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koutaq - Tabetai Hito ga Iru

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Topic Starter
RandF
This beatmap was submitted using in-game submission on 2014年11月10日 at 20:39:34

Artist: koutaq
Title: Tabetai Hito ga Iru
Source: Touhou
Tags: rumia youmayakou Sensitive Heart SCARLET DESTINY 妖魔夜行 zun
BPM: 130
Filesize: 4193kb
Play Time: 01:30
Difficulties Available:
  1. Hard (2.81 stars, 155 notes)
  2. Lunatic (3.49 stars, 238 notes)
  3. Normal (1.73 stars, 92 notes)
Download: koutaq - Tabetai Hito ga Iru
Information: Scores/Beatmap Listing
---------------
~ instrumental map ~
「あなたは食べてもいい人類?」

~Special Thanks for Skinning~
Natsu no Koucha -san (夏の紅茶さん)
razy -san (らじーさん)
kousa -san (こうささん)
Willjoy
hi from #modreqs
[Easy]
1) 00:09:323 (1,2) - Use distance spacing - 1.4x
2) 00:16:702 (1,2) - ^
3) 00:20:392 (1,2) - ^
4) 00:24:081 (1,2) - ^
5) 00:25:926 (3,4) - ^
6) 00:25:926 (3) - delete this note
7) 00:39:761 (2,3) - Use distance spacing - 1.4x
8) 00:43:451 (2,3) - ^
9) 00:45:757 (1,2) - ^
10) 01:09:738 (3,4,5) - stream in easy? it's imposible
11) 01:23:113 (1,2,3,4) - jump in easy? fix this
[Normal]
1) 00:49:907 (1) - remove combo
2) 00:51:291 (2) - new combo
[Ex]
all map is nice )

~~ Good luck ~~
Topic Starter
RandF

vlad969632 wrote:

hi from #modreqs
[Easy]
1) 00:09:323 (1,2) - Use distance spacing - 1.4x
no, sorry
at Easy-diff, I want to uniform DS as soon as possible
2) 00:16:702 (1,2) - ^
3) 00:20:392 (1,2) - ^
4) 00:24:081 (1,2) - ^
5) 00:25:926 (3,4) - ^
6) 00:25:926 (3) - delete this note
??
it is slider, isn't it?
7) 00:39:761 (2,3) - Use distance spacing - 1.4x
8) 00:43:451 (2,3) - ^
9) 00:45:757 (1,2) - ^
10) 01:09:738 (3,4,5) - stream in easy? it's imposible
Hold, Let me think...
it's not so hard, I think.....
11) 01:23:113 (1,2,3,4) - jump in easy? fix this
Hold
a little boring if DS is 1.2x at this part :o
[Normal]
1) 00:49:907 (1) - remove combo
2) 00:51:291 (2) - new combo
no, sorry
I intend to unform to 00:57:286 (1,2,3) -
[Ex]
all map is nice ) thx~ :)

~~ Good luck ~~
Thank you for modding!
red sentences are my reply
Azure
Hello, from popner and Azure's modding

beautiful song

[General]
Your Normal is too hard
Your map diffs should be "Insane / Hard / Normal" or "Hard / Normal" or "Hard / Normal / Easy"
So, you have some choices to choose:

1. change your Normal as Hard (CS have to -1 and fix some DS) and change your Easy as Normal (make it little harder, 3~3.5 stars)
2. delete your Easy and make your EX diffs easier (CS-1 and fix some DS)
3. make your EX diffs and Normal easier

And I think your skin is unrankable...but keep it now until your map need bubble, BATs will tell you :?

send me form-pm when you decide and ready to mod ;)
Topic Starter
RandF

Azure wrote:

Hello, from popner and Azure's modding

beautiful song

[General]
Your Normal is too hard
Your map diffs should be "Insane / Hard / Normal" or "Hard / Normal" or "Hard / Normal / Easy"
So, you have some choices to choose:

1. change your Normal as Hard (CS have to -1 and fix some DS) and change your Easy as Normal (make it little harder, 3~3.5 stars)
2. delete your Easy and make your EX diffs easier (CS-1 and fix some DS)
3. make your EX diffs and Normal easier
I'll choose 1.
I'll remap easy and normal diff to incorporate your suggestion
And I think your skin is unrankable...but keep it now until your map need bubble, BATs will tell you :?
Oh, it's so sad...
I make oneself available for fix of skinning :(
send me form-pm when you decide and ready to mod ;)
Thank you for General-mod!
I wrote my reply by use of red
When I finish remapping, I will send you PM :D
AnreFM
Hey there RandomEffect :) M4M? :3

