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koutaq - Tabetai Hito ga Iru

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Topic Starter
RandF

Hinsvar wrote:

Yo; modding for M4M o/

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:13:015 (3,4) - Why are they different? I think this is a mistake since (3) uses the old slider algorithm. You probably made the red node there a regular node instead. (To make it short: Make (3) look like (4)?)
    :arrow: no change
    in this part, i avoid symmetric pattern on purpose
  2. 00:14:861 (4,1) - Spacing inconsistency? Not a big deal, but still. :arrow: mistaked... fix!
  3. 00:29:630 (3) - Okay, what's with that node in the middle of the slider? lol :arrow: mistaked too...
  4. 00:43:476 (2,3) - Make them look like this? Looks neater. :arrow: fix!
>Hard
  1. 00:48:092 (1) - Rotate 15 degrees clockwise, then move it to (371,284)? 00:47:861 (4,1,2) will flow better, IMO. :arrow: fix~
>Lunatic
  1. 00:01:476 (1,2) - Space them by 2.1x DS or something? Maybe by moving (2) to somewhere around (349,196). These two objects have a relatively long gap of one beat in the timeline, and the spacing of the objects is a bit too small, making it uncomfortable to move your cursor from (1) to (2).
    :arrow: OK
  2. 00:10:245 (3) - Move this to (299,351) to make the spacing between 00:09:668 (2,3) bigger (which means you need to move your cursor more)? Bigger cursor movement makes playing this pattern better, in my opinion.
    :arrow: OK
  3. 01:04:706 (1,2,3,4,5,6) - Umm, don't you think these jumps are making the difficulty spread between Hard and Lunatic kinda unbalanced, especially since Lunatic uses CS5? I recommend you to reduce the spacing here a little.
    :arrow: mmm... let me think...
  4. 01:06:553 (1,2,3,4) - ^. And the 1/4 jumps here can be difficult after hitting the 01:04:706 (1,2,3,4,5,6,7) pattern. Most players might have a hard time adjusting their aim to play these 1/4 jumps after doing the accelerated spacing jumps. Again, reducing the spacing a little might work, although then you'll have to move 01:07:476 (1) somewhere.
    :arrow: you're right. remap!
Eh that's it. I'm not really fond of this mapping style to be honest, but it's totally fine otherwise. Couldn't find much to pick at. This map can still be a little more organized, though. It still looks kinda messy in terms of design.
:arrow: this map has been added miner changes for a long time. so whole adjusting may be needed. thanks for remarkable indication!

Good luck on the way 8-)
Thank you for modding!
orange: change
green: no change
Topic Starter
RandF
finished adjustment :)

move to pending!
pkk
From your M4M queue
Normal
  1. 00:17:630 (2,3,4) - not sure if you wanted to blanket any of these or not
  2. 00:35:168 (1) - maybe it'll be better if you move this to the right a bit. This is because the downward motion caused by the repeat of 00:34:245 (4) - makes it seem like 00:35:168 (1) - is closer than it is since it is directly under the slider. I guess what I'm trying to say is it'll be more fun if you move it to the right:
  3. 00:37:938 (4) - same as above, maybe you could move this up a bit to make it more interesting (instead of just moving the cursor in the direction of 00:37:015 (3) - , now you also have to move it up. I guess it's more fun this way) Since I'm terrible at explaining I'll show you a flow diagram instead of before and after the change:
    You can see that after the change there's more cursor movement involved which = more fun \o/
  4. 00:57:322 (1) - not sure if you wanted this to be symmetrical or not
  5. 01:04:707 (1,2) - maybe you can blanket this
  6. 01:09:784 (3) - hmm just a suggestion, but how about deleting this slider and adding hit circle here instead, then adding a slider at 01:10:245 - ending at 01:10:476 - . I think this matches the music better.
Rhythm seems good in this difficulty, I would say object placement needs a little work (making the map look nice).

Hard
  1. 00:07:476 (4) - just a suggestion, but maybe adding a point before the last point will help this slider look better?
  2. 00:44:745 (2,3) - consider improving the blanket, maybe moving the middle point of the slider up a bit will fix it
  3. 00:46:015 (2) - try moving this down to around x 152 y 136 for a more interesting pattern
  4. 00:59:168 (1) - hmm last time I checked the ranking criteria, it said using slider points to manipulate slider velocity is not allowed and changing slider velocity using timing point should be done instead. However I'm not exactly sure if it applies to this so you might want to check it out~
  5. 01:02:399 (1,2) - blanket can be improved (move middle point of slider down a bit)
  6. 01:09:322 (6) - this might be more fun to play if you curved it downwards instead of up
Lunatic
  1. 00:25:015 (4) - try ctrl+h and moving it to x 192 y 200 while also fixing it so it blankets 00:24:785 (3) - . Then stack 00:25:707 (1) - on top of the slider head. I think this is nice because it is sort of symmetrical with 00:24:093 (1) - and the flow before and after 00:25:015 (4) - is good.
  2. 00:38:861 (1,3) - not perfectly stacked
  3. 00:59:975 (8,1) - this might be surprising to some people because of the jump in the stream, not sure if it's a big issue though

Nice song, have fun mapping~
Topic Starter
RandF

pkmnyab wrote:

From your M4M queue
Normal
  1. 00:17:630 (2,3,4) - not sure if you wanted to blanket any of these or not :arrow: adjust a little
  2. 00:35:168 (1) - maybe it'll be better if you move this to the right a bit. This is because the downward motion caused by the repeat of 00:34:245 (4) - makes it seem like 00:35:168 (1) - is closer than it is since it is directly under the slider. I guess what I'm trying to say is it'll be more fun if you move it to the right: :arrow: that's fine!
  3. 00:37:938 (4) - same as above, maybe you could move this up a bit to make it more interesting (instead of just moving the cursor in the direction of 00:37:015 (3) - , now you also have to move it up. I guess it's more fun this way) Since I'm terrible at explaining I'll show you a flow diagram instead of before and after the change: :arrow: fine, too!
    You can see that after the change there's more cursor movement involved which = more fun \o/
  4. 00:57:322 (1) - not sure if you wanted this to be symmetrical or not :arrow: I couldn't...
  5. 01:04:707 (1,2) - maybe you can blanket this :arrow: fix~
  6. 01:09:784 (3) - hmm just a suggestion, but how about deleting this slider and adding hit circle here instead, then adding a slider at 01:10:245 - ending at 01:10:476 - . I think this matches the music better.
    :arrow: no change: but refine the position~
Rhythm seems good in this difficulty, I would say object placement needs a little work (making the map look nice).

Hard
  1. 00:07:476 (4) - just a suggestion, but maybe adding a point before the last point will help this slider look better? :arrow: fine!
  2. 00:44:745 (2,3) - consider improving the blanket, maybe moving the middle point of the slider up a bit will fix it :arrow: fix
  3. 00:46:015 (2) - try moving this down to around x 152 y 136 for a more interesting pattern :arrow: remop to other pattern
  4. 00:59:168 (1) - hmm last time I checked the ranking criteria, it said using slider points to manipulate slider velocity is not allowed and changing slider velocity using timing point should be done instead. However I'm not exactly sure if it applies to this so you might want to check it out~
    :arrow: KEEP
    I checked the criteria your indicating. but this slider is possible to be no problem
  5. 01:02:399 (1,2) - blanket can be improved (move middle point of slider down a bit) :arrow: fix
  6. 01:09:322 (6) - this might be more fun to play if you curved it downwards instead of up :arrow: good idea!
Lunatic
  1. 00:25:015 (4) - try ctrl+h and moving it to x 192 y 200 while also fixing it so it blankets 00:24:785 (3) - . Then stack 00:25:707 (1) - on top of the slider head. I think this is nice because it is sort of symmetrical with 00:24:093 (1) - and the flow before and after 00:25:015 (4) - is good. :arrow: nice!
  2. 00:38:861 (1,3) - not perfectly stacked :arrow: fix
  3. 00:59:975 (8,1) - this might be surprising to some people because of the jump in the stream, not sure if it's a big issue though
    :arrow: remap

Nice song, have fun mapping~
Thank you for modding!
red: change
blue: no change
Xiaolin
From my Q ~ =w=
[General]
00:45:784 - Preview point, cause the current preview point looks weird~
[Normal]
00:11:168 (2) - Move to x:140 y:268 ~ ?
00:13:015 (3) - NC
00:14:861 (4) - Ctrl+G
00:40:707 (3) - Change the shape like this:
It fits more~
00:43:476 (2) - Again, change shape:
01:02:861 (4) - Missing NC
01:10:707 (4) - ^
[Hard]
00:05:630 (3) - NC
00:25:938 (1) - Ctrl+G
[Lunatic]
-Amazing diff though ~ !

