
03:20:642 (4) - same as above, but at the beginning instead.
03:31:785 (4,5) - these notes should have finishes. only difference is that the volume changes, so you need to add timing points here for that emphasis in the sound of the cymbals.
03:32:642 (1) - move the clap from the beginning to the end to keep it consistent with the claps.
03:36:071 (3,5) - same as above, but it should be at the end of (3) where the clap is.
03:46:785 - a circle should be here so that it can be consistent with the other spinner-note patterns during gameplay.

[Hard]
00:15:071 (3,4,5) - why don't you re-arrange the pattern like this? personally, i find it more fun and exciting to follow in the vocals as it makes a diamond from the end of (2) during gameplay.
00:30:714 (5) - a clap should be here because i can hear drums in this part of the song. it'll show emphasis to the drums when adding the clap.
01:37:357 (3,4,5) - same as 00:15:071.
02:29:214 (2) - same idea as normal. add a finish at the beginning because it'll be consistent with 02:27:500 (1) - .
03:06:928 (1) - same as normal--add a finish at the beginning because it'll show emphasis in the vocals like at the previous note since it sounds similar.
03:13:785 (1) - ^
03:20:642 (1) - ^

and that's all for now.
BeatofIke
I support. Have a star! :D
Fycho
ok lemme see

[Mod Info]
  1. Black: Suggestions
  2. Bold: Important things. You should consider
  3. Red: Unrankable issues. You Must Fix

[General]
  1. please remove soft-hitclap2.mp3 and soft-hitfinish2.wav since they are not used
  2. offset is a bit early, try 3508(3500+8), don’t forget resnap all objects. (my mod is based on your timing)
  3. it’s better to add video to the map, tell me if you can’t find the video, I can help you

[Hard]
  1. 00:29:642 (2,3) - rhythm suggestion: http://puu.sh/b7mDk/f69a70444e.jpg, for the consistency with00:24:285 (2,3) -00:25:785 (1,2) –etc, also make it more solied
  2. 00:30:714 (5) –need add a clap since the drum isn music is same with00:30:500 -
  3. 00:33:714 (1,2) –exchange nc due to big white tick at 00:34:142 (2) –this slider?
  4. 00:37:571 (1,2) –it’s not a good way to let sliderend at white tick, also00:38:000 –here is no beat, so how about swaping them00:37:571 (1,2) -?
  5. 00:41:857 (2) –whistle at sliderhead to follow vocal better
  6. 00:56:428 (4) -^
  7. 00:57:607 (2) –I suggest you remove the whistle, it sounds very odd imo.
  8. 01:00:714 (4) –whistle should be added at sliderhead not end to follow the music
  9. 01:01:142 (5) –sliderend add whistle, same reason as above.
  10. 01:09:928 (1,2,3,4,5) –wrongly hitsounds added, please take notice of that your clap is snare drum, but in music, snare-drums are at01:10:142 -01:10:571 -, and kick drums are at white ticks, so you should add clap only at01:10:142 -01:10:571 –
  11. 01:18:982 (1) –don’t make the spinner slience, cymbal at01:22:357 – are very clear, so how about making the volume 01:22:250 – to 55%
  12. 01:27:500 (5) –missing nc, refer to 01:34:357 (1) -
  13. 01:27:500 -01:28:357 –again about the hitsounds, they are snare drums, so it’s better to add clap. Others for example, 01:29:214 -01:30:071 -01:30:928 -01:33:500 -. For the second chorus just same
  14. 01:47:214 (4) - 01:45:071 (3) –missing finish, there are cymbals in music
  15. 02:29:214 (2) –missing finish again OTL
  16. 02:40:785 (2) –it’s better to remove the reverse, just stop the slider at02:41:000 -, since there is not any beat at02:41:214 -, and it brings a feeling of break which fits music better.
  17. 02:59:214 (3) –adding finish at reverse arrow sounds much better, cuz the cymbal in song
    03:33:928 (3) - 03:33:928 (3) –move to (296,160) for better shape
  18. 03:52:035 (4) –this doesn’t fit the music well,
  19. 03:53:000 (1) –this should be added clap not finish, refer to the music