  • GENERAL
    00:31:460 - How about an extra kiai starburst here? It fits well with the song since the downbeat is really clear from the song part behind it :)
    00:46:218 - I really think kiai should start here. Besides it is the stanza(big white tick), the current one is too suddenly for the song imo
    01:34:181 - End the fading sound here and crop mp3 from this part. Too long blank lol
  • Normal
    00:31:460 (1) - Adjust the curve on this turn so that it will make the encircling on 00:32:844 (2) - looks better if the turn is cleaner
    00:48:985 (6) - Make the curve cleaner and make it encircle the 00:49:907 (1) - better
    00:57:286 (1) - Make the turn more visible and avoid overlaps with the lines. Might be confusing for beginners
    01:06:510 (3) - Repeat -1? May be confusing for beginners to see the kick
    01:10:661 (6) - NC. Avoid long combos on easy
  • Hard
    00:09:323 (1,3) - Make the turn cleaner for better looks
    00:13:013 (5) - Stack with 00:11:168 (3) - looked better
    00:13:013 (5) - NC for different rhythm and avoid long combos on normal(6-7)
    00:26:272 (7) - NC
    01:08:816 (3,4,5) - Uhh unstacked triplet is a bit hard, this one is actually fit more for insane :o try stacking this
    01:10:660 (3,4,5) - ^
  • EX
    00:42:413 (9) - I don't think this note really necessary, nothing here
    01:00:053 (9) - better if you NC at this point to avoid long combos on the stream and looked better too
yeah actually you've fixed your biggest issue of diffs on your remap. It was your difficulty name, It is the right decision to change it :)
all good already, just make the sliders more cleaner and it should be fine~
Good Luck :D
Azure
come back as your PM :D

[General]
well... I think your rythm is OK,so try to make more variations on the arrangement

[Normal]
  1. CS-1, AR-1
[Hard]
  1. 00:11:168 (3) ctrl+G
  2. 00:16:702 (1) ^
  3. 00:28:463 (2) move to x52, y228
  4. 01:08:816 (3,4,5) change to this http://puu.sh/3F17E.jpg will be better, because this is in a Hard diff
  5. 01:10:660 (3,4,5) ^
[Ex]
  1. 00:03:789 (2,3) change slider's order on here
  2. 00:14:858 NC
  3. 00:16:587 (9,1) DS
  4. 00:26:848 (4,5,6) closer will be better here
try to find more mods and good luck !
Topic Starter
RandF

AnreFM wrote:

Hey there RandomEffect :) M4M? :3

  • GENERAL
    00:31:460 - How about an extra kiai starburst here? It fits well with the song since the downbeat is really clear from the song part behind it :)
    KEEP
    because Kiai-Time become too long
    00:46:218 - I really think kiai should start here. Besides it is the stanza(big white tick), the current one is too suddenly for the song imo
    You're right, fix!
    01:34:181 - End the fading sound here and crop mp3 from this part. Too long blank lol OK, I'll try to change
  • Normal
    00:31:460 (1) - Adjust the curve on this turn so that it will make the encircling on 00:32:844 (2) - looks better if the turn is cleaner Fix
    00:48:985 (6) - Make the curve cleaner and make it encircle the 00:49:907 (1) - better Fix
    00:57:286 (1) - Make the turn more visible and avoid overlaps with the lines. Might be confusing for beginners Fix
    01:06:510 (3) - Repeat -1? May be confusing for beginners to see the kick Fix
    01:10:661 (6) - NC. Avoid long combos on easy
    Fix
  • Hard
    00:09:323 (1,3) - Make the turn cleaner for better looks Fix
    00:13:013 (5) - Stack with 00:11:168 (3) - looked better Nice Idea!
    00:13:013 (5) - NC for different rhythm and avoid long combos on normal(6-7) KEEP
    00:26:272 (7) - NC fix
    01:08:816 (3,4,5) - Uhh unstacked triplet is a bit hard, this one is actually fit more for insane :o try stacking this
    01:10:660 (3,4,5) - ^
    Take Azure's suggestion
  • EX
    00:42:413 (9) - I don't think this note really necessary, nothing here
    nope
    it fit main melody. After spinner become a little hard, but for Insane-diff it's no problem, I think
    01:00:053 (9) - better if you NC at this point to avoid long combos on the stream and looked better too
    That's so fine!!!
    it looks so good, thanks~
yeah actually you've fixed your biggest issue of diffs on your remap. It was your difficulty name, It is the right decision to change it :)
all good already, just make the sliders more cleaner and it should be fine~
Good Luck :D
Thank you for modding!
I wrote my reply by use of red
Topic Starter
RandF

Azure wrote:

come back as your PM :D

[General]
well... I think your rythm is OK,so try to make more variations on the arrangement
OK, I'll try!