GL ~ ! : D
Topic Starter
RandF

Lapis Aoki wrote:

From my Q ~ =w=
[General]
00:45:784 - Preview point, cause the current preview point looks weird~
:arrow: no, sorry
chorus is also good for preview point. but I prefer intro-melody

[Normal]
00:11:168 (2) - Move to x:140 y:268 ~ ? :arrow: adjust a little~
00:13:015 (3) - NC :arrow: OK
00:14:861 (4) - Ctrl+G :arrow: remap
00:40:707 (3) - Change the shape like this:
It fits more~ :arrow: OK
00:43:476 (2) - Again, change shape: :arrow: no change
01:02:861 (4) - Missing NC
01:10:707 (4) - ^
:arrow: no: I intend to add NC par 2-bar
[Hard]
00:05:630 (3) - NC :arrow: OK
00:25:938 (1) - Ctrl+G :arrow: no change
[Lunatic]
-Amazing diff though ~ ! <3

GL ~ ! : D
Thank you for modding!
red: change
blue: no change
Satellite
hi

[Normal]
  1. 00:37:938 (4) - 強い音が入っているので後ろにもwhistleを追加するのがベター
  2. 00:39:784 (2) - 少し曲げたほうが見栄えがいいし、手前の1からのフローもよくなる。
  3. 00:46:938 - add note 少し簡単なdiffなのでこういったところは追加してもよさそう?
    他にも 00:48:784 - 00:49:707 - こういったところに追加してもよさそう。
  4. 00:57:322 (1) - あんまり綺麗な形には見えないです・・・。
  5. 01:06:553 (3) - 強い音もあるので頭にもwhistleを追加するのがベター
  6. 01:09:784 (3) - ちょっと音取り無視してる気がします。拾いなおして下さい。
[Hard]
  1. 00:36:092 (2,3,4) - こういうリズムの場所はDSを整えたほうがベター 00:39:784 (2,3,4) - こちらを参考に
  2. 00:37:938 (6) - 後ろにもwhistleを追加したほうがベター
  3. 00:42:092 (7) - ^
  4. 00:43:476 (2) - ^
  5. 00:55:476 (1) - ^
  6. 01:02:399 (1) - 配置するために、音取りを無視してる気がする、もう一回音取りしなおしてみてください。
  7. 01:03:322 (3) - ここだけジャンプしすぎに感じます。
  8. 01:30:092 (1) - 直線スライダーはフィットしないかも?ちょっと曲げてみますか?
[Lunatic]
  1. 00:07:476 (3) - こんな感じでgrid使うときれいに配置できます。
  2. 01:00:554 (3) - Hardでは単発2個で拾ってたのでこちらも単発に変えて配置で遊びましょう!
Good Luck.
Topic Starter
RandF

Satellite wrote:

hi

[Normal]
  1. 00:37:938 (4) - 強い音が入っているので後ろにもwhistleを追加するのがベター :arrow: OK
  2. 00:39:784 (2) - 少し曲げたほうが見栄えがいいし、手前の1からのフローもよくなる。 :arrow: OK
  3. 00:46:938 - add note 少し簡単なdiffなのでこういったところは追加してもよさそう?
    他にも 00:48:784 - 00:49:707 - こういったところに追加してもよさそう。
    :arrow: no change
    最低難易度ですしこれ以上難しくするのは控えたいと思います
  4. 00:57:322 (1) - あんまり綺麗な形には見えないです・・・。 :arrow: remap
  5. 01:06:553 (3) - 強い音もあるので頭にもwhistleを追加するのがベター :arrow: OK
  6. 01:09:784 (3) - ちょっと音取り無視してる気がします。拾いなおして下さい。
    :arrow: KEEP
    tripletなどもありなのですがそれほど不自然に感じないのでこのままで
[Hard]
  1. 00:36:092 (2,3,4) - こういうリズムの場所はDSを整えたほうがベター 00:39:784 (2,3,4) - こちらを参考に :arrow: OK!
  2. 00:37:938 (6) - 後ろにもwhistleを追加したほうがベター
  3. 00:42:092 (7) - ^
  4. 00:43:476 (2) - ^
  5. 00:55:476 (1) - ^
    :arrow: 一部追加しました
  6. 01:02:399 (1) - 配置するために、音取りを無視してる気がする、もう一回音取りしなおしてみてください。 :arrow: fix
  7. 01:03:322 (3) - ここだけジャンプしすぎに感じます。 :arrow: remap
  8. 01:30:092 (1) - 直線スライダーはフィットしないかも?ちょっと曲げてみますか? :arrow: nice idea~
[Lunatic]
  1. 00:07:476 (3) - こんな感じでgrid使うときれいに配置できます。 :arrow: fix
  2. 01:00:554 (3) - Hardでは単発2個で拾ってたのでこちらも単発に変えて配置で遊びましょう!
    :arrow: no change
    circleばっかりになってしまうので。。。
Good Luck.
Thank you for modding!
red: change
blue: no change
GugUCorn
hi, from my m4m queue

[Normal]

  1. 00:13:015 (1,2) - make same slider
  2. 00:26:861 (4,1) - make (4) curve and blanket
[Hard]

  1. 00:53:630 (1,3) - blanket check
  2. 00:57:092 (4) - stacking on end of slider is better
[Lunatic]

  1. 00:30:322 (5) - remove whistle and add drum clap
  2. 00:30:438 (6) - drum clap
  3. 00:42:553 (1) - don't need to NC, imo
it's all.. :o it's so short.. :cry:
Good Luck! ;)
Topic Starter
RandF

TaMul wrote:

hi, from my m4m queue

[Normal]

  1. 00:13:015 (1,2) - make same slider
  2. 00:26:861 (4,1) - make (4) curve and blanket
[Hard]

  1. 00:53:630 (1,3) - blanket check :arrow: fix
  2. 00:57:092 (4) - stacking on end of slider is better
[Lunatic]

  1. 00:30:322 (5) - remove whistle and add drum clap :arrow: fine!
  2. 00:30:438 (6) - drum clap :arrow: ^
  3. 00:42:553 (1) - don't need to NC, imo :arrow: OK
it's all.. :o it's so short.. :cry:
Good Luck! ;)
Thank you for modding!
red: change
no comment: no change
Rare
from my modding queue

Rare's Modding
01:23:168 - 01:25:015 - これらの音量は小さすぎると思います。せめて20から上げていったほうがplayに支障もきたさないと思います。

[Normal]
00:59:168 (3) - このスライダーはnormal whistleで統一したほうがいいかなと思います。

[Hard]
00:25:938 (1,2) - 個人的にはもっとスペーシングを広げたほうがわかりやすいと思います。
00:48:553 (2) - 00:46:707 (2) - で3連打入れてるのでここも3連打にしてみてはどうでしょう。
00:55:938 (2) - 少し流れが気になりました。こんな感じが好きです http://puu.sh/99Ud2.jpg

[Lunatic]
00:38:861 (1,3) - 今ってrepeatに重ねるの大丈夫でしたっけ… 他にも指摘されたら他の配置考えてみてください。
01:03:323 (3,4,5) - スペーシング広げてみてはどうでしょう。 http://puu.sh/99Uqg.jpg

Sinch's Testplay
めっちゃいい曲
[Normal]
00:14:861 (2) - 赤点を使わず(1)をコピーして反転させたほうがよさそう
00:43:476 (2) - ^

[Hard]
looks good

[Lunatic]
言うところないです
Topic Starter
RandF

Rare wrote:

from my modding queue

Rare's Modding
01:23:168 - 01:25:015 - これらの音量は小さすぎると思います。せめて20から上げていったほうがplayに支障もきたさないと思います。
:arrow: OK!
[Normal]
00:59:168 (3) - このスライダーはnormal whistleで統一したほうがいいかなと思います。
:arrow: OK: 他のdiffはそうなっているのでnormalもそうします
[Hard]
00:25:938 (1,2) - 個人的にはもっとスペーシングを広げたほうがわかりやすいと思います。 :arrow: nice!
00:48:553 (2) - 00:46:707 (2) - で3連打入れてるのでここも3連打にしてみてはどうでしょう。
:arrow: KEEP
このsliderの流れは気に入っているので保留で。

00:55:938 (2) - 少し流れが気になりました。こんな感じが好きです http://puu.sh/99Ud2.jpg
:arrow: fix~
[Lunatic]
00:38:861 (1,3) - 今ってrepeatに重ねるの大丈夫でしたっけ… 他にも指摘されたら他の配置考えてみてください。
:arrow: KEEP
reverseが見えなければNGだったはずですが、stackそのものはどうだろう・・・。指摘されたら考えます

01:03:323 (3,4,5) - スペーシング広げてみてはどうでしょう。 http://puu.sh/99Uqg.jpg
:arrow: fine!: いい感じ :D

Sinch's Testplay
めっちゃいい曲 <3
[Normal]
00:14:861 (2) - 赤点を使わず(1)をコピーして反転させたほうがよさそう
:arrow: KEEP
curved sliderばかりでちょっとつまんないかなと。そんなに違和感は感じないので保留に