[Normal]
  1. How about set CS to 3.5 to balance the music? It seems the gap between normal to hard is a bit big
  2. 01:00:928 (3) –rhythm here is a little weird, following both music and vocal will be better, http://puu.sh/b7peC/434db22b78.jpg,
  3. 01:01:785 (1,2) –really not good looking, try to make them symmetrical.
    SPOILER
    344,260,61785,6,0,P|168:284|57:142,1,360,4|2,0:0|0:0,0:0:0:0:
    158,19,64142,2,0,P|306:27|351:83,1,225,0|4,0:0|0:0,0:0:0:0:
    , and move 01:05:642 (3,1) –slightly
  4. 01:06:071 (1) –better to stop the slider at 01:06:500 -, which is the drum at
  5. 01:07:785 (3) –stop at 01:08:214 –,same reason
  6. 01:18:928 (1,1) –these two spinner is wrongly put. It’s better to end the first spinner at01:22:357 – and add a finish like hard diff, then start the second spinner at01:18:928 (1) - ,also avoid using blue ticks in normal diff.
  7. 01:24:500 (1,2,3) –this is too close to spinner, and three stack 1/2 notes are hard for normal diff imo, I’d like change it to 1/2 reverse slider instead
  8. 01:48:500 (4,1) –this overlapping is very bad looking, http://puu.sh/b7q0x/d8a753ce35.jpg
  9. 02:24:071 (1) –move to (190,129) to make a better blanket with02:23:214 (3) –
  10. 03:00:928 (4) –missisng clap?
  11. 03:32:214 (5) –misssing clap and finish, refer to your hard diff
  12. 03:39:500 (1) –missing finish at the spinner end

[Easy]
  1. 01:18:928 (1) –clap at spinner
  2. 01:27:500 (3,1) –why do you add whistle at sliderbody? Sound a bit odd, just remove whistles in body like 01:41:214 (3) -
  3. 01:45:071 (3) –missing finish, there is cymbal in music
  4. 02:27:500 (1) –missing finish again:<
  5. 02:36:071 (3,4,1) –a bit messy here, try to rearrange these like, http://puu.sh/b7qNZ/a86c7360d8.jpg
  6. 02:53:214 (1) –add clap at sliderend like02:49:785 (1,3) -
  7. 02:58:357 –just a advice, you can make the rhythm of this part more suitable for music, like, http://puu.sh/b7raf/df8fe84ba1.jpg
  8. 03:39:500 (1) –add whistle at spinner and 03:48:071 (2) –sliderhead.
  9. 03:48:071 (2,3,1,2,3) –try to rearrange them to make them neater, http://puu.sh/b7rrs/48a9e8f277.jpg
Hard diff is nice, normal and easy are not bad imo, get two more full mods and call me back.
Topic Starter
Kecco

Fycho wrote:

ok lemme see

[Mod Info]
  1. Black: Suggestions
  2. Bold: Important things. You should consider
  3. Red: Unrankable issues. You Must Fix

[General]
  1. please remove soft-hitclap2.mp3 and soft-hitfinish2.wav since they are not used done
  2. offset is a bit early, try 3508(3500+8), don’t forget resnap all objects. (my mod is based on your timing) done
  3. it’s better to add video to the map, tell me if you can’t find the video, I can help you nah no need thanks

[Hard]
  1. 00:29:642 (2,3) - rhythm suggestion: http://puu.sh/b7mDk/f69a70444e.jpg, for the consistency with00:24:285 (2,3) -00:25:785 (1,2) –etc, also make it more solied done
  2. 00:30:714 (5) –need add a clap since the drum isn music is same with00:30:500 - done
  3. 00:33:714 (1,2) –exchange nc due to big white tick at 00:34:142 (2) –this slider? done
  4. 00:37:571 (1,2) –it’s not a good way to let sliderend at white tick, also00:38:000 –here is no beat, so how about swaping them00:37:571 (1,2) -? I prefer it as it is right now :3
  5. 00:41:857 (2) –whistle at sliderhead to follow vocal better done
  6. 00:56:428 (4) -^ done
  7. 00:57:607 (2) –I suggest you remove the whistle, it sounds very odd imo done.
  8. 01:00:714 (4) –whistle should be added at sliderhead not end to follow the music done
  9. 01:01:142 (5) –sliderend add whistle, same reason as above. done
  10. 01:09:928 (1,2,3,4,5) –wrongly hitsounds added, please take notice of that your clap is snare drum, but in music, snare-drums are at01:10:142 -01:10:571 -, and kick drums are at white ticks, so you should add clap only at01:10:142 -01:10:571 – done
  11. 01:18:982 (1) –don’t make the spinner slience, cymbal at01:22:357 – are very clear, so how about making the volume 01:22:250 – to 55% done
  12. 01:27:500 (5) –missing nc, refer to 01:34:357 (1) - done
  13. 01:27:500 -01:28:357 –again about the hitsounds, they are snare drums, so it’s better to add clap. Others for example, 01:29:214 -01:30:071 -01:30:928 -01:33:500 -. For the second chorus just same I know right but it would make the choruses overspammed with claps. Plus, I tried to remove the existent claps to replace them with other claps in the white ticks you suggested... but it just doesn't sound the same so I guess it's better if I keep it as it is right now.
  14. 01:47:214 (4) - 01:45:071 (3) –missing finish, there are cymbals in music I didn't place the finishes cause they sound very loud in the song itself, so there's no need to overlap different finishes sounds... It sounds great as it is right now.
  15. 02:29:214 (2) –missing finish again OTL done
  16. 02:40:785 (2) –it’s better to remove the reverse, just stop the slider at02:41:000 -, since there is not any beat at02:41:214 -, and it brings a feeling of break which fits music better. done
  17. 02:59:214 (3) –adding finish at reverse arrow sounds much better, cuz the cymbal in song nah, for the same reason of before
    03:33:928 (3) - 03:33:928 (3) –move to (296,160) for better shape done
  18. 03:52:035 (4) –this doesn’t fit the music well, I like it :> :P
  19. 03:53:000 (1) –this should be added clap not finish, refer to the music done

