I nazi mod a bit sometimes (e.g. 00:01:99 (1) - 1 Level 3 grid to the right), but usually when I do that, I noticed immediately when I saw the note that something is spaced wrongly OR when something isn't perfectly symmetric when the mapper tries to have it symmetric, and I think this is the limit. If you notice while playing that some note is spaced just a tad too far away or too close, or if you intend to have something perfectly symmetric, naziing is totally alright with me.
However, I see this kind of modding as optional.
There's also this bad kind of nazi modding that makes you mod a map for 1 hour just to have everything super perfectly spaced. This kind of modding usually sucks and is very annoying. If someone suggests stuff like that on my map, I proceed to make an annoyed face, however I do most of it, 'cos I'm a perfectionist. I still think that it's stupid.
tldr: Nazi modding is good if:
- You notice the errors immediately when seeing them.
- You try to get perfect symmetry in your map.
Nazi modding is not good if:
- The player wouldn't even notice a difference while playing.
No exceptions.
However, I see this kind of modding as optional.
There's also this bad kind of nazi modding that makes you mod a map for 1 hour just to have everything super perfectly spaced. This kind of modding usually sucks and is very annoying. If someone suggests stuff like that on my map, I proceed to make an annoyed face, however I do most of it, 'cos I'm a perfectionist. I still think that it's stupid.
tldr: Nazi modding is good if:
- You notice the errors immediately when seeing them.
- You try to get perfect symmetry in your map.
Nazi modding is not good if:
- The player wouldn't even notice a difference while playing.
No exceptions.