00:43:476 (2) - ^ :arrow: no change: ここはtripletっぽいrhythmなので角入れてます

[Hard]
looks good

[Lunatic]
言うところないです
Thank you for modding!
orange: change
blue: no change

Rareさん、Sinchさん ありがとうございました!
Number5
From M4M Queue ~
Normal
No problem in this diff ~
Hard
00:20:399 (1) - Flow?
00:49:015 (3) - Shape is bad.
00:56:399 (3,4) - Too hard for Hard.
Insane
No problem, and this diff is so wonderful ~ I enjoy it ~
Yauxo
Hi there, coming from your modding q (m4m)

[General]
  1. Looks fine to me, I like that small SB :3

[Normal]
  1. 00:14:861 (2) - I'd assume that this one has a different shape due to the different sound, but I'd recommend a snakeish shape instead of a hard tick one. The map's mapped with round sliders in general, so this one seems off
  2. 00:17:630 (2,3,4) - blankets would work just fine here. If not, try to adjust 2 a little bit so that it has about the same curve as 4
  3. 00:49:938 (1,2) - Usually just a thing I like to do, but it'd feel better if the end of 1 would flow into 2 more
  4. 01:04:707 (1,2) - Blanket can be improved (end/head too far inside)

[Hard]
  1. 00:07:476 (2,1) - Let 2 flow into 1 (move 1 to the left)
  2. 00:31:476 (1,2) - blanket can be improved (head/tail too far outside)
  3. 00:32:399 (2,3) - ^, inside
  4. 01:13:938 (1,2) - ^

[Lunatic]
  1. 00:32:399 (2,3,4) - How about letting these flow towards the right side of the screen instead of the left? Right now you have a weird zigzag out of the slider, into 2 and then just to the left into 3. Having it the other way around, (imagine it flipped) 2 into 4 into 3 would feel better
  2. 01:14:630 (3) - how about this?
  3. 01:23:168 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - These hitsounds are either too loud or off in general. If you want to keep them, lower their volume. Otherwise .. maybe find differtent hitsounds? :s

Glgl :3
Topic Starter
RandF

Number5 wrote:

From M4M Queue ~
Normal
No problem in this diff ~
Hard
00:20:399 (1) - Flow? :arrow: adjust!
00:49:015 (3) - Shape is bad. :arrow: no change
00:56:399 (3,4) - Too hard for Hard. :arrow: remap!
Insane
No problem, and this diff is so wonderful ~ I enjoy it ~
Thank you for modding!
red: change
blue: no change
Topic Starter
RandF

Yauxo wrote:

Hi there, coming from your modding q (m4m)

[General]
  1. Looks fine to me, I like that small SB :3
    :arrow: thanks! :) :) :)

[Normal]
  1. 00:14:861 (2) - I'd assume that this one has a different shape due to the different sound, but I'd recommend a snakeish shape instead of a hard tick one. The map's mapped with round sliders in general, so this one seems off
    :arrow: OK
    I fix it because many modder indicate the same one
  2. 00:17:630 (2,3,4) - blankets would work just fine here. If not, try to adjust 2 a little bit so that it has about the same curve as 4
    :arrow: fix
  3. 00:49:938 (1,2) - Usually just a thing I like to do, but it'd feel better if the end of 1 would flow into 2 more
    :arrow: fix
  4. 01:04:707 (1,2) - Blanket can be improved (end/head too far inside) :arrow: fix

[Hard]
  1. 00:07:476 (2,1) - Let 2 flow into 1 (move 1 to the left) :arrow: no: unnecessary, imo
  2. 00:31:476 (1,2) - blanket can be improved (head/tail too far outside) :arrow: fix
  3. 00:32:399 (2,3) - ^, inside
  4. 01:13:938 (1,2) - ^

[Lunatic]
  1. 00:32:399 (2,3,4) - How about letting these flow towards the right side of the screen instead of the left? Right now you have a weird zigzag out of the slider, into 2 and then just to the left into 3. Having it the other way around, (imagine it flipped) 2 into 4 into 3 would feel better
    :arrow: change to other way
  2. 01:14:630 (3) - how about this? :arrow: no, sorry
  3. 01:23:168 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - These hitsounds are either too loud or off in general. If you want to keep them, lower their volume. Otherwise .. maybe find differtent hitsounds? :s
    :arrow: no problem, imo

Glgl :3
Thank you for modding!
red: change
blue: no change
Kamio Misuzu
いい曲!
Topic Starter
RandF

Kamio Misuzu wrote:

いい曲!

ありがとー
Milan-
Hi! here my newbie mod for m4m if you think it is helpful >.<

[General]
  1. Preview point at 00:30:553 ?
[Normal]
  1. 00:09:322 (1,1) - overlap heads?
  2. 00:11:168 (2,2) - try to overlap this tail with head. Although, i do prefer to 00:13:015 (1) - copy ctrl+j+h this, anyways you can overlap xd
  3. 00:17:630 (2,3) - Improve blanket
  4. 00:26:861 (4) - move it to x204
  5. 00:41:630 (4) - move it to y137 maybe, and move 00:42:553 (1) - so it's blanket of (3)
  6. 00:40:707 (3,2) - overlap head with tail
  7. 00:45:784 (4) - try this > https://osu.ppy.sh/ss/1768922 fits better (improve blanket and stuff.)
  8. 00:52:245 (3) - should be at x199 y155 to overlap correctly
  9. 00:55:938 (4,5) - improve blanket?
  10. 00:59:168 (3,4) - you can rotate 90° for like this>https://osu.ppy.sh/ss/1768915 but i'd change a lot D:
  11. 01:06:092 (2) - move it to x198 for better blanket i think
  12. 01:06:553 (3,4) - they are not correctly symmetrical >http://puu.sh/9Qp7Y/8acdae91a9.jpg