[Normal]
  1. CS-1, AR-1 All Change
[Hard]
  1. 00:11:168 (3) ctrl+G OK
  2. 00:16:702 (1) ^ ^
  3. 00:28:463 (2) move to x52, y228 avoiding stack is OK, but let me think the place
  4. 01:08:816 (3,4,5) change to this http://puu.sh/3F17E.jpg will be better, because this is in a Hard diff
  5. 01:10:660 (3,4,5) ^
    OK, fix
[Ex]
  1. 00:03:789 (2,3) change slider's order on here
    KEEP
    I want to keep their symmetrical formation
  2. 00:14:858 NC fix
  3. 00:16:587 (9,1) DS fix
  4. 00:26:848 (4,5,6) closer will be better here fix
try to find more mods and good luck !
Thank you for re-modding :)
it is a great help to me!
I wrote my reply by use of red
sjoy
Hi :) From M4M
Easy:
how about ar4?
00:36:442 (2) - it's diffcult set the note on blue line for this diff.try to combine with 00:36:788 (3) - to slide
01:00:539 (3,4) - don't stack them
01:00:539 (3,4,1,2,3) - I think they are the same color and 01:02:844 (4,5,6) - are another color
Hard:
00:22:145 (4,5) - chang it to slider?
00:31:484 (1) - add finish
01:00:539 (4) - move to 388,216?
EX:
00:16:726 (1) - try to close with the 00:16:265 (2,3,4,5) -
00:38:748 (10) - I think this note can be deleted
00:43:821 (1) - the note isn't on 00:43:936 so try to move more far
01:11:146 (5) - don't stack with 01:10:914 (4) -

That's all
Good Luck :)
Topic Starter
RandF

sjoy wrote:

Hi :) From M4M
Easy:
how about ar4? OK, change
00:36:442 (2) - it's diffcult set the note on blue line for this diff.try to combine with 00:36:788 (3) - to slide fix
01:00:539 (3,4) - don't stack them fix
01:00:539 (3,4,1,2,3) - I think they are the same color and 01:02:844 (4,5,6) - are another color fix
Hard:
00:22:145 (4,5) - chang it to slider? fix
00:31:484 (1) - add finish fix
01:00:539 (4) - move to 388,216? avoid stack by moving 01:00:308 (3) -
EX:
00:16:726 (1) - try to close with the 00:16:265 (2,3,4,5) - fix
00:38:748 (10) - I think this note can be deleted no, sorry
00:43:821 (1) - the note isn't on 00:43:936 so try to move more far
nope
No problem according to DS
01:11:146 (5) - don't stack with 01:10:914 (4) -
fix
That was hard to see :?

That's all
Good Luck :)
Thank you for M4M request :)
I wrote my reply by use of green
Losertic
Hello!

From M4M.

Modding

General

  1. uh, "maybe" the rankable is easy-normal-hard-insane.. consecutive difficult. where is normal?...
    .............You know understand? (poor english;)

Easy

  1. 00:41:630 (4,5) - maybe........ it's too hard for beginner?.. i don't know. two choice. or skip
    1.move slider, ex) 01:02:844 (1,2)
    2.remove slider, 00:41:630 00:42:091 add note.
  2. 01:25:904 (4) - move y-68.

Hard

  1. 00:22:145 (4) - remove. and 00:22:260 - add note.
  2. 01:00:769 - add note.
  3. 01:13:913 (4,5) - overlap.
  4. 01:15:758 ~ 01:22:675 - http://osu.ppy.sh/ss/892017 how about you? http://osu.ppy.sh/s/98234 << It looks like your map. found it.

Ex

  1. 00:14:420 (4) -maybe move (256,292)? it's too far
  2. nice stream. it's pretty.
  3. 01:15:758 ~ 01:22:675 - i said. ↑

Good Luck ;)
Topic Starter
RandF

Losertic wrote:

Hello!

From M4M.

Modding

General

  1. uh, "maybe" the rankable is easy-normal-hard-insane.. consecutive difficult. where is normal?...
    .............You know understand? (poor english;)
    No problem, I think
    According to Ranking Criteria, 4 kinds of mapset don't necessarily need for ranked

Easy

  1. 00:41:630 (4,5) - maybe........ it's too hard for beginner?.. i don't know. two choice. or skip
    1.move slider, ex) 01:02:844 (1,2)
    2.remove slider, 00:41:630 00:42:091 add note.
    OK, I choose suggestion-1.
  2. 01:25:904 (4) - move y-68. fix

Hard

  1. 00:22:145 (4) - remove. and 00:22:260 - add note. fix
  2. 01:00:769 - add note. no, sorry
  3. 01:13:913 (4,5) - overlap. remap in order to avoid overlap
  4. 01:15:758 ~ 01:22:675 - http://osu.ppy.sh/ss/892017 how about you? http://osu.ppy.sh/s/98234 << It looks like your map. found it.
    KEEP
    I think it is better to be notthng in this part

Ex

  1. 00:14:420 (4) -maybe move (256,292)? it's too far fix
  2. nice stream. it's pretty. thanks~
  3. 01:15:758 ~ 01:22:675 - i said. ↑KEEP

Good Luck ;)
Thank you for modding.
I wrote my reply by use of red
10crystalmask01
Ello! xD Random mod:

[Easy]
01:07:456 (4,5,1) - I can picture the slider at 01:04:689 (1) being used here as well, jsut to give a small relief for new players. Having a lot of hit circles in a row can be pressuring imo. Still looks good as it is though.

