Thank you for modding!Hinsvar wrote:
Yo; modding for M4M o/
*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>Normal>Hard
- 00:13:015 (3,4) - Why are they different? I think this is a mistake since (3) uses the old slider algorithm. You probably made the red node there a regular node instead. (To make it short: Make (3) look like (4)?)
no change
in this part, i avoid symmetric pattern on purpose- 00:14:861 (4,1) - Spacing inconsistency? Not a big deal, but still. mistaked... fix!
- 00:29:630 (3) - Okay, what's with that node in the middle of the slider? lol mistaked too...
- 00:43:476 (2,3) - Make them look like this? Looks neater. fix!
>Lunatic
- 00:48:092 (1) - Rotate 15 degrees clockwise, then move it to (371,284)? 00:47:861 (4,1,2) will flow better, IMO. fix~
Eh that's it. I'm not really fond of this mapping style to be honest, but it's totally fine otherwise. Couldn't find much to pick at. This map can still be a little more organized, though. It still looks kinda messy in terms of design.
- 00:01:476 (1,2) - Space them by 2.1x DS or something? Maybe by moving (2) to somewhere around (349,196). These two objects have a relatively long gap of one beat in the timeline, and the spacing of the objects is a bit too small, making it uncomfortable to move your cursor from (1) to (2).
OK- 00:10:245 (3) - Move this to (299,351) to make the spacing between 00:09:668 (2,3) bigger (which means you need to move your cursor more)? Bigger cursor movement makes playing this pattern better, in my opinion.
OK- 01:04:706 (1,2,3,4,5,6) - Umm, don't you think these jumps are making the difficulty spread between Hard and Lunatic kinda unbalanced, especially since Lunatic uses CS5? I recommend you to reduce the spacing here a little.
mmm... let me think...- 01:06:553 (1,2,3,4) - ^. And the 1/4 jumps here can be difficult after hitting the 01:04:706 (1,2,3,4,5,6,7) pattern. Most players might have a hard time adjusting their aim to play these 1/4 jumps after doing the accelerated spacing jumps. Again, reducing the spacing a little might work, although then you'll have to move 01:07:476 (1) somewhere.
you're right. remap!
this map has been added miner changes for a long time. so whole adjusting may be needed. thanks for remarkable indication!
Good luck on the way
orange: change
green: no change