[Hard]
  1. 00:07:476 (2) - you can rework it for something like this maybe > https://osu.ppy.sh/ss/1768800 or https://osu.ppy.sh/ss/1768807, etc.
  2. 00:14:861 (2) - rotate it by +10 at the same point
  3. 00:27:784 (1,2) - improve blanket?
  4. 00:27:784 (1,2,3) - try this > https://osu.ppy.sh/ss/1768832 (2) overlap with 00:25:707 (4) -
  5. 00:31:476 (1,2) - Improve blanket
  6. 00:34:245 (4,5) - maybe rotate it like -20 and make (5) blanket of 00:33:322 (3) -
  7. 00:36:784 (4,5) - Improve blanket
  8. 00:44:745 (2,3) - slider middle point is not at x256 and it doesnt make a good blanket
  9. 00:38:861 (1) - make entirely curved so it flows better with the rest, something like this > https://osu.ppy.sh/ss/1768844
  10. 00:45:784 (1,2) - align different, so it'd draw the same line that 00:44:745 (2,3) - does >https://osu.ppy.sh/ss/1768849. Although, It also good like it is now.
  11. 00:46:707 (2,3) - improve blanket
  12. 00:49:015 (3,4) - you can try something like this https://osu.ppy.sh/ss/1768853 with (4) stacking on (3), (as an alternative).
  13. 00:53:630 (1) - this should be either y248 or y221. I think.
  14. 00:54:553 (3,4) - Improve blanket > https://osu.ppy.sh/ss/1768860
  15. 00:55:938 (2) - try this at x128 y228
  16. 00:57:322 (1,1) - overlap these heads
  17. 01:01:938 (3,2,4) - these are not correctly overlapped
  18. 00:56:399 (3,1) - Improve this blanket
  19. 00:58:707 (2,3) - they are not symmetrical > https://osu.ppy.sh/ss/1768867
  20. 01:02:861 (1,2) - overlap this
  21. 01:02:861 (1,5) - (5) should either be at the same X of (1) or be at x256 and 01:03:784 (4,1) - do these symmetrical (same Y)
  22. 01:04:707 (1,3) - use same X here or even the 3 sliders 01:04:707 (1,2,3) -
  23. 01:08:861 (3,4,5) - try to move things, so these 3 notes are around 01:07:476 (5) - head.
  24. 01:30:092 (1) - you can try this > https://osu.ppy.sh/ss/1768884. So, the DS should be a bit better since you were increasing it.
[Lunatic]
  1. 00:31:476 from this point, in my opinion, it would be funnier to have a slightly higher SV. and also it'd fit with the song.
  2. 00:01:938 (2) - rotate it by -10 or -15 at the same origin and move 00:02:861 (3) - move a bit left at (x256)
  3. 00:01:938 (2) - also its next object should be at 2.77x for a constant DS between these 00:01:938 (2,3,4,5,1,2) - (other possibilty may be this? https://osu.ppy.sh/ss/1768566)
  4. 00:10:707 (4) - you can rotate it by +20 at the same origin, so the dropoff is better?
  5. 00:13:361 (2) - Should be at y161
  6. 00:16:246 (2,3,4,5) - here i do prefer this > http://puu.sh/9Qe5Y/88e46db545.jpg with SV 1x
  7. ^ if not, move it at x256. (Although, I dont like too much how it looks try this maybe >http://puu.sh/9QetR/2c61820151.jpg 00:16:246 (2,3,4,5,1) - -30 rotation and put (3) at x256)
  8. 00:21:091 (3,4) - move it a bit left, so (3) will be at x288 and fit with (1)
  9. 00:24:093 (1) - should be at y120
  10. 00:22:245 (1) - I was trying to find an alternative for it but, I didnt find something without change too much. So, maybe overlap 00:22:015 (5) - with 00:21:322 (4) - head? although i dont like the idea either xD.
  11. 00:24:785 (3,4) - try to improve the blanket so it looks like this 00:24:093 (1,3) - >https://osu.ppy.sh/ss/1768657
  12. 00:27:785 (1) - move at x244 and 00:28:246 (2) - it doesnt overlap correctly
  13. 00:28:477 (3,4) - blanket?
  14. 00:29:630 (1,2) - move to x72 'cause of 00:29:399 (5) -
  15. 00:30:092 (3,4,5,6,7,1) - here, I dont know if I understood correctly what you mapped but try this maybe (6) with increased SV >http://puu.sh/9Qggc/40943409f7.jpg > https://osu.ppy.sh/ss/1768679
  16. 00:33:091 (4,1) - Improve blanket?
  17. 00:38:168 (3) - move to x464 'cause of 00:37:938 (2) - ?
  18. 00:38:400 (4,5,1) - align this or make 00:38:400 (4) - curved
  19. 00:39:553 (2,3) - improve blanket and (3) tail should be at x184 y148
  20. 00:40:707 (1) - I think it doesnt blanket perfectly D: https://osu.ppy.sh/ss/1768726
  21. 00:41:629 (2,3,4,5,6,7) - you can increase DS a bit so it doesnt touch 00:40:707 (1) - and maybe try this > http://puu.sh/9QiEb/edfb41495d.jpg (or even this > https://osu.ppy.sh/ss/1768735)
  22. 00:43:822 (1,2) - ctrl+h one of these?
  23. 00:47:861 (6) - it doesnt overlap correctly
  24. 00:49:707 (6) - you may move it to 00:49:015 (5) - tail (overlap) for a better rhythm
  25. 00:51:322 (4) - tail should be at x357 y291
  26. 00:51:784 (1,2,3,4,5) - if I understood correctly, try something like this >https://osu.ppy.sh/ss/1768747
  27. 00:55:245 (6,2,3,4) - improve this
  28. 00:57:784 (2,4) - tails doesnt overlap correctly
  29. 00:58:707 (4,3) - these neither
  30. 00:59:629 (5,2) - ^same
  31. 00:58:707 (4,1) - you can try align this and keep your combo >https://osu.ppy.sh/ss/1768756. In that way, these notes 01:00:092 (1,2,3) - would connect better.
  32. 01:02:399 (9) - ctrl+j ; at the same point?
  33. 01:03:323 (3,4,5) - it's not a perfect triangle ithink >https://osu.ppy.sh/ss/1768766
  34. 01:04:708 (1,2,3,4,5,6) - you can rotate it bit. By +10 maybe.
  35. 01:06:553 (1,2,3,4) - did you try to not overlap? >https://osu.ppy.sh/ss/1768771
  36. 01:07:476 (1,2) - move to y197 'cause of the previous combo
  37. 01:09:322 (5,7) - it's not correctly done
  38. 01:24:092 (3) - it's 2x (1grid maybe) off. If you want to do the figure perfectly.
  39. 01:26:861 (1,2,3,4) - ^same https://osu.ppy.sh/ss/1768778


Here I may be totally wrong, so excuse in advance xD. Bad polarity
Lunatic
  1. Add note here 00:09:553 - and here 00:11:399
  2. 00:13:015 (1,2,3) - this combo may need to be changed for something else like this > http://puu.sh/9QdEf/5177cbd215.jpg or this http://puu.sh/9QdFY/212b9fcb50.jpg
  3. 00:32:399 (2,3,4) - ^same
  4. 00:36:092 (3,4,5) - ^same ; I guess you can still have the same but like this > https://osu.ppy.sh/ss/1768713
    [*00:42:668 (1,1,2,1,2,3) - ^same
  5. 01:13:938 (1,2,3) - ^same
Hard
  1. 00:36:092 (2,3,4) - ^^
  2. 00:39:784 (2,3,4) - ^^
  3. 00:43:476 (2,3) - ^^
  4. 00:44:399 (1,2) - ^^

That's all i got, Pretty good map and song <3. Please, write what you changed.
Also, my english is bad, so tell me if you dont understand something.

Good luck! <3
Topic Starter
RandF

rossonero1899 wrote:

Hi! here my newbie mod for m4m if you think it is helpful >.<

[General]
  1. Preview point at 00:30:553 ?
    :arrow: your suggetion is also good. but i prefer intro for preview point
[Normal]
  1. 00:09:322 (1,1) - overlap heads?
  2. 00:11:168 (2,2) - try to overlap this tail with head. Although, i do prefer to 00:13:015 (1) - copy ctrl+j+h this, anyways you can overlap xd
  3. 00:17:630 (2,3) - Improve blanket :arrow: fix
  4. 00:26:861 (4) - move it to x204
  5. 00:41:630 (4) - move it to y137 maybe, and move 00:42:553 (1) - so it's blanket of (3) :arrow: OK
  6. 00:40:707 (3,2) - overlap head with tail
  7. 00:45:784 (4) - try this > https://osu.ppy.sh/ss/1768922 fits better (improve blanket and stuff.)
    :arrow: not good flow
  8. 00:52:245 (3) - should be at x199 y155 to overlap correctly :arrow: fix
  9. 00:55:938 (4,5) - improve blanket? :arrow: fix
  10. 00:59:168 (3,4) - you can rotate 90° for like this>https://osu.ppy.sh/ss/1768915 but i'd change a lot D:
  11. 01:06:092 (2) - move it to x198 for better blanket i think :arrow: fix
  12. 01:06:553 (3,4) - they are not correctly symmetrical >http://puu.sh/9Qp7Y/8acdae91a9.jpg :arrow: fix