[Hard]
00:12:575 - NC
00:18:571 - ^
00:22:260 - ^
00:41:630 - ^

[Insane]
00:29:639 - NC
00:41:630 - ^
01:30:054 (1,2,3,4,5) - Try to arrange these hit circles more neatly

These are just small suggestions. Nice story board, looking forward to seeing this map ranked ~! :)
Hope this helps!
Topic Starter
RandF

10crystalmask01 wrote:

Ello! xD Random mod:

[Easy]
01:07:456 (4,5,1) - I can picture the slider at 01:04:689 (1) being used here as well, jsut to give a small relief for new players. Having a lot of hit circles in a row can be pressuring imo. Still looks good as it is though.
KEEP
I understand your suggestion. but at this part, the slider like 01:07:456 (4,5,1) - isn't suitable, I think

[Hard]
00:12:575 - NC fix
00:18:571 - ^ fix
00:22:260 - ^ fix
00:41:630 - ^ nope

[Insane]
00:29:639 - NC fix
00:41:630 - ^ nope
01:30:054 (1,2,3,4,5) - Try to arrange these hit circles more neatly Remap!

These are just small suggestions. Nice story board, looking forward to seeing this map ranked ~! :) Thanks~
Hope this helps!
Thank you for modding!
I wrote my reply by use of green
Unsfamiliar
Hi m4m \o/

General
  1. In my opinion, utilising a more percussion clap hitsound during kiai time would suit very nicely.

Ex
  1. 00:16:265 (2,3,4,5,1) - This would look and play better if it was a nicer curve. Maybe bring (5) down a little.
  2. 00:18:571 (2) - Add a whistle or a clap from the drum sample set here.
  3. 00:23:067 - Add note?
  4. 00:30:562 (6) - Also add a clap on this with the finish to accentuate this note even more. A large bass custom hitsound would be nice.
  5. 01:30:516 (5) - Add clap.

Hard
  1. Same comments about hitsounds
  2. 00:34:021 - Add note.
  3. 00:51:084 - ^

Easy
  1. Nice :)

That's! Sorry for the short mod... There's really nothing much I say to help you improve, it's already such a nice mapset :) . The hitsounds are just personal preference, so consider them only if you want to. Thanks again for you mod. Good luck!
Rizia
Form queue

[Ex]
00:38:402 (9,10,1) - http://puu.sh/43Y9O.jpg
00:42:322 (8,9,1) - http://puu.sh/43YbI.jpg

[Hard]
00:29:409 (1) - start at 00:29:639 - & end at 00:31:023 -

[Easy]
Nice but i think this can be a Normal
Topic Starter
RandF

Unsfamiliar wrote:

Hi m4m \o/

General
  1. In my opinion, utilising a more percussion clap hitsound during kiai time would suit very nicely. OK, I'll consider

Ex
  1. 00:16:265 (2,3,4,5,1) - This would look and play better if it was a nicer curve. Maybe bring (5) down a little. fix
  2. 00:18:571 (2) - Add a whistle or a clap from the drum sample set here. add whistle
  3. 00:23:067 - Add note? You're right! I forgot...
  4. 00:30:562 (6) - Also add a clap on this with the finish to accentuate this note even more. A large bass custom hitsound would be nice. nope
  5. 01:30:516 (5) - Add clap. nope

Hard
  1. Same comments about hitsounds
  2. 00:34:021 - Add note. nope
  3. 00:51:084 - ^ fix

Easy
  1. Nice :)

That's! Sorry for the short mod... There's really nothing much I say to help you improve, it's already such a nice mapset :) . The hitsounds are just personal preference, so consider them only if you want to. Thanks again for you mod. Good luck!
Thanks for M4M! it's a great help to me!
Thank you for modding!
I wrote my reply by use of red
Topic Starter
RandF

Kawaiwkyik wrote:

Form queue

[Ex]
00:38:402 (9,10,1) - http://puu.sh/43Y9O.jpg fix
00:42:322 (8,9,1) - http://puu.sh/43YbI.jpg kEEP

[Hard]
00:29:409 (1) - start at 00:29:639 - & end at 00:31:023 - fix

[Easy]
Nice but i think this can be a Normal rename~
Thank you for modding!
I wrote my reply by use of red
Mei
Hi,this is a new modder to try to give some suggestions. If yo have some commands with my mods plz point it out so that I can also learn from it as well ._.

let's start (。・∀・)ノ゙

Ex
00:23:067 (7,8) - I prefer a short slide for this but not teo single notes
00:26:065 (2) - this note I think should be a little ouside from the tail of slide, which is like this
00:30:100 (3,4,5,6) - I think this should be move downward a littltebit like
00:34:943 (8,9) - I think the normal way is to move this two on the head of 00:35:173 (1) - ,but if this is ur style just ignore
00:59:155 (1,2,3,4,5,6,7,8,1) - ...i am not quite sure this should be in same color,cuz 01:00:077 (1,2) - is a jump and it should be in a new combo
01:30:054 (1,2,3,4,5) - strange shape, why not make it a pentagon?

hard
00:27:795 (1,2,3) - just a suggestio ,change to this
no more problem ;w; just good

normal
01:07:456 (4,5) - how about change to a slide like 01:06:534 (3) -
this one is also perfect

very soft song, and kawai skin (。・ω・。)
Topic Starter
RandF

Mei wrote:

Hi,this is a new modder to try to give some suggestions. If yo have some commands with my mods plz point it out so that I can also learn from it as well ._.