[Normal]
  1. How about set CS to 3.5 to balance the music? It seems the gap between normal to hard is a bit big done
  2. 01:00:928 (3) –rhythm here is a little weird, following both music and vocal will be better, http://puu.sh/b7peC/434db22b78.jpg, done
  3. 01:01:785 (1,2) –really not good looking, try to make them symmetrical. done
    SPOILER
    344,260,61785,6,0,P|168:284|57:142,1,360,4|2,0:0|0:0,0:0:0:0:
    158,19,64142,2,0,P|306:27|351:83,1,225,0|4,0:0|0:0,0:0:0:0:
    , and move 01:05:642 (3,1) –slightly done
  4. 01:06:071 (1) –better to stop the slider at 01:06:500 -, which is the drum at done
  5. 01:07:785 (3) –stop at 01:08:214 –,same reason done
  6. 01:18:928 (1,1) –these two spinner is wrongly put. It’s better to end the first spinner at01:22:357 – and add a finish like hard diff, then start the second spinner at01:18:928 (1) - ,also avoid using blue ticks in normal diff. It's the same of the hard as it is right now...
  7. 01:24:500 (1,2,3) –this is too close to spinner, and three stack 1/2 notes are hard for normal diff imo, I’d like change it to 1/2 reverse slider instead done
  8. 01:48:500 (4,1) –this overlapping is very bad looking, http://puu.sh/b7q0x/d8a753ce35.jpg done
  9. 02:24:071 (1) –move to (190,129) to make a better blanket with02:23:214 (3) – done
  10. 03:00:928 (4) –missisng clap? done, also added it to the hard
  11. 03:32:214 (5) –misssing clap and finish, refer to your hard diff done
  12. 03:39:500 (1) –missing finish at the spinner end done


[Easy]
  1. 01:18:928 (1) –clap at spinner done
  2. 01:27:500 (3,1) –why do you add whistle at sliderbody? Sound a bit odd, just remove whistles in body like 01:41:214 (3) - done
  3. 01:45:071 (3) –missing finish, there is cymbal in music nope, same reason as above
  4. 02:27:500 (1) –missing finish again:< done
  5. 02:36:071 (3,4,1) –a bit messy here, try to rearrange these like, http://puu.sh/b7qNZ/a86c7360d8.jpg done
  6. 02:53:214 (1) –add clap at sliderend like02:49:785 (1,3) - done
  7. 02:58:357 –just a advice, you can make the rhythm of this part more suitable for music, like, http://puu.sh/b7raf/df8fe84ba1.jpg done
  8. 03:39:500 (1) –add whistle at spinner and 03:48:071 (2) –sliderhead. done
  9. 03:48:071 (2,3,1,2,3) –try to rearrange them to make them neater, http://puu.sh/b7rrs/48a9e8f277.jpgdone
Hard diff is nice, normal and easy are not bad imo, get two more full mods and call me back.
Ty! Will do!
Cloudchaser
Fix the artist to DECO*27 feat. GUMI

(the penultimate one from disc 1)
BanchoBot
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