[Hard]
  1. 00:07:476 (2) - you can rework it for something like this maybe > https://osu.ppy.sh/ss/1768800 or https://osu.ppy.sh/ss/1768807, etc.
    :arrow: change a little
  2. 00:14:861 (2) - rotate it by +10 at the same point :arrow: OK
  3. 00:27:784 (1,2) - improve blanket?
  4. 00:27:784 (1,2,3) - try this > https://osu.ppy.sh/ss/1768832 (2) overlap with 00:25:707 (4) -
    :arrow: fine!
  5. 00:31:476 (1,2) - Improve blanket :arrow: OK
  6. 00:34:245 (4,5) - maybe rotate it like -20 and make (5) blanket of 00:33:322 (3) - :arrow: not good flow, imo
  7. 00:36:784 (4,5) - Improve blanket :arrow: OK
  8. 00:44:745 (2,3) - slider middle point is not at x256 and it doesnt make a good blanket :arrow: OK
  9. 00:38:861 (1) - make entirely curved so it flows better with the rest, something like this > https://osu.ppy.sh/ss/1768844
    :arrow: good!
  10. 00:45:784 (1,2) - align different, so it'd draw the same line that 00:44:745 (2,3) - does >https://osu.ppy.sh/ss/1768849. Although, It also good like it is now.
    :arrow: no change:
    because of deffernt DS, necessary, imo
  11. 00:46:707 (2,3) - improve blanket :arrow: fix
  12. 00:49:015 (3,4) - you can try something like this https://osu.ppy.sh/ss/1768853 with (4) stacking on (3), (as an alternative).
    :arrow: mmm... don't like it...
  13. 00:53:630 (1) - this should be either y248 or y221. I think. :arrow: fix: to y211
  14. 00:54:553 (3,4) - Improve blanket > https://osu.ppy.sh/ss/1768860 :arrow: change to the other way
  15. 00:55:938 (2) - try this at x128 y228 :arrow: why?
  16. 00:57:322 (1,1) - overlap these heads :arrow: OK
  17. 01:01:938 (3,2,4) - these are not correctly overlapped :arrow: fix
  18. 00:56:399 (3,1) - Improve this blanket :arrow: fix
  19. 00:58:707 (2,3) - they are not symmetrical > https://osu.ppy.sh/ss/1768867 :arrow: ??
  20. 01:02:861 (1,2) - overlap this
  21. 01:02:861 (1,5) - (5) should either be at the same X of (1) or be at x256 and 01:03:784 (4,1) - do these symmetrical (same Y)
  22. 01:04:707 (1,3) - use same X here or even the 3 sliders 01:04:707 (1,2,3) - :arrow: no change: not good flow
  23. 01:08:861 (3,4,5) - try to move things, so these 3 notes are around 01:07:476 (5) - head.
  24. 01:30:092 (1) - you can try this > https://osu.ppy.sh/ss/1768884. So, the DS should be a bit better since you were increasing it.
    :arrow: fix
[Lunatic]
  1. 00:31:476 from this point, in my opinion, it would be funnier to have a slightly higher SV. and also it'd fit with the song.
    :arrow: I think it isn't suitable
  2. 00:01:938 (2) - rotate it by -10 or -15 at the same origin and move 00:02:861 (3) - move a bit left at (x256)
  3. 00:01:938 (2) - also its next object should be at 2.77x for a constant DS between these 00:01:938 (2,3,4,5,1,2) - (other possibilty may be this? https://osu.ppy.sh/ss/1768566)
    :arrow: because of insane, constant DS is unnecessary, imo
  4. 00:10:707 (4) - you can rotate it by +20 at the same origin, so the dropoff is better? :arrow: fix
  5. 00:13:361 (2) - Should be at y161
    :arrow: I intend to make the same y as 00:13:707 (3) -
  6. 00:16:246 (2,3,4,5) - here i do prefer this > http://puu.sh/9Qe5Y/88e46db545.jpg with SV 1x
  7. ^ if not, move it at x256. (Although, I dont like too much how it looks try this maybe >http://puu.sh/9QetR/2c61820151.jpg 00:16:246 (2,3,4,5,1) - -30 rotation and put (3) at x256) :arrow: not good flow
  8. 00:21:091 (3,4) - move it a bit left, so (3) will be at x288 and fit with (1) :arrow: OK
  9. 00:24:093 (1) - should be at y120
  10. 00:22:245 (1) - I was trying to find an alternative for it but, I didnt find something without change too much. So, maybe overlap 00:22:015 (5) - with 00:21:322 (4) - head? although i dont like the idea either xD.
    :arrow: you're right: I mistaked stack...
  11. 00:24:785 (3,4) - try to improve the blanket so it looks like this 00:24:093 (1,3) - >https://osu.ppy.sh/ss/1768657
    :arrow: fix
  12. 00:27:785 (1) - move at x244 and 00:28:246 (2) - it doesnt overlap correctly :arrow: fix
  13. 00:28:477 (3,4) - blanket? :arrow: fix
  14. 00:29:630 (1,2) - move to x72 'cause of 00:29:399 (5) -
  15. 00:30:092 (3,4,5,6,7,1) - here, I dont know if I understood correctly what you mapped but try this maybe (6) with increased SV >
    http://puu.sh/9Qggc/40943409f7.jpg > https://osu.ppy.sh/ss/1768679
    :arrow: I don't like it...
  16. 00:33:091 (4,1) - Improve blanket? :arrow: OK
  17. 00:38:168 (3) - move to x464 'cause of 00:37:938 (2) - ? :arrow: fix
  18. 00:38:400 (4,5,1) - align this or make 00:38:400 (4) - curved
  19. 00:39:553 (2,3) - improve blanket and (3) tail should be at x184 y148
  20. 00:40:707 (1) - I think it doesnt blanket perfectly D: https://osu.ppy.sh/ss/1768726 :arrow: fix
  21. 00:41:629 (2,3,4,5,6,7) - you can increase DS a bit so it doesnt touch 00:40:707 (1) - and maybe try this > http://puu.sh/9QiEb/edfb41495d.jpg (or even this > https://osu.ppy.sh/ss/1768735)
  22. 00:43:822 (1,2) - ctrl+h one of these?
  23. 00:47:861 (6) - it doesnt overlap correctly
  24. 00:49:707 (6) - you may move it to 00:49:015 (5) - tail (overlap) for a better rhythm
    nice idea!
  25. 00:51:322 (4) - tail should be at x357 y291 :arrow: OK
  26. 00:51:784 (1,2,3,4,5) - if I understood correctly, try something like this >https://osu.ppy.sh/ss/1768747
  27. 00:55:245 (6,2,3,4) - improve this :arrow: fix
  28. 00:57:784 (2,4) - tails doesnt overlap correctly :arrow: fix
  29. 00:58:707 (4,3) - these neither :arrow: no problem
  30. 00:59:629 (5,2) - ^samefix
  31. 00:58:707 (4,1) - you can try align this and keep your combo >https://osu.ppy.sh/ss/1768756. In that way, these notes 01:00:092 (1,2,3) - would connect better. :arrow: KEEP: but nice idea
  32. 01:02:399 (9) - ctrl+j ; at the same point?
  33. 01:03:323 (3,4,5) - it's not a perfect triangle ithink >https://osu.ppy.sh/ss/1768766 :arrow: ??
  34. 01:04:708 (1,2,3,4,5,6) - you can rotate it bit. By +10 maybe. :arrow: OK
  35. 01:06:553 (1,2,3,4) - did you try to not overlap? >https://osu.ppy.sh/ss/1768771
  36. 01:07:476 (1,2) - move to y197 'cause of the previous combo
  37. 01:09:322 (5,7) - it's not correctly done :arrow: fix
  38. 01:24:092 (3) - it's 2x (1grid maybe) off. If you want to do the figure perfectly.
  39. 01:26:861 (1,2,3,4) - ^same https://osu.ppy.sh/ss/1768778 :arrow: sorry, I intend star pattern


Here I may be totally wrong, so excuse in advance xD. Bad polarity
:arrow: no change
I don't like 1/4 circles in this map

Lunatic
  1. Add note here 00:09:553 - and here 00:11:399
  2. 00:13:015 (1,2,3) - this combo may need to be changed for something else like this > http://puu.sh/9QdEf/5177cbd215.jpg or this http://puu.sh/9QdFY/212b9fcb50.jpg
  3. 00:32:399 (2,3,4) - ^same
  4. 00:36:092 (3,4,5) - ^same ; I guess you can still have the same but like this > https://osu.ppy.sh/ss/1768713
    [*00:42:668 (1,1,2,1,2,3) - ^same
  5. 01:13:938 (1,2,3) - ^same
Hard
  1. 00:36:092 (2,3,4) - ^^
  2. 00:39:784 (2,3,4) - ^^
  3. 00:43:476 (2,3) - ^^
  4. 00:44:399 (1,2) - ^^

That's all i got, Pretty good map and song <3. Please, write what you changed.
Also, my english is bad, so tell me if you dont understand something.

Good luck! <3
Thank you for modding!
red: change
blue: no change (no comment is also)
Mythiax
こんにちは。
modの前、私の日本語はよくない。質問があれば、お願い教えて。

じゃあ、始まります。

[General]
大丈夫と思う

[Normal]
00:32:399 (2) - と00:36:092 (2) - と00:39:784 (2) - は同じ。なぜ00:43:476 (2)わ異なっている?一貫性のためにあなたはここで同じことにすればいいと思う。

いいね。このnormal.

[Hard]
00:25:938 (1) - このキックスライダーは本当に奇妙。たぶん普通なサークルはよいだね。

同じく。

[Lunatic]
00:16:249 - unsnapped green line. snapへ00:16:245
00:42:668 (1) - まあ。これはちょっと。。。突然。前 のパターンの続ける わいいかもね。
01:06:553 (1,2,3,4) - spacingがあまりにも大きくそしと01:07:476 (1) - わリズムを無視している。これをやってみませんか?

コードがほしいであれば:

クリック
01:06:553 (1,2,3,4,1,2) - 削除
432,120,66553,6,0,L|460:152,1,40,2|0,0:0|0:0,0:0:0:0:
360,184,66784,2,0,L|332:212,1,40,2|0,0:0|0:0,0:0:0:0:
396,260,67015,2,0,L|424:288,1,40,2|0,0:0|0:0,0:0:0:0:
352,320,67245,2,0,L|324:348,1,40,2|0,0:0|0:0,0:0:0:0:
268,292,67476,2,0,L|240:264,1,40,2|0,0:0|0:0,0:0:0:0:
196,196,67707,2,0,L|156:196,1,40,2|0,0:0|0:0,0:0:0:0:
78,193,67937,2,0,L|78:249,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:

簡単かつ楽しく!

これだけだ。このmapsetは本当にすごい。m4mは私の目的じゃない。少なくとも今の。それに繰り返します。質問があれば教えてください。がんばって!
Topic Starter
RandF
こんにちは、Zeroargさん :)
せっかく日本語でmodしていただいたので、私も日本語でreplyしますね。

Zeroarg wrote:

こんにちは。
modの前、私の日本語はよくない。質問があれば、お願い教えて。

じゃあ、始まります。

[General]
大丈夫と思う

[Normal]
00:32:399 (2) - と00:36:092 (2) - と00:39:784 (2) - は同じ。なぜ00:43:476 (2)わ異なっている?一貫性のためにあなたはここで同じことにすればいいと思う。
:arrow: no change
reverse sliderを使っても良かったのですが、直後の00:44:399 (3) - がimpactのある音なので、わざと他とは異なるsliderにしました。代わりに、角をつけて多少はrhythmと合わせています。


いいね。このnormal.