let's start (。・∀・)ノ゙

Ex
00:23:067 (7,8) - I prefer a short slide for this but not teo single notes
fix
restore to single note
00:26:065 (2) - this note I think should be a little ouside from the tail of slide, which is like this no sorry
00:30:100 (3,4,5,6) - I think this should be move downward a littltebit like fix! it looks good~
00:34:943 (8,9) - I think the normal way is to move this two on the head of 00:35:173 (1) - ,but if this is ur style just ignore
I agree
move 00:35:173 (1) -
00:59:155 (1,2,3,4,5,6,7,8,1) - ...i am not quite sure this should be in same color,cuz 01:00:077 (1,2) - is a jump and it should be in a new combo
KEEP
is this mean remove NC of 01:00:077 (1) - ? I want to prioritize viewability
01:30:054 (1,2,3,4,5) - strange shape, why not make it a pentagon?
KEEP
I want to distinguish 01:30:054 (1,2,3,4) - from 01:30:516 (5) -

hard
00:27:795 (1,2,3) - just a suggestio ,change to this fix! it looks good~
no more problem ;w; just good

normal
01:07:456 (4,5) - how about change to a slide like 01:06:534 (3) -
Nice Idea!
it's more enjoyable~
this one is also perfect

very soft song, and kawai skin (。・ω・。) thanks! ;)
Thank you for M4M!
red is my reply
thzz
Hi~ M4M req from my queue
Sorry for terrible late, some accidents were happened IRL :o

[General]
  1. BPM:130.000
  2. Offset:96
最初の方が少し合わないように感じると思いますが、それはメロディーの音色が立ち上がりの遅いものであるためだと思います。

[Normal]
  1. 00:36:096 (2) - 少し右に移動? 独自スキンを使っていることもあり、00:34:251 (4) - の判定と重なって見づらいので。
  2. 00:38:863 (1) - 末尾にadd whistle? ずっとUpbeatにwhistleが続いているので。2連続で使う分には00:35:173 (1,2) - で行っているので問題ないと思います。
  3. 01:23:137 (1,2,3,4) - 今までの流れからすると少し遠すぎる気が、1.20xの方が無難じゃないかなと。
  4. 01:26:826 (1) - 01:30:516 - まで延ばした方が? Upbeatで終わってしまうことに違和感、Exで行っているようにDownbeatで終わらせた方が解決感があると思います。
[Hard]
  1. 00:37:018 (5) - (192,284)に移動して、00:36:788 (4) - にblanketを作って見た方がキレイ?
  2. 00:41:630 (6,7) - 真上に置くよりは、少しズラしてあげた方が好きです。こういう風に正三角形を作ってみるとかどうでしょう。
  3. 00:46:703 (4) - 真下に向かうスライダーだと00:47:164 (5) - と被るので、このくらいの角度にしてみるとか?
  4. 00:48:548 (2) - 下に置かずに上に置いた方が00:49:009 (3) - への流れが自然になる気がしました。(画像は一例)
  5. 01:03:306 (3) - こういう角度の方が、01:03:767 (4) - に向かいやすいかなぁと。
  6. 01:13:913 (4) - add NC?
  7. 01:30:516 - add note. 01:30:054 (8) - を1/1スライダーにしても良いと思います。理由はNormalと同じ。
[Ex]
  1. 00:16:265 (2,3,4,5,1) - このカーブが少しガタついて見えるので、もう少し整えられるかなと。もしくは反抗する流れを作ってみるのも一手だと思います。
  2. 01:12:501 (3) - add whistle
  3. 01:12:732 (4) - remove whistle
以上です、Good luck~ ;)
Topic Starter
RandF

Cah-m wrote:

Hi~ M4M req from my queue
Sorry for terrible late, some accidents were happened IRL :o

[General]
  1. BPM:130.000
  2. Offset:96
最初の方が少し合わないように感じると思いますが、それはメロディーの音色が立ち上がりの遅いものであるためだと思います。
fix
最初に違和感ありますが慣れるとこんなものなのかも