[Hard]
00:25:938 (1) - このキックスライダーは本当に奇妙。たぶん普通なサークルはよいだね。
:arrow: fix
circle x2は少し難しいかもしれないと思いましたが、hardだしいいよね :D


同じく。

[Lunatic]
00:16:249 - unsnapped green line. snapへ00:16:245
:arrow: fix: 見落としてた~ :o
00:42:668 (1) - まあ。これはちょっと。。。突然。前 のパターンの続ける わいいかもね。
:arrow: no change
少し唐突ですが、insaneなので良いと思いました。


01:06:553 (1,2,3,4) - spacingがあまりにも大きくそしと01:07:476 (1) - わリズムを無視している。これをやってみませんか?
:arrow: no sorry...
spacingは大きいですが、flowは素直なのでplayしてみるとそれほど厳しくないと思います。せっかくcodeを用意してくれたのに、ごめんなさい・・・ :(


コードがほしいであれば:

クリック
01:06:553 (1,2,3,4,1,2) - 削除
432,120,66553,6,0,L|460:152,1,40,2|0,0:0|0:0,0:0:0:0:
360,184,66784,2,0,L|332:212,1,40,2|0,0:0|0:0,0:0:0:0:
396,260,67015,2,0,L|424:288,1,40,2|0,0:0|0:0,0:0:0:0:
352,320,67245,2,0,L|324:348,1,40,2|0,0:0|0:0,0:0:0:0:
268,292,67476,2,0,L|240:264,1,40,2|0,0:0|0:0,0:0:0:0:
196,196,67707,2,0,L|156:196,1,40,2|0,0:0|0:0,0:0:0:0:
78,193,67937,2,0,L|78:249,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:

簡単かつ楽しく!

これだけだ。このmapsetは本当にすごい。m4mは私の目的じゃない。少なくとも今の。それに繰り返します。質問があれば教えてください。がんばって!
:arrow: ありがとう! 意味はきちんと通じてますよ~
日本語を勉強しているみたいですね。日本人として嬉しいです! :)
Thank you for modding!
red: change
blue: no change
Mira-san
M4M.

You already know my map right? Please mod it again since my map went through 'changes'. And your mod was 8 months ago.
OR mod this map instead. => https://osu.ppy.sh/s/159856

General

No errors here.

Normal

00:35:168 (1,2) - Fix this blanket. :D
00:39:784 (2) - I think this one would be better if you rotate it by -8 using Selection Centre

Hard

00:11:168 (3) - CTLR+G maybe? (or not. It would make the flow from (4) to (5) very awkward)
00:44:745 (2,3) - Improve blanket here.
01:13:245 (2,3) - Blanket can be improved here.

Lunatic

01:01:938 (6,7,8) - Change this to a slider perhaps? And then make 01:02:630 - 01:02:861 a triple. But then again it would require quite heavy changes.

This map is clean. Nice :D
Topic Starter
RandF

Mira-san wrote:

M4M.

You already know my map right? Please mod it again since my map went through 'changes'. And your mod was 8 months ago.
OR mod this map instead. => https://osu.ppy.sh/s/159856

General

No errors here.

Normal

00:35:168 (1,2) - Fix this blanket. :D
00:39:784 (2) - I think this one would be better if you rotate it by -8 using Selection Centre

All fix

Hard

00:11:168 (3) - CTLR+G maybe? (or not. It would make the flow from (4) to (5) very awkward) :arrow: no problem
00:44:745 (2,3) - Improve blanket here. :arrow: no problem
01:13:245 (2,3) - Blanket can be improved here. :arrow: OK

Lunatic

01:01:938 (6,7,8) - Change this to a slider perhaps? And then make 01:02:630 - 01:02:861 a triple. But then again it would require quite heavy changes.
:arrow: no change
I intend to organaize patterns in this part

This map is clean. Nice :D
Thank you for modding!
red: change
blue: no change
Eni
Good stuff~


Consider adding a 2nd kiai at 01:01:015 - for emphasis of the 2nd part of the chorus ( The first kiai end would need to be on the blue tick 01:00:899 - ).


no kudosu, good luck~
Topic Starter
RandF

Project Railgun wrote:

Good stuff~


Consider adding a 2nd kiai at 01:01:015 - for emphasis of the 2nd part of the chorus ( The first kiai end would need to be on the blue tick 01:00:899 - ).


no kudosu, good luck~

thanks, I'll do it!
[GB]Rush_FTK
Hello~ From #modreqs channel
Mod
The beatmap is already perfect.
here a some suggestion,I hope these can help you:

[Normal]
My opinion:
- 00:44:399 (3) An idea.

img link(if you can't see this image)
http://puu.sh/anF5k/e8588dc324.jpg
or

img link(if you can't see this image)
http://puu.sh/anFsf/a82244b11d.jpg
- 00:59:168 (3) Try this one?

img link(if you can't see this image)
http://puu.sh/anKN1/268f3a2278.jpg
292,64,59168,2,0,B|284:64|284:64|284:68|284:68|276:68|276:68|276:72|276:72|268:72|268:72|268:76|268:76|260:76|260:76|260:80|260:80|252:80|252:80|252:84|252:84|244:84|244:84|244:88|244:88|236:88|236:88|236:92|236:92|228:92|228:92|228:96|228:96|220:96|220:96|220:100|220:100|212:100|212:100|212:104|212:104|204:104|204:104|204:108|204:108|196:108|196:108|196:112|196:112|188:112|188:112|188:116|188:116|180:116|180:116|180:120|180:120|172:120|172:120|172:124|172:124|164:124|164:124|164:128|164:128|156:128|156:128,1,200
- 01:01:476 (2) Replace to a slider which can turn back at 01:01:592.
- 01:06:553 (3,4) An idea,I think it's not so difficult for normal mode.

img link(if you can't see this image)
http://puu.sh/anJPN/f7f85e12bc.jpg
[Hard]
My opinion:
- Check Ai Mod.
- 00:13:015 (5) Change truck to this?

img link(if you can't see this image)
http://puu.sh/anECB/4d75be478a.jpg
- 00:41:630 (6,7) I think it's more comfortable to play..

img link(if you can't see this image)
http://puu.sh/anK7Y/496cc92fda.jpg
[Lunatic]
My opinion:
- SV=2.4 is more suit for shape the slider.and suit for this difficult.
Awesome skin , beatmap and background,I love it.
good luck to you :D
Topic Starter
RandF

Rush_FTK wrote:

Hello~ From #modreqs channel

The beatmap is already perfect.
here a some suggestion,I hope these can help you:

[Normal]
My opinion:
- 00:44:399 (3) An idea.

img link(if you can't see this image)
http://puu.sh/anF5k/e8588dc324.jpg
or

img link(if you can't see this image)
http://puu.sh/anFsf/a82244b11d.jpg
:arrow: no change
nout suit to music, imo


- 00:59:168 (3) Try this one?

img link(if you can't see this image)
http://puu.sh/anKN1/268f3a2278.jpg
292,64,59168,2,0,B|284:64|284:64|284:68|284:68|276:68|276:68|276:72|276:72|268:72|268:72|268:76|268:76|260:76|260:76|260:80|260:80|252:80|252:80|252:84|252:84|244:84|244:84|244:88|244:88|236:88|236:88|236:92|236:92|228:92|228:92|228:96|228:96|220:96|220:96|220:100|220:100|212:100|212:100|212:104|212:104|204:104|204:104|204:108|204:108|196:108|196:108|196:112|196:112|188:112|188:112|188:116|188:116|180:116|180:116|180:120|180:120|172:120|172:120|172:124|172:124|164:124|164:124|164:128|164:128|156:128|156:128,1,200
:arrow: KEEP
interesting suggetion! but a little confusing for begineer


- 01:01:476 (2) Replace to a slider which can turn back at 01:01:592.
:arrow: no change
I don't want to use short slider (1/4 slider) for this normal-diff


- 01:06:553 (3,4) An idea,I think it's not so difficult for normal mode.

img link(if you can't see this image)
http://puu.sh/anJPN/f7f85e12bc.jpg
:arrow: no change
more suitable to rhythm. but flow is confusing for beginner.


[Hard]
My opinion:
- Check Ai Mod. :arrow: there is any fatal problem?
- 00:13:015 (5) Change truck to this? :arrow: u~m, KEEP

img link(if you can't see this image)
http://puu.sh/anECB/4d75be478a.jpg
- 00:41:630 (6,7) I think it's more comfortable to play..

img link(if you can't see this image)
http://puu.sh/anK7Y/496cc92fda.jpg
:arrow: no change
not suit to rhythm



[Lunatic]
My opinion:
- SV=2.4 is more suit for shape the slider.and suit for this difficult.
:arrow: KEEP
but consider.


Awesome skin , beatmap and background,I love it.
good luck to you :D
Thank you for modding!
red: change
blue: no change
Natsuki Nanaka
form my M4M (very very very very lateeee)
  • [General]
  1. All diff should start at 00:01:476

    [Normal]
  2. looks okay :3

    [Hard]
  3. 00:31:476(1,2) - more blanket
  4. 00:57:322(1) - move 3nd point of slide to left 1 gird

    [Insane]
  5. 01:00:533(3) - remove finish
  6. 01:30:533(5) - remove nc
That all my skill can found
sorry for late again ;w;
Topic Starter
RandF

- N a n a k a - wrote:

form my M4M (very very very very lateeee)
  • [General]
  1. All diff should start at 00:01:476
    :arrow: Let me think...
    [Normal]
  2. looks okay :3

    [Hard]
  3. 00:31:476(1,2) - more blanket :arrow: no problem, imo
  4. 00:57:322(1) - move 3nd point of slide to left 1 gird :arrow: fix

    [Insane]
  5. 01:00:533(3) - remove finish :arrow: why?
  6. 01:30:533(5) - remove nc
    :arrow: easy to find the start of stream, imo

That all my skill can found
sorry for late again ;w;

:arrow: how kind of you to remember <3
Thank you for modding!
red: change
blue: no change
Awaken
m4m

[Lunatic]
00:57:784 (2,4) - actually I think that would be better if they didn't overlay with 00:57:322 (1,3) -
00:47:168 (5,5) - maybe add whistle on head both?
00:42:321 (5,6,7) - because there are a new sound of 3-stream so I think maybe you need to put them farther, like
00:45:322 (4) - move to x256y243

[Hard]
01:06:557 (1,2,3,4) - maybe jump is to big?changing a pattern would be better like this ~

[Normal]
Fine~

Good mapset ~ :)
Topic Starter
RandF

Awaken wrote:

m4m

[Lunatic]
00:57:784 (2,4) - actually I think that would be better if they didn't overlay with 00:57:322 (1,3) - :arrow: fix
00:47:168 (5,5) - maybe add whistle on head both? :arrow: fix
00:42:321 (5,6,7) - because there are a new sound of 3-stream so I think maybe you need to put them farther, like :arrow: nice!
00:45:322 (4) - move to x256y243 :arrow: fine!

[Hard]
01:06:557 (1,2,3,4) - maybe jump is to big?changing a pattern would be better like this ~
:arrow: no change: maybe playable
[Normal]
Fine~

Good mapset ~ :)
Thank you for modding!
red: change
blue: no change
IamKwaN
[General]
  1. Some skin elements are of wrong size, dimensions of "hit50.png", "hit300.png", "hit300g.png" and "hit300k.png" must be exactly 256x256.
  2. Also, "Spinner- Misc" isn't completed. Check this and you will find "spinner-glow.png", "spinner-hint.png" and "spinner-rpm.png" missing.
  3. For Hard and Lunatic, I got a suggestion on the hitsounds of the kiai, maybe you can try this clap on red ticks: http://puu.sh/c9snT.wav
[Lunatic]
  1. 00:01:476 (1) - The spacing here is absolutely misleading compared to 00:01:938 (2,3) as of 1/1 rhythm instead of 1/2. So, try placing 00:01:476 (1) further apart from 00:01:938 (2).
  2. 00:07:476 (3) - ^ Even the spacing from previous and post objects.
  3. 00:26:284 (4) - I suggest separating the rhythm to http://puu.sh/c9ptq.jpg as you are ignoring the heavy beat at 00:26:399 while you map them at 00:25:938 (2,3).
  4. 01:07:476 (1,2) - Personally, I will map following 01:06:553 (1,2,3,4) as the rhythm is mostly the same and helps raise the difficulty.
  5. 01:13:476 (1) - Remove this NC? And curve it less to make it more aesthetic. http://puu.sh/c9rMR.jpg
[Hard]
  1. 00:26:284 (3) - As mentioned in Lunatic, try this: https://osu.ppy.sh/ss/2126689
  2. 00:31:015 - It doesn't matter if you add a circle here. The recovery time is enough for a Hard.
Eni
rankrankrank
Topic Starter
RandF

IamKwaN wrote:

[General]
  1. Some skin elements are of wrong size, dimensions of "hit50.png", "hit300.png", "hit300g.png" and "hit300k.png" must be exactly 256x256.
    :arrow: fix!!!
    wow, poor working... sorry...
  2. Also, "Spinner- Misc" isn't completed. Check this and you will find "spinner-glow.png", "spinner-hint.png" and "spinner-rpm.png" missing.
    :arrow: suggetion
    oh, I didn't know the rule changing of skinning. but I don't understand some elememens for example "spinner-hint.png".
    so, I deleted "spinner-spin.png" and "spinner-osu.png". that's no problem for my spinner working.
  3. For Hard and Lunatic, I got a suggestion on the hitsounds of the kiai, maybe you can try this clap on red ticks: http://puu.sh/c9snT.wav
    :arrow: fine!
    so cool! I add it for kiai of hard and insane ( and 01:01:015~01:04:245 in normal)
[Lunatic]
  1. 00:01:476 (1) - The spacing here is absolutely misleading compared to 00:01:938 (2,3) as of 1/1 rhythm instead of 1/2. So, try placing 00:01:476 (1) further apart from 00:01:938 (2). :arrow: fix
  2. 00:07:476 (3) - ^ Even the spacing from previous and post objects. :arrow: fix: and change slider's shape
  3. 00:26:284 (4) - I suggest separating the rhythm to http://puu.sh/c9ptq.jpg as you are ignoring the heavy beat at 00:26:399 while you map them at 00:25:938 (2,3). :arrow: OK
  4. 01:07:476 (1,2) - Personally, I will map following 01:06:553 (1,2,3,4) as the rhythm is mostly the same and helps raise the difficulty.
    :arrow: OK, fix
    change 01:07:476 (1) to 1/4 pattern
  5. 01:13:476 (1) - Remove this NC? And curve it less to make it more aesthetic. http://puu.sh/c9rMR.jpg
    :arrow: fix
    I intended to conform DS. but it's unnecessary in this part, imo
[Hard]
  1. 00:26:284 (3) - As mentioned in Lunatic, try this: https://osu.ppy.sh/ss/2126689 :arrow: fix
  2. 00:31:015 - It doesn't matter if you add a circle here. The recovery time is enough for a Hard.
    :arrow: OK
    I was afraid of short recovery time after spinner. but if you say so, add it ;)
Thank you for modding!
red: change
blue: no change
IamKwaN
Here you go ლ(╹ε╹ლ)
Satellite
irc log
21:39 Satellite: Normal -> Hard のSDの差が1.5近くあるので
21:40 Satellite: Normalをもう少し難しくしてもいいかもしれません  mapset diffspreadのために
21:40 RandomEffect: そうですか・・・
21:44 Satellite: Normal
21:44 Satellite: 00:31:476 (1) -
21:44 Satellite: 赤線まで伸ばしませんか?メロディに沿って
21:45 RandomEffect: いいかんじ。circleじゃなくてもいいですか?
21:45 Satellite: スライダーを伸ばしたほうがいいですね、曲調も伸ばしたほうが合います
21:46 RandomEffect: OK
21:46 Satellite: http://puu.sh/catkh/150d3ee092.jpg
21:46 Satellite: 一応こんな感じです
21:46 Satellite: 次いきますね
21:46 RandomEffect: hai
21:46 Satellite: 曲調的に 00:34:938 - ここにadd noteするとフィットするし、程よく難易度バランスも調整できると思います
21:46 Satellite: Hardとのdiffspreadのために
21:47 RandomEffect: OKです~
21:48 Satellite: 参考までに http://puu.sh/catpl/e5be29e4b6.jpg
21:48 Satellite: 普通に間に追加する形でいいかも
21:48 Satellite: whistleも追加してあげても合いますがどうですか?
21:49 RandomEffect: いいかも。他のdiffも追加しないとですね
21:49 Satellite: 次に 00:35:168 (1) - この子も伸ばしてあげませんか?赤線まで
21:51 RandomEffect: 最初を伸ばしたのでこれも伸ばした方がいいですね。easiest-diffとして難しくないですか?
21:51 Satellite: Normalなので1.99までSDあげても問題ないですよ
21:51 RandomEffect: OK!
21:51 Satellite: 1.52程度から2.9のHardは
21:52 Satellite: 流石に大きすぎる差だと思うので少しでも詰めたほうが譜面全体を見てバランスはよくなると思います
21:52 RandomEffect: わかりました~
21:53 Satellite: 00:38:861 (1) - こちらも同様にですね
21:53 Satellite: 00:42:322 - こちらも同様にadd note
21:54 RandomEffect: OK. これも間でよさそうですね
21:54 Satellite: 00:45:784 (4) - whistleは両方につけるか、終点だけのほうがフィットしそうですが、どうでしょう?
21:55 RandomEffect: 両方がいいですね。終わりにもつけます
21:55 Satellite: ここから少しadd noteの提案が多めになります
21:55 Satellite: 00:46:938 - add note
21:55 Satellite: 00:48:784 - add note
21:56 Satellite: 00:54:322 - 同様に
21:56 Satellite: 00:56:168 - 同様に
21:57 Satellite: 00:58:707 (2) - 1/2 sliderに変更しませんか?サビ前のように
21:58 RandomEffect: その方が良いですね。
21:58 Satellite: 01:06:322 - add note
21:58 Satellite: 01:09:784 (3) - 音にあってないですね、終点にDownbeatが来るのは好ましくない形ですし
21:59 Satellite: Normalのsuggestionh終わりです
21:59 Satellite: 何か質問ありますか?
22:00 RandomEffect: 01:09:784 (3) - ですが、1/2reverseとかの方が良いですか?
22:02 Satellite: 01:01:015 (1,2,3,4,5,6) - こういうところと
22:02 Satellite: 合わせるのが良さそうですが・・・
22:03 Satellite: んーどうしましょうか
22:04 Satellite: http://puu.sh/cau6N/cf96593fe4.jpg
22:04 Satellite: こういうのはいかがでしょうか
22:06 RandomEffect: 01:08:399 (1,2) - も01:01:015 (1,2,3) - みたいにした方がいいですか?
22:06 Satellite: そのままでもいいですよ、どちらでも
22:06 Satellite: 私はそのままでいいと思います
22:06 RandomEffect: OK!
22:07 RandomEffect: SR1.75くらいになりましたがどうですかね
22:07 Satellite: いいと思います
22:07 Satellite: Hardは簡略化の提案を出せば
22:08 Satellite: ちょうどいいSDになると思います
22:08 RandomEffect: XD
22:08 Satellite: Hard
22:08 Satellite: Spacingが広めなのでCS3.5を使ってみませんか?
22:08 Satellite: Normalが3でLunaticが4なので
22:08 Satellite: 間をとって。
22:09 RandomEffect: これ作ったころ小数点なかったもんなあ・・・。そうします!
22:10 Satellite: 00:13:015 (5) - Ncかな?
22:10 RandomEffect: OK
22:12 RandomEffect: これなんで気づかなかったんだろ
22:13 Satellite: ちょっと大きな配置の変更の提案いいですか?
22:13 Satellite: 00:13:015 (5,6) - ここの形が綺麗じゃないと思うんですが
22:13 Satellite: どう思いますか?
22:14 RandomEffect: 無理にstackしない方が良いですかね
22:14 Satellite: http://puu.sh/cauz7/a7c729a80e.jpg
22:15 Satellite: こんなかたちどうです?
22:15 Satellite: [http://puu.sh/cauAA/d7dd4b77c2.txt code] よければ試してみてください
22:15 Satellite: 00:13:015 (1,2,3) -
22:15 Satellite: この3箇所のcodeです
22:16 RandomEffect: flowいいですね。使わせてもらいます
22:17 Satellite: 00:25:938 (1,2,3,4) -
22:17 Satellite: 2連打自体はそこまで問題じゃないんですが
22:17 Satellite: Aimさせるのであれば少し難しいと思います
22:18 Satellite: 3,4をスタックさせた形のほうが好ましいと思います
22:18 Satellite: 続いて書きます、 00:26:861 (5,6) -
22:18 Satellite: どこの音に合わせておいてるかよくわからないんですが
22:18 Satellite: 00:26:861 - ~ 00:27:207 - ここまで3/4 sliderをいれたほうが合うように思えました
22:19 Satellite: http://puu.sh/cauLh/71404eb02a.jpg
22:19 Satellite: こんなかんじ
22:20 Satellite: 00:29:630 (1) - HardでSpinボーナス3000は非常に厳しいと思います
22:20 Satellite: DeleteしてSliderほういれたほうがいいです
22:21 RandomEffect: spinner伸ばす?
22:21 Satellite: 切れる場所が今のところがベターだと思うので
22:21 Satellite: 1本のスライダーをひいてみては?
22:22 Satellite: それかリバーススライダーでもいいかも
22:22 RandomEffect: OK。sliderいれます
22:22 Satellite: 個人的には1/1でリバースさせたほうが良さそう
22:23 RandomEffect: reverse抜けた。。。reverseにします
22:27 Satellite: 00:45:784 (1,2) - DS1.4に
22:28 RandomEffect: OK
22:28 Satellite: 00:52:707 (3) -
22:28 Satellite: これ単発2個に分けませんか?
22:30 RandomEffect: 00:52:938から1/4sliderいれてもいいですか?
22:30 Satellite: どんな感じかな?
22:31 Satellite: http://puu.sh/cavjj/e9dce8340b.jpg
22:40 Satellite: 00:59:168 (1) - Remove Nc
22:40 Satellite: 01:00:553 (3) - ここでNc
22:40 Satellite: Ncはどちらでも。
22:41 RandomEffect: 1がいいような気がしましたがちょっと考えます。。。
22:41 Satellite: これは
22:41 Satellite: Normalにあわせてのremove ncです
22:42 Satellite: NormalだとNcないので
22:45 Satellite: Hardは以上です
22:47 Satellite: 準備が整ったら言ってくださいlunaticかきます
22:47 RandomEffect: 00:26:861の3/4sliderですが、1/2じゃ変ですか?
22:48 Satellite: 1/2でもいいです
22:48 Satellite: 00:27:322 (6) - かわりにこっちを青線まで延ばしてもいいかもしれませんね
22:49 RandomEffect: あ、それいいですね
22:50 RandomEffect: SD2.86くらいになりました
22:50 Satellite: いいですね
22:50 Satellite: Lunatic
22:50 Satellite: なんでこれだけTick2 ?
22:51 RandomEffect: 過去に提案があってそれを受けました。
22:51 Satellite: 1でいいと思うけど、どっちがいい?
22:53 RandomEffect: 特に問題なければ2がいいかな
22:53 Satellite: ではこのままで~
22:53 RandomEffect: hai!
22:54 Satellite: 00:19:938 (8) - 青線まで延ばしませんか?
22:55 RandomEffect: OK~
22:56 Satellite: 00:22:245 (1) -
22:56 Satellite: やりたいことはわかるんですがあまり綺麗に思えませんでした
22:57 Satellite: http://puu.sh/cawAG/3ef4b686f3.jpg
22:57 Satellite: こんなかんじはどうです?
22:58 RandomEffect: ちょっとcurve入れるんですね。これにします!
22:58 Satellite: 00:26:861 (6,7,8) - 真ん中がへこみすぎで少し見づらく、汚く見えます
22:58 Satellite: http://puu.sh/cawGf/111a48114e.jpg
22:58 Satellite: せめてこれくらいにしませんか?
22:59 RandomEffect: OK, ほかにもあるかも・・・
22:59 Satellite: 全部提案しますね
23:00 RandomEffect: すみません。。。
23:01 Satellite: 00:37:015 (1) - x256 y352
23:01 Satellite: 00:37:938 (2,3,4) - x480 y60
23:01 Satellite: 00:38:400 (4,1) - ここの2箇所角度そろえません?
23:01 Satellite: http://puu.sh/cawQs/ca351e5951.jpg
23:03 Satellite: 00:42:668 (1) - spinボーナス1000でればrankableですが、これは2000しかありませんが・・・
23:04 Satellite: あまり好ましくないスピンですが、どう思います?
23:05 RandomEffect: 理由がアレですが、spinner一生懸命作ったのでなるべくいれたいのですけど。。。
23:05 Satellite: あーなるほど・・・
23:05 Satellite: 一応提案だけしておきますね
23:05 Satellite: http://puu.sh/cax3P/56c0db20fd.jpg
23:07 RandomEffect: 魅力的なんですが、う~ん・・・
23:07 Satellite: 00:14:861 (1) - この部分にスピン代わりにいれるとか。
23:10 Satellite: 00:49:015 (5) - Ctrl+G
23:10 RandomEffect: それもいいなあ。長さそんなに変わんないですけどいいかな?
23:10 Satellite: 3000出るよ!
23:11 RandomEffect: あれ、1/4の差か?
23:12 Satellite: 01:30:552 (1) - 個人的にNcいらないと思います
23:12 Satellite: 以上
if you are ready call me back.
Mira-san
Grats for bubble :D

>Gets ranked tomorrow.
Topic Starter
RandF
thank you さてらいとさん!

I start to fix. please wait~
Eni

Mira-san wrote:

>Gets ranked tomorrow.
Hopefully modding v2 will fix biased checking. Most of my GDs are bubbled for month(s) before they get ranked.


Anyway I'm happy to see this mapset get ranked! <3
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