[Normal]
  1. 00:36:096 (2) - 少し右に移動? 独自スキンを使っていることもあり、00:34:251 (4) - の判定と重なって見づらいので。
    OK
    特に300gが完全にかぶりますね。スキンのアイコンも大きすぎるかもしれませんね
  2. 00:38:863 (1) - 末尾にadd whistle? ずっとUpbeatにwhistleが続いているので。2連続で使う分には00:35:173 (1,2) - で行っているので問題ないと思います。
    It's my mistake
  3. 01:23:137 (1,2,3,4) - 今までの流れからすると少し遠すぎる気が、1.20xの方が無難じゃないかなと。
    no, sorry
    他のdiffもそうですが最後のpartはDS広げています。低難易度ではあんまりよくないことですけど、1/1rhythmなので難しくはないんじゃないかと
  4. 01:26:826 (1) - 01:30:516 - まで延ばした方が? Upbeatで終わってしまうことに違和感、Exで行っているようにDownbeatで終わらせた方が解決感があると思います。fix
[Hard]
  1. 00:37:018 (5) - (192,284)に移動して、00:36:788 (4) - にblanketを作って見た方がキレイ?fix
  2. 00:41:630 (6,7) - 真上に置くよりは、少しズラしてあげた方が好きです。こういう風に正三角形を作ってみるとかどうでしょう。That's fine!
  3. 00:46:703 (4) - 真下に向かうスライダーだと00:47:164 (5) - と被るので、このくらいの角度にしてみるとか?
    fix
    次のスライダーのRに対し垂直になる角度にしてみました~
  4. 00:48:548 (2) - 下に置かずに上に置いた方が00:49:009 (3) - への流れが自然になる気がしました。(画像は一例) fix
  5. 01:03:306 (3) - こういう角度の方が、01:03:767 (4) - に向かいやすいかなぁと。
    fix 
    looks もgood!
  6. 01:13:913 (4) - add NC? fix
  7. 01:30:516 - add note. 01:30:054 (8) - を1/1スライダーにしても良いと思います。理由はNormalと同じ。
    OK
    1/1sliderいれました
[Ex]
  1. 00:16:265 (2,3,4,5,1) - このカーブが少しガタついて見えるので、もう少し整えられるかなと。もしくは反抗する流れを作ってみるのも一手だと思います。
    NIceIdea~
    逆カーブにしました。playしてもこっちの方が面白いので
  2. 01:12:501 (3) - add whistle I mistake...
  3. 01:12:732 (4) - remove whistle ^
以上です、Good luck~ ;)
Thank you for M4M
red: my reply
Timing check助かりました~
直す手間がかなりあるので違和感はあったのですが無視してました :?
が、せっかく指摘もらったので頑張って直しますね
epocsodielaK
Hi~
M4M request ;w;

日本語が下手ですが、これは勉強のために。。。大丈夫かな。。。

approachcircle.pngのサイズは、必ず128x128で

[Ex]
この譜面が、Exより、Lunaticという名前にリネームしたほうがいいと思います
普通難度順はeasy->Normal->Hard->Lunatic->Extraの順番だから
それに、Extraくらい難しいではないと思います

00:17:172 (2) - 少し下に移動して(132, 97)

00:46:249 (3) - kiaiがスタート時、NCが必要です(ranking criteriaによって)

01:00:096 (1) - 少し右へ(370,173)

00:54:211 (3,4) - (3)と(4)を交換すると、流れが良くなると思います

[Hard]
00:18:557 (1,2) - (1)と(2)を交換するのほうがいいかもw 一番長い白線のそばのふたつ白線はとても重要だと思います
00:46:249 (3) - NC - Exと同じ
00:59:172 (1,2,3,4) - ここのリズムはちょっと変
  (2)は(192,312)に、remove(3)そして01:00:788 - add note どう?

[Normal]
00:46:249 (2) - NC

Sorry for the short mod ...orz I think this mapset is fine enough.. and whenever you are free, can you give a simple mod to this? Thank you in advance :3

The song is nice and I like the Ex diff xD
Topic Starter
RandF

epocsodielaK wrote:

Hi~
M4M request ;w;

日本語が下手ですが、これは勉強のために。。。大丈夫かな。。。

approachcircle.pngのサイズは、必ず128x128で
Oh, it's a serious mistake. Fix it!

[Ex]
この譜面が、Exより、Lunaticという名前にリネームしたほうがいいと思います
普通難度順はeasy->Normal->Hard->Lunatic->Extraの順番だから
それに、Extraくらい難しいではないと思います
no, sorry
diff-nameのExは、"Extra"ではなく、"Exルーミア"からとっています。よってこのままで
(東方くわしいですね。fine~)


00:17:172 (2) - 少し下に移動して(132, 97) fix

00:46:249 (3) - kiaiがスタート時、NCが必要です(ranking criteriaによって)
Really?
見つけられなかったのでどこに書いてあるか教えてくれるとうれしいです

01:00:096 (1) - 少し右へ(370,173) fix

00:54:211 (3,4) - (3)と(4)を交換すると、流れが良くなると思います
Helpful suggetion
DSをそろえるため、交換するのは(2)と(3)にします

[Hard]
00:18:557 (1,2) - (1)と(2)を交換するのほうがいいかもw 一番長い白線のそばのふたつ白線はとても重要だと思います fix
00:46:249 (3) - NC - Exと同じ
00:59:172 (1,2,3,4) - ここのリズムはちょっと変
  (2)は(192,312)に、remove(3)そして01:00:788 - add note どう?
Remap!

[Normal]
00:46:249 (2) - NC fix

Sorry for the short mod ...orz I think this mapset is fine enough.. and whenever you are free, can you give a simple mod to this? Thank you in advance :3

The song is nice and I like the Ex diff xD thanks~
Thank you for M4M!
Green: my reply
日本語お上手ですね :)
replyも一部日本語で書きました。意味のわからないところがあればPMくださいね
epocsodielaK
Sorry but actually i didn't find relative rules ;w;

I've just been told by other experienced modders 2 months ago,

maybe this rule is out of date /.\

I'm not sure
Topic Starter
RandF

epocsodielaK wrote:

Sorry but actually i didn't find relative rules ;w;

I've just been told by other experienced modders 2 months ago,

maybe this rule is out of date /.\

I'm not sure
I see ;)
I cotton to your studious attitude~
AllStar12
Hey there, M4M just as I promised. Website kept going down so it delayed me on finishing this earlier but lets see here:

[Normal]
  1. 00:51:326 (2,3,4) - for some reason I can imagine a "few" people would get confused on this. Maybe it's just me but I didn't get confused on this part on the first run. Just saying, maybe that's why people say this can be a normal? I'll say keep it
  2. Same for 01:08:403 (1,2,3,4,5,1,2,3,4) - maybe that's why they said it can be a normal cause of intensity of clicking. Keep it because I think it creates a nice point of climax in this kind of level.

    Can honestly say this difficulty is done and checked out very well. I can consider this as a Normal difficulty yes.
    Actual level of difficulty that this can be under : Easy ~ Normal
    Results
    Did three tries:
    1st and 2nd:

    3rd( with mods (I'm bad with mods hahah)):
[Hard]
  1. 00:41:634 (6,7) - A Suggestion (you can accept it or leave it as it is):
  2. Doesn't seem to be a problem but just want to point out: move 00:46:249 (3) - to x:251 y:56. Reason that I say this is because the second point of that slider doesn't completely cover the 00:47:172 (5) - just by x: 1. Again, not really an issue I believe.
  3. 01:03:326 (3) - Move this to x:127 y:142 ( You intended to make this part and the next part linear and distance snap of 1.4 or around it yes? If not then you can skip this and the box below.
    If you did intended to make that part linear
    1. 01:03:788 (4) - Shift + Alt downward
    2. 01:04:249 (1,2) - Shift + Alt to the right
    Pretty sure you won't agree with this but yeah (A Suggestion) :
  4. 01:06:096 (1) - Remove NC
  5. 01:06:557 (1) - Add NC
  6. 01:08:634 (1) - Remove NC
  7. 01:08:865 (2) - Add NC
  8. 01:10:249 (1) - Remove NC
  9. 01:10:711 (3) - Add NC

    Smooth gameplay indeed, some parts can be quite challenging I believe such as doing the triplet circle notes( as in the distance snap of those) and 00:52:711 (3,4,5) - but hey, it's a Hard difficulty and I shouldn't complain about that,but I'm actually not. Again, smooth gameplay!
    Actual level of difficulty that this can be under : Hard
    Okay, since I tried out this beatmap once I woke up I probably was too drowsy to stay full focus on during gameplay sorry.
    Results
    Did two tries:
    1st:

    2nd(After fully analyzing the difficulty without mods):
Okay this is what I found so far, sorry if this isn't helpful or not enough but I hope it did help. As for Ex difficulty I'll come back to this thread again and mod it tomorrow carefully analyzing it and try to make it the best! hahah I'll try! Since the website was having crashes and troubles at the time I was doing this, it cut time for me to doing Ex difficulty today. Expect to see me posting it tomorrow around nighttime (Eastern Time) fully done.
Good Luck~ ^ ^

You can me on osu if you have any comments or questions about this
AllStar12
Okay, back again to finish with my modding for the Ex difficulty, I can say that there weren't much mistakes that I've found. Though it was pretty tough for me to figure out the pace I had to move for the triplet circles and the streams due to the distance snap but that's just me, keep it for now, but lets see here:

[Ex]
  1. 01:01:019 (1) - Remove NC
  2. 01:01:941 (4,5,6,7,8) - Bit of re-positioning (Suggestion)
    184,112,61941,1,0,0:0:0:0:
    232,80,62056,1,0,0:0:0:0:
    288,68,62172,1,0,0:0:0:0:
    344,80,62287,1,0,0:0:0:0:
    388,112,62403,2,0,P|405:148|393:184,1,80,2|0,0:0|0:0,0:0:0:0:
  3. 01:04:249 (1) - Remove NC
  4. 01:04:710 (2) - Add NC
Actual level of difficulty that this can be under : Insane
Test Play

I've done reasonable amount of tries on this difficulty (5-6 tries?)
Either doing it single tapping, alternate tapping or both. Reason is because I wanted to see which is better. Here was my results:

Results
You can tell which part I kept getting wrong on

Gosh I wanted to write more about this difficulty but I honestly don't see much mistakes in this difficulty. Can't complain about the triplets and the streams because they can be playable. Just me not being able to know the speed of it and it's a Insane difficulty yes. So overall I guess you can say these are just suggestions rather than minor mistakes. I hoped my mod helped and again wish you good luck on this!
Rakuen
M4M from your queue

My map: https://osu.ppy.sh/s/96436

[General]
Nicely mapped!
Just some suggestions :)

[Normal]
00:13:019 (2) - Make this blanket with the first
00:24:096 (1) - 斜めのsliderがストレートよりいいとおもう (my japanese is not good and lazy to type XD)
00:43:480 (2) - これも、たとえば

00:51:788 (3,4) - Too close, can make (4) a little down
01:15:788 - Break starts here
01:23:172 (1,2,3,4) - Make a shape, triangle or diamond is better :)

[Hard]
00:24:788 (2) - Stack perfectly, hold shift (or toggle Gird Snap) and move left by just a little
00:55:249 (4) - This too, try to stack perfectly if possible
01:13:249 (2) - ^
01:15:788 - Break starts here

[Insane]
00:10:711 (2) - Off grid and move to left for just a little
00:12:556 (4) - Off grid and move to right for just a little
00:13:942 (3) - ^ Move left a little
00:20:864 (2) - ^ Move up and left a little
00:55:480 (1) - Stack perfectly with 00:54:557 (5) -
00:59:403 (3) - Stack with tail of 00:58:711 (4) - ?
00:59:403 (3) - This and 00:59:865 (7) - is not on the same line, make it a regular diamond, ignore if you rotated it from a square
01:05:633 (6) - Stack with 01:06:672 (3) - ? you can keep, this is extra suggestion :)
01:15:788 - Break starts here
Topic Starter
RandF

AllStar12 wrote:

Hey there, M4M just as I promised. Website kept going down so it delayed me on finishing this earlier but lets see here:

[Normal]
  1. 00:51:326 (2,3,4) - for some reason I can imagine a "few" people would get confused on this. Maybe it's just me but I didn't get confused on this part on the first run. Just saying, maybe that's why people say this can be a normal? I'll say keep it
  2. Same for 01:08:403 (1,2,3,4,5,1,2,3,4) - maybe that's why they said it can be a normal cause of intensity of clicking. Keep it because I think it creates a nice point of climax in this kind of level.

    Can honestly say this difficulty is done and checked out very well. I can consider this as a Normal difficulty yes.
    You're right
    this diff is a litte difficult for beginner player by resoun of the kind of above your comment. so I changed the diff-name form "easy" to "normal"
    Actual level of difficulty that this can be under : Easy ~ Normal
    Results
    Did three tries:
    1st and 2nd:

    3rd( with mods (I'm bad with mods hahah)):
[Hard]
  1. 00:41:634 (6,7) - A Suggestion (you can accept it or leave it as it is):
    fix
    that's smoother cursor moving!
  2. Doesn't seem to be a problem but just want to point out: move 00:46:249 (3) - to x:251 y:56. Reason that I say this is because the second point of that slider doesn't completely cover the 00:47:172 (5) - just by x: 1. Again, not really an issue I believe. fix
  3. 01:03:326 (3) - Move this to x:127 y:142 ( You intended to make this part and the next part linear and distance snap of 1.4 or around it yes? If not then you can skip this and the box below.
    no sorry
    I intend to uniform DS
    If you did intended to make that part linear
    1. 01:03:788 (4) - Shift + Alt downward
    2. 01:04:249 (1,2) - Shift + Alt to the right
    Pretty sure you won't agree with this but yeah (A Suggestion) :
  4. 01:06:096 (1) - Remove NC OK
  5. 01:06:557 (1) - Add NC OK
  6. 01:08:634 (1) - Remove NC no
  7. 01:08:865 (2) - Add NC no
  8. 01:10:249 (1) - Remove NC no
  9. 01:10:711 (3) - Add NC no

    Smooth gameplay indeed, some parts can be quite challenging I believe such as doing the triplet circle notes( as in the distance snap of those) and 00:52:711 (3,4,5) - but hey, it's a Hard difficulty and I shouldn't complain about that,but I'm actually not. Again, smooth gameplay!
    Actual level of difficulty that this can be under : Hard
    Okay, since I tried out this beatmap once I woke up I probably was too drowsy to stay full focus on during gameplay sorry.
    Results
    Did two tries:
    1st:

    2nd(After fully analyzing the difficulty without mods):
[Ex]
  1. 01:01:019 (1) - Remove NC why?
  2. 01:01:941 (4,5,6,7,8) - Bit of re-positioning (Suggestion) mmm... KEEP
    184,112,61941,1,0,0:0:0:0:
    232,80,62056,1,0,0:0:0:0:
    288,68,62172,1,0,0:0:0:0:
    344,80,62287,1,0,0:0:0:0:
    388,112,62403,2,0,P|405:148|393:184,1,80,2|0,0:0|0:0,0:0:0:0:
  3. 01:04:249 (1) - Remove NC fix
  4. 01:04:710 (2) - Add NC fix
Actual level of difficulty that this can be under : Insane
Test Play

I've done reasonable amount of tries on this difficulty (5-6 tries?)
Either doing it single tapping, alternate tapping or both. Reason is because I wanted to see which is better. Here was my results:

Results
You can tell which part I kept getting wrong on

Gosh I wanted to write more about this difficulty but I honestly don't see much mistakes in this difficulty. Can't complain about the triplets and the streams because they can be playable. Just me not being able to know the speed of it and it's a Insane difficulty yes. So overall I guess you can say these are just suggestions rather than minor mistakes. I hoped my mod helped and again wish you good luck on this!
Thank you for modding and test play!
red is my reply
the vocaloid skin you use is so cute ;)
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